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DarkIllumination July 9th, 2014 4:08 PM

Sounds stupid that the ability capsule does not switch to HAs and the set looks sweet though i might use focus sash more to take on speedy sweepers.

RickyMeister July 9th, 2014 4:52 PM

What would be a good moveset for
Jirachi Adamant currently knows iron head ice punch fire punch u turn
Pikachu/raichu naive with volt tackle static
Heatran Timid

PlatinumDude July 9th, 2014 5:22 PM

Quote:

Originally Posted by RickyMeister (Post 8340036)
What would be a good moveset for
Jirachi Adamant currently knows iron head ice punch fire punch u turn
Pikachu/raichu naive with volt tackle static
Heatran Timid

Jirachi's moves are good; use Choice Scarf as the item.

Lightning Rod is the superior ability for the Pika line. They're too frail to use Static. Don't bother with them.

Timid Heatran sets for you:
-Substitute
-Toxic
-Lava Plume/Flamethrower/Fire Blast
-Earth Power/Protect
Nature: Timid
EVs: 252 SAtk/12 SDef/244 Spe
Item: Leftovers

or
-Stealth Rock
-Fire Blast
-Earth Power
-Will-o-Wisp/Stone Edge/Flash Cannon
Nature: Timid
EVs: 44 HP/252 SAtk/212 Spe
Item: Air Balloon

RickyMeister July 9th, 2014 5:33 PM

Quote:

Originally Posted by PlatinumDude (Post 8340075)
Jirachi's moves are good; use Choice Scarf as the item.

Lightning Rod is the superior ability for the Pika line. They're too frail to use Static. Don't bother with them.

Timid Heatran sets for you:
-Substitute
-Toxic
-Lava Plume/Flamethrower/Fire Blast
-Earth Power/Protect
Nature: Timid
EVs: 252 SAtk/12 SDef/244 Spe
Item: Leftovers

or
-Stealth Rock
-Fire Blast
-Earth Power
-Will-o-Wisp/Stone Edge/Flash Cannon
Nature: Timid
EVs: 44 HP/252 SAtk/212 Spe
Item: Air Balloon

Thanks think i will use the first set as i will try to get a more defensive nature/set for one with stealth rocks. Would scarf heatran also work with dark pulse/ancient power as a fourth move?

PlatinumDude July 9th, 2014 5:37 PM

Quote:

Originally Posted by RickyMeister (Post 8340093)
Thanks think i will use the first set as i will try to get a more defensive nature/set for one with stealth rocks. Would scarf heatran also work with dark pulse/ancient power as a fourth move?

Dark Pulse and Ancient Power aren't that useful on Heatran, as Dark Pulse's targets are hit ever-so-slightly-harder by Fire Blast, while Stone Edge hits Volcarona, Talonflame and Charizard Y hard enough already, even with Timid:
-Overheat/Fire Blast
-Flash Cannon
-Stone Edge/Earth Power
-Fire Blast/Flamethrower/Hidden Power (Ice)
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Scarf

Paskalso July 9th, 2014 5:43 PM

Weight team
 
Would it be possible to build a team around the heavy slam move? And if so can't you just have a pokemon who can throw items to throw a float stone onto the opponent? This is just out of curiosity lol

PlatinumDude July 9th, 2014 5:46 PM

It's not possible, really. While Heavy Slam's power is matchup-dependent based on weight, building a team around the move isn't worth it. It needs prediction to use on lighter opponents. (Mega) Aggron is the best Heavy Slam user because it's the heaviest Steel Pokemon who can learn it.

Bclem12 July 11th, 2014 7:08 AM

A team built around shuckle?
 
im starting a competitive team for ORAS when it comes out, I was just trying to get a idea before it does release. But, anyways, I was looking for suitable Pokemon that would fit around shuckle kinda like the centerpiece of the team. I would use shuckle as a wall but I don't know what Pokemon would fit well with it. If you have any suggestions please help me out. And by the way I'm kinda new to competitive battling so I don't know much.

