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EV/IV & Nature system revamp?
How would you feel if they redid the EV/IV system? Or even changed natures? Or removed them? Not to be confused with the thread on changing stats on older Pokemon btw. This is for these specific systems.
I personally hope they don't do that. I think it's pretty on point and a decent concept to grasp and use, and it's been in place for three generations so far. Had it not worked in gen III when it was initially changed, I think it would have been fixed in gen IV or V, so yeah. It's probably staying. I don't see them scrapping natures either. This is coming from a non-competitive battler, though. So I assume someone that actually battles might have something different to say. |
I would hate to see it changed. It would be very annoying to learn it all again. Plus when the changed how it worked in Gen II to Gen III, we were unable to connect between the two Gens because of it.
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I hope that we can actually see the amount of EVs we have in our pokémon. Seriously, on the pokémon page. How much Attack have we trained... A bar or something beneath the stat.
As for IV breeding, I wouldn't mind if they changed it in a way that it would be easier to get our desired offspring. About the natures I wouldn't care if they cut all the neutral natures to just one. |
Yeah, it was a total annoyance to learn all about it and to get the hang of it in the first place. xD Although, maybe if they re-did them to make the total number of EVs a pokemon can have smaller, it can be easier. But yeah, I would rather not have them remove or add any more natures either. @[email protected]
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I would be sad because it took me ages to learn everything inside out! XD |
I agree with what y'all are saying. I think they should leave it the same, and if anything be done to it, just improve on what we already have, like letting us have an EV calculator and a more accurate IV checker. I think that'd help a lot!
And like Vaporeon7, I really don't want gen III-V Pokemon being incompatible because of EV/IV system changes. That would really suck. |
I really hope they don't touch this...
Just like everyone else has said, it already took a lot to be able to learn how to manipulate what we want from it... Changing it would just be... uncool. I feel like the system is solid enough to where it doesn't need to change. |
Honestly I would love it. I feel like the way EVs work right now they're so boring when you learn them, and they're very simple to learn. I feel like I would like a more dynamic system that didn't lend itself to grinding out EVs tbh.
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I'd think that it would be good to revamp the EV/IV, as long as it balances it out for every Pokémon, so that no Pokémon would be useless. But I wouldn't like them changing every Pokémon's nature. But I think they should add in new natures into the second slot of Pokémon that only have one nature, depending on what the new nature really is about.
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I wouldn't like that,
plus its pointless to do that. |
New Natures
Do you think there'll be any new natures in Pokémon X and Pokémon Y? Personally, I would think that there should be some new natures implemented into the game.
I'm thinking of new natures like Creative nature would be nice to have. |
I sort of doubt there will be new natures. If there were, I could possibly see them adding a whole new set of them that alter the HP stat, since it's the only stat (other than accuracy/evasion, but those shouldn't count) that isn't affected by natures. Which would be interesting for Pokemon that need the extra HP if 252 EVs wasn't enough.
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I hope they don't change it except like everyone else is saying they make it possible to see the EVs.
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Natures won't change unless they create a new stat.
EVs aren't exclusive to Pokémon, similar systems are used in many RPG games. I would like to be able to see them in the game, like in those other games. So EVs would become "official". IVs won't change unless they give them a bigger spread, so instead of going 0-31, they go like, 0-51 or something like that. IVs are one of the core aspects of Pokémon, they're there since 1st gen, and they're what makes all Pokémon different from each other. The probability of having two exactly equal Pokémon is incredibly slim. Anyway, there's nothing complex about IVs and EVs. I didn't have any trouble learning them when RS were first introduced. What has become fairly complex and requires some time to study, is breeding. Personally I think the PokéGen-like programs take a lot out of the game, because breeding a strong Pokémon takes much effort and knowledge about the game mechanics. It does take very long as well, however, and none of us are paid to play Pokémon, so the time it takes to breed a very strong team could be better spent on other things like actual battles. |
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(I got mixed up with the words Abilities and Natures at the time, oops. :x ) |
It's complicated enough as it is for me, removing them wouldn't be such a tragedy either but I don't bother with Natures or EVs/IVs.
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I hoping they don't change the nature system but hopefully they might change the EV/IV system to make some of the weaker pokemon a bit stronger.
