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-   -   Your current Ctrl + V (https://www.pokecommunity.com/showthread.php?t=303304)

Smeargle April 9th, 2014 4:08 PM

http://www.funnyjunk.com/channel/pokemon/Never.+Again/qoYBLdb/

Oh, just a picture I was showing my friend. I was expecting something more random

Zeffy April 9th, 2014 6:05 PM

Go Back The PokéCommunity Forums > Off-Topic Discussions > Forum Games > Post your welcome message

Oh! I was copying the accented 'e' from the navigation part of the forum haha

ShaymieTheShaymin April 9th, 2014 6:08 PM

https://www.youtube.com/watch?v=ZxsU8mDIgY4
I was trying to get my friends on Facebook to watch this. :3

alisaie April 9th, 2014 9:12 PM

<table width="1100" style=" padding: 8px;"><br /><tr><br /><td width="180" align="left"><B>Green Oak</b></td><br /><td width="180" align="center"><user name="almostbetter"></td><br /><td width="180" align="center"><i>Mira</i></td><br /><td width="180" align="center">n/a<br /></td><br /></tr><br /></table>

this code had random <br /> for some reason and make things more difficult than it should have hhh

Shiyori April 9th, 2014 9:42 PM

Shiyori, are you a boy or a girl?

my welcome message for another thread XD

bitelaserkhalif April 10th, 2014 8:01 PM

/give Player 137 64

A code to obtain command block in minecraft, just for remembering how to get it.

xall April 10th, 2014 9:39 PM

0172 814***3
Sorry i added some stars :D my mobile number because i reinstalled whats app and i cant remember my own number :(

Lucky1Yena April 13th, 2014 5:44 AM

https://www.youtube.com/watch?v=0D7jLO_eHg4

I was sharing a video online. That's all. [warning: profanity]

---
Quote:

Originally Posted by Zephyrion (Post 8191209)
Go Back The PokéCommunity Forums > Off-Topic Discussions > Forum Games > Post your welcome message

Oh! I was copying the accented 'e' from the navigation part of the forum haha

If you want the accented 'e', simply hold ctrl and alt, then press E. you get 'é' in return [at least on the keyboards over here].

Zeffy April 13th, 2014 8:27 AM

Code:

// Null-cancelling movement script
// (prevents you from pressing two opposing directions, which causes you to stop moving)

bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""


null cancelling movement script for TF2 :D Was fixing up my configs and some other boring stuff.

Quote:

Originally Posted by Lucky1Yena (Post 8196324)
If you want the accented 'e', simply hold ctrl and alt, then press E. you get 'é' in return [at least on the keyboards over here].

That'd be helpful in the future, I guess. Not that I don't already know it, anyway :p And most laptop keyboards work pretty differently from regular keyboards, and I'm using a laptop so yeah

Mew April 13th, 2014 9:47 AM

!ar trout MandL27

IRC bot command.

Aeroblast April 13th, 2014 10:48 AM

ú

Was using this to avoid the swear filter in another forum. Obviously I'll never do it here.

Mew April 13th, 2014 2:12 PM

11:16 Mew Cherry = 100 Pts, Strawberry = 300 Pts, Orange = 500 Pts Apple = 700 Pts, Grapes = 1000 Pts, Galaxian = 2000 Pts, Bell = 3000 Pts, Key = 5000 Pts.

Huh, I IRC'd a PAC-Man fruit list

Apollo April 15th, 2014 4:26 AM

I'd like to see a Mega Solrock and a Mega Lunatone! :D I don't have any idea of what their designs could look like, but I think a mega evolution of those two would be cool. A Mega Sharpedo would be nice too, would love to see how that turns out.

The internet suddenly went down, so I copied my post in the mega evolutions thread as I violently refreshed the page. xD

Falsever April 15th, 2014 4:47 AM

taihen na mono no shou♥♥♥♥su

I'm listening to it over and over again like crazy. xD

Mew April 15th, 2014 5:04 PM

Piracy-related info inside :P
Spoiler:
Test 3: "Progressive Scan has been turned off" freezes while displaying this, after turning Progressive Scan OFF. (Widescreen OFF, Auto, NoDisc ON)


Oh noes, testing Mario Kart on Dios Mios.

Sheep April 18th, 2014 12:46 PM

Quote:

Current Activity: Viewing Private Message
Don't ask me why I have this. I was doing some itty-bitty stalkin', I guess?

Virtual Headache April 18th, 2014 1:29 PM

Electabuzz

Once again I had to check whether I spelt a Pokémon name correctly^^;

Cordelia April 19th, 2014 3:35 AM

220124

I am not quite sure how I got this copied... oh wait, I was going to quick reply then remembered the double post bug. XD

Mew April 19th, 2014 2:02 PM

MEW

Huh. I posted in the "Quote your welcome message" thread.

Cordelia April 19th, 2014 4:49 PM

The cold never bothered Cordelia anyway

Like Mew, I just posted in the welcome message thread. XD

Meganium April 19th, 2014 11:31 PM

2,011

wait, why did I copy this in the first place? I don't remember.

Khoshi April 19th, 2014 11:33 PM

http://www.pokecommunity.com/showpost.php?p=8206315&postcount=2

wanted someone to check out my theme~

Cordelia April 20th, 2014 6:21 AM

Sure, Cordelia, we'll raise your Ditto for a while

^

I was posting in the welcome message thread again. Im so boring. D:

Elaitenstile April 20th, 2014 6:46 AM

Shalom, Elaitenstile

is this a fad or something I mean what

Cordelia April 20th, 2014 10:50 AM

10:

Sometimes after I copy things, I recopy something else completely irrelevant. XD

alisaie April 20th, 2014 10:56 AM

http://justbewhelmed.dreamwidth.org/1393.html#cutid1

oh. haha. i was showing some css i did to someone but i locked the post back up for now so you can't see it.

Shim April 20th, 2014 11:15 AM

(Ima just censor the names ok?, Alright ^-^)
Quote:

[4/20/2014 10:37:19 AM] Person: oh
[4/20/2014 10:37:22 AM] Person: My butt hurts
[4/20/2014 10:37:34 AM] Me: o.o
[4/20/2014 10:38:12 AM] Person: I think I've been having too much (inappropriate statement not found) dude
[4/20/2014 10:38:22 AM] Me: . . .
Skype conversation between me and a friend

KKJ April 20th, 2014 5:34 PM

Quote:

Dodrio
Ahem , I honestly have no idea why there is this !

TRIFORCE89 April 20th, 2014 5:37 PM

t


Because my t key is busted. Makes having a capital 't' a pain when needed

Austin April 20th, 2014 5:40 PM

Ðelta


I have to copy and paste my old username every time I use it because of the strike in the 'D'.

Cordelia April 20th, 2014 6:21 PM

http://www.pokecommunity.com/showthread.php?p=8207201#post8207201

I was linking to a ... very lame post.

alisaie April 23rd, 2014 6:36 AM

Spoiler:
Roxas' development all happened in the year he existed. He started out as a zombie and at the end became a selfless kid who realized that he had to do. But it's everything that was in-between these two ends that are important. On the surface Roxas' general traits are a lot like Sora's. Cheerful, energetic, and was willing to jump at the opportunity to help a friend. But there are a few differences that set the two apart. After all, even though Roxas was just a nobody he was his own person and despite the claims he was told during his Organization he had a heart. It was fairly clear from the beginning that Roxas was able to actually feel emotions rather than just act them out based on memories. It's not just because Roxas didn't have any memories to base them from either.