PlatinumDude July 11th, 2014 7:29 AM

Shuckle is used for one reason only: Sticky Web, an entry hazard that lowers the Speed of incoming grounded opponents. It's meant to use its good bulk to ensure it gets Sticky Web up. Slow to average-Speed Pokemon benefit from it, including but not limited to: Bisharp (whose Defiant also discourages Defog from getting rid of Sticky Web), Aegislash, Mega Charizard (both forms), Mega Gardevoir, Azumarill, Diggersby, Tyranitar and Mega Heracross. These are examples only, and not the entire complete team, though you can integrate them and a few other Pokemon of your choice.

Here's the main Shuckle set:
-Stealth Rock
-Sticky Web
-Encore
-Infestation/Toxic/Knock Off
Nature: Bold/Impish
EVs: 248 HP/252 Def/8 SDef
Item: Mental Herb
Ability: Sturdy

Sets for the Pokemon I mentioned:

Bisharp:
-Sucker Punch
-Iron Head
-Knock Off
-Pursuit/Swords Dance
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Black Glasses/Dread Plate/Life Orb
Ability: Defiant

Aegislash:
-Shadow Ball
-Shadow Sneak/Sacred Sword
-Iron Head/Sacred Sword/Pursuit
-King's Shield
Nature: Quiet
EVs: 244 HP/12 Def/252 SAtk
Item: Leftovers/Spooky Plate/Spell Tag/Air Balloon

or
-Substitute
-Toxic
-Shadow Ball
-King's Shield
Nature: Modest
EVs: 244 HP/12 Def/252 SAtk
Item: Leftovers

or
-Shadow Ball
-Shadow Sneak
-Flash Cannon/Pursuit
-Sacred Sword
Nature: Hasty/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb

or
-Swords Dance
-Shadow Sneak
-Shadow Claw/Iron Head
-Sacred Sword/Head Smash
Nature: Adamant
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb

Charizard:
-Dragon Dance
-Flare Blitz/Earthquake
-Dragon Claw
-Roost
Nature: Adamant
EVs: 248 HP/152 Atk/108 Spe
Item: Charizardite X
Ability: Blaze

or
-Dragon Dance
-Flare Blitz/Fire Punch
-Dragon Claw/Outrage
-Earthquake/Roost
Nature: Adamant
EVs: 40 HP/252 Atk/216 Spe
Item: Charizardite X
Ability: Blaze

or
-Flare Blitz/Earthquake
-Dragon Claw
-Will-o-Wisp
-Roost
Nature: Careful
EVs: 248 HP/228 SDef/28 Spe
Item: Charizardite X
Ability: Blaze

or
-Fire Blast/Flamethrower
-Solar Beam
-Focus Blast
-Roost/Dragon Pulse
Nature: Modest/Timid
EVs: 40 HP/252 SAtk/216 Spe
Item: Charizardite Y

Gardevoir:
-Psyshock
-Hyper Voice
-Focus Blast
-Shadow Ball/Will-o-Wisp/Taunt/Calm Mind
Nature: Timid
EVs: 24 Def/232 SAtk/252 Spe
Item: Gardevoirite
Ability: Trace

Azumarill:
-Waterfall
-Aqua Jet
-Play Rough
-Superpower/Knock Off
Nature: Adamant
EVs: 228 HP/252 Atk/28 Spe
Item: Choice Band/Splash Plate/Mystic Water
Ability: Huge Power

or
-Belly Drum
-Aqua Jet
-Play Rough
-Waterfall/Superpower
Nature: Adamant
EVs: 92 HP/252 Atk/164 Spe
Item: Sitrus Berry
Ability: Huge Power

Diggersby:
-Swords Dance
-Return
-Earthquake
-Quick Attack
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Focus Sash
Ability: Huge Power

