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Maybe it can be given to this generation's Alomomola. It'll be nice to give them a little more sting.
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Nah maybe not. Just a defensive Pokemon in general that lacks Regenerator. Maybe SR users could be given it due to being mostly ground/rock etc.
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How about an ability which decreases one of the opponents stats at random by two stages, and ups one by one, sort of like giving the opponent the opposite of Moody.
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^ Haha, sounds cool to me. :D
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Sounds fun but a little too strong. Although I guess I could relate it to Liepard's Swagger, and I guess it wouldn't be too strong. Just extremely annoying. Hmm yeah I wouldn't mind it actually.
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It would be totally unreliable (fore the user) and annoying (for the opponent) but it will certainly be lulzy. Hehe!
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Also guys how about an ability that actually enlarges you? Like, the Pokemon gets uh, larger in sprite, like Minimize, but instead this'd be an ability and when you come in you can take hits better, and it's like a gigantic substitute that works like Multiscale, but is broken only if there's a Super Effective attack on you...?
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Hmmm probably like Multiscale so you would take it better, and that's the only thing to break it - and it can't be restored!
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How about an ability that powers up wind based moves such as Ominious wind, Gust, Huricane, etc. One for sound based moves would be nice too.
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An ability that increases accuracy and power of sound-based moves would be cool.
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Or maybe accuracy of special moves just in general? I know Focus Blast could definitely benefit from an ability like that :x
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We've had abilities like Iron Barbs and Rough Skin that hurt the opponent when used a psysical move. But I want an ability that will only hurt the opponent when used a special move. Also an Intimidate-like Ability that lowers the foes Sp.Attack stat by one.
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A Special Attack Intimidate would be great though! Or maybe just alter Intimate's ability to include both, like they did with Growth in Gen V. |
Also physical moves are differen't from Physical contact, as can be seen when one uses Earthquake (a physical move) one does physical damage but the user isn't hurt as it's from a distance. Most special are distance moves as already said, however they're proably a few special contact moves (can't think of any right now) that would cause the user to be damaged by such a abilities, so there's no need. Now an ability for pokemon who use far distance moves...I guess it'll be something like Bounce-back where some damage get's bounced back to the user so something...
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An ability that allows a Pokemon to be invisible for a turn after using all of the moves it knows
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Would that increase evasion or something? Sounds very gimmicky...
How about an ability that sucks hp when the owner/user uses a physical move? (sort of like inflicting Iron barbs on the opponent, except you aren't waiting for the hit, plus you get something more out of it.) |
I have always been hoping for an Ability that will restore PP. Sometimes PP doesn't matter but when the opponent used Grudge or Spite it could become useful.
Or an ability just like Scrappy so you can use Ground type moves on Flying foes. |
Speaking of making ground hit flying, a pokemon that automatically starts Gravity when it's in (not permanently, just when the pokemon is in). It would be pretty neat and allow for some cool combos with the pokemon involving hitting flying / levitating pokemon with ground type moves and low accuracy moves becoming more viable.
Also a Trick Room effect like that would be pretty neat as well. |
What if, types are assigned to abilities. Imagine how ludicrous it is for static to still affect ground types despite immunity to the type the ability is associated with. If it were given electric type, then it will not affect ground types. Other than immunities, effects of abilities are either strengthened or weakened depending on its type matchup. (ex. Flame Body will only give 10% chance of burn on water types, dragon types, etc. and give 25%-30% chance for grass types, ice, or bug types.)
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^ I agree with Static but not with Flame Body.
I'd like to see a Kecleon's evolution (or maybe Porygon or I don't know...) that would've this ability: Color Change #2 (Yeah, I am too lazy to think of a name xD) Whenever this Pokémon prepares to use a move its type changes to match that moves' type. (non-damaging moves included) It can also be great if it works as Color Change too. :D Max STAB, yeah! :p |
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Maximum STAB for every attacking move, nice! And it could also work defensively, if the opponent uses a fighting move, just use a ghost move and his attack will have no effect! Actually, come to think of it that seems too overpowered... |
Kecleon is gimmicky and not too strong so I don't see it as being too overpowered...it's only overpowered if one knows how to use it right.
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STAB for everything sounds amazing. But would they actually do that? I know what MRAS said but it really does seem too strong, lol.
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DIE TWILIGHTSKY (Love you Derk <3)!
Giving an ability that gives EVERY type STAB is a little bit crazy. I mean Adaptability sort of does that by making everything Normal typed, but at least Normal isn't an overpowering type in the slightest. This would just be overpowered. |
Then it can be an ability that converts the user into the type of the last used move. :] And get STAB next turn if you're fast enough.
