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Yeah I hate that Nintendo doesn't post their changes. They treat their games like they're not software and I hate it. >:(
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Baby steps, Nintendo. We're getting patches, now we just need the patch notes. :P
It looks like the patch itself only addresses a few bugs, like fixing some hitbox issues. No important changes to the characters apparently. Though some people claim that a few minor stuff has been tweaked like Marth's reach for example, not really sure about that myself. |
There isn't a single character change from the update.
None. |
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So, I've thought of a few ways they might implement Mewtwo's mega evos into its final smash, and I'm listing them from most to least likely.
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Also, it'd be cool if you could switch what voice mewtwo has (original anime mewtwo or genesect movie mewtwo) by switching its palette swap. |
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Anyway, this image recently popped up at Smashboards: https://twitter.com/MiiFighter/status/527268403350761472 Some are hoping it's real because of a Nintendo Land stage, Issac, and Wonder Red, but others are suggesting it's fake because the low pixel quality on the Ice Climbers' icon, the bland appearance of Rhythm Heaven's icon, and the Golden Sun icon already existing prior to this back in the Issac support thread. |
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And if the update didn't make any character changes at all, then what changes DID they make? |
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It would've been really cruel if they left an emblem of Ridley in there. Quote:
On the profile options in Smash there are options for profile emblems to be things like Chrom, Wireframe Mac and even the Punching Bag. There are also Trophies and Stages and most likely many other things that might have needed a simple emblem that they never got to add. And *SPOILER ALERT:YOU HAVE BEEN WARNED* they're not even going to be finished with Mewtwo until sometime in 2015. That being said there could possibly be more DLC in the future or just some stuff that they decided to drop because of time. |
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There's still a possibility that a few of the icons also originated from the Wii U version, much like Master/Crazy Orders, Event Match, Tourney, and Yellow Team from the unused sound files when hacking the 3DS cartridge. For example, the Nintendo Land icon could hint a Nintendo Land stage for the Wii U version.
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Sounds like compatibility content over carelessly over-looked content to me.
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http://smashboards.com/threads/the-official-smash-bros-4-character-logo-icon-database-and-requests-thread.326025/?ckattempt=1 ..also from Smashboards. lol |
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Any thoughts? |
Much as I would think it was awesome, it would be pretty hard without basically ripping off Tron Bonne in Marvel vs Capcom.
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Dr. Eggman could easily be a Bowser Jr. clone. Just replace the Clown Car with that bowl-ship Eggman rides on in Sonic 1, 2, and 3.
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So after thinking about should I get this game or not I've decided to buy it :) I have Super Smash Bros!
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Does anyone else think Rosalina is just a little bit over-powered? She has incredible range, power, juggling, disjointed hitboxes, and ON TOP of all this, she gets Luma. It's just unfair because there aren't that many negative trade-offs to balance Rosalina out.
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I do think that Rosalina could be a very powerful character if someone mastered her. So far none have and that's one of her downsides. Rosalina is a very very hard character to pick up and extremely hard to master. Comparing Rosalinas pluses to other characters when she's without Luma, Rosalina might be considered one of the worst characters ever. Adding to the hard to master, you have to be constantly looking out for Luma and controlling her on top of focusing on yourself and the battle. Like I said with Little Mac, if you know her downsides and weaknesses, and generally how to use her, she's not all that tough. Jumping over her Luma bodyguard is very easy and then after that, all Rosalina is focusing on is getting Luma to come back and help whilst getting beat up and trying to avoid attacks. But like I said, if you could master her then she would be powerful, but not OP at that point either. |
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I don't really know that many weaknesses of hers. Any characters in particular you know that counter her? |
So far my opinion on the game is WOW!!!! This game is so fun I unlocked 3 characters so far!
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Rosalina by design of being a puppet archetype is bound to be one of the strongest characters. Unlike pretty much every other puppet character in other fighting games however, Rosalina is actually really easy to use.
She's not OP, but the fact that she shuts down so many characters is ridiculous. |
Yeah, I thought she'd be sort of clunky, like other characters in other games such as Granny Chiyo and Kankuro from the Naruto fighting games. But nope, she's fun to use. I don't think I'm good enough to main her, but if you can, you'd be a really tough opponent.
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http://img3.wikia.nocookie.net/__cb20130504113317/sonic/images/7/74/Here_the_pain_begins.png http://img1.wikia.nocookie.net/__cb20130228041430/sonic/images/2/24/Big_Arm_in_STC.jpg http://info.sonicretro.org/images/thumb/b/bd/BigArmsGenerations3DS.png/320px-BigArmsGenerations3DS.png |
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But as for a strategy for taking Rosalina down personally? Taking out her Luma, for me anyways, has always been an easy task and then opens up a whole variety of ways to attack her. And Rosalina by herself seems vulnerable to, like I said, aggressive and quick opponents like my main, Marth. Again, never put much thought into Roslaina so don't quote me on this stuff xD |
I bet I could whoop Rosalina with Ganondorf. I got really good with him during the Year of Gaming event.
