The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Previous Generations (https://www.pokecommunity.com/forumdisplay.php?f=200)
-   -   6th Gen New Abilities Speculation Thread! (https://www.pokecommunity.com/showthread.php?t=294285)

Aryan143 January 8th, 2013 3:23 AM

New Abilities Speculation Thread!
 
Just post what kind of new abilities there should be in the new game. I think of a ability called Growth which is just a combination of Chlorophyll and Solar Power.

classiccartoonsftw January 8th, 2013 6:39 AM

I'd like an ability that works just like Intimidate, but lowers Special Attack instead of Attack.

Aryan143 January 8th, 2013 6:48 AM

Quote:

Originally Posted by classiccartoonsftw (Post 7478095)
I'd like an ability that works just like Intimidate, but lowers Special Attack instead of Attack.

Yes an ability of that kind would be great(Now Alakazam won't stop us). Also what about an ability Which lowers the pokemon attack after hit by a Physical move?

Ho-Oh January 8th, 2013 6:59 AM

Quote:

Originally Posted by Aryan143 (Post 7478137)
Yes an ability of that kind would be great(Now Alakazam won't stop us). Also what about an ability Which lowers the pokemon attack after hit by a Physical move?

That'd be kind of crazy, unless it has contr--actually no I see no benefit to that whatsoever. XD;

But yes the Intimidate one would be nice :3

vaporeon7 January 8th, 2013 6:28 PM

I've always thought there should be a special version of Intimidate. And maybe a special version of Plus Power too.

bwburke94 January 8th, 2013 8:08 PM

Huge Power, you mean?

Anyway, I'm hoping for a permanent half-effectiveness Miracle Eye, along with a retcon to Scrappy to make it half-effectiveness. The first allows a Dark/Psychic/Fighting trio, the second prevents Scrappy from allowing Ghost/Dark types from being hit super-effectively.

(Foresight, Odor Sleuth, and Miracle Eye themselves would retain their present effects, including the ability to hit Sableye and Spiritomb for SE damage.)

OmegaRuby and AlphaSapphire January 8th, 2013 8:12 PM

Why would they depower scrappy? it's fine how it is imo.

I want that special intimidate. Also I want an ability in which the pokemon instantly uses moves that need charging such as Sky Attack and Solarbeam.

Deceit January 8th, 2013 10:00 PM

OK, here are some really random ideas...
an ability that works like download, except for defense. Like if you sent out the pokemon, it would gain either defense or special defense, depending on which stat is higher for the opponent.
Another random ability is when the pokemon is hit with a move (let's say tackle), then the receiver of the attack will gain in its attack stat by 1, since tackle is physical. And the same for something likw water gun, the receiver gains special attack. It can either work like this up to two times per switch-in, or it can be a +2 on the stat.

Also, I was thinking about Magmaruby's thought of not having to charge, and I was thinking of something kind of similar, but for stat decreases and gains. Now this is really weird, but it's just an idea.
So basically, if the pokemon gets hit with a stat gaining or decreasing move, they all happen at the end of the next turn the stat move was used. So let's say Rattata used Overheat. It wouldn't lose Special Attack until the end of next turn. And the same for gains and increases. But this can easily be abused, I know, as pokemon can use strong moves like Overheat two times before having the lower come in. But yeah, just a weird idea.

Ho-Oh January 8th, 2013 10:15 PM

Quote:

Originally Posted by Deceit (Post 7481068)
Also, I was thinking about Magmaruby's thought of not having to charge, and I was thinking of something kind of similar, but for stat decreases and gains. Now this is really weird, but it's just an idea.
So basically, if the pokemon gets hit with a stat gaining or decreasing move, they all happen at the end of the next turn the stat move was used. So let's say Rattata used Overheat. It wouldn't lose Special Attack until the end of next turn. And the same for gains and increases. But this can easily be abused, I know, as pokemon can use strong moves like Overheat two times before having the lower come in. But yeah, just a weird idea.

That'd be way too strong. ;( I don't think they'd introduce an ability that allows that, MRAS' seems more likely tho!

Keiran January 8th, 2013 10:28 PM

An ability for Poison types that turns rain toxic, damaging any non-poison types and removing its water related benefits.

Ω Ruby and α Sapphire January 8th, 2013 10:32 PM

^ Good Idea. What about a fire Pokemon that stops rain because it turns it to steam before it can hit the ground? Or an ice Pokemon that can change rain to hail because freeze water before it gets to the ground? That would shake up competitive weather a bit.

Deokishisu January 8th, 2013 10:35 PM

Fog Machine - Brings back the fog weather effect from Gen 4. Half the new Pokemon have it as their only ability. Players quit in droves.

Oh Arceus noooo!

But for serious, I wouldn't mind more Lightningrod-esque abilities for the otherwise weak new Pokemon. I mean, heck, Storm Drain made Gastrodon super useful in countering rain teams, why not an ability like that for more weaker Pokemon?

Perhaps an ability that increases accuracy to 100% for damaging moves but puts in a power penalty. Inaccurate moves like DynamicPunch could see limited use outside of No Guard.

Perhaps a randomized and limited Wonder Guard? Perhaps every turn the ability activates and renders the Pokemon immune to blank-type moves for that turn. Maybe a bit subject to RNG, but so is Moody, and it could be interesting.

A reverse Multi-scale, making Pokemon below say... 40% health take less damage. Do you go for an HP balancing act and go for a set with perhaps Reversal or do you play it safe and try to stay healthy?

I think those would be pretty interesting to see.

Ho-Oh January 9th, 2013 4:39 AM

Quote:

Originally Posted by Keiran777 (Post 7481105)
An ability for Poison types that turns rain toxic, damaging any non-poison types and removing its water related benefits.

Quote:

Originally Posted by Zupplu (Post 7481114)
^ Good Idea. What about a fire Pokemon that stops rain because it turns it to steam before it can hit the ground? Or an ice Pokemon that can change rain to hail because freeze water before it gets to the ground? That would shake up competitive weather a bit.

Omgggg I want these ideas. Especially the hail to freeze water, and the poison rain :3 Imagine what the first one would do to stall teams, oh my God.

BLOOOD-La-ti- January 9th, 2013 5:07 AM

An Intimidate that lowers the defence or special defence?:D

Platinum Lucario January 9th, 2013 6:21 AM

Hm... I'm thinking about an ability which can increase the Accuracy by 1, like how Speed Boost does. I think I'll call that new ability I'm speculating "Sharp Vision".

Mujahid January 9th, 2013 6:28 AM

Quote:

Originally Posted by Keiran777 (Post 7481105)
An ability for Poison types that turns rain toxic, damaging any non-poison types and removing its water related benefits.

That sounds awesome. Poison types really need something to go there way.

PlatinumDude January 9th, 2013 6:45 AM

I've been hoping for a burn variant of Poison Heal since Gen IV, and now seems like a good time to introduce that ability.

Ho-Oh January 9th, 2013 6:54 AM

Quote:

Originally Posted by PlatinumDude (Post 7481891)
I've been hoping for a burn variant of Poison Heal since Gen IV, and now seems like a good time to introduce that ability.

