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-   -   Red Pokémon Red/Blue - Gen. II Graphics And Music Patch V2.0 [FINAL VERSION RELEASED] (https://www.pokecommunity.com/showthread.php?t=294686)

Danny-E 33 January 11th, 2013 3:38 PM

Pokémon Red/Blue - Gen. II Graphics And Music Patch V2.0 [FINAL VERSION RELEASED]
 
Hack Name: Pokémon Red/Blue - Gen. II Graphics Patch

Hack of: Pokémon Red and Pokémon Blue

Pokémon Red/Blue - Gen. II Graphics Repository

The readme pretty much says it all:
Code:

---------------------------------------------------------------
|            Pokémon Red - Gen. II GFX&Music Patch            |
|                          Version 2.0                          |
|                        By: Danny-E 33                        |
 ---------------------------------------------------------------

Intro:
======

This hack includes several graphical improvements over the
original game to give it the quality of a Gen. II game. It
also includes all songs from GSC. There is nothing new
about the storyline. It is for the purpose of getting to play
through the game again with a little more aesthetic appeal.
It is also highly intended to be a base ROM for anyone to
create a hack of this Gen. I game. With the major overhauls
added into this hack, anyone who wants to create their own
hack of Pokémon Red can use this base ROM and have a game that
is beautiful.

For all the custom assembly for this hack, please see:
https://github.com/dannye/pokered-gen-II/compare/pokered...music

No one needs to ask me up front to use this for their hack,
but you MUST give credit to me for the base ROM when your
hack is announced.

Features:
=========

-Customizable sprite banks
-All sprites from GSC
-Individualized sprite palettes (Pokémon and trainers!)
-Gen. II style 6x6 back sprites
-Several palette corrections (The Pokéball tile is always red.
Oak intro in full color!)
-Updated font, and other tiles, to match Gen. II
-Inserted the graphics for the GSC battle HUD
-The "Pokémon owned" Pokéball tile in wild battles
-Fully functional in-battle experience bar!
-All songs GSC!

Tools:
======

The pokered disassembly (https://github.com/iimarckus/pokered)
Swampert22's PaletteEd GB - inserting custom palettes

Credits:
========

These folks have always been there for me when I had my noobish
questions and have let me grow into the person I am today by
challenging my creativity and problem solving. This hack would
not be possible without the help of these individuals.
-Sawakita
-stag019
-IIMarckus
-Mateo
-Miksy91
-Tauwasser
-comet
-kanzure
-Sanqui

Special credits go to Sanqui for porting Crystal's sound engine
into Red.

Sprites:
-Poketto
-Luigi-San
-Mateo

Version History:
================

01-08-2013: V1.0 - Initial release
-----------------------------------------------------------------
01-21-2013: V1.1 - Several updates including:
Cleaned-up ASM and a few mistakes fixed in the readme
Updated tileset 0 with GSC's Kanto tileset
Replaced OW palettes with GSC's Kanto OW palettes (Super
Gameboy mode)
Fixed Leaders' sprites in the Trainer Card
Added three songs from GSC, Trainer Battle, Wild Battle,
Leader Battle (thanks to FroggestSpirit)
-----------------------------------------------------------------
06-17-2013: V1.2 - Repointed the palette table to an empty
bank and expanded the table to include a palette for every
single Pokémon and trainer sprite
Corrected several Pokémons' sprite and palette data so that
the Pokémon look correct when viewed in a monochrome setting
Added my FRLG Cueball devamp
-----------------------------------------------------------------
01-23-2014: V1.3 - Modified the battle hud to perfectly
resemble the GSC battle hud
Added the small Pokéball tile that appears in wild battles
against Pokémon that are already owned
Fixed the bug that loads the wrong palette when Transform is
used
Added 13 total GSC songs.
-----------------------------------------------------------------
03-03-2014: V1.4 - Restored SGB Border
Added a fully functional experience bar to the battle HUD
-----------------------------------------------------------------
03-05-2014: V1.5 - Fixed an exp bar bug that occurs when the
player uses Transform
-----------------------------------------------------------------
01-30-2015: V2.0 - Fixed the player back sprite in the Hall
Of Fame Room
Ported Crystal's sound engine and all Crystal music


It should be noted that this is not related to my personal hack, Pokémon Prototype (although it includes many of the same features).
Any opinion/preference in Prototype, such as choosing a few sprites from other games, is not put into this hack. Every sprite came directly from GSC, with the exception of a few trainer sprites that did not exist in Gen. II. Those sprites are credited accordingly.
If you find any bugs, please let me know. Also, feel free to give any advice or feedback.