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It just means I was the better player. Doesn't change the fact Rosalina can shut him down hard. |
I was more commenting on the fact that someone said that a fast character could beat Rosalina, but if you used Ganondorf right you could probably get the same results.
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Using Ganon right means you basically read your opponent like a 3rd grade book.
So it means unless you're better than the Rosalina player you're not gonna win. :V Ganon is all about fundamentals but he just gets shut down by Rosalina by design. |
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Unfortunately, certain characters can be beaten easily with another set of characters, but fortunately it's not a complete extreme. This game (Smash 4), is pretty balanced, but also quite match-up heavy. For example, in a fight between two players of decent and similar skill level using Rosalina VS Luigi, it is fairly likely the Rosalina will win. That doesn't mean the Luigi can't win, it just means that Rosalina will have an advantage and that it will be an uphill batlle for Luigi. Rosalina doesn't have to many weaknesses. Even for aggresive characters, like you said, it will be easier, but Rosalina can still handle pretty well because of her juggles and fast attacks. I do get your point though, but Rosalina might just be a little OP. That doesn't mean she doesn't have weaknesses, it just means she doesn't have enough or the right weaknesses to balance her out fairly compared to the rest of the cast. P.S I've even heard some people say ZSS is OP, and then that Sheik is OP. I don't really think either of that's true. Quote:
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I main Samus, Luigi, and Shulk, and out of those 3, I've found Shulk to be the best at countering Rosalina. Provided you can predict her attacks, you can get a few good counters (ha!) off to take out her Luma, then go in close to semi-close range and go for her. The range of Shulk's Monado allows for solid hits without being too close and getting hit himself, as without her Luma, Rosalina loses her own range game.
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Couldn't they make the ice climbers like Rosalina and Luma?
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And yes, many people will say many characters are OP. Like I was saying with Little Mac. I find all over the internet all the time that people "stopped maining Little Mac because it was just too easy" >.> Obviously those people never faced a true Smasher like me or you before xP All characters have their advantages, but many people don't know their weaknesses. |
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Also, yes, there are always people who will complain of OP characters. Little Mac isn't OP, but he isn't under-powered either. I mained Mac for a little while once I got the game, and I got pretty good with him, and realised that despite the simplicity of his strength to weakness balance and moveset, there is still a whole lot of depth to the strategy. Heck, people have even learned to edge-guard with Mac. Yes, the one character we thought wasn't meant to leave the stage can jump off, gimp people, and then safely recover. Mac has since become a secondary of mine, because after I discovered Sheik I just liked her playstyle better and loved her juggling capability. I've since started also using R.O.B, and I would have started with Luigi either way. |
Has anyone gotten these notifications from online play:
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It's approximately 136 years, and it's causing a ruckcus. I haven't checked mine, but seeing this has got me to temporarily stop playing online until the situation is fixed. Quote:
> Asks for more Pokemon characters like Pichu Seems legit. |
I tried Lucina on online, and there seems to be a slight input lag that makes it impossible to correcty use her side-B I went against a few opponents and noticed on multiple occasions that there was no way I could have won one battle against shulk whenever I got a bit close to him he was able to hit me and I just could't get close enough to hit him and when I tried ranged attacks he just easilly ran up to me, I went against a Greninja and I had to use Sonic to beat him as any other of the characters I used couldn't keep up with his combos.
About Little Mac how well he is depends on the stage on final destintion he's really good but on stages with elevated platforms to jump up to (Battlefield for example) he's gonna have a hard time. |
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So either I really need to pay attention to my button presses when using it, or the inputs are whack. EDIT: Nah wait, I think it's just the timing is all. You can't do it as fast as you could in Brawl (where you could practically mash B to do Dancing Blade), but it's not like Melee either where you have to do it kinda slowly. I think that the heat of battle sometimes makes you press the buttons too fast, which makes it not work. Of course, lag still ****s up your timing. |
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I think the reason for Dr. Mario's inclusion over Pichu (provided there was any sort of contest) was because Dr. Mario was the more popular clone that was cut, aside from Roy. What I mean by this is that more people played as Dr. Mario than they did Pichu, so they went with the more popular option.
But Roy tho... some days, I still weep... :'/ |
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I definitely agree that they should've brought back Roy too, but I guess they chose Lucina and Robin because they're recent. Oh well, but with Mewtwo coming back as DLC, who's to say Roy won't get the same treatment somewhere down the line? Mewtwo's return really paves the way for other characters possibly becoming DLC.
