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Khoshi May 12th, 2014 7:51 PM



my favourite unicode symbol.

Faye Rose~ May 12th, 2014 8:38 PM

e

Yes. The letter E.

I just copied something random because I had the link to my PC profile copied and I didn't want my mom pasting it in randomly and finding out that I still come on this website, considering she 'banned' me from it because 'the people there are brainwashing you to think you're transgendered'

She makes any excuse to deny me.

/rant

Treecko May 12th, 2014 9:25 PM

http://sixzer0s.tumblr.com/post/85416453878/a-snippet-of-the-soundtrack-from-the-upcoming

Oh look guys leaked music from the OmegaRuby and AlphaSapphire soundtrack!!

Just kidding. Seriously listen to this it's genius. SO amazing.

Ahri May 13th, 2014 2:26 AM

220471

>_> that was from the count to infinity game.
I'm too lazy to type the number so I just copy pasta and change the last digit xD

Sheep May 13th, 2014 4:05 AM

Quote:

Blastoise
Alakazam
Venusaur
Throh
Charizard Volcarona
Gengar
Post in a Pokemon Trivia forum game that I've yet to reply to.

alisaie May 13th, 2014 9:18 AM

Follow my lead.

I was trying to copy/paste things to make something look nice but it kept screwing up to I gave up oops.

Yato May 13th, 2014 2:39 PM

http://i.imgur.com/ZkxVoM2.jpg

http://i.imgur.com/ZkxVoM2.jpg

This has to be one of the best crossover pics I've seen thus far.

Skystrike May 13th, 2014 2:45 PM

[dragcave link]

Dragon Cave link, but I don't wanna get in trouble for advertising, so.

LavenderTownGhost May 13th, 2014 4:42 PM

“The titles we are preparing to show you at E3 vary from being nearly complete to still in the early phases of development but with the core of its appeal noticeable.”

Alexander Nicholi May 14th, 2014 6:25 AM

I use the Registry Editor mostly for organizing my file extensions for the shell, ever since they got rid of the file type editor that was in 5.1 and earlier. Looking back I'm glad they did, since the way that thing in Folder Options worked made the keys and their values really disorganized… x_x

Hehe, a post in T&I 'bout the registry. Every time I post I habitually Ctrl-A and Ctrl-C in case the page glitches.

Fernbutter May 14th, 2014 7:56 AM

>M<

I was making some emotes and stuff happened.

Steven May 14th, 2014 8:20 AM

http://images6.fanpop.com/image/photos/34900000/Marina-and-the-Diamonds-gifs-marina-and-the-diamonds-34912273-500-281.gif

It is always a gif.

Skystrike May 14th, 2014 8:32 AM

No items. Kyain only. Final Destination

my welcome message...lol

Kanzler May 14th, 2014 8:33 AM

Nothing :O Looks like I haven't copied anything today.

Akiba May 14th, 2014 1:00 PM

coupable

Yeah. I was in French class looking up culpable.

Khoshi May 15th, 2014 3:03 AM

[21:22:32] +Gensokyo: leagues aren't real

was just trying to make a point on the battle server in relation to PS :/

Chocolate™ May 15th, 2014 3:12 AM



Pasting my username somewhere here in PC.

Skystrike May 15th, 2014 1:21 PM

220494

a number for the count to infinity thread

Sheep May 15th, 2014 2:33 PM

An image to post in the super effective thread in PokeTrivia. :3

Akiba May 15th, 2014 3:32 PM



One of my favorite songs :)

Mew May 15th, 2014 3:32 PM

/msg NickServ identify **********
I copy pasted the strip. Censored password.

Skystrike May 15th, 2014 3:39 PM

http://media.pldh.net/pokemon/gen6/xy-animated/687.gif

malamar

Yato May 15th, 2014 3:44 PM

http://i.imgur.com/Q6YpvCJ.gif

http://i.imgur.com/Q6YpvCJ.gif

Can't go wrong with adorable bunny gifs!

