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-   -   6th Gen Hordes! (https://www.pokecommunity.com/showthread.php?t=303033)

darkpokeball June 11th, 2013 8:59 PM

Hordes!
 
What do you think of the new horde battles?
Horde battles are basically 5 wild pokemon against one of your own pokemon.
I am personally excited for them! Extra chance to get shiny! *squee*
Also, it seems like a good way to shake up the grinding.

metalhand June 11th, 2013 9:30 PM

a good way to get alot of exp

MudkipBoy June 11th, 2013 9:33 PM

Will they all be levels lower than your pokemon? Because one vs five pokemon of the same level seems a bit unfair

LycaNinja June 11th, 2013 10:09 PM

WHERE IS YOUR GOD NOW!?
http://i.imgur.com/9N8uRIb.png

Enestor27 June 11th, 2013 10:34 PM

All I can say it will possibly bring Nuzlockers a new thing to fear ;-;

XeroNos June 11th, 2013 11:07 PM

My God the idea of Hordes is awesome. But seeing the number disadvantage anyone can get : How are we suppose to fight a 5 Pokemon Gang with let us say Lv 5 Pokes versus our own Lv 5 Starter???

Firox June 11th, 2013 11:48 PM

Just heard this news..... great way to level up Pokemon fast, great idea - really love this idea. Just hope the "5 on 1" is bit lowered level than my Pokemon - wouldn't want to be struggling with a 5 on 1 especially with a type disadvantage Pokemon.

Zorogami June 11th, 2013 11:50 PM

I think it's a really interesting idea! The fact that you get more XP is great, since usually wild battles don't really help that much when grinding Pokemon. I also like the challenge it poses, i just hope it's not going to be a little bit too much in the beggining of the game

MJT1990 June 11th, 2013 11:52 PM

I want Helioptile now when I saw him take out that whole horde of houndour in one move :P

curiousnathan June 12th, 2013 12:11 AM

I'm absolutely loving this. I can just imagine encountering a horde and then spotting a shiny amongst them. Aaaaah, so exciting. Not to mention battling a horde would be pretty epic; especially if you beat five Pokemon with only one on the field at a time! Imagine all the experience you'd get too!

[/soexcited]

MarinoKadame June 12th, 2013 12:39 AM

What if with the hordes they increased the level cap ? Since 1 vs 5 = you get lot of exp and it means faster lv 100 I could see them increasing the cap. Increasing level cap could make rebattle of trainers and gym leaders after multiple time to have pokemons over level 100, just look how hard the latest Elite 4 would be if they were level 200.

CliCliW June 12th, 2013 2:34 AM

I can see it being a thing that it's only available in limited areas of the game. Otherwise the enemy horde is a bit OP, especially if you just wander into a random place where Pokemon are 3 or 4 levels higher than your own..

blue June 12th, 2013 3:44 AM

http://pldh.net/media/pokemon/gen5/blackwhite/531.pnghttp://pldh.net/media/pokemon/gen5/blackwhite/531.pnghttp://pldh.net/media/pokemon/gen5/blackwhite/531.pnghttp://pldh.net/media/pokemon/gen5/blackwhite/531.pnghttp://pldh.net/media/pokemon/gen5/blackwhite/531.png

"Chespin defeated the five Audino's in one! Chespin gained 5,000 exp points..."

Wobbu June 12th, 2013 3:51 AM

I can see a lot of new attacks being made just for the purpose of using them against hordes, as in attacks that will damage all other Pokémon in play (like the new Boomburst)

Belldandy June 12th, 2013 6:59 AM

Quote:

Originally Posted by Curious. (Post 7697764)
I'm absolutely loving this. I can just imagine encountering a horde and then spotting a shiny amongst them. Aaaaah, so exciting. Not to mention battling a horde would be pretty epic; especially if you beat five Pokemon with only one on the field at a time! Imagine all the experience you'd get too!

[/soexcited]

I love the idea, but I fear they might do the same thing as in double-battles where your character's hand-eye coordination gives out [suddenly] and you "can't aim" because there are "too many Pokemon" on the field, meaning you can't catch Pokemon in battled containing two or more Pokemon.

That would suck :x

Also, I think hordes would come later on, after you have more than just your starter, unless they horde you with Lv. 1 Pokemon.

latioslegends June 12th, 2013 7:27 AM

This could make ev training far more easier! Especially if you don't have the right items.

Plus it brings out a lot more use for moves like Earthquake and surf, but as someone else mentioned above there is a problem. If hordes can happen frequently, think about all the Geodudes and Zubats swarming us every 5 seconds. @[email protected]

Princess Diana June 12th, 2013 8:04 AM

Quote:

Originally Posted by LycaNinja (Post 7697667)
WHERE IS YOUR GOD NOW!?
http://i.imgur.com/9N8uRIb.png

Oh God, you know it's coming...

darkpokeball June 12th, 2013 9:29 AM

If hordes get too annoying, I'm just going to use repels in horde areas. But something tells me that I'm going to do the opposite; ignore the 1v1 wild battles and start looking for hordes to battle!

alexithymia June 12th, 2013 11:51 AM

Quote:

Originally Posted by LycaNinja (Post 7697667)
WHERE IS YOUR GOD NOW!?
http://i.imgur.com/9N8uRIb.png

So. Many. ZUBATS.

