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Sounds stupid that the ability capsule does not switch to HAs and the set looks sweet though i might use focus sash more to take on speedy sweepers.
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What would be a good moveset for
Jirachi Adamant currently knows iron head ice punch fire punch u turn Pikachu/raichu naive with volt tackle static Heatran Timid |
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Lightning Rod is the superior ability for the Pika line. They're too frail to use Static. Don't bother with them. Timid Heatran sets for you: -Substitute -Toxic -Lava Plume/Flamethrower/Fire Blast -Earth Power/Protect Nature: Timid EVs: 252 SAtk/12 SDef/244 Spe Item: Leftovers or -Stealth Rock -Fire Blast -Earth Power -Will-o-Wisp/Stone Edge/Flash Cannon Nature: Timid EVs: 44 HP/252 SAtk/212 Spe Item: Air Balloon |
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-Overheat/Fire Blast -Flash Cannon -Stone Edge/Earth Power -Fire Blast/Flamethrower/Hidden Power (Ice) Nature: Timid/Modest EVs: 252 SAtk/4 SDef/252 Spe Item: Choice Scarf |
Weight team
Would it be possible to build a team around the heavy slam move? And if so can't you just have a pokemon who can throw items to throw a float stone onto the opponent? This is just out of curiosity lol
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It's not possible, really. While Heavy Slam's power is matchup-dependent based on weight, building a team around the move isn't worth it. It needs prediction to use on lighter opponents. (Mega) Aggron is the best Heavy Slam user because it's the heaviest Steel Pokemon who can learn it.
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A team built around shuckle?
im starting a competitive team for ORAS when it comes out, I was just trying to get a idea before it does release. But, anyways, I was looking for suitable Pokemon that would fit around shuckle kinda like the centerpiece of the team. I would use shuckle as a wall but I don't know what Pokemon would fit well with it. If you have any suggestions please help me out. And by the way I'm kinda new to competitive battling so I don't know much.
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Shuckle is used for one reason only: Sticky Web, an entry hazard that lowers the Speed of incoming grounded opponents. It's meant to use its good bulk to ensure it gets Sticky Web up. Slow to average-Speed Pokemon benefit from it, including but not limited to: Bisharp (whose Defiant also discourages Defog from getting rid of Sticky Web), Aegislash, Mega Charizard (both forms), Mega Gardevoir, Azumarill, Diggersby, Tyranitar and Mega Heracross. These are examples only, and not the entire complete team, though you can integrate them and a few other Pokemon of your choice.
Here's the main Shuckle set: -Stealth Rock -Sticky Web -Encore -Infestation/Toxic/Knock Off Nature: Bold/Impish EVs: 248 HP/252 Def/8 SDef Item: Mental Herb Ability: Sturdy Sets for the Pokemon I mentioned: Bisharp: -Sucker Punch -Iron Head -Knock Off -Pursuit/Swords Dance Nature: Adamant EVs: 4 HP/252 Atk/252 Spe Item: Black Glasses/Dread Plate/Life Orb Ability: Defiant Aegislash: -Shadow Ball -Shadow Sneak/Sacred Sword -Iron Head/Sacred Sword/Pursuit -King's Shield Nature: Quiet EVs: 244 HP/12 Def/252 SAtk Item: Leftovers/Spooky Plate/Spell Tag/Air Balloon or -Substitute -Toxic -Shadow Ball -King's Shield Nature: Modest EVs: 244 HP/12 Def/252 SAtk Item: Leftovers or -Shadow Ball -Shadow Sneak -Flash Cannon/Pursuit -Sacred Sword Nature: Hasty/Naive EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb or -Swords Dance -Shadow Sneak -Shadow Claw/Iron Head -Sacred Sword/Head Smash Nature: Adamant EVs: 252 Atk/4 SDef/252 Spe Item: Life Orb Charizard: -Dragon Dance -Flare Blitz/Earthquake -Dragon Claw -Roost Nature: Adamant EVs: 248 HP/152 Atk/108 Spe Item: Charizardite X Ability: Blaze or -Dragon Dance -Flare Blitz/Fire Punch -Dragon Claw/Outrage -Earthquake/Roost Nature: Adamant EVs: 40 HP/252 Atk/216 Spe Item: Charizardite X Ability: Blaze or -Flare Blitz/Earthquake -Dragon Claw -Will-o-Wisp -Roost Nature: Careful EVs: 248 HP/228 SDef/28 Spe Item: Charizardite X Ability: Blaze or -Fire Blast/Flamethrower -Solar Beam -Focus Blast -Roost/Dragon Pulse Nature: Modest/Timid EVs: 40 HP/252 SAtk/216 Spe Item: Charizardite Y Gardevoir: -Psyshock -Hyper Voice -Focus Blast -Shadow Ball/Will-o-Wisp/Taunt/Calm Mind Nature: Timid EVs: 24 Def/232 SAtk/252 Spe Item: Gardevoirite Ability: Trace Azumarill: -Waterfall -Aqua Jet -Play Rough -Superpower/Knock Off Nature: Adamant EVs: 228 HP/252 Atk/28 Spe Item: Choice Band/Splash Plate/Mystic Water Ability: Huge Power or -Belly Drum -Aqua Jet -Play Rough -Waterfall/Superpower Nature: Adamant EVs: 92 HP/252 Atk/164 Spe Item: Sitrus Berry Ability: Huge Power Diggersby: -Swords Dance -Return -Earthquake -Quick Attack Nature: Adamant EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Focus Sash Ability: Huge Power Tyranitar: -Stealth Rock -Stone Edge/Ice Beam -Crunch -Earthquake/Fire Blast Nature: Impish/Relaxed EVs: 248 HP/252 Def/8 SDef Item: Leftovers Ability: Sand Stream or -Dragon Dance -Stone Edge -Crunch/Ice Punch/Fire Punch -Earthquake Nature: Jolly EVs: 252 Atk/4 Def/252 Spe Item: Tyranitarite Ability: Sand Stream Mega Heracross: -Pin Missile -Close Combat -Rock Blast -Earthquake/Swords Dance Nature: Adamant EVs: 40 HP/252 Atk/216 Spe Item: Heracronite Ability: Guts/Moxie |
STAB = Same type attack bonus. Any attack that matches any typing of the pokemon using it gets a 50% boost to its power.
Edit: Whoops, I was reading someone's post from looooong ago :P I do have a question though - where were the events, and when for 3rd and 4th gen starters with hidden abilities? I have all of them, but question the legitimacy. Just don't wanna use anything that isn't officially out yet. |
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Sets for Hippowdon on Smogon generally list Whirlwind as a move for it. What I'm wondering is why Whirlwind and not Roar? They do the exact same thing, but Roar is easier to get on Hippo because its a TM and not an egg move.
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Is there a good set for a Modest Mewtwo?
& I have Mewtwonite Y! Also, I have a Modest Yveltal... Hopefully there's a good set it can use... |
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-Mewtwo w/Mewtwonite Y Nature: Modest Ability: Insomnia EVs: 252 Sp.Attack, 252 Speed, 4 HP Moves: Psystrike, Aura Sphere, Calm Mind/Recover, Ice Beam/Fire Blast/Thunderbolt For a Modest Yveltal, you can try something like this: -Yveltal w/Life Orb Nature: Modest Ability: Dark Aura EVs: 252 Sp.Attack, 252 Speed, 4 Attack Moves: Dark Pulse, Oblivion Wing, Sucker Punch, Focus Blast |
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EDITED IN: But is there any important KOs I can get with Modest that I can't with Timid? But I'm stuck with my Modest Yveltal.... So whenever I actually us it in competitive play, I hope that it'll do well... |
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Timid is still preferred for Mewtwo, as it gets outsped by Timid/Jolly Arceus otherwise. |
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Yenots (Yveltal) 252 Sp.Atk & Spd, 6 Atk Fly (will replace with Sucker Punch when it's time for competitive battle), Obilivion Wing, Focus Blast & Dark Pulse As for Mewtwo, I figure I could use the set that Zekrom posted, but with Timid rather than Modest. Thank you both for your help! |
i got an adamant dratini with dd, aqua jet,iron tail, and someother move, is aqua jet and iron tail worth keeping for a competive dragonite?
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does aqua jet hit before gale wings brave bird?
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Hi there iv got a team consisting of Gardevoir, lucario, greninja, talonflame and venusaur on pokemon y and I am looking for someone to finish it off, any ideas? Thanks!
