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Are you talking about this?
http://3.bp.blogspot.com/-Z_wsF8HoBLo/UUSKqVv__oI/AAAAAAAAAWM/MqzriKPq2RQ/s1600/rumor2.png They are awfull IMO.They look like pigs and they are most likely fake. |
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I dont really like them plus the pre evo looks like a mankey |
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Bannette evo...My first shiny evolving....
http://t1.gstatic.com/images?q=tbn:ANd9GcSgJvd_C0G-biE-59BKjgddD1K_Zkzd5VDT9OaMcsQ8Z-K7Sh8DGg Oh GF give me this in Gen 6! |
A Zangoose evo would be pretty cool, but I'd rather Seviper got one. Zangoose looks intimidating as is, but Seviper just looks silly, and has so much potential to evolve into cool looking. Although I'd be so cool with them giving Absol + Zangoose + Seviper evolutions and revealing it in the same scan.
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All other pairs don't really mean much to Gamefreak since they don't recognize them as such. |
On top of Xander's great explanation, just because the fans see a pattern doesn't mean that Game Freak is intending one to be there, or that it's just anything that very well mayb be coincidence. Yes, I'm one of the people that saw Jynx as part of a trio. Clearly Game Freak didn't care, as it wasn't given an evolution in Generation Four. They don't have to go back and create things as fan service just because we see a pattern that they weren't intending to be there. It's the same thing with creating links between things. Sure, Luvdisc and Alomomola look similar, and a lot of people think they should be linked. Doesn't mean that it's going to happen just because players want it to.
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Cyclone |
Hmm. I like the idea of all of them coming out while in town. Or at least a second or third. Fainted Pokémon would stay in their balls.
Why could they all come out? They could go to designated landmarks for each type while in town (like water types hopping in for a swim). When you leave, they all return to their balls except the leader, who stays with you the entire time. That would be complex, however. Cyclone |
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Cyclone |
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I want to see one, and select areas where they all can come out, but not the entire game. Cyclone |
This would be pretty cool, especially since they would all be in 3D!
And when they come out of their pokeballs, maybe interacting with them would cause their happiness to increase or something? That way it could also have a gameplay value. |
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Oh, wait; this explains it: Quote:
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If we're only talking about an Amity Square area, then I guess I could see having multiple Pokémon out at once, since it's a contained area and your Pokémon wouldn't be running off anywhere. If it's in the general game area (towns, cities, routes), then oh god no. That's just a mess waiting to happen, as finding your Pokémon anywhere around the city could take forever if they somehow get into a place where you can't see their model anymore =x
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Gen 3 it changed to where you couldn't do that but if you recieved a Mystery Gift item like Mew's Sea Chart or the tickets to catch Lugia/Ho-oh/[email protected] from New York the 1 time they did it. You could give those to a friend through Mystery Gift. Gen 4 was when they took majority of the connection between away. Some Wonder Cards (in japan) allow players to redistribute the event Pokemon, but we never got any like that here sadly. I wouldn't mind it going back to random item through Spot pass though. |
I think in Gen 4 they might have originally planned the sharing of events that way, but they decided not to implement it for some reason for all events, it still would be nice to share Wonder Cards that way in Gen 6 though, move of a chance to get events and less chance of missing them maybe, though you'd have to carry your 3DS with you wherever you went so maybe not.
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It's funny because there's a section in the game that mentions sharing the wonder cards in BW...so it's still in generation V, only there's no way to actually make it work...at least not for the Worldwide versions, someone told me it works for Japan however...It'll be nice if they carried that over to our versions, especially since it's a worldwide release :3.
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It's there, but maybe even GameFreak / Nintendo has forgotten about that little tidbit they added in. It would be nice to see it again in X/Y and actually used though.
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True that scan is sketchy but i think the buildings in the other pic with them looking pretty cool, and it appears to have big ben there to. As for that bannete evolution it looks pretty cool. Also i liked amity square and wouldn't mind if it returned. How about this for a topic, would you like to see the London Eye as the new Ferris wheel? Would you like to see Big Ben as well and maybe even have it as a spot where you fight the evil team who are searching for a secret hidden in the tower. Imagine this a huge maze inside that you need to get through to stop the evil team? Would you want something like this to happen? I would like to see it happen.
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So if you have a Goldeen swimming in the water (let's even assume you don't Surf or fish there), it still gets recalled to its ball (sight unseen) before it's needed in battle. Cyclone |
I sort of doubt they'll bring back the following feature, at least for now. If it's return it'll proably be in the sequels, or third version, or the Hoenn remakes (if made).
However a place like Amity would make sense as in Paris they have a very dog friendly atmosphere, which in Pokémon France could mean that they allow Pokémon out, and let them play with their surroundings. |
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Harder than Red I don't think really is a good idea. Level 80 was way strong and a level 100 trainer just seems like overkill, and destroys what we've had with Red, being the greatest trainer, etc.
