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"Needs less legendaries!"
You know, a small issue that has been going around pokemon games lately is that we have seen quite a large number of legendary pokemon, lately. Take a look at the number of legendary pokemon that were introduced throughout the games:
Red/Blue: 5 Gold/Silver: 6 Ruby/Sapphire: 10 Diamond: Pearl: 14 Black/White: 13 But, what's next for X&Y? How many legendary pokemon do you feel will be introduced this time around? Would you prefer less, or more legendaries this time around? Depending on the number of legendaries that will be introduced in these games, what could that mean for the pokemon world overall? Or, if you feel that there will be too much legendary pokemon this time around, would you say that it can be justifiable, as long as their origins are explained properly? Do you have any other thoughts? |
There has been a trend of having way too many legendaries lately. Although they are given back stories I personally don't think they were fleshed out enough for me to be happy with them. I liked the amount in GSC, where we had a specific origin for the legendary dogs, what their function was, and how they related to Lugia and Ho-Oh. Celebi was kind of just a nice addition in there, and although it was given much explanation, I still had a feel of what it's purpose was, especially since HGSS fleshed it out further.
So pretty much I want to return to have fewer legendaries again. |
I want it go back down to 10 like in Generation 3, it felt just right, 13 is too much, and 5 is too few. My guess is mascot trio, secondary trio, one master, and three events.
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I honestly don't mind, there's a bloomin' ton of gods and mythical creatures in "real life" (and by that I mean totally fictitious), so I don't see why Pokemon can't have many legendaries to reflect that, besides, there's still few legendaries compared to ordinary Pokemon so again, I don't mind.
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Pearl/Diamond had definitely too many legendaries in my opinion, i think GSC and RBY did a good job regarding that, so i hope they go back to about 5-8 legendaries.
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Enough with the complaints of too many legendaries already!
GF has found a pattern on the inclusion of legendary Pokemon: - A trio with base stats total of 580 - A pair of version-exclusive legendaries - An endgame trio who are the version mascots - A mythical Pokemon with base stat total of 600 - 3 event legendaries Legendaries are what drives the plot for both the main camepaign and the side-quests, so having less would only bring us back to a bare bones stories. Besides, if there were less legendaries, then there won't be a lot of legendaries to promote for the movies, even when the next gen still isn't prepared. |
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Reshiram and Zekrom of course did, as well as cobalion and the rest of the trio, especially in B2/W2. The rest though were just kind of "there"...but again, i might be wrong, just saying |
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I'd definitely like less legendaries and more developed plot around them instead. Something that will keep happening throughout the whole game, and then a climax just before Elite 4. Too much legendaries makes each one less special. You know, "if everyone's special, than no one is". So I hope they shut down the conveyor belt and start making legendaries and the corresponding movies feel epic. Like, "nothing to mess with". |
Hoenn had a good amount. I would like to see them do 9-10 legends this generation. Kanto and Johto had too few, Sinnoh had too many. I think Hoenn had the perfect amount.
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(I mean, who didn't want to have that mighty Mewtwo as a kid back in the day??!) |
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THAT'S why I want to return to a fewer number of legendaries. I think using them to tell a more captivating story and weaving them into to where they have a defined purposed in the player's quest would be ideal for this generation. Having more legends just for the sake of having them doesn't add anything for me, but of course that's just my opinion. |
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And in my opinion, numbers are important when talking about legendary pokemon. To me a legendary pokemon should be a pokemon of special value, sure he has to be strong, but it's his origin and story that really interests me. Legendary Pokemon are very important to the region's mithology and history and have shaped the land the game takes place in. Making 14 legendaries in one game takes a lot away from that in my opinion, and how is a pokemon really "legendary" if there are other 13 that apparently are as important and valuable as the first? |
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Movie 1: Two mascot legendaries starring the mythical Pokemon Movie 2: Third mascot legendary starring the first of the 3 event legendaries Movie 3: Two version-exclusive legendaries starring the second of the 3 event legendaries Movie 4: Third of the 3 event legendaries starring an older gen legendary/a next-gen Pokemon |
There are actually 13 Legendary Pokémon in Black and White.
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I think eight to ten is a very respectable number of Legendary Pokémon to have. Sinnoh, in my opinion, definitely had too many and Unova added some unnecessary legends to the list ─ why two trios? Other than just having legendaries for back story and using them as plot devices, if there are going to be more then I want it to be challenging in order to find them. The Regis were mentioned earlier. They may have had very little back story or involvement in the games, but finding them was sure a lot of fun. |
I agree, the second trio in B/W was kind of odd i guess...
And you are right, maybe the fact that the Regis had almost no backstory made it extra hard to find them, since they are basically never mentioned in the game. Now that i think of it, it's true the Regis probably had the most unique way to be found and finally caught. |
Yeah I want more unique ways to get the legendaries. I was pleased to discover the chamber underwater and open the other chambers.
Also the best story imo of all the legends has to be the Creation trio, and Lake trio, those two were connected and had their stories explained nicely. Hopefully the legendary trios of this generation will have something similar. Only with even more story. Perhaps we can have a journal and put forth all our discoveries together like with the Unown. |
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There are too many and for no real reason. |
With the amount of Legendaries we have now, we honestly only need a few. Red/Blue had 5 legendaries, and now we see about 43 more legendaries, and it could've only been around something like 32 if the Legendaries didn't really go that high Gen III to V. Sure, they're sometimes cool, but legendaries are usually what ruin the game. I guess the only reason they create dozens of legendaries a Generation is because they want to keep their games running for long until they send out a new one.
If they send out only 6-7 legends this new Generation (And possibly the next few ones too) that'll balance the legendaries. But anyway, that'll probably won't work, they'd probably create more and more legendaries until they make at least two dozens per generation. |
In a way it's funny, because i recall that back as a kid, legendaries were the coolest pokemon and everyone wanted to have a team full of them...and now, years later, we are actually saying there might be too many of them in the newer Gens. Funny how things change with time :)
Also, what's up with all these new legendaries having different forms? Not only are there more than enough to begin with, but now they they can even change their looks and stats. I think this works very well with Arceus, being a God and having the ability to assume any type. But Giratina, Shaymin, the weather trio, Keldeo and Meloetta all having different forms...doesn't this feel like an overkill?? |
Forms?
Well, that's just how certain legendaries are. There was good reason of implementing forms on them, which fit well within their retrospective roles. Anyway, I, myself don't mind the sheer number of legendaries we might get, but, I'm just concerned on when, where, and how we can capture each and everyone of them. Because, if there are a lot of new legendaries, but each of them are very easy to find and catch, then, I'd find that to be a disappointment. |
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I think the formes are nice. I'm with Miss Doronjo, the number doesn't really matter, it's the way the execute the capture, and their stories that matter. I'm personally hoping to have a mix of the Regi and Beast trios capture methods, we unleash them from their chambers and they flee from them before we get a chance to battle them, than once we get them we can get their master (like Ho-oh in C) |
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I like your idea about the Regi and Beast trios mix, seems like it would be a lot of fun |
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