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My Trick Room Team
=== [DoublesVGC2013] Trick Room ===
Cresselia @ Chesto Berry Trait: Levitate EVs: 252 HP / 60 Def / 196 SDef Sassy Nature IVs: 0 Spd - Trick Room - Light Screen - Psychic - Rest Scrafty (M) @ Chople Berry Trait: Moxie EVs: 252 HP / 252 Atk / 4 Def Brave Nature IVs: 0 Spd - Drain Punch - Crunch - Detect - Fake Out Amoonguss (M) @ Mental Herb Trait: Effect Spore EVs: 252 HP / 4 Def / 252 SAtk Sassy Nature IVs: 0 Spd - Spore - Rage Powder - Giga Drain - Sludge Bomb Jellicent @ Wacan Berry Trait: Water Absorb EVs: 252 HP / 4 Def / 252 SAtk Quiet Nature IVs: 0 Spd - Trick Room - Hydro Pump - Shadow Ball - Ice Beam Marowak (M) @ Thick Club Trait: Rock Head EVs: 252 HP / 252 Atk / 4 Def Brave Nature IVs: 0 Spd - Earthquake - Stone Edge - Double-Edge - Fire Punch Snorlax (M) @ Leftovers Trait: Thick Fat EVs: 144 HP / 188 Def / 176 SDef Brave Nature IVs: 0 Spd - Body Slam - Crunch - Curse - Rest I'm fine with losing Marowak. I'm wondering about Snorlax. EDIT: I'm struggling with opposing Amoongus. What could help me here? |
Any Fire Pokémon makes for a good counter to opposing Amoonguss, like Chandelure or Heatran, whose Speed stats are ideal for both Trick Room and Tailwind, though your team is focused on the former:
Chandelure: -Heat Wave -Shadow Ball -Trick Room -Protect Nature: Quiet EVs: 252 HP/252 SAtk/4 SDef Item: Focus Sash/Fire Gem/Life Orb Ability: Flash Fire Heatran: -Heat Wave/Eruption -Earth Power -Hidden Power (Ice) -Protect Nature: Quiet EVs: 252 HP/252 SAtk/4 SDef Item: Shuca Berry/Chople Berry Ability: Flash Fire |
I'll go with Heatran because I already have a ghost in Jellicent. Also because its Fire/Steel typing is intriguing. Thanks :)
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well what little i kow about trick room teams is that most of the time is a good bet to have 3 or 4 trick room users
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Semi-correct in singles, liable to get you killed in VGC doubles. Two at max and even then it's a bit iffy.
@OP Have you thought about using Metagross? It's faster than most of your team sure, but it's usually slower than most of your opponent's team. Useful at absorbing dragon and ice attacks, and usually bulky enough to absorb just about everything else twice. Brave Metagross @ Occa Berry/Normal Gem EV: 252 HP|252 Att|4 Def ~ Meteor Mash ~ Bullet Punch ~ Earthquake / Explosion ~ Protect / Explosion Normal Gem is a bit weird yeah, but if you can predict when an opponent WON'T use Protect or Wide Guard, you can possibly take out 2 Pokemon at once. Risky, but it's hard for the opponent to recover if you protect correctly. |
I tried Heatran, and it worked ok. I think I'll replace it with Metagross thx.
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