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If they're gonna include a lv100 trainer ever, want it to be Red. As Danica said, he is the strongest trainer and stuff.
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Thing is it probably wouldn't be someone from generation one, imo. That's six generations back, and the only one I can think of relevant now is N. /pro-N
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If Red or Blue, it makes sense to make them stronger than before. Blue was in the 70s, Red around 81.
Cyclone |
I would want whoever the trainer is to have level 100s. Red was very easy for me, i beat him with pokemon of his weakness in the 60s plus i saw someone beat him with hoppip. I would want it to be N more then anyone else.
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Just because something is older doesn't mean it isn't relevant. If anything, Red is the most relevant trainer in the games. For starters, Ash is based off of Red, so we have the whole anime with him. If anything everyone knows of Red. Just because we had N more recently doesn't make him anywhere near the strongest trainer. I wouldn't want to fight the same trainer that's returned for the past two games, especially since he isn't the strongest. If anything, I'd rather have a callback to the older games where the older players will appreciate the reference, and newer players will all know of Ash at least, so they'll know where he came from.
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Something to remember is that Red and Ash are still separate characters, hence Yellow which was based on the anime in giving you only Pikachu to use as a starter. In that game, you literally play as Ash Ketchum. Thus you have the four different people in the anime who started their adventure at the same time.
And yes, I like callbacks. Cyclone |
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I think I'd just want to see Challenge mode be brought back and have the enhanced AI and movesets. I think it was a feature they really didn't full potential of the last games.
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Again with the challenge mode? Difficulty settings do not belong in JRPGs, at all, because of the use of turn-based text windows, the post-game material, and the fact that you'll still overlevel your opponents. Haven't you learn anything from Extra Creditz's video about Pokemon difficulty curve? It's suppose to be one of those games that suppose simple to play through(the basic elements like type effectiveness and switch outs) but hard to master (Effort Values and Individual Values).
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The problem I'm having with this is that you're expecting us to have viewed all these outside sources of things. Not all of us are fanatical about watching people's theories on Youtube, so it's kind of silly to be dumbfounded that we haven't seen the latest thing there.
We want more of a challenge. Just because Pokémon is turn-based doesn't mean that we can't be given a more difficult game. If it's not seen in JRPGs, then let's be innovative. Have a difficulty mode to give people who more of a challenge to have a challenge. Unlike most things, it's almost a no-brainer after they've taken the step towards it with B2W2. Although there is a difficulty curve already, not everyone chooses to battle competitively, or use IVs and EVs. That's an added thing that we're allowed to take use of. For some people, they just want a main storyline that's harder, with more advanced AI. With what we saw in B2W2, I don't see it being hard to implement for them at all. |
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I'm too lazy to break it up so responses in bold =P Also since I'm typing in bold, using caps for emphasis instead, so don't take that as yelling! |
Jake is very much correct. VGC has had a history of being difficult to prepare for because people make a run-through of their games, leveling up their in-game teams to their heart contends whilst at the same time thrashing NPC's and steamrolling major characters and the villainous team, but when VGC comes around people haven't though much about what they plan on doing competitively, so it then becomes a complete overhaul of movesets, stats, etc.
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If a challenge mode were introduced, I'd suggest to create a second storyline and send the player to all of the Gyms a second time around, challenging much more difficult teams. The badges can be enhanced versions, like having a golden treatment to them or something. Once all badges are collected again, the final E4 of the game has something like Lv.80 Pokémon with all the extra experience you've been gaining. There can even be a new Victory Road, and you can't rechallenge the E4 until you are eligible the second time, instead of being able to go right back. New benefits can be tied to the second round of badges, and thus you can for instance have Lv.70 trades stop obeying you with all eight "normal" Badges, etc. (No using high-level Events the first time!)
It would be neat if the second storyline goes through new areas that have the much tougher Pokémon you can train against. Admit it, you like this idea. Cyclone |
I honestly don't like that idea =/ I think that's going too far out of the way for a Challenge mode. I don't see coming up with a new storyline is plausible in the slightest. That's just going way out of the way to do something to increase difficulty. If they want to give us a challenge, then they should do just that -- give us a challenge. We don't need an entire new storyline for a challenge mode, just make the normal one harder.
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Cyclone |
The point I'm trying to make is that you guys will treat XY like crud because of the lack of an optional difficiulty setting that really has no place in a JRPG game like Pokemon. Challenge =/= masterpiece. Generation 2 was regarded as the best of the series despite having an easier difficulty curve than the other gens. We're better off having challenging post-game material such Zelda's Hero Mode than having an optional difficulty option, but no matter how much you whine to GF about increase the main storyline's difficulty, kids will always be the series' top priority, because, as provided by the Game Overthinker, video games are toys.