My initial thought was that hordes will be awesome... but after seeing that ^ I'm not so sure. {XD} However, they'll make the game a bit more challenging, and that's cool.

Eruption June 12th, 2013 12:06 PM

I doubt it's going to be placed in the game with the battles being impossible so it seems like a really cool addition.

It might finally make me bother with EV training as well which is always good. Now just remove the IV system and we have a great game on our hands.

BrandoSheriff June 12th, 2013 12:40 PM

Quote:

Originally Posted by LycaNinja (Post 7697667)
WHERE IS YOUR GOD NOW!?
http://i.imgur.com/9N8uRIb.png

LYCA Y U DO DIS T_T

I hope we can run from these, especially on the account of a possible Zubat horde.

Now, a horde of Audinos, on the other hand...

Esper June 12th, 2013 12:56 PM

It would be nice if you could send in an extra Pokemon if you encounter a horde. I mean, if you encounter a double battle in the wild you send out a second Pokemon so it only makes sense that if you encounter more than two Pokemon you'd at least be able to send out a second one.

ilias_ June 12th, 2013 1:23 PM

The thought is great. An easy way to level up your pokemon! I can't wait to see it in action

mikey June 12th, 2013 5:53 PM

I like this new feature. At least the idea of it. Not sure how much we will like it in caves with Zubats and Geodudes xD But I think its really creative. The shiny chances are also most likely boosted because of this, so thats pretty sweet also.

TreeKangaroo June 12th, 2013 5:55 PM

Lucky egg+Traded Pokemon+Horde of high leveled audinos=Easy levels(but I will need a challenge...) Besides what if you find a HORDE OF MAGIKARPS!

Mr. X June 12th, 2013 6:26 PM

I think that most of the horde would have lower levels then whats common for the area.

Say levels... 10-12 are common. 4 of the horde would be level 8-10.

The leader of the horde would be of a higher then average level, say 12-14.

Just a guess, going by how packs of animals are generally led by the strongest.

Edit - Now that I think about it, do all of the pokemon in the horde have to be (semi)related? The picture shows Tauro's and a Miltank, pokemon that most people would consider similar. Do we know if its limited to the same or similar pokemon, or could a horde be make up of whatever pokemon is in that area?

I'm willing to bet that the encounter rates for horde would be variable - Depending on the area a horde would be more or less frequent. For more common, I'd say forests (BUGS!) and dark caves would be places where you'd commonly find a horde. Not sure on places where hordes are less common, but I'd say sutfing and flashed caves.

I wasn't that intrested in this gen but the horde's have just gotten my attention.

bashau June 12th, 2013 7:11 PM

i love it, i think that'd it be much easier to gain exp. that way

Xander Olivieri June 12th, 2013 7:41 PM

Quote:

Originally Posted by Mr. X (Post 7698585)
I think that most of the horde would have lower levels then whats common for the area.

Say levels... 10-12 are common. 4 of the horde would be level 8-10.

The leader of the horde would be of a higher then average level, say 12-14.

Just a guess, going by how packs of animals are generally led by the strongest.

Edit - Now that I think about it, do all of the pokemon in the horde have to be (semi)related? The picture shows Tauro's and a Miltank, pokemon that most people would consider similar. Do we know if its limited to the same or similar pokemon, or could a horde be make up of whatever pokemon is in that area?

I'm willing to bet that the encounter rates for horde would be variable - Depending on the area a horde would be more or less frequent. For more common, I'd say forests (BUGS!) and dark caves would be places where you'd commonly find a horde. Not sure on places where hordes are less common, but I'd say sutfing and flashed caves.

I wasn't that intrested in this gen but the horde's have just gotten my attention.



I think there was a comment, either on one of the sites, serebii, bulbapedia, or Pokebeach, that listed Tauros, Miltank and Houndour saying Wild horde of Pokemon appeared. It may not have been an actual version, but I dunno. Doesn't seem like something that would be limited to just the same Pokemon.

According to something said during the conference, it seems like you may be locked from catching any Pokemon from a Horde battle. Ihonestly can't recall where I saw the comment ugh.

OmegaRuby and AlphaSapphire June 12th, 2013 8:24 PM

I beleive they said that the hoard were made to prevent us from catching strong Pokémon that'll allow us to sweep the game...wonder if that'll mean Pokemon that give us a type advantage against a local gym leader may be more likely to appear in hoards...so if we want to catch one we need to knock out four of the five much like how in double wilds in DPP (when paired) and in Gen 5, or at least that's how I read it.

AniRain June 13th, 2013 12:10 PM

Seems like a really awesome idea, hahaha, making Pokemon that little bit more challenging :)

ShadowMirror June 13th, 2013 7:25 PM

i actually think the only problem with hordes is shiny pokemon, we already cant catch a pokemon if two pokemon aare still in battle, imagine having to beat four just before you can catch your shiny. Imagine if they add a feature that lets you throw multiple balls at once.

SnowpointQuincy June 13th, 2013 7:56 PM

I assume hordes would be like Double Grass. The idea of favoring Caves, Surfing.

I think Hoards might be used as Boss Battles. They can put strong pokemon in the hoard that we can not catch yet. Either we are not allowed, or we have to not attack the strongest monster while we pick off the others.

PlatinumDude June 13th, 2013 8:07 PM

I like this addition of Pokémon hordes. They may be a good source of EXP, especially when Audino, Happiny and/or Chansey are involved.

