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-   -   6th Gen Gym Types/Puzzles/Appearance Speculation (https://www.pokecommunity.com/showthread.php?t=297968)

Jake♫ March 7th, 2013 10:18 AM

Gym Types/Puzzles/Appearance Speculation
 
Thought this was different enough from Player-owned Gyms and the More than Eight Gyms thread, but if not feel free to merge them ^_^

As with every game, we get a new set of Gym Leaders, as well as a new type order to go along with them. We also see some inventive puzzles that go hand-in-hand with the type that the gym holds, which is another give-away for the type of gym it is (If the assistant telling you, the sign outside of the gym, and the Pokémon used by the trainers inside weren't enough of a give away!). In addition, the environment inside the gym is generally unique to the typing of the leader inside. Is there any particular gym type you would like to see this generation? Are there any puzzles you could possibly think of that would go with a particular type of gym? Are there any aesthetics that you would love to see incorporated?

The one thing I definitely want to see is a Dark-typed gym. It is the one type that hasn't been used for a Gym Leader, and I think it would be a welcome addition. I would expect it to be a very dark and shadowy interior, maybe with thunder and lightning rigged up to be showing up somehow inside. As far as puzzles go, I honestly don't really have a clue what could happen, but I'm sure Game Freak could come up with something!

Mark Kamill March 7th, 2013 10:28 AM

Well so far we have a bug, psychic, and grass type gym, if the trailer is any indication. Outside of those I would like dark, rock, poison, fighting, and ground to be the other gyms, and I'm cool. The type weakness and strengths are pretty balanced, and the starters won't have too much trouble against them. Not to mention the type list would be pretty out there compared to the norm.

Sirfetch’d March 7th, 2013 10:48 AM

I would agree that we need a Dark type gym considering that we have never had one with the inside obviously being well dark. As for the puzzles, I think that they are getting more and more creative so I am sure that they will be good.

Also I would like the first Gym not to be Rock type considering it has been 50% of the time.

Cyclone March 9th, 2013 1:01 PM

Gyms - The Strongest in the Land
 
This is something I've been thinking about for a while, and if this is better in General, then so be it. However, I want to bring up the idea as it pertains to this game specifically.

In all main-series Pokémon games, you are able to go to a Gym very early in the game and defeat that leader, obtaining your first Gym badge. You are always forced to defeat the next Gym in order to proceed in the story. By the time you can even access Victory Road legitimately (i.e. without cheating), the Badge Check Gates are a useless entry, as only the final gate - or sometimes none at all - will possibly deny you access. Only in Kanto do they really play a role as you can be barred entry in the first gate if you trek west from Viridian City with your Lv.8 Pokémon.

So here's my question. Should Gamefreak design a game where you do all the wandering around, but the Gyms are meant to be tackled more towards the end of the storyline? For instance, you get to the point where you have three more cities to visit, but now someone tells you to go back to the city with the first Gym and take on that leader before you can proceed; this leader has always had Lv.35 Pokémon, but you first trekked by at Lv.10. Could this backtracking idea be feasible, and why or why not? What if the weakest Gym was the fifth one you came across, and there was storyline around why he's a weak Gym Leader? Meanwhile, Victory Road is nearby early in the journey, and gives you visibility of your final goal. Maybe even multiple entrances requiring different badges, meaning one can visit early.

Discuss as it pertains to X/Y. :)

Cyclone

Guy March 9th, 2013 1:47 PM

Since it's about the gyms, I merged your thread here, Cyclone.

Cyclone March 9th, 2013 4:21 PM

Quote:

Originally Posted by Aerilyn (Post 7572766)
Since it's about the gyms, I merged your thread here, Cyclone.

Fair enough, I guess we could do that.