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Sets for each: Greninja: -Hydro Pump/Surf -Ice Beam -Extrasensory -Dark Pulse/Hidden Power (Fire/Grass)/Grass Knot/Spikes Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb/Focus Sash Ability: Protean Aegislash: -Shadow Ball -Shadow Sneak -Sacred Sword/Iron Head/Pursuit -King's Shield Nature: Quiet EVs: 244 HP/12 Def/252 SAtk Item: Leftovers/Spooky Plate/Spell Tag or -Shadow Ball -Shadow Sneak -Flash Cannon/Pursuit -Sacred Sword Nature: Hasty/Naive EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb or -Substitute -Toxic -King's Shield -Shadow Ball Nature: Modest EVs: 244 HP/12 Def/252 SAtk Item: Leftovers Talonflame: -Swords Dance -Flare Blitz -Brave Bird -Roost Nature: Adamant EVs: 252 Atk/4 Def/252 Spe Item: Life Orb/Sharp Beak/Sky Plate Ability: Gale Wings or -Flare Blitz -Brave Bird -U-turn -Tailwind/Roost Nature: Adamant EVs: 252 Atk/4 Def/252 Spe Item: Choice Band/Sharp Beak/Sky Plate Ability: Gale Wings or -Bulk Up -Brave Bird -Roost -Taunt/Will-o-Wisp Nature: Careful EVs: 248 HP/8 Def/252 SDef Item: Leftovers Ability: Gale Wings Lucario: -Swords Dance -Close Combat -Extreme Speed -Earthquake/Crunch/Ice Punch/Iron Tail Nature: Adamant EVs: 252 Atk/4 Def/252 Spe Item: Life Orb Charizard Y: -Flamethrower/Fire Blast -Solar Beam -Focus Blast -Roost Nature: Modest/Timid EVs: 40 HP/252 SAtk/216 Spe Item: Charizardite Y Venusaur: -Giga Drain -Sludge Bomb -Hidden Power (Fire)/Earthquake -Sleep Powder/Synthesis Nature: Modest/Rash EVs: 28 HP/252 SAtk/228 Spe Item: Life Orb Ability: Chlorophyll |
What are the preferred natures for Zapdos & Zygarde?
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Can someone explain how to beat an opponent with substitute+Protect and autoheal?
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-Substitute -Shadow Ball -Fire Blast/Will-o-Wisp -Taunt Nature: Modest EVs: 160 HP/156 SAtk/192 Spe Item: Leftovers Ability: Flash Fire Or you can use a Pokemon that uses sound moves such as Boomburst; sound moves also ignore Substitutes. Exploud is the most notable user: -Boomburst -Fire Blast/Overheat -Focus Blast -Flamethrower/Surf Nature: Modest EVs: 4 HP/252 SAtk/252 Spe Item: Choice Specs Ability: Scrappy Pokemon with multi-strike moves can also deal with Substitute users. The first hit or so breaks the Substitute, while the remaining ones strike the Pokemon. Mega Heracross or Mamoswine can do this for you: Mega Heracross: -Pin Missile -Close Combat -Rock Blast -Earthquake/Swords Dance Nature: Adamant EVs: 40 HP/252 Atk/216 Spe Item: Heracronite Ability: Guts/Moxie Mamoswine: -Icicle Spear -Earthquake -Ice Shard -Freeze-Dry/Superpower Nature: Naive/Jolly EVs: 244 Atk/12 SAtk/252 Spe Item: Life Orb Ability: Thick Fat |
These are not good. I need a strategy that allows ALL pokemon to be able to defeat these players.
Reason if I use one of the examples above: I will be constantly be crippling my 3v3 team by wasting a slot to carry one of the above listed pokemon, and not every battle will require it. Not every Pokemon will be able to defeat each sub user. A substituting Breloom will 1HKO an Exploud/Mamoswine. A substituting Gengar/Mega Gengar will 1HKO a Chandelure. Boomburst will not do enough damage to KO a subbing Pokemon, and any trainer knows not to sub when dealing with a Pokemon that uses Boomburst. Boomburst will not do damage to subbing Pokemon with Soundproof, or a Subbing Gengar/Mega Gengar. Not every Pokemon capable of using substitute will use it. So I will be filling up my team with the above Pokemon on a random guess. Will my opposing Breloom sub or not? Will my opposing Gengar sub or not? I thought about using a Pokemon with Taunt, but that once again won't help. Taunt just provokes your opponent to switch or defeat Taunt user, and Sub when the coast is clear. |
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252+ SpA Choice Specs Exploud Boomburst vs. 244 HP / 0 SpD Gliscor: 373-441 (105.9 - 125.2%) -- guaranteed OHKO 252+ SpA Choice Specs Exploud Boomburst vs. 4 HP / 0 SpD Gengar: 373-441 (142.3 - 168.3%) -- guaranteed OHKO 252+ SpA Choice Specs Exploud Boomburst vs. 4 HP / 0 SpD Raikou: 295-348 (91.6 - 108%) -- 50% chance to OHKO 252+ SpA Choice Specs Exploud Boomburst vs. 244 HP / 192+ SpD Gliscor: 271-319 (76.9 - 90.6%) -- guaranteed 2HKO after Poison Heal 252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 0 SpD Gourgeist-Small: 373-441 (118.7 - 140.4%) -- guaranteed OHKO 252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 4 SpD Zygarde: 306-361 (72.8 - 85.9%) -- guaranteed 2HKO after Leftovers recovery All of these Pokemon tend to get KOed by Boomburst after they set up a Substitute; the very specially frail ones are OHKOed even if they don't get one up. I hope you understand that multi-hit moves Icicle Spear will continue attacking even after a Sub is broken. This means that in the event that Breloom uses Focus Punch behind a Sub, and Mamoswine breaks it with Icicle Spear, the other hit(s) will disrupt Focus Punch. And no one uses Substitute Breloom anymore: 252 Atk Mamoswine Icicle Crash vs. 4 HP / 0 Def Breloom: 336-396 (128.2 - 151.1%) -- guaranteed OHKO (2 hits; the first hits breaks the Sub; the second hit will most likely cripple Breloom up to a low HP point) Taunt is a big help against Substitute users because if the Sub is broken before the Taunt ends, they won't be able to get one up again until Taunt wears off. And you can just Taunt them again before they get the Sub up again. Switching also eliminates the Substitute, screwing up the user's momentum. |
