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I sort of doubt they'll bring back the following feature, at least for now. If it's return it'll proably be in the sequels, or third version, or the Hoenn remakes (if made).
However a place like Amity would make sense as in Paris they have a very dog friendly atmosphere, which in Pokémon France could mean that they allow Pokémon out, and let them play with their surroundings. |
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Harder than Red I don't think really is a good idea. Level 80 was way strong and a level 100 trainer just seems like overkill, and destroys what we've had with Red, being the greatest trainer, etc.
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If they're gonna include a lv100 trainer ever, want it to be Red. As Danica said, he is the strongest trainer and stuff.
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Thing is it probably wouldn't be someone from generation one, imo. That's six generations back, and the only one I can think of relevant now is N. /pro-N
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If Red or Blue, it makes sense to make them stronger than before. Blue was in the 70s, Red around 81.
Cyclone |
I would want whoever the trainer is to have level 100s. Red was very easy for me, i beat him with pokemon of his weakness in the 60s plus i saw someone beat him with hoppip. I would want it to be N more then anyone else.
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Just because something is older doesn't mean it isn't relevant. If anything, Red is the most relevant trainer in the games. For starters, Ash is based off of Red, so we have the whole anime with him. If anything everyone knows of Red. Just because we had N more recently doesn't make him anywhere near the strongest trainer. I wouldn't want to fight the same trainer that's returned for the past two games, especially since he isn't the strongest. If anything, I'd rather have a callback to the older games where the older players will appreciate the reference, and newer players will all know of Ash at least, so they'll know where he came from.
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Something to remember is that Red and Ash are still separate characters, hence Yellow which was based on the anime in giving you only Pikachu to use as a starter. In that game, you literally play as Ash Ketchum. Thus you have the four different people in the anime who started their adventure at the same time.
And yes, I like callbacks. Cyclone |
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I think I'd just want to see Challenge mode be brought back and have the enhanced AI and movesets. I think it was a feature they really didn't full potential of the last games.
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Again with the challenge mode? Difficulty settings do not belong in JRPGs, at all, because of the use of turn-based text windows, the post-game material, and the fact that you'll still overlevel your opponents. Haven't you learn anything from Extra Creditz's video about Pokemon difficulty curve? It's suppose to be one of those games that suppose simple to play through(the basic elements like type effectiveness and switch outs) but hard to master (Effort Values and Individual Values).
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The problem I'm having with this is that you're expecting us to have viewed all these outside sources of things. Not all of us are fanatical about watching people's theories on Youtube, so it's kind of silly to be dumbfounded that we haven't seen the latest thing there.
We want more of a challenge. Just because Pokémon is turn-based doesn't mean that we can't be given a more difficult game. If it's not seen in JRPGs, then let's be innovative. Have a difficulty mode to give people who more of a challenge to have a challenge. Unlike most things, it's almost a no-brainer after they've taken the step towards it with B2W2. Although there is a difficulty curve already, not everyone chooses to battle competitively, or use IVs and EVs. That's an added thing that we're allowed to take use of. For some people, they just want a main storyline that's harder, with more advanced AI. With what we saw in B2W2, I don't see it being hard to implement for them at all. |
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I'm too lazy to break it up so responses in bold =P Also since I'm typing in bold, using caps for emphasis instead, so don't take that as yelling! |
Jake is very much correct. VGC has had a history of being difficult to prepare for because people make a run-through of their games, leveling up their in-game teams to their heart contends whilst at the same time thrashing NPC's and steamrolling major characters and the villainous team, but when VGC comes around people haven't though much about what they plan on doing competitively, so it then becomes a complete overhaul of movesets, stats, etc.
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If a challenge mode were introduced, I'd suggest to create a second storyline and send the player to all of the Gyms a second time around, challenging much more difficult teams. The badges can be enhanced versions, like having a golden treatment to them or something. Once all badges are collected again, the final E4 of the game has something like Lv.80 Pokémon with all the extra experience you've been gaining. There can even be a new Victory Road, and you can't rechallenge the E4 until you are eligible the second time, instead of being able to go right back. New benefits can be tied to the second round of badges, and thus you can for instance have Lv.70 trades stop obeying you with all eight "normal" Badges, etc. (No using high-level Events the first time!)
It would be neat if the second storyline goes through new areas that have the much tougher Pokémon you can train against. Admit it, you like this idea. Cyclone |
I honestly don't like that idea =/ I think that's going too far out of the way for a Challenge mode. I don't see coming up with a new storyline is plausible in the slightest. That's just going way out of the way to do something to increase difficulty. If they want to give us a challenge, then they should do just that -- give us a challenge. We don't need an entire new storyline for a challenge mode, just make the normal one harder.
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Cyclone |
The point I'm trying to make is that you guys will treat XY like crud because of the lack of an optional difficiulty setting that really has no place in a JRPG game like Pokemon. Challenge =/= masterpiece. Generation 2 was regarded as the best of the series despite having an easier difficulty curve than the other gens. We're better off having challenging post-game material such Zelda's Hero Mode than having an optional difficulty option, but no matter how much you whine to GF about increase the main storyline's difficulty, kids will always be the series' top priority, because, as provided by the Game Overthinker, video games are toys.
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I personally think if the game threw Lv.100 Pokémon at you, it would not be fun at all. There you have it. Cyclone |
Derk pretty much got everything I wanted to reply to with Pinkie-Dawn, so I'm pretty much going to skip that one. However, the LAST thing I'm saying (which was Derk's first point!) was that if one isn't included then I'm definitely not going to say the games are crap. That's preposterous and and ridiculous assumption. The addition of one would be awesome. Necessary? Absolutely not.
However, I don't think adding a difficult setting means that we're going to see the first gym at level 30 Cyclone. If anything that's just ridiculous to even throw out there. I don't see anything wrong with having a second run-through of the gyms at all, it's the addition of a new storyline for the sake of a Challenge mode I think is a little crazy. I think having an increasingly difficulty curve with better movesets and AI from the start would be good for a challenge mode. |
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