The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Video Games (https://www.pokecommunity.com/forumdisplay.php?f=27)
-   -   Super Smash Bros. Discussion (https://www.pokecommunity.com/showthread.php?t=302703)

Pinkie-Dawn October 28th, 2014 1:16 PM

Quote:

Originally Posted by El Héroe Oscuro (Post 8481969)
How much would you rage if this happened to you?


I wouldn't rage about it, and it hilarious yet creative at the same time, and I would be gladly appreciated to be victimized by it.

Necrum October 28th, 2014 2:46 PM

Yeah I hate that Nintendo doesn't post their changes. They treat their games like they're not software and I hate it. >:(

Pixelrushe October 28th, 2014 3:54 PM

Baby steps, Nintendo. We're getting patches, now we just need the patch notes. :P

It looks like the patch itself only addresses a few bugs, like fixing some hitbox issues. No important changes to the characters apparently. Though some people claim that a few minor stuff has been tweaked like Marth's reach for example, not really sure about that myself.

Spinosaurus October 28th, 2014 3:56 PM

There isn't a single character change from the update.

None.

Necrum October 28th, 2014 5:01 PM

Quote:

Originally Posted by Spinosaurus (Post 8482097)
There isn't a single character change from the update.

None.

Someone I was talking to yesterday noted a small change in Ganondorf, I think it was back air or something. One of the air moves idr.

Spinosaurus October 28th, 2014 5:35 PM

Quote:

Originally Posted by Necrum (Post 8482136)
Someone I was talking to yesterday noted a small change in Ganondorf, I think it was back air or something. One of the air moves idr.

I use Ganondorf. He's unchanged.

Kameken October 28th, 2014 5:39 PM

So, I've thought of a few ways they might implement Mewtwo's mega evos into its final smash, and I'm listing them from most to least likely.

(This is a long post and has about a 0.001% chance of being even kind of accurate, so be wary of that.)

Spoiler:
1. Mega Mewtwo Y
Mewtwo transforms into its Y form for a short time, and much like charizard, it can fly at will and without limit. Its B attack will be a mid-high damage beam with good knockback power, and its a will have it whip the opponent with its antenna, a weak but quick and sspammable attack.
2. Both forms
Mewtwo uses double team to summon up a copy of itself, and they mega evolve into opposite forms. Mewtwo Y fires at the opponent with psychic, holding the target in place and then lifting it into the air. Mewtwo X then teleports above the restrained character and delivers a devastating giga impact attack straight downward, launching them into the ground and, at a relatively low damage percentage, knocing them out of the stage.
3. Mewtwo X
Much the opposite of Mewtwo Y, Mewtwo X will have a low damage and low launching B projectile which will cause brief paralysis. It will have a full array of smash moves, such as a side smash brick break, which will be able to crack a sheild at full health and do decent damage, and a down smash psystrike, a devastating attack that has annoyingly high launching power and range but immediately ends the transformation.
4. Switchable forms
Similar moves to the singular forms above, but a down special that allows mewtwo to become its opposite form. While it breaks the rule of no changing characters, mewtwo is a special case, and it could only be done during the final smash.
5. Damage related forms (This one will never happen ever, but would be cool.)
Mewtwo evolves into Y form when below 70% damage. This form has fantastic power and range, but can be damaged and made to flinch. Above 70, however, mewtwo becomes its X form, which has good power and cannot flinch or take damage, but has low range.


Also, it'd be cool if you could switch what voice mewtwo has (original anime mewtwo or genesect movie mewtwo) by switching its palette swap.

Pinkie-Dawn October 29th, 2014 10:03 AM

Quote:

Originally Posted by Spinosaurus (Post 8482097)
There isn't a single character change from the update.

None.

Even this?

Spoiler:
http://i2.kym-cdn.com/photos/images/original/000/855/879/f3b.gif

I thought it was something to do with the update


Anyway, this image recently popped up at Smashboards: https://twitter.com/MiiFighter/status/527268403350761472

Some are hoping it's real because of a Nintendo Land stage, Issac, and Wonder Red, but others are suggesting it's fake because the low pixel quality on the Ice Climbers' icon, the bland appearance of Rhythm Heaven's icon, and the Golden Sun icon already existing prior to this back in the Issac support thread.

Nah October 29th, 2014 10:11 AM

Quote:

Originally Posted by Pinkie-Dawn (Post 8482609)
Anyway, this image recently popped up at Smashboards: https://twitter.com/MiiFighter/status/527268403350761472

Some are hoping it's real because of a Nintendo Land stage, Issac, and Wonder Red, but others are suggesting it's fake because the low pixel quality on the Ice Climbers' icon, the bland appearance of Rhythm Heaven's icon, and the Golden Sun icon already existing prior to this back in the Issac support thread.

It could be just leftover data in the game's coding. Tbh, it's probably fake since there's the Ice Climbers icon in there. Nintendo wants the roster to be he same on both versions, right? And if that's the case, that means all DLC characters (or even if they're adding them to the WiiU's non-DLC roster) have to be available on both versions, but it's already been established that the Ice Climbers don't work on the 3DS.


And if the update didn't make any character changes at all, then what changes DID they make?

Spinosaurus October 29th, 2014 1:32 PM

Quote:

Originally Posted by Pinkie-Dawn (Post 8482609)
Even this?

Spoiler:
http://i2.kym-cdn.com/photos/images/original/000/855/879/f3b.gif

I thought it was something to do with the update

I know from experience that this has always happened. >_<

Nah October 29th, 2014 1:34 PM

Quote:

Originally Posted by Spinosaurus (Post 8482730)
I know from experience that this has always happened. >_<

You think that they would fix something like that....

Aven October 29th, 2014 6:58 PM

Quote:

Originally Posted by Zekrom (Post 8482732)
You think that they would fix something like that....

But you know Sakurai just loves to leave stuff like that in x)

It would've been really cruel if they left an emblem of Ridley in there.

Quote:

Originally Posted by Zekrom (Post 8482613)
It could be just leftover data in the game's coding. Tbh, it's probably fake since there's the Ice Climbers icon in there.
but it's already been established that the Ice Climbers don't work on the 3DS.

No that's the point, they tried their hardest to make the Ice Climbers work but they eventually gave up, so I wouldn't be surprised if there was some leftover garbage in there. And I'm almost 90% sure the image is real.

On the profile options in Smash there are options for profile emblems to be things like Chrom, Wireframe Mac and even the Punching Bag. There are also Trophies and Stages and most likely many other things that might have needed a simple emblem that they never got to add. And *SPOILER ALERT:YOU HAVE BEEN WARNED* they're not even going to be finished with Mewtwo until sometime in 2015. That being said there could possibly be more DLC in the future or just some stuff that they decided to drop because of time.

Nah October 30th, 2014 4:01 AM

Quote:

Originally Posted by Aven Starkiller (Post 8482982)
No that's the point, they tried their hardest to make the Ice Climbers work but they eventually gave up, so I wouldn't be surprised if there was some leftover garbage in there. And I'm almost 90% sure the image is real.

On the profile options in Smash there are options for profile emblems to be things like Chrom, Wireframe Mac and even the Punching Bag. There are also Trophies and Stages and most likely many other things that might have needed a simple emblem that they never got to add. And *SPOILER ALERT:YOU HAVE BEEN WARNED* they're not even going to be finished with Mewtwo until sometime in 2015. That being said there could possibly be more DLC in the future or just some stuff that they decided to drop because of time.

Nah, that's what I was saying. That it's probably just leftover data someone found from when they were trying to put in the Ice Climbers (and other characters too I suppose). But people seem to be taking it as a sign that the Ice Climbers will be in the games, which ain't happening because the roster has to be the same on both versions.

