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-   -   6th Gen X/Y General Chat and Speculation (https://www.pokecommunity.com/showthread.php?t=294336)

JayTheKing March 19th, 2013 12:58 PM

Are you talking about this?
http://3.bp.blogspot.com/-Z_wsF8HoBLo/UUSKqVv__oI/AAAAAAAAAWM/MqzriKPq2RQ/s1600/rumor2.png
They are awfull IMO.They look like pigs and they are most likely fake.

JayTheKing March 19th, 2013 1:06 PM

Quote:

Originally Posted by Twilight Sky (Post 7588178)
I don't see any discussion about that but...that happens to be a pretty interesting photo. o.o; Let's hope it doesn't turn out to be a fake like the apparent scan of that black/yellow bird and the bug looking thing. x_x

I mean, they don't really look that bad...the pre-evo looks a bit meh, the evo looks better.

These are the zangoo's pre evo and evo.
I dont really like them plus the pre evo looks like a mankey

JayTheKing March 19th, 2013 1:09 PM

Quote:

Originally Posted by Twilight Sky (Post 7588185)
...How can Zangoose evolve into that? It looks...nothing, if hardly anything like it.

That said, I feel that this is blatantly fake now.

Checkmate!My point exactly!

Pinkie-Dawn March 19th, 2013 1:17 PM

Quote:

Originally Posted by XanderO (Post 7588115)
Also, Marill has an evolution, so the Pikachu Clones do have at least one that evolved. Marill is the supposed Pikachu Clone for Gen 2 despite it being water typed, its still an elemental mouse and was originally the mascot for Gen 2.

But Pichu was the official mascot of Gen 2 and the supposed Pikachu clone.

Quote:

As for pairs that evolve without the other evolving, Jynx didn't get an evolution when she was part of a trio with Electabuzz and Magmar. People have sense written her out, but she was part of that trio. Gloom got a split evolution while Weepinbel didn't, and like the Jynx/Magmar/Electabuzz trio, they were an unofficial pair.
Some will argue that Jynx was never part of the trio to begin with because of her gender as 100% female and her secondary type, unlike Magmar and Electabuzz, who have a 50/50 gender ratio and are mono-types.

Quote:

You also have Dusclops who evolved in Gen 4 while his supposed pair Bannett didn't get an evolution. So they've done this a few times. Its not something unheard of.

Zangoose getting add ons doesn't mean much other than Zangoose gets an add on. He's not in a pair with Seviper rather he's a rival to seviper. They can still evolve without one another.
GF will eventually give the other pair an evolutions a few generations later, which is something the fans are anticipating for. So we'll eventually get our Weepinbel split evo, Skarmory pre-evo, and Bannette evo.

JayTheKing March 19th, 2013 1:19 PM

Bannette evo...My first shiny evolving....
http://t1.gstatic.com/images?q=tbn:ANd9GcSgJvd_C0G-biE-59BKjgddD1K_Zkzd5VDT9OaMcsQ8Z-K7Sh8DGg
Oh GF give me this in Gen 6!

Scarecr0wFixatioN March 19th, 2013 1:51 PM

A Zangoose evo would be pretty cool, but I'd rather Seviper got one. Zangoose looks intimidating as is, but Seviper just looks silly, and has so much potential to evolve into cool looking. Although I'd be so cool with them giving Absol + Zangoose + Seviper evolutions and revealing it in the same scan.

Xander Olivieri March 19th, 2013 2:49 PM

Quote:

Originally Posted by Pinkie-Dawn (Post 7588197)
But Pichu was the official mascot of Gen 2 and the supposed Pikachu clone.

No it wasn't. Marill was used for promotions and was even a new Main character's Pokemon (Tracy). Pichu also cannot be a clone as its a direct form of Pikachu being its pre-evolved form. Unlike the others who were in no way related to Pikachu other than by design and type.


Quote:

Originally Posted by Pinkie-Dawn (Post 7588197)
Some will argue that Jynx was never part of the trio to begin with because of her gender as 100% female and her secondary type, unlike Magmar and Electabuzz, who have a 50/50 gender ratio and are mono-types.

And those same people would have been the ones to say that she was part of the trio before Generation 4. She has always been treated as part of the trio up until Generation 4 where players then complained about her not getting an evolution with them and then accepted that maybe she wasn't part of that group. She was part of the group and then Gamefreak wrote her out just as they do with all unofficial pairs



Quote:

Originally Posted by Pinkie-Dawn (Post 7588197)
GF will eventually give the other pair an evolutions a few generations later, which is something the fans are anticipating for. So we'll eventually get our Weepinbel split evo, Skarmory pre-evo, and Bannette evo.

They haven't done so since Generation 2 for Weepinbel. How can you say that they will? GF may decide to do nothing but new Pokemon for every generation after this. There is nothing that gives concrete proof that once they've broken fan made pairs that they'll bring them back together. Especually since they are as I just said, fan made pairs. None of them are official. The only ones Gamefreak has recognized as pairs are Plusel and Minun, Nidoran♀ and Nidoran♂, and Illimise and Volbeat. Two of which can breed with one another and the other directly influences one another.

All other pairs don't really mean much to Gamefreak since they don't recognize them as such.

Jake♫ March 19th, 2013 3:02 PM

On top of Xander's great explanation, just because the fans see a pattern doesn't mean that Game Freak is intending one to be there, or that it's just anything that very well mayb be coincidence. Yes, I'm one of the people that saw Jynx as part of a trio. Clearly Game Freak didn't care, as it wasn't given an evolution in Generation Four. They don't have to go back and create things as fan service just because we see a pattern that they weren't intending to be there. It's the same thing with creating links between things. Sure, Luvdisc and Alomomola look similar, and a lot of people think they should be linked. Doesn't mean that it's going to happen just because players want it to.

Sabrewulf238 March 19th, 2013 3:26 PM

Quote:

Originally Posted by JayTheKing (Post 7588175)
Are you talking about this?
http://3.bp.blogspot.com/-Z_wsF8HoBLo/UUSKqVv__oI/AAAAAAAAAWM/MqzriKPq2RQ/s1600/rumor2.png
They are awfull IMO.They look like pigs and they are most likely fake.

I swear I saw those on deviantart a while back.

Guy March 19th, 2013 3:40 PM

Quote:

Originally Posted by JayTheKing (Post 7588175)
Are you talking about this?
http://3.bp.blogspot.com/-Z_wsF8HoBLo/UUSKqVv__oI/AAAAAAAAAWM/MqzriKPq2RQ/s1600/rumor2.png
They are awfull IMO.They look like pigs and they are most likely fake.

That's some nice fakemon, but nothing more than that. Certainly not a Zangoose (pre)-evolution, that's for sure.