Tyranitar:
-Stealth Rock
-Stone Edge/Ice Beam
-Crunch
-Earthquake/Fire Blast
Nature: Impish/Relaxed
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Sand Stream

or
-Dragon Dance
-Stone Edge
-Crunch/Ice Punch/Fire Punch
-Earthquake
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Tyranitarite
Ability: Sand Stream

Mega Heracross:
-Pin Missile
-Close Combat
-Rock Blast
-Earthquake/Swords Dance
Nature: Adamant
EVs: 40 HP/252 Atk/216 Spe
Item: Heracronite
Ability: Guts/Moxie

Polar Spectrum July 12th, 2014 6:45 PM

STAB = Same type attack bonus. Any attack that matches any typing of the pokemon using it gets a 50% boost to its power.

Edit: Whoops, I was reading someone's post from looooong ago :P


I do have a question though - where were the events, and when for 3rd and 4th gen starters with hidden abilities? I have all of them, but question the legitimacy. Just don't wanna use anything that isn't officially out yet.

PlatinumDude July 12th, 2014 10:54 PM

Quote:

Originally Posted by Polar Spectrum (Post 8345969)
STAB = Same type attack bonus. Any attack that matches any typing of the pokemon using it gets a 50% boost to its power.

Edit: Whoops, I was reading someone's post from looooong ago :P


I do have a question though - where were the events, and when for 3rd and 4th gen starters with hidden abilities? I have all of them, but question the legitimacy. Just don't wanna use anything that isn't officially out yet.

The Gen III and Gen IV DW starters came from Japanese Global Link promotions. The Sinnoh starters also were available via serial codes in some copies of B2/W2.

Polar Spectrum July 13th, 2014 12:06 AM

Quote:

Originally Posted by PlatinumDude (Post 8346349)
The Gen III and Gen IV DW starters came from Japanese Global Link promotions. The Sinnoh starters also were available via serial codes in some copies of B2/W2.

Thanks. I feel better about using them now. ^^

Nah July 13th, 2014 1:24 PM

Sets for Hippowdon on Smogon generally list Whirlwind as a move for it. What I'm wondering is why Whirlwind and not Roar? They do the exact same thing, but Roar is easier to get on Hippo because its a TM and not an egg move.

PlatinumDude July 13th, 2014 3:14 PM

Quote:

Originally Posted by Zekrom (Post 8347504)
Sets for Hippowdon on Smogon generally list Whirlwind as a move for it. What I'm wondering is why Whirlwind and not Roar? They do the exact same thing, but Roar is easier to get on Hippo because its a TM and not an egg move.

Whirlwind is preferred over Roar because the latter is a sound move, which means that in the occasional event that a Soundproof Pokemon switches in to Roar, it will be a wasted move.

Nah July 13th, 2014 3:15 PM

Quote:

Originally Posted by PlatinumDude (Post 8347695)
Whirlwind is preferred over Roar because the latter is a sound move, which means that in the occasional event that a Soundproof Pokemon switches in to Roar, it will be a wasted move.

Oh, ok. Kinda forgot about Soundproof. You hardly ever see that ability being used.

SmashBrony July 14th, 2014 11:44 AM

Is there a good set for a Modest Mewtwo?
& I have Mewtwonite Y!

Also, I have a Modest Yveltal...
Hopefully there's a good set it can use...

Nah July 14th, 2014 11:48 AM

Quote:

Originally Posted by Stoney the Mewtwo (Post 8349216)
Is there a good set for a Modest Mewtwo?
& I have Mewtwonite Y!

Also, I have a Modest Yveltal...
Hopefully there's a good set it can use...