Pinkie-Dawn October 30th, 2014 7:47 AM

There's still a possibility that a few of the icons also originated from the Wii U version, much like Master/Crazy Orders, Event Match, Tourney, and Yellow Team from the unused sound files when hacking the 3DS cartridge. For example, the Nintendo Land icon could hint a Nintendo Land stage for the Wii U version.

Aven October 30th, 2014 2:14 PM

Quote:

Originally Posted by Pinkie-Dawn (Post 8483462)
There's still a possibility that a few of the icons also originated from the Wii U version, much like Master/Crazy Orders, Event Match, Tourney, and Yellow Team from the unused sound files when hacking the 3DS cartridge. For example, the Nintendo Land icon could hint a Nintendo Land stage for the Wii U version.

I don't think they're that careless...

Necrum October 30th, 2014 4:23 PM

Sounds like compatibility content over carelessly over-looked content to me.

Keiran November 1st, 2014 6:19 AM

Quote:

Originally Posted by Pinkie-Dawn (Post 8482609)
Even this?

Spoiler:
http://i2.kym-cdn.com/photos/images/original/000/855/879/f3b.gif

I thought it was something to do with the update


Anyway, this image recently popped up at Smashboards: https://twitter.com/MiiFighter/status/527268403350761472

Some are hoping it's real because of a Nintendo Land stage, Issac, and Wonder Red, but others are suggesting it's fake because the low pixel quality on the Ice Climbers' icon, the bland appearance of Rhythm Heaven's icon, and the Golden Sun icon already existing prior to this back in the Issac support thread.

I think those are fan-made icons...

http://smashboards.com/threads/the-official-smash-bros-4-character-logo-icon-database-and-requests-thread.326025/?ckattempt=1

..also from Smashboards. lol

Necrum November 1st, 2014 8:55 AM

Quote:

Originally Posted by Keiran (Post 8484978)

AAAAAAAAAH THE EGGMAN ONE I WANT!

Aven November 1st, 2014 9:08 AM

Quote:

Originally Posted by Wilhelm (Post 8485098)
AAAAAAAAAH THE EGGMAN ONE I WANT!

Oh yeah, there's a thought o.O Eggman would be a great way to introduce a few more characters from Sonic.

Any thoughts?

Necrum November 1st, 2014 11:22 AM

Much as I would think it was awesome, it would be pretty hard without basically ripping off Tron Bonne in Marvel vs Capcom.

Alfieri November 1st, 2014 1:53 PM

Dr. Eggman could easily be a Bowser Jr. clone. Just replace the Clown Car with that bowl-ship Eggman rides on in Sonic 1, 2, and 3.

ShadowEdge November 1st, 2014 3:53 PM

So after thinking about should I get this game or not I've decided to buy it :) I have Super Smash Bros!

GreenFlame November 1st, 2014 4:45 PM

Does anyone else think Rosalina is just a little bit over-powered? She has incredible range, power, juggling, disjointed hitboxes, and ON TOP of all this, she gets Luma. It's just unfair because there aren't that many negative trade-offs to balance Rosalina out.

Aven November 1st, 2014 5:35 PM

Quote:

Originally Posted by GreenFlame (Post 8485482)
Does anyone else think Rosalina is just a little bit over-powered? She has incredible range, power, juggling, disjointed hitboxes, and ON TOP of all this, she gets Luma. It's just unfair because there aren't that many negative trade-offs to balance Rosalina out.

Didn't even consider it. I don't think she's OP, and I think all characters on the new smash are well balanced. Little Mac is slightly OP on the ground, that is if you don't know how to fight him and what his weak point is. But after you do he's super easy.

I do think that Rosalina could be a very powerful character if someone mastered her. So far none have and that's one of her downsides.

Rosalina is a very very hard character to pick up and extremely hard to master.
Comparing Rosalinas pluses to other characters when she's without Luma, Rosalina might be considered one of the worst characters ever.
Adding to the hard to master, you have to be constantly looking out for Luma and controlling her on top of focusing on yourself and the battle.
Like I said with Little Mac, if you know her downsides and weaknesses, and generally how to use her, she's not all that tough. Jumping over her Luma bodyguard is very easy and then after that, all Rosalina is focusing on is getting Luma to come back and help whilst getting beat up and trying to avoid attacks.

But like I said, if you could master her then she would be powerful, but not OP at that point either.

GreenFlame November 1st, 2014 6:41 PM

Quote:

Originally Posted by Aven Starkiller (Post 8485534)
Didn't even consider it. I don't think she's OP, and I think all characters on the new smash are well balanced. Little Mac is slightly OP on the ground, that is if you don't know how to fight him and what his weak point is. But after you do he's super easy.

I do think that Rosalina could be a very powerful character if someone mastered her. So far none have and that's one of her downsides.

Rosalina is a very very hard character to pick up and extremely hard to master.
Comparing Rosalinas pluses to other characters when she's without Luma, Rosalina might be considered one of the worst characters ever.
Adding to the hard to master, you have to be constantly looking out for Luma and controlling her on top of focusing on yourself and the battle.
Like I said with Little Mac, if you know her downsides and weaknesses, and generally how to use her, she's not all that tough. Jumping over her Luma bodyguard is very easy and then after that, all Rosalina is focusing on is getting Luma to come back and help whilst getting beat up and trying to avoid attacks.

But like I said, if you could master her then she would be powerful, but not OP at that point either.

OP doesn't neccesarily mean unbeatable, I said she's a little OP. What I mean is that she has a slight unfair advantage compared to everyone else, in that she's a bit unbalanced. When she is without Luma, she is still at an advantage. Her attacks have incredible range, power, and speed, and she doesn't even need Luma to juggle opponents. Plus, because she's so light, it's very difficult to combo her.

I don't really know that many weaknesses of hers. Any characters in particular you know that counter her?

ShadowEdge November 1st, 2014 7:17 PM

So far my opinion on the game is WOW!!!! This game is so fun I unlocked 3 characters so far!

Spoiler:
Bowser Jr., Ness and Falco!

GreenFlame November 1st, 2014 7:26 PM

Quote:

Originally Posted by ShadowEdge (Post 8485642)
So far my opinion on the game is WOW!!!! This game is so fun I unlocked 3 characters so far!

Spoiler:
Bowser Jr., Ness and Falco!

It's great, isn't it? :D What character/s do you like using?

ShadowEdge November 1st, 2014 8:46 PM

Quote:

Originally Posted by GreenFlame (Post 8485647)
It's great, isn't it? :D What character/s do you like using?

Sonic, and Bowser so far! I unlocked one more character!
Spoiler:
Wario

Spinosaurus November 2nd, 2014 5:19 AM

Rosalina by design of being a puppet archetype is bound to be one of the strongest characters. Unlike pretty much every other puppet character in other fighting games however, Rosalina is actually really easy to use.

She's not OP, but the fact that she shuts down so many characters is ridiculous.

BrandoSheriff November 2nd, 2014 6:29 AM

Yeah, I thought she'd be sort of clunky, like other characters in other games such as Granny Chiyo and Kankuro from the Naruto fighting games. But nope, she's fun to use. I don't think I'm good enough to main her, but if you can, you'd be a really tough opponent.

Necrum November 2nd, 2014 10:24 AM

Quote:

Originally Posted by Alfieri (Post 8485339)
Dr. Eggman could easily be a Bowser Jr. clone. Just replace the Clown Car with that bowl-ship Eggman rides on in Sonic 1, 2, and 3.

And then this for the Final Smash

http://img3.wikia.nocookie.net/__cb20130504113317/sonic/images/7/74/Here_the_pain_begins.png
http://img1.wikia.nocookie.net/__cb20130228041430/sonic/images/2/24/Big_Arm_in_STC.jpg
http://info.sonicretro.org/images/thumb/b/bd/BigArmsGenerations3DS.png/320px-BigArmsGenerations3DS.png

Aven November 2nd, 2014 10:24 AM

Quote:

Originally Posted by Darkrai Lv.1000 (Post 8486024)
Yeah, I thought she'd be sort of clunky, like other characters in other games such as Granny Chiyo and Kankuro from the Naruto fighting games. But nope, she's fun to use. I don't think I'm good enough to main her, but if you can, you'd be a really tough opponent.