Those he was really cheerful and energetic around were the ones he was closest to. Axel and Xion during his Organization XIII days and when he was thrown into the fake Twilight Town Olette, Hayner, and Pence. He often had a smile on and joked around. With that cheerful demeanor he also had some sass and was sometimes sarcastic with his comments. When Axel tells him why the sunset is red he responds with a 'I didn't ask, Know it all'. However, he said it in a way that made it clear he wasn't serious about the remark and showed it by nudging his friend as he comments.

He was really close to his friends would do whatever he could for them whenever they were in need of assistance. When Xion couldn't use her Keyblade Roxas took Axel's suggestion and paired up with Xion on missions and did double-duty. And when Xion was upset her tried to help her feel better. Though he wasn't quite as successful with the latter. He did these and more simply because 'that is what friends do'.

However Roxas was pretty quick to anger. Whenever someones remarked on something he didn't like (such as nickname) he'll would take it offensively. But on a larger scale Roxas had nearly no tolerance in people harming or talking bad about his friends. Whenever Saix would call Xion an 'it' or not to go find her Roxas would get angry at him and even snap back. Needless to say Roxas didn't seem to really like Saix very much.

He worried about his friends. A lot. When Axel went to Castle Oblivion he worried then. When Xion was upset he worried then as well. He literally spent probably half of his time in existence worrying about something. It was a lot of worrying for someone who 'didn't have a heart' though in the end it was a big clue that it wasn't the case. Not only was he worried but he would also get sad and upset as well; they were other emotions that Nobodies 'don't feel'.

In fact Roxas was very strong about the idea of him being his own person. When he is told that he is just Sora's nobody from Riku he got angry and said that he was himself and no one else. This expanded not just to him but to Xion as well. When Axel said that she was nothing but a replica he got angry and argued that 'Xion is Xion'.

Roxas was someone who was curious and was always looking for answers to his questions. When he first started to form sentences and actually speak he would ask what the Organization was about, what is their purpose, and other things such as why were they battling heartless. There were a lot of things that he couldn't understand such as expectations and remarks such as 'do what your heart desires'. If he didn't have a heart then how could he, right?

This curiosity arguably is what caused the downfall later when he still had so many questions unanswered and no one willing to answer them. This is also due to the fact that at first Roxas simply took the questions as they were and moved on. He was naive. But as time progressed the answers to those questions from the passed were answers he had started to become uncertain about such as the Organization's purpose. Eventually these lack of answers became a lack of trust and in the end it was the cause of him leaving Organization and soon his end.

This makes Roxas sound a bit selfish. While to some extent this was true (he left the organization to pursue what he wished to know) some of his actions counter his selfish motives. His most selfless act would be at the end of his existence when he did what he had to do in order for Sora to wake up despite what he had previously said that he was his own person. Though later he fought Sora to make sure he knew that he had made the right choice.

Roxas didn't have many desires in the beginning. But as time progressed he started to have more and more desires before his selfless act. The biggest one would have to be just wanting to spend forever with his friends. Spend them at the clock tower eating ice cream. When Axel said that they should go to the beach on their next vacation that was added to the list of desires as well. When everything went downhill Roxas still held that desire. Even after he left the organization when after he fought Xion at the clocktower at that time when he remembered who she was his first response was 'who am I going to have ice cream with'.

These desires stayed with him when he was in the fake twilight town. Him, Hayner, Olette, and Pence would all have ice cream on the clock tower just like how he would do so with Axel and Xion. And, of course, the desire to go to the beach as the four tried to make it there throughout their last week of summer.

The second biggest desire was, of course, the desire to know who he was. Why he had the keyblade. He wished he could remember his memories of his past life like everyone else. These questions were the reason why he had left the organization as explained earlier.

Cheerful, energetic, and always willing to help Roxas may have been his quick to anger and ultimately he reasons why he left the organization are what sets him apart from Sora.


Forgot I was checking how long this was before heading to bed. Personality section for Roxas from Kingdom Hearts.

Cordelia April 23rd, 2014 6:48 AM

http://www.pokecommunity.com/showthread.php?t=324581

I was linking to Lilith's birthday thread ♥

SoapyBubbles April 25th, 2014 8:08 AM

Keitai Denjuu Telefang: Speed Version

I was interested after seeing "Pokemon Diamond and Jade" and was reading up on it earlier after I learned the games, true name.

Seth Rollins April 25th, 2014 8:10 AM

Was editing my signature back then

Cordelia April 25th, 2014 10:05 AM

o

I have no idea why I have that on my clipboard lol

Mew April 25th, 2014 4:07 PM

deviantart

Yes, it's that horrible brony furry sonic oc place site where you upload more horrible ponies art.

The Void April 25th, 2014 7:56 PM

The penal provisions constitute a violation of free choice and conscience, and establishes religious persecution[

I was explaining some law or something lol

Mew April 25th, 2014 8:01 PM

~♪~ Keep your heart pure, and your desire strong ~♪~

I was fixing my sig up and finally adding CSS.

Meksal April 26th, 2014 8:36 AM

https://www.google.com/imgres?imgurl=http%3A%2F%2Ffiles.sharenator.com%2FPsydad4_pokemon_memes_2-s500x500-105134.png&imgrefurl=http%3A%2F%2Fwww.sharenator.com%2Fpokemon_memes_2%2F&docid=_RkQH-edSB5DhM&tbnid=zhK2n8sGbu7cZM&w=500&h=500&ei=YdZbU7__JpPMsQTAkICwDg&ved=0CAUQxiAwAw&iact=c

I didn't even know I copied that, didn't find it funny at all 0.0

Cordelia April 26th, 2014 8:54 AM

http://www.pokecommunity.com/misc.php?do=chatpopup

I like having the chat popup but putting it in its own tab. XD

Mew April 26th, 2014 11:56 AM

http://fc06.deviantart.net/fs70/f/2009/354/1/5/Shaymin_Sky_Forme_v_2_by_Xous54.png

It's... A Shaymin picture.

Mana April 26th, 2014 12:12 PM

Selena Bravo



Uh. Minerva's fault?

Cordelia April 26th, 2014 12:17 PM

12046409

Works fault XD

Avishka April 27th, 2014 8:51 AM

Dratini

was searching for an avatar :P

Brendino April 27th, 2014 2:32 PM



Sometimes it's better to not ask.

LavenderTownGhost April 27th, 2014 4:44 PM

http://www.evergrandecity.com/private.php?do=showpm&pmid=63925

Oh snap. You can't see it. I'm not logged in! ;D

Khoshi April 28th, 2014 4:16 AM

http://chunji.co.vu/

was linking the profile I got my signature image from in my sig. :p (click the musical note!)

Melty~ April 28th, 2014 4:51 AM

http://cdn.myanimelist.net/images/characters/14/185449.jpg

A cute picture of Pasca Kanonno from Tales of the World: Radiant Mythology.

Seth Rollins April 28th, 2014 5:37 AM

Merlin's Beard, it's ExtremeGamer!

I was playing "Post your welcome message"

Meksal April 28th, 2014 5:49 AM

Uberminecraft.com

An IP for a minecraft server.

Cordelia April 28th, 2014 5:57 AM

489546

More work stuff haha -- I needed this member ID.

Monster Guy April 29th, 2014 6:21 AM

Do you mind if I Google myself, Monster Guy?