Timid is better for Mewtwo, but Modest is a good nature too. As for a set:

-Mewtwo w/Mewtwonite Y
Nature: Modest
Ability: Insomnia
EVs: 252 Sp.Attack, 252 Speed, 4 HP
Moves: Psystrike, Aura Sphere, Calm Mind/Recover, Ice Beam/Fire Blast/Thunderbolt

For a Modest Yveltal, you can try something like this:

-Yveltal w/Life Orb
Nature: Modest
Ability: Dark Aura
EVs: 252 Sp.Attack, 252 Speed, 4 Attack
Moves: Dark Pulse, Oblivion Wing, Sucker Punch, Focus Blast

SmashBrony July 14th, 2014 11:53 AM

Quote:

Originally Posted by Zekrom (Post 8349224)
Timid is better for Mewtwo, but Modest is a good nature too. As for a set:

-Mewtwo w/Mewtwonite Y
Nature: Modest
Ability: Insomnia
EVs: 252 Sp.Attack, 252 Speed, 4 HP
Moves: Psystrike, Aura Sphere, Calm Mind/Recover, Ice Beam/Fire Blast/Thunderbolt

For a Modest Yveltal, you can try something like this:

-Yveltal w/Life Orb
Nature: Modest
Ability: Dark Aura
EVs: 252 Sp.Attack, 252 Speed, 4 Attack
Moves: Dark Pulse, Oblivion Wing, Sucker Punch, Focus Blast

Well, I didn't save after getting Mewtwo, so I can try for Timid...
EDITED IN:
But is there any important KOs I can get with Modest that I can't with Timid?

But I'm stuck with my Modest Yveltal....
So whenever I actually us it in competitive play, I hope that it'll do well...

PlatinumDude July 14th, 2014 2:20 PM

Quote:

Originally Posted by Stoney the Mewtwo (Post 8349231)
Well, I didn't save after getting Mewtwo, so I can try for Timid...
EDITED IN:
But is there any important KOs I can get with Modest that I can't with Timid?

But I'm stuck with my Modest Yveltal....
So whenever I actually us it in competitive play, I hope that it'll do well...

Modest is the preferred nature for Yveltal; 99 Speed is enough in Ubers.

Timid is still preferred for Mewtwo, as it gets outsped by Timid/Jolly Arceus otherwise.

SmashBrony July 14th, 2014 7:13 PM

Quote:

Originally Posted by PlatinumDude (Post 8349532)
Modest is the preferred nature for Yveltal; 99 Speed is enough in Ubers.

Timid is still preferred for Mewtwo, as it gets outsped by Timid/Jolly Arceus otherwise.

This is what my Yvetal looks like now:
Yenots (Yveltal)
252 Sp.Atk & Spd, 6 Atk
Fly (will replace with Sucker Punch when it's time for competitive battle), Obilivion Wing, Focus Blast & Dark Pulse

As for Mewtwo, I figure I could use the set that Zekrom posted, but with Timid rather than Modest.

Thank you both for your help!

kingofbluesteel July 15th, 2014 3:29 PM

i got an adamant dratini with dd, aqua jet,iron tail, and someother move, is aqua jet and iron tail worth keeping for a competive dragonite?

Nah July 15th, 2014 3:37 PM

Quote:

Originally Posted by kingofbluesteel (Post 8351839)
i got an adamant dratini with dd, aqua jet,iron tail, and someother move, is aqua jet and iron tail worth keeping for a competive dragonite?

Not really. Dragonite gets a stronger priority move, Extreme Speed, and while Iron Tail hits Fairies the hardest of its moves, it generally prefers the wider coverage offered by Earthquake and/or Fire Punch. If you're unable to get a Dragonite with Extreme Speed, I suppose that Aqua Jet isn't terrible; Dragonite really likes to have a priority attack either way.

kingofbluesteel July 15th, 2014 4:05 PM

does aqua jet hit before gale wings brave bird?

Nah July 15th, 2014 4:20 PM

Quote:

Originally Posted by kingofbluesteel (Post 8351875)
does aqua jet hit before gale wings brave bird?

Only if Dragonite has a Dragon Dance boost. Aqua Jet and Gale Wings Brave Bird have the same priority (+1), so the faster Pokemon's move would go first. Without a DD, Dragonite is slower than Talonflame, but with a DD, it should be faster, so Aqua Jet would go first in that case.