I liike if you give it to things uhhh well, grass mons that otherwise have Chlorophyll...? Or maybe that doesn't work out well. XD; Actually I'm not sure what it'd go to really.

blue January 9th, 2013 6:59 AM

I'd like an ability that mirrors any stat reductions caused by the foe to be induced back onto the foe.

Miss Doronjo January 9th, 2013 7:01 AM

I wish that there is an ability that is like, an instant perma trick room.

That would be awesome~

Raichupacabra January 9th, 2013 7:01 AM

This may sound dumb, but an ability that whenever the Pokemon comes out during rain, the Pokemon gains speed by two stages but loses accuracy by one stage. Like they slide on the rain which makes them faster, but since it's slippery they have trouble landing hits.

SolarAbusoru January 9th, 2013 7:03 AM

Maybe an Ability that reverses the effects of speed reducing moves and increases the user's speed instead.

Ho-Oh January 9th, 2013 7:09 AM

Quote:

Originally Posted by Miss Doronjo (Post 7481917)
I wish that there is an ability that is like, an instant perma trick room.

That would be awesome~

Yeah but way annoying for us who lose to TR a lot. XD; But it'd still be pretty awesome.

Quote:

Originally Posted by Raichupacabra (Post 7481918)
This may sound dumb, but an ability that whenever the Pokemon comes out during rain, the Pokemon gains speed by two stages but loses accuracy by one stage. Like they slide on the rain which makes them faster, but since it's slippery they have trouble landing hits.

idk, that sounds a lot similar to Swift Swim. And that's overpowered enough lmao. :(

Raichupacabra January 9th, 2013 7:14 AM

Quote:

Originally Posted by SolarAbusoru (Post 7481921)
Maybe an Ability that reverses the effects of speed reducing moves and increases the user's speed instead.

I think Contrarian already does that, but then it's for all stats and it's pretty rare, so I guess that would work out.

Flydro January 9th, 2013 10:14 AM

Hopefully they get creative with the abilities if new ones are to be introduced. I made up a couple of my own that I think sounded kinda cool:

Priority Check - speed cannot be lowered, this pokemon takes half the damage from all priority attacks used against it.

Lockjaw - all biting attacks (Bite, Crunch, Poison Fang, the Elemental Fangs) have an increased critical hit ratio.

Dreamchaser - the user receives half damage from physical attacks while asleep. User's attacks do double damage on a sleeping pokemon.

Free Runner - speed is doubled when HP falls below half.

Cautious - user receives half damage from entry hazards when entering a battle. Hazards cannot be set while this pokemon is in battle.

Those are pretty simple enough I guess. I'd like to see more abilities that focus on damage resistance, or maybe some that are type specific.

Jellicent♀ January 9th, 2013 10:51 AM

Vitamins - When the opponent's HP is drained (Absorb, Leech life, Drain Punch, etc) the user gains more HP. Like a big Root, without having to hold the item. OP fer shur.

Like Minded - If the opponent is the same type as the ability holder, Pokemon with ability's best stat is raised one level.

idk, just some OP stuff i've been thinking of. I'd really enjoy Vitamins or something like it. <3

HaiImNate January 20th, 2013 9:07 PM

An ability where Pokemon where opposing pokemon could not use their items could come in handy or be a hassle, depending on the circumstance.

Ho-Oh January 21st, 2013 12:06 AM

Quote:

Originally Posted by HaiImNate (Post 7502913)
An ability where Pokemon where opposing pokemon could not use their items could come in handy or be a hassle, depending on the circumstance.

So like a Klutz curse somewhat?? I can see it being a ghost ability, kind of like Mummy but I'm not really sure how much it can do unless you're trying to burn something or facing a Harvest user, or being too strong in general...? Okay it can have its uses, but I prefer Klutz tbh because of Switcheroo.

jov0006 January 21st, 2013 4:16 PM

New abilities speculation?
 
Idk but I was just thinking of exciting types i would like to see in pokemon and x and y

Rubber Skin:
Gives immunity to electric type attacks

Sticky Acid:
If this pokemon is attacked by physical moves the attacking pokemon recieves leeched damage for three turns

Post any ability ideas you would like here!

Dark Aura
If this pokemon is attacked the pokemon it is battling becomes a dark type

Ho-Oh January 21st, 2013 5:41 PM

Quote:

Originally Posted by jov0006 (Post 7504078)
Idk but I was just thinking of exciting types i would like to see in pokemon and x and y

Rubber Skin:
Gives immunity to electric type attacks

Sticky Acid:
If this pokemon is attacked by physical moves the attacking pokemon recieves leeched damage for three turns

Post any ability ideas you would like here!

Dark Aura
If this pokemon is attacked the pokemon it is battling becomes a dark type

Rubber Skin already kind of exists, with Volt Absorb, and Lightningrod and Motor Drive. :(

As for the last one though, that could be interesting if dark actually was associated to shadow types, or something evil, so it might be likely.

AfewQuestions January 23rd, 2013 5:37 PM

What if chlorophyll stops being an ability and becomes a permanent feature of all grass pokemon? I mean, all grass pokemon have their speed doubled under the sun in the same way that all fire attacks get a boost under the sun.
That would let grass pokemon get another useful ability.

RedWing January 23rd, 2013 6:05 PM

The idea of making Chlorophyll's effect coupled in with Sunny Weather sounds very good and allows for plenty of opportunities for Grass-types to gain new and useful abilities.

Adaptable - The Pokemon's type changes to a type that is resistant to the opponent's.

Loud Mouth - Sound moves used by this Pokemon have their power increased by 1.5x

Xander Olivieri January 23rd, 2013 6:50 PM

Quote:

Originally Posted by RedWing (Post 7507115)
Loud Mouth - Sound moves used by this Pokemon have their power increased by 1.5x

If they add more Sound based attacks that deal damage this would be nice. As it is now only Bug Buzz, Chatter, Echoed Voice, Hyper Voice, Relic Song, Round, Snarl, Snore, and Uproar would gain a boost. Before Gen 5 there really weren't that many damaging Sound based attacks.

Some issued would come in with what would be where. Chatter and Relic Song are struck through because of exclusiveness. I don't see them giving Chatter out anymore due to the reason of its banning from competitive play. Bug Buzz and Snarl are exclusive to Bugs and Dark Types/Dog like Pokemon.

Course Whismur Line would come in and be all STFU against any Pokemon relying on that kinda ability. I can see Sound Based move nullifying items appearing for the same reason.

RedWing January 23rd, 2013 7:01 PM

Quote:

Originally Posted by XanderO (Post 7507166)
If they add more Sound based attacks that deal damage this would be nice. As it is now only Bug Buzz, Chatter, Echoed Voice, Hyper Voice, Relic Song, Round, Snarl, Snore, and Uproar would gain a boost. Before Gen 5 there really weren't that many damaging Sound based attacks.

Some issued would come in with what would be where. Chatter and Relic Song are struck through because of exclusiveness. I don't see them giving Chatter out anymore due to the reason of its banning from competitive play. Bug Buzz and Snarl are exclusive to Bugs and Dark Types/Dog like Pokemon.

Course Whismur Line would come in and be all STFU against any Pokemon relying on that kinda ability. I can see Sound Based move nullifying items appearing for the same reason.