Cyclone March 19th, 2013 5:44 PM

Quote:

Originally Posted by Twilight Sky (Post 7588462)
Just thought I'd bring in a different topic to make things interesting:

Do any of you remember Amity Square? For those of you that don't, it's basically a little area in 4th generation that allows you to walk with your Pokemon, and your Pokemon would actually come out of your Pokeball, and you would actually interact with it! Sort of a Follow Me feature for those games, as a lot of you would call it.

Would you like something like this to appear in the games? o:

As they expanded on this in HG/SS to make it the entire game, I most definitely want this to return, as I loved that aspect of the game. I doubt it will in this case, however.

Cyclone

Cyclone March 19th, 2013 5:55 PM

Hmm. I like the idea of all of them coming out while in town. Or at least a second or third. Fainted Pokémon would stay in their balls.

Why could they all come out? They could go to designated landmarks for each type while in town (like water types hopping in for a swim). When you leave, they all return to their balls except the leader, who stays with you the entire time.

That would be complex, however.

Cyclone

Cyclone March 19th, 2013 6:51 PM

Quote:

Originally Posted by Twilight Sky (Post 7588651)
I don't see what's so complex about letting out a bunch of Pokemon and having them go out for a swim/walk/whatever, really. o.o; It's only a matter of whether GF just kind of feels like doing it or not.

No. Not that. Complex programming-wise. :) Meaning they won't do it.

Cyclone

Cyclone March 19th, 2013 9:32 PM

Quote:

Originally Posted by Twilight Sky (Post 7588877)
Eh, I dunno. I mean, it'd seem like a plausible thing to do, right? But it's just a thought is all. I believe that the more interaction you have with your Pokemon, the better, actually. How they feel, their general moods, things of that nature, I suppose. @[email protected]; I don't think it's something that'd be difficult considering they achieved similar with HG/SS but it was with one of your own Pokemon instead of all six.

The problem is that if they did something where all Pokémon came out, generally they'd have to follow one behind the other. And you can't easily interact with all of them. It makes sense to have only one, unless they all come out when you get to the city and scatter. That might make rival or storyline battles in a city useless, however, unless they are designed for one Pokémon to be able to fight (especially in early cities).

I want to see one, and select areas where they all can come out, but not the entire game.

Cyclone

Zorogami March 19th, 2013 11:20 PM

This would be pretty cool, especially since they would all be in 3D!
And when they come out of their pokeballs, maybe interacting with them would cause their happiness to increase or something? That way it could also have a gameplay value.

RandomDSdevel March 20th, 2013 6:10 AM

Quote:

Originally Posted by Twilight Sky (Post 7588083)
Yeah, except the problem with that is that it's pretty difficult to imagine a pre-evolution for a squirrel...I mean, yeah, the obvious idea would be a baby squirrel, but what about Emolga? I mean, logically speaking, it should've been (insert pre-evo here)---> Pachirisu ---> Emolga. x_X

Or…couldn't it be a split evolution? Besides, shouldn't we mention this part of our discussion in the Evolution/Pre-evolution Speculation thread?

Oh, wait; this explains it:

Quote:

Originally Posted by XanderO (Post 7588115)
Gamefreak themselves said no Pokemon from Generation 5 has any tie into the generations before. You'll just have to accept that they aren't related.


Jake♫ March 20th, 2013 8:24 AM

If we're only talking about an Amity Square area, then I guess I could see having multiple Pokémon out at once, since it's a contained area and your Pokémon wouldn't be running off anywhere. If it's in the general game area (towns, cities, routes), then oh god no. That's just a mess waiting to happen, as finding your Pokémon anywhere around the city could take forever if they somehow get into a place where you can't see their model anymore =x

Xander Olivieri March 20th, 2013 9:20 AM

Quote:

Originally Posted by Twilight Sky (Post 7589410)
Thought I'd bring up a separate topic too~!

About Mystery Gift...we usually use it for wi-fi events and the like, but how else would you like to see it utilized? Perhaps we could exchange actual gifts between friends, even more so since Streetpass might be used in the games. What do you guys think?

That's what it originally was like in Gold and Silver. You could link up with your friends once a day and give them a random item. I used to force my brother to Mystery Gift with me so I could get some furniture for my room in Silver.

Gen 3 it changed to where you couldn't do that but if you recieved a Mystery Gift item like Mew's Sea Chart or the tickets to catch Lugia/Ho-oh/[email protected] from New York the 1 time they did it. You could give those to a friend through Mystery Gift. Gen 4 was when they took majority of the connection between away. Some Wonder Cards (in japan) allow players to redistribute the event Pokemon, but we never got any like that here sadly.

I wouldn't mind it going back to random item through Spot pass though.

Shiny Celebi March 20th, 2013 10:06 AM

I think in Gen 4 they might have originally planned the sharing of events that way, but they decided not to implement it for some reason for all events, it still would be nice to share Wonder Cards that way in Gen 6 though, move of a chance to get events and less chance of missing them maybe, though you'd have to carry your 3DS with you wherever you went so maybe not.

OmegaRuby and AlphaSapphire March 20th, 2013 10:46 AM

It's funny because there's a section in the game that mentions sharing the wonder cards in BW...so it's still in generation V, only there's no way to actually make it work...at least not for the Worldwide versions, someone told me it works for Japan however...It'll be nice if they carried that over to our versions, especially since it's a worldwide release :3.

Xander Olivieri March 20th, 2013 10:53 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7589528)
It's funny because there's a section in the game that mentions sharing the wonder cards in BW...so it's still in generation V, only there's no way to actually make it work...at least not for the Worldwide versions, someone told me it works for Japan however...It'll be nice if they carried that over to our versions, especially since it's a worldwide release :3.

The card has to say that it can be transfered to other players. Its usually in the bottom left of the wonder card. They were supposed to have some like that for both generations, but from memory I do not recall any event allowing those to be redistributed.

Guy March 20th, 2013 3:09 PM

It's there, but maybe even GameFreak / Nintendo has forgotten about that little tidbit they added in. It would be nice to see it again in X/Y and actually used though.

Z25 March 20th, 2013 3:19 PM

True that scan is sketchy but i think the buildings in the other pic with them looking pretty cool, and it appears to have big ben there to. As for that bannete evolution it looks pretty cool. Also i liked amity square and wouldn't mind if it returned. How about this for a topic, would you like to see the London Eye as the new Ferris wheel? Would you like to see Big Ben as well and maybe even have it as a spot where you fight the evil team who are searching for a secret hidden in the tower. Imagine this a huge maze inside that you need to get through to stop the evil team? Would you want something like this to happen? I would like to see it happen.

MegaPegasaurus March 20th, 2013 3:41 PM

Quote:

Originally Posted by Suicune™ (Post 7478520)
In the trailer there was a mixture of multi regional Pokemon, Dratini, Kirlia, Weaville, Pansear etc so I'm sure they will mix it up slightly, unless they were just for a purpose of battle footage.

