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I'm working on a team... :-)
Escavalier
http://images2.wikia.nocookie.net/__cb20110111021016/es.pokemon/images/thumb/3/33/Escavalier.png/185px-Escavalier.png Type: Bug/Steel Nature: Brave Ability: Swarm Moves: Substitute, Pursuit,Swords Dance, Mega Horn EVs’: 252 Def. /252 Spec. Def. I will add to this post once I get my team together, but that's all I have for now. |
I know this team isn't done yet, but I'd like to give some pointers about Escavalier.
What's the point of using a Brave nature if it's not investing in Attack at all? Investing in defenses without investing in HP doesn't use defensive EVs well. Escavalier is also too slow to use Substitute + Swords Dance, and is better off attacking right off the bat, or supporting the team with its good defensive typing: -Megahorn -Iron Head -Double-Edge/Return -Pursuit Nature: Adamant EVs: 248 HP/252 Atk/8 SDef Item: Choice Band Ability: Swarm or -Megahorn -Iron Head -Toxic -Pursuit Nature: Careful EVs: 248 HP/8 Atk/252 SDef Item: Leftovers Ability: Swarm |
Good points, will work on it. I completely forgot about the item. And, my next Pokemon will be a Seismitoad. I'm putting one together at the moment.
Seismitoad http://pokemon.neoseeker.com/w/i/pokemon/c/c1/Seismitoad.png Type: Water/Ground Nature: Docile Ability: Swift Swim Item: Leftovers Moves: Rain Dance, Aqua Ring,Substitute, Rock Slide EVs’: 252 Att. /252 Spec. Att./4 Spe. I'm basing most of my choices by typing and whatnot. I'm currently looking at a Drapion next, but have a bunch of Pokemon in my mind and don't really know how to set up a team that works together. I believe my team will start with what I put down and slowly change through time and battling. I also feel that showing a couple Pokemon setups at a time is a good way of introducing a team because people will take the time to look at each individual Pokemon closer and am encouraged to improve them. |
Lack of STAB freakin' hurts on Seismitoad. What's the point of using Rain Dance if you're not using Water moves?:
-Rain Dance -Hydro Pump/Surf -Earth Power -Sludge Wave/Hidden Power (Ice)/Stealth Rock Nature: Modest EVs: 96 HP/252 SAtk/160 Spe Item: Damp Rock/Life Orb Ability: Swift Swim But I like how you had Seismitoad and Escavalier together, since Rain Dance reduces Escavalier's Fire weakness. |
Thanks, I like your setups and reasoning too. That's why this next one has HP. This next one, I honestly didn't know what to do with the attacks too much, besides putting a lot of critical hit ones on there.
Drapion http://images1.wikia.nocookie.net/__cb20130121072609/pokemontowerdefense/images/thumb/1/18/Drapion.png/190px-Drapion.png Type: Poison/Dark Nature: Impish Ability: Sniper Item: Scoped Lens Moves: Night Slash, CrossPoison, Slash, Pursuit EVs’: 252 HP /252 Def. /4Spec. Def. |
Focusing on critical hits isn't a reliable strategy. Its defensive typing is better suited for taking resisted special moves, since its base 110 Defense is somewhat undermined by a weakness to Earthquake:
-Toxic Spikes -Taunt -Whirlwind/Knock Off -Crunch Nature: Careful EVs: 248 HP/244 SDef/16 Spe Item: Black Sludge Ability: Battle Armor If you want a more offensive take on Drapion, use these: -Swords Dance -Crunch -Earthquake -Aqua Tail/Poison Jab/Taunt Nature: Jolly EVs: 252 Atk/4 Def/252 Spe item: Life Orb/Lum Berry/Black Sludge Ability: Sniper or -Crunch -Pursuit -Earthquake -Aqua Tail/Poison Jab Nature: Jolly/Adamant EVs: 4 HP/252 Atk/252 Spe Item: Choice Band Ability: Sniper |
I'm wondering if my team is too weak after looking at Smogon and am thinking of just running all legendaries with what their choices are. Is it possible to win with a team of NU and RU? Or, should I just grab all the games and get legendaries?
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You just have to know how each member of the team synergizes with each other. That's all that matters.