A held item called Ear Plugs would serve to null one Sound-attack, as Absorb Bulb does for Water moves.

Hyper Voice is actually prevalent in a lot more Pokemon now thanks to B2W2's move tutor, so hopefully that will carry over.

Azire January 23rd, 2013 9:23 PM

I've been thinking about a Poison Rain ability that damages all non poison types etc. Give it other abilities like Hail and Sandstorm have. Of course this is different from what was already suggested in this thread. I don't want it to change normal rain, just cause Poison Rain to fall, like Sandstream and Snow Warning.

CatchingALevel7Mew January 24th, 2013 4:13 AM

An Ability that lowers oppents pokemons acressacy by 10% for there next move, if your move lands before theres.

Platinum Lucario January 24th, 2013 4:35 AM

Hm... I'm actually thinking about some other new type of ability called Flame Absorb, which works in the same way as Water Absorb and Volt Absorb, but instead recovering HP whenever a Pokémon uses a Fire-type attack against the Pokémon that has Flame Absorb.

Ho-Oh January 24th, 2013 4:52 AM

Quote:

Originally Posted by PokémonShinySilver (Post 7507550)
Hm... I'm actually thinking about some other new type of ability called Flame Absorb, which works in the same way as Water Absorb and Volt Absorb, but instead recovering HP whenever a Pokémon uses a Fire-type attack against the Pokémon that has Flame Absorb.

I'd be for this. :)
Quote:

Originally Posted by AfewQuestions (Post 7507082)
What if chlorophyll stops being an ability and becomes a permanent feature of all grass pokemon? I mean, all grass pokemon have their speed doubled under the sun in the same way that all fire attacks get a boost under the sun.
That would let grass pokemon get another useful ability.

Way too strong imo. OU would literally be full of fast mons and certain things might end up banned that aren't already in my opinion. ;(

Guy January 24th, 2013 5:04 AM

Quote:

Originally Posted by CatchingALevel7Mew (Post 7507533)
An Ability that lowers oppents pokemons acressacy by 10% for there next move, if your move lands before theres.

I like this. I can see it being used in a similar way as "White Smoke" where instead of preventing stat deduction, it creates a heavy cloud of dust, mist, smoke, or fog (depending on the Pokémon) around the opponent and lowers their ability to land a clear move against you.

AfewQuestions January 24th, 2013 12:05 PM

An ability called "great learner"
All the attacking moves this pokemon learns through TMs get stab.

For meowth-persian

It has low attack (70) and special attack (65) so it would not be overpowering, and it could make sense, after all it is the only pokemon that managed to learn to talk like a human.

Ho-Oh January 24th, 2013 6:03 PM

Quote:

Originally Posted by AfewQuestions (Post 7507898)
An ability called "great learner"
All the attacking moves this pokemon learns through TMs get stab.

For meowth-persian

It has low attack (70) and special attack (65) so it would not be overpowering, and it could make sense, after all it is the only pokemon that managed to learn to talk like a human.

Well the only issue there is that would defy the entire battling system as it is. Making one Pokemon have STAB for everything as opposed to none would throw off the balance somehow, I think. Plus for the latter point only TR's was able to and that was in the anime, which is separate to the games.

Kiriyuuki Kasuna February 3rd, 2013 7:32 PM

Hmm, aside from having new abilities, I wish for a few to be not brought back, in which my opinion were a pain in the neck, that would sort of ease the mind for people who tend to ragequit during a difficult battle, in which they have trouble trying to win.

My new ability for gen 6:

Holdage Booster: The item that the pokemon is currently holding in battle gets a power boost(like 15-20%), moves like switcharoo, trick, theif, knock off negate the item's effect (getting a new item through Trick or Switcharoo does not get it's power or effect boosted)

---------------^ I know it doesn't really kind of make sense, but, it's what I got.

Ho-Oh February 3rd, 2013 7:42 PM

Okay so I wanted to bring up an idea for a new ability. Something like encore. Whenever this Pokemon comes into battle with this ability, the opponent can only use one move against it, and if said mon had disable daym it'd be awesome.

OmegaRuby and AlphaSapphire February 3rd, 2013 8:43 PM

Nooo, that'll be a pain...
I'll like to see an ability called Added boost, which ups another stat whenever the pokémon with it increases a certain stat.

Boilurn February 3rd, 2013 10:18 PM

Quote:

Originally Posted by Flydro (Post 7482231)
Hopefully they get creative with the abilities if new ones are to be introduced. I made up a couple of my own that I think sounded kinda cool:

Priority Check - speed cannot be lowered, this pokemon takes half the damage from all priority attacks used against it.

Lockjaw - all biting attacks (Bite, Crunch, Poison Fang, the Elemental Fangs) have an increased critical hit ratio.

Dreamchaser - the user receives half damage from physical attacks while asleep. User's attacks do double damage on a sleeping pokemon.

Free Runner - speed is doubled when HP falls below half.

Cautious - user receives half damage from entry hazards when entering a battle. Hazards cannot be set while this pokemon is in battle.

I like these ideas! Especially the lockjaw ability. They're quite creative and I'm sure they'll come up in the new series.

I guess that there will be several of the abilities which are exclusive to signature Pokemon, but one ability I thought of is the Flame Coat ability. It raises Special Defense by 50% when the Pokemon is burned.

Another is the Strong wings ability which prevents Gravity and Smack Down from falling the Pokemon to the ground.

Ho-Oh February 6th, 2013 6:00 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7523058)
Nooo, that'll be a pain...
I'll like to see an ability called Added boost, which ups another stat whenever the pokémon with it increases a certain stat.

But the benefit of my idea is that if the opponent switches in, or switches out, then they just use a super effective attack and mons with that have low defense/sdef stats obv!

Ho-Oh February 6th, 2013 9:31 AM

Quote:

Originally Posted by Twilight Sky (Post 7525902)
I'd like to see an ability like Intimidate in which Special Attack could be lowered instead of attack~! Just to check those special attackers and whatnot. Buuuuut, going into creative mode, this would be more or less idea, though call some overpowered if you will:
  • Rain Gun - Boosts special attack by 1.5x in rainy weather conditions(given how there's a similar ability for some Pokemon in sandstorm, I think having one for rain would be suitable as well, and probably sun, too!)
  • Black Belt - Boosts attack by 1.5x when hit by a fighting-type move
  • Rapid Shooter - Boosts power of moves that hit more than once(i.e, rock blast, doubleslap, those kinds of moves. Not sure if there's an ability like this, though).

...Actually, I think these are more or less useless. u__u I wish I could come up with something better, but I really couldn't think of anything that's already covered. I'd like something like No Guts that could probably raise accuracy to 100%, but be made available for more types of Pokemon, I suppose, it would be more interesting and fun that way.