Oh my gosh i hope so only reason inever replayed gen 5

Cyclone March 20th, 2013 4:19 PM

Quote:

Originally Posted by Jake♫ (Post 7589392)
If we're only talking about an Amity Square area, then I guess I could see having multiple Pokémon out at once, since it's a contained area and your Pokémon wouldn't be running off anywhere. If it's in the general game area (towns, cities, routes), then oh god no. That's just a mess waiting to happen, as finding your Pokémon anywhere around the city could take forever if they somehow get into a place where you can't see their model anymore =x

Just to clarify what I meant, you don't have to hunt down any of your own Pokémon before leaving town. They still automatically go with you from place to place and will be there in battles; you can just get to watch them playing in their various climates in each town. Those that don't have a matching climate don't even have to be seen out of their balls in that location.

So if you have a Goldeen swimming in the water (let's even assume you don't Surf or fish there), it still gets recalled to its ball (sight unseen) before it's needed in battle.

Cyclone

OmegaRuby and AlphaSapphire March 20th, 2013 10:08 PM

I sort of doubt they'll bring back the following feature, at least for now. If it's return it'll proably be in the sequels, or third version, or the Hoenn remakes (if made).

However a place like Amity would make sense as in Paris they have a very dog friendly atmosphere, which in Pokémon France could mean that they allow Pokémon out, and let them play with their surroundings.

vaporeon7 March 20th, 2013 11:59 PM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7590303)
I sort of doubt they'll bring back the following feature, at least for now. If it's return it'll proably be in the sequels, or third version, or the Hoenn remakes (if made).

However a place like Amity would make sense as in Paris they have a very dog friendly atmosphere, which in Pokémon France could mean that they allow Pokémon out, and let them play with their surroundings.

I wouldn't be surprised if that happened, and I'd like it too.

Ho-Oh March 21st, 2013 3:49 AM

Harder than Red I don't think really is a good idea. Level 80 was way strong and a level 100 trainer just seems like overkill, and destroys what we've had with Red, being the greatest trainer, etc.

vaporeon7 March 21st, 2013 3:53 AM

If they're gonna include a lv100 trainer ever, want it to be Red. As Danica said, he is the strongest trainer and stuff.

Ho-Oh March 21st, 2013 4:45 AM

Thing is it probably wouldn't be someone from generation one, imo. That's six generations back, and the only one I can think of relevant now is N. /pro-N

vaporeon7 March 21st, 2013 5:42 AM

Quote:

Originally Posted by Twilight Sky (Post 7590523)
You've both brought up some good points, but what if there was a trainer stronger than Red? I suppose that level 100 trainer could be the guy himself, but to spice things up, what if it was another well-known character, like Blue? Personally, in these games, if facing any old character was an option, I'd face Blue, and hopefully he would have some level 85-level 90 Pokemon.

Sure, the levels are high, but that's what makes it more of a challenge, and more exciting! For me, at least. xD;

I wouldn't mind that but I always though Game Freak wanted it to go Red > Blue

Cyclone March 21st, 2013 5:45 AM

If Red or Blue, it makes sense to make them stronger than before. Blue was in the 70s, Red around 81.

Cyclone

Z25 March 21st, 2013 11:22 AM

I would want whoever the trainer is to have level 100s. Red was very easy for me, i beat him with pokemon of his weakness in the 60s plus i saw someone beat him with hoppip. I would want it to be N more then anyone else.

Jake♫ March 21st, 2013 4:13 PM

Just because something is older doesn't mean it isn't relevant. If anything, Red is the most relevant trainer in the games. For starters, Ash is based off of Red, so we have the whole anime with him. If anything everyone knows of Red. Just because we had N more recently doesn't make him anywhere near the strongest trainer. I wouldn't want to fight the same trainer that's returned for the past two games, especially since he isn't the strongest. If anything, I'd rather have a callback to the older games where the older players will appreciate the reference, and newer players will all know of Ash at least, so they'll know where he came from.

Cyclone March 21st, 2013 4:27 PM

Something to remember is that Red and Ash are still separate characters, hence Yellow which was based on the anime in giving you only Pikachu to use as a starter. In that game, you literally play as Ash Ketchum. Thus you have the four different people in the anime who started their adventure at the same time.

And yes, I like callbacks.

Cyclone

Jake♫ March 21st, 2013 4:35 PM

Quote:

Originally Posted by CycloneGU (Post 7591103)
Something to remember is that Red and Ash are still separate characters, hence Yellow which was based on the anime in giving you only Pikachu to use as a starter.

I did say that he's just based off of him, although I kind of had a run-on sentence there that made it seem otherwise. But yes, I do understand that. Moral of the story: I just want Red back. Or Blue. Or any older callback. Nothing from the last generation or two please. Cynthia is tired, and we just had two generation five games. Anything older than that I'd be happy with.

vaporeon7 March 21st, 2013 4:53 PM

Quote:

Originally Posted by Twilight Sky (Post 7591080)
I suppose I'm saying that because I want the games to be more of a challenge. I'm not sure about you guys, but even B2W2 wasn't really that difficult, and I'd like for them to increase the difficulty just a tad bit, I guess. xD;

I think Join Avenue made B2W2 really lazy. Getting things that took time instantly. Having an expert difficulty would be good. All they would have to do is give opponents better AI, movesets and let them hold items. Opponents with Revives would make things more challenging to.

Jake♫ March 21st, 2013 5:05 PM

I think I'd just want to see Challenge mode be brought back and have the enhanced AI and movesets. I think it was a feature they really didn't full potential of the last games.

Ho-Oh March 21st, 2013 5:16 PM

Quote:

Originally Posted by Twilight Sky (Post 7591121)

Definitely this. x_x Cynthia was cool and all, but...yeah. I believe I posted this already, but...just no more Cynthia, she was way ahead of her generation, anyway.

I agree too. She literally added nothing to Unova, and if she appeared again she'd bring nothing to this region again :'(

Pinkie-Dawn March 21st, 2013 5:20 PM

Again with the challenge mode? Difficulty settings do not belong in JRPGs, at all, because of the use of turn-based text windows, the post-game material, and the fact that you'll still overlevel your opponents. Haven't you learn anything from Extra Creditz's video about Pokemon difficulty curve? It's suppose to be one of those games that suppose simple to play through(the basic elements like type effectiveness and switch outs) but hard to master (Effort Values and Individual Values).

Jake♫ March 21st, 2013 5:34 PM

The problem I'm having with this is that you're expecting us to have viewed all these outside sources of things. Not all of us are fanatical about watching people's theories on Youtube, so it's kind of silly to be dumbfounded that we haven't seen the latest thing there.

We want more of a challenge. Just because Pokémon is turn-based doesn't mean that we can't be given a more difficult game. If it's not seen in JRPGs, then let's be innovative. Have a difficulty mode to give people who more of a challenge to have a challenge. Unlike most things, it's almost a no-brainer after they've taken the step towards it with B2W2.