Cordelia April 29th, 2014 6:35 AM

Cordelia comes from a land down under

This is from yesterday hahaha

Aquacorde April 29th, 2014 11:10 AM

http://spirithallow.tumblr.com/post/82411583497/ryan-haywood-the-patch-47

eyyyy
sourcing my gif crops as per usual

Avishka April 30th, 2014 8:09 AM

Youngster Avishka wants to battle!

xD was posting in that thread :p

Aquacorde April 30th, 2014 1:29 PM

(ノ´ヮ´)ノ*:・

that's my fav lil face to use aw

Ultraviolence April 30th, 2014 1:33 PM

http://www.youtube.com/watch?v=d-136NS6r-s

because its a good song

El Héroe Oscuro April 30th, 2014 2:44 PM

https://31.media.tumblr.com/381c2aec5e549ef73dbc98cc1d64e40e/tumblr_msis41JHqu1shng6po1_400.gif

Lol I'm happy this was my Ctrl + V; what can I say, I use gifs a lot d:

Melty~ April 30th, 2014 4:41 PM

t(^-^t)

I copy/pasted this to keep on spamming my brother's phone with texts containing this little stinker of a face. I like spamming my bro.

Cordelia April 30th, 2014 5:04 PM

Venusaur (F) @ Venusaurite
Ability: Chlorophyll
Level: 50
EVs: 156 HP / 4 Def / 252 SAtk / 4 SDef / 92 Spd
Modest Nature
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Protect

Rotom-Heat @ Safety Goggles
Ability: Levitate
Level: 50
EVs: 252 HP / 68 Def / 156 SAtk / 12 SDef / 20 Spd
Modest Nature
IVs: 0 Atk / 30 Def
- Overheat
- Thunderbolt
- Will-O-Wisp
- Protect

Garchomp @ Lum Berry
Ability: Rough Skin
Level: 50
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Protect

Gardevoir @ Choice Scarf
Ability: Telepathy
Level: 50
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dazzling Gleam
- Psychic
- Energy Ball
- Shadow Ball

Azumarill @ Sitrus Berry
Ability: Huge Power
Level: 50
EVs: 212 HP / 252 Atk / 4 Def / 36 SDef / 4 Spd
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect

Aerodactyl @ Focus Sash
Ability: Unnerve
Level: 50
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Slide
- Sky Drop
- Tailwind
- Protect

Uhhh yeah I was working on my team XD

Sonata April 30th, 2014 5:06 PM

If I leave the gym without my muscles shakin'
Like a vibratin' bass drum I'm violatin'.
If I ain't aching' and sore the next day I feel cheated.
Like a fiend, feenin my workout I need it.

Lyrics to a workout song I was sharing with my friend

Akiba April 30th, 2014 7:29 PM

#LoadModule slotmem_plain_module modules/mod_slotmem_plain.so
#LoadModule ssl_module modules/mod_ssl.so
#LoadModule dialup_module modules/mod_dialup.so
LoadModule lbmethod_byrequests_module modules/mod_lbmethod_byrequests.so
LoadModule lbmethod_bytraffic_module modules/mod_lbmethod_bytraffic.so
LoadModule lbmethod_bybusyness_module modules/mod_lbmethod_bybusyness.so
LoadModule lbmethod_heartbeat_module modules/mod_lbmethod_heartbeat.so
#LoadModule mpm_event_module modules/mod_mpm_event.so
LoadModule mpm_prefork_module modules/mod_mpm_prefork.so
LoadModule unixd_module modules/mod_unixd.so
#LoadModule heartbeat_module modules/mod_heartbeat.so
#LoadModule heartmonitor_module modules/mod_heartmonitor.so

Oh lol doing server work {XD}

GoldenHouou May 1st, 2014 5:31 AM

http://s30.postimg.org/jutl0ltql/ghava.png

Avatar for another forum.

Khoshi May 5th, 2014 4:08 AM

http://www.youtube.com/watch?v=mAEBKfydYAM

All I can say is that you've got this, Sonic.

Avishka May 5th, 2014 8:10 AM

🍎

no idea why i copied this xD

Akiba May 5th, 2014 3:38 PM

<item android:state_pressed="true" android:drawable="@drawable/edittext_pressed" />

I actually think this is a warning of how much time I spend developing software...

Poki May 5th, 2014 4:00 PM

http://i.crackedcdn.com/phpimages/article/7/1/9/114719.jpg?v=1

Don't judge me.

Khoshi May 6th, 2014 4:57 AM



Was either in the middle of making a horrible joke, or reposting a username. :p

-Mew- May 6th, 2014 5:24 AM

Quote:

Originally Posted by Nonon (Post 8232117)
http://www.youtube.com/watch?v=mAEBKfydYAM

All I can say is that you've got this, Sonic.

Lmao! You've got this Sonic.

Umm where is ctrl + v on iPad? ;;

LavenderTownGhost May 6th, 2014 11:30 AM

(02) [XBO] Titanfall
(03) [360] Minecraft Xbox 360 Edition
(NE) [PS4] The Amazing Spider-Man 2
(01) [360] 2014 FIFA World Cup Brazil
(04) [360] Titanfall
(NE) [PS4] Child of Light
(NE) [360] The Amazing Spider-Man 2
(09) [PS4] FIFA 14
(10) [PS4] Infamous: Second Son
(05) [PS3] 2014 FIFA World Cup Brazil
(06) [360] Plants vs. Zombies: Garden Warfare
(NE) [PS3] The Amazing Spider-Man 2
(15) [XBO] FIFA 14
(11) [360] LEGO The Hobbit
(23) [XBO] Call of Duty: Ghosts
(13) [360} The LEGO Movie Videogame
(08) [360] South Park: The Stick of Truth
(NE) [3DS] Mario Golf: World Tour
(07) [360] Call of Duty: Ghosts
(20) [PS4] Call of Duty: Ghosts
(RE) [PC] Dark Souls II
(16) [360] FIFA 14
(17) [360] Grand Theft Auto V
(25) [XBO] Forza Motorsport 5
(29) [360] LEGO Marvel Super Heroes
(28) [PS4] Metal Gear Solid V: Ground Zeroes
(18) [PS4] Trials Fusion
(33) [360] Forza Horizon
(12) [PS3] Call of Duty: Ghosts
(14) [PS3] South Park: The Stick of Truth
(21) [PS3] LEGO The Hobbit
(19) [XBO] Kinect Sports: Rivals
(30) [PS3] Gran Turismo 6
(34) [PS4] Battlefield 4
(38) [PC] Football Manager 2014
(35) {PS3] The LEGO Movie Videogame
(RE) [360] Battlefield 4
(RE) [360] Batman: Arkham Origins
(RE) [PS3] Batman: Arkham Origins
(RE) [360] Skylanders Giants
MARIO GOLF: WORLD TOURUK CHARTS

kentmichaelg May 6th, 2014 5:32 PM

Spoiler:
#org 0x8169571
'-----------------------------------
lock
faceplayer
checkflag 0x2
if true jump 0x81695DC ' Flag is set
compare 0x4055 0x9
if == jump 0x81698DF ' Equal To
compare 0x4055 0x8
if == jump 0x8169A4A ' Equal To
checkflag 0x82C
if true jump 0x81699AA ' Flag is set
compare 0x4052 0x1
if == jump 0x81698DF ' Equal To
compare 0x4055 0x6
if == jump 0x81698B2 ' Equal To
compare 0x4057 0x1
if >= jump 0x81695FA ' Larger Than or Equal To
compare 0x4055 0x4
if == jump 0x81695F0 ' Equal To
compare 0x4055 0x3
if == jump 0x81695E6 ' Equal To
msgbox 0x818E0F2 ' OAK: Now, \v\h01.\pI...
callstd MSG_NOCLOSE ' Non-closing message
release
' Release commands close any open messages
end

#org 0x81695DC
'-----------------------------------
msgbox 0x81A7289 ' Thank you, \v\h01!\n...
callstd MSG_NOCLOSE ' Non-closing message
release
' Release commands close any open messages
end