Pinkie-Dawn June 15th, 2013 6:55 AM

Something tells me that the horde battles were inspired by the Spearow flock from the first episode of the anime. I even seen a few people dreading about the idea of facing 5 Zubats in a cave. XD

However, this can potentially be a game breaker if it involves facing 5 Audino.

Powerserge June 15th, 2013 7:00 AM

Audino horde.....oh wow, I love it!! IMAGINE THE CARNAGE! Can you say "Wholesale Slaughter"? Bits of pink and red everywhere...all for the sake of rapid growth...heck yeah!

Whaaat? A boy can dream.

SnowpointQuincy June 15th, 2013 7:51 AM

A Horde of Audino would just use Heal Beam on themselves until you die.

Knowing Audino, it would just use Heal Beam on YOU until THEY die.

---
Honestly, I think Horde battles will be Boss Battles. When Pokemon wants you to fight a cool monster, Like Tyranitar, but doesn't want you to capture it, it will be in a horde. That way wild Boss Monster could be a real thing.

Imagine a town where kids are being abducted. You discover a wild level 50 Hypno is the criminal. Hyno has 4 buddies that fight with him, the Drowsy Gang. Nintendo doesn't want you to catch the career-criminal-Hypno, You must deliver JUSTICE!

(omg. just thought of a terrible joke. "What is a Dragon's Greatest Weakness? ...Just-Ice. Justice....) terrible.

SolarAbusoru June 15th, 2013 7:59 AM

Quote:

Originally Posted by SnowpointQuincy (Post 7701248)
A Horde of Audino would just use Heal Beam on themselves until you die.

Knowing Audino, it would just use Heal Beam on YOU until THEY die.

---
Honestly, I think Horde battles will be Boss Battles. When Pokemon wants you to fight a cool monster, Like Tyranitar, but doesn't want you to capture it, it will be in a horde. That way wild Boss Monster could be a real thing.

Imagine a town where kids are being abducted. You discover a wild level 50 Hypno is the criminal. Hyno has 4 buddies that fight with him, the Drowsy Gang. Nintendo doesn't want you to catch the career-criminal-Hypno, You must deliver JUSTICE!

(omg. just thought of a terrible joke. "What is a Dragon's Greatest Weakness? ...Just-Ice. Justice....) terrible.

They won't be boss battles, it was confirmed during the roundtable and on the official site that they're Wild Battles, rare ones, much like wild double battles in B/W/B2/W2.

Xander Olivieri June 15th, 2013 8:02 AM

Who else is hoping Chansey and Blissey are in the wild this time? XD Horde battle against 5 Blissey.

Powerserge June 15th, 2013 8:41 AM

But I love the Chansey line....I couldn't hurt a whole group of them! I think I'm gonna be sick....

Imagine a Ditto Horde.

droomph June 15th, 2013 3:42 PM

And to think I thought of this in 2007.

Makes me proud of myself.

…oh yeah. the question.

I love it :) I guess it would be kinda weird working out the differences but once that's finished it'll be so much fun!

curiousnathan June 15th, 2013 6:43 PM

Wait. I know this may sound like a stupid question, but will we be able to actually catch any of the Pokemon that we encounter in hordes? I mean, when GF mean that we must 'defeat them all," do they mean solely making them all faint, catching them all or a mixture of both?

imo it would completely SUCK if we won't be able to catch them.

Nakala Pri June 15th, 2013 7:23 PM

WOO! A horde battle would rock for levelling up! Plus I need a shiny! I used to have a shiny Zubat, but that is too... un-pro like. I need to get a shiny Braviary, or maybe a shiny Swoobat! Something which has never been accomplished before.

SnowpointQuincy June 15th, 2013 8:00 PM

OMG... STURDY Rock Type Pokemon.

Politoad used Earthquake.

All 5 Gravelers activate Sturdy.

All 5 Gravelers use Explosion!

darkpokeball July 8th, 2013 9:37 AM

Quote:

Originally Posted by SnowpointQuincy (Post 7701906)
OMG... STURDY Rock Type Pokemon.

Politoad used Earthquake.

All 5 Gravelers activate Sturdy.

All 5 Gravelers use Explosion!

xD That'd bad bad...(unless your pokemon had "Damp")
I hope we'll be able to catch horde pokemon, similar to double battle pokemon...you knock out the others until there's one pokemon left and then you catch that one pokemon. I wonder how hordes are going to affect shiny hunts due to the odds becoming 5 in 8192 instead of 1 in 8192. Not that much of a difference, but still...

Sabrewulf238 July 8th, 2013 10:55 AM

Quote:

Originally Posted by Magmaruby and Aquasapphire (Post 7698713)
I beleive they said that the hoard were made to prevent us from catching strong Pokémon that'll allow us to sweep the game...wonder if that'll mean Pokemon that give us a type advantage against a local gym leader may be more likely to appear in hoards...so if we want to catch one we need to knock out four of the five much like how in double wilds in DPP (when paired) and in Gen 5, or at least that's how I read it.

Maybe we'll see more evolved pokemon in hordes later in the game...in order to try to encourage us to catch base pokemon and train them ourselves.