Although there is a difficulty curve already, not everyone chooses to battle competitively, or use IVs and EVs. That's an added thing that we're allowed to take use of. For some people, they just want a main storyline that's harder, with more advanced AI. With what we saw in B2W2, I don't see it being hard to implement for them at all.

Pinkie-Dawn March 21st, 2013 5:56 PM

Quote:

Originally Posted by Jake♫ (Post 7591193)
The problem I'm having with this is that you're expecting us to have viewed all these outside sources of things. Not all of us are fanatical about watching people's theories on Youtube, so it's kind of silly to be dumbfounded that we haven't seen the latest thing there.

Because these web shows have better points about what we're currently speculating when it comes to critical thinking from a business standpoint, which we tend to ignore when it comes to the targeted audience.

Quote:

We want more of a challenge. Just because Pokémon is turn-based doesn't mean that we can't be given a more difficult game. If it's not seen in JRPGs, then let's be innovative. Have a difficulty mode to give people who more of a challenge to have a challenge. Unlike most things, it's almost a no-brainer after they've taken the step towards it with B2W2.
The game is already challenging enough for gamers new to Pokemon. Keep in mind that the primary targeted audience are kids, who aren't capable of finishing the game in 2-3 days like older players. If you're a veteran fan, then of course will it be easy. Your future kids will have trouble playing the latest Zelda game much like you had trouble playing the Zelda game you grew up with as a kid. Besides, Nintendo is known for placing challenging levels/facilities post-game in their titles, and Pokemon's no exception with its post-game material.

Quote:

Although there is a difficulty curve already, not everyone chooses to battle competitively, or use IVs and EVs. That's an added thing that we're allowed to take use of. For some people, they just want a main storyline that's harder, with more advanced AI. With what we saw in B2W2, I don't see it being hard to implement for them at all.
Whether you like it or not, competitive players are becoming part of the Pokemon's targeted audience, as what a friend of mine from BMGF theorized about Gen V having a shorter/more linear story mode and reusable TM to allow competitive players to develop their teams quicker for on-coming VGC tournaments. A more advanced AI would only make the battles more frustrating than challenging if you include constant switch outs and critical hax. The battle facilities and Black Tower/White Tower are already hard enough to drive an experienced player nuts.

Jake♫ March 21st, 2013 6:03 PM

Quote:

Originally Posted by Pinkie-Dawn (Post 7591212)
Because these web shows have better points about what we're currently speculating when it comes to critical thinking from a business standpoint, which we tend to ignore when it comes to the targeted audience.

That doesn't mean that we've all seen it still. It's also mildly insulting say that we don't critical think as well as people you do Youtube videos. Although maybe not every thought we have is planned out as well, it's not like we aren't thinking. Expecting us to watch the videos to understand what you are choosing to reference is a little ridiculous.

The game is already challenging enough for gamers new to Pokemon. Keep in mind that the primary targeted audience are kids, who aren't capable of finishing the game in 2-3 days like older players. If you're a veteran fan, then of course will it be easy. Your future kids will have trouble playing the latest Zelda game much like you had trouble playing the Zelda game you grew up with as a kid. Besides, Nintendo is known for placing challenging levels/facilities post-game in their titles, and Pokemon's no exception with its post-game material.

Yes, I acknowledge that. That's not my point. Adding in an ADDITIONAL challenge mode -- NOT THE MAIN MODE THAT IS NORMAL FOR THE GAMES -- that people aren't required to play, is what I'm talking about. Yes, games for the experience players are easy. That's my point: Once you have an established series, it's starts getting stale for the long-timers. Zelda took on that challenge lately with Hero Mode, making us take double damage and no recovery hearts from plants. So yes, it's their version of challenge mode. Let's see something like that for Pokémon by increasing the AI a bit for something OPTIONAL.

Whether you like it or not, competitive players are becoming part of the Pokemon's targeted audience, as what a friend of mine from BMGF theorized about Gen V having a shorter/more linear story mode and reusable TM to allow competitive players to develop their teams quicker for on-coming VGC tournaments. A more advanced AI would only make the battles more frustrating than challenging if you include constant switch outs and critical hax. The battle facilities and Black Tower/White Tower are already hard enough to drive an experienced player nuts.

You do realize I've been part of the competitive scene of PC for the past five years =P I have ZERO issue with competitive play whatsoever. I don't think that people you don't want to be part of it because that's the only difficulty curve in the game should be forced to though. If people don't want to battle online, they shouldn't have to. Increasing the AI in an OPTIONAL challenge mode isn't that hard to implement, as they've done it in the past. Adding it in isn't some far out idea. It's already been done partially, let's take it the rest of the way.


I'm too lazy to break it up so responses in bold =P Also since I'm typing in bold, using caps for emphasis instead, so don't take that as yelling!

antemortem March 21st, 2013 6:20 PM

Jake is very much correct. VGC has had a history of being difficult to prepare for because people make a run-through of their games, leveling up their in-game teams to their heart contends whilst at the same time thrashing NPC's and steamrolling major characters and the villainous team, but when VGC comes around people haven't though much about what they plan on doing competitively, so it then becomes a complete overhaul of movesets, stats, etc.

Cyclone March 21st, 2013 6:51 PM

If a challenge mode were introduced, I'd suggest to create a second storyline and send the player to all of the Gyms a second time around, challenging much more difficult teams. The badges can be enhanced versions, like having a golden treatment to them or something. Once all badges are collected again, the final E4 of the game has something like Lv.80 Pokémon with all the extra experience you've been gaining. There can even be a new Victory Road, and you can't rechallenge the E4 until you are eligible the second time, instead of being able to go right back. New benefits can be tied to the second round of badges, and thus you can for instance have Lv.70 trades stop obeying you with all eight "normal" Badges, etc. (No using high-level Events the first time!)

It would be neat if the second storyline goes through new areas that have the much tougher Pokémon you can train against.

Admit it, you like this idea.

Cyclone

Jake♫ March 21st, 2013 6:58 PM

I honestly don't like that idea =/ I think that's going too far out of the way for a Challenge mode. I don't see coming up with a new storyline is plausible in the slightest. That's just going way out of the way to do something to increase difficulty. If they want to give us a challenge, then they should do just that -- give us a challenge. We don't need an entire new storyline for a challenge mode, just make the normal one harder.

Cyclone March 21st, 2013 7:02 PM

Quote:

Originally Posted by Jake♫ (Post 7591270)
I honestly don't like that idea =/ I think that's going too far out of the way for a Challenge mode. I don't see coming up with a new storyline is plausible in the slightest. That's just going way out of the way to do something to increase difficulty. If they want to give us a challenge, then they should do just that -- give us a challenge. We don't need an entire new storyline for a challenge mode, just make the normal one harder.