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In response to the bold text, I was defeated by a subbing Breloom a few hours ago. Lastly, I would remind that experienced players know when someone is going to taunt, so they would rather switch Pokemon to one that can take out the taunt user. Then take out their Subbing Pokemon and start Substitute as soon as the coast is clear. Assuming that you are 100% on the Boomburst calculations, that means that I am required to have a choice banded Exploud during all my matches. Once again, wasting a spot in my 3v3 or 6v6 team on the small chance my opponent uses a Subbing Pokemon You also forgot to put any calculations on a Subbing Heatran (Yes they exist, and yes I was defeated by one earlier. |
Scrappy says hi. Genger gets wasted by Boomburst.
Also your argument is basically "if they have a sub and i have a counter they will just switch". If they switch you have done your job. Keep your check alive. Breloom lol. Breloom is totally negated by alot in XY. Mostly grass poison types, which it absolutely cannot touch see: mega venu or amoongus etc. If not just get something that craps on its STAB moves like Aegislash. Sub users still dont beat most of their counters even with sub up. Heatran/Gliscor still doesnt beat any water type with sub tbh for example. RestOChesto Rotom-W and CroCune are common for this reason incase they have Toxic so wall them indefinitely. Also Roar, Whirlwind, Perish Song are all still viable. Maybe your team is just really frail, slow and lacks synergy or something or are just playing it badly? |
adamant or jolly mega pinsir? adamant or jolly d-dance feraligatr? timid or modest scarf porygon z? and why?
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Good sets for the three simis? X/Y moves only
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Modest/Timid Porygon-Z is all up to personal preference. If you want more power, use Modest; for the Speed, and to outspeed as many unboosted threats as possible, use Timid. Quote:
-Nasty Plot -Energy Ball -Focus Blast -Hidden Power (Rock) Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb Ability: Overgrow Simisear: -Nasty Plot -Fire Blast -Focus Blast -Substitute Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Salac Berry Ability: Gluttony Simipour: -Hydro Pump -Ice Beam -Grass Knot/Hidden Power (Grass) -Focus Blast/Surf Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Choice Specs/Choice Scarf Ability: Torrent or -Nasty Plot -Hydro Pump -Ice Beam -Grass Knot/Hidden Power (Grass)/Substitute Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb/Salac Berry Quote:
252+ SpA Choice Specs Exploud Focus Blast vs. 0 HP / 12 SpD Heatran: 316-374 (97.8 - 115.7%) -- 87.5% chance to OHKO Happy now? Also echoing what Azelf said. You totally forgot that Exploud has Scrappy, which lets it hit Ghost Pokemon with Normal and Fighting moves. Roar/Whirlwind and Taunt users also deal with Substitutes by forcing their users out of battle. Skarmory and Mega Venusaur are known to use these moves. Why do you say that devoting a slot for a Sub-busting Pokemon is a bad thing? They could be helpful. Giving us the team you're currently using would be great. Just saying, not every team is perfect. You're not expected to beat every threat with it. All that matters is the synergy between your team members and from what Azelf said, you seem to be lacking the synergy to deal with Sub users. |
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This is my current team: Arcanine (Yes, I know this is not a competative Pokemon, but I refuse to deny it's spot in my team for any reason. Arcanine is my favorite Pokemon of all time after all.) Greninja Togekiss Tyranitar Lucario Scizor |
You're asking for help in a competitive environment. If you don't like the help that you've been given, then that's kind of your fault. Some people have dedicated a lot of time in learning a lot of things to help them succeed in competitive Pokemon battling. Take that "I use my favourite non-competitive Pokemon in battle" attitude elsewhere because that's not how most competitive Pokemon players do things.