My thoughts exactly.

Quote:

Originally Posted by GreenFlame (Post 8485595)
OP doesn't neccesarily mean unbeatable, I said she's a little OP. What I mean is that she has a slight unfair advantage compared to everyone else, in that she's a bit unbalanced. When she is without Luma, she is still at an advantage. Her attacks have incredible range, power, and speed, and she doesn't even need Luma to juggle opponents. Plus, because she's so light, it's very difficult to combo her.

I don't really know that many weaknesses of hers. Any characters in particular you know that counter her?

Never really put a lot of thought into it. I personally never like to believe that certain characters can only be beat easily with a certain set of characters, but I think maybe a ranged/tactical person like Megaman would be tough for Rosalina to handle. Or any quick opponents such as Sonic, Sheik or maybe even someone like R.O.B. to take her down.

But as for a strategy for taking Rosalina down personally? Taking out her Luma, for me anyways, has always been an easy task and then opens up a whole variety of ways to attack her. And Rosalina by herself seems vulnerable to, like I said, aggressive and quick opponents like my main, Marth.

Again, never put much thought into Roslaina so don't quote me on this stuff xD

Necrum November 2nd, 2014 3:03 PM

I bet I could whoop Rosalina with Ganondorf. I got really good with him during the Year of Gaming event.

Spinosaurus November 2nd, 2014 3:53 PM

Quote:

Originally Posted by Wilhelm (Post 8486450)
I bet I could whoop Rosalina with Ganondorf. I got really good with him during the Year of Gaming event.

I have two stocked a decent enough Rosalina online with Ganondorf.

It just means I was the better player. Doesn't change the fact Rosalina can shut him down hard.

Necrum November 2nd, 2014 3:55 PM

I was more commenting on the fact that someone said that a fast character could beat Rosalina, but if you used Ganondorf right you could probably get the same results.

Spinosaurus November 2nd, 2014 4:22 PM

Using Ganon right means you basically read your opponent like a 3rd grade book.

So it means unless you're better than the Rosalina player you're not gonna win. :V Ganon is all about fundamentals but he just gets shut down by Rosalina by design.

ShadowEdge November 2nd, 2014 5:26 PM

Spoiler:
so I unlocked Dr. Mario and R.O.B today and I have to say why did they revive Dr. Mario I have no clue why?

GreenFlame November 2nd, 2014 6:09 PM

Quote:

Originally Posted by Aven Starkiller (Post 8486193)
My thoughts exactly.



Never really put a lot of thought into it. I personally never like to believe that certain characters can only be beat easily with a certain set of characters, but I think maybe a ranged/tactical person like Megaman would be tough for Rosalina to handle. Or any quick opponents such as Sonic, Sheik or maybe even someone like R.O.B. to take her down.

But as for a strategy for taking Rosalina down personally? Taking out her Luma, for me anyways, has always been an easy task and then opens up a whole variety of ways to attack her. And Rosalina by herself seems vulnerable to, like I said, aggressive and quick opponents like my main, Marth.

Again, never put much thought into Roslaina so don't quote me on this stuff xD

I'm quoting you right now to reply to you :P. Taking out her Luma does help a lot, that's true, but even without it she has still got high-range, high-speed attacks and her aerials. I main Sheik AND R.O.B, and it's still a pretty difficult fight. Perhaps I need to improve my reads though, I'm not sure.

Unfortunately, certain characters can be beaten easily with another set of characters, but fortunately it's not a complete extreme. This game (Smash 4), is pretty balanced, but also quite match-up heavy.

For example, in a fight between two players of decent and similar skill level using Rosalina VS Luigi, it is fairly likely the Rosalina will win. That doesn't mean the Luigi can't win, it just means that Rosalina will have an advantage and that it will be an uphill batlle for Luigi.

Rosalina doesn't have to many weaknesses. Even for aggresive characters, like you said, it will be easier, but Rosalina can still handle pretty well because of her juggles and fast attacks.

I do get your point though, but Rosalina might just be a little OP. That doesn't mean she doesn't have weaknesses, it just means she doesn't have enough or the right weaknesses to balance her out fairly compared to the rest of the cast.



P.S I've even heard some people say ZSS is OP, and then that Sheik is OP. I don't really think either of that's true.


Quote:

Originally Posted by ShadowEdge (Post 8486595)
Spoiler:
so I unlocked Dr. Mario and R.O.B today and I have to say why did they revive Dr. Mario I have no clue why?

Spoiler:
They revived Dr. Mario mainly because it's so easy to add clones. Rather than adding a whole new character, they had a little bit of time left so I guess they just thought "Yeah, why not?".

ShadowEdge November 2nd, 2014 6:14 PM

Quote:

Originally Posted by GreenFlame (Post 8486660)

Spoiler:
They revived Dr. Mario mainly because it's so easy to add clones. Rather than adding a whole new character, they had a little bit of time left so I guess they just thought "Yeah, why not?".

I guess but it's just its wierd since he's pretty much the same as Mario with only a few different move sets. Seems a bit lazy I would of revived Pichu since we already have enough Mario characters :/

BrandoSheriff November 2nd, 2014 7:04 PM

I main Samus, Luigi, and Shulk, and out of those 3, I've found Shulk to be the best at countering Rosalina. Provided you can predict her attacks, you can get a few good counters (ha!) off to take out her Luma, then go in close to semi-close range and go for her. The range of Shulk's Monado allows for solid hits without being too close and getting hit himself, as without her Luma, Rosalina loses her own range game.

ShadowEdge November 2nd, 2014 7:57 PM

Couldn't they make the ice climbers like Rosalina and Luma?

GreenFlame November 2nd, 2014 8:21 PM

Quote:

Originally Posted by ShadowEdge (Post 8486665)
I guess but it's just its wierd since he's pretty much the same as Mario with only a few different move sets. Seems a bit lazy I would of revived Pichu since we already have enough Mario characters :/

That's the point of a clone. They didn't have time to add any new characters, but they did have time to make characters that are almost exactly the same as another character apart from moveset changes.

Quote:

Originally Posted by ShadowEdge (Post 8486770)
Couldn't they make the ice climbers like Rosalina and Luma?

The Ice Climbers were planned for the game, but they couldn't get them to work on the 3DS version so Sakurai (the game's director) cut them because he wanted the roster to be the same for both versions. Many people say that Rosalina and Luma replaced the Ice Climbers, and while this is true in terms of them being the new '2-in-1' character, they actually play completely differently to the Ice Climbers.

Aven November 2nd, 2014 10:08 PM

Quote:

Originally Posted by Wilhelm (Post 8486497)
I was more commenting on the fact that someone said that a fast character could beat Rosalina, but if you used Ganondorf right you could probably get the same results.

I was just saying how you might have an advantage with a faster and more ranged character, I clearly understand how a Rosalina might be easy if you've mastered Ganondorf.

Quote:

Originally Posted by ShadowEdge (Post 8486595)
Spoiler:
so I unlocked Dr. Mario and R.O.B today and I have to say why did they revive Dr. Mario I have no clue why?

Spoiler:
I like to think that "Dr Mario" is here to fix the unsaid law that cut characters could never return. And now that he mended that "law" Mewtwo is back :) Ah Mewtwo, you've been gone too long...


Quote:

Originally Posted by GreenFlame (Post 8486660)
I'm quoting you right now to reply to you :P. Taking out her Luma does help a lot, that's true, but even without it she has still got high-range, high-speed attacks and her aerials. I main Sheik AND R.O.B, and it's still a pretty difficult fight. Perhaps I need to improve my reads though, I'm not sure.