Jake♫ July 8th, 2013 11:21 PM

I really love the idea of hordes. They'll probably replace Audino for grinding, seeing as four or five Pokémon will obviously give more experience than a single Audino. I can't say that I disagree with the theory that you won't be able to catch Pokémon from a horde battle. If one is the leader and is higher leveled than what you would be able to find in the wild, making the game easier, than I personally like that. I'm pretty much for anything that will make the game a little bit harder =P

Boilurn July 9th, 2013 6:57 AM

This horde idea gives me an interesting question. If there was a horde of 6 Staravia (Or any other Pokemon with just the Intimidate Ability) will all the Staravia use Intimidate at once? If so then your Pokemon's attack would be down to -6 immediately before the battle starts. :D

Xander Olivieri July 9th, 2013 7:44 PM

Quote:

Originally Posted by Boilurn (Post 7730383)
This horde idea gives me an interesting question. If there was a horde of 6 Staravia (Or any other Pokemon with just the Intimidate Ability) will all the Staravia use Intimidate at once? If so then your Pokemon's attack would be down to -6 immediately before the battle starts. :D

Possible...or it could be coded similar to rotation where a specific one's ability activates and not the others unless specific requirements are made.

You have other issues that can come up as well like Lightning Rod...two of the 5 you fight have an ability like Lightning rod. How will it determine the target?

Chr. Draco July 9th, 2013 8:22 PM

i find hordes interesting, good chances of experience, finding wild held ítems (i.e horde of pikachu), shiny pokemon, EV training, etc. On a side note, with that horde of tauros with the miltank in the trailer made me wonder if they will finally make miltank be able to produce both tauros and miltanks eggs at least with a requirement of putting a tauros and a miltank in the day care.
Going back to hordes: I think all the abilities of the pokemon will be activated at once like in double battles and you will be forced sometimes to switch pokemon, but considering the fact of training weaker pokemon without exp. share, you will most of the time switch the in-training pokemon with the strongest pokemon in your party or the one that has the best type advantage to resist the attack, of course it would mean a turn lost and recieving 5 attacks (this makes me remember some games where you get ambushed and the enemy wild team get the first turn). Ofcourse, more pokemon, more challenges. For those hordes where all pokemon have sturdy, the most possible solution would be a moldbreaker pokemon that can hit multiple targets, so i wonder if they will add a pokemon with that ability early in game and allow it to learn multi target moves.

Hikamaru July 9th, 2013 8:35 PM

Quote:

Originally Posted by Boilurn (Post 7730383)
This horde idea gives me an interesting question. If there was a horde of 6 Staravia (Or any other Pokemon with just the Intimidate Ability) will all the Staravia use Intimidate at once? If so then your Pokemon's attack would be down to -6 immediately before the battle starts. :D

I'd be surprised if that played out, having every Pokemon activate an ability at once like in triple/double battles. It's pretty likely since that clip which showed Helioptile using Parabolic Charge on a group of Houndour it damaged them all at once.

Quote:

Originally Posted by Chr. Draco (Post 7731106)
i find hordes interesting, good chances of experience, finding wild held ítems (i.e horde of pikachu), shiny pokemon, EV training, etc. On a side note, with that horde of tauros with the miltank in the trailer made me wonder if they will finally make miltank be able to produce both tauros and miltanks eggs at least with a requirement of putting a tauros and a miltank in the day care.
Going back to hordes: I think all the abilities of the pokemon will be activated at once like in double battles and you will be forced sometimes to switch pokemon, but considering the fact of training weaker pokemon without exp. share, you will most of the time switch the in-training pokemon with the strongest pokemon in your party or the one that has the best type advantage to resist the attack, of course it would mean a turn lost and recieving 5 attacks (this makes me remember some games where you get ambushed and the enemy wild team get the first turn). Ofcourse, more pokemon, more challenges. For those hordes where all pokemon have sturdy, the most possible solution would be a moldbreaker pokemon that can hit multiple targets, so i wonder if they will add a pokemon with that ability early in game and allow it to learn multi target moves.

I'm still wondering how the hordes will affect chances of finding shinies, held items etc. But at least it might be good for getting loads of EXP. I wonder how early the hordes will be encountered in the game, but maybe it will encourage me to put more splash damage moves on my Pokemon, like Surf which is usually a staple in my Water-type's moveset.

Xander Olivieri July 9th, 2013 8:41 PM

Quote:

Originally Posted by Hikari10 (Post 7731113)
I'd be surprised if that played out, having every Pokemon activate an ability at once like in triple/double battles. It's pretty likely since that clip which showed Helioptile using Parabolic Charge on a group of Houndour it damaged them all at once.

It used Discharge, not Parabolic Charge.

billyjoseph July 9th, 2013 8:51 PM

Im just dreading a 1,000,000 hoards of zubats and geodudes...

Hikamaru July 9th, 2013 8:55 PM

@Xander: Watch this trailer closely, when Helioptile attacked the group of Houndour it was shown healing itself. The electric attack actually did turn out to be Parabolic Charge.


tnfsf11 July 11th, 2013 4:20 AM

The idea is awesome; easier grinding & higher chances of finding shinies!
My biggest fear would be, ofc, finding a horde of Zubats/Geodudes/Tentacools every 5 seconds.
Also "Can't Escape" will be a nightmare, & I'll waste many turns if I don't have moves like Surf & Earthquake :( I can only hope it's as good as it looks :P
Quote:

Originally Posted by jsziede (Post 7697885)
I can see a lot of new attacks being made just for the purpose of using them against hordes, as in attacks that will damage all other Pokémon in play (like the new Boomburst)

That's exactly what I've been thinking of! Another solution would be lowering the level of Pokémon in hordes, higher levels would be unfair especially if you're in with only 1 Pokemon...