So ruin the hallmark of the games. They're not going to make the first Gym Lv.30. I personally like the idea of a second run of Gyms with or without new storyline, but new areas would still be a bonus. I actually disliked the G/S/C treatment, where they give you more Lv.2 Pokémon and such around Lv.45ish Trainers and Lv.50ish Gyms. I would have preferred Kanto wild encounters be harder, too.

Cyclone

Pinkie-Dawn March 21st, 2013 7:08 PM

The point I'm trying to make is that you guys will treat XY like crud because of the lack of an optional difficiulty setting that really has no place in a JRPG game like Pokemon. Challenge =/= masterpiece. Generation 2 was regarded as the best of the series despite having an easier difficulty curve than the other gens. We're better off having challenging post-game material such Zelda's Hero Mode than having an optional difficulty option, but no matter how much you whine to GF about increase the main storyline's difficulty, kids will always be the series' top priority, because, as provided by the Game Overthinker, video games are toys.

Cyclone March 21st, 2013 7:21 PM

Quote:

Originally Posted by Pinkie-Dawn (Post 7591275)
The point I'm trying to make is that you guys will treat XY like crud because of the lack of an optional difficiulty setting that really has no place in a JRPG game like Pokemon. Challenge =/= masterpiece. Generation 2 was regarded as the best of the series despite having an easier difficulty curve than the other gens. We're better off having challenging post-game material such Zelda's Hero Mode than having an optional difficulty option, but no matter how much you whine to GF about increase the main storyline's difficulty, kids will always be the series' top priority, because, as provided by the Game Overthinker, video games are toys.

Did you just say I would treat it like crud? Honestly, I am offended that you think I would hate the game for a lack of difficulty. RPGs are meant to challenge to a point, and you are meant to find a way to overcome it. That's what makes the game type. And even at a higher level, I'd just train more and still vanquish the opponent easily. I lost one Pokémon against the Champion (Iris) because I trained up to Lv.64-65 before going in there (started at 63, most had hit 64 after four battles, one at 65, still had one 63).

I personally think if the game threw Lv.100 Pokémon at you, it would not be fun at all.

There you have it.

Cyclone

Jake♫ March 21st, 2013 7:23 PM

Derk pretty much got everything I wanted to reply to with Pinkie-Dawn, so I'm pretty much going to skip that one. However, the LAST thing I'm saying (which was Derk's first point!) was that if one isn't included then I'm definitely not going to say the games are crap. That's preposterous and and ridiculous assumption. The addition of one would be awesome. Necessary? Absolutely not.

However, I don't think adding a difficult setting means that we're going to see the first gym at level 30 Cyclone. If anything that's just ridiculous to even throw out there. I don't see anything wrong with having a second run-through of the gyms at all, it's the addition of a new storyline for the sake of a Challenge mode I think is a little crazy. I think having an increasingly difficulty curve with better movesets and AI from the start would be good for a challenge mode.

Pinkie-Dawn March 21st, 2013 7:25 PM

Quote:

Originally Posted by Twilight Sky (Post 7591281)
I'm sorry but I don't see how you can dictate what we can or can't enjoy (as seen by your word usage). It's not that we'll treat X/Y like crap whether or not it has a difficulty option. It's just that a difficulty setting would be nice to have. I mean, we barely know anything about the game yet, how are we supposed to make any judgements on it whatsoever? I honestly think that you're jumping to conclusions that are honestly extremely nonexistent.

In short: Difficulty options would be nice to have. Overly necessary? No. Would it be a nice addition to further enjoy the game? Yes. Gamefreak will add whatever it feels like adding to the game, not just based on demographics, but based on what they perceive is the generation direction the fanbase is going in regards to the main series. They pay attention to just about almost everything. Even fan speculation like we're doing now. They're not clueless in any matter whatsoever about what we want and what we don't want. It's a matter of what they feel like what would best belong in these games.

I'm trying to protect XY from becoming another Gen III by the series' polarized fanbase, from here to 4chan to Youtube, after hearing some of the complaints about it from some of our well-respected users based on the teaser trailer such as the graphics. Companies shouldn't listen to the fans on what they should add on their games, as they could potentially ruin the game. SEGA learned that the hard way with their fanbase after releasing Sonic Unleashed.

Cyclone March 21st, 2013 7:33 PM

So seems you get my idea, make the game beatable in a simple fashion but make it playable and beatable a second time. Move some power moves into the "second half" of the game to even appear in places like Route 1 after the first run-through is completed. Imagine walking along Route 1 and suddenly finding the TM for Earthquake lying around.

Cyclone

Jake♫ March 21st, 2013 7:39 PM

Quote:

Originally Posted by Pinkie-Dawn (Post 7591290)
I'm trying to protect XY from becoming another Gen III by the series' polarized fanbase, from here to 4chan to Youtube, after hearing some of the complaints about it from some of our well-respected users based on the teaser trailer such as the graphics. Companies shouldn't listen to the fans on what they should add on their games, as they could potentially ruin the game. SEGA learned that the hard way with their fanbase after releasing Sonic Unleashed.

I've been one of the biggest people saying "Don't add stuff for fan service!", so that's not my issue here. All I'm saying is that it would be NICE to see a Challenge mode worth playing in. That's it. I'm not demanding it, I'm not trying to make the games worse (which, by the way, how would wanting something optional even do that =P). I'm pretty sure I'm allowed to speculate about what would be a cool Challenge mode. That doesn't mean I'm forcing them to make the game a certain way, or to repeat a previous generation. It's literally speculation about something I think would be cool to see. Take it with a grain of salt.

Quote:

Originally Posted by CycloneGU (Post 7591301)
So seems you get my idea, make the game beatable in a simple fashion but make it playable and beatable a second time. Move some power moves into the "second half" of the game to even appear in places like Route 1 after the first run-through is completed. Imagine walking along Route 1 and suddenly finding the TM for Earthquake lying around.

Cyclone

I do like the idea of going back to fight Gym Leaders again (Maybe even as part of the post-game to continue some storyline or something, who knows). Although I don't really like leaving out TMs like that to appear again. I mean, let's be honest: If you're told you have to go back and fight the Gym Leaders again, are you REALLY going to walk through the routes again, or are you just going to Fly to the appropriate town?

Cyclone March 21st, 2013 7:48 PM

I don't even like to call it post-game. Once the storyline effectively ends before the E4, it's like guh, why bother to go back afterwards? There's nothing to do except keep training, and if you're not a battling on Wifi type, it can get boring. This would allow the storyline to be suspended so you can complete your challenge, then you return after challenging the E4 to find that another Master Plan has been concocted and several cities are involved. You can then Fly around, and do more things. The Gyms open up for challenging a second time after the entire storyline is completed, and you can wander at will. There can also be new areas opened up as part of the concluding storyline (like the Nature Preserve coming after getting everything in B2/W2) with super-strong Pokémon to train against for high XP.

I'd love to see this done. Even in a Hoenn remake.