Cyclone

ISA56 2.0 March 9th, 2013 4:43 PM

As far as Gyms are concerned, I wouldn't mind seeing X and Y take puzzles to whole new level, perhaps using the gyroscope, the touchscreen, StreetPass, or even augmented reality because that's something we haven't really had before. (e.g. repairing a computer using the touch screen in an Electric Gym) Something else I would like to see is perhaps the Gyms becoming a bit more flexible, as in 1st Gym you don't have to beat right away, you can make it the last Gym you come to, and the leader's team will change depending on how many you've beaten. We've only ever seen something like that back in 1st Gen, and I think it should really be expanded upon.

Jake♫ March 9th, 2013 4:49 PM

Quote:

Originally Posted by ISA56 2.0 (Post 7573022)
As far as Gyms are concerned, I wouldn't mind seeing X and Y take puzzles to whole new level, perhaps using the gyroscope, the touchscreen, StreetPass, or even augmented reality because that's something we haven't really had before. (e.g. repairing a computer using the touch screen in an Electric Gym) Something else I would like to see is perhaps the Gyms becoming a bit more flexible, as in 1st Gym you don't have to beat right away, you can make it the last Gym you come to, and the leader's team will change depending on how many you've beaten. We've only ever seen something like that back in 1st Gen, and I think it should really be expanded upon.

As far as the flexibility thing goes, I also would love to see some more of it, but it wasn't totally intentional in RBY from what I understood. You could fight Sabrina or Koga in whichever order you really wanted, I guess you could count Blaine in there if you fought Koga before Sabrina and just Surfed to Cinnabar instead of going back to Saffron, but it didn't scale the levels accordingly, it just let you do whatever. But for like 3-4 gyms it definitely would be cool to be let the player do the gyms in whatever order they wanted, and had different flags set up for scripting that allowed the story to progress in whatever city it needed to.

I could definitely see using the Gyroscrope for puzzles in the gyms though. Maybe have to move something into the proper place using the gyroscope, and then one it was placed it could let a gate up or something? I could see this working in a Rock gym, rolling boulders around.

Ho-Oh March 9th, 2013 8:02 PM

Quote:

Originally Posted by jellicentfan1 (Post 7569423)
I would agree that we need a Dark type gym considering that we have never had one with the inside obviously being well dark. As for the puzzles, I think that they are getting more and more creative so I am sure that they will be good.

Also I would like the first Gym not to be Rock type considering it has been 50% of the time.

Maybe we could have another triple typed first gym?? Although that seems a little pointless now, but it could represent another core maybe :3

Jake♫ March 10th, 2013 4:35 PM

Quote:

Originally Posted by Forever (Post 7573411)
Maybe we could have another triple typed first gym?? Although that seems a little pointless now, but it could represent another core maybe :3

I think the novelty in that was the introduction of the monkey trio, so using that idea again kinda destroys that novelty in itself. I mean I definitely did enjoy having 3 Gym Leaders for the first gym, but I don't think it's going to happen again. If it does maybe make it a Triple Battle instead of just fighting one of them?

Speaking of which, I'd love to see another Double Battle gym like that of Tate and Liza from Hoenn. I guess it was mostly there as the Double Battle mechanic was new in those games, but I thought it was a more interesting battle to partake in. Maybe now having a rotation/triple/double battle as a Gym. I'd definitely enjoy that!

Ho-Oh March 14th, 2013 3:27 AM

Quote:

Originally Posted by Jake♫ (Post 7574745)
I think the novelty in that was the introduction of the monkey trio, so using that idea again kinda destroys that novelty in itself. I mean I definitely did enjoy having 3 Gym Leaders for the first gym, but I don't think it's going to happen again. If it does maybe make it a Triple Battle instead of just fighting one of them?

Speaking of which, I'd love to see another Double Battle gym like that of Tate and Liza from Hoenn. I guess it was mostly there as the Double Battle mechanic was new in those games, but I thought it was a more interesting battle to partake in. Maybe now having a rotation/triple/double battle as a Gym. I'd definitely enjoy that!

