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-   -   6th Gen Game Difficulty (https://www.pokecommunity.com/showthread.php?t=297783)

Jake♫ March 4th, 2013 11:10 AM

Game Difficulty
 
A lot of people would argue that the games are easy, while others would argue that they are rather challenging. B2/W2 brought us some new tools: Easy and Challenge modes, to make the game easier or harder, respectively. Would you like to see these options brought back? Would you like the standard difficulty of the game to be harder/easier? Discuss!

I would just like to have the options for Easy and Challenge modes right from the beginning instead of having to unlock them, so I can play through the game at whatever difficulty I would like to. I mean, I would STILL probably play through normally first, but the option would be nice. In general I find Pokémon games to be in the middle of the road for difficulty, but I would just like the variety to be present!

Lunar Crescent March 4th, 2013 11:25 AM

I would like them to have more difficulties like B2/W2 had, that was great and the only improvement i could see with that is having the option to unlock it at the start of the game, not after finishing it.

BrandoSheriff March 4th, 2013 12:04 PM

If they'd give you the option of choosing the difficulty from the start, it'd be great. I didn't like that I had to beat the game first to unlock one mode, and then had to link with another person with the opposite game to get the other mode. I want a simple "Choose Your Difficulty" option from the get-go.

Miss Doronjo March 4th, 2013 12:55 PM

I think I've said this before, but, from the beginning, yes, I'd prefer a Easy, Normal, Hard, and Expert setting too, because y'know, I find pokemon games to be incredibly easy nowadays, even if it's in a generation with a set of new pokemon I haven't seen before; usually all I'd do is read them in the pokedex and come up with future strategies. ;_: Plus, the computer's AI of switching in pokemon after one of theirs is KO'd, kind of makes it obvious that they would send in a pokemon that counters mine. I kind of want a challenge mode that is beyond hard mode too, y'know? I mean, in B2W2, +5 levels and a higher AI... it still seemed a tad too easy. I'd like the AI to be even higher, with more levels (maybe like... 8 or 10 more?) With better items, better pokemon, etc. etc.

IWearHatsIndoors March 4th, 2013 2:05 PM

I think having a difficulty setting at the start of the game would be an awesome thing for most players but for me I don't think it would effect much. I consider myself a somewhat casual gamer and while I tried to complete B2/W2 on challenge mode... I found myself switching back to normal difficulty because I really disliked slowly grinding to get my Pokemon to a semi-competitive level against the trainers I was against. Making the trainers harder was nice though, but I really don't enjoy fighting considerably lower level Pokemon which give next to no exp to make it even.

However that's just me being selfish. I'm sure that the majority of the people on this forum would love a difficulty setting at the start, but I'm fine with whatever and would probably pick normal difficulty.

blue March 4th, 2013 3:07 PM

I really enjoyed challenge mode in Black & White 2 so to have something similar carried over would be excellent.

Sirfetch’d March 4th, 2013 4:36 PM

I agree that we should be able to change the difficulty from the beginning. While I personally think that the games are getting more difficult I still want more of a challenge.

Pinkie-Dawn March 4th, 2013 6:12 PM

There really isn't a point of giving Pokemon a difficulty setting at all, because its difficulty curve depends on the Pokemon you're using, which is why the feature used in BW2 is pointless, since a lot of post-game material such as battle facilities are suppose to be hard mode. Extra Creditz has provided a good example on why Pokemon doesn't need to be harder than it is.

Archeops12354 March 6th, 2013 3:16 AM

Hard mode in B2/W2 was still too easy, what I really want is for the AI to get smarter, come up with an actual strategy, only then will it be a proper challenge. :\

Mark Kamill March 6th, 2013 4:34 AM

Give me Easy, Normal Hard, and hell even go the extra mile and give us a hyper-real mode. I would love if they give us a difficulty that enforces rules upon the gyms, gives them closing times and what not, and perhaps even trainer battles in the routes that you would need to battle at an exact time or else you forfeit the battle. I just see Pokemon as the one game that can gain something from a difficulty setting that enforces a stricter discipline model.

vaporeon7 March 6th, 2013 4:50 AM

I would like an Easy, Normal, Hard and Expert difficulty as well. I think for older players, it is just way to easy now for us. On expert, the Pokémon's levels don't even have to be any higher, they could just have better movesets and items. Also higher AI across the board.

Ho-Oh March 6th, 2013 7:06 AM

Kind of wanting just a middle ground. Easy's great, and hard's hard but I think if it's middle ground then generally it's not going to involve it being too easy to grind for, or too hard to train for ;_; Also keys were dumb let's unlock from the start as said. n_n

Cyclone March 6th, 2013 7:38 AM

Suggested difficulty levels: Easy, Normal, Hard, Chzllenging, and "Don't Select This, You Won't Finish The Game".