Black belt could be good especially for psychic mons which couldn't otherwise try physical move sets :3 The spa one is good too imo.

dreamcatcher February 9th, 2013 10:20 AM

Oh boy haha, I have a LONG list saved up xD


216 Absorbency Increases the amount of HP regain from HP-stealing moves.
214 Aloof Ignores stat modifiers on both sides.
197 Ancient Mind When the Pokémon's health is low, the power of special moves
increases.
187 Antagonist Raises Attack by one upon landing a hit, lowers defense by one
after taking a hit.
247 Artifice Attacks have a 10% chance of making the foe flinch.
175 Berserker Raises Attack one stage upon being hit by a direct move.
179 Big Jaws Raises the power of Bite moves.
257 Bloodsucker Increases the amount of HP regain from HP-stealing moves.
260 Bodyguard If an ally would be KOed by the foe's attack, the Pokémon will take
the attack instead.
263 Bonfire Increases attack when hit by a Fire-type move.
217 Bounty Maxes out speed if the Pokémon becomes trapped by a move or
ability.
176 Bracer Raises defense one stage upon taking a direct hit.
242 Brass Heart Reduces damage taken from Dark, Ghost, and Bug-type moves.
185 Brutalist Lower's the opponent's defense when the Pokémon hits them.
210 Burn Heal Restores HP when burned.
245 Cautious The Pokémon is unaffected by entry hazards.
212 Chaos Aura Contact with the Pokémon may cause burn, freeze, or confusion.
234 Clear Mind If the Pokémon gets the first hit after being sent out, it becomes a
guaranteed critical hit.
193 Cleric Status conditions are cured the turn after they are contracted.
189 Cloud Cover Summons fog upon entering battle.
225 Clutch Raises attack when HP is low.
170 Cold Body Has a 30% chance of freezing the opponent when hit by a direct
attack.
167 Cold Feet Boosts the Pokémon's speed in hail.
219 Cornered Increases the power of Normal-type moves in a pinch.
246 Crafty Increases the power of Dark-type moves in a pinch.
204 Crybaby Has 30% chance to lower foe Attack upon damaging the Pokémon.
261 Decoy Will take the first hit of all of the foe's Pokémon.
230 Desperation Powers up Fighting-type moves in a pinch.
199 Distortion Raises Defense when hit by a Special move and raises Special
Defense when hit by a Physical move.
218 Doppelgänger Each time the foe has its stats raised, the Pokémon gains the
same stat increases.
195 Eagle Eye The Pokémon's moves will always hit, regardless of accuracy or
evasion.
168 Escapeartist When hit by a OHKO move, the Pokémon retains 1 HP and
switches with an available party member.
275 ExplosiveGas When hit by a Fire-type move, damages both Pokémon for 1/4
total HP.
259 Ferocious Consecutive attacks do 1.1x more damage.
272 Fire Alarm If the Pokémon is hit by a Fire-type move or afflicted by a burn, it
may switch out with a waiting party member.
237 Fisticuffs Cancels out the effects of the foe's held item and ability. The
Pokémon's held item (if any) cannot be used.
186 Florist Increases Special Attack by one stage when hit by a Water, Fire,
or Ground-type move, although damage is still taken.
262 Frighten Lower's the foe's speed.
266 Generator Raises special attack when hit by a special move.
256 Greedy Doubles the amount of prize money won after a battle.
271 Hardheaded Boost the power of Headbutt moves.
165 Hibernator The Pokémon sleeps longer, but is woken up if hit by a Physical
move.
208 Huge Voice Raises the power of sound-based moves.
232 Humble The power of moves is increased, but the foe will always strike
first.
258 Iron Will Raises the power of Steel moves in a pinch.
207 Legendary Cancels out the foe's effect while the Pokémon is in battle.
240 Low Power Lowers attack and special attack when HP is below 1/3.
220 Magician Raises special attack by one when hit by a Psychic, Ghost, or
Dark-type move, but damage is still taken.
181 Materialist The Pokémon cannot have its held item removed except by using
it itself.
226 MeltingPoint When hit by a fire-type move or when afflicted by a burn, the
Pokémon's speed rises by 1, although damage is still taken
205 Migraines When confused, the Pokémon's attack stat maxes out.
215 Mind Synch Passes on sleep, freeze, and confusion to foe.
200 Mirage Skin The Pokémon may randomly gain Substitute-status.
177 Mischievous Raises speed one stage upon taking damage from an attack.
206 Mud Body Restores HP when hit by a Ground-type move.
253 Mud Shell When hit by a Water-type move, raises defense by 1.
224 Natural Oils The Pokémon is immune to Water-type moves and their effects.
192 Odd Vibes Contact with the Pokémon may cause confusion.
231 Onrush Increases the power of Tackle moves.
276 Phantasma Pokémon is immune to Ground-type moves and damage from all
entry hazards.
241 Pitcher Redundant moves have their power increased. (Ice Ball, etc.)
228 Poison Stow Poisons any foe who uses an HP stealing move on the Pokémon.
213 Power Engine Raises attack by one stage each turn.
251 Power Surge Raises attack and special attack when hit by an Electric-move.
184 Presence Disables the opponent from using its held item in battle.
183 Prescience Alerts the trainer of the foe's most dangerous move.
166 Prideful Raises the Pokémon's attack by one stage when hit by a physical
move.
191 Primal Power When the Pokémon's health is low, the power of physical moves
increases.
223 Purify Heals status conditions during hail weather.
173 Quickdraw Pokémon will always score the first hit on the turn it is sent into
battle.
274 Radiation Has a 30% of poisoning the foe upon contact from its direct attack.
270 Rage Mode Changes the Pokémon's shape when HP is halved.
198 Raincoat Boosts evasion in rainy weather.
208 Randomizer The power of the Pokémon's moves is increased but it's attacks
are chosen at random.
244 Reprisal Increases the power of Revenge moves slightly.
211 Rugged Body Restores 1/16 HP each turn in sandstorm weather.
174 Rust Molt Raises speed by one stage when hit by a direct attack.
267 Rustbucket Lowers speed when hit by a Water-type move, but raises attack.
221 Sand Refresh Heals status conditions during a sandstorm.
190 Scout Removes all entry hazards upon entering battle.
178 Sharp Claws Scratch and Slash moves have their power increased.
227 ShortCircuit When hit by a Water-type move the Special Attack stat increases
sharply, although critical damage is taken.
194 Slime Coat Prevents burn and protects against the residual damage of moves.
229 Spiky Body Damages foe upon being directly attacked.
188 Spongey The Pokémon absorbs Water-type and Poison-type moves,
taking minimum damage.
252 Steambelly When hit by a Water-type move, lowers the foe's Accuracy by 1.
243 Stimulator Increases the chance of the secondary effects of the Pokémon's
moves activating.
273 Stinkpot Lowers the foe's special defense by 1 when its attack knocks the
Pokémon out.
180 Strange Aura The power of moves that hit the Pokémon are decreased if they
are not the same type as the Pokémon.
202 Stun Boost Raises Attack to 1.5x when paralyzed.
235 Swordsman Raises the power of Blade moves.
196 Temperate Sometimes saves PP of a move.
249 Thick Fur Raises resistance to Fire- and Ice-type moves.
250 Thick Wool Restores HP when hit by an Electric-type move.
254 Third Eye Removes the foe's immunities to Psychic or Ghost-type moves.
169 Thrill Raises attack by one stage when the Pokémon damages an
opponent.
269 Timebomb After the fifth turn, the Pokémon will self-destruct, damaging the
foe, although the Pokémon still faints.
255 Toxic Smoke May poison the foe on contact.
171 Traitorous Super-effective moves have their power increased.
248 Tune Cloak Changes secondary type to resist the last-used move by the foe.
268 Tune Gears Speed will either fall by 1 or rise by 2 each turn.
236 Turbulence Speed boosts are doubled.
239 Typhlosis Pokémon is not affected by Sight moves.
201 Water Wheel Raises speed when hit by a Water move.
264 Vanguard If the Pokémon scores the first hit, the damage is increased by 1.1x
233 Vengeful Raises Attack by 1 if the foe knocks out an ally Pokémon or an ally
faints from the effect of a foe's effect or ability.
238 Warrior Soul Pokémon has a 25% chance to survive a hit by halving its HP
when HP is below 1/2.
209 Water Store The Pokémon does not take damage in sandstorm weather and
restores 1/16 HP each turn in sunny weather
203 Weak Willed Lowers attack, defense, and speed by one each turn.
222 Windmill Raises speed by 1 stage when hit by a Flying-type move.