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Competitive battling is half your team and half your knowledge and skill. You need both to consistently win. You can't just take any old ♥♥♥♥ team and win no matter how skilled you are, nor can you win with the "best team" if you don't know what you're doing. |
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how much speed investment (EVs) does slurpuff need to outspeed scarfchomp after unburden?
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In case you want to know, Scarf Garchomp hits 499 Speed. Slurpuff has to be Jolly with 192 Speed EVs to outspeed it; Adamant Unburden Slurpuff can't outspeed Scarf Garchomp no matter what. Also, use Pokemon Showdown's damage calculator to help look for Speed benchmarks for reference. |
A good Poison-type?
What's a good Poison Pokémon I could consider breeding? If there is a type that could be better what Pokémon should I try to train from that type instead? And what's a good Mega-Evolution Pokémon to have on the team?
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Don't forget amoonguss, if u like at its stats right away it may not look stellar but it's def worth a slot esp if u want to save up for another mega
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Tips for my Team?
Hi I'm new to competitive and WiFi battles and I wanted to know if anyone had any tips for my team I don't have anmove sets in mind so far but I have some Pokemon in mind so far my team is Blaziken Klefkey Scizor Cloyster Blissey and Wobbufet any ideas on who to change out and who to replace them with btw O really want to keep wobbufet.
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seismitoad
how would build him? as a wall or physical/special sweeper?
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Anyway, move sets: Blaziken: -Flare Blitz -High Jump Kick/Low Kick -Knock Off/Stone Edge/Shadow Claw/Protect -Swords Dance/Protect Nature: Adamant/Jolly EVs: 252 Atk/4 Def/252 Spe Item: Life Orb/Blazikenite Ability: Speed Boost Klefki should abuse Prankster to the fullest. Be aware that it lacks Taunt, unlike fellow Pranksters Tornadus, Thundurus, Sableye and Whimsicott: -Reflect -Light Screen -Spikes -Fairy Lock/Foul Play/Play Rough Nature: Bold/Impish EVs: 252 HP/252 Def/4 SDef Item: Light Clay Ability: Prankster or -Spikes -Play Rough/Dazzling Gleam -Foul Play -Thunder Wave Nature: Impish/Bold EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Prankster The vast majority of Scizor's sets are pulled off best by its Mega Evolution: -Swords Dance -Bullet Punch -Knock Off/Superpower/X-Scissor/Bug Bite -Roost Nature: Adamant EVs: 248 HP/44 Atk/116 Def/108 SDef Item: Scizorite Ability: Technician or -Swords Dance -Bullet Punch -Knock Off -Superpower/U-turn Nature: Adamant EVs: 252 Atk/4 SDef/252 Spe Item: Scizorite Ability: Technician or -U-turn -Bullet Punch -Superpower/Brick Break -Pursuit/Knock Off Nature: Adamant EVs: 248 HP/252 Atk/8 SDef Item: Choice Band Ability: Technician or -Bullet Punch -U-turn/Superpower/Knock Off -Defog -Roost Nature: Impish EVs: 248 HP/252 Def/8 SDef Item: Scizorite Ability: Technician or -U-turn -Bullet Punch -Superpower/Knock Off/Pursuit -Roost Nature: Adamant EVs: 248 HP/252 Atk/8 SDef Item: Scizorite Ability: Technician Cloyster (if you really insist): -Shell Smash -Icicle Spear -Rock Blast -Hydro Pump/Razor Shell Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: White Herb/Lum Berry/Focus Sash Ability: Skill Link Blissey (take note that Chansey does what it can do better because of its better bulk factoring in Eviolite): -Soft-Boiled -Heal Bell/Aromatherapy/Flamethrower -Seismic Toss -Toxic/Thunder Wave Nature: Bold EVs: 4 HP/252 Def/252 SDef Item: Leftovers Ability: Natural Cure This is literally all Wobbuffet can do: -Counter -Mirror Coat -Safeguard -Encore Nature: Bold/Calm EVs: 28 HP/232 Def/248 SDef Item: Leftovers Ability: Shadow Tag Quote:
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I have a timid Smeargle that I want to use but I can't decide on what entry hazards to give it. Currently it has:
- Destiny Bond - Spore What other two moves should I give it? Should I replace any of the moves it already has? I'm considering: - Stealth Rock - Sticky Web I was considering toxic spikes, but I have some Pokemon that may want to burn/paralyze the enemy Pokemon. There's also spikes, but I'm not sure how useful that is? Especially if Smeargle might not be able to survive long enough to lay down all three layers? |