Cyclone

Killjoy March 6th, 2013 10:08 AM

I'd love to see them all available from the start. Frankly the thought having to unlock easy mode by playing a more difficult mode is one of the silliest things I've heard in a while, almost as silly have having the two modes exclusive to one version of the game.

I wanna play hard mode, but I have W2. That means I gotta go buy B2, Play it again in normal mode, and then unlock hard mode to be imported to W2. By then, I'm sure I'll still wanna give it a try, but not as much as if I had just been able to play hard mode from the start

Cyclone March 6th, 2013 10:38 AM

Quote:

Originally Posted by Killjoy (Post 7567816)
I'd love to see them all available from the start. Frankly the thought having to unlock easy mode by playing a more difficult mode is one of the silliest things I've heard in a while, almost as silly have having the two modes exclusive to one version of the game.

I wanna play hard mode, but I have W2. That means I gotta go buy B2, Play it again in normal mode, and then unlock hard mode to be imported to W2. By then, I'm sure I'll still wanna give it a try, but not as much as if I had just been able to play hard mode from the start

I agree it's silly to unlock an easier mode of play.

Meanwhile, having hard mode available from the start would have been nice. I mean, question: are we going to lose all of our existing Pokémon if we start a Hard Mode game? I don't really wanna do that, so Hard Mode doesn't benefit me any at this stage.

Cyclone

Diversity Pumpkin March 6th, 2013 10:46 AM

Meh. The game is better with a harder difficulty.

Jake♫ March 6th, 2013 1:48 PM

Quote:

Originally Posted by CycloneGU (Post 7567848)
I agree it's silly to unlock an easier mode of play.

Meanwhile, having hard mode available from the start would have been nice. I mean, question: are we going to lose all of our existing Pokémon if we start a Hard Mode game? I don't really wanna do that, so Hard Mode doesn't benefit me any at this stage.

Cyclone

That brings up an interesting point in itself: Would having a save file for each difficulty level be a plausible thing? But that strays away from the main point of the thread =P

General consensus seems to be have them available from the start, which I definitely agree with. I understand using them as incentive to play through the games, but it's be a nice addition just to have them.

Guy March 9th, 2013 3:55 PM

Quote:

Originally Posted by Archeops12354 (Post 7567413)
Hard mode in B2/W2 was still too easy, what I really want is for the AI to get smarter, come up with an actual strategy, only then will it be a proper challenge. :\

Actually, the AI levels in B2W2 do increase when playing under Challenge Mode. If they increased it just a bit more, however, I wouldn't complain. Also, giving the Pokémon of more prominent NPC's 31 IVs all around like they did with Cynthia would be a nice increase in challenge as well.

Quote:

Originally Posted by Jake♫ (Post 7568116)
That brings up an interesting point in itself: Would having a save file for each difficulty level be a plausible thing? But that strays away from the main point of the thread =P

I wouldn't call it plausible as much as I would call it unnecessary.

Taking the majority's side here, I would also like for level of difficulty to be an option given at the start of the game rather than something that's unlocked near the end. While it may give one the incentive to play again, it's rather silly to ask a player to do. Especially in the case of White 2 where they give you an Easy Mode instead. Like, who wants to do that?

bobandbill March 9th, 2013 4:05 PM

Quote:

Taking the majority's side here, I would also like for level of difficulty to be an option given at the start of the game rather than something that's unlocked near the end. While it may give one the incentive to play again, it's rather silly to ask a player to do. Especially in the case of White 2 where they give you an Easy Mode instead. Like, who wants to do that?
Agreed. I understand wanting to promote local wifi connection stuff, but it's not good for those people who don't have it available and stuff like level difficulty should really just be an option from the get-go.

I would like for a multiple-save file deal but I don't see it happening.

Pinkie-Dawn March 9th, 2013 6:13 PM

Seriously guys, have you not payed attention to my post? There really isn't a need for a difficulty setting in a Pokemon game at all; that's why we have post-game material, and that's why Nuzlocke Challenges exist. It's meant to be a simple game for everyone of all ages. Extra Creditz has provided a better explanation about why the difficulty setting in BW2 was unnecessary: http://www.youtube.com/watch?v=BWFzFsHc75U&list=UUCODtTcd5M1JavPCOr_Uydg&index=114

Pokemon X and Y shouldn't be blindly regarded as bad just because of the lack of a difficulty setting. It's like complaining about the Gamecube lack of backwards compatibility with NES games.