LavenderTownGhost May 18th, 2014 10:22 AM

http://www.youtube.com/watch?v=Jm1Q7ky4Img

Melty~ May 18th, 2014 12:33 PM

http://www.youtube.com/watch?v=PqdwT2pKYzY

If only that fake trailer (see the link) for Majora's Mask was real... *cries forever*

Akiba May 18th, 2014 1:03 PM

Quote:

public void fetchQuote() {
if (currentFetchTask != null)
currentFetchTask.cancel(true);
TextView textView = (TextView)(findViewById(R.id.quote_view));
textView.setText("#" + currentQuote);
currentFetchTask = new Quote().execute(currentQuote);
}
If my paste has to do with programming one more time...

Khoshi May 19th, 2014 1:56 AM

http://youtu.be/NDLa6Zxj-iY?t=31s

RASENGAN! is all I have to say to this.

Skystrike May 19th, 2014 8:55 AM

The world is your Cloyster, Kyain!

welcome message. -3-

Yato May 19th, 2014 11:32 AM

X GEN.
  • Kaguya Izayoi - FC: Sheena Fujibayashi (Tales of Symphonia)
  • Kazuki Izayoi - FC: Yuri Lowell (Tales of Vesperia)
  • Kagura ??? - FC: Suzu Fujibayashi (Tales of Phantasia)

For a private forum some friends and I RP in~

Nurse Joy May 19th, 2014 8:22 PM

Quote:

Username:
Reason for Joining the Club:
Who's PC's Site Admin?:
I can't believe that's still on my clipboard xD
It's from when I was signing up for the PC Fan Club HOURS ago

Steven May 19th, 2014 8:39 PM

iluverikdestleriluverikdestleriluverikdestleriluverikdestleriluverikdestleriluverikdestler

oh. okay.

Virtual Headache May 20th, 2014 3:14 PM

Swinub

I looked it up, because I almost confused it with Piloswine (I don't know all the English Pokémon names by heart)

Akiba May 20th, 2014 4:18 PM

Quote:

module.exports = function(dirname, filext, callback) {
fs.readdir(dirname, function(err, list) {
if (err)
return callback(err);
filext = '.' + filext;
var lines = list.filter(function(filename) {
return path.extname(filename) == filext;
});
callback(null, lines);
});
}
Oh my. Programming again T~T

Nurse Joy May 20th, 2014 4:40 PM

http://st.deviantart.net/emoticons/h/hug.gif

I needed a hug emote xD

Arylett Charnoa May 22nd, 2014 7:00 AM

https://dl.dropboxusercontent.com/u/178157196/ArkrettAccessories.png

Ah, yeah. I was showing somebody this sloppy sketch I made. @[email protected]

LavenderTownGhost May 22nd, 2014 5:05 PM

anesthesia

acatfrommars May 22nd, 2014 5:51 PM

Lol I copied my post to proofread it for a thread in D&D:

Quote:

I do my best not to judge a person based on the way that they look. There are of course stereotypes like all Asian people are smart, but that may not be the case. I don't think that race really has anything to do with how intelligent a person can be if they put their mind to it and study hard. The way someone dresses doesn't infect how I view him/her, some of the smartest people I've ever met dress likes slobs. haha

The way a person talks can tell something about their intellect (not like dialect, but how they use grammar). It seems like intelligent people use more correct grammar and can conduct themselves better in a conversation or when speaking to a group of people.

Arc May 22nd, 2014 5:56 PM

《灰の騎神》ヴァリマール

Haha, whoops. Was trying to get a more accurate translation for this. If you're curious on what it means, it roughly translates to "<< God Knight of Ash>> Valimar". Or it can mean "<< Calvary God of Ash>> Valimar" depending on how you read the kanji.

Cordelia May 22nd, 2014 7:11 PM

23:08

I randomly copy the clock to 'clear' my clipboard, lmao.

acatfrommars May 22nd, 2014 7:14 PM

http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/642-therian.gif

It was for a post in the Pokémon Trivia section. :)

Oryx May 23rd, 2014 8:17 AM

Quote:

Originally Posted by Synchronous (Post 8257236)
If my paste has to do with programming one more time...