Pinkie-Dawn February 9th, 2013 10:36 AM

I can only think of a perma-trick room ability, a SpA version of intimidate, the prevention of the opposing Pokemon from using held items, and increased defense after half of the Pokemon's HP is gone.

OmegaRuby and AlphaSapphire February 11th, 2013 9:12 AM

Quote:

Originally Posted by dreamcatcher (Post 7530229)
Oh boy haha, I have a LONG list saved up xD


216 Absorbency Increases the amount of HP regain from HP-stealing moves.
214 Aloof Ignores stat modifiers on both sides.
197 Ancient Mind When the Pokémon's health is low, the power of special moves
increases.
187 Antagonist Raises Attack by one upon landing a hit, lowers defense by one
after taking a hit.
247 Artifice Attacks have a 10% chance of making the foe flinch.
175 Berserker Raises Attack one stage upon being hit by a direct move.
179 Big Jaws Raises the power of Bite moves.
257 Bloodsucker Increases the amount of HP regain from HP-stealing moves.
260 Bodyguard If an ally would be KOed by the foe's attack, the Pokémon will take
the attack instead.
263 Bonfire Increases attack when hit by a Fire-type move.
217 Bounty Maxes out speed if the Pokémon becomes trapped by a move or
ability.
176 Bracer Raises defense one stage upon taking a direct hit.
242 Brass Heart Reduces damage taken from Dark, Ghost, and Bug-type moves.
185 Brutalist Lower's the opponent's defense when the Pokémon hits them.
210 Burn Heal Restores HP when burned.
245 Cautious The Pokémon is unaffected by entry hazards.
212 Chaos Aura Contact with the Pokémon may cause burn, freeze, or confusion.
234 Clear Mind If the Pokémon gets the first hit after being sent out, it becomes a
guaranteed critical hit.
193 Cleric Status conditions are cured the turn after they are contracted.
189 Cloud Cover Summons fog upon entering battle.
225 Clutch Raises attack when HP is low.
170 Cold Body Has a 30% chance of freezing the opponent when hit by a direct
attack.
167 Cold Feet Boosts the Pokémon's speed in hail.
219 Cornered Increases the power of Normal-type moves in a pinch.
246 Crafty Increases the power of Dark-type moves in a pinch.
204 Crybaby Has 30% chance to lower foe Attack upon damaging the Pokémon.
261 Decoy Will take the first hit of all of the foe's Pokémon.
230 Desperation Powers up Fighting-type moves in a pinch.
199 Distortion Raises Defense when hit by a Special move and raises Special
Defense when hit by a Physical move.
218 Doppelgänger Each time the foe has its stats raised, the Pokémon gains the
same stat increases.
195 Eagle Eye The Pokémon's moves will always hit, regardless of accuracy or
evasion.
168 Escapeartist When hit by a OHKO move, the Pokémon retains 1 HP and
switches with an available party member.
275 ExplosiveGas When hit by a Fire-type move, damages both Pokémon for 1/4
total HP.
259 Ferocious Consecutive attacks do 1.1x more damage.
272 Fire Alarm If the Pokémon is hit by a Fire-type move or afflicted by a burn, it
may switch out with a waiting party member.
237 Fisticuffs Cancels out the effects of the foe's held item and ability. The
Pokémon's held item (if any) cannot be used.
186 Florist Increases Special Attack by one stage when hit by a Water, Fire,
or Ground-type move, although damage is still taken.
262 Frighten Lower's the foe's speed.
266 Generator Raises special attack when hit by a special move.
256 Greedy Doubles the amount of prize money won after a battle.
271 Hardheaded Boost the power of Headbutt moves.
165 Hibernator The Pokémon sleeps longer, but is woken up if hit by a Physical
move.
208 Huge Voice Raises the power of sound-based moves.
232 Humble The power of moves is increased, but the foe will always strike
first.
258 Iron Will Raises the power of Steel moves in a pinch.
207 Legendary Cancels out the foe's effect while the Pokémon is in battle.
240 Low Power Lowers attack and special attack when HP is below 1/3.
220 Magician Raises special attack by one when hit by a Psychic, Ghost, or
Dark-type move, but damage is still taken.
181 Materialist The Pokémon cannot have its held item removed except by using
it itself.
226 MeltingPoint When hit by a fire-type move or when afflicted by a burn, the
Pokémon's speed rises by 1, although damage is still taken
205 Migraines When confused, the Pokémon's attack stat maxes out.
215 Mind Synch Passes on sleep, freeze, and confusion to foe.
200 Mirage Skin The Pokémon may randomly gain Substitute-status.
177 Mischievous Raises speed one stage upon taking damage from an attack.
206 Mud Body Restores HP when hit by a Ground-type move.
253 Mud Shell When hit by a Water-type move, raises defense by 1.
224 Natural Oils The Pokémon is immune to Water-type moves and their effects.
192 Odd Vibes Contact with the Pokémon may cause confusion.
231 Onrush Increases the power of Tackle moves.
276 Phantasma Pokémon is immune to Ground-type moves and damage from all
entry hazards.
241 Pitcher Redundant moves have their power increased. (Ice Ball, etc.)
228 Poison Stow Poisons any foe who uses an HP stealing move on the Pokémon.
213 Power Engine Raises attack by one stage each turn.
251 Power Surge Raises attack and special attack when hit by an Electric-move.
184 Presence Disables the opponent from using its held item in battle.
183 Prescience Alerts the trainer of the foe's most dangerous move.
166 Prideful Raises the Pokémon's attack by one stage when hit by a physical
move.
191 Primal Power When the Pokémon's health is low, the power of physical moves
increases.
223 Purify Heals status conditions during hail weather.
173 Quickdraw Pokémon will always score the first hit on the turn it is sent into
battle.
274 Radiation Has a 30% of poisoning the foe upon contact from its direct attack.
270 Rage Mode Changes the Pokémon's shape when HP is halved.
198 Raincoat Boosts evasion in rainy weather.
208 Randomizer The power of the Pokémon's moves is increased but it's attacks
are chosen at random.
244 Reprisal Increases the power of Revenge moves slightly.
211 Rugged Body Restores 1/16 HP each turn in sandstorm weather.
174 Rust Molt Raises speed by one stage when hit by a direct attack.
267 Rustbucket Lowers speed when hit by a Water-type move, but raises attack.
221 Sand Refresh Heals status conditions during a sandstorm.
190 Scout Removes all entry hazards upon entering battle.
178 Sharp Claws Scratch and Slash moves have their power increased.
227 ShortCircuit When hit by a Water-type move the Special Attack stat increases
sharply, although critical damage is taken.
194 Slime Coat Prevents burn and protects against the residual damage of moves.
229 Spiky Body Damages foe upon being directly attacked.
188 Spongey The Pokémon absorbs Water-type and Poison-type moves,
taking minimum damage.
252 Steambelly When hit by a Water-type move, lowers the foe's Accuracy by 1.
243 Stimulator Increases the chance of the secondary effects of the Pokémon's
moves activating.
273 Stinkpot Lowers the foe's special defense by 1 when its attack knocks the
Pokémon out.
180 Strange Aura The power of moves that hit the Pokémon are decreased if they
are not the same type as the Pokémon.
202 Stun Boost Raises Attack to 1.5x when paralyzed.
235 Swordsman Raises the power of Blade moves.
196 Temperate Sometimes saves PP of a move.
249 Thick Fur Raises resistance to Fire- and Ice-type moves.
250 Thick Wool Restores HP when hit by an Electric-type move.
254 Third Eye Removes the foe's immunities to Psychic or Ghost-type moves.
169 Thrill Raises attack by one stage when the Pokémon damages an
opponent.
269 Timebomb After the fifth turn, the Pokémon will self-destruct, damaging the
foe, although the Pokémon still faints.
255 Toxic Smoke May poison the foe on contact.
171 Traitorous Super-effective moves have their power increased.
248 Tune Cloak Changes secondary type to resist the last-used move by the foe.
268 Tune Gears Speed will either fall by 1 or rise by 2 each turn.
236 Turbulence Speed boosts are doubled.
239 Typhlosis Pokémon is not affected by Sight moves.
201 Water Wheel Raises speed when hit by a Water move.
264 Vanguard If the Pokémon scores the first hit, the damage is increased by 1.1x
233 Vengeful Raises Attack by 1 if the foe knocks out an ally Pokémon or an ally
faints from the effect of a foe's effect or ability.
238 Warrior Soul Pokémon has a 25% chance to survive a hit by halving its HP
when HP is below 1/2.
209 Water Store The Pokémon does not take damage in sandstorm weather and
restores 1/16 HP each turn in sunny weather
203 Weak Willed Lowers attack, defense, and speed by one each turn.
222 Windmill Raises speed by 1 stage when hit by a Flying-type move.