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Quote:
Smearglehttp://icons.iconarchive.com/icons/hektakun/pokemon/72/235-Smeargle-icon.png Type: Normal Item: Focus Sash | Ability: Own Tempo | Nature: Jolly EVs: 252 HP | 4 Def | 252 Spe Shift Gear Baton Pass Substitute Spore Escavalierhttp://img.pokemondb.net/sprites/black-white/normal/escavalier.png Type: Bug/Steel Item: Leftovers| Ability: Swarm| Nature: Adamant EVs: 252 HP | 252 Atk | 4 Spe Swords Dance Mega Horn Iron Head Pursuit Seismitoadhttp://img.pokemondb.net/sprites/black-white/normal/seismitoad.png Type: Water/Ground Item: Leftovers | Ability: Swift Swim | Nature: Docile EVs: 252 HP | 4 Def | 252 Spe Rain Dance Aqua Ring Hydro Pump Stealth Rock Drapionhttp://pokesplash.net/resources/sprites/bw/452-frame1.png Type: Poison/Dark Item: Scoped Lens| Ability: Sniper | Nature: Impish EVs: 252 Atk | 4 Def | 252 Spe Pursuit Night Slash Crunch Poison Tail Scraftyhttp://cdn.bulbagarden.net/upload/0/09/560.png Type: Dark/Fighting Item: Leftovers| Ability: Shed Skin| Nature: Careful EVs: 252 Atk | 4 Def | 252 Spe Dragon Dance Crunch Hi Jump Kick Ice Punch Swoobathttp://img.pokemondb.net/sprites/black-white/normal/swoobat.png Type: Psychic/Flying Item: Leftovers | Ability: Simple | Nature: Jolly EVs: 252 Spec Atk | 4 Spec Def | 252 Spe Calm Mind Psychic Substitute Air Slash It's basically the Smeargle to set up for the other four with Drapion being a lucky critical hit Pokemon to hopefully knock out some Ubers, lol. That's the idea, at least. |
This looks like a UU team to me, considering the presence of Scrafty. Seismitoad isn't exactly the best choice in UU because of its...averageness. Kingdra is a better Rain setter-upper; also, if you intend on keeping Seismitoad, mono-Water isn't that good, since there may be a good chance you'll run into a Water Absorb user in UU:
Kingdra: -Substitute/Rain Dance/Draco Meteor -Dragon Dance -Waterfall -Outrage Nature: Adamant/Lonely EVs: 252 Atk/4 SDef/252 Spe Item: Leftovers/Lum Berry Ability: Sniper/Swift Swim or -Draco Meteor -Hydro Pump/Surf -Dragon Pulse -Hidden Power (Electric)/Surf Nature: Modest/Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Choice Specs Ability: Swift Swim/Sniper or -Dragon Dance -Waterfall -Outrage -Rest Nature: Adamant EVs: 252 Atk/4 SDef/252 Spe Item: Chesto Berry Ability: Swift Swim/Sniper Escavalier is just too slow to set up Swords Dance. Like I said before, it's better off hitting things straight off the bat with Choice Band-boosted Megahorns. Replace SD with Return and Lefties with Choice Band; change the EV spread to 248 HP/252 Atk/8 SDef; this allows Escavalier to take less damage from entry hazards. As I said before, relying on critical hits is an unreliable strategy. If you want Drapion to be offensive, these are your best bets: -Pursuit -Earthquake -Aqua Tail -Crunch/Toxic Spikes Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Choice Band Ability: Sniper or -Swords Dance -Crunch -Earthquake -Aqua Tail/Taunt Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb Ability: Sniper What's the point of a Careful nature if Scrafty isn't investing in Special Defense? Use a Jolly nature instead. Scrafty should only use a Careful nature when it's using Bulk Up. Jolly lowers Special Attack. Timid may be what you're looking for here. Swoobat may not be useful in UU, but at least it has Simple to make setup somewhat easier. Mono-Psychic is terrible, since Dark types can come in and Pursuit Swoobat to death: -Calm Mind -Stored Power -Hidden Power (Fighting/Ground) -Air Slash/Substitute Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb/Leftovers Ability: Simple Sigilyph is also a better option in UU because of Magic Guard; it also hits harder: -Cosmic Power/Calm Mind -Stored Power -Psycho Shift -Roost Nature: Bold EVs: 252 HP/252 Def/4 SDef Item: Flame Orb Ability: Magic Guard or -Psychic/Psyshock -Air Slash/Ice Beam -Heat Wave -Roost/Hidden Power (Fighting) Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb Ability: Magic Guard |
You're right, that team is going to be destroyed. I'm working on a new team and will post when it is ready. I still kind of want to make the Drapion just because it seems cool to do, lol. I'll probably do it, but won't use it other than in-game.
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