AoTora July 11th, 2013 12:43 PM

I love this idea! I sure hope to see some more shinies in these hoards <3 And I love the way it will help us grind :3 (I always had troubles grinding in any games I played so far D: )

HaiImNate July 24th, 2013 9:34 PM

What the!? I didn't even know about this. lol

I'm stoked, mo EXP mo EXP and mo EXP! This will making train five times easier

Entermaid July 24th, 2013 9:48 PM

I hope the experience points is more per pokemon, than would be achieved by a single pokemon. Or rather, the total exp points for all five pokemon divided by 5 should not equal the exp points if only one pokemon encountered.

Also, I wonder if it will drag out 5 of the pokemon on your team if you encounter a horde. Let me know if this has been confirmed to not be the case. Thanks.

Salt-the-Sloth July 24th, 2013 10:42 PM

Quote:

Originally Posted by Fenneking (Post 7751370)
I hope the experience points is more per pokemon, than would be achieved by a single pokemon. Or rather, the total exp points for all five pokemon divided by 5 should not equal the exp points if only one pokemon encountered.

Also, I wonder if it will drag out 5 of the pokemon on your team if you encounter a horde. Let me know if this has been confirmed to not be the case. Thanks.

I'm not sure what you mean, but it has been confirmed that if you defeat more than one Pokemon with a single move you get bonus exp.

Also, and I'm not sure if anyone has brought this up yet, but wouldn't be cool if we got to decide how much Pokemon we sent out for a Horde encounter? I'm not saying 5 v 5, like we get to decide on 1 or 2 v 5.

Entermaid July 24th, 2013 10:51 PM

Quote:

Originally Posted by Salt-the-Sloth (Post 7751445)
I'm not sure what you mean, but it has been confirmed that if you defeat more than one Pokemon with a single move you get bonus exp.

Also, and I'm not sure if anyone has brought this up yet, but wouldn't be cool if we got to decide how much Pokemon we sent out for a Horde encounter? I'm not saying 5 v 5, like we get to decide on 1 or 2 v 5.

Yeah, that is what I meant in that convoluted statement, haha. I am glad that there will be bonus exp to account for the difficulty that goes beyond each individual wild pokemon encountered.

Yeah, I agree. The first pokemon should be automatically sent out, then it should say, would you like to use another pokemon? A five on five would be down-right hectic! The 2 on 5 seems more feasible.

Austin1395 July 25th, 2013 1:28 AM

I still love the idea of hordes but it does bring up a lot of interesting points. Like the abilities thing that was already pointed out. I also wonder if there is any warning prior to the battle, or if it's just walking through the tall grass and then *BAM* instadeath lol.

Jokes aside, horde encounters are interesting. For instance, are we going to get a choice in how many Pokemon we can battle with? Are there areas that hordes are exclusive to? Do we get a choice in the matter or does it just happen? Lots of questions to be asked about it, hope we get just a few more answers before hand, still need some surprises.

L0RD G3NGAR July 27th, 2013 10:29 AM

Anybody else think about this yet? Since hord battles are alittle(or so we asume) unfair, that maybe there will be attacks designed for hord battles. Those attacks would likely only be used in hord battles, or have a higher multiplyer for hords? I don't know. Maybe we will have 4 hord attacks and 4 notmal battle attacks? 0.0 this is just a idea. I mean really? This would ne a cool thing to see. I mean sure surf and stuff attack multipul pokemon, but I just think attacks designed to battle against hords would be cool to.

Pinta77 July 27th, 2013 10:38 AM

Sounds awesome! How will you catch one though? Will you have to ko the other 4?

L0RD G3NGAR July 27th, 2013 10:49 AM

Quote:

Originally Posted by pinta77 (Post 7755296)
Sounds awesome! How will you catch one though? Will you have to ko the other 4?

I remember wild double battles in gen v. I think. And I'm pretty sure you could capture 1 pokemon and still continue the battle. So I beilive they might keep it like this. Tho I could also agree that it will end after a capture, due to 1vs 5 being overwhelming, so they end it after you capture 1 of the 5 horde pokemon. I would like to see the battles continue tho.

Entermaid July 27th, 2013 11:48 AM

I am afraid to see what a Wailord horde is going to look like!

Also, I am hoping we get some Audino and Happiny/Chansey/Blissey hordes for some insane experience points. You could go up 2 or 3 levels in one battle.

The Local Joke July 27th, 2013 12:35 PM

Audino horde, gain five levels.

Legobricks July 28th, 2013 9:28 AM

Seems nice but how is any one monster going to stand up to five at once unless one outlevels them by 20+?


Quote:

Originally Posted by jsziede (Post 7697885)
I can see a lot of new attacks being made just for the purpose of using them against hordes, as in attacks that will damage all other Pokémon in play (like the new Boomburst)

I would assume any multi-attack moves such as Rock Slide would affect all enemies in horde battles.

