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The Undertaker
Rated T for descriptive moments and disturbing undertones
Before you say anything, let me put it this way. Yes, I've stolen the "interactive story" concept from the much wiser and more experienced Cutlerine, and mine is ALSO a horror story BUT, before you start bashing this there is much more than one way to skin a cat. Where his is more Silent Hill meets Thy Dungeonman, mine shall be more Halloween meets House on Haunted Hill meets Zork. I find that, in my opinion at least, less is more. A horribly mangled corpse being slowly ripped to pieces by a lunatic may be more graphic, but seeing the loon knock-out an unsuspecting teenager and slowly drag his body into a cellar to never be seen by the audience again is just as horrific. Everyone may love a slasher movie villain, but your emotions may change when you see it from the victim's perspective. You are a teenager, an ordinary teenager with your Pokemon. For decades people have told tales of the mansion high above your home town. The mansion where a serial killer known as The Undertaker supposedly lives. He/she/it supposedly was a child who was adopted by ghost Pokemon, and stalks those who enters in order to turn them into members of his undead family. Those who escape the mansion claim it is filled with the cries of Yamask. You are an investigative journalist for a local newspaper and have been assigned to do a story on the house on the hill for the October 31st paper. You and your prized Marowak are on the way there with nothing but the clothes on your back, pocket change, some Dusk Balls, a digital Camera, and a notebook for investigation. Your Marowak has the Rock Head ability, is carrying a Thick Club, and knows Bone Club, Swords Dance, Low Kick, and Headbutt. What are your names? |
> Sergeant Culowski and your prized marowak named Plump.
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>Harry Skipper and your faithful companion Boy George
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You are currently on a bus to the mansion. Looking about you see Plump, trying to figure out the Bus Pass you two had scraped together to get long ago, a sleeping man in trench coat, various dropped trash on the floor, one item being shinier than the others. You also see the Bus Driver, eating from a bowl of chips. |
>Search Garbage on the floor
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> Pickpocket the sleeping man, he is probably not asleep at all but stalking you!
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> You hunger for chips. Tell the Bus Driver that you will be satisfied.
OOC: Quote:
Point two: A Smell of Petroleum Prevails Throughout is a horror story? Wow. Seriously, I had no idea people considered it one. I always thought it was more of a black comedy - or perhaps other people don't find such ridiculously overblown horror as funny as I do. Actually, that would explain a lot more than just Petroleum, now I come to think about it. Also (and it pains me to admit this) but I've neither played nor seen a single entry in the Silent Hill franchise. My horror references are all from that stalwart lantern-jawed favourite, H. P. Lovecraft. Anyway, enough of my rambling. Good luck with your story! I hope you do well. F.A.B. |
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Stolen food: 1 of 10 He shouts after you but you pay him no mind as a few others enter the bus. You are now at the bus stop. Someone has left a suitcase behind. The Mansion is to the north. OOC: Evil Dead was a horror comedy, and it's still known as one of the scariest films out there. Ditto for Braindead/Dead Alive, but that's neither here nor there. Thanks for the words of encouragement and I love your story. Good luck! |
>Examine the surroundings, See if there's anyone left to claim the suitcase if not >Pick Up Suitcase
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Oof! Jeeze, this is heavy! You and her set the suitcase on the bus stop bench and look at it. You sighs silently as it appears to have a lock on it. In the handle is the initials "TBC" etched into it. |
>Try using Bone Club on the lock (Hmm TBC Time Base Corrector, To Be Continued. Curious suit case indeed)
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Inside the leather case is a plaid covering, some clothes and a video tape. The tape is badly beaten, but you are sure it still works. The cover reads "Sess. Six" in marker. There may be something else underneath the clothes but you're not about to breach some random guys privacy for your own gain... right? |
>Search suitcase take anything of interest
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Tapes Taken: One of Four Collect all of them for extra scenarios! Food Stolen: Two of Ten Clear exits are North to the Mansion, and South, to the angry figure. Quote:
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>Toss Clothes Back in and shut it
>Run North (Hopefully if he was the suitcase owner he won't notice the tape and food missing and just be glad you the vandal was kind enough to put the clothes back in for him) |
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The mansion has several entrances, the windows are smudged, the front door is lying on its hinges, and the back doors are unlocked. To the side of each entrance is a set of rose bushes, some of which have children's toys in them, presumably from kids with strong arms but the required courage to get them back. On occasion you can hear creaking from the house. Plump is notably on edge. What will you and Plump do? |
>Search Rose Bushes
>Enter through Back Door |
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Plump notices something else, but doesn't wish to give it to you. You let her carry the... whatever it is and approach the back door. It is old, moldy and rotting. But it is unlocked. You quickly snap a photo of the door and enter the building, Plump faithfully following behind you, carrying her bone, the bus pass, and a mysterious object. Inside the back of the house is nothing but graffiti and objects too large to be stolen by random thieves, judging by the tiling and set up of the room. A few drawers are closed and the clear exits are West, leading to the mansion's backyard, South, to the living room, and and East, to the dining room. |
>Check the closed drawers and head west
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You found nothing! You take nothing! Plump takes nothing! You all get nothing! However, your gaze into the astounding miracle that is nothing has given you something! You can now accept the command "Ponder Deeply". Just look at something to learn your inner-most thoughts about it, instead of the narrator's description. You return to the backyard. Plump follows, in the backyard is an old, overgrown hedge maze. If only you had a grass-type you'd consider entering that labyrinth. Several statues are also scattered about. Out of the corner of your eyes you see a figure duck behind a tree. The tree appears to grow berries and on the top of it you can spot an odd item. What will you do? |
>Ponder Deeply on figure duck
>Climb Tree |
> Call someone who can rent you a grass type pokémon.
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>Hoist Plump up so she can grab the object
>Keep Dusk Balls ready |
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