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Is my team good? Feedback?
I came up with another team after doing some studying. What do you think?
Dragonite Ability: Multiscale Nature: Impish Item: Leftovers EV's: Def 255/ SpDef 255 Move set: 1. Thunder Wave 2. Dragon Claw 3. Wrap 4. Substitute Garchomp Ability: Rough Skin Nature: Adamant Item: Choice Band EV's: Atk 255/ Spe 255 Move set: 1. Outrage 2. Earthquake 3. Fire Fang 4. Giga Impact Alakazam Ability: Magic Guard Nature: Modest Item: Life Orb EV's: SpAtk 255/ Spe 255 Move set: 1. Psychic 2. Focus Blast 3. Hyper Beam 4. Shadow Ball Blissey Ability: Natural Cure Nature: Calm Item: Leftovers EV's: Hp 255/ SpDef 253/ Spe 3 Move set: 1. Wish 2. Protect 3. Toxic 4. Baton Pass Shuckle Ability: Sturdy Nature: Careful Item: Chesto Berry EV's: Hp 255/ Def 128/ SpDef 127 Move set: 1. Stealth Rock 2. Toxic 3. Attract 4. Rest Forretress Ability: Sturdy Nature: Relaxed Item: Leftovers EV's: Hp 252/ Def 252/ SpDef 4 Move set: 1. Rapid Spin 2. Spikes 3. Volt Switch 4. Gyro Ball |
Natures and EVs would totally be appreciated here.
Hydreigon is one of the best wallbreakers out there, so take advatnage of that fact. A 3 attacks set is better off with Substitute in the fourth slot in place of Roost to scout for switch-ins, with Draco Meteor replaced with Dragon Pulse. The nature and EV spread for thi set should be Modest with 4 HP/252 SAtk/252 Spe. A wallbreaking Hydreigon looks something like this: -Draco Meteor -Fire Blast -Superpower -Earthquake/Earth Power/Dark Pulse/Roost Nature: Mild/Rash EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb/Expert Belt Stealth Rock isn't a good option on Choice Tyranitar because it needs all its moveslots to cause damage to the opponent. If you really want Stealth Rock to be on it, then go for a support set: -Stealth Rock -Crunch -Pursuit -Fire Blast/Superpower/Stone Edge Nature: Sassy/Careful EVs: 252 HP/4 Atk/252 SDef Item: Leftovers Ability: Sand Stream Choice Tyranitar should look like this: -Stone Edge -Crunch -Pursuit -Superpower Nature: Adamant EVs: 180 HP/252 Atk/76 Spe Item: Choice Band Ability: Sand Stream Sandstorm ruins Dragonite's Multiscale (it only works if Dragonite is at full health), so Dragonite isn't seen on Sand teams at all. Replace it with Garchomp, whose typing is more suited for Sand teams: -Outrage -Earthquake -Dragon Claw/Dual Chop -Fire Fang/Aqua Tail/Stone Edge/Fire Blast Nature: Jolly/Naive EVs: 4 HP/252 Atk/252 Spe Item: Choice Band/Choice Scarf or -Swords Dance -Outrage/Dragon Claw -Earthquake -Fire Fang/Aqua Tail/Substitute Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Haban Berry/Yache Berry/Lum Berry/Salac Berry/Leftovers Steelix isn't a good fit in OU because even though its Defense is massive, its low Special Defense is easily exploitable. Ferrothorn or Skarmory are more suited in OU: Ferrothorn: -Stealth Rock/Spikes -Leech Seed/Stealth Rock -Power Whip/Leech Seed/Protect -Gyro Ball/Thunder Wave Nature: Relaxed EVs: 252 HP/48 Def/208 SDef Item: Leftovers/Shed Shell Skarmory: -Stealth Rock/Spikes -Whirlwind -Roost -Taunt/Brave Bird Nature: Impish/Careful EVs: 224 HP/252 Def/32 SDef or 224 HP/32 Def/252 SDef Item: Leftovers/Shed Shell Ability: Sturdy Blissey's nature and EV spread should be Calm with 4 HP/252 Def/252 SDef. Why would you have Charizard on a sand team? It's outclassed by a lot of things in OU and it's really weak to Stealth Rock. While Volcarona also has that weakness, its huge power compensates for it, and I'm not even suggesting it because you don't have a Rapid Spinner. Instead, you need another Fighting resist, like Reuniclus or Latias: Reuniclus: -Trick Room -Psychic/Psyshock -Shadow Ball -Focus Blast/Hidden Power (Fire) Nature: Quiet EVs: 192 HP/64 Def/252 SAtk Item: Life Orb Ability: Magic Guard or -Calm Mind -Psychic/Psyshock -Focus Blast -Recover Nature: Bold EVs: 252 HP/252 Def/4 SDef Item: Life Orb/Leftovers Ability: Magic Guard Latias: -Draco Meteor -Psyshock -Surf/Hidden Power (Fire) -Recover Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb or -Calm Mind -Dragon Pulse -Recover -Substitute/Hidden Power (Fire)/Psyshock Nature: Timid EVs: 252 HP/4 SAtk/252 Spe Item: Leftovers |
The way it looks at the moment your team it is going to struggle against Fighting-types, and four of your Pokemon are weak to that type, with the only exceptions being Hippowdon and Skarmory. Terrakion is particularly concerning because its added rock typing benefits from the Special Defense boost in a sandstorm.
Although this may seem like a strange option, Golurk should be slotted in because it's one of the best counters to Terrakion, and for some of the Fighting-types as well, because of its added Ghost typing. He should replace either Tyranitar or Hippowdon, as they both pack Sand Stream and Stealth Rock. -Stealth Rock -Ice Punch -Shadow Punch -Earthquake Nature: Impish EVs: 252 HP / 80 Atk / 176 Def Item: Leftovers Ability: Iron Fist You could alternatively pick a Poison, Bug, Psychic or Flying type, as they resist Fighting as well, as long as it doesn't have the added Normal, Dark, Ice, Steel or Rock type. Ghost-types are immune and therefore the best choice. They also pack Will-O-Wisp to cripple Fighters. |
Garchomp may seem like a good idea, but it is still slower than several common Fighting types such as Terrakion and Keldeo, which none of your team resists. That was why I recommended Golurk in place of Hippowdon. Speaking of Keldeo, you could also choose Toxicroak for your team, as it has Dry Skin whilst also resisting Fighting, making it the premier Keldeo counter.
Here are some defensive sets for Toxicroak. -Bulk Up -Ice Punch -Drain Punch -Substitute Nature: Adamant EVs: 244 HP / 132 Atk / 120 Def / 12 Spe Item: Black Sludge Ability: Dry Skin -Protect / Substitute -Toxic -Drain Punch -Ice Punch / Bulk Up Nature: Impish EVs: 244 HP / 252 Def / 12 Spe Item: Black Sludge Ability: Dry Skin |
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