Wow that sure is a long list...
Also perhaps if they something like Vanguard it'll increase the power of quick attack and it's veriations, which would be deadly if the pokemon with it is strong (please don't give it to Scizor)

Ho-Oh February 24th, 2013 4:58 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7533303)
Wow that sure is a long list...
Also perhaps if they something like Vanguard it'll increase the power of quick attack and it's veriations, which would be deadly if the pokemon with it is strong (please don't give it to Scizor)

But they already have Technician that boosts those attacks :( I guess an alternate for the other priority ones would be good that wouldn't benefit from Technician, though!

Archeops12354 February 24th, 2013 6:25 AM

Sorry dude, I didn't read your whole list (which was an AWESOME list btw), so you might have already written this ability down. :nervous:
But here goes:
(I just thought of this in the shower :laugh:)

Assassin:
Drasticallyincreases the accuracy of one-hit KO moves. So basically, this changes the accuracy of moves like Guillotine from 30% to 80%.
(80% sounds a little too accurate, maybe it should be changed to 70%)

I even came up with a pokemon with this ability:
Zlythax. (Poison/Dark)
I thought it was a cool name, it's design sorta looks like a cross between the creature 'venom' from spiderman, and sableye. This creature has a long, furry tongue that hangs out from it's Sableye - like grin. It has blank, soulless blue eyes (like Sylveon), and has long, black scythes that replace it's hands (like Kabutops's blades - except longer and black).
Now it's stats:

Hp: 100
Atk: 15
Def: 80
SpAtk: 15
SpDef: 80
Spd: 150

Base stat total: 440

You are probably disappointed with it's attack stats, but when it has the ability 'Assassin', who needs attack? Zlythax can learn ALL the OHKO moves, including a new one called 'Death Slice', a dark type guillotine which is it's signature move.
Since Zlythax has a stunning 150 speed stat, it should OHKO everything in it's path, at least 80% of the time!
(Heh, all this text to explain one ability I came up with :P)

Sorry, that was a little off-topic. But I wanted to explain to you my creature in detail, and it's ability.

Altairis February 24th, 2013 10:50 PM

There are so many possibilities! I actually really like a lot of the ones posted. :) What about an ability that makes Trick Room automatic when entering, but since it cannot be changed like weather maybe it fades away eventually?

Hikamaru February 24th, 2013 11:12 PM

I like some of the ideas that have been posted, I really liked that one that weakens damage from entry hazards/prevents entry hazard usage but here's one I might think of.

I think we should have more of those Motor Drive-like abilities, maybe increasing Defense/Special Defense when hit by certain types. I'd also like more of those Hyper Cutter-like abilities, maybe one where you can't lower the foe's Speed.

Also, I'd like more of those type-boosting-in-a-pinch abilities, similar to Torrent/Overgrow/Blaze/Swarm but with different types.

Ho-Oh March 1st, 2013 3:40 AM

Quote:

Originally Posted by Hikari10 (Post 7553762)
Also, I'd like more of those type-boosting-in-a-pinch abilities, similar to Torrent/Overgrow/Blaze/Swarm but with different types.

I would dislike that. :x Honestly I find them somewhat useless and there's so many greater abilities and... yeah if there were more it'd increase the chances of it appearing instead of some BETTER type of ability. :(

Aslan March 3rd, 2013 12:35 AM

I didn't particularly like the Blaze/Torrent/Overgrow abilities, I sort of found them useless in my opinion at least, so I'm not particularly fond of the same ability returning for different types. Also I would like to see something similar to Speed Boost except for different stats, it'd be interesting to see. Other than that, out of all the suggestions so far, I like the creativity I'm seeing! :3

Ho-Oh March 3rd, 2013 4:22 AM

While boosts in different stats every turn could be awesome, it could be kind of scary, though. Like imagine Shuckle with Defence Boost ;_;

Jake♫ March 3rd, 2013 4:55 PM

I like the buff that Storm Drain was given Gen 5, so I'd love to see a physical version of that which boosts attack instead of SpA. Maybe something that takes a fighting attack and instead boosts your attack by 1.5x? No idea what it'd be called, but I'd love something like it!

OmegaRuby and AlphaSapphire March 4th, 2013 12:24 PM

I was just looking at Serebii's entry of Archeops and remembered that thus far every generation has introduced a pokemon with a useless ability...think we'll get another one? What would it be called?

Personally I'm hoping they don't introduce another useless ability...and if they must at least have it's owner have Slacking and Regigigas stats...

I'm proably one of the few who actually like Overgrowth and it's different versions...however it could use a boost in power.