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I personally think if the game threw Lv.100 Pokémon at you, it would not be fun at all. There you have it. Cyclone |
Derk pretty much got everything I wanted to reply to with Pinkie-Dawn, so I'm pretty much going to skip that one. However, the LAST thing I'm saying (which was Derk's first point!) was that if one isn't included then I'm definitely not going to say the games are crap. That's preposterous and and ridiculous assumption. The addition of one would be awesome. Necessary? Absolutely not.
However, I don't think adding a difficult setting means that we're going to see the first gym at level 30 Cyclone. If anything that's just ridiculous to even throw out there. I don't see anything wrong with having a second run-through of the gyms at all, it's the addition of a new storyline for the sake of a Challenge mode I think is a little crazy. I think having an increasingly difficulty curve with better movesets and AI from the start would be good for a challenge mode. |
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So seems you get my idea, make the game beatable in a simple fashion but make it playable and beatable a second time. Move some power moves into the "second half" of the game to even appear in places like Route 1 after the first run-through is completed. Imagine walking along Route 1 and suddenly finding the TM for Earthquake lying around.
Cyclone |
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I don't even like to call it post-game. Once the storyline effectively ends before the E4, it's like guh, why bother to go back afterwards? There's nothing to do except keep training, and if you're not a battling on Wifi type, it can get boring. This would allow the storyline to be suspended so you can complete your challenge, then you return after challenging the E4 to find that another Master Plan has been concocted and several cities are involved. You can then Fly around, and do more things. The Gyms open up for challenging a second time after the entire storyline is completed, and you can wander at will. There can also be new areas opened up as part of the concluding storyline (like the Nature Preserve coming after getting everything in B2/W2) with super-strong Pokémon to train against for high XP.
I'd love to see this done. Even in a Hoenn remake. Cyclone |
I wish the weaker tm's were move to the beginning as they'll be likely to be used more. Also save the most powerful ones for the last gym areas and Victory road, instead of having them appear at the middle. Also I love it if the gym leaders gave out some better tm's. Maybe even have one of them give out an HM.
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Cyclone |
The only problem with that again is that if people have to fight the Gym Leaders again, no one is going to walk through all the routes again and waste their time when they can just Fly to the towns. Although you're idea is definitely plausible, I don't think players would take the time to walk through routes again unless they were explicitly made to do so.
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Cyclone |
I have alot of questions about Pokemon X/Y.
1. Is this game already being played in Japan? 2. Which of the pokemon starters final evolutions,will look the most prettiest? 3. What does the male and female character sprites look like? 4. Who is the new pokemon professor? 5. What is the name of the starting town? 6. Are all the pokemon all new,or will old favorites be returning? |
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I think moves such as water pulse would be good for early tm's...better than struggle bug...
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I'm hoping they have some good TMs this generation, fingers crossed! |
But what about the total number of TMs available for Gen VI? Surely that's much important as the strengths of the TMs. I can only imagine them limited to up to 100 TMs (not counting HMs) for balance reasons, which means more TM removals for newer ones.
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Cyclone |
Maybe they'll keep the number at the same as generation IV. I'll rather have fewer, but more useful TM's than many and the majority not being very useful.
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I don't want more TMs, but rather a change in the current ones. There are a few that could get replaced with better attacks, and I much prefer the concept of just offering better/powerful attacks/stat attacks as TMs so they are made more valuable.
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I'm the same. I like the variety a large set list of TMs offer, but I could honestly do without all the useless ones I'm probably never going to use. I wouldn't mind some new ones being added to the list, so long as it doesn't cross a tedious amount of TMs total. I thought 100 was pretty appropriate, but I wouldn't mind if it were to hit 130.
As for what TMs we get early in the games. I think it's better they save the stronger moves for later in the game. If they provided all the go-to moves too soon, it'd lessen the challenge of the games in my opinion. |
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I always get a bit disappointed when moves are no longer available because they aren't tutor moves anymore. So I hope they keep all the old ones.
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I'm kind of more interested in whether they'll keep the Shard system etc. Nothing says they won't, but still - I think maybe they might make it easier to get move tutor moves, possibly...?
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I wonder if they'll have version exclusive TMs/Tutor Moves. |
I honestly hope the move tutors will accept something other than shards. In Platinum, it was very specific and then in Unova they made it a bit easier. However, I feel like both ways were just too complicated because sometimes finding shards isn't an easy task ─ especially in DPPt. Either take my money or want something that isn't so difficult to obtain, but please no more shard collecting move tutors.
