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-   -   6th Gen X/Y General Chat and Speculation (https://www.pokecommunity.com/showthread.php?t=294336)

LycaNinja May 21st, 2013 10:18 AM

Quote:

Originally Posted by shubham2207 (Post 7670306)
then it would become a coverage move which would become very much op. It covers up ROCK,STEEL,ICE,GRASS,BUG,DARK,NORMAL..
Wow, 7 types..!! That would make metagame even more unstable..

Also, when did i produce a formula? I asked u the formula cuz that was your theory. So, u should have a formula to it. Why would we strain our minds fr something which is practically a impossible thing..!

Dual type moves are a bad idea imo..!

That's why its just an example... See...

I said don't worry about it yet here you are worrying about it... I said if they are implementing it they will do so because it makes sense and they worked it out in some series of freaking numbers to make it work... I don't need to invent my own damn formula for an example...

shubham2207 May 21st, 2013 10:57 AM

Quote:

Originally Posted by LycaNinja (Post 7670516)
That's why its just an example... See...

I said don't worry about it yet here you are worrying about it... I said if they are implementing it they will do so because it makes sense and they worked it out in some series of freaking numbers to make it work... I don't need to invent my own damn formula for an example...

Thats wt i m trying to say. Look, i m nt making a pt that ur idea is bad but Sumthing that doesn't work will nvr wrk at all.. Even if gf tries that sumthing. They r nt superhumans or god.

LycaNinja May 21st, 2013 11:07 AM

Quote:

Originally Posted by shubham2207 (Post 7670556)
Thats wt i m trying to say. Look, i m nt making a pt that ur idea is bad but Sumthing that doesn't work will nvr wrk at all.. Even if gf tries that sumthing. They r nt superhumans or god.

Not sure what you are trying to say... But you don't need to be a superhuman or god to do math...

Esper May 21st, 2013 11:53 AM

Quote:

Originally Posted by Pokestick, good times. (Post 7670314)
Once again I stick to my 'one type that counts stab and one type for type effectiveness'-theory. It's very similar to what they're already doing with the special-physical split one some attacks, and it would do no harm to the system.

So then, if I had a Water-type Pokemon with a Water/Ice dual move used against a Normal/Flying Pokemon I would get STAB and type effectiveness? And if the move were the other way around, an Ice/Water move I would not get STAB nor type effectiveness? Interesting idea. It would give Pokemon with type disadvantages an ace up their sleeve depending on how many combination movies there were and how spread out they are among different Pokemon. That would certainly change things around a bit, but I don't see it as game-breaking either.

Cyclone May 21st, 2013 12:15 PM

Quote:

Originally Posted by LycaNinja (Post 7670569)
Not sure what you are trying to say... But you don't need to be a superhuman or god to do math...

You mean I'm not a superhuman? My world is shattered.

FTR, I still think dual-typing moves is a horrible and confusing concept that would never work.

Cyclone

Jake♫ May 21st, 2013 12:24 PM

Quote:

Originally Posted by Twilight Sky (Post 7670626)
It would be both an interesting addition and a disaster, depending on what moves you're talking about. If Drain Punch was, say, Fighting/Electric (since it has the chance of paralysis), then it would no longer affect Pokemon like Excadrill, as well as many other Rock/Ground Pokemon, mainly because of the secondary Electric typing, really.

But Drain Punch is just one out of many fighting moves, of course. But that's still an example of how moves can suddenly become useless with an additional type.

I think you're thinking of Force Palm =P But regardless, that wouldn't matter much, since there are other ways of causing paralysis other than electricity. But for the sake of that example, then that'd go from super effective to immune, which is just a giant change. Just seems like a really large jump that I don't think they'd be likely to make, regardless of what they can and can't do.

OmegaRuby and AlphaSapphire May 21st, 2013 2:26 PM

If this two type moves somehow does end up being real, which I doubt, Kyurem's signature moves will probably become Ice/Electric and Ice/Fire respectively...if any moves should be double type I'll like it for it to be those as it makes sense in context of those moves.