Oh, yes, triple battle. I can totally see that happening in these games (a triple battle gym, that is!), given that we were kinda hinted towards triples mattering in gen 5 with the triple types as mentioned and triple battles in general.

Jake♫ March 14th, 2013 8:58 AM

Quote:

Originally Posted by Forever (Post 7580118)
Oh, yes, triple battle. I can totally see that happening in these games (a triple battle gym, that is!), given that we were kinda hinted towards triples mattering in gen 5 with the triple types as mentioned and triple battles in general.

I agree with ya there. I was actually really disappointed with Striaton City when you get to the Gym, see three leaders, and you only battle one. I just wanted it to happen, especially since it was introduced that generation.

Also I'd just love to see a leader with AI that's smarter than normal. Spamming not very effective moves against a Pokémon that hasn't switched in three turns definitely makes sense. I know they did this in HGSS when it came to the Elite Four rematches, so it's definitely possible. I mean, if they're a Gym Leader they can't be THAT dumb.

Miss Doronjo March 14th, 2013 12:27 PM

Ah, the AI and difficulty of the Gym leaders... lemme make some points about that:

I want to be more challenging gym leaders with specific strategies. I really hope they'd take consideration on how easy the current gym battles are, and seriously re-work them to incorporated strategies that not only work with the TMs they issue, but with moves such as... Trick Room or the weather moves. Take Candice from Gen 4. She has an Ice team, with her TM being Avalanche. But at the same time, she also has somewhat of a Hail Team (maybe from the fact that Snover and Abomoasnow was available with Snow Warning but besides that point). She also has a Froslass with her Snow Clock ability. In which under hail, even if you had a team full of Fire pokemon, it'd be still quite a challenge to defeat Froslass, unless you were lucky enough. Besides that, with hail, she was able to spam Blizzard constantly, with a full 100% accuracy rate. Case in point, I'd like more gym leaders who can utilize other strategies, like field-based moves, or something of the sort.

And another thing, I want there to be more harder gym trainers, and a longer gym feel. I dunno, with gyms, I feel like at the end, I feel like Gym Leaders are 'bosses'. And, I want there to be more satisfaction of beating these 'bosses' than just collecting badges and grabbing those TMs. To be honest, and in my opinion, there should be a point where you'll feel that you've really, really, had to actually work for it. That would be actually be more satisfying earning a badge. As a side point, the music has to be epic too. I mean, battles aren't really the same without the proper music, y'know?


..Something extra also came to mind. I really hope that this room:

http://nintendoenthusiast.com/wp-content/uploads/2013/01/Pokemon-X-Y-3DS-Fire-Room.jpg

Becomes a gym. That would be very impressive, imo. Maybe this room is a gym too:

http://i48.*.com/2zgvhb5.jpg

There are Gym signs there. It.. kind of reminds me of Unova's, but, they're probably just the offical gym signs for every where now.

Mark Kamill March 14th, 2013 1:56 PM

That throne room looks a lot like it might be an E4 place of all things, and yeah that bottom one is likely a Psychic gym.

Jake♫ March 14th, 2013 2:13 PM

Looks to be either Psychic or Poison just based on the signs being purple, though I'd also go with Psychic based on the platforms and everything kind of having a supernatural effect to it.

blue March 14th, 2013 2:47 PM

Maybe the Puzzles could entail us actually interacting with the touchscreen in order to progress through the gym, possibly something like drawing a suitable pathway around obstacles to reach the gym leader.

Jake♫ March 14th, 2013 3:46 PM

That'd be a cool concept for a Psychic or Electric gym maybe? Using electricity/psychic power to manipulate the platforms around the gym to create the path?

Ho-Oh March 16th, 2013 4:41 AM

Quote:

Originally Posted by Miss Doronjo (Post 7580784)
http://i48.*.com/2zgvhb5.jpg

There are Gym signs there. It.. kind of reminds me of Unova's, but, they're probably just the offical gym signs for every where now.