Quote:

if (lastname != null)

update.put(getResources().getString(R.string.family_lastname), lastname);


What a coincidence, so is mine...same language too!

srinator May 23rd, 2014 8:26 AM

Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Fake Out
- Sucker Punch
- Power-Up Punch
- Earthquake

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Judgment
- Focus Blast
- Recover

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Geomancy
- Moonblast
- Hidden Power [Fire]
- Psyshock

Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Mewtwo @ Life Orb
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Psystrike
- Aura Sphere
- Ice Beam
- Fire Blast

Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Water Spout
- Thunder
- Ice Beam
- Surf



ooo lol, i was c/p this from my notepad a while back

inb4platydude starts throwing sets >_>

Skystrike May 23rd, 2014 9:14 AM

Stealing your set ASAP

Choice Roundup

  1. "It's nice to meet you too." Votes: 0
  2. "You look like you have a Pokémon, can you catch me one?" Votes: 0
  3. "May? That's a beautiful name." Votes: 0
  4. "May? Your name must really be July because you're hot." Votes: 0
lol its for a thread in Pokémon Trivia (I should start a CYOA here :P also dat pickup line is soooo lame i know)


Yato May 23rd, 2014 11:08 AM

Assisted online community giving manager in the Charitable Giving division by researching, writing, and editing content for the “[Private]” website, [Private], and implementing changes on the site. Organized event folders. Reviewed resumes and portfolios for community giving assistant position. Scheduled interviews by phone and email.

---

Was filling out a job app. and had to state what I did in a previous paid internship.

alisaie May 23rd, 2014 1:35 PM

Hall of Fame:
Spoiler:
Abomasnow, Absol, Alakazam, Ampharos, Arcanine, Armaldo, Blastoise, Blaziken, Braviary, Bronzong, Bulbasaur, Chandelure, Charizard, Charmander, Charmeleon, Chesnaught, Cinccino, Claydol, Crobat, Dedenne, Deoxys, Dialga, Ditto, Dodrio, Dragonair, Eevee, Electivire, Empoleon, Excadrill, Exeggutor, Feraligatr, Ferrothorn, Flareon, Flygon, Forretress, Frogadier, Furret, Gallade, Galvantula, Garchomp, Gardevoir, Gengar, Gliscor, Gourgeist, Greninja, Gyarados, Haxorus, Heracross, Houndoom, Houndour, Hydreigon, Jigglypuff, Jirachi, Jolteon, Koffing, Krookodile, Lapras, Leafeon, Lilligant, Lucario, Luxray, Magmortar, Magnemite, Magneton, Magnezone, Malamar, Mamoswine, Manectric, Metagross, Milotic, Nidoking, Noivern, Pidgey, Pikachu, Poliwag, Poliwhirl, Porygon2, Raichu, Ralts, Reuniclus, Rhydon, Riolu, Roserade, Sableye, Salamence, Samurott, Sandshrew, Sandslash, Sceptile, Scyther, Serperior, Sharpedo, Sigilyph, Skarmory, Snorlax, Spheal, Spiritomb, Suicune, Swampert, Sylveon, Tangrowth, Totodile, Typhlosion, Tyranitar, Tyrantrum, Vanilluxe, Vaporeon, Victreebel, Vileplume, Volcarona, Walrein, Yanmega, Zangoose, Zapdos, Zoroark, Zubat


Box of Shame:
Spoiler:
Aipom, Arbok, Arceus, Ariados, Aron, Barbaracle, Barboach, Basculin, Beedrill, Binacle, Boldore, Buizel, Buneary, Burmy, Chatot, Cherubi, Chespin, Chikorita, Chingling, Combee, Corsola, Croagunk, Cryogonal, Cubchoo, Cyndaquil, Darkrai, Darmanitan, Darumaka, Delcatty, Delibird, Drowzee, Dunsparce, Dusclops, Duskull, Ekans, Electrode, Elekid, Emolga, Exeggcute, Farfetch'd, Fearow, Fennekin, Flabébé, Garbodor, Gloom, Goomy, Granbull, Herdier, Honedge, Igglybuff, Kakuna, Kangaskhan, Kecleon, Kingler, Klink, Kricketot, Lillipup, Lopunny, Luvdisc, Magby, Magikarp, Mandibuzz, Mankey, Mewtwo, Mime Jr., Minun, Mothim, Nidoran M, Nincada, Nosepass, Oddish, Oshawott, Pancham, Panpour, Pansage, Pansear, Patrat, Pichu, Pidove, Pineco, Piplup, Plusle, Poochyena, Prinplup, Quilava, Raticate, Rattata, Roggenrola, Shaymin, Shedinja, Skitty, Slowking, Snubbull, Spearow, Spinarak, Spinda, Spritzee, Stunfisk, Sunkern, Swoobat, Tentacool, Tepig, Torchic, Tranquill, Trubbish, Turtwig, Unown, Voltorb, Vullaby, Watchog, Weedle, Whimsicott, Woobat, Wurmple, Wynaut, Yveltal, Zigzagoon