.Aero May 21st, 2013 3:48 PM

My view on how dual-type moves should be done if they happen at all (and I explained this once before on the Showdown server) is this:

Moves have two types. A primary type and a secondary type. Take the move Scald for example. Its primary type would be Water which determines STAB and effectiveness against other pokemon in terms of damage. Its secondary type would be Fire because of the move's 30% burn chance. However this burn chance would be amplified or diminished by type effectiveness as well. Pokemon who resist fire would have a 15% chance of getting burned, and those weak to it would have a 60% chance. Those that are 4x weak / 4x resist would continue in such a fashion (although I feel like a 120% chance to burn against stuff like Scizor could be a bit ridiculous but it actually sounds like it could help balance him out a bit and knock him down a peg). Maybe it wouldn't be that simple for effects, but that's how I see it working.

It seems like the best solution to dual-type moves without introducing too many confusing mechanics such as the way STAB would work and immunities in terms of damage effectiveness.

vaporeon7 May 21st, 2013 4:30 PM

Quote:

Originally Posted by .Aero (Post 7670833)
My view on how dual-type moves should be done if they happen at all (and I explained this once before on the Showdown server) is this:

Moves have two types. A primary type and a secondary type. Take the move Scald for example. Its primary type would be Water which determines STAB and effectiveness against other pokemon in terms of damage. Its secondary type would be Fire because of the move's 30% burn chance. However this burn chance would be amplified or diminished by type effectiveness as well. Pokemon who resist fire would have a 15% chance of getting burned, and those weak to it would have a 60% chance. Those that are 4x weak / 4x resist would continue in such a fashion (although I feel like a 120% chance to burn against stuff like Scizor could be a bit ridiculous but it actually sounds like it could help balance him out a bit and knock him down a peg). Maybe it wouldn't be that simple for effects, but that's how I see it working.

It seems like the best solution to dual-type moves without introducing too many confusing mechanics such as the way STAB would work and immunities in terms of damage effectiveness.

That is pretty much the only way I can see it working. But omg that freeze hax that'll happen.

shubham2207 May 21st, 2013 5:08 PM

Quote:

Originally Posted by CycloneGU (Post 7670638)
You mean I'm not a superhuman? My world is shattered.

FTR, I still think dual-typing moves is a horrible and confusing concept that would never work.

Cyclone

Thats what i was trying to say @lycaninja.

Guy May 21st, 2013 6:07 PM

Now, now kids let's not go grabbing at one another's throats if we don't understand each other's opinions. There's no need to get rowdy or be rude to one another if we don't see the point other's are trying to make. Let's keep it lax, cool? This is just a friendly warning so it doesn't happen in the future.

PS. Dual-type moves are a terrible idea. Let's not ever go there, GameFreak.

shubham2207 May 21st, 2013 7:09 PM

Instead of discussing, we started debating.. Sry fr dat..! Dual types are rly a bad idea..!

Anyways, back to topic. About fletchling, it can learn flame charge. So, can we xpect a fire version of sky attack?

Zorogami May 21st, 2013 10:56 PM

Quote:

Originally Posted by shubham2207 (Post 7671025)
About fletchling, it can learn flame charge. So, can we xpect a fire version of sky attack?

Would be pretty nice, although i hope for Fletchling to turn into a Fire/Flying Pokemon when he evolves :D
I know the early bird Pokemon of every Gen always keeps his Normal/Flying typing, a change would be pretty neat

Pokestick, good times. May 21st, 2013 11:17 PM

Indeed. I'd say at this point that the more twists to the usual formula, the better.
And looking at the Pokédex image, Zigzagoon (and possible Pidgey?) seem to be available early on in these games. So if they can bring in early normal types from previous gens, making a bird fire type can't be a big stretch!

.Aero May 21st, 2013 11:28 PM

Flying / Fire for an early bird would be neat. There have always been a lack of fire pokemon within each game except in Hoenn (there were quite a few thanks to the volcano landscape). However I wouldn't go and say Fletchling's evolutions are going to Flying- / Fire-type just based on the fact that it can learn Flame Charge. After all, Blitzle and Zebstrika both learn it. It's color scheme certainly lends it to becoming that type though, which I look forward to. :]

LycaNinja May 21st, 2013 11:40 PM

If Sound and Light are the new types I can thing of two perfect version exclusives...

With Xerneas being part Light and Yveltal being part Sound, Volbeat could be a X exclusive as a Bug/Sound type and Illumise could be a Y exclusive as a Bug/Light type.

Pokestick, good times. May 22nd, 2013 12:06 AM

A nice, badass, up-and-physical fire bird. I'd catch that.
It might make things awkward if one were to pick Fennekin, but what the heck, let's just make a full fire team.

