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Names feel like they'd be easier to find out than game features. Names have to be put on all kinds of merchandise and that could increase the number of people who might have access to them and consequently the number of people who could leak those without knowing much else about the new games.
No idea how these things actually work. Those are just my impressions. |
I really don't understand why everyone considers a new type long overdue. The type chart is very balanced as is. What does adding in the new type really give us other than Game Freak giving fan service? I just don't really get the point of it. There's nothing that has been hinting towards it or any good reason to really implement it honestly.
Of course if they do it well I'll be fine with it, but I guess this is the one thing about the new games I'm pessimistic about (other than the potential of dual-type attacks >.>). |
I don't think a new type is overdue either.
As Jake says, the type chart is pretty balanced as it is, i'd hate it if a new type would mess it all up. On the other hand it will be pretty interesting to see what old Pokemon get this new type and how it might influence their use in battles! |
I just think after 14 years of having the same group of types, adding an extra one wouldn't hurt at all. Sure it would jumble up a few advantages/weaknesses but that happened when Dark and Steel were introduced and they fit in perfectly well. Nintendo did want to evolve Pokemon for the next generation and adding a new type would certainly be a step in that direction.
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The difference is Dark and Steel were introduced to balance the game with Psychic and Dragon types since they overpowered everything (especially Psychics during the first generation). There isn't really a practical reason to add a new type in right now, other than the please the fans who have been begging for one for who knows how long (and in my opinion that should never be a reason to do something if it doesn't make sense in the long run).
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Just FTR, I don't need - or necessarily want - a new type, either.
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It's possible. :P The intro battle that "tutorials" the controls and such can be something else. Realistically, though, they'll likely learn them at Lv.6, and losing that rival battle after learning STABS doesn't white you out, but the Rival then heals your Pokémon win or lose and the story continues. Cyclone |
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I just thought of the "old" games, where the very first thing you do after getting your first Pokemon is battle your rival. (Besides GSC, but your opponents Pokemon is still LV5, so thats okay.) STAB moves at LV6 sounds reasonable, and being able to train your pokemon before the rival battle would be fair as well, so i don't have a problem with that :P |
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You also forgot ruby/sapphire/ and emerald. You fight may a few routes later after you get your pokemon. You go through a town, one route and can train before fighting her on her route. SO we could have the same thing here. |
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On the topic of the starters and their STAB moves, it's definitely possible we won't fight our rival first. Maybe we have our intro battle like we did in RSE, and then have the opportunity to train before we go up against our rival. That way, even if they are given at level 5, at least you have the potentially to have a decent level gap already. |
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Alright, i honestly completely forgot that about the RSE games... In that case, it could be more than likely the rival battle is at a later point in the game But don't forget, the rival's pokemon in RSE was Lv5 and of course didn't know a STAB move yet |
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Types were never the big issue, its the specific Pokemon with stats and move sets. You don't need to update types or nerf types. They just need to make more Pokemon with varying stats. As for adding new types, no it doesn't open the door for more creativity. It causes more congestion because now you have one additional peg to look at when considering what type to put it into. They may not retype any Pokemon with the new type. How would that help? How would that hurt? Would retyping help the individual Pokemon? Would it hurt the individual Pokemon? How would the retyping make sense? A Pokemon that was once weak to a certain type is now resisting or immune to it. Yes that makes a lot of sense when you add in more types. We don't need new types. We need better Pokemon of existing types. We don't need to re-balance the type chart as there was nothing wrong with it. Each type was made specifically to do certain things and have been that way for years. Changing it now makes no sense. |
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Hopefully, however the games could also have the rivals mons match our own...yikes
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Cyclone |
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The point still remains, the very first battle against your actual rival always had his pokemon at LV5, Without STAB moves |
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Johto and Hoenn are the only two I recall being able to train my Pokemon before the rival's first fight. Both required you to do an errand and meet the rival at the end of a route.
Their's were still level 5 and had no stab as was mentioned. |
Unless they incorporated some sort of game mechanic that allows your rivals Pokemon to be on par with the level of your Pokemon at that point in the game granted that there was an opportunity to battle wild Pokemon prior to the rival battle.
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Cyclone |
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I like this idea for the E4 or just the Champion, but not really for anything else.
This would take away the freedom to chose how strong you want your Pokemon to be before you take on the Gym. Some like the challenge, others want to make it on the first try. Also, imagine people doing a single pokemon or monotype challenge. Most of the time you'll need overleved pokemon to beat a gym you are weak against, which would be impossible if the level adjusts to yours |
Putting a level cap on the gyms and Elite Four just seems silly to me. You're supposed to train to be the best trainer. If you're capping your team you are now forced to not have the advantage that you're suppose to be working for: being stronger. It feels like it's an unnecessary amount of strategy on the player that the general playbase generally wouldn't use when playing through the games.
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