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This DLC thing can go one or two ways. The first way, which I think is the way we all thought it was going to go until Mewtwo, is that Nintendo is only going to have updates to keep bugfixes in order and to maintain the online features of the game. If we're lucky, get a few trophies for the holidays and such, but never to add a new character or create any new things such as a new gamemode. The other way, which huge die hard fans were hoping for before Mewtwo and now have a level of certainty that it will happen, is that this is going to be the end for new Smash games and that Nintendo will continue to create new features in Smash via DLC. I think this WOULD be great, besides the fact that I think it could get out of hand-or already has gotten out of hand with Mewtwo only being free to people who own both versions of the game. It could simply get out of hand later on by adding characters and DLC that you'd have to pay for. I have no problem with DLC in games, I actually love buying extra content and extra levels. But with Smash? It would just seem like you're not getting the whole package. It's already weird at first when you don't have a certain character and you play online and see a weird bird on top of a dog. I think it's very likely that they planned to have Mewtwo sooner and closer to Christmas as Smash for Wii U came out and it just came to be so much work they had to push it later on in the next year, and we won't be getting much extra content. I also think it's very likely that they'd want to go to something like TF2 where they just have set updates that are very large and packed with content that would take the place of making an entire new game. Sorry for the lengthy post, but any thoughts on what you think is going to happen compared to what you would like to happen? |
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I actually get dancing blade off perfectly on single player but online I can get no more than 2.
Also the DLC thing I don't expect to have crazy things making this the definitive smash because... in about 5 years Nintendo will have a new console which will also have smash eventually. Heck Mewtwo might even be the only one. Quote:
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I mean, consider how much work goes into Smash games. They have to balance, tweak, and think to make the game fun, so the amount of work required plus the fact that we've got DLC could very well mean we'll be with the Smash 4 for a long time. But I don't think this will be the LAST Smash game. That would be very dissapointing. And I don't know if they'll do updates like TF2, because this works differently in that on 3DS they usually want to release as few downlowads as possible, meanwhile anyone playing TF2 on PC can just download updates on their PC easily and play. Also, random thought: How would it feel to be a Smash character? I mean to actually be one of the characters inside the game, it would be painful. They get beat up all the time and Smashed around and cut with razor blades and burnt with fire etc. |
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But who ever knows where Nintendo will go with these things. And yeah, that's why we don't think about video games in a realistic way often xD |
I've never played Melee, but what was it like? I know there were more comboes and the gameplay was fast, but did it feel fluid to play and more fun than any other Smash game?
Is there anybody here who plays a decent Rosalina who can tell me what you have trouble with? I need to learn her weaknesses or else I'll never be able to fight her succesfully. |
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I love Melee almost more than Smash 4. But I most likely won't play Melee as much as I did before Smash 4 came out simply because I've run my course with it. Because, if you don't have Melee, you NEED it, and it might also seem better than Smash 4 once you get it if you're a competitive player like me who just loves to master every aspect. Then again, if you're just an average gamer who just likes to have fun, Melee will just seem like a bad graphiced, low content game. Melee is fun on a competitive level, where there's so much to master and so much to perfect, it almost never stops. On the other hand, Smash 4 has so much more endless content, and online features, and things to collect and do that it will always be fun on a normal game basis. But yet compared to Melee? It doesn't have much that needs perfecting in the way that it is SUPPOSED to be a family pick-up game. |
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I do want to master Sheik, but it doesn't feel like there's that much to master, on a technical level. Perhaps it's because of the undeveloped metagame, or maybe it's something about Smash 4 being easier in some ways like you said and having less to master and perfect. I'd like to give Melee a try one day, but I don't know how I'll get to. It would be very cool though. From watching videos, it seems like everything strings together very well and connects in a fast, fun game. |
So I was playing Smash Run today while grinding for custom moves, Smash Run powers, and Mii accessories, and I've a total of over 18,000 Global Smash Power points as Ness (one of his custom Side B's was strong enough to fully kill Bonkers and a Bulborb), and it brought me this question: what's your highest Global Smash Power on Smash Run?
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But my highest GSP on Smash Run is 1,593,402 with Lucina (and a high score of 106,228). My highest GSP on Classic is 1,870,206, also with Lucina (cleared on 8.0 intensity+Master Core with a high score of 578,310). |
I wonder has anyone else changed the controls so special is on A and normal attack on B? I find it much easier because I like using specials and my thumb is always standard on top of the A button. Anyone else play like that?
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Btw, does anyone know if it's possible to control which tome Robin uses in her jab? Or is it just random on whether you use the Fire one or the Wind one?