Salt-the-Sloth July 28th, 2013 11:43 AM

Quote:

Originally Posted by Flamebot (Post 7755291)
Anybody else think about this yet? Since hord battles are alittle(or so we asume) unfair, that maybe there will be attacks designed for hord battles. Those attacks would likely only be used in hord battles, or have a higher multiplyer for hords? I don't know. Maybe we will have 4 hord attacks and 4 notmal battle attacks? 0.0 this is just a idea. I mean really? This would ne a cool thing to see. I mean sure surf and stuff attack multipul pokemon, but I just think attacks designed to battle against hords would be cool to.

I don't see this happening but it would be so cool. I guess because we've had Pokemon Contest and you never got a separate moveset for those.

Okay so here's what I think. There's two ways to go about Horde battles:

One would be that they are rare, can be found anywhere, and require no special condition to be met in order to find them. This one seems REALLY unlikely for several reasons.
And the other more logical approach, and what I think it will be like, would be similar to the 'double grass' in Gen V. If I remember correct, in Gen V 'double grass' was a lot harder to access, and you had to use HM's or work your way around to get to it. I think this is how they're going to go about doing Horde battles. I also think that, like gen V, Hordes aren't the only types of battle you can find in the 'Horde grass', also being able to find single battles. I don't know how they'll do this for caves, but with Surfing I think it'll just be a darker patch of water.

With the whole abilities, I thought that MAYBE they just won't include any Pokemon with abilities that'll just mind**** us out completely. Then I went on Serebii and it turns out Tauros has Intimidate. GG GameFreak.

One way of doing this is that one Pokemon is selected at random and only that Pokemon's ability plays out. But I deem this highly unlikely, and personally think that abilities will play out just as normal.

Quote:

Originally Posted by Cassino (Post 7756611)
I would assume any multi-attack moves such as Rock Slide would affect all enemies in horde battles.

Yup, this is already confirmed as with Gogoat using Rock Slide against a bunch of Houndour.

Also, with people saying that they'll introduce a lot more wide-range attacks, I think this is most likely going to happen. In one of the battles they showed at the Japan Fair or something, Helioptile was seen using Rock Slide. Now, a few things on this.

1. I'm not sure about everyone else, but I never would've expected Helioptile to learn Rock Slide. Maybe after evolution, but not as it is.

2. The reason I bring this up, is because maybe they are introducing/making old multi-hits attacks more accessible. THEN again, Helioptile already learns Parabolic Charge, so not too sure..

Legobricks July 29th, 2013 5:23 PM

Quote:

Originally Posted by Salt-the-Sloth (Post 7756737)
Also, with people saying that they'll introduce a lot more wide-range attacks, I think this is most likely going to happen. In one of the battles they showed at the Japan Fair or something, Helioptile was seen using Rock Slide. Now, a few things on this.

1. I'm not sure about everyone else, but I never would've expected Helioptile to learn Rock Slide. Maybe after evolution, but not as it is.

2. The reason I bring this up, is because maybe they are introducing/making old multi-hits attacks more accessible. THEN again, Helioptile already learns Parabolic Charge, so not too sure..

It gives me the impression that Helioptile doesn't evolve to/from anything.

Hikamaru July 29th, 2013 5:31 PM

Quote:

Originally Posted by Fenneking (Post 7755366)
I am afraid to see what a Wailord horde is going to look like!

Also, I am hoping we get some Audino and Happiny/Chansey/Blissey hordes for some insane experience points. You could go up 2 or 3 levels in one battle.

I was thinking this exact same thing, if we have something like Audino or Chansey line in the wild again it would definitely help me train very fast. Also, I do hope more wide-ranged attacks are introduced to help easily deal with the hordes, we already know Parabolic Charge can hit multiple targets.

Shrew July 29th, 2013 6:16 PM

Quote:

Originally Posted by CliCliW (Post 7697846)
I can see it being a thing that it's only available in limited areas of the game. Otherwise the enemy horde is a bit OP, especially if you just wander into a random place where Pokemon are 3 or 4 levels higher than your own..

Eterna Forest, anyone?

Quote:

Originally Posted by latioslegends (Post 7698014)
This could make ev training far more easier! Especially if you don't have the right items.

Especially if you have the right items! If you had PKRS and a power item, you'd max out your EVs in speed in nearly 5 horde battles against zubats! Or max out your spdef against Tentacool, defense against Geodude, etc. This is why I'm most excited about horde battles. {<3}

Quote:

Originally Posted by Flamebot (Post 7755291)
Anybody else think about this yet? Since hord battles are alittle(or so we asume) unfair, that maybe there will be attacks designed for hord battles. Those attacks would likely only be used in hord battles, or have a higher multiplyer for hords? I don't know. Maybe we will have 4 hord attacks and 4 notmal battle attacks? 0.0 this is just a idea. I mean really? This would ne a cool thing to see. I mean sure surf and stuff attack multipul pokemon, but I just think attacks designed to battle against hords would be cool to.

Usually in story mode, the pokemon you have our stronger than that of wild pokemon... and when the wild pokemon finally does get to attack, it's merely a chip of your HP. So I don't think horde battles will be unfair. You mean a total of 8 attacks? I would imagine, rather, that this would just force us to budget our movesets into having some horde moves and some regular moves.

I remember in Black/White, when triple battles were introduced, we had moves like Round and Pledges which were best used in triples. I get the feeling that a widely-known Normal type move will be introduced to hit multiple foes.

Quote:

Originally Posted by Cassino (Post 7758817)
It gives me the impression that Helioptile doesn't evolve to/from anything.