I'd say it's probably a poison gym or a dark gym thinking about it. Just below does also give me the vibe of Unova, and not just the signs. It just seems like a gym really. :x

Boilurn March 19th, 2013 11:37 AM

Gym Leader Speculation
 
I have thought of a few names off the top of my head for names of gym leaders and their types:

Zapphire: Electric type
Hepburn: Fire type
Gail: Flying Type
Flora: Grass type

dragonnathan025 March 19th, 2013 12:17 PM

In the video released, there's a statue with Golurk, Palpitoad, a trainer, and what might be an Eevee. My guess is, that might be the entrance to an Earth-based gym? Guessing by Golurk having evolved and Palpitoad still being Palpitoad, I'd guess about the 5th or 6th gym.

Magykx March 19th, 2013 12:33 PM

Quote:

Originally Posted by Twilight Sky (Post 7588129)
Ghost type should be the 8th Gym, and I think we've fought enough Dragon type gym leaders already, but I don't really care about facing another one. Water should be second, like in Gen 2, and Ground/Rock should be 7th.

Basically, let the more stronger types be faced earlier on in the game, while have the more underrated types be faced later on in the game, to give them a chance to see what they're really like in higher levels, if that makes sense.

I agree that Ghost and Ground/Rock should be at the end. I believe especially Ghost would be a challenge as a finishing gym battle.

Guy March 19th, 2013 12:40 PM

Merging this with the other thread about Gym Leaders.

All I ask for is a Dark-type Gym Leader, and preferably for it to be one of the later gyms in the games.

Ho-Oh March 28th, 2013 5:41 AM

Quote:

Originally Posted by Magykx (Post 7588141)
I agree that Ghost and Ground/Rock should be at the end. I believe especially Ghost would be a challenge as a finishing gym battle.

Rock wouldn't really be challenging. Dark would imo, but ghost would seem too light-hearted to me. While rock is hard and powerful I just don't see it as a way to end a gym series, and I think it'd be more like Fighting tbh.

OmegaRuby and AlphaSapphire March 28th, 2013 3:59 PM

How about Steel or electric? Electric has only one weakness which will make it difficult, especially if they give the gym leader's pokemon water moves.

Fire Flyy March 30th, 2013 8:34 AM

I'm not sold on Rock not being challenging, it's probably one of the better types offensively but I guess it does have the drawback of having 2 starter types weak to it and being a poor defense type in general and defense is usually more important than offense when it comes to gym leaders since you're usually going to be having higher levels [one reason why Dragon is such a potent challenge in E4/Gyms, it's great offensively and defensively. In all honesty though it really depends on the Pokemon, Normal is probably the worst type by far but Whitney and Lenora have 2 of the most challenging gyms since Miltank and Watchog just wreck shop.

Quote:

Originally Posted by Twilight Sky
Water should be second, like in Gen 2, and Ground/Rock should be 7th.

Gen 2 has a bug type gym 2nd and an Ice Type 7th ?_?

OmegaRuby and AlphaSapphire March 30th, 2013 11:28 AM

I think Twilight mixed up the water gym in gen 1 with gen 2 xD

A early water gym would be good, however I'll like it if Water would take a break for the next two gens (not counting possible remakes to 3 and 4). Another ground gym however would be awesome, I love that time.

Zayphora March 30th, 2013 3:12 PM

No rock gyms unless they're creative, I really hate the same old miner theme. Maybe a Fire gym? We haven't seen a real one since HGSS. And dark type yes yes. I would love it.

I also want a gym, probs Electric or Steel, to have a steampunk theme. JUST SO MUCH WIN TO BE HAD THERE GF.

OmegaRuby and AlphaSapphire March 30th, 2013 7:25 PM

Well actually the Rock gyms have had slightly different themes, Gen 1st being fossils, Gen III's being a school (well the gym leader's a teacher, the gym isn't really school like) in a hometown of the champion (Rs) who likes stones, Gen IV's being a miner.