#org 0x81698DF
'-----------------------------------
call 0x81A7357
checkflag 0x2F4
if true jump 0x81698EF ' Flag is set
release
end

#org 0x81A7357
'-----------------------------------
special INIT_STEPCOUNT
compare LASTRESULT 0x2
if == jump 0x81A7ABC ' Equal To
special GET_STEPCOUNT
checkflag 0x2F4
if true call 0x81A7380 ' Flag is set
checkflag 0x2F4
if false call 0x81A7389 ' Flag is unset
call 0x81A73BC
return

#org 0x81A7ABC
'-----------------------------------
release
end

#org 0x81698EF
'-----------------------------------
closemsg
pause 0x28
message 0x81A726D ' Wroooooooaaaaaarrrr!
showmsg
compare PLAYERFACING UP
if == call 0x8169940 ' Equal To
compare PLAYERFACING DOWN
if == call 0x816994B ' Equal To
compare PLAYERFACING RIGHT
if == call 0x8169956 ' Equal To
compare PLAYERFACING LEFT
if == call 0x8169961 ' Equal To
applymovement 0x4 0x81A75BD ' faceplayer end
pauseevent 0x0
closemsg
pause 0x46
msgbox 0x81A7289 ' Thank you, \v\h01!\n...
callstd MSG_NOCLOSE ' Non-closing message
setflag 0x2
release
end

#org 0x8169940
'-----------------------------------
applymovement 0x4 0x816996C ' onspot_down onspot_d...
pauseevent 0x0
return

#org 0x816994B
'-----------------------------------
applymovement 0x4 0x8169973 ' onspot_up onspot_up_...
pauseevent 0x0
return

#org 0x8169A4A
'-----------------------------------
msgbox 0x818E84D ' POK\eMON around the ...
callstd MSG_NOCLOSE ' Non-closing message
release
' Release commands close any open messages
end

#org 0x81699AA
'-----------------------------------
call 0x81A7357
closemsg
compare 0x8009 0x3C
if < jump 0x81699D5 ' Smaller Than
checkflag 0x89B
if false jump 0x81699D5 ' Flag is unset
pause 0x1E
msgbox 0x818EDD1 ' Ah, now this is exce...
callstd MSG_NOCLOSE ' Non-closing message
jump 0x8169011

#org 0x81699D5
'-----------------------------------
release
end

#org 0x8169011
'-----------------------------------
msgbox 0x818EE3C ' Recently, there have...
callstd MSG_NOCLOSE ' Non-closing message
closemsg
compare PLAYERFACING UP
if == call 0x8169150 ' Equal To
compare PLAYERFACING DOWN
if == call 0x8169197 ' Equal To
compare PLAYERFACING RIGHT
if == call 0x8169170 ' Equal To
compare PLAYERFACING LEFT
if == call 0x8169170 ' Equal To
msgbox 0x818EF35 ' \v\h06: Hey, I heard...
callstd MSG_NOCLOSE ' Non-closing message
fadedefault
msgbox 0x818EFE0 ' OAK: I know, I know....
callstd MSG_NOCLOSE ' Non-closing message
compare PLAYERFACING UP
if == call 0x81691B7 ' Equal To
compare PLAYERFACING LEFT
if == call 0x81691C2 ' Equal To
textcolor GRAY
msgbox 0x818F03E ' PROF. OAK took both ...
callstd MSG_NOCLOSE ' Non-closing message
closemsg
call 0x81A6651
compare PLAYERFACING UP
if == call 0x81691CD ' Equal To
compare PLAYERFACING DOWN
if == call 0x81691D8 ' Equal To
compare PLAYERFACING RIGHT
if == call 0x81691F1 ' Equal To
compare PLAYERFACING LEFT
if == call 0x8169203 ' Equal To
reappear 0x9
reappear 0xA
pause 0x1E
msgbox 0x818F061 ' [.] [.] [.] [.] [.]...
callstd MSG_NOCLOSE ' Non-closing message
closemsg
disappear 0x9
disappear 0xA
pause 0x1E
compare PLAYERFACING UP
if == call 0x8169821 ' Equal To
compare PLAYERFACING DOWN
if == call 0x816982C ' Equal To
compare PLAYERFACING RIGHT
if == call 0x8169837 ' Equal To
compare PLAYERFACING LEFT
if == call 0x8169849 ' Equal To
textcolor GRAY
fanfare 0x13E
message 0x818F0C4 ' \v\h01's POK\eDEX wa...
showmsg
waitfanfare
call 0x81A6651
special FR_NATIONAL_DEX
msgbox 0x818F0DF ' Now, \v\h01 and \v\h...
callstd MSG_NOCLOSE ' Non-closing message
msgbox 0x818F1B7 ' \v\h06: Gramps, calm...
callstd MSG_NOCLOSE ' Non-closing message
closemsg
playsound 0x13C 0x0
compare PLAYERFACING UP
if == call 0x8169B45 ' Equal To
compare PLAYERFACING DOWN
if == call 0x8169B57 ' Equal To
compare PLAYERFACING RIGHT
if == call 0x8169B57 ' Equal To
compare PLAYERFACING LEFT
if == call 0x8169B57 ' Equal To
disappear 0x8
fadedefault
setvar 0x4055 0x8
releaseall
end

#org 0x8169150
'-----------------------------------
movesprite2 0x8 0x5 0xA
reappear 0x8
playsound 0x13B 0x0
applymovement PLAYER 0x8169B70 ' look_down_delayed pa...
applymovement 0x8 0x8169B79 ' walk_up walk_up walk...
pauseevent 0x0
return

#org 0x8169197
'-----------------------------------
movesprite2 0x8 0x6 0xA
reappear 0x8
playsound 0x13B 0x0
applymovement 0x4 0x81A75C9 ' look_down_delayed en...
applymovement 0x8 0x8169B79 ' walk_up walk_up walk...
pauseevent 0x0
return

#org 0x8169170
'-----------------------------------
movesprite2 0x8 0x6 0xA
reappear 0x8
playsound 0x13B 0x0
applymovement 0x4 0x81A75C9 ' look_down_delayed en...
applymovement PLAYER 0x8169B6D ' pause_short look_dow...
applymovement 0x8 0x8169B79 ' walk_up walk_up walk...
pauseevent 0x0
return

#org 0x81698B2
'-----------------------------------
setvar 0x8004 0x0
special2 LASTRESULT 0xD4
copyvar 0x8008 0x8005
copyvar 0x8009 0x8006
storevar 0x0 0x8008
storevar 0x1 0x8009
compare 0x8009 0x1
if == jump 0x81699D7 ' Equal To
jump 0x81698DF

#org 0x81699D7
'-----------------------------------
special INIT_STEPCOUNT
compare LASTRESULT 0x2
if == jump 0x81A7ABC ' Equal To
special GET_STEPCOUNT
checkflag 0x24F
if true jump 0x8169A4A ' Flag is set
checkflag 0x247
if true jump 0x8169A54 ' Flag is set
checkitem POKEBALL 1
compare LASTRESULT 0x0
if == jump 0x8169A10 ' Equal To
jump 0x8169A4A

#org 0x8169A54
'-----------------------------------
msgbox 0x818E96A ' OAK: Come see me som...
callstd MSG_NOCLOSE ' Non-closing message
release
' Release commands close any open messages
end

#org 0x8169A10
'-----------------------------------
compare 0x4054 0x2
if >= jump 0x8169A21 ' Larger Than or Equal To
jump 0x8169A4A