I'm confused why Helio using Rock Slide and having Parabolic Charge would make you think that. :o

Entermaid July 29th, 2013 7:53 PM

Five Skunky's with aftermath, Helioptile uses Parabolic Charge, they all faint, and so does Helioptile :/

Legobricks July 30th, 2013 8:13 AM

Quote:

Originally Posted by Shrew (Post 7758875)
I'm confused why Helio using Rock Slide and having Parabolic Charge would make you think that. :o

Some moves are reserved for fully-evolved monsters, in the way Hyper Beam is. I assumed Rock Slide was one of these moves, but apparently not. My mistake.

Sheep July 30th, 2013 8:36 AM

It seems like a nice way to get more exp but.. 5 on 1 seems like quite a lot to take on. Looking forward to it quite a lot though, yay for easier training and shinies! :D

darkpokeball August 9th, 2013 10:29 AM

Between Hordes and Super Training, I'm enjoying the new additions to help make our pokemon stronger! Also, if there's a roaming legendary, I wonder if it'll be able to appear in a horde with other pokemon from that area? Would one pokemon be able to flee even though there's 4 others?

jfuze174 August 9th, 2013 12:21 PM

This will sure be annoying if you don't have surf or earthquake

*Icecold* August 9th, 2013 12:50 PM

Well...

On one hand, your Pokémon could get a ton of Exp. and the Pokémon could be low leveled (or at least weaker than the majority of the Pokémon in the grass).

However, on the other hand one Pokémon against five could result in a completely unfair advantage against you. Your Pokémon could get slaughtered.

Jumpleet August 10th, 2013 11:52 PM

I always like challenge, so if grinding gets more unpredictable, it definitely throws a wrench in the plans of people who grind pokemon and steamroll through the gym no problem.

"OK, just have to train up my Quagsire to defeat that Fire-gym"
A horde of Tropius appeared!
"Uh-oh"

darkpokeball August 13th, 2013 5:38 PM

Tbh, hordes are one of the most exciting features of XY for me! I just wonder how common/rare they'll be...

Aeroblast August 13th, 2013 6:33 PM

I think Hordes will make the game a bit more interesting, especially now that wild battles will probably provide more EXP, therefore faster EV training, less grinding, all that good stuff.

MarioManH August 13th, 2013 9:38 PM

Great, it makes my adventuring in caves w/o repels even more annoying.

SolarAbusoru August 14th, 2013 1:50 AM

Quote:

Originally Posted by darkpokeball (Post 7784224)
Tbh, hordes are one of the most exciting features of XY for me! I just wonder how common/rare they'll be...

I'd imagine they'd be pretty rare.

Perriechu August 14th, 2013 1:57 AM

Quote:

Originally Posted by darkpokeball (Post 7784224)
Tbh, hordes are one of the most exciting features of XY for me! I just wonder how common/rare they'll be...

I think they'll possibly replace the shaking grass/dust clouds etc so I they could appear at the same rate as what they did.

Naikado August 14th, 2013 8:15 AM

I'm guessing it will probably replace/add on the darker grass' double battles that were never specifically in the way of your path but often there.

Memories of RPGs with turn-based combat featuring one foe against many remind me how tedious to get one hit in for every five you take is, but Pokemon usually manages to be different, so at the very least this should be interesting

Hiatus August 14th, 2013 5:31 PM

I like this feature. I like it a lot. This feature would make it much easier for us to train our Pokémon in the wild, and it would also drastically increase the chances of you encountering a shiny Pokémon. The only thing that I'm worried is the difficulty of running away from horde battles. I wouldn't like it at all if I run into a pack of wild Pokémon that my team's weak against and not be able to run away from them. xD"

darkpokeball August 20th, 2013 2:06 PM

Hmm...with hordes, people can either Super-Train for EVs or they can get a horde of pokemon they want and EV train that way. Both ways are a lot quicker than previous generations...

DamienHelvian August 21st, 2013 5:01 PM

Quote:

Originally Posted by *Icecold* (Post 7776522)
Well...

On one hand, your Pokémon could get a ton of Exp. and the Pokémon could be low leveled (or at least weaker than the majority of the Pokémon in the grass).

However, on the other hand one Pokémon against five could result in a completely unfair advantage against you. Your Pokémon could get slaughtered.

Sweepers and Slayers will come in quite handy...
I bet lucario will shine <3

Savant August 24th, 2013 5:14 PM

I'm just gonna leave this here. Whether or not it's real, I still find it hilarious. Just look at them!

http://24.media.tumblr.com/1fcf6130326cd05afe22b1b2eb5f0bf7/tumblr_mqywu1Er3I1rnsleho1_500.png

Tim09 August 24th, 2013 5:51 PM

Quote:

Originally Posted by Savant (Post 7802153)
I'm just gonna leave this here. Whether or not it's real, I still find it hilarious. Just look at them!

http://24.media.tumblr.com/1fcf6130326cd05afe22b1b2eb5f0bf7/tumblr_mqywu1Er3I1rnsleho1_500.png

lol indeed,

I assume that you would want to outlevel the horde, outspeed, and have an aoe move because other wise you have to eat 4 - 5 potential attacks first turn. What if they paralyze and flinch you and such? IDK 1 v 5 seems like to much

darkpokeball August 31st, 2013 1:53 PM

I wonder if they're going to make a trainer-esque version of Horde Battles: Opposing trainer sends out 5 pokemon, you send out 1...that would be one heckuva gym leader/champion xD

DamienHelvian August 31st, 2013 2:01 PM

Quote:

Originally Posted by Tim09 (Post 7802198)
lol indeed,

I assume that you would want to outlevel the horde, outspeed, and have an aoe move because other wise you have to eat 4 - 5 potential attacks first turn. What if they paralyze and flinch you and such? IDK 1 v 5 seems like to much

Lucario
Will
Shine!
Great defensive capabilities, and the perfect ability to counteract most annoying moves, Inner Focus!
And who knows, maybe if you KO one, then you get to attack again? That'd be more fair.