I'll like a Fire Gym too, however hopefully it won't be close to a volcano like the other two fire gyms as it'll seem less original.

Ho-Oh April 3rd, 2013 12:27 AM

I wouldn't mind another volcano-based fire gym. Unless I guess it was a mix of two gyms, fire/water, and found in a forest, with trees on fire around you?? Damn that'd be an awesome gym ahaha.

Jake♫ April 25th, 2013 8:21 PM

I feel like the problem with Rock gyms is that they have always been first, where most of the time your starter can just clean house. It would be cool to have a later Rock Gym where there's actually dual types available other than Rock/Ground so it would be able to actually do something to a wider variety of types and actually have some resistances.

shubham2207 April 25th, 2013 9:10 PM

Well u said...

Take an example of gen 1

brock's geodude vs player's bulbasaur

obviously bulbasaur will win cuz b4 15 lvl, it learns vinewhip.

Now, 8th gym of rock

brock's golem vs players venusaur

who is gotta win, venusaur, cuz at lvl 45, it learns razor leaf and it will ohko it.

Don't think that if golem is gonna get powerful, so is go
nna venusaur.

Basically, what i m trying to tell is whatever position the ground/rock is in, it is weak.

Ho-Oh April 26th, 2013 12:09 AM

That actually gives me an idea... why not combine rock/ground into just one gym at a later point? :3

shubham2207 April 26th, 2013 12:37 AM

Actually, i got a better idea..
How about gyms be dual types?

Jake♫ April 26th, 2013 7:38 AM

That's the point I was trying to make with Rock having dual-types. It doesn't have to be a dual-typed gym (although I do agree that's a cool idea in and of itself), but there are Pokémon who have dual-typing that giving it some resistances to the starters (Rock/Steel and Rock/Flying for Grass, Rock/Water for Water).

MarinoKadame April 26th, 2013 1:28 PM

We only got 2 Steel gyms so far one being in Gen 2 and the other in Gen 4.

Yamiidenryuu April 27th, 2013 6:38 AM

Quote:

Originally Posted by shubham2207 (Post 7640040)
Well u said...

Take an example of gen 1

brock's geodude vs player's bulbasaur

obviously bulbasaur will win cuz b4 15 lvl, it learns vinewhip.

Now, 8th gym of rock

brock's golem vs players venusaur

who is gotta win, venusaur, cuz at lvl 45, it learns razor leaf and it will ohko it.

Don't think that if golem is gonna get powerful, so is go
nna venusaur.

Basically, what i m trying to tell is whatever position the ground/rock is in, it is weak.

But you see, at that point in the game Brock would have been able to have something better than Golem, like an Aggron or something.

shubham2207 April 27th, 2013 6:56 AM

@yamiidenryuu - dude i am talking about generation 1.. r/b/y. So where aggron will come frm?

Jake♫ April 27th, 2013 10:50 AM

He's making the point that if the Rock gym were later in the games (and specifically the new ones where these Pokémon exist), than there would be Rock dual-types that would be able to handle the starter's types more effectively. Of course, at that point you'll have a bigger team as well to handle it, but that can be said for any type of Gym that is later in the games.

Yamiidenryuu April 29th, 2013 5:38 AM

Quote:

Originally Posted by Jake♫ (Post 7641547)
He's making the point that if the Rock gym were later in the games (and specifically the new ones where these Pokémon exist), than there would be Rock dual-types that would be able to handle the starter's types more effectively. Of course, at that point you'll have a bigger team as well to handle it, but that can be said for any type of Gym that is later in the games.

I'm a she, man.

But yeah that's what I'm saying.

Ho-Oh April 29th, 2013 8:07 AM

Quote:

Originally Posted by MarinoKadame (Post 7640584)
We only got 2 Steel gyms so far one being in Gen 2 and the other in Gen 4.

Yeah with this being sixth possibly it might appear again. If so I think they'd probably be later on in the game because steel doesn't seem like an easy kind of thing to take down early.

shubham2207 April 29th, 2013 8:22 AM

Most probably it will be no 6 gym once again.