Akaspacecowboy July 16th, 2014 9:01 AM

Hi there iv got a team consisting of Gardevoir, lucario, greninja, talonflame and venusaur on pokemon y and I am looking for someone to finish it off, any ideas? Thanks!

PlatinumDude July 16th, 2014 3:29 PM

Quote:

Originally Posted by kingofbluesteel (Post 8351875)
does aqua jet hit before gale wings brave bird?

Quote:

Originally Posted by Zekrom (Post 8351899)
Only if Dragonite has a Dragon Dance boost. Aqua Jet and Gale Wings Brave Bird have the same priority (+1), so the faster Pokemon's move would go first. Without a DD, Dragonite is slower than Talonflame, but with a DD, it should be faster, so Aqua Jet would go first in that case.

To add, this is why Extreme Speed is Dragonite's preferred move over Aqua Jet; both do the same amount of damage on Talonflame (80 base power), but Extreme Speed is preferred for the +2 priority.
Quote:

Originally Posted by Akaspacecowboy (Post 8352994)
Hi there iv got a team consisting of Gardevoir, lucario, greninja, talonflame and venusaur on pokemon y and I am looking for someone to finish it off, any ideas? Thanks!

Gardevoir's Mega Evolution is so good that its regular form won't even cut it. However, your Mega slot is taken up by Charizard Y.

Sets for each:
Greninja:
-Hydro Pump/Surf
-Ice Beam
-Extrasensory
-Dark Pulse/Hidden Power (Fire/Grass)/Grass Knot/Spikes
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Focus Sash
Ability: Protean

Aegislash:
-Shadow Ball
-Shadow Sneak
-Sacred Sword/Iron Head/Pursuit
-King's Shield
Nature: Quiet
EVs: 244 HP/12 Def/252 SAtk
Item: Leftovers/Spooky Plate/Spell Tag

or
-Shadow Ball
-Shadow Sneak
-Flash Cannon/Pursuit
-Sacred Sword
Nature: Hasty/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb

or
-Substitute
-Toxic
-King's Shield
-Shadow Ball
Nature: Modest
EVs: 244 HP/12 Def/252 SAtk
Item: Leftovers

Talonflame:
-Swords Dance
-Flare Blitz
-Brave Bird
-Roost
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb/Sharp Beak/Sky Plate
Ability: Gale Wings

or
-Flare Blitz
-Brave Bird
-U-turn
-Tailwind/Roost
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band/Sharp Beak/Sky Plate
Ability: Gale Wings

or
-Bulk Up
-Brave Bird
-Roost
-Taunt/Will-o-Wisp
Nature: Careful
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Gale Wings

Lucario:
-Swords Dance
-Close Combat
-Extreme Speed
-Earthquake/Crunch/Ice Punch/Iron Tail
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb

Charizard Y:
-Flamethrower/Fire Blast
-Solar Beam
-Focus Blast
-Roost
Nature: Modest/Timid
EVs: 40 HP/252 SAtk/216 Spe
Item: Charizardite Y

Venusaur:
-Giga Drain
-Sludge Bomb
-Hidden Power (Fire)/Earthquake
-Sleep Powder/Synthesis
Nature: Modest/Rash
EVs: 28 HP/252 SAtk/228 Spe
Item: Life Orb
Ability: Chlorophyll

SmashBrony July 17th, 2014 5:18 PM

What are the preferred natures for Zapdos & Zygarde?

Hikamaru July 17th, 2014 7:25 PM

Quote:

Originally Posted by Stoney the Mewtwo (Post 8355453)
What are the preferred natures for Zapdos & Zygarde?

According to Smogon's updated Strategy Dex for X/Y, Zapdos' preferred nature is Bold while Zygarde's is Adamant (if running the SubCoil set, then it's Careful).

Juxapose July 18th, 2014 8:10 AM

Can someone explain how to beat an opponent with substitute+Protect and autoheal?