#org 0x8169A21
'-----------------------------------
msgbox 0x818E878 ' Ah, \v\h01!\nHow is ...
callstd MSG_NOCLOSE ' Non-closing message
additem POKEBALL 5
msgbox 0x818E68F ' \v\h01 received five...
copyvarifnotzero 0x8000 POKEBALL
copyvarifnotzero 0x8001 0x5
copyvarifnotzero 0x8002 0x101
callstd MSG_ITEM ' Shows a message, then... 'Player put the yyy in the zzz!'
setflag 0x247
release
end

#org 0x81695FA
'-----------------------------------
msgbox 0x818E3E1 ' OAK: Oh, \v\h01!\nHo...
callstd MSG_NOCLOSE ' Non-closing message
textcolor GRAY
fanfare 0x105
message 0x818E48B ' \v\h01 delivered OAK...
showmsg
waitfanfare
call 0x81A6651
removeitem OAKSPARCEL 1
msgbox 0x818E4A6 ' Ah! \nIt's the custo...
callstd MSG_NOCLOSE ' Non-closing message
playsound 0x13B 0x0
msgbox 0x818DE69 ' \v\h06: Gramps!
callstd MSG_NOCLOSE ' Non-closing message
closemsg
compare PLAYERFACING UP
if == call 0x8169A5E ' Equal To
compare PLAYERFACING DOWN
if == call 0x8169A9D ' Equal To
compare PLAYERFACING RIGHT
if == call 0x8169A7A ' Equal To
compare PLAYERFACING LEFT
if == call 0x8169A7A ' Equal To
fadedefault
msgbox 0x818DE75 ' \v\h06: I almost for...
callstd MSG_NOCLOSE ' Non-closing message
closemsg
pause 0x1E
sound 0x15
applymovement 0x4 0x81A75B7 ' say_! end
pauseevent 0x0
applymovement 0x4 0x81A75B9 ' pause_long pause_lon...
pauseevent 0x0
compare PLAYERFACING DOWN
if == call 0x8169AB9 ' Equal To
compare PLAYERFACING RIGHT
if == call 0x8169AF0 ' Equal To
compare PLAYERFACING LEFT
if == call 0x8169AD1 ' Equal To
compare PLAYERFACING UP
if == call 0x8169B62 ' Equal To
msgbox 0x818E4E4 ' OAK: Oh, right!\nI h...
callstd MSG_NOCLOSE ' Non-closing message
closemsg
compare PLAYERFACING UP
if == call 0x816985E ' Equal To
compare PLAYERFACING DOWN
if == call 0x8169869 ' Equal To
compare PLAYERFACING RIGHT
if == call 0x8169882 ' Equal To
compare PLAYERFACING LEFT
if == call 0x8169894 ' Equal To
msgbox 0x818E512 ' On the desk there is...
callstd MSG_NOCLOSE ' Non-closing message
closemsg
pause 0x28
msgbox 0x818E5A1 ' OAK: \v\h01 and \v\h...
callstd MSG_NOCLOSE ' Non-closing message
closemsg
applymovement 0x4 0x81A75C5 ' look_up_delayed end
pauseevent 0x0
disappear 0x9
pause 0xA
disappear 0xA
pause 0x19
compare PLAYERFACING UP
if == call 0x8169821 ' Equal To
compare PLAYERFACING DOWN
if == call 0x816982C ' Equal To
compare PLAYERFACING RIGHT
if == call 0x8169837 ' Equal To
compare PLAYERFACING LEFT
if == call 0x8169849 ' Equal To
pause 0xA
textcolor GRAY
fanfare 0x13E
message 0x818E5C6 ' \v\h01 received the ...
showmsg
waitfanfare
call 0x81A6651
setflag FR_POKEDEX
special 0x181
setvar 0x407C 0x1
msgbox 0x818E5EE ' OAK: You can't get d...
callstd MSG_NOCLOSE ' Non-closing message
additem POKEBALL 5
msgbox 0x818E68F ' \v\h01 received five...
copyvarifnotzero 0x8000 POKEBALL
copyvarifnotzero 0x8001 0x5
copyvarifnotzero 0x8002 0x101
callstd MSG_ITEM ' Shows a message, then... 'Player put the yyy in the zzz!'
msgbox 0x818E6AC ' When a wild POK\eMON...
callstd MSG_NOCLOSE ' Non-closing message
setvar 0x8004 0x0
setvar 0x8005 0x1
special FAME_CHECKER
msgbox 0x818E760 ' To make a complete g...
callstd MSG_NOCLOSE ' Non-closing message
msgbox 0x818DEA4 ' \v\h06: All right, G...
callstd MSG_NOCLOSE ' Non-closing message
compare PLAYERFACING UP
if == call 0x8169B0F ' Equal To
compare PLAYERFACING DOWN
if == call 0x8169B21 ' Equal To
compare PLAYERFACING RIGHT
if == call 0x8169B33 ' Equal To
compare PLAYERFACING LEFT
if == call 0x8169B33 ' Equal To
msgbox 0x818DECF ' \v\h01, I hate to sa...
callstd MSG_NOCLOSE ' Non-closing message
closemsg
playsound 0x13C 0x0
compare PLAYERFACING UP
if == call 0x8169B45 ' Equal To
compare PLAYERFACING DOWN
if == call 0x8169B57 ' Equal To
compare PLAYERFACING RIGHT
if == call 0x8169B57 ' Equal To
compare PLAYERFACING LEFT
if == call 0x8169B57 ' Equal To
disappear 0x8
fadedefault
setvar 0x4055 0x6
setvar 0x4057 0x2
setvar 0x4051 0x1
setvar 0x4058 0x1
setvar 0x4054 0x1
release
end

#org 0x81A6651
'-----------------------------------
copyvar 0x8012 0x8013
return

#org 0x8169A5E
'-----------------------------------
movesprite2 0x8 0x5 0xA
reappear 0x8
applymovement PLAYER 0x8169B70 ' look_down_delayed pa...
applymovement 0x8 0x8169B79 ' walk_up walk_up walk...
pauseevent 0x0
return

#org 0x8169A9D
'-----------------------------------
movesprite2 0x8 0x6 0xA
reappear 0x8
applymovement 0x4 0x81A75C9 ' look_down_delayed en...
applymovement 0x8 0x8169B79 ' walk_up walk_up walk...
pauseevent 0x0
return

#org 0x8169A7A
'-----------------------------------
movesprite2 0x8 0x6 0xA
reappear 0x8
applymovement 0x4 0x81A75C9 ' look_down_delayed en...
applymovement PLAYER 0x8169B6D ' pause_short look_dow...
applymovement 0x8 0x8169B79 ' walk_up walk_up walk...
pauseevent 0x0
return

#org 0x81695F0
'-----------------------------------
msgbox 0x818E389 ' OAK: \v\h01, raise y...
callstd MSG_NOCLOSE ' Non-closing message
release
' Release commands close any open messages
end

#org 0x81695E6
'-----------------------------------
msgbox 0x818E30C ' OAK: If a wild POK\e...
callstd MSG_NOCLOSE ' Non-closing message
release
' Release commands close any open messages
end

#org 0x81A7380
'-----------------------------------
msgbox 0x81A72CE ' OAK: Ah, welcome!\pT...
callstd MSG_NOCLOSE ' Non-closing message
return

#org 0x81A7389
'-----------------------------------
msgbox 0x81A6C2D ' OAK: Good to see you...
callstd MSG_NOCLOSE ' Non-closing message
return

