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I also like Willow as a female professor name, definitely works as well! |
Maybe gf doesn't go for dual type moves. But maybe they might go for new combination moves to make double/triple battle interesting.
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It might be possible that dual-type moves simply have one type for counting STAB, and one type for counting damage to the other Pokémon. Like, say, how Psyshock is special but "hits" as a physical attack.
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I realize speculation is voicing opinions, but that's what I'm doing as well... But trying to keep people from disregarding things just because it breaks a pattern or changes the system up... Because that is a stupid mind set, you know? |
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Especially if you consider how they would handle weaknesses/resistances Let's say a move like Blaze Kick is both Fire and Fighting, how would it affect a Rock Pokemon? It could either be SE if considered Fighting, but only not very effective if considered Fire |
im not sure if we've already talked about this but i kinda want to get off the topic of dual-moves cause its not gonna happen. anyway if u look at the region people have a guess of where the starting town will be but what do you think the biggining town will be. or maybe do u think it will be unlike any other game and make the start on a train u get dropped off in the region.
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I don't understand what people mean by reworking STAB. Does it mean that they will lessen the boost value to ×0.25 so that 8× weakness from an attack will still be 4x damage, then that would also completely nerf how strong STAB attacks can get, so the boosts charts are still very messed up regardless of changes to the mechanics
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On the topic of where the starting town is, I was thinking it was the town in the bottom center of the map. Just seems to appear like a starting area to me. |
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Say my Fire type Pokemon has Blaze Kick, retyped as a Fire/Fight type move... And I'm fighting your Normal type Pokemon... Using Blaze Kick I get the STAB bonus from it being a Fire type move and the SE of Normal being weak to Fighting type. They could just make it like that... The best one is the one that factors in... So my Fighting type could also use Blaze Kick on your Grass type Pokemon, getting the Fighting STAB and the SE effect of Grass being weak to Fire... Or they could go with a better and more complex working system that everyone hates at first, but later realize is better later on, then accept it... |
Which is probably what would happen if this were to happen. I mean, no one loved the Physical/Special split when it first came out, and now mostly people have come to love it as it makes a lot of sense. So who knows really!
Okay one more thing on it I guess c; |
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I'm still going by my theory on how the mechanics for a dual-type move will work: The move will only use its primary type, but will switch into its secondary type if its primary type is NVE against the opponent's Pokemon. If the Pokemon resists both types, then it'll result in being not very effective.
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This is Gamefreak were talking about I doubt they will over complicate dual-type moves (if it happens...) It will probably something simple like picking which type you want the move to be in a situation.
Using Blaze Kick (Fire/Fighting) against Ferrothorn then an option will pop up to choose either Fire or Fighting or something like that |
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The BEST would be what applies... A Fire/Fight attack hitting a Grass/Steel would be considered a Fire type attack, since that's x4 as a fire attack and x2 from Fighting is lower than Fire... Like I had just explained in the previous reply... Same applies to a Normal/Fighting move... Normal isn't effective... Fighting is... So Fighting wins... Even if a Normal type is using it... It gets the STAB of being a Normal type, and the SE from Fighting vs Steel... This is just an example, hopefully they will do a much better system... Don't strain yourselves trying to come up with the formula... Just wait for GameFreak to talk about it if it even exists... And don't instantly think of the worst possible way to implement something... |
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Wow, 7 types..!! That would make metagame even more unstable.. Also, when did i produce a formula? I asked u the formula cuz that was your theory. So, u should have a formula to it. Why would we strain our minds fr something which is practically a impossible thing..! Dual type moves are a bad idea imo..! |
Once again I stick to my 'one type that counts stab and one type for type effectiveness'-theory. It's very similar to what they're already doing with the special-physical split one some attacks, and it would do no harm to the system.
But you guys can keep going about how bad of an idea this is, sure. |
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I wouldn't disagree move linking in things like Double and Triple battles so it's just combining the two attacks. Plus, that'd make for some cool strategies that you'd be able to pull off. It'd probably just have cool visuals too. There'd have to be a set list of what could be combined though, because the games can't just magically combine everything and pull up an animation for it. That'd just be a ridiculously large number of animations to program in.
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Well, let's not forget that this is a 'kids' game, so, even if GF introduces a dual type move system, it will never be too complicated.
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That is messy, it'll be best to keep it at one type per move to avoid headaches.
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