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I know Platinum's Move Tutors were a little too specific with shards but HeartGold & SoulSilver was even worse with the fact that BP (Battle Points) were required to teach moves. I hope we don't see that again. |
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No, no, please God no. Not a good idea. Cyclone |
I actually like the idea :x GF likes to promote having both games, and you'd also get experience for that Pokemon (uh, like exp boost I think - if not, make it happen) so it'd make training easier :3
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I guess it wouldn't be so bad for someone like me who just buys both anyway.
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Wow, we're almost done with March. That means we have six months until the release of XY... hopefully these next six (or five months if released before the November issue aka the one that comes out in October) will have some info that we can use to speculate on.
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Ahem.
I would like to dedicate this post for my very own speculations predictions about X & Y: 1. Chespin: grass/ground or grass/dark, since he will probably get diggin'. 2. Fennekin: fire/fighting. If he was part psychic you know you would blindly choose him, even despite him looking like a chihuahua. 3. Froakie: water. I doubt that it will be fighting since its limbs are thread-thin, this fugly frog will probably do nothing but spray bubbles. 4. Xerneas/Ylvetal: Their faces don't even have features, which tells me they will be part ghost cuz they give me the creeps. 5. Sylveon: You give your eevee a pink bow & put a spell on it with the help of the witch-doctor who gave you your starter, so the bows get fleshy & turn your eevee into a "???" pokemon with curse only. Thanks for reading :) |
Now that you mention it, Chespin does look like it will learn Dig though level up.
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I fear we may be jynxing Fennekin's final typing here...
I don't want exclusive move tutors either. However Pokémon was created for trading purposes along with the catching and battling aspects so if GF wanted to increase trade they could try that... |
I really don't think Game Freak is stupid enough to do another fire/fighting starter.
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2: I wouldn't choose a Fire/Psychic because its a worse type combo than Fire/Fighting competitively. Other than that, I'm not choosing Fennekin because its Gen 6's Snivy all over again. Internet absolutely loves it now...when its info is released its either going to be crap, shafted, or make everyone rage until they go on a zombie killing spree without the zombies. 3: Mankey has spaghetti noodle arms. Hitmontop's legs and arms are noodles with meatballs on the end. Meditite looks as if his has no bones in most of its art, its also small cylindrical shaped, Medicham's is even smaller/thinner and gains poofy pants. Then you have the musketdeers who are all quadrupeds. And Froakie is adorable. Way cuter than Fennekin IMO. 4: doesn't really make sense, but ok. I don't really see either as Ghost type. Yveltal makes me thing Dark/Dragon and Xerneas looks Ice/Steel to me. 5: owo;;;;;;;; Quote:
Slight topic change O= I've gotten to the point in PMD where I can level up my attacks. While the boost from leveling them up is miniscule, it can show after some time when compared to attacks from your opponent. What do you think it would be like if that system were in a main Pokemon game? What if it were similar to an EV system where you can only have so many points invested into your 4 attacks at a time (Damaging only) Personally, I think this "Bond System" is something similar to this. Its supposed to make your Pokemon stronger. What better way than to supplement its attacks? Allowing a new EV like system to upgrade your attacks would be awesome and throw a new spin on Meta. |
I feel like the bond system will work as a sort of bonus stats, with the number depending on how close they are to you. That's just my guess.
With the bond system I wonder if they'll add a "bond bar" to the stat menu or if we have to use whatever this region's Pokégear is to find out. |
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Honestly all these speculations about a bond or affinity system doesn't make sense to me. I don't think there should be some outside stat the affects how strong a Pokémon is. It should really only be affected by it's level and it's actual stats. Outside things are just complicated things honestly, not helping. New stats in general I just don't really want.
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I just wish we could easily check the actual happiness level. It would help us plan for evolution by maxing it out before leveling up again, thus allowing it to learn a move it might not otherwise without a Heart Scale.
Cyclone |
Yup, definitely agree with that. I thought DPP took it in the right direction with the Happiness Checker with the Pokétch, but I'd definitely like a more definite way to see what level that it's at.
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Has anyone seen this Jynx evolution floating around the Internet? I'm not saying it's real. It just has a very special design to it. Look it up!
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You mean this one?:
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I suppose just getting a general idea of happiness is more realistic. You can tell if someone is getting happier, but you can't tell really just how much.
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Yeah :(
I think a happiness bar or some sort of rating can help figure out the happiness level. |
Well the bonding system might have something like that.Its been talked about by Masuda and Nintendo so I dunno, it might be the Happiness mechanic reworked in a way.
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Ya I wish the Jynx was real too :'( Although I do prefer Luke's evolution for Jynx, and think that'd be more suited...
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not sure if meant to be secret but doubt it?? |
Let's hope that all this talk about a Jynx evolution even while speculation and fakemons now will become true this generation.
Also does anyone else see Sylveon as the mascot of this generation? |
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