Videos:




Screenshots:
Title Screen with improved "POKéMON" title:
http://i.imgur.com/5thxKcy.png

Colorized Oak intro:
http://i.imgur.com/jHc7RTD.pnghttp://i.imgur.com/g91U9o7.pnghttp://i.imgur.com/GfWwBpP.pnghttp://i.imgur.com/eoJ6PGL.png

New Trainer Sprites/Palettes:
http://i.imgur.com/soYyfc2.pnghttp://i.imgur.com/pyIFEQu.png

New Pokémon Sprites/Palettes:
http://i.imgur.com/tQnGgs5.pnghttp://i.imgur.com/inE2uEe.png
http://i.imgur.com/9LuDk5L.pnghttp://i.imgur.com/tit0VKA.pnghttp://i.imgur.com/KmmSHAu.png

"Pokémon Owned" Pokéball Tile:
http://i.imgur.com/5seonCD.png

Colorized Box List and Pokédex:
http://i.imgur.com/adczC1G.pnghttp://i.imgur.com/OBH7sJ9.png

Poketto's Sprites:
http://i.imgur.com/UhiOnF4.png
Red Backsprite Revamp - Gambler Recolor - Channeler Recolor - Giovanni Recolor

Fire Red/Leaf Green Devamps:
http://i.imgur.com/elalrFY.png
Old Man Backsprite (Mateo) - Enigneer (Luigi-San) - Cueball - Tamer - Lorelei - Agatha

Known Bugs:
Trading while playing the GFX&Music version will corrupt your save file! (trading in the Graphics-only hack is safe)

http://i.imgur.com/5LgZPXB.pngDownload
Pokémon Red Graphics V2.0 IPS
Pokémon Red GFX&Music V2.0 IPS

Pokémon Blue Graphics V2.0 IPS
Pokémon Blue GFX&Music V2.0 IPS

Murkrow January 12th, 2013 4:16 AM

hmm i think this kinda has been done before...in pokemon brown i believe? but not to the full extent of this mod

still nice work

Myc Shredder January 12th, 2013 9:59 AM

This sounds pretty cool! I'm giving it a try right away.

Danny-E 33 January 12th, 2013 12:09 PM

Quote:

Originally Posted by manutdrule (Post 7488154)
hmm i think this kinda has been done before...in pokemon brown i believe? but not to the full extent of this mod

still nice work

Well that's sort of true. KBM's Brown uses 6x6 backsprites, but that is the only feature that I included that is also in Brown.
Brown has a few additional palettes added for the Pokemon, but this hack includes enough palettes for all Pokemon and trainers.
This hack includes several things in full color, like the Pokeballs in a battle, the PC box list, the Pokedex, or the Oak intro.
Even though his hack included 6x6 back sprites, most of the front sprites still came from Gen I which I do not think look appealing, although I understand why he had to do that, because those were the only sprites that worked with the original palettes, since he did not add enough palettes for all Pokemon.
Also, every single sprite in Brown has the bottom right tile missing. Something that takes away from the visual appeal. I'm pleased to say my hack's sprites work wonderfully.
So it's not exactly like an improved version of the graphics side of Brown. It's just different.
And I'm not trying to bash on Brown at all. It is amazing and it is the most creative, exciting hack I've ever played. It is what got me interested in hacking, and it was my inspiration to create something like this.

Quote:

Originally Posted by Myc Shredder (Post 7488678)
This sounds pretty cool! I'm giving it a try right away.

Thanks alot! Let me know what you think of it, please!

Myc Shredder January 13th, 2013 3:46 PM

It's pretty nice! Gen 1's retarded backsprites always bothered me (& a few front sprites too) :D Ever since Koolboyman fixed this issue in Brown I was hoping someone would do the same for RBY while sticking to the original gameplay. Job well done man!

Danny-E 33 January 13th, 2013 7:04 PM

Quote:

Originally Posted by Myc Shredder (Post 7491086)
It's pretty nice! Gen 1's retarded backsprites always bothered me (& a few front sprites too) :D Ever since Koolboyman fixed this issue in Brown I was hoping someone would do the same for RBY while sticking to the original gameplay. Job well done man!

Well good! I'm glad I made exactly what you were lookin' for!
Tell your friends! Tell your friends to tell their friends! ;)

And those crappy sprites always bothered me too! Haha!

Ammako January 13th, 2013 7:32 PM

I'm assuming this patch would also work on Blue.

Danny-E 33 January 13th, 2013 9:01 PM

It hasn't been tested, but I would imagine I've only modified code that is the same between each of the games.

PokemonGiratinaX January 13th, 2013 11:24 PM

Is this patch complete? Because I want to play it (Pokemon Red was my favourite).

Danny-E 33 January 13th, 2013 11:36 PM

It sure is! Give it a try!
Red is my favorite too (:

PokemonGiratinaX January 13th, 2013 11:49 PM

Okay. Thanks for the reply. :)

Danny-E 33 January 14th, 2013 12:00 AM

No Problem! I hope you really enjoy it! Be sure to leave me some feedback! :D

qaz015393 January 14th, 2013 12:24 AM

looks great. Seems like a good looking patch for the gen I fans.