PlatinumDude July 18th, 2014 8:28 AM

Quote:

Originally Posted by Juxapose (Post 8356428)
Can someone explain how to beat an opponent with substitute+Protect and autoheal?

Try a Pokemon with the Infiltrator ability, such as Chandelure. Infiltrator ignores the opponent's Substitutes when attacking:
-Substitute
-Shadow Ball
-Fire Blast/Will-o-Wisp
-Taunt
Nature: Modest
EVs: 160 HP/156 SAtk/192 Spe
Item: Leftovers
Ability: Flash Fire

Or you can use a Pokemon that uses sound moves such as Boomburst; sound moves also ignore Substitutes. Exploud is the most notable user:
-Boomburst
-Fire Blast/Overheat
-Focus Blast
-Flamethrower/Surf
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs
Ability: Scrappy

Pokemon with multi-strike moves can also deal with Substitute users. The first hit or so breaks the Substitute, while the remaining ones strike the Pokemon. Mega Heracross or Mamoswine can do this for you:

Mega Heracross:
-Pin Missile
-Close Combat
-Rock Blast
-Earthquake/Swords Dance
Nature: Adamant
EVs: 40 HP/252 Atk/216 Spe
Item: Heracronite
Ability: Guts/Moxie

Mamoswine:
-Icicle Spear
-Earthquake
-Ice Shard
-Freeze-Dry/Superpower
Nature: Naive/Jolly
EVs: 244 Atk/12 SAtk/252 Spe
Item: Life Orb
Ability: Thick Fat

Juxapose July 18th, 2014 8:40 AM

These are not good. I need a strategy that allows ALL pokemon to be able to defeat these players.

Reason if I use one of the examples above:

I will be constantly be crippling my 3v3 team by wasting a slot to carry one of the above listed pokemon, and not every battle will require it.

Not every Pokemon will be able to defeat each sub user. A substituting Breloom will 1HKO an Exploud/Mamoswine. A substituting Gengar/Mega Gengar will 1HKO a Chandelure.

Boomburst will not do enough damage to KO a subbing Pokemon, and any trainer knows not to sub when dealing with a Pokemon that uses Boomburst. Boomburst will not do damage to subbing Pokemon with Soundproof, or a Subbing Gengar/Mega Gengar.

Not every Pokemon capable of using substitute will use it. So I will be filling up my team with the above Pokemon on a random guess. Will my opposing Breloom sub or not? Will my opposing Gengar sub or not?

I thought about using a Pokemon with Taunt, but that once again won't help. Taunt just provokes your opponent to switch or defeat Taunt user, and Sub when the coast is clear.

PlatinumDude July 18th, 2014 8:56 AM

Quote:

Originally Posted by Juxapose (Post 8356483)
These are not good. I need a strategy that allows ALL pokemon to be able to defeat these players.

Reason if I use one of the examples above:

I will be constantly be crippling my 3v3 team by wasting a slot to carry one of the above listed pokemon, and not every battle will require it.

Not every Pokemon will be able to defeat each sub user. A substituting Breloom will 1HKO an Exploud/Mamoswine. A substituting Gengar/Mega Gengar will 1HKO a Chandelure.

Boomburst will not do enough damage to KO a subbing Pokemon, and any trainer knows not to sub when dealing with a Pokemon that uses Boomburst. Boomburst will not do damage to subbing Pokemon with Soundproof, or a Subbing Gengar/Mega Gengar.

I thought about using a Pokemon with Taunt, but that once again won't help. Taunt just provokes your opponent to switch or defeat Taunt user, and Sub when the coast is clear.