Ho-Oh March 4th, 2013 6:42 PM

Well there doesn't always have to be useless abilities. Luckily in the past said Pokemon had access to Roost so it wasn't really an issue! But yeah, it might appear useless, but once the useless-ness is gone it can make a really strong Pokemon. :3 So those abilities are -okay- if the Pokemon are overpowered otherwise :x

Archeops12354 March 6th, 2013 2:56 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7564696)
I was just looking at Serebii's entry of Archeops and remembered that thus far every generation has introduced a pokemon with a useless ability...think we'll get another one? What would it be called?

Why does everyone underestimate Archeops and say it's bad because of its ability? Archeops is easily among the best (non-legendary) pokemon in gen 5, maybe not in the whole franchise, but it's still a kickass pokemon. Archeops' ability only activates when its hp is halved, which isn't a problem when it can outspeed almost any pokemon if it has a jolly nature. Sure it is easily outclassed by Scizor and Weavile, but still an awesome pokemon nonetheless.

Zorogami March 6th, 2013 4:07 AM

I would love to see some more Unique abilities, that maybe only a few pokemons can learn, like Zoroark's Illusion or Ditto's Imposter. Also, i would like to see more moves that influence the pokemon's stats

vaporeon7 March 6th, 2013 4:35 AM

Not a new ability as such, but I'd like Leaf Guard to work the same as Hydration, so it can be used with Rest.

Also give some competitive use to stuff like Run Away.

.Aero March 6th, 2013 4:44 AM

Snow Shoes: Doubles Speed in Hail. Give this to Mamoswine.

Adrenaline: +1 to Speed when you KO an enemy pokemon (like Moxie but for Speed)

Surging Spirit: +1 to Special Attack when you KO an enemy pokemon (like Moxie but for Special Attack)

vaporeon7 March 6th, 2013 4:47 AM

Quote:

Originally Posted by .Aero (Post 7567467)
Snow Shoes: Doubles Speed in Hail. Give this to Mamoswine.

Adrenaline: +1 to Speed when you KO an enemy pokemon (like Moxie but for Speed)

Surging Spirit: +1 to Special Attack when you KO an enemy pokemon (like Moxie but for Special Attack)

I like all of those, especially Adrenaline. It'd allow people to invest more in attack than speed.

Ho-Oh March 6th, 2013 7:07 AM

Wanting the +sPA one, but not the speed one. I don't really care that much for speed but something like Moxie for sPA would be soo awesome for certain mons, and physical mons are just generally... stronger, and special ones need a boost too!

OmegaRuby and AlphaSapphire March 6th, 2013 9:10 AM

That's true...we need more abilities focused on special att. only give them to special attacker Pokémon rather than attacks (lightning rod on a Zebristrika)
The special intimidate mentioned earlier can be called Supression.

Ho-Oh March 7th, 2013 12:30 AM

Not necessarily... it could certainly boost something like Cinccino which has okay Special Attack - can use a Special set, but is better off on physical. So for Pokemon like that it'd definitely be useful!

Archeops12354 March 7th, 2013 1:20 AM

Quote:

Originally Posted by Forever (Post 7567585)
Wanting the +sPA one, but not the speed one. I don't really care that much for speed but something like Moxie for sPA would be soo awesome for certain mons, and physical mons are just generally... stronger, and special ones need a boost too!

A special moxie would be great for special sweepers such as Volcarona, Alakazam, and maybe Hydreigon to some extent. Although surging spirit on Volcarona or Alakazam would make them way, way, WAY too uber IMO! :)
I believe that adrenaline would be a great ability, so you can have an Adamant/Modest nature with choice band/specs instead of choice scarf.

Ho-Oh March 8th, 2013 2:03 AM

Yeah it would but then you could also make them 25% weaker to SR, so Volcarona's at 25% when switching in, Alakazam at uhh... 60%? There has to be ways to get around it making things overpowered, however I'm not sure how changing up SR just for the ability would go. :x

Kurapika March 10th, 2013 4:42 AM

What do you think of this ability
Berserker/Enraged
Whenever the Pokémon with is ability misses its target, if its Attack (or spAtk) can still be increased AND its Accuracy can still be reduced, its Attack (or spAtk) will increase 2 stages (or should it be only 1 stage? hmm...) and its accuracy will decrease 1 stage.
Pokes with such ability should probably not be able to learn moves such as Aerial Ace and Shock Wave, or have access only to 1 or 2 of 'em?!

My 2nd speculation
Nameless Ability
When a Pokémon receives an indirect damage (Stealth Rock & Co., Poison, Burn, Rough Skin & Co., Confusion, Rocky Helmet & Co., ...) increase its Speed 1 stage.

Jake♫ March 10th, 2013 10:30 AM

Big yes to the special Moxie variant. With the focus Unova had on physical attackers I'd love to see the light being shined on their special brethren.

Ho-Oh March 10th, 2013 6:36 PM

Quote:

Originally Posted by Kurapika (Post 7573857)
What do you think of this ability
Berserker/Enraged
Whenever the Pokémon with is ability misses its target, if its Attack (or spAtk) can still be increased AND its Accuracy can still be reduced, its Attack (or spAtk) will increase 2 stages (or should it be only 1 stage? hmm...) and its accuracy will decrease 1 stage.
Pokes with such ability should probably not be able to learn moves such as Aerial Ace and Shock Wave, or have access only to 1 or 2 of 'em?!

My 2nd speculation
Nameless Ability
When a Pokémon receives an indirect damage (Stealth Rock & Co., Poison, Burn, Rough Skin & Co., Confusion, Rocky Helmet & Co., ...) increase its Speed 1 stage.

First sounds kind of like... Hustle? Just a more complicated variant. XD;

Also as for the second, SR and status is way too common, so I think it wouldn't really be the best - especially given we have Quick Feet for that, for the most part anyway. :x

Jake♫ March 10th, 2013 6:52 PM

I think (to try to word it a little better) he means if the Pokémon with that ability misses it's attack, it's Attack stat would be increased by 1 or 2 stages while it's Accuracy stat would drop by 1. I wouldn't like this though, as it could be abused pretty easily. I mean if it could learn a OHKO move which misses 70% of the time they could spam it to raise their attack (or if it hits yay a free KO), then pack a move like Aerial Ace or Faint Attack to never miss. I like the concept of it, but it's too easily able to be abused in my opinion.

Ho-Oh March 10th, 2013 7:11 PM

Oh right, ya it could be abused easily, behind like, screens... and lum and stuff. :( So yeah on the side of it not really being that great of an ability, unfortunately.

Jake♫ March 10th, 2013 7:13 PM

Maybe potentially switching it around so Accuracy is raised and Attack or Special Attack is dropped would work. So things like Stone Edge potentially could become more accurate, but the Attack drop wouldn't make it overpowered? That I could see working functionally without being too overpowered.

Ho-Oh March 10th, 2013 8:02 PM

Meh I wouldn't like the power drop. I'd just rather give it Wide Lens or something. ;(

OmegaRuby and AlphaSapphire March 11th, 2013 2:02 PM

I would like it if we had a ability that absorbed half damage from physical attacks, it can be given to the gimmick pokemon of the generation.