Gen 2
jasmine - 6th gym
Gen 4
byron - 6th gym

MarinoKadame April 29th, 2013 10:52 PM

Steel would need to be earlier or be the last I think.

OmegaRuby and AlphaSapphire May 10th, 2013 9:59 PM

I want that third steel gym, hopefully this generation will introduce some more good steel types and bring back some old ones to make it difficult. I imagine it'll be 6th again just like how Ice has been 7th three times in a row...
How about a flying gym? wait flying's been sixth too besides in gen II...speaking of first gyms I'm hoping that the first gym is dragon, imagine how hard that'll be to defeat xD.

metalhand May 10th, 2013 11:40 PM

i would like to see a gym thats not based on single type, like green/blue's gym

Zorogami May 11th, 2013 2:19 AM

I would love a Gym like that as well, maybe as the 8th Gym?
Would be more of a challenge than just fighting one type.

Guy May 14th, 2013 4:55 AM

Ice-type Gym anyone?

http://i39.*.com/2w7r4o7.jpg

Jake♫ May 14th, 2013 5:52 AM

Definitely possible! Although the image is definitely small, that looks like a crystalline structure similar to ice, so it could definitely hint at it. Plus, it's in the snowy part of Karos, so that would also make sense for us having another Ice gym akin to Snowpoint City in Sinnoh!

metalhand May 14th, 2013 7:36 AM

in the new trailer in miare city(forgot the english name...) there is a a statue of roselia with a gym symbol. so probably there gonna be a grass or poison type gym

OmegaRuby and AlphaSapphire May 14th, 2013 7:46 AM

Quote:

Originally Posted by Aerilyn (Post 7661256)
Ice-type Gym anyone?

http://i39.*.com/2w7r4o7.jpg

It looks like a giant Amethyst...could be Psychic as crystals are used in new age medicine. So either Psychic or Ice if it is a gym.

Jake♫ May 14th, 2013 7:46 AM

If that's the case then we'd probably be given a Grass Gym, perhaps also confirming that the Budew line is also back into the games (which I would personally love). Roselia is more associated with Grass than Poison in my opinion, so makes sense!

OmegaRuby and AlphaSapphire May 14th, 2013 7:49 AM

I think it may be grass because as Jake says Roselia is more connected to Grass than Poison. I wonder if the inside will be that place that we saw in first trailer with the vines.

Bluerang1 May 15th, 2013 5:26 PM

http://img90.imageshack.us/img90/8205/screenshot8cz.png

Well it's definitely a Gym, and I think grass because of the leaf extending from the symbol.

LycaNinja May 15th, 2013 9:53 PM

Copypasta coming through!

After the gym leaders all teamed up to help you in the previous game, I'd love to see more of the manga style, with the gym leaders all being evil and with a Dark gym leader already! Maybe a dual type of Fairy-Light/Dark gym.

I would love dual typing gyms being everywhere... If they did dual type gyms, however, I think the 8*2=16 would leave 1-2 types out unless there are more new types. If they did this I bet that the types left out would be Fairy-Light and Dark type meaning that Dark-type would be left by the evil team and Fairy-Light would be the Elite Four Champion's type.

Zorogami May 15th, 2013 11:11 PM

A dark typed Gym is long overdue, i don't see why it should be E4 exclusive
Dual typed Gyms are an awesome idea, which would make things more challenging as well.

shubham2207 May 16th, 2013 1:12 AM

I think gym leader should hav single type pkmns but more difficult, like drizzle + swift swim... What would i like is that there should be 3 on 3 battle in which we have to choose any 3 pkmn fr battling. Nt like we have 6 pkmns and they have just 2.. That would be unfair

LycaNinja May 16th, 2013 1:42 AM

Quote:

Originally Posted by shubham2207 (Post 7663826)
I think gym leader should hav single type pkmns but more difficult, like drizzle + swift swim... What would i like is that there should be 3 on 3 battle in which we have to choose any 3 pkmn fr battling. Nt like we have 6 pkmns and they have just 2.. That would be unfair

I also like the idea of using the same number of Pokemon. I would also like choices of which gym leader to fight instead of it being predetermined. Maybe they have a different team based on the number of badges you own.

blue May 16th, 2013 4:04 AM

You know what, I'd be surprised if they did include a Dark type gym.