Was updating the first post for the Great Pokemon Battle before realizing I can just let the person who posts in that thread the most take over the first post and do it themselves haha.

ChiefKeef May 23rd, 2014 1:42 PM

It's a link that I can't post here because I don't have 15 posts yet. Isn't that fun?

Skystrike May 23rd, 2014 3:04 PM

Pokémon

Pokémon

in all seriousness I was was making an introductory post on a certain forum. :p

Arylett Charnoa May 24th, 2014 5:14 AM

http://www.reddit.com/r/pokemon/comments/1p4pnk/max_style_in_510min/

It's very helpful for style points in X/Y! :3 I was copypasting it so I wouldn't lose track of it due to my Google Chrome having a seizure.

alisaie May 24th, 2014 9:17 AM

Okay! <small> [ He'll give Gold a grin back. He's still tired and really nervous but he needs to keep his head up! ] </small> We're just gonna grab somethin' t' eat and then we'll be on out way. Thanks again Gold.

ahaha. had to copy-paste that because I needed to refresh the page before sending it.

LavenderTownGhost May 24th, 2014 6:41 PM

http://www.pokecommunity.com/picture.php?albumid=9312&pictureid=75976

Khoshi May 24th, 2014 6:50 PM



Was editing my sig~ you need a heart to represent someone you love, right?

Oryx May 24th, 2014 6:55 PM

Quote:

Oh, then you're all done! Yay you!

I hit enter and then sat back assuming this VM would send.......
I VMed Dakota and when I went to send it wouldn't send so I had to refresh and wanted to make sure I didn't lose it!

alisaie May 24th, 2014 7:02 PM

Jellicent
Sylveon
Torterra Venusaur
Dragonite
Scizor
Blaziken

oh right i was just at this game over in pokemon trivia how did i forget.

Avishka May 25th, 2014 1:13 AM

http://www.buzzfeed.com/tasneemnashrulla/31-things-that-could-happen-only-in-india

was sending this link to a friend xD

Apollo May 25th, 2014 2:59 AM

Quote:

Defense
The Fairy type is arguably one of the best defensive types in the game, along with Steel. It has a resistance to Fighting types, as well as the Dark and Bug types, which means resistance to Pursuit and U-turn. Most of all, it also has a useful immunity to Dragon-type moves. Its only weaknesses are to Poison and Steel, both of which are rarely used offensively.
Offense
Fairy is very strong on offense as well. It is super-effective against Dragon, Fighting, and Dark, all of which are otherwise great types defensively. Though resisted by Fire, Poison, and Steel, Fire types still struggle defensively, Poison types are statistically weak, and Steel types struggle offensively.
I still didn't really memorize the matchup chart for fairy, so I copied this from the fairy type page in Bulbapedia and saved it to notepad ... just in case. :p

Liberal Army May 25th, 2014 3:42 AM

http://www.telegraaf.nl/digitaal/games/20434202/__VVD___Game_verslaving_is_een_zorgelijke_ontwikkeling___.html

It's a link to a Dutch newspaper site. The article is about a political party worrying about game addiction.

Cordelia May 25th, 2014 9:42 AM

You joined for ROM Hacking, didn't you, Cordelia?