Cyclone

OmegaRuby and AlphaSapphire March 22nd, 2013 7:52 AM

I wish the weaker tm's were move to the beginning as they'll be likely to be used more. Also save the most powerful ones for the last gym areas and Victory road, instead of having them appear at the middle. Also I love it if the gym leaders gave out some better tm's. Maybe even have one of them give out an HM.

Jake♫ March 22nd, 2013 10:59 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7591768)
I wish the weaker tm's were move to the beginning as they'll be likely to be used more. Also save the most powerful ones for the last gym areas and Victory road, instead of having them appear at the middle. Also I love it if the gym leaders gave out some better tm's. Maybe even have one of them give out an HM.

Definitely agree with this. It's weird getting things like Quash later in the game, when it reality no one is really ever going to use it. I'd like to just see things like Ice Beam and Flamethrower given to us by the Elite Four, whether it's in Victory Road or a little before.

Cyclone March 22nd, 2013 11:03 AM

Quote:

Originally Posted by Jake♫ (Post 7591878)
Definitely agree with this. It's weird getting things like Quash later in the game, when it reality no one is really ever going to use it. I'd like to just see things like Ice Beam and Flamethrower given to us by the Elite Four, whether it's in Victory Road or a little before.

And hence my idea of playing the game "twice" in one save (the harder challenge) in the same storyline comes across as a top idea again. By the time you can go to the Gyms the second time, more advanced TMs like Flamethrower and Earthquake become available in areas you've already been to, they're just scripted to appear AFTER you defeat the E4.

Cyclone

Jake♫ March 22nd, 2013 11:07 AM

The only problem with that again is that if people have to fight the Gym Leaders again, no one is going to walk through all the routes again and waste their time when they can just Fly to the towns. Although you're idea is definitely plausible, I don't think players would take the time to walk through routes again unless they were explicitly made to do so.

Cyclone March 22nd, 2013 1:21 PM

Quote:

Originally Posted by Jake♫ (Post 7591883)
The only problem with that again is that if people have to fight the Gym Leaders again, no one is going to walk through all the routes again and waste their time when they can just Fly to the towns. Although you're idea is definitely plausible, I don't think players would take the time to walk through routes again unless they were explicitly made to do so.

I did point out the Gyms can all become available at the same time and the player may challenge them in whatever order they want. i.e. at the end of the storyline, a special league begins and the Gyms are available again. It's also at this time a bonus area like Black City/White Forest opens. One or two don't even have to be in the special league and the player must travel to one last new area for new themed Gyms.

Cyclone

Beth Sycamore March 22nd, 2013 7:28 PM

I have alot of questions about Pokemon X/Y.

1. Is this game already being played in Japan?
2. Which of the pokemon starters final evolutions,will look the most prettiest?
3. What does the male and female character sprites look like?
4. Who is the new pokemon professor?
5. What is the name of the starting town?
6. Are all the pokemon all new,or will old favorites be returning?

Ho-Oh March 22nd, 2013 8:47 PM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7591768)
I wish the weaker tm's were move to the beginning as they'll be likely to be used more. Also save the most powerful ones for the last gym areas and Victory road, instead of having them appear at the middle. Also I love it if the gym leaders gave out some better tm's. Maybe even have one of them give out an HM.

I don't want bad TMs at all. :x I hate how there's basically nothing good at the start of the games and stronger TMs would help that!

Hikamaru March 22nd, 2013 9:04 PM

Quote:

Originally Posted by Forever (Post 7592644)
I don't want bad TMs at all. :x I hate how there's basically nothing good at the start of the games and stronger TMs would help that!

Yeah, that was one thing that always irked me. I hope X and Y changes that up a bit.

OmegaRuby and AlphaSapphire March 22nd, 2013 10:42 PM

I think moves such as water pulse would be good for early tm's...better than struggle bug...

Hikamaru March 22nd, 2013 11:07 PM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7592753)
I think moves such as water pulse would be good for early tm's...better than struggle bug...

Ugh... Struggle Bug. One of the weakest TM moves ever, it was so weak I never taught it to any of my Bug-types, not even the special-based ones.

I'm hoping they have some good TMs this generation, fingers crossed!

Pinkie-Dawn March 23rd, 2013 6:30 AM

But what about the total number of TMs available for Gen VI? Surely that's much important as the strengths of the TMs. I can only imagine them limited to up to 100 TMs (not counting HMs) for balance reasons, which means more TM removals for newer ones.

Cyclone March 23rd, 2013 6:46 AM

Quote:

Originally Posted by Pinkie-Dawn (Post 7593061)
But what about the total number of TMs available for Gen VI? Surely that's much important as the strengths of the TMs. I can only imagine them limited to up to 100 TMs (not counting HMs) for balance reasons, which means more TM removals for newer ones.

I was thinking the same thing. There will be weaker TMs used by Gym Leaders and handed out by Gym Leaders, still.

Cyclone

OmegaRuby and AlphaSapphire March 23rd, 2013 11:10 AM

Maybe they'll keep the number at the same as generation IV. I'll rather have fewer, but more useful TM's than many and the majority not being very useful.

antemortem March 23rd, 2013 11:17 AM

I don't want more TMs, but rather a change in the current ones. There are a few that could get replaced with better attacks, and I much prefer the concept of just offering better/powerful attacks/stat attacks as TMs so they are made more valuable.

Guy March 23rd, 2013 4:30 PM

I'm the same. I like the variety a large set list of TMs offer, but I could honestly do without all the useless ones I'm probably never going to use. I wouldn't mind some new ones being added to the list, so long as it doesn't cross a tedious amount of TMs total. I thought 100 was pretty appropriate, but I wouldn't mind if it were to hit 130.

As for what TMs we get early in the games. I think it's better they save the stronger moves for later in the game. If they provided all the go-to moves too soon, it'd lessen the challenge of the games in my opinion.

Xander Olivieri March 23rd, 2013 7:39 PM

Quote:

Originally Posted by Twilight Sky (Post 7593742)
Just to bring up a slightly different topic, what moves are you guys hoping that the move tutors might teach this generation? I mean, should they continue teaching the elemental punches, or should those finally becomes TMs, also? Basically, what moves from last generation do you see becoming TMs and what moves do you see becoming moves that are...tutor-able, so to speak? :x

Its kinda early to talk about Move tutors though. Those don't appear until much later, around the Third/Sequel/Remakes time of appearance. I personally want the Move Tutor list to stay exactly as it is plus add a few moves from Gen 6.

vaporeon7 March 23rd, 2013 11:30 PM

I always get a bit disappointed when moves are no longer available because they aren't tutor moves anymore. So I hope they keep all the old ones.