Moist May 22nd, 2013 12:48 AM

Quote:

Originally Posted by LycaNinja (Post 7671179)
If Sound and Light are the new types I can thing of two perfect version exclusives...

With Xerneas being part Light and Yveltal being part Sound, Volbeat could be a X exclusive as a Bug/Sound type and Illumise could be a Y exclusive as a Bug/Light type.

Good Spotting! If Sound and Light are introduced and Volbeat and Illumise get retyped I can totally see that happening.

Cyclone May 22nd, 2013 6:35 AM

Quote:

Originally Posted by GreatTornado (Post 7671215)
Good Spotting! If Sound and Light are introduced and Volbeat and Illumise get retyped I can totally see that happening.

...thing is, since Volbeat can breed to get Illumise and Illumise can breed to get Volbeat, they will have to be the same general type. I can't see them getting two different typings.

Cyclone

Powerserge May 22nd, 2013 6:46 AM

I really can't believe that people think that there will be a sound type, haha. That's one of the more ridiculous things I've heard about this new generation.

blue May 22nd, 2013 7:18 AM

I really don't see how a sound type would fit in, I can understand why Light would be suitable but I just don't see Sound being a likely type, especially if we're already getting this alleged Fairy/Light type.

LycaNinja May 22nd, 2013 8:32 AM

Quote:

Originally Posted by CycloneGU (Post 7671413)
...thing is, since Volbeat can breed to get Illumise and Illumise can breed to get Volbeat, they will have to be the same general type. I can't see them getting two different typings.

Cyclone

That makes it better... If it was just a gender different between them they could have just made it Volmise Male and Volmise Female... Then the version exclusive isn't too bad as you can breed with a ditto to get the other game's exclusive...

The credibility for Sound and Light type makes sense... We will have to wait and see... That's why we are in a speculation thread...

I didn't know where to post this so I'm posting it everywhere...
Spoiler:
https://sphotos-b.xx.fbcdn.net/hphotos-prn2/969505_463730007036046_1359189549_n.jpg

"Someone on /vp/ pointed this out. Kalos may be directly north of Unova in the Pokemon world. This could all be a coincidence, but note how the rivers in north Unova and south Kalos more or less match up. And the mountainous area near the Pokemon League in Unova matches up to the mountainous southern Kalos. Since Gen 5 was a reboot, could Gen 6 allow us to visit Unova? Again this could all be a coincidence, especially due to route numbers having been reset, but it's at the very least interesting speculation."

blue May 22nd, 2013 9:02 AM

Quote:

Originally Posted by LycaNinja (Post 7671517)
I didn't know where to post this so I'm posting it everywhere...
Spoiler:
https://sphotos-b.xx.fbcdn.net/hphotos-prn2/969505_463730007036046_1359189549_n.jpg

"Someone on /vp/ pointed this out. Kalos may be directly north of Unova in the Pokemon world. This could all be a coincidence, but note how the rivers in north Unova and south Kalos more or less match up. And the mountainous area near the Pokemon League in Unova matches up to the mountainous southern Kalos. Since Gen 5 was a reboot, could Gen 6 allow us to visit Unova? Again this could all be a coincidence, especially due to route numbers having been reset, but it's at the very least interesting speculation."

Visiting Unova, again? No thanks.

I'd definitely say that's just a coincidence, this is a new Generation and I doubt we will be visiting Unova any time soon. Besides Kalos is based upon France whereas Unova is based on Manhattan, two regions on completely different continents...

LycaNinja May 22nd, 2013 9:25 AM

Quote:

Originally Posted by Suicune™ (Post 7671571)
Visiting Unova, again? No thanks.

I'd definitely say that's just a coincidence, this is a new Generation and I doubt we will be visiting Unova any time soon. Besides Kalos is based upon France whereas Unova is based on Manhattan, two regions on completely different continents...

Umm... This is Pokemon... Not the real world... You revisit Kanto in Gold/Silver... Maybe with this generation they are going by their G/S/C changes, which would give more credit to the possible new type(s).

gimmepie May 22nd, 2013 9:43 AM

I don't think that we'll be visiting other regions in X and Y and quite frankly if we were I doubt they'd use Unova which we already have just had four games for. On that not though if this did happen it could also be to the west (Anvil town in the west of Unova and railway in the East of Kalos). I still think it is just a coincidence though.


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