I just did the welcome message game >.>

SparklingMistral May 25th, 2014 5:23 PM

http://31.media.tumblr.com/07506b4765035ca1c9cd1cbfca65cb8c/tumblr_n5r2b5yQd31rrqglzo1_500.gif

Yato May 25th, 2014 5:44 PM

http://cdn.bulbagarden.net/upload/c/c6/VSCress.png❀Water Specialist Haru
❝the leader with a serene soul and an impure heart❞
Test
Test
ps: tenryuu | status: available | css credit: haru

It's for another forum~ It's a WIP, obviously XD TIL [div] tags work on PC.

acatfrommars May 25th, 2014 6:23 PM

Quote:

220599
From the current "Count to Infinity" thread. :3

Oryx May 25th, 2014 6:27 PM

Was sending the thread to IRC.

Arylett Charnoa May 26th, 2014 8:05 AM

Quote:

It has been thousands of years since the Shadow Pokemon Incidents in Orre.

Or maybe millions. I was never really all that good at dates. The point is, it was a long time ago.

Two legendary heroes were said to have fought valiantly to recapture the hearts of these possessed creatures. Though each had their own separate journey in a separate time, both were revered just as much. It was because of their actions that the region of Orre once became the great center of culture it was. With all of the villainous rifraff cleared, other thugs soon followed suit. People gathered, Pokemon gathered, and the days of having to import Pokemon from other regions soon became a thing of the past. The land even became able to support various beautiful flora and fauna that it could not before through mass irrigation projects. This continued until there was only but a single patch of desert left.

In their history, they called these the Glory Days. Not very original, I know, right? It's not like it matters. Because these days weren't to last. As what seems to happen frequently in the history of us humans, they got cocky. Really damn cocky. Because they could change the landscape of a whole region nearly, what was to stop them from going to other regions and doing the same? They started off small, offering aid to their nearby sister region of Unova to clear out all of their deserts. When Unova politely refused, the knuckleheads in charge of Orre decided they'd do it anyway. They marched into the Desert Resort and cleared it all up within a matter of days. They was nothing left there but grass, trees, and beautiful fields of flowers. What's so bad about that?

I'll tell you what! That single event began all of the events that set our current time in motion.

All of the desert-dwelling Pokemon fled, unable to deal with the sudden change of climate. And soon, with nowhere else to go, many perished.

Unova and its officials were rightfully outraged, requesting recompensation. Orre simply ignored them and moved on to other regions, taking it upon themselves to clean up all those ugly deserts. Soon, the desert Pokemon became so rare that it appeared as if they had vanished. Every single desert off the face of the planet was removed... or so they thought.

The other regions were outraged and war broke out. But with the technological power that Orre had acquired over the course of the years, we soon came to rename it the Orre Massacre. Bloodbaths silenced all resistance. Even with the combined efforts of the rest of the world, little could be done. They had passively allowed Orre to grow into the superpower of the entire world.
I am in the process of creating a new roleplay. It's not done, obviously.

Arylett Charnoa May 26th, 2014 8:05 AM

Quote:

It has been thousands of years since the Shadow Pokemon Incidents in Orre.

Or maybe millions. I was never really all that good at dates. The point is, it was a long time ago.

Two legendary heroes were said to have fought valiantly to recapture the hearts of these possessed creatures. Though each had their own separate journey in a separate time, both were revered just as much. It was because of their actions that the region of Orre once became the great center of culture it was. With all of the villainous rifraff cleared, other thugs soon followed suit. People gathered, Pokemon gathered, and the days of having to import Pokemon from other regions soon became a thing of the past. The land even became able to support various beautiful flora and fauna that it could not before through mass irrigation projects. This continued until there was only but a single patch of desert left.

In their history, they called these the Glory Days. Not very original, I know, right? It's not like it matters. Because these days weren't to last. As what seems to happen frequently in the history of us humans, they got cocky. Really damn cocky. Because they could change the landscape of a whole region nearly, what was to stop them from going to other regions and doing the same? They started off small, offering aid to their nearby sister region of Unova to clear out all of their deserts. When Unova politely refused, the knuckleheads in charge of Orre decided they'd do it anyway. They marched into the Desert Resort and cleared it all up within a matter of days. They was nothing left there but grass, trees, and beautiful fields of flowers. What's so bad about that?

I'll tell you what! That single event began all of the events that set our current time in motion.

All of the desert-dwelling Pokemon fled, unable to deal with the sudden change of climate. And soon, with nowhere else to go, many perished.

