![]() |
Quote:
|
It would certainly make the Elite 4 more of a challenge considering you wouldn't know which Pokémon they'd have on them. Whereas with specific types, you can almost guess which Pokémon they'll be using before you battle them and you can be ready for it.
|
Quote:
|
Quote:
Maybe if the game had a hard setting or something this could fit but I find it unlikely to go on normal game play, unless it was something toned down so the need wouldn't be this apparent and could be circumvented more easily. |
Quote:
I agree. Although I myself don't EV train, I'd love to have a challenge like this. Thinking about the kids though definitely you'd need the Hard and Normal modes. The normal one could be the same team, but without the same specialization, like less stat value for that specific stat (instead of 200 speed, have 120 speed). |
You don't really need to EV train for such an E4.
Get a Physical Attacker for the spDef E4 And a Special Attacker for the Def E4 Get some uber spdef or a calm mind user pokemon to counter the spAtk E4 (works also for the Def E4) And Curse/Bulk UP or epicly defensive poke for the Atk E4 (works also for the spDef E4) Also, there are a lot of status moves (like stealth rock, leech seed, ..Etc) and some damage-dealingm oves (like Foul Play, Seismic Toss, ... etc) that don't require EV training. |
Quote:
It's more likely they'll know about the type advantage but they won't care for the stats part of the game, they'll maybe take a glance at it and start using moves that favor that stats, but nothing deep and/or strategic about it. Pokemon is a game for the casual gamers, while it does have the more hardcore parts (Competitive Battling, RNG and it's setup) they're optional and depending on whether you frequent websites and read guides on the game, you may not even know about these parts. And now about the strategies you mentioned: - Get {Stat}er Pokemon: Kids would likely get Pokemon for the rule of cute and/or the rule of cool, not practicality or stats. - Move Strategies: Strategy more advanced than "Use a par/brn/slp/psn move and then keep attacking" is rare. This is a business, they focus the game to be more attractive to the target audience, that's why the puzzles are usually easy and the battling scene can be done so casually - save from a few trainers like Morimoto and Cynthia were in BW -, the only way this suggestion could be done would be bumping the difficulty of the whole game - because if you spend the entire game beating trainers that have random Pokemon or a single type when it comes one that is actually specialized in a way they can have a diverse team with a more competitive movepool you'd be lost -, maybe if the game had a hard setting on ... |
Quote:
And IV training is just mass breeding; the manhours that take to do this aren't going to do wonders on holding the attention of kids. But I dunno, I could be just generalizing. |
Gen 5's method was much better in my opinion. I liked having the choice of who I wanted to face when. The old method wasn't bad, though, I just believe it was too linear for my liking.
|
I hadn't given it that much thought, but I wouldn't mind if the Elite 4 was presented in Gen 6 the same way as in Gen 5, although to be honest I'd be equally fine with it if it went back to the 'standard' way, 4 in a row. Types aside, if you were high enough level to beat one Elite 4 member, you were high enough to beat them all (in Gen 5)- which is fine! Though I'm also fine with battling through 4 trainers, each tougher than the next. I remember the first time I took on the League in Ruby and how terrified I was when he sent out his level 55 Salamence. Somehow, I just think there's a greater sense of achievement when you beat the 4 when they're organised in a linear way- but that's just me.
|
Quote:
|
I definitely liked generation five's method, although the static level thing was kind of iffy to me. I mean, I guess it makes sense so that all four of them are considered equal, while the champion is on his/her own level, but I don't really like that. I'd rather have the top five trainers be ranked, not have four tied for second and then a champion. Keep the choice mechanic, but give us some level curving.
|
If I may... I'm a teenager, and me and my little brother both play pokemon very seriously. My brother does know about ev's, and he actually uses them more than I do. I don't think you guys who are talking about ev's and how kids don't recognize them realize this, in my experience with my brother and his friends, kids do battle competitively and do care about stats and ev's. just saying.
|
Generation 5's was cool I guess because it was different but in all honesty the other system was far far superior, it's the Pokemon League so I want there to be suspense and a challenge and Generation 5's method voided that substantially. I'm confident that the old system will come back though. One type of middle ground that might be cool is to actually have an Elite Six with the 1st and 4th member static but the 2nd and 3rd depend on what door you enter after the 1st and 2nd Elites, a la Norman's gym, I think this would be pretty cool actually. Also Elite predictions:
1st-Water 2nd-Fire 3rd-Rock 4th-New Type xdddd |
Quote:
|
Quote:
I really did not like the way the Elite Four was set up in BW. I would prefer if they went back to the old style in the new games. |
Quote:
|
Quote:
|
Personally, I liked Generation 5's Elite 4 set up, cause honestly the old system felt kind of frustrating, I liked being able to choose, I myself still felt that feeling of achievement after beating each one even if I could choose which to go after, I want gen 5's system to stay, it was still intense but got rid of the frustration the old system brought.
|
I'd actually like them to completely overhaul the whole Pokémon League. To me it has grown terribly stale, especially the Gyms.
Why are they even called Gyms, it's so uncool. I'd still like there to be a number of trials you have to bypass before you're invited to challenge some kind of Pokémon Champion. It's a game mechanic that works, and it also functions as a checkpoint-system for our reference throughout the journey. But they could make it infinitely more interesting if they scrapped the whole organized-sports image that I associate with the Gyms and the Elite Four. Instead there should be a number (6?) of Pokémon Masters living solitarily in hard-to-reach places throughout the region, only accompanied by their Pokémon and nature. They should all have a full team of six Pokémon and be awesome. It wouldn't hurt if you encountered some of them beforehand either, giving their character some depth. After you have beaten them all you are invited, per letter, to face the Pokémon Champion in his/her personal sanctuary. My point is that they could make each of these trials unique, interesting and exciting if they would only deviate a little from the formula they've been using for each Pokémon game up to this day. And the changes would be mostly aesthetical really. In addition to this there should be a huge festival and Pokémon Championship in which you fight in knockout tournaments. Here you would encounter mostly new trainers, but also trainers relevant to the story, as well as trainers from previous installments of Pokémon; Gym Leaders, Elite Four members, rivals etc. You know, this festival is the real deal, everyone wants to take part. Of course, you would face a new batch of trainers each time you enter, preventing it from getting boring and predictable, and making leveling Pokémon late-game more exciting. The Battle Frontier could be even another thing, or perhaps part of this festival. |
Although that all sounds like an awesome addition and revamp, I really don't see any sort of revamp of the system in the foreseeable future. For starters, changing the entire basis of you you enter the Pokémon League from all regions past probably wouldn't hold up to standards logistically in the Pokémon World. Although I think some things definitely could use some more depth, I don't think changing the entire layout of the games is really practical.
|
Quote:
|
I want the elite 4 to not be type specific
I want the elite for to be mixed types, with perfect EVs movesets natures & held items Same with the champion So that when I get past them I feel like I've accomplished something. Cause right now it's just a damn joke. |
Having set types for the Elite Four makes it all that little easier to defeat them, it would be interesting to have a mixture of all types so that every ground is covered and more tactical planning is required.
|
Quote:
But i don't think they would make them all non type specific, as that would be too much of a change. I guess they could make them 2 typed at least, so that one type can cover the other type's weakness(es)...that would make it more interesting at least. |
| All times are GMT -8. The time now is 8:05 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.