Specs Exploud hits like a nuke, despite its average Special Attack. Here are calcs against some common Substitute users. You're underestimating the power of Specs-boosted Boombursts here:

252+ SpA Choice Specs Exploud Boomburst vs. 244 HP / 0 SpD Gliscor: 373-441 (105.9 - 125.2%) -- guaranteed OHKO

252+ SpA Choice Specs Exploud Boomburst vs. 4 HP / 0 SpD Gengar: 373-441 (142.3 - 168.3%) -- guaranteed OHKO

252+ SpA Choice Specs Exploud Boomburst vs. 4 HP / 0 SpD Raikou: 295-348 (91.6 - 108%) -- 50% chance to OHKO

252+ SpA Choice Specs Exploud Boomburst vs. 244 HP / 192+ SpD Gliscor: 271-319 (76.9 - 90.6%) -- guaranteed 2HKO after Poison Heal

252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 0 SpD Gourgeist-Small: 373-441 (118.7 - 140.4%) -- guaranteed OHKO

252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 4 SpD Zygarde: 306-361 (72.8 - 85.9%) -- guaranteed 2HKO after Leftovers recovery

All of these Pokemon tend to get KOed by Boomburst after they set up a Substitute; the very specially frail ones are OHKOed even if they don't get one up.

I hope you understand that multi-hit moves Icicle Spear will continue attacking even after a Sub is broken. This means that in the event that Breloom uses Focus Punch behind a Sub, and Mamoswine breaks it with Icicle Spear, the other hit(s) will disrupt Focus Punch. And no one uses Substitute Breloom anymore:

252 Atk Mamoswine Icicle Crash vs. 4 HP / 0 Def Breloom: 336-396 (128.2 - 151.1%) -- guaranteed OHKO (2 hits; the first hits breaks the Sub; the second hit will most likely cripple Breloom up to a low HP point)

Taunt is a big help against Substitute users because if the Sub is broken before the Taunt ends, they won't be able to get one up again until Taunt wears off. And you can just Taunt them again before they get the Sub up again. Switching also eliminates the Substitute, screwing up the user's momentum.

Juxapose July 18th, 2014 12:40 PM

Quote:

Originally Posted by PlatinumDude (Post 8356500)
I hope you understand that multi-hit moves Icicle Spear will continue attacking even after a Sub is broken. This means that in the event that Breloom uses Focus Punch behind a Sub, and Mamoswine breaks it with Icicle Spear, the other hit(s) will disrupt Focus Punch. And no one uses Substitute Breloom anymore:

252 Atk Mamoswine Icicle Crash vs. 4 HP / 0 Def Breloom: 336-396 (128.2 - 151.1%) -- guaranteed OHKO (2 hits; the first hits breaks the Sub; the second hit will most likely cripple Breloom up to a low HP point)

Taunt is a big help against Substitute users because if the Sub is broken before the Taunt ends, they won't be able to get one up again until Taunt wears off. And you can just Taunt them again before they get the Sub up again. Switching also eliminates the Substitute, screwing up the user's momentum.

You do remember that Boomburst is normal type, so it can't hit Gengar at all, let alone 1HKO.

In response to the bold text, I was defeated by a subbing Breloom a few hours ago.

Lastly, I would remind that experienced players know when someone is going to taunt, so they would rather switch Pokemon to one that can take out the taunt user. Then take out their Subbing Pokemon and start Substitute as soon as the coast is clear.

Assuming that you are 100% on the Boomburst calculations, that means that I am required to have a choice banded Exploud during all my matches. Once again, wasting a spot in my 3v3 or 6v6 team on the small chance my opponent uses a Subbing Pokemon

You also forgot to put any calculations on a Subbing Heatran (Yes they exist, and yes I was defeated by one earlier.

Dark Azelf July 18th, 2014 1:09 PM

Scrappy says hi. Genger gets wasted by Boomburst.

Also your argument is basically "if they have a sub and i have a counter they will just switch". If they switch you have done your job. Keep your check alive.

Breloom lol. Breloom is totally negated by alot in XY. Mostly grass poison types, which it absolutely cannot touch see: mega venu or amoongus etc. If not just get something that craps on its STAB moves like Aegislash.