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I think, at the very least, Crawdaunt will appreciate both. haha Thanks. - Edit. Okay, another question. I'm thinking of getting a prankster sableye. And I can't quite decide if I should get Knock Off over Foul Play? Or should I stick with Night Shade? For the Knock Off variant, I don't think Sableye is going to actually kill anything, so I'm thinking giving it a calm nature, and 31/00/31/xx/31/31 IVs. What I'm thinking: - Sableye can rely on burn damage to stall out the Pokemon, so hitting the Pokemon hard might not be really required? (I mean, this is Sableye. It's not going to be hitting that hard in the first place, especially with no attack investment). - Giving it the lowest attack possible will help it win against other Foul Play users? (Though, I'm not sure if it can kill Klefki because of draining kiss, if it has it) Or is it better for the knock off variant to have a careful nature and 31 Atk IV? Or should I opt for Night Shade/Foul Play with a calm nature and 0 atk IV? |
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-Hydro Pump -Earth Power -Focus Blast -Sludge Wave Nature: Modest EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb Ability: Swift Swim Quote:
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-Stealth Rock -Sticky Web -Spore/Dark Void -Magic Coat Nature: Timid EVs: 96 HP/120 Def/40 SDef/252 Spe Item: Focus Sash Ability: Own Tempo As for Sableye, an Impish/Bold nature is better for it because even with a specially defensive spread, Sableye still struggles with specially offensive Mega Evolutions like Charizard Y and Mega Gardevoir. Knock Off and Foul Play are the generally better options for it because of the former's utility of removing items and the latter's ability to deal with high-Attakc opponents. In the end, it's better to use the move depending on what your team needs. |
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As for Sableye, will something like this work? Or should I spread out the EVs between Def and Sp. Def? (120 Def/136 SpD?) - Knock Off - Taunt - Will-o-wisp - Recover Nature: Impish EVs: 252 HP/252 Def/4 SpD Item: Leftovers Ability: Prankster I have a special wall that I think can handle what sableye can't stall. |
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Also should a jolly furfrou be used as a physical attacker/ wall/ or a mix of both? |
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Also, Furfrou should be physically defensive to make the most out of Fur Coat. Its offensive move pool is just too shallow for it to do any attacking roles, while its Attack isn't high enough for the same purpose. |
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-Stealth Rock -Earthquake -Scald -Roar/Toxic/Ice Beam Nature: Relaxed EVs: 240 HP/16 Atk/252 Def Item: Leftovers Ability: Torrent or -Waterfall -Earthquake -Ice Punch -Superpower Nature: Adamant EVs: 172 HP/252 Atk/84 Spe Item: Choice Band Ability: Torrent or -Curse -Earthquake -Ice Punch -Rest Nature: Careful EVs: 252 HP/4 Def/252 SDef Item: Chesto Berry Ability: Torrent |
what is ur ideal moveset for a jolly furfrou?
Ideal moveset for rash yanmega? Sorry to pick ur brain but you seem to be quite knowlegeable when it comes to online comp. |
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-Return -U-turn -Thunder Wave/Toxic -Roar/Cotton Guard Nature: Impish EVs: 252 HP/252 Def/4 Spe Item: Leftovers Yanmega should be Modest or Timid, as Rash won't seem to do anything. However, you could use Rash if you don't have the patience to breed for a Modest nature: -Bug Buzz -Air Slash -Giga Drain/Hidden Power (Ground/Fire)/Ancient Power/Shadow Ball -U-turn/Sleep Talk Nature: Modest/Timid EVs: 4 Def/252 SAtk/252 Spe Item: Choice Specs Ability: Tinted Lens or -Bug Buzz -Air Slash -Giga Drain/Ancient Power -Protect Nature: Modest EVs: 4 Def/252 SAtk/252 Spe Item: Life Orb Ability: Speed Boost |
Quick question, if you use trick on a Pokémon right after they used their move and gave them a Choice item would it take effect then, or do they have to use their move after you use trick?