P.S I've even heard some people say ZSS is OP, and then that Sheik is OP. I don't really think either of that's true.

I can't judge how tough she is for you, or how good you can "read" an opponent. But yes, I understand what you mean by she's still pretty good without Luma. But to me at least, she seems unbeatable with her. That's the only reason I said to take out her Luma, I didn't mean to say that she was defenseless like the Ice Climbers without each other. Many people of course will still say that, if you were going to judge how OP a character is, you'd have to judge their mastered form. But I personally think that being hard to master is a disadvantage of it's own. That's one of the main reasons I consider Rosalina balanced.

And yes, many people will say many characters are OP. Like I was saying with Little Mac. I find all over the internet all the time that people "stopped maining Little Mac because it was just too easy" >.> Obviously those people never faced a true Smasher like me or you before xP All characters have their advantages, but many people don't know their weaknesses.

GreenFlame November 2nd, 2014 10:25 PM

Quote:

Originally Posted by Aven Starkiller (Post 8486860)
I can't judge how tough she is for you, or how good you can "read" an opponent. But yes, I understand what you mean by she's still pretty good without Luma. But to me at least, she seems unbeatable with her. That's the only reason I said to take out her Luma, I didn't mean to say that she was defenseless like the Ice Climbers without each other. Many people of course will still say that, if you were going to judge how OP a character is, you'd have to judge their mastered form. But I personally think that being hard to master is a disadvantage of it's own. That's one of the main reasons I consider Rosalina balanced.

And yes, many people will say many characters are OP. Like I was saying with Little Mac. I find all over the internet all the time that people "stopped maining Little Mac because it was just too easy" >.> Obviously those people never faced a true Smasher like me or you before xP All characters have their advantages, but many people don't know their weaknesses.

You've got a good point. Perhaps the fact that it can be hard to get good at Rosalina could mean that ultimately people who play Rosalina have a bit of a weakness. I would still like to do my best to practice against her though, because I would like to find and exploit her weaknesses so I know how to deal with her.

Also, yes, there are always people who will complain of OP characters. Little Mac isn't OP, but he isn't under-powered either. I mained Mac for a little while once I got the game, and I got pretty good with him, and realised that despite the simplicity of his strength to weakness balance and moveset, there is still a whole lot of depth to the strategy. Heck, people have even learned to edge-guard with Mac. Yes, the one character we thought wasn't meant to leave the stage can jump off, gimp people, and then safely recover.
Mac has since become a secondary of mine, because after I discovered Sheik I just liked her playstyle better and loved her juggling capability. I've since started also using R.O.B, and I would have started with Luigi either way.

Pinkie-Dawn November 3rd, 2014 8:22 AM

Has anyone gotten these notifications from online play:



It's approximately 136 years, and it's causing a ruckcus. I haven't checked mine, but seeing this has got me to temporarily stop playing online until the situation is fixed.

Quote:

Originally Posted by ShadowEdge (Post 8486665)
I guess but it's just its wierd since he's pretty much the same as Mario with only a few different move sets. Seems a bit lazy I would of revived Pichu since we already have enough Mario characters :/

> Says there's enough Mario characters
> Asks for more Pokemon characters like Pichu

Seems legit.

saifors November 3rd, 2014 9:17 AM

I tried Lucina on online, and there seems to be a slight input lag that makes it impossible to correcty use her side-B I went against a few opponents and noticed on multiple occasions that there was no way I could have won one battle against shulk whenever I got a bit close to him he was able to hit me and I just could't get close enough to hit him and when I tried ranged attacks he just easilly ran up to me, I went against a Greninja and I had to use Sonic to beat him as any other of the characters I used couldn't keep up with his combos.
About Little Mac how well he is depends on the stage on final destintion he's really good but on stages with elevated platforms to jump up to (Battlefield for example) he's gonna have a hard time.

Nah November 3rd, 2014 10:07 AM

Quote:

Originally Posted by saifors (Post 8487243)
I tried Lucina on online, and there seems to be a slight input lag that makes it impossible to correcty use her side-B I went against a few opponents and noticed on multiple occasions that there was no way I could have won one battle against shulk whenever I got a bit close to him he was able to hit me and I just could't get close enough to hit him and when I tried ranged attacks he just easilly ran up to me, I went against a Greninja and I had to use Sonic to beat him as any other of the characters I used couldn't keep up with his combos.
About Little Mac how well he is depends on the stage on final destintion he's really good but on stages with elevated platforms to jump up to (Battlefield for example) he's gonna have a hard time.

Part of it could be that there's some very slight lag when you're playing, part of it is just that I think that the timing for the inputs for Dancing Blade are either very precise or just really erratic. Lucina's one of my mains, and there's some times (both online and offline) where I can flawlessly pull off any variation of Dancing Blade, then other times where I can't get off more than 2 swings.

So either I really need to pay attention to my button presses when using it, or the inputs are whack.

EDIT: Nah wait, I think it's just the timing is all. You can't do it as fast as you could in Brawl (where you could practically mash B to do Dancing Blade), but it's not like Melee either where you have to do it kinda slowly. I think that the heat of battle sometimes makes you press the buttons too fast, which makes it not work. Of course, lag still ****s up your timing.

ShadowEdge November 3rd, 2014 10:41 AM

Quote:

Originally Posted by Pinkie-Dawn (Post 8487208)
Has anyone gotten these notifications from online play:



It's approximately 136 years, and it's causing a ruckcus. I haven't checked mine, but seeing this has got me to temporarily stop playing online until the situation is fixed.



> Says there's enough Mario characters
> Asks for more Pokemon characters like Pichu

Seems legit.

Well I was talking about reviving characters like DR. Mario. It would of seemed much better to revive Pichu over Dr.Mario

BrandoSheriff November 3rd, 2014 2:37 PM

I think the reason for Dr. Mario's inclusion over Pichu (provided there was any sort of contest) was because Dr. Mario was the more popular clone that was cut, aside from Roy. What I mean by this is that more people played as Dr. Mario than they did Pichu, so they went with the more popular option.

But Roy tho... some days, I still weep... :'/

ShadowEdge November 3rd, 2014 10:53 PM

Quote:

Originally Posted by Darkrai Lv.1000 (Post 8487481)
I think the reason for Dr. Mario's inclusion over Pichu (provided there was any sort of contest) was because Dr. Mario was the more popular clone that was cut, aside from Roy. What I mean by this is that more people played as Dr. Mario than they did Pichu, so they went with the more popular option.

But Roy tho... some days, I still weep... :'/

Haha alright I understand now. They should of gone with Roy since they where giving Fire Emblem so much attention.

BrandoSheriff November 4th, 2014 12:52 AM

I definitely agree that they should've brought back Roy too, but I guess they chose Lucina and Robin because they're recent. Oh well, but with Mewtwo coming back as DLC, who's to say Roy won't get the same treatment somewhere down the line? Mewtwo's return really paves the way for other characters possibly becoming DLC.

GreenFlame November 4th, 2014 2:23 AM

Quote:

Originally Posted by Darkrai Lv.1000 (Post 8487884)
I definitely agree that they should've brought back Roy too, but I guess they chose Lucina and Robin because they're recent. Oh well, but with Mewtwo coming back as DLC, who's to say Roy won't get the same treatment somewhere down the line? Mewtwo's return really paves the way for other characters possibly becoming DLC.

True. Mewtwo is confirmation not only that DLC can happen, but also that even characters who currently have trophies can come in as DLC. That opens up many possibilities, including for veterans like Roy or Wolf, or new characters like Captain Toad (though, he can't jump in his game and it even says so in his trophy; I wonder how that would work out in Smash) to promote recent games. I'm only using Captain Toad as an example though, because there are many other potential characters that could join the battle.