CliCliW May 16th, 2013 4:10 AM

3 on 3 battling for the win - it makes it way more difficult and tactical.

I don't know about having the choice of which gym to face though. Generally we're required to get a gym badge to be able to use a HM that's necessary to progress. If you can fight in whatever order or (as suggested way back) explore the entire region then go back and fight gym leaders it seems moot. You may as well remove the concept of gym leaders altogether then...

Though it always bugged me that the first gym leaders were always ridiculously weak, but I don't know how to counter that.

LycaNinja May 16th, 2013 4:14 AM

Quote:

Originally Posted by CliCliW (Post 7663948)
3 on 3 battling for the win - it makes it way more difficult and tactical.

I don't know about having the choice of which gym to face though. Generally we're required to get a gym badge to be able to use a HM that's necessary to progress. If you can fight in whatever order or (as suggested way back) explore the entire region then go back and fight gym leaders it seems moot. You may as well remove the concept of gym leaders altogether then...

Though it always bugged me that the first gym leaders were always ridiculously weak, but I don't know how to counter that.

Apparently HMs are replaced with natural abilities. If they made it so you don't do your first gym battle until later on then they could easily make it a challenge... Different routes leading to each town isn't abnormal... In the first games you had the ability to skip over gyms to your liking and do them out of order in a way. Maybe they could have more than 8 gyms where you could choose which of the eight you'd like to defeat to go to the elite four...

blue May 16th, 2013 4:18 AM

I'd like the option to choose what battle style to use against Gym Leaders out of Single, Double or Triple. I think having all one on one can become a little tedious, at least with Double and Triple more tactical planning is needed, more so for Triple battles and it would make Gym Battles a little extra challenging and rewarding.

Ho-Oh May 16th, 2013 6:17 AM

Quote:

Originally Posted by shubham2207 (Post 7663826)
I think gym leader should hav single type pkmns but more difficult, like drizzle + swift swim... What would i like is that there should be 3 on 3 battle in which we have to choose any 3 pkmn fr battling. Nt like we have 6 pkmns and they have just 2.. That would be unfair

:( That'd be really strong @ Drizzle + SS. If they did that it'd have to be the E4 or something, rather than just in any old gym lmao.

OmegaRuby and AlphaSapphire May 16th, 2013 8:23 AM

Well only Politoad and Kyogre have Drizzle so it'll have to be a Politoad (I don't want them to give it to anyone else either). Also the strategy will be easy to break if one has a Pokémon that can set up sun to disrupt Drizzle...preferably a grass type so it can hopefully survive, so it can be done.

blue May 16th, 2013 2:39 PM

I hope more of the Gyms use this type of theme for their music.



I really liked how they introduced vocals into the themes for Roxie and Elesa's gyms and the different instruments too.

shubham2207 May 16th, 2013 6:43 PM

I want the questionaire frm cinnabar to rtrn.

Jake♫ May 16th, 2013 7:04 PM

Quote:

Originally Posted by CliCliW (Post 7663948)
3 on 3 battling for the win - it makes it way more difficult and tactical.

I don't know about having the choice of which gym to face though. Generally we're required to get a gym badge to be able to use a HM that's necessary to progress. If you can fight in whatever order or (as suggested way back) explore the entire region then go back and fight gym leaders it seems moot. You may as well remove the concept of gym leaders altogether then...

Though it always bugged me that the first gym leaders were always ridiculously weak, but I don't know how to counter that.