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Ex: Blissey got Tricked a Choice Scarf and used Aromatherapy. Now it's forced to use Aromatherapy only while it's on the field, unless it switches out. |
So if the Poké were to attack first it wouldn't apply would it?
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Ex: Mamoswine uses Earthquake on Gothitelle. Gothitelle survives and Tricks its Choice Specs on to Mamoswine. Now Mamoswine is forced to use Earthquake only until it switches out (and that's unlikely, considering that Shadow Tag prevents Mamoswine from switching). |
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So I've been breeding for a Fennekin and I finally have a 6 I.V Modest Fennekin and it has the Blaze ability. Which would be more useful in battle though, Blaze or Magician? I'm not sure how useful Magician could be so I don't think I should keep breeding.
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So, essentially Magician is outclassed by the other options for abilities. |
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-Fire Blast -Psyshock -Grass Knot -Switcheroo Nature: Modest/Timid EVs: 4 Def/252 SAtk/252 Spe Item: Choice Scarf Ability: Blaze |
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So I decided to rebreed for a Timid Fennekin, and I finally got a female Timid Fennekin with 5 I.V's (minus Atk)! Also turns out the gender ratio wasn't 75% Male to 25% Female, it was in fact 87.5% Male to 12.5% Female which made it even worse.
Anyway, so now I've got the right Fennekin, is this still okay?: -Fire Blast -Psyshock -Grass Knot -Switcheroo Nature: Timid EVs: 4 Def/252 SAtk/252 Spe Item: [Undecided] Ability: Blaze Also, what items will I need to gain Special Atk and Speed from horde encounters? And can I get all of these moves from level-up/TMs? On another subject, what nature, moveset and E.V split should I have when I breed a Froakie to make into a Greninja? P.S Am I asking for too much help? I don't want to be annoying. |
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I'd go to Route 12 to horde-EV train Fennekin.. The Wingull there provide Speed EVs; Mareep provide Special Attack EVs. Switcheroo is one of Delphox's Heart Scale moves. Fire Blast, Psyshock and Grass Knot can be taught to Delphox via TM; the former two are also its level-up moves. This is the typical Greninja build: -Hydro Pump -Ice Beam -Extrasensory -Dark Pulse/Hidden Power (Fire/Grass)/Grass Knot/Spikes Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb Ability: Protean |
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Can anyone give me a good Charizard build? It will be holding Charizardite X, if that makes a difference. I'd like the moveset to include Fly, but don't hesitate to not include it if there is anything better at all. Thank you very much for all your help, it is greatly appreciated.
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-Dragon Dance -Flare Blitz/Earthquake -Dragon Claw -Roost Nature: Adamant EVs: 248 HP/152 Atk/108 Spe Item: Charizardite X Ability: Blaze or -Dragon Dance -Flare Blitz -Dragon Claw/Outrage -Earthquake Nature: Adamant/Jolly EVs: 40 HP/252 Atk/216 Spe or 252 Atk/4 Def/252 Spe Item: Charizardite X Ability: Blaze or -Flare Blitz/Earthquake -Dragon Claw -Will-o-Wisp -Roost Nature: Careful EVs: 248 HP/228 SDef/32 Spe Item: Charizardite X Ability: Blaze |
Who are the good wallbreakers this generation? For some reason I can't think of any.
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Crawdaunt and Aegislash strong breakers.
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Dark Pulse, Grass Knot and Spikes I like Dark Pulse, but Grass Knot could have some real use and as for Spikes...well I can't decide because I'm not sure which of them would be best. Now about these: Quote:
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If you want the strongest attacking set on the fly, go with the second one. |
Of the three I've eliminated the third one because I'd like a little more offensive ability. I finally got an Adamant HP/Atk/Def/SpDef/Spe Charmander, and I need to decide between these two:
-Dragon Dance -Flare Blitz/Earthquake -Dragon Claw -Roost Nature: Adamant EVs: 248 HP/152 Atk/108 Spe Item: Charizardite X Ability: Blaze or -Dragon Dance -Flare Blitz -Dragon Claw/Outrage -Earthquake Nature: Adamant/Jolly EVs: 40 HP/252 Atk/216 Spe or 252 Atk/4 Def/252 Spe Item: Charizardite X Ability: Blaze I'm kind of leaning towards the first one, because it's more defensive while still having offensive power. Any advice? |
Oh, dear. Oh, no. I didn't even realise Dragon Dance was an egg move! :( I'm so stupid.