#org 0x81A73BC
'-----------------------------------
setvar 0x8004 0x1F
special 0x17E
special 0x17D
setvar 0x8004 0x0
special2 LASTRESULT 0xD4
copyvar 0x8008 0x8005
copyvar 0x8009 0x8006
copyvar 0x800A LASTRESULT
storevar 0x0 0x8008
storevar 0x1 0x8009
msgbox 0x81A6C7F ' The amount of progre...
callstd MSG_NOCLOSE ' Non-closing message
checkflag 0x2FF
if false call 0x81A7449 ' Flag is unset
call 0x81A7392
compare 0x800A 0x0
if == jump 0x81A746B ' Equal To
setvar 0x8004 0x1
special2 LASTRESULT 0xD4
copyvar 0x8008 0x8005
copyvar 0x8009 0x8006
storevar 0x0 0x8008
storevar 0x1 0x8009
msgbox 0x81A7186 ' And your NATIONAL PO...
callstd MSG_NOCLOSE ' Non-closing message
special2 LASTRESULT 0x1B0
compare LASTRESULT 0x0
if == jump 0x81A744C ' Equal To
compare LASTRESULT 0x1
if == jump 0x81A745A ' Equal To
end

#org 0x81A7449
'-----------------------------------
textcolor BLUE
return

#org 0x81A7392
'-----------------------------------
copyvar 0x8004 0x8009
special 0xD5
showmsg
compare LASTRESULT 0x0
if == call 0x81A73B4 ' Equal To
compare LASTRESULT 0x1
if == call 0x81A73B8 ' Equal To
waitfanfare
waitbutton
return

#org 0x81A73B4
'-----------------------------------
fanfare 0x13D
return

#org 0x81A73B8
'-----------------------------------
fanfare 0x103
return

#org 0x81A746B
'-----------------------------------
special 0x17F
return

#org 0x81A744C
'-----------------------------------
msgbox 0x81A71CA ' I'll be looking forw...
callstd MSG_NOCLOSE ' Non-closing message
jump 0x81A746B

#org 0x81A745A
'-----------------------------------
setflag 0x2F4
msgbox 0x81A720B ' Finally[.]\pYou've f...
callstd MSG_NOCLOSE ' Non-closing message
jump 0x81A746B

#org 0x8169956
'-----------------------------------
applymovement 0x4 0x816997A ' onspot_left onspot_l...
pauseevent 0x0
return

#org 0x8169961
'-----------------------------------
applymovement 0x4 0x8169981 ' onspot_right onspot_...
pauseevent 0x0
return

#org 0x81691B7
'-----------------------------------
applymovement PLAYER 0x81A75C5 ' look_up_delayed end
pauseevent 0x0
return

#org 0x81691C2
'-----------------------------------
applymovement PLAYER 0x81A75C3 ' look_left_delayed en...
pauseevent 0x0
return

#org 0x81691CD
'-----------------------------------
applymovement 0x4 0x816920E ' walk_up walk_left lo...
pauseevent 0x0
return

#org 0x81691D8
'-----------------------------------
applymovement 0x4 0x8169214 ' walk_left walk_left ...
applymovement PLAYER 0x81698A3 ' pause_long pause loo...
applymovement 0x8 0x81698A3 ' pause_long pause loo...
pauseevent 0x4
return

#org 0x81691F1
'-----------------------------------
applymovement 0x4 0x816920E ' walk_up walk_left lo...
applymovement PLAYER 0x816989F ' pause_long pause loo...
pauseevent 0x4
return

#org 0x8169203
'-----------------------------------
applymovement 0x4 0x816920E ' walk_up walk_left lo...
pauseevent 0x0
return

#org 0x8169821
'-----------------------------------
applymovement 0x4 0x8169858 ' walk_right walk_down...
pauseevent 0x0
return

#org 0x816982C
'-----------------------------------
applymovement 0x4 0x816985B ' walk_down walk_right...
pauseevent 0x0
return

#org 0x8169837
'-----------------------------------
applymovement 0x4 0x8169858 ' walk_right walk_down...
applymovement PLAYER 0x8169854 ' pause_long pause loo...
pauseevent 0x0
return

#org 0x8169849
'-----------------------------------
applymovement 0x4 0x8169858 ' walk_right walk_down...
pauseevent 0x0
return

#org 0x8169B45
'-----------------------------------
applymovement PLAYER 0x8169B6D ' pause_short look_dow...
applymovement 0x8 0x8169B80 ' walk_down walk_down ...
pauseevent 0x0
return

#org 0x8169B57
'-----------------------------------
applymovement 0x8 0x8169B80 ' walk_down walk_down ...
pauseevent 0x0
return

#org 0x8169AB9
'-----------------------------------
applymovement 0x4 0x81A75BD ' faceplayer end
pauseevent 0x0
pause 0xF
applymovement 0x4 0x81A75C9 ' look_down_delayed en...
pauseevent 0x0
return

#org 0x8169AF0
'-----------------------------------
applymovement 0x4 0x81A75BD ' faceplayer end
pauseevent 0x0
pause 0xF
applymovement PLAYER 0x81A75C7 ' look_right_delayed e...
applymovement 0x4 0x81A75C9 ' look_down_delayed en...
pauseevent 0x0
return

#org 0x8169AD1
'-----------------------------------
applymovement 0x4 0x81A75BD ' faceplayer end
pauseevent 0x0
pause 0xF
applymovement PLAYER 0x81A75C3 ' look_left_delayed en...
applymovement 0x4 0x81A75C9 ' look_down_delayed en...
pauseevent 0x0
return

#org 0x8169B62
'-----------------------------------
applymovement PLAYER 0x81A75C5 ' look_up_delayed end
pauseevent 0x0
return

#org 0x816985E
'-----------------------------------
applymovement 0x4 0x81698A7 ' walk_up walk_left pa...
pauseevent 0x0
return

#org 0x8169869
'-----------------------------------
applymovement 0x4 0x81698AC ' walk_left walk_left ...
applymovement PLAYER 0x81698A3 ' pause_long pause loo...
applymovement 0x8 0x81698A3 ' pause_long pause loo...
pauseevent 0x4
return

#org 0x8169882
'-----------------------------------
applymovement 0x4 0x81698A7 ' walk_up walk_left pa...
applymovement PLAYER 0x816989F ' pause_long pause loo...
pauseevent 0x4
return

#org 0x8169894
'-----------------------------------
applymovement 0x4 0x81698A7 ' walk_up walk_left pa...
pauseevent 0x0
return

#org 0x8169B0F
'-----------------------------------
applymovement 0x8 0x81A75BD ' faceplayer end
applymovement PLAYER 0x81A75C3 ' look_left_delayed en...
pauseevent 0x0
return

#org 0x8169B21
'-----------------------------------
applymovement 0x8 0x81A75C5 ' look_up_delayed end
applymovement PLAYER 0x81A75C9 ' look_down_delayed en...
pauseevent 0x0
return

#org 0x8169B33
'-----------------------------------
applymovement 0x8 0x81A75BD ' faceplayer end
applymovement PLAYER 0x81A75C9 ' look_down_delayed en...
pauseevent 0x0
return


#org 0x818E0F2
= OAK: Now, \v\h01.\pInside those three POK\e BALLS are\nPOK\eMON.\pWhich one will you choose for\nyourself?

#org 0x81A7289
= Thank you, \v\h01!\nSincerely, thank you!\lYou've made my dream a reality!

#org 0x81A726D
= Wroooooooaaaaaarrrr!

#org 0x818E84D
= POK\eMON around the world wait for\nyou, \v\h01!

#org 0x818EDD1
= Ah, now this is excellent!\p\v\h01, I have another important\nfavor to ask of you.\pI need you to listen closely.