Ho-Oh March 23rd, 2013 11:44 PM

I'm kind of more interested in whether they'll keep the Shard system etc. Nothing says they won't, but still - I think maybe they might make it easier to get move tutor moves, possibly...?

vaporeon7 March 23rd, 2013 11:48 PM

Quote:

Originally Posted by Forever (Post 7593859)
I'm kind of more interested in whether they'll keep the Shard system etc. Nothing says they won't, but still - I think maybe they might make it easier to get move tutor moves, possibly...?

I hope they just make it cost money. It'd make life a lot easier.

I wonder if they'll have version exclusive TMs/Tutor Moves.

Guy March 24th, 2013 5:45 AM

I honestly hope the move tutors will accept something other than shards. In Platinum, it was very specific and then in Unova they made it a bit easier. However, I feel like both ways were just too complicated because sometimes finding shards isn't an easy task ─ especially in DPPt. Either take my money or want something that isn't so difficult to obtain, but please no more shard collecting move tutors.

Quote:

Originally Posted by vaporeon7 (Post 7593862)
I wonder if they'll have version exclusive TMs/Tutor Moves.

I really hope not.

Hikamaru March 24th, 2013 5:49 AM

Quote:

Originally Posted by Aerilyn (Post 7594034)
I honestly hope the move tutors will accept something other than shards. In Platinum, it was very specific and then in Unova they made it a bit easier. However, I feel like both ways were just too complicated because sometimes finding shards isn't an easy task ─ especially in DPPt. Either take my money or want something that isn't so difficult to obtain, but please no more shard collecting move tutors.

Yeah, I was kinda alright with how Black 2 & White 2's Move Tutors accepted shards of only one color but I hope they make you just pay some money this time around since money grinding is pretty easy these days. If they do stay with shards they should give them an easy way to obtain like with Black 2 & White 2 having them in dust clouds.

I know Platinum's Move Tutors were a little too specific with shards but HeartGold & SoulSilver was even worse with the fact that BP (Battle Points) were required to teach moves. I hope we don't see that again.

Cyclone March 24th, 2013 7:05 AM

Quote:

Originally Posted by vaporeon7 (Post 7593862)
I hope they just make it cost money. It'd make life a lot easier.

I wonder if they'll have version exclusive TMs/Tutor Moves.

"Hey buddy, I need to trade you my Hydreigon so it can learn Dark Pulse. I'll teach yours Outrage, and we'll then trade back. Deal?"

No, no, please God no. Not a good idea.

Cyclone

Ho-Oh March 24th, 2013 7:32 AM

I actually like the idea :x GF likes to promote having both games, and you'd also get experience for that Pokemon (uh, like exp boost I think - if not, make it happen) so it'd make training easier :3

vaporeon7 March 24th, 2013 10:37 AM

I guess it wouldn't be so bad for someone like me who just buys both anyway.

OmegaRuby and AlphaSapphire March 24th, 2013 11:35 AM

Wow, we're almost done with March. That means we have six months until the release of XY... hopefully these next six (or five months if released before the November issue aka the one that comes out in October) will have some info that we can use to speculate on.

tnfsf11 March 24th, 2013 1:56 PM

Ahem.

I would like to dedicate this post for my very own speculations predictions about X & Y:
1. Chespin: grass/ground or grass/dark, since he will probably get diggin'.
2. Fennekin: fire/fighting. If he was part psychic you know you would blindly choose him, even despite him looking like a chihuahua.
3. Froakie: water. I doubt that it will be fighting since its limbs are thread-thin, this fugly frog will probably do nothing but spray bubbles.
4. Xerneas/Ylvetal: Their faces don't even have features, which tells me they will be part ghost cuz they give me the creeps.
5. Sylveon: You give your eevee a pink bow & put a spell on it with the help of the witch-doctor who gave you your starter, so the bows get fleshy & turn your eevee into a "???" pokemon with curse only.

Thanks for reading :)

vaporeon7 March 24th, 2013 2:56 PM

Now that you mention it, Chespin does look like it will learn Dig though level up.

DarkReality March 24th, 2013 3:32 PM

Quote:

Originally Posted by AnonygooseD (Post 7594507)
Ahem.

I would like to dedicate this post for my very own speculations predictions about X & Y:
1. Chespin: grass/ground or grass/dark, since he will probably get diggin'.
2. Fennekin: fire/fighting. If he was part psychic you know you would blindly choose him, even despite him looking like a chihuahua.
3. Froakie: water. I doubt that it will be fighting since its limb are thread-thin, this fugly frog will probably do nothing but spray bubbles.
4. Xerneas/Ylvetal: Their faces don't even have features, which tells me they will be part ghost cuz they give me the creeps.
5. Sylveon: You give your eevee a pink bow & put a spell on it with the help of the witch-doctor who gave you your starter, so the bows get fleshy & turn your eevee into a "???" pokemon with curse only.

Thanks for reading :)

No offense, but you actually think they will make another fire fighting starter? Also, how the hell does fennekin look like part fighting. He reminds me of a cross between growlithe and vulpix. So if fennekin is not a fire psychic, im pretty sure that he will be pure fire.

Astinus March 24th, 2013 4:30 PM

Quote:

Originally Posted by vaporeon7 (Post 7593862)
I wonder if they'll have version exclusive TMs/Tutor Moves.

I really hope not. As Twilight Sky said, it would be really frustrating if a move you want on your Pokemon is found only in a TM that's exclusive to the version you don't have. I can get behind trading for version exclusive Pokemon because that just seems like a better reward, but for just a move? Personally, I wouldn't like that at all. Especially since I don't want to either drop forty dollars for the other version or get really involved with trading, especially just for something "small" like a TM.

Quote:

Originally Posted by AnonygooseD (Post 7594507)
2. Fennekin: fire/fighting. If he was part psychic you know you would blindly choose him, even despite him looking like a chihuahua.

So you don't want a new Fire starter type combination because everyone would choose it and you personally don't like how it looks. So you want it to be yet another Fire/Fighting starter, after we already had three in a row. OK.

OmegaRuby and AlphaSapphire March 24th, 2013 4:39 PM

I fear we may be jynxing Fennekin's final typing here...

I don't want exclusive move tutors either. However Pokémon was created for trading purposes along with the catching and battling aspects so if GF wanted to increase trade they could try that...

vaporeon7 March 24th, 2013 8:37 PM

I really don't think Game Freak is stupid enough to do another fire/fighting starter.

Hikamaru March 24th, 2013 8:48 PM

Quote:

Originally Posted by Twilight Sky (Post 7594878)
And why would they be stupid for doing so? I can agree that Fire/Fighting can be an exhausting type to deal with, but also know that maybe something different might come out of Fennekin if it does become a Fire/Fighting Pokemon. Then again, I'm just being an optimist about these kinds of things, y'know? We've had like, three generations of Fire/Fighting Pokemon, so it wouldn't surprise me to keep the trend going with a forth.

Or maybe the chain would be broken this time around. Personally, I hope all three starters keep their types, kind of pulling a Gen II this time around.