C_r_e_a_m_p_u_f_f January 14th, 2013 3:36 AM

It sounds great, actually. But, most of the Pokémon Sprites in Red suck, so I would advise resizing and devamping some of the newer generation sprites... xD. Then this would be the best Red patch. Or have you already done that...? Anyway, continue this hack, I think its gonna be great!

Europa January 14th, 2013 3:40 AM

This looks awesome :D It's like DS graphics on a GBA game ^^

Danny-E 33 January 14th, 2013 5:05 AM

Quote:

Originally Posted by qaz015393 (Post 7491882)
looks great. Seems like a good looking patch for the gen I fans.

Thanks! I think so too! :)
Quote:

Originally Posted by C_r_e_a_m_p_u_f_f (Post 7492023)
It sounds great, actually. But, most of the Pokémon Sprites in Red suck, so I would advise resizing and devamping some of the newer generation sprites... xD. Then this would be the best Red patch. Or have you already done that...? Anyway, continue this hack, I think its gonna be great!

There are 355 sprites in the original Red game. I have replaced 350 of them with either improved sprites. Have you ever played Red before? Perhaps you don't know what the original game looks like to compare it to my hack:
http://i.imgur.com/soYyfc2.pnghttp://i.imgur.com/pyIFEQu.png
http://i.imgur.com/tQnGgs5.pnghttp://i.imgur.com/inE2uEe.png

And there's no continuing this hack! It's done!

Quote:

Originally Posted by Europa (Post 7492028)
This looks awesome :D

Thanks!
Quote:

Originally Posted by Europa (Post 7492028)
It's like DS graphics on a GBA game ^^

Actually it's Gen II GBC graphics in a Gen I GBC game.

ChaosBringer41 January 14th, 2013 5:29 AM

Looks great!

Now if only there was a way to edit the "Red Version" part, then the revamp would be as great as it can get.

I'm guessing hex editing might work, but I know nothing about that stuff. Even the idea of that gives me a headache!

(My intended hack wants to be called Scarlet instead of Red Version)

miksy91 January 14th, 2013 6:15 AM

Quote:

Originally Posted by ChaosBringer41 (Post 7492126)
Looks great!

Now if only there was a way to edit the "Red Version" part, then the revamp would be as great as it can get.

Danny-E 33 made this version as a rom base for others to use. The most likely reason that title screen graphics isn't edited is not because it would have been difficult but the fact that would make it harder to use this patch with other red hacks, especially if those involved some kind of editing to the title screen already.

Other than that, I have said it him already but this is a nice hack already on its own.

BroskiRage January 14th, 2013 8:57 AM

this boss my friend nice work!

im playing it right now and i want to know how do you insert devamped sprites to pokemon red?

iPersona January 14th, 2013 10:57 AM

This looks pretty good :3 I'm a bigger fan of the older Pokemon games, so this definitely appeals to me

Danny-E 33 January 14th, 2013 11:09 PM

Quote:

Originally Posted by miksy91 (Post 7492169)
Danny-E 33 made this version as a rom base for others to use. The most likely reason that title screen graphics isn't edited is not because it would have been difficult but the fact that would make it harder to use this patch with other red hacks, especially if those involved some kind of editing to the title screen already.

Other than that, I have said it him already but this is a nice hack already on its own.

Right, you can use Tile Layer Pro to edit "Red Version" easily, and the tile map for that is located at 0x45A1.

And thanks again, miksy. (:

Quote:

Originally Posted by BroskiRage (Post 7492352)
this boss my friend nice work!

im playing it right now and i want to know how do you insert devamped sprites to pokemon red?

Thanks alot! I used Tile Molester to turn PNGs of the sprites into Gamboy format, and then I used stag019's Generation I Graphics Compressor to make them into RBY format.
Quote:

Originally Posted by iPersona (Post 7492501)
This looks pretty good :3 I'm a bigger fan of the older Pokemon games, so this definitely appeals to me

Awesome! I'm glad you like it!

slim spazzy January 15th, 2013 7:31 AM

wow this hack is amazing.... brings back memories of playing pokemon gold

Danny-E 33 January 15th, 2013 5:20 PM

Quote:

Originally Posted by sako (Post 7493867)
wow this hack is amazing.... brings back memories of playing pokemon gold

Thank you! I'm glad you love it! (:

slim spazzy January 16th, 2013 3:02 AM

Quote:

Originally Posted by Danny-E 33 (Post 7494592)
Thank you! I'm glad you love it! (:

Your welcome.... but can you edit the music in pokemon red and make it sound a bit more modern...... im pretty sure that would make the game even more nostalgic and enjoyable :D

Pinta77 January 16th, 2013 5:17 PM

Does this include the gen 2 pokemon or is it purely a graphics update?


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