Jake♫ March 11th, 2013 3:42 PM

Seems kind of overpowered to be honest. What happens to the other half of the damage? Is it just it does half damage, and the other half just disappears? Unless the Pokémon who got that was either frail or just had typing weak to the most common physical types (Fighting and Ground primarily), then I don't really see it happening =x

OmegaRuby and AlphaSapphire March 11th, 2013 3:48 PM

I imagine it to be Magikarp's ancestor, being hardy but having Magikarp Stats.

Anyways a ability that absorbs dragon attacks would be nice to see, it can be used to depower dragons.

Jake♫ March 11th, 2013 3:52 PM

If it was an exclusive ability to like one Pokémon I guess that would be cool. I mean they can take the Dragon attacks from things like Garchomp or Haxorus, but if they were weak to other common types I guess it'd balance out. Acts as a hard Dragon move counter, but that's really it, since it can still get hit by whatever else.

OmegaRuby and AlphaSapphire March 11th, 2013 3:56 PM

I'm hoping it'll be something like Ice, as it could members of that typing could use a nice ability or two.

Ho-Oh March 12th, 2013 7:05 AM

I could somewhat see it fitting in with Ice-types but I'm not sure how it'd work...

Unless it swaps the dragons respective attack/special attack stats with its own?? That'd be an awesome way to shut them down lmao.

Jake♫ March 13th, 2013 6:30 PM

Derk, I could see an ability like Insulation maybe? I don't know if that really pertains to Electric or Water but it could work for some type =P

Jake♫ March 13th, 2013 8:32 PM

Yeah that'd be a welcome change. It's pretty much useless as a move, and having it as an ability definitely wouldn't break anything so why not?

Ho-Oh March 14th, 2013 2:23 AM

Quote:

Originally Posted by Twilight Sky (Post 7579640)
I just thought of something: Since Thick Fat is an ability that lowers Fire and Ice Damage, what about an ability that lowers Electric and Water, or something related to that? Forgive me if this has been suggested already, I kind of just skimmed this page of the thread. :x

Hmmm I think I'd call it Conduction. I mean it is conducting electricity and reducing it...!

Jake♫ March 19th, 2013 2:57 PM

Quote:

Originally Posted by Twilight Sky (Post 7588192)
Also, would it be OP to make an ability exclusively to a specific Ghost-type Pokemon of this generation that makes them immune to moves that require physical contact? :x Seeing as you can't really touch Ghosts, I feel that this would be an interesting add-on~!

Very much so. As much as this kind of makes sense, you are now kind of making it invincible to half of the attackers that can hit it. Maybe if it had a very low Special Defense stat so it attacked as more of a glass cannon kind of thing that'd be okay I guess? Maybe if anything that had this ability had dual-typing that made it weak to common special attack types then it's Special Defense could be higher?

Jake♫ March 19th, 2013 3:22 PM

I've been waiting for a special Intimidate for awhile now, and I'm surprised we haven't seen it yet. So yes, I'd love to see it!

Yamiidenryuu March 19th, 2013 3:54 PM

I want that ability, just so I can hack it onto a Blissey for use in my illegitimate Subway runs (or the 6th gen equivalent, but whatever). :P

Ho-Oh March 19th, 2013 10:49 PM

Quote:

Originally Posted by Twilight Sky (Post 7588192)
Also, would it be OP to make an ability exclusively to a specific Ghost-type Pokemon of this generation that makes them immune to moves that require physical contact? :x Seeing as you can't really touch Ghosts, I feel that this would be an interesting add-on~!

I don't think it'd make it too overpowered! I mean, rock would still be okay, other damaging attacks like EQ would too. It'd literally only affect touching the ghosts, so anything else aimed at ghosts could be used (which I assume is the only way to make it not really overpowered).

.Aero March 19th, 2013 11:03 PM

A lot of physical moves would be taken out of the pool if that were an ability. You can see which moves make contact here: http://bulbapedia.bulbagarden.net/wiki/Contact

Jake♫ March 20th, 2013 8:09 AM

Quote:

Originally Posted by Twilight Sky (Post 7588490)
I thought of another possible ability! What about one that makes 2-turn attacks into one turn? Like Solarbeam, Sky Attack, things of that nature?

Err, spamming 120 base power moves with 100% accuracy doesn't sound particularly pleasant to me =x Definitely would be overpowered in my opinion =P

.Aero March 20th, 2013 9:07 AM

My personal opinion on an ability like that is how niche it is. It's such a specific type of move that I wouldn't particularly find it useful. Also I have to agree with Jake, giving a 120+ base power move no charge up that is there for a reason could be ridiculously overpowered. Obviously we'd have to see it in action to see if it's even that bad. My first view is that an ability like that being added to the game wouldn't actually matter too much because it won't be that useful in the first place. So balancing might not be an issue.

Jake♫ March 20th, 2013 2:12 PM

The difference is that Brave Bird has recoil damage, where firing off things like Sky Attack have no recourse at all. They hit for 120 power all the time, without the chance to miss. Things like Hydro Pump, Fire Blast, Stone Edge, and Focus Blast can all miss (and tend to all the time =P). Giving moves like that absolutely no recourse (and I'd assume this would mean Hyper Beam and Giga Impact wouldn't have to recharge either) would just be way too strong.

.Aero March 20th, 2013 2:27 PM

Sky Attack has 140 Base Power and 90% accuracy. Regardless,

Fire Blast and Hydro Pump have that trade-off that as far as I'm concerned was a huge deal when I first joined competitive. That lowered accuracy actually made people pickup Surf or Flamethrower instead because of the prior two missing too often. That's why those moves are balanced in comparison to the 100% accuracy SolarBeam. Sky Attack gets that extra 20 base power for a 10% accuracy decrease though, essentially balancing it further.

I don't think it would be broken, again, because of how little it actually affects. I can't imagine pokemon like Lilligant getting it, but maybe something that doesn't really have anything else going for it, you know? Kind of like how Prankster was given to really bad pokemon that basically serve just that purpose (Sableye / Whimsicott / Volbeat)

Ho-Oh March 26th, 2013 3:52 AM

Yeah I see it as an ability that bad Pokemon could have (or good ones that are uber already). Maybe something like Shaymin-Sky, as it could learn Solarbeam and Sky Attack to suit that, etc (idk if it does, but it could be done by move tutor). I don't think normal mons would get it really.

OmegaRuby and AlphaSapphire March 27th, 2013 10:24 AM

I hope they make an exclusive ability for the Psuedo legendary. Maybe something like that Special version of intimidate.

What about an intimidate that lowers defenses?

Ho-Oh March 28th, 2013 4:58 AM

Defense lowering Intimidate... ya could work. Especially if only Pokemon that are really fast had it imo, so it could strike back hard. Useless on a special attacker, ofc.

OmegaRuby and AlphaSapphire March 28th, 2013 4:27 PM

Yikes, that would make them into Lighting bruisers, or if they'll low on defenses themselves, Fragile speedsters who can sting hard.

Ho-Oh March 29th, 2013 7:27 AM

Hmm it could also work on like weaker attackers... kind of like Alomomola or something that could really benefit from it, although it'd lose its useful ability so idk.


All times are GMT -8. The time now is 8:13 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.