Unova and its officials were rightfully outraged, requesting recompensation. Orre simply ignored them and moved on to other regions, taking it upon themselves to clean up all those ugly deserts. Soon, the desert Pokemon became so rare that it appeared as if they had vanished. Every single desert off the face of the planet was removed... or so they thought.

The other regions were outraged and war broke out. But with the technological power that Orre had acquired over the course of the years, we soon came to rename it the Orre Massacre. Bloodbaths silenced all resistance. Even with the combined efforts of the rest of the world, little could be done. They had passively allowed Orre to grow into the superpower of the entire world.
I am in the process of creating a new roleplay. It's not done, obviously.

Yato May 26th, 2014 1:36 PM

http://i.imgur.com/4POXLWr.png❀Water Specialist Haru
❝the leader with a serene soul and an impure mind
Welcome, welcome! I certainly hope you enjoyed viewing the cherry blossoms on your way here; they're what make this place really beautiful! Anyway, I suppose you're here to battle, correct? Well, before I take you to the stadium (Why would we battle here? I don't want to ruin the view!), I must ask that you humor me for a brief moment. What would I like you to do? It's a simple request, really: Show me a picture--either a photo or artwork--of a scenic place, real or fantastical. When you have done so, then we may battle. I sure hope you're ready, as my Water Pokémon, though mostly graceful and tranquil, are a force to be reckoned with!
Wins
xx/xx/xx ~ Username x-x

Losses
xx/xx/xx ~ Username x-x

Draws
xx/xx/xx ~ Username x-x
ps: tenryuu | status: available | css: haru

---

The completed version of my previous post here!

SparksPKMN May 26th, 2014 1:44 PM

Scientist Base Stats: Atk 3 Def 4 Spd 6 Cor 8 End 8 Wis 10 Agi 5 Soc 5

It's for my new forum game Galaxy Quest.

Altairis May 26th, 2014 4:24 PM

http://pokecommunity.psim.us/

Looks like I was at the battle server! :)

Thomas May 26th, 2014 4:46 PM

http://lmgtfy.com/?q=when+did+kitty+pryde+return

I was a little annoyed with someones very easily googled question on the X-Men reddit.

KeyRogue May 26th, 2014 5:39 PM

Quote:

|
Just editing meh signature :P

The Void May 26th, 2014 6:12 PM

http://i1210.photobucket.com/albums/cc402/Bronzethumb/GIFs/IUnderstoodThatReference.jpg

while understanding a reference

Thomas May 26th, 2014 6:14 PM

January: 4
February: 34
March: 8
April: 12
May: 15
June: 51
July: 31
August: 7
September: 62
October: 7
November: 1
December: 29

Playing a forum game :)

Cordelia May 26th, 2014 6:22 PM

How many TVs do you guys have in your house? What are their sizes and brands? How long have you had them? Also, if you're on cable, who's your provider?

---

I was replying to a thread in Tech and Internet. lol

acatfrommars May 26th, 2014 6:24 PM

Quote:

January: 4
February: 34
March: 8
April: 12
May: 15
June: 51
July: 31
August: 7
September: 62
October: 7
November: 1
December: 28
From the Birthday Race game. Go December!

Steven May 26th, 2014 10:35 PM

http://replay.pokemonshowdown.com/ou-124399867

Apparently I beat some famous guy on Pokemon Showdown. I copied the link so I would have it when I found who he was. I looked up the name and found nothing. NOT FAYMUS

Thomas May 26th, 2014 11:13 PM

http://i.imgur.com/4WXiI9O.gif

Was sending this to my brother.

Cordelia May 27th, 2014 6:12 AM

s

No idea why this is on my clipboard -- I got to work and that's what was there!

Thomas May 27th, 2014 6:43 AM

January: 4
February: 34
March: 8
April: 13
May: 16
June: 51
July: 31
August: 7
September: 62
October: 7
November: 1
December: 31

lol more forum games.

alisaie May 27th, 2014 7:26 AM

Bellsprout (Common): 26-50

Something for a roleplay. Rolled a Bellsprout for them lmao.

