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So seems you get my idea, make the game beatable in a simple fashion but make it playable and beatable a second time. Move some power moves into the "second half" of the game to even appear in places like Route 1 after the first run-through is completed. Imagine walking along Route 1 and suddenly finding the TM for Earthquake lying around.
Cyclone |
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I don't even like to call it post-game. Once the storyline effectively ends before the E4, it's like guh, why bother to go back afterwards? There's nothing to do except keep training, and if you're not a battling on Wifi type, it can get boring. This would allow the storyline to be suspended so you can complete your challenge, then you return after challenging the E4 to find that another Master Plan has been concocted and several cities are involved. You can then Fly around, and do more things. The Gyms open up for challenging a second time after the entire storyline is completed, and you can wander at will. There can also be new areas opened up as part of the concluding storyline (like the Nature Preserve coming after getting everything in B2/W2) with super-strong Pokémon to train against for high XP.
I'd love to see this done. Even in a Hoenn remake. Cyclone |
I wish the weaker tm's were move to the beginning as they'll be likely to be used more. Also save the most powerful ones for the last gym areas and Victory road, instead of having them appear at the middle. Also I love it if the gym leaders gave out some better tm's. Maybe even have one of them give out an HM.
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Cyclone |
The only problem with that again is that if people have to fight the Gym Leaders again, no one is going to walk through all the routes again and waste their time when they can just Fly to the towns. Although you're idea is definitely plausible, I don't think players would take the time to walk through routes again unless they were explicitly made to do so.
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Cyclone |
I have alot of questions about Pokemon X/Y.
1. Is this game already being played in Japan? 2. Which of the pokemon starters final evolutions,will look the most prettiest? 3. What does the male and female character sprites look like? 4. Who is the new pokemon professor? 5. What is the name of the starting town? 6. Are all the pokemon all new,or will old favorites be returning? |
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I think moves such as water pulse would be good for early tm's...better than struggle bug...
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I'm hoping they have some good TMs this generation, fingers crossed! |
But what about the total number of TMs available for Gen VI? Surely that's much important as the strengths of the TMs. I can only imagine them limited to up to 100 TMs (not counting HMs) for balance reasons, which means more TM removals for newer ones.
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Cyclone |
Maybe they'll keep the number at the same as generation IV. I'll rather have fewer, but more useful TM's than many and the majority not being very useful.
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I don't want more TMs, but rather a change in the current ones. There are a few that could get replaced with better attacks, and I much prefer the concept of just offering better/powerful attacks/stat attacks as TMs so they are made more valuable.
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I'm the same. I like the variety a large set list of TMs offer, but I could honestly do without all the useless ones I'm probably never going to use. I wouldn't mind some new ones being added to the list, so long as it doesn't cross a tedious amount of TMs total. I thought 100 was pretty appropriate, but I wouldn't mind if it were to hit 130.
As for what TMs we get early in the games. I think it's better they save the stronger moves for later in the game. If they provided all the go-to moves too soon, it'd lessen the challenge of the games in my opinion. |
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I always get a bit disappointed when moves are no longer available because they aren't tutor moves anymore. So I hope they keep all the old ones.
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I'm kind of more interested in whether they'll keep the Shard system etc. Nothing says they won't, but still - I think maybe they might make it easier to get move tutor moves, possibly...?
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I wonder if they'll have version exclusive TMs/Tutor Moves. |
I honestly hope the move tutors will accept something other than shards. In Platinum, it was very specific and then in Unova they made it a bit easier. However, I feel like both ways were just too complicated because sometimes finding shards isn't an easy task ─ especially in DPPt. Either take my money or want something that isn't so difficult to obtain, but please no more shard collecting move tutors.
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I know Platinum's Move Tutors were a little too specific with shards but HeartGold & SoulSilver was even worse with the fact that BP (Battle Points) were required to teach moves. I hope we don't see that again. |
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