Aven November 4th, 2014 10:23 AM

Quote:

Originally Posted by saifors (Post 8487243)
I tried Lucina on online, and there seems to be a slight input lag that makes it impossible to correcty use her side-B I went against a few opponents and noticed on multiple occasions that there was no way I could have won one battle against shulk whenever I got a bit close to him he was able to hit me and I just could't get close enough to hit him and when I tried ranged attacks he just easilly ran up to me, I went against a Greninja and I had to use Sonic to beat him as any other of the characters I used couldn't keep up with his combos.

Yeah, sorry man but it seems to me by what you say that you just need a little more practice with the game. People like Shulk (and even Lucina and Marth) have great ranged game when they know how to use it. You just gotta be able to learn the characters weaknesses and vulnerabilities.
Quote:

Originally Posted by Zekrom (Post 8487278)
Part of it could be that there's some very slight lag when you're playing, part of it is just that I think that the timing for the inputs for Dancing Blade are either very precise or just really erratic.

EDIT: Nah wait, I think it's just the timing is all. You can't do it as fast as you could in Brawl (where you could practically mash B to do Dancing Blade), but it's not like Melee either where you have to do it kinda slowly. I think that the heat of battle sometimes makes you press the buttons too fast, which makes it not work. Of course, lag still ****s up your timing.

Yes, the Dancing Blade is all about timing, for button mashing and for situation standards. But I'll have to correct you on Marth's Side B in Melee. Once you've mastered it you could almost go faster than you do in 4.

Nah November 4th, 2014 10:28 AM

Quote:

Originally Posted by Aven Starkiller (Post 8488150)
People like Shulk (and even Lucina and Marth) have great ranged game when they know how to use it. You just gotta be able to learn the characters weaknesses and vulnerabilities.

Shulk I can understand having a ranged game, but Lucina and Marth?.....


Quote:

Yes, the Dancing Blade is all about timing, for button mashing and for situation standards. But I'll have to correct you on Marth's Side B in Melee. Once you've mastered it you could almost go faster than you do in 4.
Really? That's interesting to know.

Aven November 4th, 2014 10:57 AM

Quote:

Originally Posted by Darkrai Lv.1000 (Post 8487884)
I definitely agree that they should've brought back Roy too, but I guess they chose Lucina and Robin because they're recent. Oh well, but with Mewtwo coming back as DLC, who's to say Roy won't get the same treatment somewhere down the line? Mewtwo's return really paves the way for other characters possibly becoming DLC.

Quote:

Originally Posted by GreenFlame (Post 8487911)
True. Mewtwo is confirmation not only that DLC can happen, but also that even characters who currently have trophies can come in as DLC. That opens up many possibilities, including for veterans like Roy or Wolf, or new characters like Captain Toad (though, he can't jump in his game and it even says so in his trophy; I wonder how that would work out in Smash) to promote recent games. I'm only using Captain Toad as an example though, because there are many other potential characters that could join the battle.

Gahhh... I haven't had enough time to go on the internet recently and look at all the Smash Hot Topic debates so I'm not sure if this is already out there, but even if it's not it soon will be.

This DLC thing can go one or two ways. The first way, which I think is the way we all thought it was going to go until Mewtwo, is that Nintendo is only going to have updates to keep bugfixes in order and to maintain the online features of the game. If we're lucky, get a few trophies for the holidays and such, but never to add a new character or create any new things such as a new gamemode.

The other way, which huge die hard fans were hoping for before Mewtwo and now have a level of certainty that it will happen, is that this is going to be the end for new Smash games and that Nintendo will continue to create new features in Smash via DLC. I think this WOULD be great, besides the fact that I think it could get out of hand-or already has gotten out of hand with Mewtwo only being free to people who own both versions of the game. It could simply get out of hand later on by adding characters and DLC that you'd have to pay for. I have no problem with DLC in games, I actually love buying extra content and extra levels. But with Smash? It would just seem like you're not getting the whole package. It's already weird at first when you don't have a certain character and you play online and see a weird bird on top of a dog.

I think it's very likely that they planned to have Mewtwo sooner and closer to Christmas as Smash for Wii U came out and it just came to be so much work they had to push it later on in the next year, and we won't be getting much extra content. I also think it's very likely that they'd want to go to something like TF2 where they just have set updates that are very large and packed with content that would take the place of making an entire new game.

Sorry for the lengthy post, but any thoughts on what you think is going to happen compared to what you would like to happen?

Aven November 4th, 2014 11:00 AM

Quote:

Originally Posted by Zekrom (Post 8488156)
Shulk I can understand having a ranged game, but Lucina and Marth?.....

O_O Of course! What with Marth's tippers in Melee, keeping your distance as much as you can and taking advantage of your longer hit range is a big part in getting good with Marth. Maybe not so much Lucina, as she does tend to be more aggressive and she is faster, not to mention her attacks don't need to be as precise as Marth's to deal some damage. But Marth definitely relies on it.

saifors November 4th, 2014 12:49 PM

I actually get dancing blade off perfectly on single player but online I can get no more than 2.
Also the DLC thing I don't expect to have crazy things making this the definitive smash because... in about 5 years Nintendo will have a new console which will also have smash eventually.
Heck Mewtwo might even be the only one.
Quote:

Originally Posted by Darkrai Lv.1000 (Post 8487481)
But Roy tho... some days, I still weep... :'/

Well you could always play FE6 and you'll no longer care about him.

Aven November 4th, 2014 3:07 PM

Quote:

Originally Posted by saifors (Post 8488278)
I actually get dancing blade off perfectly on single player but online I can get no more than 2.
Also the DLC thing I don't expect to have crazy things making this the definitive smash because... in about 5 years Nintendo will have a new console which will also have smash eventually.
Heck Mewtwo might even be the only one.

Yeah Mewtwo could be just leftover work for Nintendo or, like I said a start to something new. And Yes, Nintendo will definitely make a new system and they will definitely make a new Smash. I just meant they might go to DLC until that day. Because 5 to 10 years is a long time with the same Smash.

GreenFlame November 4th, 2014 5:56 PM

Quote:

Originally Posted by Aven Starkiller (Post 8488173)
The other way, which huge die hard fans were hoping for before Mewtwo and now have a level of certainty that it will happen, is that this is going to be the end for new Smash games and that Nintendo will continue to create new features in Smash via DLC. I think this WOULD be great, besides the fact that I think it could get out of hand-or already has gotten out of hand with Mewtwo only being free to people who own both versions of the game. It could simply get out of hand later on by adding characters and DLC that you'd have to pay for. I have no problem with DLC in games, I actually love buying extra content and extra levels. But with Smash? It would just seem like you're not getting the whole package. It's already weird at first when you don't have a certain character and you play online and see a weird bird on top of a dog.

I think it's very likely that they planned to have Mewtwo sooner and closer to Christmas as Smash for Wii U came out and it just came to be so much work they had to push it later on in the next year, and we won't be getting much extra content. I also think it's very likely that they'd want to go to something like TF2 where they just have set updates that are very large and packed with content that would take the place of making an entire new game.

Sorry for the lengthy post, but any thoughts on what you think is going to happen compared to what you would like to happen?

Quote:

Originally Posted by Aven Starkiller (Post 8488379)
Yeah Mewtwo could be just leftover work for Nintendo or, like I said a start to something new. And Yes, Nintendo will definitely make a new system and they will definitely make a new Smash. I just meant they might go to DLC until that day. Because 5 to 10 years is a long time with the same Smash.

Well, Brawl was released January 31st, 2008. Smash 4 was released October 3rd, 2014. That's almost 7 years with the same Smash, and this one didn't have DLC. But now that we've got Smash 4, we DO have DLC, and patches, and updates. So this time, maybe it will go even longer.

I mean, consider how much work goes into Smash games. They have to balance, tweak, and think to make the game fun, so the amount of work required plus the fact that we've got DLC could very well mean we'll be with the Smash 4 for a long time.