Skystrike May 27th, 2014 8:13 AM



for something

Cordelia May 27th, 2014 9:30 AM

11723123

Something for work haha

Arylett Charnoa May 27th, 2014 12:47 PM

https://dl.dropboxusercontent.com/u/178157196/Arylett%3B%20Braixen%20Showings.jpg

A picture I just posted in the picture of yourself thread.

KeyRogue May 28th, 2014 1:20 AM

I just found this nice photo of aqua and used it as my avatar

Avishka May 30th, 2014 1:58 AM

[FONT="Gloria Hallelujah"]

I was editing my usertitle.

Arylett Charnoa May 30th, 2014 2:22 AM

(5:49 PM) Arylett Dawnsborough: ;;Nervously, Arylett removes her jacket, revealing a red short sleeved-collar shirt and not a sexy bathingsuit;;

...Erm. I was showing my boyfriend an RP from long ago I did over IM.

Skystrike May 30th, 2014 6:25 AM

2,6 Dedenne (M) Modest Pickup 31.31.31.31.31.30 1420
lol, trading stuff.

Avishka May 30th, 2014 6:31 AM

[/title]

...I was editing my sig.

acatfrommars May 30th, 2014 11:23 AM

Quote:

The world is your Cloyster, acatfrommars!
Copied my welcome message! xp

Akiba May 30th, 2014 11:41 AM

Quote:

static void createVertexBuffer() {
Vector3f vertices[1];
vertices[0] = Vector3f(0.f, 0.f, 0.f);
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
}
Every time. sighs

☆Rei☆ May 30th, 2014 11:43 AM

@Synchronous

c++ & OpenGL c:

Quote:

220641
I think this was for the post to infinity.

Oryx May 30th, 2014 11:48 AM

http://upload.wikimedia.org/wikipedia/commons/0/04/Pound_layer_cake.jpg

I was VMing about cake. Because it's the best.

acatfrommars May 30th, 2014 12:07 PM

:t005:

MY favorite smiley at the moment. I need to look to see if their is a liepard one!

Skystrike May 30th, 2014 12:24 PM

Quote:

Originally Posted by acatfrommars (Post 8276759)
:t005:

MY favorite smiley at the moment. I need to look to see if their is a liepard one!

Spoiler alert: there isn't

220640

infinity count number

Khoshi May 30th, 2014 4:17 PM

http://37.media.tumblr.com/8d48f1fa51e8b140a86279e21bb0efe4/tumblr_n6anby2CFo1qa94xto1_500.gif\

Was considering a new signature image. :)

Akiba May 30th, 2014 4:26 PM

http://1.bp.blogspot.com/-YD8Na5Mv4oY/USZJ0T5RKQI/AAAAAAAADnU/5U871_OaqRE/s1600/Ain-t-Nobody-Got-Time-Fo-Dat-sweet-brown-31241125-480-330.jpg

Lol in the DLTMS0 thread

Quote:

Originally Posted by Nonon (Post 8277092)

Saved.

☆Rei☆ May 30th, 2014 4:30 PM

Code:

  def
    return Get.call(@nodeID, @materialID)
  end

  def =(val)
    return Set.call(@nodeID, @materialID, val)
  end


Basically it's a small ruby template I made for a DLL that I've got a lot of calls similar to what you see above. xD

Oryx May 30th, 2014 4:38 PM

http://www.buzzfeed.com/joannaborns/are-you-a-sandwich

Well...are you a sandwich?

Skystrike May 30th, 2014 4:40 PM

Quote:

Originally Posted by Kyain (Post 8265417)
Yes. It's an instrument of MASS DESTRUCTION. :O

why am i so...board???? HA HAh HAHAHA!1!!!

warning horrible pun above

alisaie May 30th, 2014 6:28 PM

<div style="background-color:#000000; width:150px;text-align:center;"><i><font color="#dd1214"><b>The Keyblade Pokémon</b></font></i></div>

oh right i was trying to do a thing but I ended up not doing the thing.