I'd definitely love to see some more stuff with three-on-three battles like the Battle Tower. It makes for a much more interesting fight with a lot more strategy, but I guess I don't really see the Gyms implementing it. I mean, you can easily brute force your way through it, but a lot of people who are just playing through the main game don't really have strategies set up. It'd definitely be nice for maybe one Gym, but that's it.

Quote:

Originally Posted by Suicune™ (Post 7663956)
I'd like the option to choose what battle style to use against Gym Leaders out of Single, Double or Triple. I think having all one on one can become a little tedious, at least with Double and Triple more tactical planning is needed, more so for Triple battles and it would make Gym Battles a little extra challenging and rewarding.

I think having maybe more than one Gym having the gimmick of being a Double/Triple/Rotational battle would be nice, instead of just having the one. I mean, especially if they introduce the battle system in that generation, it'd make sense to use it more than once. Having the option for each Gym though is kind of iffy, but I guess it couldn't do much harm. They don't really have to create any additional leaders to do it, so why not?

Quote:

Originally Posted by Suicune™ (Post 7664559)
I hope more of the Gyms use this type of theme for their music.



I really liked how they introduced vocals into the themes for Roxie and Elesa's gyms and the different instruments too.

Agree completely.

C Payne May 16th, 2013 11:43 PM

I loved how each of the gyms had their own unique take on the gym theme.

SolarAbusoru May 17th, 2013 12:57 AM

Quote:

Originally Posted by C Payne (Post 7665071)
I loved how each of the gyms had their own unique take on the gym theme.

Same, I hope that feature makes a return.

MarinoKadame May 17th, 2013 10:55 AM

I just hope the first gym will be a bit more difficult and not a waste of a good type with a battle that take less than 3min to do.

SolarAbusoru May 17th, 2013 11:02 AM

Quote:

Originally Posted by MarinoKadame (Post 7665542)
I just hope the first gym will be a bit more difficult and not a waste of a good type with a battle that take less than 3min to do.

It's the first gym, it's supposed to be easy (except for Cheren, he was unnaturally difficult for a first gym leader, it took me ages to even get to Virbank cause I kept losing to the guy, that's not how a Pokemon game should start.)

MarinoKadame May 17th, 2013 11:08 AM

The challenge mode should come back then.

Jake♫ May 21st, 2013 11:15 AM

Quote:

Originally Posted by MarinoKadame (Post 7665542)
I just hope the first gym will be a bit more difficult and not a waste of a good type with a battle that take less than 3min to do.


Quote:

Originally Posted by SolarAbusoru (Post 7665555)
It's the first gym, it's supposed to be easy (except for Cheren, he was unnaturally difficult for a first gym leader, it took me ages to even get to Virbank cause I kept losing to the guy, that's not how a Pokemon game should start.)

I agree that the first Gym shouldn't be too much of a challenge, and that Cheren was kind of ridiculous. I think GSC had it pretty well with Falkner. The Pokémon themselves weren't hard, but Mud Slap made it annoying is heck. You could take the hits and survive pretty easily, but it wasn't easy to get the KO either. Something like that would be ideal to me in the new games.

blue May 21st, 2013 11:45 AM

I hope they make use of the Gyroscope feature for one of the gyms, maybe tilting through a maze to reach the Gym Leader would make it a little more of a challenge.

Jake♫ May 27th, 2013 6:03 AM

Quote:

Originally Posted by Suicune™ (Post 7670606)
I hope they make use of the Gyroscope feature for one of the gyms, maybe tilting through a maze to reach the Gym Leader would make it a little more of a challenge.

I actually really like this concept. I'd love to see a Rock gym where it was a boulder-dash type thing, where you're being chased by a giant boulder and you have to run around a maze with little niches to avoid them. Would be a fun way to navigate it. I could see it being like a downhill landslide kind of thing so you don't have to control your movement with the Dpad/Analog stick, just by tilting the 3DS around.


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