SkyRyder August 31st, 2013 2:18 PM

Quote:

Originally Posted by darkpokeball (Post 7812054)
I wonder if they're going to make a trainer-esque version of Horde Battles: Opposing trainer sends out 5 pokemon, you send out 1...that would be one heckuva gym leader/champion xD

I can see this happening with Team Flare. A horde of grunts could appear and all send out a Pokemon against yours. I mean, it seems logical for a bunch of grunts to play dirty and unfair instead of kindly taking turns battling the protagonist.

DamienHelvian August 31st, 2013 2:25 PM

Quote:

Originally Posted by XSky RiderX (Post 7812072)
I can see this happening with Team Flare. A horde of grunts could appear and all send out a Pokemon against yours. I mean, it seems logical for a bunch of grunts to play dirty and unfair instead of kindly taking turns battling the protagonist.

But that's how it works! Havent you watched the third Austin Powers? "You must be new here, let me explain how this works. You attack me one at a time, and I knock you out with ease. Ready? Go."

Edit: New thought. I wonder if Horde Battles will be put into whatever Tournament system they have in X and Y. Like the Frontier, PWT, and Battle Subway.
It'd be fun, you could go into battle all, "LEEEEROOOYYY JENKKIIINNNNSSSS!"

Lucky1Yena August 31st, 2013 2:49 PM

I like the idea of this new horde battles.

With 5 Pokémon appearing at once, you have a slightly higher chance of encountering a Shiny Pokémon.
The EXP will be good to get as well.

But I think such battles will be limited to certain areas, kinda like how 2vs2 wild Pokémon battles in the 5th gen were in a specific type of grass.

blue August 31st, 2013 2:53 PM

Hopefully it will be much easier to accumulate a high amount of Experience from one battle depending on how often these Horde battles occur, defeating five Pokémon in one battle regardless of what stage you're at in the game will give a great amount of EXP.

Lucky1Yena August 31st, 2013 3:00 PM

Quote:

Originally Posted by Suicune™ (Post 7812102)
Hopefully it will be much easier to accumulate a high amount of Experience from one battle depending on how often these Horde battles occur, defeating five Pokémon in one battle regardless of what stage you're at in the game will give a great amount of EXP.

Regardless of how often they occur, you can guarantee I will intentionally seek them out, especially if a Pokémon I want only appears in hordes, or if I'm a little underleveled for the gym.

DamienHelvian August 31st, 2013 3:13 PM

Quote:

Originally Posted by Lucky1Yena (Post 7812110)
Regardless of how often they occur, you can guarantee I will intentionally seek them out, especially if a Pokémon I want only appears in hordes, or if I'm a little underleveled for the gym.

If you're underleveled for a gym, do you think Horde battles would be any eaiser? If they're anything like the Gen 5 dark grass, with stronger pokemon than normal grass, then you'd stand as little chance of beating a horde, than you would in the gym.

hiff8 August 31st, 2013 4:53 PM

It Looks SO FREAKING AWESOME to me, But I kind of doubt they'll ALL be able to attack you at once, I'm betting 1-3 can throw an attack at once, (Probably the fastest) and then as they die the other ones fill in.

DamienHelvian August 31st, 2013 5:01 PM

Quote:

Originally Posted by hiff8 (Post 7812220)
It Looks SO FREAKING AWESOME to me, But I kind of doubt they'll ALL be able to attack you at once, I'm betting 1-3 can throw an attack at once, (Probably the fastest) and then as they die the other ones fill in.

So sort of like a rotation battle? That sounds plausible.

hiff8 August 31st, 2013 5:03 PM

Quote:

Originally Posted by DamienHelvian (Post 7812230)
So sort of like a rotation battle? That sounds plausible.

Yus, that, I mean I usually Train 6 pokemon evenly at the beginning, so they're usually lower level than they're supposed to be, So I'd probably be completely screwed of 5 pokemon near my level pounded my single pokemon all at once.

DamienHelvian August 31st, 2013 5:18 PM

Quote:

Originally Posted by hiff8 (Post 7812233)
Yus, that, I mean I usually Train 6 pokemon evenly at the beginning, so they're usually lower level than they're supposed to be, So I'd probably be completely screwed of 5 pokemon near my level pounded my single pokemon all at once.

You should always have a Prime, one that's five or six levels ahead of the rest. (Made easier due to the fact that EXP shares tend to appear earlier and earlier in the game. I have 5 tbh, cause of trading XD)

We'll never know exactly how these new Horde battles work without some official footage, or waiting til october and engaging in them ourselves. There will likely be a training situation like with the gen V double battle grass. And the guy on Route 5/In Veilstone who does Rotation and Triple battles with you.


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