Can allow some combos like Nasty Plot > STAB Dark Pulse/Snarl, Sunny Day > STAB OP Flamethrower, Swords Dance > STAB Body Slam/Return, Stealth Rock > STAB Stone Edge, Detect > STAB Mach Punch, Trick Room > STAB Psychic .. xD |
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I would like to see another variation or more spread of Adaptability though. |
An ability that would make the chances of critical hit 50% higher in rain.
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Ancient Guard - Priority moves can't damage this Pokémon. However, super efective attacks (x2) do double damage (x4).
I'd love to see this in Archeops, for example. |
Fly - would increase the flying type attacks by 50% if health is half.
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What about an ability which that doubles the power of all its moves when strucked by a Super Effective Attack?
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I don't think it's too overpowered. I mean when you have stuff where your attack is raised EXTREMELY HIGH when there's a critical hit... then having your own power doubled with a super effective attack isn't that bad especially if they have bad defence.
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How about an ability that decreases the foe's accuracy by one stage just like intimidate?
I would luv this ability on serperior.. |
An ability that decrease Accuracy and works just as easy as Intimidate is something I personally would hate. :x
Maybe if it needs some kind of a condition or a counterpart. |
I like the Intimidate abilities on Xerneas and Yveltal. :D
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Stat Stealer: Whatever stat-boosting or stat-lowering moves that the opponent uses goes to you.
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Maybe it's just me but I'd find that totally overpowering. I'd be cool with something that would maybe give you the same boost/half the boost (accounting for rounding!) as your opponent, but as far taking away they boost from them not so much. Preventing something from boosting outside of having to use a moveslot for Taunt or something just seems too strong.
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Yeah, it would totally kill the stallers. What if the effect triggers only once while the Pokémon is in battle?
Also, I hope that Frisk and Forewarn will include both foes in double battles, not like I care about these ability but maybe that way they will be less useless. |
Ikr, they still suck even in non-competitive battles.
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Maybe they could take the move (and given the choice to replace one of the abilities user's four if they have four moves temporary of course)? or maybe Disable it? That way Frisk would be more effective.
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That'd be a really cool one. It'd give glass cannon a whole new meaning in the games, plus if they're already trying to run that role then it works even better. Plus, I could see something on the midly bulky side having this, so if it had a second ability it could choose to stay a little on the bulkier and slower side, or take the glass cannon route.
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I mostly see Unova Pokémon getting these second abilities considering a lot of gen 1-4 Pokémon have two abilities or three counting DWA's. Maybe the monkeys could get a new ability.
How about an ability that sacrifices HP for a one stage boost in Defenses? Every time it's sent out if it has enough HP. |
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I'd rather see something that's raises rock with SR, rather than rock-attacks, or something along those lines. Fighting is good but unless it's a super motivated fighter the ability won't work on a lot of mons.
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Raises the power of rock type moves like flash fire etc does.
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The difference I see with things like Water Absorb/Flash Fire and something that would absorb a Fighting move is that physically if you shoot water into a pool of water...nothing happens. It just expands. Same thing happens with fire. If you punch something or whatever, it doesn't just get absorbed really, you leave some sort of impact. From that stance it'd just be awkward, but that's just me!
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Yaa, there is no point that fighting moves can be absorbed. Yeah, somewhat its possible for a pkmn to absorb rock type moves, by some hypothesis.
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The only way I can see it working is if you're like crazy motivated to fight back in return, like adrenaline, but that's the only way I'd see them including it.
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That would be just like anger point. Only difference will be it has to be hit with a fighting move. It would raise attack stat, not the power of fighting moves
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I mean I guess that could work. It'd be similar to Justified, just Fighting instead of Dark type moves. If it worked like that than something that resists it would have to get it. Definitely not Bug types (lol), but maybe Poison or Flying types?
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I don't believe we have a poison version of water absorb...that could appear, as poison being added into poison will make it more deadly...usually, some poisons I believe neutralize on another... so sp atk or atk could go up.
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An ability where:
All Priority is set to 0. Swift Swim, but in Hail, maybe called Snow Speed. ^ This except in Toxic Rain. A Sand Veil for in Water and Sun. Pure Power but in Special Attack |
I like the idea of the ability that makes all moves priority to 0.
It would **** even arceus and may make prankster useless. |
Yeah, that's what I was thinking too, ExtremeKillerArceus would be less effective if an Uber Pokemon got it.
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Which type of pkmn should get this ability?
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