But I don't think this will be the LAST Smash game. That would be very dissapointing. And I don't know if they'll do updates like TF2, because this works differently in that on 3DS they usually want to release as few downlowads as possible, meanwhile anyone playing TF2 on PC can just download updates on their PC easily and play.



Also, random thought: How would it feel to be a Smash character? I mean to actually be one of the characters inside the game, it would be painful. They get beat up all the time and Smashed around and cut with razor blades and burnt with fire etc.

Aven November 4th, 2014 7:53 PM

Quote:

Originally Posted by GreenFlame (Post 8488497)
Well, Brawl was released January 31st, 2008. Smash 4 was released October 3rd, 2014. That's almost 7 years with the same Smash, and this one didn't have DLC. But now that we've got Smash 4, we DO have DLC, and patches, and updates. So this time, maybe it will go even longer.

I mean, consider how much work goes into Smash games. They have to balance, tweak, and think to make the game fun, so the amount of work required plus the fact that we've got DLC could very well mean we'll be with the Smash 4 for a long time.

But I don't think this will be the LAST Smash game. That would be very dissapointing. And I don't know if they'll do updates like TF2, because this works differently in that on 3DS they usually want to release as few downlowads as possible, meanwhile anyone playing TF2 on PC can just download updates on their PC easily and play.



Also, random thought: How would it feel to be a Smash character? I mean to actually be one of the characters inside the game, it would be painful. They get beat up all the time and Smashed around and cut with razor blades and burnt with fire etc.

Yeah, that's why I'm hoping these two Smash games will be extremely good compared to the other Smash games (technically, not generally or anything... >.> Don't worry I still love Melee) by fixing bugs and errors and even fixing and polishing up some characters with updates and DLC. That way any rushed content that they didn't get to or left unfinished, they can.

But who ever knows where Nintendo will go with these things.

And yeah, that's why we don't think about video games in a realistic way often xD

GreenFlame November 4th, 2014 8:58 PM

I've never played Melee, but what was it like? I know there were more comboes and the gameplay was fast, but did it feel fluid to play and more fun than any other Smash game?



Is there anybody here who plays a decent Rosalina who can tell me what you have trouble with? I need to learn her weaknesses or else I'll never be able to fight her succesfully.

Aven November 4th, 2014 10:35 PM

Quote:

Originally Posted by GreenFlame (Post 8488627)
I've never played Melee, but what was it like? I know there were more comboes and the gameplay was fast, but did it feel fluid to play and more fun than any other Smash game?



Is there anybody here who plays a decent Rosalina who can tell me what you have trouble with? I need to learn her weaknesses or else I'll never be able to fight her succesfully.

Sadly I can't help you with Rosalina, but yes, Melee being a faster game and all made it very fluid. You definitely felt like you had more control in timing sort of way. But yet not, since some physiques were overlooked. Being a veteran from Melee I'm more sensitive to things like, having to face the edge to grab it, having to press the grab button or shield grabbing to grab an item while I'm in midair, etc.

I love Melee almost more than Smash 4. But I most likely won't play Melee as much as I did before Smash 4 came out simply because I've run my course with it. Because, if you don't have Melee, you NEED it, and it might also seem better than Smash 4 once you get it if you're a competitive player like me who just loves to master every aspect. Then again, if you're just an average gamer who just likes to have fun, Melee will just seem like a bad graphiced, low content game.

Melee is fun on a competitive level, where there's so much to master and so much to perfect, it almost never stops. On the other hand, Smash 4 has so much more endless content, and online features, and things to collect and do that it will always be fun on a normal game basis. But yet compared to Melee? It doesn't have much that needs perfecting in the way that it is SUPPOSED to be a family pick-up game.

GreenFlame November 4th, 2014 11:10 PM

Quote:

Originally Posted by Aven Starkiller (Post 8488664)
Sadly I can't help you with Rosalina, but yes, Melee being a faster game and all made it very fluid. You definitely felt like you had more control in timing sort of way. But yet not, since some physiques were overlooked. Being a veteran from Melee I'm more sensitive to things like, having to face the edge to grab it, having to press the grab button or shield grabbing to grab an item while I'm in midair, etc.

I love Melee almost more than Smash 4. But I most likely won't play Melee as much as I did before Smash 4 came out simply because I've run my course with it. Because, if you don't have Melee, you NEED it, and it might also seem better than Smash 4 once you get it if you're a competitive player like me who just loves to master every aspect. Then again, if you're just an average gamer who just likes to have fun, Melee will just seem like a bad graphiced, low content game.

Melee is fun on a competitive level, where there's so much to master and so much to perfect, it almost never stops. On the other hand, Smash 4 has so much more endless content, and online features, and things to collect and do that it will always be fun on a normal game basis. But yet compared to Melee? It doesn't have much that needs perfecting in the way that it is SUPPOSED to be a family pick-up game.

I think pretty much after Melee they started trying to reach out to the casual audience, with the pace of Brawl being very slowed down. Smash 4 is supposed to be in between Melee and Brawl in terms of speed, to appeal to casual and competitive players.

I do want to master Sheik, but it doesn't feel like there's that much to master, on a technical level. Perhaps it's because of the undeveloped metagame, or maybe it's something about Smash 4 being easier in some ways like you said and having less to master and perfect.

I'd like to give Melee a try one day, but I don't know how I'll get to. It would be very cool though. From watching videos, it seems like everything strings together very well and connects in a fast, fun game.

Pinkie-Dawn November 5th, 2014 9:21 AM

So I was playing Smash Run today while grinding for custom moves, Smash Run powers, and Mii accessories, and I've a total of over 18,000 Global Smash Power points as Ness (one of his custom Side B's was strong enough to fully kill Bonkers and a Bulborb), and it brought me this question: what's your highest Global Smash Power on Smash Run?

Aven November 5th, 2014 12:14 PM

Quote:

Originally Posted by Pinkie-Dawn (Post 8488978)
So I was playing Smash Run today while grinding for custom moves, Smash Run powers, and Mii accessories, and I've a total of over 18,000 Global Smash Power points as Ness (one of his custom Side B's was strong enough to fully kill Bonkers and a Bulborb), and it brought me this question: what's your highest Global Smash Power on Smash Run?

18,000? are you sure? My average is around 600,000 but in other single player modes I aim for 1,000,000

Nah November 5th, 2014 12:14 PM

Quote:

Originally Posted by Pinkie-Dawn (Post 8488978)
So I was playing Smash Run today while grinding for custom moves, Smash Run powers, and Mii accessories, and I've a total of over 18,000 Global Smash Power points as Ness (one of his custom Side B's was strong enough to fully kill Bonkers and a Bulborb), and it brought me this question: what's your highest Global Smash Power on Smash Run?

Is that your highest score or your highest GSP? That seems a bit low for your GSP. There's both a high score and a GSP for things.

But my highest GSP on Smash Run is 1,593,402 with Lucina (and a high score of 106,228).

My highest GSP on Classic is 1,870,206, also with Lucina (cleared on 8.0 intensity+Master Core with a high score of 578,310).

saifors November 5th, 2014 12:16 PM

I wonder has anyone else changed the controls so special is on A and normal attack on B? I find it much easier because I like using specials and my thumb is always standard on top of the A button. Anyone else play like that?

Nah November 5th, 2014 12:29 PM

Quote:

Originally Posted by saifors (Post 8489084)
I wonder has anyone else changed the controls so special is on A and normal attack on B? I find it much easier because I like using specials and my thumb is always standard on top of the A button. Anyone else play like that?

I don't have specials and regular attacks switched, but I did change grabs from the L button to the Y button.