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I hope they don't change, I would be annoyed if connectivity between old generations was lost and I would really hate to learning the system again, really they aren't even that hard.
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I hope they don't change the EV/IV system and natures in Gen VI. They made Pokémon training rather...interesting to say the least.
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I saw something in the description on the preorder for X and Y that the more the Pokemon bonds with you, the more powerful it gets.
I don't know if this simply means that if the happiness gets higher, the stats actually increase, or if this means that the happier it is, that means that it's been in a lot of battles, and has a lot of EVs naturally. I have to say, I would love it if the Happiness was tied in with IVs, so the happier it got, the more powerful the IVs, gradually increasing throughout the game (to represent how a Pokemon tries harder for someone it trusts), and I guarantee this will make a lot of people happier with the IV system, to get something powerful easier, but it will take a lot of the uniqueness out of most of the Pokemon, so I'm not sure they'd do that in exchange for keeping them unique. Either way, I wasn't really paying attention to descriptions, does anyone know what this could mean, or if previous games had this same description? |
I put it like this...Any change to the IV/EV system and the competitive people are going to be really pissed off...
If there is any change to the system...Too bad for them,I don't care about IV/EV anyways... I don't battle competitively and it shows,but I again...don't care...I battle the way I want to anyways. |
First - I'd love to be able to see IVs and EVs in-game. That'd make life a whole lot easier.
I've toyed with the notion of leaving the natures as they are, but decreasing the effect - maybe instead of +/- 10%, make them all +/- 5% or something like that. As it stands, I think nature has a bit too much of an impact. I'm not sure, but I don't think that'd have any lasting effect on the competitive metagame, since everything would change - sweepers would have 5% less attack, but walls would have 5% less defense, so it'd even out. And it would make it less punishing to use different natures in-game, which would make it more feasible to use natures that just seem appropriate aesthetically, instead of just Adamant or Jolly physical sweepers and Modest or Timid special sweepers and so on. It'd also make mixed stats and split EVs more viable. IVs are fine as they are, IMO. EVs are a bit strange - it doesn't really make sense to gain a greater ability for something solely because of the opponent's ability at it - but I don't know if they could be done better. They could be tied to what the pokemon does - using special attacks gains special attack EVs for instance - and that would make more sense in a way, but that runs into a whole bunch of problems that I won't go into here, so I guess the current system is about the best, odd though it is. I'd love to see happiness have more of an effect, in part because that'd reward people who are loyal to their pokemon (which has been a fundamental part of the underlying message of the games all along, though only expressed in a handful of evolutions and the base power of Return), and in part, honestly, because there are some players who already rage at the apparently intolerable burden of happiness evolutions, and it'd amuse me to see them rage that much more because they have to actually spend time with a pokemon before it reaches its peak of power. That last - having happiness have an effect on stats - is one I wouldn't be surprised to see, especially, as noted, with the hint they already dropped. It'll be interesting if they do. |
I posted this in a thread before it was locked, but it seems appropriate here:
"Why does the RNG get to decide my Pokémon's ultimate potential? and Don't give me that "it's like a pokemon's DNA!" crap. The player should have full control of a pokemons battle statistics through training. If they want a DNA system, then damn it, make a proper DNA system! The game has gone 3d, now would be a great time to have pokemon that have different height values, or larger/smaller body types, differing hair/fur styles, ETC. Come on Gamefreak it's 2013, get creative" I have been saying this for a long time now, the IV system is bad. It has always been bad, in a a turn based game where your pokemon's statistics are so important they should never be handed over to the computer and randomized. Especially, IN THE BACKGROUND! The worst part about them? IVs can roll ZERO! What the hell? out of 31 they can roll 0... Who at Gamefreak thought that was a good idea? Now your Gardevoir is totally ruined because her Sp. Atk IV has rolled a zero.... Anyway, the point is, something as important as stat allocation should be left up to the effort of the player, not predetermined before they even get a chance to start training. Also, EVs should be made visible to the player, plain as day, in the summary page of your pokémon. |
I wouldn't say "rolling a 0" is the worst part, because tbh, there has to be a lowest value. If the numbers were 5 to 36 rolling a 5 would be the exact same thing as rolling a zero.
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Just terrible. |
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