Are there any moves that can replace it? |
Hey guys I have a few questions that I would greatly appreciate to have answered! :)
1) Are there any GBA hack roms that support battle trade in vbalink? Even battling two emulators on the same computer, are there any hacked roms that meet this standard? Or would I just need to use clean ones? 2) This is similar to question #1, but it involves DeSmuME wifi compatible emulator; is it possible to trade/battle between two desmume wifi emulators (same computer) on hacked NDS games like Volt white or Storm silver (or even clean roms for that matter, I'd just like to know). Now I understand Nintendo has recently shut down their wi-fi service, but I set up a connection to a custom server. My problem is that although I am able to connect to wifi service successfully, as soon as one of the two desmume emulators accepts an invitation for a trade/battle, one of the emulators just freezes until connection is lost. So long story short, is it even possible to do what I am seeking to? Even with a clean rom? My apologies if this is too complex of a question for this part of the forum, I didn't really know where else to post it. ~_~ |
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Absol
Hi everybody,
So i dont have a team of battle worthy pokemon put together and i would like to get one so i have a decent chance whenever i spot battle. Up until not i have mostly been doing collecting and shiny trading. Last night i was lucky enough to get a Kalos region shiny Absol, with perfect IV's with a Jolly nature. its level 3 so it hasn't had much done to it and i wanted to know what the best way to raise it would be so i can get a team member worth its scrap. If anyone can give me some pointers on how to raise it, or possible a link to guide to raising it would be, it would be most appreciated. Thanks -James |
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-Sucker Punch -Night Slash -Fire Blast/Ice Beam -Play Rough Nature: Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Absolite Ability: Super Luck/Justified However, you could try Swords Dance too: -Swords Dance -Sucker Punch -Night Slash -Play Rough Nature: Jolly EVs: 252 Atk/4 SDef/252 Spe Item: Absolite Ability: Super Luck/Justified |
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I am not sure where to ask this but I feel like I'll get e better answer here.
I still have no idea how IVs and EVs work. I mean yes, they determine how strong Pokemon is, IV are gained when Pokemon is born, EVs are gained through battling, vitmains to 100 and PKRS. Yeah, I get all of that, but I dont get the math itself behind all of this. My question is, how bad would it be to leave a Pokemon at Day care and let them level my Pokemon from, lets say 60 to 100? (I am talking about Gen 3, and Gen 4 games) Also, I have three shiny Beldums. 1. How do I see what are their IVs, and 2. I wanna train one of them and make it a good Pokemon. Any advice on this? I only ever trained Pokemon for story purposes only, so I have no idea how to train it to be somewhat competitively good. I dont have Pokerus and stuff like that. I can only get items that are available in the game, plus everything in Pokemon Emerald cloned infinitely times. If anyone has any suggestions, let me know :) |
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The math for EVs basically works like this: 4 EVs=1 more point in that stat at level 100. Or, if you're battling at level 50, 8 EVs=1 more point in that stat. IVs are more directly added to the stats. A Pokemon can have a maximum of 31 IVs in a stat, so at level 100, a poke with 31 IVs in Attack will have 31 more Attack than a poke that has 0 Attack IVs. At level 50, its either 15 or 16 more; I don't remember if it rounds up or down. Does that help? Quote:
Pokerus isn't necessary for EV training, its just nice to have because it speeds up the process. The best way to EV train is to equip the Pokemon with the right Power item and do horde EV training (where you basically use Sweet Scent to attract a horde, have Pokemon with a spread attack like Earthquake or Surf, and wipe out the horde while the Exp Share is on). And this is one Metagross set you can consider for your Beldums: -Metagross w/Assault Vest Nature: Adamant Ability: Clear Body EVs: 252 HP, 252 Attack, 4 Defense Moves: Meteor Mash, Earthquake, Zen Headbutt, Bullet Punch |
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Also my mistake, I haven't noted which game I am playing. Currently it's Pokemon Platinum, so could you adjust the last two answers about Beldum considering that I am in Sinnoh? Thanks again :) |
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What you're gonna have to do is equip the Beldum with the correct Power item, lead with it, then switch out to a stronger Pokemon and KO the wild one. Vitamins help too, if you have ♥♥♥♥loads of money. The IV checker in Sinnoh is in the Battle Tower. Not sure how you can get more exact numbers in Gen 4. If you need some Gen 4 Metagross sets, take a look here: https://www.smogon.com/dex/dp/pokemon/metagross |
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Also, can every stats get 255 EVs? Or should I kill only those that give certain EVs, and if yes, which one should I focus on when it's about Beldum? |
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