I could probably see the starters all staying pure Grass, Fire and Water like 2nd Gen had. I just don't see Fennekin as the kind that could evolve into a Fire/Fighting-type. From what I read with the 5th Gen starters, I do know Tepig was the least chosen by players solely because it evolves into a Fire/Fighting-type and most players were probably getting bored of the trend.

Xander Olivieri March 24th, 2013 10:37 PM

Quote:

Originally Posted by AnonygooseD (Post 7594507)
Ahem.

I would like to dedicate this post for my very own speculations predictions about X & Y:
1. Chespin: grass/ground or grass/dark, since he will probably get diggin'.
2. Fennekin: fire/fighting. If he was part psychic you know you would blindly choose him, even despite him looking like a chihuahua.
3. Froakie: water. I doubt that it will be fighting since its limb are thread-thin, this fugly frog will probably do nothing but spray bubbles.
4. Xerneas/Ylvetal: Their faces don't even have features, which tells me they will be part ghost cuz they give me the creeps.
5. Sylveon: You give your eevee a pink bow & put a spell on it with the help of the witch-doctor who gave you your starter, so the bows get fleshy & turn your eevee into a "???" pokemon with curse only.

Thanks for reading :)

1: I don't see either of those points really. I see Grass/Rock evolving into so Armadillo like creature.
2: I wouldn't choose a Fire/Psychic because its a worse type combo than Fire/Fighting competitively.
Other than that, I'm not choosing Fennekin because its Gen 6's Snivy all over again. Internet absolutely loves it now...when its info is released its either going to be crap, shafted, or make everyone rage until they go on a zombie killing spree without the zombies.
3: Mankey has spaghetti noodle arms. Hitmontop's legs and arms are noodles with meatballs on the end. Meditite looks as if his has no bones in most of its art, its also small cylindrical shaped, Medicham's is even smaller/thinner and gains poofy pants. Then you have the musketdeers who are all quadrupeds. And Froakie is adorable. Way cuter than Fennekin IMO.
4: doesn't really make sense, but ok. I don't really see either as Ghost type. Yveltal makes me thing Dark/Dragon and Xerneas looks Ice/Steel to me.
5: owo;;;;;;;;

Quote:

Originally Posted by vaporeon7 (Post 7594868)
I really don't think Game Freak is stupid enough to do another fire/fighting starter.

Nothing stupid about making it Fire/Fighting. Its better than most of the ones mentioned other than Fire/Rock IMO.


Slight topic change O=

I've gotten to the point in PMD where I can level up my attacks. While the boost from leveling them up is miniscule, it can show after some time when compared to attacks from your opponent. What do you think it would be like if that system were in a main Pokemon game? What if it were similar to an EV system where you can only have so many points invested into your 4 attacks at a time (Damaging only)

Personally, I think this "Bond System" is something similar to this. Its supposed to make your Pokemon stronger. What better way than to supplement its attacks? Allowing a new EV like system to upgrade your attacks would be awesome and throw a new spin on Meta.

OmegaRuby and AlphaSapphire March 25th, 2013 10:51 AM

I feel like the bond system will work as a sort of bonus stats, with the number depending on how close they are to you. That's just my guess.

With the bond system I wonder if they'll add a "bond bar" to the stat menu or if we have to use whatever this region's Pokégear is to find out.

Xander Olivieri March 25th, 2013 11:56 AM

Quote:

Originally Posted by Twilight Sky (Post 7594992)
Overpowered Fire Blasts/Hydro Pumps/insert base 100+ power move here, ahoy!

As facetious and cheesy as that may come off, that's actually true, and applies somewhat to PMD games, also! I can't really speak for the current one (as I don't have it yet), but I remember in past PMD games, you had to obtain a certain item that would allow you to level up a certain move, and that only lasts for the duration of that dungeon, pretty much. If that were to apply to the main games though, you can look forward to a lot of moves that are a lot more overpowered than they should be, however exciting it may seem!

...Though, throughout this entire thing, I never said that I would be against it. :x

Ginseng added 1 or 3 points to an attacks Power. I dunno the specifics for the new Move level up in this one, but its no a lot as I have level 4 moves and they don't hit that much more than when they were a level below. Usually 1 or 2 points in difference. So its not game breaking. They could always give individual attacks a certain max similar to how PP works. Like say you only get 15 points to put into your attacks, and can only boost each attack by 4 points. Each point raises the attacks Base Power 1 or 2 points. That's not an incredible change, but its still fairly noticeable.

Ho-Oh March 25th, 2013 4:27 PM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7595523)
I feel like the bond system will work as a sort of bonus stats, with the number depending on how close they are to you. That's just my guess.

With the bond system I wonder if they'll add a "bond bar" to the stat menu or if we have to use whatever this region's Pokégear is to find out.

I don't really want a bond bar onto that tbh. It just feels like it'd be annoying to have to check outside of battle how our bonds are etc, whereas if it were an item it'd be immediate.

Jake♫ March 25th, 2013 6:49 PM

Honestly all these speculations about a bond or affinity system doesn't make sense to me. I don't think there should be some outside stat the affects how strong a Pokémon is. It should really only be affected by it's level and it's actual stats. Outside things are just complicated things honestly, not helping. New stats in general I just don't really want.

Cyclone March 25th, 2013 7:00 PM

I just wish we could easily check the actual happiness level. It would help us plan for evolution by maxing it out before leveling up again, thus allowing it to learn a move it might not otherwise without a Heart Scale.

Cyclone

Jake♫ March 25th, 2013 7:09 PM

Yup, definitely agree with that. I thought DPP took it in the right direction with the Happiness Checker with the Pokétch, but I'd definitely like a more definite way to see what level that it's at.

Expro March 26th, 2013 3:55 PM

Has anyone seen this Jynx evolution floating around the Internet? I'm not saying it's real. It just has a very special design to it. Look it up!

Z25 March 26th, 2013 4:49 PM

You mean this one?:

vaporeon7 March 26th, 2013 5:18 PM

I suppose just getting a general idea of happiness is more realistic. You can tell if someone is getting happier, but you can't tell really just how much.

OmegaRuby and AlphaSapphire March 26th, 2013 5:30 PM

Yeah :(

I think a happiness bar or some sort of rating can help figure out the happiness level.

Shiny Celebi March 26th, 2013 5:36 PM

Well the bonding system might have something like that.Its been talked about by Masuda and Nintendo so I dunno, it might be the Happiness mechanic reworked in a way.

Ho-Oh March 26th, 2013 11:15 PM

Ya I wish the Jynx was real too :'( Although I do prefer Luke's evolution for Jynx, and think that'd be more suited...



not sure if meant to be secret but doubt it??

OmegaRuby and AlphaSapphire March 27th, 2013 7:37 AM

Let's hope that all this talk about a Jynx evolution even while speculation and fakemons now will become true this generation.
Also does anyone else see Sylveon as the mascot of this generation?


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