Akiba May 31st, 2014 7:01 AM

Quote:

glGenBuffers(1, &VBO);
OpenGL defines several glGen* functions for generating objects of various types. They often take two parameters - the first one specifies the number of objects you want to create and the second is the address of an array of GLuints to store the handles that the driver allocates for you (make sure the array is large enough to handle your request!). Future calls to this function will not generate the same object handles unless you delete them first with glDeleteBuffers. Note that at this point you don't specify what you intend to do with the buffers so they can be regarded as "generic". This is the job of the next function.

glBindBuffer(GL_ARRAY_BUFFER, VBO);
OpenGL has a rather unique way of using handles. In many APIs the handle is simply passed to any relevant function and the action is taken on that handle. In OpenGL we bind the handle to a target name and then execute commands on that target. These commmands effect the bounded handle until another one is bound in its stead or the call above takes zero as the handle. The target GL_ARRAY_BUFFER means that the buffer will contain an array of vertices. Another useful target is GL_ELEMENT_ARRAY_BUFFER which means that the buffer contains the indices of the vertices in another buffer. Other targets are also available and we will see them in future tutorials.

glBufferData(GL_ARRAY_BUFFER, sizeof(Vertices), Vertices, GL_STATIC_DRAW);
After binding our object we fill it with data. The call above takes the target name (same as what we used for binding), the size of the data in bytes, address of the array of vertices and a flag that indicates the usage pattern for this data. Since we are not going to change the buffer contents we specify GL_STATIC_DRAW. The opposite will be GL_DYNAMIC_DRAW. While this is only a hint to OpenGL it is a good thing to give some thought as to the proper flag to use. The driver can rely on it for optimization heuristics (such as what is the best place in memory to store the buffer).

glEnableVertexAttribArray(0);
In the shaders tutorial you will see that vertex attributes used in the shader (position, normal, etc) have an index mapped to them that enable you to create the binding between the data in the C/C++ program and the attribute name inside the shader. In addition you must also enable each vertex attribute index. In this tutorial we are not yet using any shader but the vertex position we have loaded into the buffer is treated as vertex attribute index 0 in the fixed function pipeline (which becomes active when there is no shader bound). You must enable each vertex attribute or else the data will not be accessible by the pipeline.

glBindBuffer(GL_ARRAY_BUFFER, VBO);
Here we bind our buffer again as we prepare for making the draw call. In this small program we only have one vertex buffer so making this call every frame is redundent but in more complex programs there are multiple buffers to store your various models and you must update the pipeline state with the buffer you intend to use.

glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
This call tells the pipeline how to interpret the data inside the buffer. The first parameter specifies the index of the attribute. In our case we know that it is zero by default but when we start using shaders we will either need to explicitly set the index in the shader or query it. The second parameter is the number of components in the attribute (3 for X, Y and Z). The third parameter is the data type of each component. The next parameter indicates whether we want our attribute to be normalized before it is used in the pipeline. It our case we want the data to pass un-changed. The fifth parameter (called the 'stride') is the number of bytes between two instances of that attribute in the buffer. When there is only one attribute (e.g. the buffer contains only vertex positions) and the data is tightly packed we pass the value zero. If we have an array of structures that contain a position and normal (each one is a vector of 3 floats) we will pass the size of the structure in bytes (6 * 4 = 24). The last parameter is useful in the case of the previous example. We need to specify the offset inside the structure where the pipeline will find our attribute. In the case of the structure with the position and normal the offset of the position is zero while the offset of the normal is 12.

glDrawArrays(GL_POINTS, 0, 1);
Finally, we make the call to draw the geometry. All the commands that we've seen so far are important but they only set the stage for the draw command. This is where the GPU really starts to work. It will now combine the parameters of the draw call with the state that was built up to this point and render the results to the screen.

OpenGL provides several types of draw calls and each one is appropriate for a different case.
Oh... Yeah.

☆Rei☆ May 31st, 2014 7:08 AM

Don't worry sir who pats my head awkwardly, I know exactly how you feel about having clipboards like that.

Code:

#include <vector>

using namespace std;

#include <irrlicht.h>

using namespace irr;
using namespace core;
using namespace gui;
using namespace scene;
using namespace video;


I don't even know why I still use irrlicht other than it's cross platform and I'm too lazy to write a graphics engine from scratch for my projects... Okay, never mind, that explains itself..

alisaie May 31st, 2014 11:19 AM

http://37.media.tumblr.com/tumblr_mbr450zPxX1rcwf0xo1_500.gif

was showing this to someone on skype


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