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I see no reason why you'd want to use the wind jab other than some quick damage racking, but it's not worth using up the up b usage. |
On robin for fire its click click click
and for the wind one mashmashmashmashmashmashmash, if you mash it a lot you can keep using it for a really long time. |
Got Smash Bros for the 3DS yesterday for my birthday, haven't opened it yet but sure can't wait to have a proper play of it! n_n
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Hope some of that helped :) And yeah, same as Zekrom the only buttons I've switched are the grabs xD So used to the Z button on the GC controller. Quote:
My question though is if anyone knows how to choose which sword you use when using airs. I find that when I don't mash the buttons (for forward airs, up airs etc.) so hard it uses the bronze sword instead, but sometimes Robin still uses the Levin sword. |
I tend to use specials mostly to build up damage and the finish it off with a smash attack because I tend to actually be able to hit with specials while I only use smash attacks regularly with characters like Ike.
Also on robin you get the levin sword when using tilt attacks. |
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The default music list for Smash Bros. Wii U has been confirmed:
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Oooooooooooookkkkkkkkkkkk. I just battled something a little weird online.....
I was fighting this one guy who was playing as Wario, and for some reason when I'd launch him he'd come floating back to the stage. You can move horizontally in the air, yeah, but this looked kinda unnatural and too much movement. Wtf was up with that? Still beat him though. |
~New discussion starts now~ xD
So, I obviously know that the Wii U will have more content just because the 3Ds can't handle too much. But did anyone else get the feeling that they really downsized the 3Ds version compared to the Wii U version in terms of, not being able to set the spawn rate of items, not having Special Smash as an option, and the fact that you can't play classic mode and other modes locally with friends like you can with Smash Run and such? I first thought that the 3Ds would have tons of single player modes and features like Smash Run. And the Wii U version would have a significantly better online play and be mainly about playing with friends, family and together while, like I said the 3Ds version would be about taking it on the go and playing by yourself. But it seems that the Wii U has a LOT more game modes than I thought it would have? Maybe I'm exhagerating and just didn't expect there to be so much content in terms of game modes, but what do you think? |
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I wouldn't be surprised if they did that on purpose to boost WiiU sales though. Smash is a popular series, so naturally people wanna get their hands on it as soon as possible. But why get the WiiU version if there's little difference between the 2 versions? The 3DS is going strong, but the WiiU has been struggling for a while. So what do you do? Pack as much nice little things into the WiiU version as possible while making the 3DS version bare bones in comparison. The things in the WiiU version are bound to attract people, even those who already have the 3DS version. Hell, half the stuff they're putting in the WiiU version doesn't interest me, but I'm still gonna get it someday for the return of little things like stage song selection and the ability to set item frequency. And the nicer graphics and bigger screen. Quote:
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Though, I agree, the 3DS should have had much more in terms of Solo play. Smash Run is debatably one of the most un-fun modes in the game with less than 4 people, though it can be fun sometimes it gets repetitive quickly. I don't even know WHY they didn't include Special Smash, maybe it was deliberate like Zekrom said, to make the 3DS version look like it's just lacking so people buy the Wii U version as well. Item frequency seems to be set on the lowest at all times because the 3DS is hardware lacking, and as such it's untogglable. Online probably sucks due to the fact that the 3DS doesn't exactly have the best wireless adapter in the world. Overall, not that great. I don't even know if I'll be able to get the Wii U version at this point, because I'm trying to save money at the moment. P.S It's spelt "exaggerating". Sorry to be that guy, I just wanted to help out. |
xD no problem. Guess that's what happens when you type a super long reply O-o
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Yeah I really do feel like I own an inferior version the 50 fact extravaganza didn't exactly help.
Also the only reason I still play Smash run id for the achivements although it gets pretty boring and I often feel like it was unfair (Playing as donkey kong and having the final battle be run! isn't very nice) The online is okayish I've had a few matches without lag. |
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Does anyone actually like Rosalina and Luma?
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For me, Rosalina and Luma is alright, even though I still trying to learn how to battle using them atm.
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When it comes to Rosalina and Luma, I am undecided on whether I like them or not.
As for something else to talk about, has anyone a battle where everyone is using the same character, other than going random? I have done it with Wii Fit Trainer and Greninja. For the All Greninja battle, I did it three times yesterday. The Greninja I was using tended to win, while the Red Greninja or the Lightish Red Greninja tended to lose. As for the Purple Greninja ended up being somewhere in the middle. |
Has anyone actually played Project M? I'm probably going to get Brawl and download Project M. But I just want to know what's it's like from people that actually played it. All I really know about it is that they added Melee Characters, added Melee stages and is a lot faster.
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YMMV with Project M. I love Melee but think PM is a gimmicky mess.
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(ugh 4/25 rule) |
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http://www.urbandictionary.com/define.php?term=ymmv |
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As for Project M, I've never tried it but I'd also like to try downloading it and testing it. |
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Still excited to try it out though. I have Brawl, I have a 2gb SD card, I just don't have a Gamecube controller adapter for the Wii U yet :/ Oh Nintendo, why did you try to forget the Gamecube? |
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