Pinkie-Dawn November 5th, 2014 12:45 PM

Quote:

Originally Posted by Aven Starkiller (Post 8489082)
18,000? are you sure? My average is around 600,000 but in other single player modes I aim for 1,000,000

Quote:

Is that your highest score or your highest GSP? That seems a bit low for your GSP. There's both a high score and a GSP for things.
I've recounted, my highest GSP score in Smash Run is 1,806,113 as Ness, not 18,000 (I just skim through my scores).

Nah November 5th, 2014 5:33 PM

Btw, does anyone know if it's possible to control which tome Robin uses in her jab? Or is it just random on whether you use the Fire one or the Wind one?

Spinosaurus November 5th, 2014 5:36 PM

Quote:

Originally Posted by Zekrom (Post 8489321)
Btw, does anyone know if it's possible to control which tome Robin uses in her jab? Or is it just random on whether you use the Fire one or the Wind one?

Delay your third hit to get the fire. If you do it fast you'll get the wind.

I see no reason why you'd want to use the wind jab other than some quick damage racking, but it's not worth using up the up b usage.

saifors November 6th, 2014 10:10 AM

On robin for fire its click click click
and for the wind one mashmashmashmashmashmashmash, if you mash it a lot you can keep using it for a really long time.

blue November 6th, 2014 10:16 AM

Got Smash Bros for the 3DS yesterday for my birthday, haven't opened it yet but sure can't wait to have a proper play of it! n_n

GreenFlame November 6th, 2014 8:01 PM

Quote:

Originally Posted by Hoenn (Post 8489872)
Got Smash Bros for the 3DS yesterday for my birthday, haven't opened it yet but sure can't wait to have a proper play of it! n_n

Congrats, Happy Birthday! I hope you enjoy the game! :D

blue November 7th, 2014 6:10 AM

Quote:

Originally Posted by GreenFlame (Post 8490382)
Congrats, Happy Birthday! I hope you enjoy the game! :D

Thanks! Already tried out the demo and that pretty much confirmed that I wanted the full game from then. :3

Aven November 7th, 2014 9:59 AM

Quote:

Originally Posted by saifors (Post 8489084)
I wonder has anyone else changed the controls so special is on A and normal attack on B? I find it much easier because I like using specials and my thumb is always standard on top of the A button. Anyone else play like that?

No offense to you or your playstyle, but most beginners and some other sorts of people mistake specials for being extra powerful compared to your normal attacks just because that's how normal fighting games go. So I thought this was a good time to state that specials simply mean special, used in special occasions for special times. Some characters require more frequent use of specials than others, but overall it would be very beneficial for you to train using your normal attacks more often, and more strategically (as far as smash attacks, down tilts and up tilts go)

Hope some of that helped :)

And yeah, same as Zekrom the only buttons I've switched are the grabs xD So used to the Z button on the GC controller.

Quote:

Originally Posted by Zekrom (Post 8489321)
Btw, does anyone know if it's possible to control which tome Robin uses in her jab? Or is it just random on whether you use the Fire one or the Wind one?

Yeah, for the burst effect you press A three times with the animation, so on the last press the effect happens with your press. And if you want to do the wind one, just rapidly tap A (about five times as far as I've tested it) before the burst animation happens. I have the bad habit of continually pressing A even after the wind effect happens so that it slices the opponent out of range, but if you time it right the ending wind effect has a HUGE launch effect that I've KOed enemies with tons of times. But I personally use the wind effect more than the burst effect just because when the enemy is at a higher percentage, (around 60%) my first two jabs hit the enemy too far and then the burst effect misses quite often.

My question though is if anyone knows how to choose which sword you use when using airs. I find that when I don't mash the buttons (for forward airs, up airs etc.) so hard it uses the bronze sword instead, but sometimes Robin still uses the Levin sword.

saifors November 7th, 2014 11:08 AM

I tend to use specials mostly to build up damage and the finish it off with a smash attack because I tend to actually be able to hit with specials while I only use smash attacks regularly with characters like Ike.
Also on robin you get the levin sword when using tilt attacks.

Nah November 7th, 2014 11:24 AM

Quote:

Originally Posted by Aven Starkiller (Post 8490943)

Yeah, for the burst effect you press A three times with the animation, so on the last press the effect happens with your press. And if you want to do the wind one, just rapidly tap A (about five times as far as I've tested it) before the burst animation happens. I have the bad habit of continually pressing A even after the wind effect happens so that it slices the opponent out of range, but if you time it right the ending wind effect has a HUGE launch effect that I've KOed enemies with tons of times. But I personally use the wind effect more than the burst effect just because when the enemy is at a higher percentage, (around 60%) my first two jabs hit the enemy too far and then the burst effect misses quite often.

Yeah, I've noticed that sometimes the first 2 strikes will knock them out of the blast range, though sometimes you can delay the 3rd press just long enough for them to come back into the blast range. The wind one does have a nice launch, and I have gotten some KOs with it, but it seems easy to get out of and then leaves you vulnerable since it lasts a relatively long time even when you don't press A too much.

Quote:

My question though is if anyone knows how to choose which sword you use when using airs. I find that when I don't mash the buttons (for forward airs, up airs etc.) so hard it uses the bronze sword instead, but sometimes Robin still uses the Levin sword.
The way it works is that if you use a smash attack, Robin will always use the Levin Sword for her airs (except Nair) whenever you next do them, regardless of if you input a tilt or a smash. You can switch back to using the bronze sword for air tilts if you use a jab, ground tilt, or use Nair. Or if the Levin Sword breaks.

Pinkie-Dawn November 7th, 2014 12:22 PM

The default music list for Smash Bros. Wii U has been confirmed:

Spoiler:


Some of these songs I've wanted made the cut:

- Bowser's Inside Story's Final Boss Music
- Magnus' Theme
- Diantha's Theme

Now all I need are Punch Bowel, Koloktos/Moldarach's Theme, C-R-O-W-N-E-D, and Don't Speak Her Name as possible unlockables.

Nah November 7th, 2014 2:12 PM

Oooooooooooookkkkkkkkkkkk. I just battled something a little weird online.....

I was fighting this one guy who was playing as Wario, and for some reason when I'd launch him he'd come floating back to the stage. You can move horizontally in the air, yeah, but this looked kinda unnatural and too much movement. Wtf was up with that?

Still beat him though.

Aven November 7th, 2014 2:18 PM

~New discussion starts now~ xD

So, I obviously know that the Wii U will have more content just because the 3Ds can't handle too much. But did anyone else get the feeling that they really downsized the 3Ds version compared to the Wii U version in terms of, not being able to set the spawn rate of items, not having Special Smash as an option, and the fact that you can't play classic mode and other modes locally with friends like you can with Smash Run and such?

I first thought that the 3Ds would have tons of single player modes and features like Smash Run. And the Wii U version would have a significantly better online play and be mainly about playing with friends, family and together while, like I said the 3Ds version would be about taking it on the go and playing by yourself. But it seems that the Wii U has a LOT more game modes than I thought it would have? Maybe I'm exhagerating and just didn't expect there to be so much content in terms of game modes, but what do you think?

ShadowEdge November 7th, 2014 2:18 PM

Quote:

Originally Posted by Zekrom (Post 8491114)
Oooooooooooookkkkkkkkkkkk. I just battled something a little weird online.....

I was fighting this one guy who was playing as Wario, and for some reason when I'd launch him he'd come floating back to the stage. You can move horizontally in the air, yeah, but this looked kinda unnatural and too much movement. Wtf was up with that?

Still beat him though.

haha what!? that's so weird! but good that you still won. Does no one online pick Sonic? I feel like I'm the only one who picks him.

Nah November 7th, 2014 2:28 PM

Quote:

Originally Posted by Aven Starkiller (Post 8491116)
~New discussion starts now~ xD

So, I obviously know that the Wii U will have more content just because the 3Ds can't handle too much. But did anyone else get the feeling that they really downsized the 3Ds version compared to the Wii U version in terms of, not being able to set the spawn rate of items, not having Special Smash as an option, and the fact that you can't play classic mode and other modes locally with friends like you can with Smash Run and such?