Ho-Oh March 9th, 2013 7:47 PM

Quote:

Originally Posted by Pinkie-Dawn (Post 7573250)
Seriously guys, have you not payed attention to my post? There really isn't a need for a difficulty setting in a Pokemon game at all; that's why we have post-game material, and that's why Nuzlocke Challenges exist. It's meant to be a simple game for everyone of all ages. Extra Creditz has provided a better explanation about why the difficulty setting in BW2 was unnecessary: http://www.youtube.com/watch?v=BWFzFsHc75U&list=UUCODtTcd5M1JavPCOr_Uydg&index=114

Pokemon X and Y shouldn't be blindly regarded as bad just because of the lack of a difficulty setting. It's like complaining about the Gamecube lack of backwards compatibility with NES games.

Even so, we don't know that they're not going to have a difficulty setting. Because hey it turns out it could happen and everyone wins except those who don't want one.

bobandbill March 10th, 2013 3:51 AM

Of course there's no need, just like there's no need for auto-sort features in the bag, or pokemon following you in the overworld, etc. Doesn't mean that people out there wouldn't appreciate it though, and given it has happened in b2w2 they're not too unlikely.

Doesn't for instance change this:
Quote:

It's meant to be a simple game for everyone of all ages.
Anyone can play it as they want regardless of there being an option for difficulty or not. Some people want less simple, so offering another way isn't bad of Game Freak to do here, or leastways I don't follow why it is.

Of course, X&Y shouldn't be badly regarded for not having it either as one can always make their own difficulty if they want in how they play. But I didn't think that was happening here...yet anyways. =p

Nick March 10th, 2013 3:53 AM

I didn't use them. I want a challenging game right from the start. Making the game too easy makes the game boring. I'd like at least DPPt difficulty in these games. Any less would be a disappointment.

Miss Doronjo March 10th, 2013 3:51 PM

Quote:

Originally Posted by Pinkie-Dawn (Post 7573250)
Seriously guys, have you not payed attention to my post? There really isn't a need for a difficulty setting in a Pokemon game at all; that's why we have post-game material, and that's why Nuzlocke Challenges exist. It's meant to be a simple game for everyone of all ages. Extra Creditz has provided a better explanation about why the difficulty setting in BW2 was unnecessary: http://www.youtube.com/watch?v=BWFzFsHc75U&list=UUCODtTcd5M1JavPCOr_Uydg&index=114

Pokemon X and Y shouldn't be blindly regarded as bad just because of the lack of a difficulty setting. It's like complaining about the Gamecube lack of backwards compatibility with NES games.

Well, hey, I didn't get to reply to you earlier, but, you know what, you make a very fair point! Perhaps there really is no need for a difficulty setting because of the material provided in games?

But, I'd just like to consider this; what if the post game material was harder? In addition, the Challenges that you see have no barring on the actual game itself; we don't have an option to choose a "nuzlock" setting or something like that in the actual game, y'know? The are to kind of rules that we've made and follow ourselves in our own risks. There can be a lot of material in harder modes that you don't see in easier modes, such as better movesets, or just better and more EV'd efficient pokemon in general, or hey, maybe a storyline that has a plot that is harder to come by? So, I'm just saying, perhaps the difficulty can play more of a role than just an average playthrough?

Jake♫ March 10th, 2013 3:57 PM

Quote:

Originally Posted by Pinkie-Dawn (Post 7573250)
Seriously guys, have you not payed attention to my post? There really isn't a need for a difficulty setting in a Pokemon game at all; that's why we have post-game material, and that's why Nuzlocke Challenges exist. It's meant to be a simple game for everyone of all ages. Extra Creditz has provided a better explanation about why the difficulty setting in BW2 was unnecessary: http://www.youtube.com/watch?v=BWFzFsHc75U&list=UUCODtTcd5M1JavPCOr_Uydg&index=114

Pokemon X and Y shouldn't be blindly regarded as bad just because of the lack of a difficulty setting. It's like complaining about the Gamecube lack of backwards compatibility with NES games.

We don't NEED a difficulty setting, but with a lot of the changes that the games have introduced as of late (no poison damage outside of battle for example), the games have gotten much easier than they ever have been. Having a setting to increase the difficulty is what a lot of players want because the games have changed progressively over time to meet the demands of the newer players of the games, but some of us want a challenge that's harder.

On the post-game issue, it's usually not a very difficult quest for us to partake in, or levels are almost irrelevant (like the Battle Frontier), so that doesn't really provide any additional challenge. Even from the extra challenge it does give, that's only for the last 10% of the game remaining, where a lot of us would like to see it throughout the entire game.

We wouldn't regard them as bad because of a lack of a difficulty setting, but if the games are too easy and there isn't any way to add extra challenge that's in the games programming then many people wouldn't be happy. Even if they just made the game challenging from the get-go, we wouldn't need the difficulty settings period.


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