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-   -   Advanced Over World Sprite Editing: Part 2 (https://www.pokecommunity.com/showthread.php?t=297647)

karatekid552 August 24th, 2013 7:32 AM

Quote:

Originally Posted by kaedearagaki (Post 7801062)
My god.. you're a hex person.
pretty much, I'll try to understand the whole thing before
I do everything.

Lol, yeah, I love raw hex editing. Almost all of Darth's tutorial section can be done with NSE Classic, except the expansion part. As I stated earlier, someday I'll make a tool (NSE Addon/plugin?????) that will do all of the expansion and limiters and stuff for you. Until then, just do your best to understand.:p

GalladedOlive June 22nd, 2015 3:53 AM

I'm so confused. It's gonna take me years before I fully learn Hex Editing.

Auros December 3rd, 2015 5:11 PM

I know that's a really old topic but I think this part should be included in the main post since it's very important to make resized overworlds work correctly.

Quote:

"Now for the important bit, change the unknown pointers 1 and 2 to the ones of the sprite you looked up in overworld editor. This will determine how the sprite appears in game. If you don’t change them, then the overworld won’t look right in-game."
I found it here

Shogun September 10th, 2018 9:45 AM

When I edit rival's OW (I changed it to a nds style one, bigger), the rival's OW of the introduction is buggy (when we wrote rival's name). It's due to the resize of the OW and it seems to be store differently than a normal OW. Is there someone who know where it is stored?


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