I first thought that the 3Ds would have tons of single player modes and features like Smash Run. And the Wii U version would have a significantly better online play and be mainly about playing with friends, family and together while, like I said the 3Ds version would be about taking it on the go and playing by yourself. But it seems that the Wii U has a LOT more game modes than I thought it would have? Maybe I'm exhagerating and just didn't expect there to be so much content in terms of game modes, but what do you think?

I do feel that they skimped a lot on the little features for the 3DS version. But like you said, it really could just be a hardware limitation. And it is their first time doing Smash on a handheld.

I wouldn't be surprised if they did that on purpose to boost WiiU sales though. Smash is a popular series, so naturally people wanna get their hands on it as soon as possible. But why get the WiiU version if there's little difference between the 2 versions? The 3DS is going strong, but the WiiU has been struggling for a while. So what do you do? Pack as much nice little things into the WiiU version as possible while making the 3DS version bare bones in comparison. The things in the WiiU version are bound to attract people, even those who already have the 3DS version.

Hell, half the stuff they're putting in the WiiU version doesn't interest me, but I'm still gonna get it someday for the return of little things like stage song selection and the ability to set item frequency. And the nicer graphics and bigger screen.

Quote:

Originally Posted by ShadowEdge (Post 8491117)
haha what!? that's so weird! but good that you still won. Does no one online pick Sonic? I feel like I'm the only one who picks him.

I've seen a few Sonics online. Usually they kick my ass.

ShadowEdge November 7th, 2014 2:48 PM

Quote:

Originally Posted by Zekrom (Post 8491127)
I've seen a few Sonics online. Usually they kick my ass.

Good! LOL SORRY but Sonic is my main character and everytime I go online I see Links, Ganondorfs and Jigglypuffs XD But I never saw any Sonic users, and normally when I picked Sonic people won't fight me and stay on the opposite of the screen.

GreenFlame November 7th, 2014 7:15 PM

Quote:

Originally Posted by Aven Starkiller (Post 8491116)
~New discussion starts now~ xD

So, I obviously know that the Wii U will have more content just because the 3Ds can't handle too much. But did anyone else get the feeling that they really downsized the 3Ds version compared to the Wii U version in terms of, not being able to set the spawn rate of items, not having Special Smash as an option, and the fact that you can't play classic mode and other modes locally with friends like you can with Smash Run and such?

I first thought that the 3Ds would have tons of single player modes and features like Smash Run. And the Wii U version would have a significantly better online play and be mainly about playing with friends, family and together while, like I said the 3Ds version would be about taking it on the go and playing by yourself. But it seems that the Wii U has a LOT more game modes than I thought it would have? Maybe I'm exhagerating and just didn't expect there to be so much content in terms of game modes, but what do you think?

Yes, but I think it's deep down what we all expected.

Though, I agree, the 3DS should have had much more in terms of Solo play. Smash Run is debatably one of the most un-fun modes in the game with less than 4 people, though it can be fun sometimes it gets repetitive quickly.
I don't even know WHY they didn't include Special Smash, maybe it was deliberate like Zekrom said, to make the 3DS version look like it's just lacking so people buy the Wii U version as well.
Item frequency seems to be set on the lowest at all times because the 3DS is hardware lacking, and as such it's untogglable.
Online probably sucks due to the fact that the 3DS doesn't exactly have the best wireless adapter in the world.

Overall, not that great.
I don't even know if I'll be able to get the Wii U version at this point, because I'm trying to save money at the moment.


P.S It's spelt "exaggerating". Sorry to be that guy, I just wanted to help out.

Aven November 7th, 2014 7:27 PM

xD no problem. Guess that's what happens when you type a super long reply O-o

saifors November 8th, 2014 2:57 AM

Yeah I really do feel like I own an inferior version the 50 fact extravaganza didn't exactly help.
Also the only reason I still play Smash run id for the achivements although it gets pretty boring and I often feel like it was unfair (Playing as donkey kong and having the final battle be run! isn't very nice)
The online is okayish I've had a few matches without lag.

Spinosaurus November 8th, 2014 4:55 AM

Quote:

Originally Posted by Zekrom (Post 8491114)
Oooooooooooookkkkkkkkkkkk. I just battled something a little weird online.....

I was fighting this one guy who was playing as Wario, and for some reason when I'd launch him he'd come floating back to the stage. You can move horizontally in the air, yeah, but this looked kinda unnatural and too much movement. Wtf was up with that?

Still beat him though.

Well he is supposed to be a seriously agile heavyweight fighter

Nah November 8th, 2014 4:59 AM

Quote:

Originally Posted by Spinosaurus (Post 8491639)

Oooooooh, so it IS a glitch.

Dragon November 8th, 2014 5:51 PM

Does anyone actually like Rosalina and Luma?

GreenFlame November 8th, 2014 7:23 PM

Quote:

Originally Posted by Dragon (Post 8492435)
Does anyone actually like Rosalina and Luma?

Plenty of people. Though, in Smash, I don't like fighting them at all.

Starry Windy November 9th, 2014 5:16 AM

For me, Rosalina and Luma is alright, even though I still trying to learn how to battle using them atm.

BrandoSheriff November 9th, 2014 5:16 AM

Quote:

Originally Posted by Dragon (Post 8492435)
Does anyone actually like Rosalina and Luma?

I do. She's actually really fun to use. But she's also really tough to fight when someone is really good with her.

Judge Mandolore Shepard November 9th, 2014 6:54 AM

When it comes to Rosalina and Luma, I am undecided on whether I like them or not.

As for something else to talk about, has anyone a battle where everyone is using the same character, other than going random? I have done it with Wii Fit Trainer and Greninja. For the All Greninja battle, I did it three times yesterday. The Greninja I was using tended to win, while the Red Greninja or the Lightish Red Greninja tended to lose. As for the Purple Greninja ended up being somewhere in the middle.

Night Watcher November 9th, 2014 10:26 AM

Has anyone actually played Project M? I'm probably going to get Brawl and download Project M. But I just want to know what's it's like from people that actually played it. All I really know about it is that they added Melee Characters, added Melee stages and is a lot faster.

Spinosaurus November 9th, 2014 11:03 AM

YMMV with Project M. I love Melee but think PM is a gimmicky mess.

Alfieri November 9th, 2014 11:14 AM

Quote:

Originally Posted by Spinosaurus (Post 8493120)
YMMV with Project M. I love Melee but think PM is a gimmicky mess.

What's YMMV?

(ugh 4/25 rule)

Nah November 9th, 2014 11:16 AM

Quote:

Originally Posted by Alfieri (Post 8493129)
What's YMMV?

(ugh 4/25 rule)

Urbandictionary is your friend when it comes to unfamiliar internet terms:

http://www.urbandictionary.com/define.php?term=ymmv

Alfieri November 9th, 2014 11:25 AM

Quote:

Originally Posted by Zekrom (Post 8493132)
Urbandictionary is your friend when it comes to unfamiliar internet terms:

http://www.urbandictionary.com/define.php?term=ymmv

Or y'know, they can just spell out their replies instead of having to use unnecessary abbreviation. Thanks for the link though. :p

As for Project M, I've never tried it but I'd also like to try downloading it and testing it.

Aven November 9th, 2014 10:31 PM

Quote:

Originally Posted by Spinosaurus (Post 8493120)
YMMV with Project M. I love Melee but think PM is a gimmicky mess.

Yeah, I thought it'd either be that or the perfect Smash game. Then again I guess if it was the perfect Smash game it would be a lot more popular.

Still excited to try it out though. I have Brawl, I have a 2gb SD card, I just don't have a Gamecube controller adapter for the Wii U yet :/ Oh Nintendo, why did you try to forget the Gamecube?


All times are GMT -8. The time now is 10:15 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.