#org 0x818EE3C
= Recently, there have been sightings\nof many rare POK\eMON species.\pI'm talking about POK\eMON that\nhave never been seen in KANTO.\pI would love to go see things for\nmyself, but I'm much too old.\pSince I can't do it, \v\h01, I'd\nlike you to go in my place.

#org 0x818EF35
= \v\h06: Hey, I heard that!\pGramps, what's with favoring\n\v\h01 over me all the time?\pI went and collected more POK\eMON,\nand faster, too.\pYou should just let me handle\neverything.

#org 0x818EFE0
= OAK: I know, I know.\nOf course I need your help, too.\pNow, I need to see both your\nPOK\eDEXES.

#org 0x818F03E
= PROF. OAK took both POK\eDEX\nunits.

#org 0x818F061
= [.] [.] [.] [.] [.] [.]\p[.] [.] [.] [.] [.] [.]\p[.]And that's done!\pNow these units can record data on\na lot more POK\eMON.

#org 0x818F0C4
= \v\h01's POK\eDEX was upgraded!

#org 0x818F0DF
= Now, \v\h01 and \v\h06!\pThis time, you really must work\ntowards filling your POK\eDEXES.\pI urge you to make them the best\nand the most complete of all time!\pTruly, this is a monumentally great\nundertaking in POK\eMON history!

#org 0x818F1B7
= \v\h06: Gramps, calm down.\nDon't get so excited.\pI'll get the POK\eDEX completed,\ndon't you worry about a thing.\pI think I'll try looking around\nONE ISLAND first[.]\pAnyways, I'm outta here!

#org 0x818E96A
= OAK: Come see me sometime.\pAfter all, I want to know how your\nPOK\eDEX is coming along.

#org 0x818E878
= Ah, \v\h01!\nHow is your POK\eDEX shaping up?\p\v\h06 has already caught some\nPOK\eMON and added to the data.\pSo, \v\h01, let's have a look at\nyour POK\eDEX.\p[.]What's the matter?\nYou've added no new data at all.\pI'll give you these, so do try a\nlittle harder.

#org 0x818E68F
= \v\h01 received five POK\e BALLS.

#org 0x818E3E1
= OAK: Oh, \v\h01!\nHow is my old POK\eMON?\pWell, it seems to be growing more\nattached to you.\pYou must be talented as a POK\eMON\nTRAINER.\pWhat's that?\nYou have something for me?

#org 0x818E48B
= \v\h01 delivered OAK'S PARCEL.

#org 0x818E4A6
= Ah! \nIt's the custom POK\e BALL!\pI had it on order.\nThank you!

#org 0x818DE69
= \v\h06: Gramps!

#org 0x818DE75
= \v\h06: I almost forgot!\nWhat did you call me for?

#org 0x818E4E4
= OAK: Oh, right!\nI have a request for you two.

#org 0x818E512
= On the desk there is my invention,\nthe POK\eDEX!\pIt automatically records data on\nPOK\eMON you've seen or caught.\pIt's a high-tech encyclopedia!

#org 0x818E5A1
= OAK: \v\h01 and \v\h06.\nTake these with you.

#org 0x818E5C6
= \v\h01 received the POK\eDEX\nfrom PROF. OAK.

#org 0x818E5EE
= OAK: You can't get detailed data\non POK\eMON by just seeing them.\pYou must catch them to obtain\ncomplete data.\pSo, here are some tools for\ncatching wild POK\eMON.

#org 0x818E6AC
= When a wild POK\eMON appears,\nit's fair game.\pJust throw a POK\e BALL at it and\ntry to catch it!\pThis won't always work, however.\pA healthy POK\eMON can escape.\nYou have to be lucky!

#org 0x818E760
= To make a complete guide on all\nthe POK\eMON in the world[.]\pThat was my dream!\pBut, I'm too old.\nI can't get the job done.\pSo, I want you two to fulfill my\ndream for me.\pGet moving, you two.\pThis is a great undertaking in\nPOK\eMON history!

#org 0x818DEA4
= \v\h06: All right, Gramps!\nLeave it all to me!

#org 0x818DECF
= \v\h01, I hate to say it, but you\nwon't be necessary for this.\pI know! I'll borrow a TOWN MAP\nfrom my sis!\pI'll tell her not to lend you one,\n\v\h01! Hahaha!\pDon't bother coming around to\nmy place after this!

#org 0x818E389
= OAK: \v\h01, raise your young\nPOK\eMON by making it battle.\pIt has to battle for it to grow.

#org 0x818E30C
= OAK: If a wild POK\eMON appears,\nyour POK\eMON can battle it.\pWith it at your side, you should be\nable to reach the next town.

#org 0x81A72CE
= OAK: Ah, welcome!\pTell me, how is your POK\eDEX\ncoming along?\pWahaha!\pActually, I know how it is, but I\nlove seeing it anyway!\pLet's see[.]

#org 0x81A6C2D
= OAK: Good to see you!\nHow is your POK\eDEX coming along?\pHere, let me take a look.

#org 0x81A6C7F
= The amount of progress you've made\non your POK\eDEX is:\p\v\h02 POK\eMON seen and\n\v\h03 POK\eMON owned.\p\c\h06\h02PROF. OAK's rating:

#org 0x81A7186
= And your NATIONAL POK\eDEX is:\p\v\h02 POK\eMON seen and\n\v\h03 POK\eMON owned.

#org 0x81A71CA
= I'll be looking forward to seeing\nyou fill the NATIONAL POK\eDEX!

#org 0x81A720B
= Finally[.]\pYou've finally completed the\nPOK\eDEX!\pIt's magnificent!\nTruly, this is a fantastic feat!

#org 0x81A75BD
M faceplayer end

#org 0x816996C
M onspot_down onspot_down_fast onspot_down onspot_down onspot_down_fast onspot_down end

#org 0x8169973
M onspot_up onspot_up_fast onspot_up onspot_up onspot_up_fast onspot_up end

#org 0x8169B70
M look_down_delayed pause_long pause_long pause_long pause_long pause_long pause look_left_delayed end

#org 0x8169B79
M walk_up walk_up walk_up walk_up walk_up walk_up end

#org 0x81A75C9
M look_down_delayed end

#org 0x8169B6D
M pause_short look_down_delayed end

#org 0x81A75B7
M say_! end

#org 0x81A75B9
M pause_long pause_long pause_long end

#org 0x81A75C5
M look_up_delayed end

#org 0x816997A
M onspot_left onspot_left_fast onspot_left onspot_left onspot_left_fast onspot_left end

#org 0x8169981
M onspot_right onspot_right_fast onspot_right onspot_right onspot_right_fast onspot_right end

#org 0x81A75C3
M look_left_delayed end

#org 0x816920E
M walk_up walk_left look_up_delayed pause_long pause_short end

#org 0x8169214
M walk_left walk_left walk_up pause_long pause_short end

#org 0x81698A3
M pause_long pause look_left_delayed end

#org 0x816989F
M pause_long pause look_up_delayed end

#org 0x8169858
M walk_right walk_down end

#org 0x816985B
M walk_down walk_right end

#org 0x8169854
M pause_long pause look_right_delayed end

#org 0x8169B80
M walk_down walk_down walk_down walk_down walk_down walk_down end

#org 0x81A75C7
M look_right_delayed end

#org 0x81698A7
M walk_up walk_left pause_long look_down_delayed end

#org 0x81698AC
M walk_left walk_left walk_up pause_long look_right_delayed end

...was copying oak's script to notepad to decipher.

droomph May 6th, 2014 7:03 PM

http://i.imgur.com/iFGpahw.gif
hmmmmm something happened
Quote:

Originally Posted by -Mew- (Post 8233571)
Lmao! You've got this Sonic.

Umm where is ctrl + v on iPad? ;;

press and hold, a popup menu should appear saying copy|paste|select etc.

Rukario May 6th, 2014 7:11 PM

http://imgur.com/y6zX7fP

Faye Rose~ May 6th, 2014 7:23 PM

http://www.youtube.com/watch?v=sK4an5sJCcQ

Sheep May 6th, 2014 7:51 PM

Quote:

vocis
The name of a new member I welcomed. Not sure why I copied it since I could've easily typed it out in a second but alas laziness is king

Cordelia May 6th, 2014 8:39 PM

/media/externaldrive/Movies/T/Thor - The Dark World.mp4

Nothing to see here, let's just pass this post please.

Akiba May 7th, 2014 7:01 AM

/srv/http/_h5ai/server/php/inc/util.php

*High fives Cordelia for Linux*

Skystrike May 10th, 2014 12:21 AM

Friend: No.
Crush: No.
Stranger: Yes.
Acquaintance: Maybe I have met you once...


lol, it's for the 'do you want to marry this woman? NOPE' thread

MurkMire May 10th, 2014 12:30 AM

YCOWY

5 Letters, Pokemon Edition. I think.

Khoshi May 10th, 2014 3:51 AM

http://cdn.bulbagarden.net/upload/c/c4/Spr_Pt_Looker.png

Was creating a thread in 4th Generation Gaming about Looker! :p

Fernbutter May 10th, 2014 4:05 AM

Medic!

I had to spam this in that other game.

TY May 10th, 2014 4:20 AM

http://i.imgur.com/UNKhzih.png

My lovely GDI base somewhere in Poland, surrounded by NOD forces which are not visible

inheartstaco May 10th, 2014 6:03 AM

watch?v=CVOiXd0jWP8

I was helping someone figure out how the youtube wrapper html works, and was pointing out you only use what's after the "=" sign

srinator May 10th, 2014 6:30 AM

back a bit*


idek o.o

Oryx May 10th, 2014 6:59 AM

Any sufficiently advanced technology is indistinguishable from magic.
Read more at http://www.brainyquote.com/quotes/quotes/a/arthurccl101182.html#uIFXa7IGPWYiwfSj.99

From an abandoned post about magic in D&D. Great quote though.

Skystrike May 10th, 2014 8:15 AM

What's behind button #1

O-M-G!!!!!111
You never have to go to school (or work if you're not in school) EVER AGAIN! And you won't run out of money (if you work) or will pass all your classes with perfect grades (if you go to school)!!!!!

The catch?

It's simple, really...an unsightly protrusion will grow on your face, and eventually will cover it all, so you won't be able to see. You'll be basically blind. :X And that's if you're working.

If you're going to school, instead two of those same protrusions will grow on your ears. You'll become deaf. :(

Do you press ~the button~?


It's my post for the do you press the button thread!

Sheep May 10th, 2014 8:24 PM

Quote:

220435
The latest number before my post in the count to infinity thread. Because I'm too lazy to write it out. 8o

Apollo May 11th, 2014 5:10 AM

top 10

I got curious and I was bored, so I searched about the top 10 lists of random stuff. :d

LavenderTownGhost May 11th, 2014 12:48 PM

http://i233.photobucket.com/albums/ee300/Lady_Venus8/Picture003-1-1.jpg

Geezus, one of my drawings...

Khoshi May 11th, 2014 8:23 PM

Quote:

Originally Posted by LavenderTownGhost (Post 8245327)

That's absolutely amazing. Really good drawing, honestly.

http://tcrf.net/Pokemon_FireRed_and_LeafGreen#Sevii_Islands_8.2C_9.2C_22-24

was just posting in a QQ thread, this was my answer to one of the posts. :p

Oryx May 11th, 2014 9:13 PM

Quote:

/**
* Swaps fragments in the main content view
*/
private void selectItem(int position) {
// Highlight the selected item, update the title, and close the drawer
mDrawerList.setItemChecked(position, true);
if (position < 6)
setTitle(mPlanetTitles[position-2]);
else if (position > 7 && position < 10)
setTitle(mPlanetTitles[position-3]);
mDrawerLayout.closeDrawer(mDrawerList);

switch (position) {

case 2: //Case for grow
gotoGrow();

break;
case 3: //Case for directory
//We're in directory, don't do anything
break;
case 4: //Case for radio
gotoRadio();
break;
case 5: //Case for find
gotoFind();
break;
case 7: //Case for my pope
gotoPope();
break;
case 8: //Case for my parish
gotoMyParish();
break;
case 9: //Case for my profile
gotoProfile();
break;
case 11: //Case for logout
logout();
break;
case 12:
sendFeedback();
break;
default:
break;
}
}

public void gotoPope() {
Intent gotopope = new Intent(this, PopeActivity.class); //Set up goto new page
startActivityForResult(gotopope, 0); //Execute goto new page
}
Help I've been coding too much

Apollo May 12th, 2014 1:55 AM

Quote:

Tootsie Pop
Someone posted a Tootsie Pop on the rock, paper game and I didn't know what it was. xD

TY May 12th, 2014 2:10 AM

Libra. The apple of Yuri's eye. The one who would tip the balance of world power in the favor of Epsilon. According to scarce intel available on her, she is the most powerful psychic in the Epsilon ranks, possibly even rivaling Yuri himself. However, the information that costed many agents' life suggests that she is incapable of using her mind to create a mind control link with targets because she has serious personality issues. Instead, she concentrates on destructive telekinesis and object manipulation, having custom made explosive darts which she moves freely with her abilities as a weapon of choice.

The description of my favorite video game character atm <3

Ahri May 12th, 2014 2:10 AM

Spoiler:
Since I've seen so many League of Legends fans around PokéCommunity lately, I was curious if there was a fan club for this awesome game that we all love. And I was disappointed. It was pretty unreal and shocking to be honest. So many League fans yet no fan club?

"This can't be!" I thought at about 2 am last night. "There just HAS TO be a club like that!"

So I began my search of the Clubs section and the entire forum. Lucky me, there was no such thread so that meant that I could take the matter into my own hands and make one.

And so, my 2am adventure of coding CSS and writing up a post for the thread started xD It took a bit longer than expected, but I was finally happy with the results. So there you have it, Summoners across PokeCommunity: your very own corner where you can talk about your favourite game.

The League of Dra... Legends Fan Club (nice try, Draven >_>) is now OFFICIALLY open! So come join me in the Fields of Justice!


My latest blog entry >_> The blog derped a bit so I copied the text to be on the safe side :I

Yato May 12th, 2014 1:12 PM

http://www.pokecommunity.com/member.php?u=356481

I know this user on another site, and I was showing a friend who also knows them their PC account XD

Steven May 12th, 2014 1:28 PM

http://s2.favim.com/orig/28/fashion-marina-diamandis-style-Favim.com-232015.gif

Oh good, it wasn't porn.

Ahri May 12th, 2014 2:29 PM

http://prntscr.com/3ioc0q

My League MMR screenie >_>
Was showing my fiance how much it went up >_>

alisaie May 12th, 2014 4:31 PM

http://i10.photobucket.com/albums/a101/Seena58/Rune%20Factory/Batch%2004/rune_110.png

hahah hi vishnal icon how are you

Yato May 12th, 2014 4:37 PM

Quote:

Originally Posted by Sora (Post 8247479)

Eeeeee that Vishnal icon is so adorable ;w;

---

uX5nh_K9SVo

The end part of a YT URL for my profile XD


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