Sub users still dont beat most of their counters even with sub up. Heatran/Gliscor still doesnt beat any water type with sub tbh for example. RestOChesto Rotom-W and CroCune are common for this reason incase they have Toxic so wall them indefinitely.

Also Roar, Whirlwind, Perish Song are all still viable.


Maybe your team is just really frail, slow and lacks synergy or something or are just playing it badly?

dontstay96 July 18th, 2014 1:28 PM

adamant or jolly mega pinsir? adamant or jolly d-dance feraligatr? timid or modest scarf porygon z? and why?

RickyMeister July 18th, 2014 2:43 PM

Good sets for the three simis? X/Y moves only

PlatinumDude July 18th, 2014 3:27 PM

Quote:

Originally Posted by dontstay96 (Post 8356879)
adamant or jolly mega pinsir? adamant or jolly d-dance feraligatr? timid or modest scarf porygon z? and why?

Jolly Mega Pinsir and Feraligatr is preferred, as the former's Speed tier is rather good, while the latter will have enough Speed to outspeed most threats at +1 with a Jolly nature.

Modest/Timid Porygon-Z is all up to personal preference. If you want more power, use Modest; for the Speed, and to outspeed as many unboosted threats as possible, use Timid.
Quote:

Originally Posted by RickyMeister (Post 8356977)
Good sets for the three simis? X/Y moves only

Simisage:
-Nasty Plot
-Energy Ball
-Focus Blast
-Hidden Power (Rock)
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb
Ability: Overgrow

Simisear:
-Nasty Plot
-Fire Blast
-Focus Blast
-Substitute
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Salac Berry
Ability: Gluttony

Simipour:
-Hydro Pump
-Ice Beam
-Grass Knot/Hidden Power (Grass)
-Focus Blast/Surf
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs/Choice Scarf
Ability: Torrent

or
-Nasty Plot
-Hydro Pump
-Ice Beam
-Grass Knot/Hidden Power (Grass)/Substitute
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Salac Berry
Quote:

Originally Posted by Juxapose (Post 8356822)
You do remember that Boomburst is normal type, so it can't hit Gengar at all, let alone 1HKO.

In response to the bold text, I was defeated by a subbing Breloom a few hours ago.

Lastly, I would remind that experienced players know when someone is going to taunt, so they would rather switch Pokemon to one that can take out the taunt user. Then take out their Subbing Pokemon and start Substitute as soon as the coast is clear.

Assuming that you are 100% on the Boomburst calculations, that means that I am required to have a choice banded Exploud during all my matches. Once again, wasting a spot in my 3v3 or 6v6 team on the small chance my opponent uses a Subbing Pokemon
.

Heatran calc:
252+ SpA Choice Specs Exploud Focus Blast vs. 0 HP / 12 SpD Heatran: 316-374 (97.8 - 115.7%) -- 87.5% chance to OHKO

Happy now?

Also echoing what Azelf said. You totally forgot that Exploud has Scrappy, which lets it hit Ghost Pokemon with Normal and Fighting moves. Roar/Whirlwind and Taunt users also deal with Substitutes by forcing their users out of battle. Skarmory and Mega Venusaur are known to use these moves.

Why do you say that devoting a slot for a Sub-busting Pokemon is a bad thing? They could be helpful. Giving us the team you're currently using would be great. Just saying, not every team is perfect. You're not expected to beat every threat with it. All that matters is the synergy between your team members and from what Azelf said, you seem to be lacking the synergy to deal with Sub users.

Juxapose July 18th, 2014 8:13 PM

Quote:

Originally Posted by PlatinumDude (Post 8357014)
Why do you say that devoting a slot for a Sub-busting Pokemon is a bad thing? They could be helpful. Giving us the team you're currently using would be great. Just saying, not every team is perfect. You're not expected to beat every threat with it. All that matters is the synergy between your team members and from what Azelf said, you seem to be lacking the synergy to deal with Sub users.

The reason I believe that devoting a slot for dealing with substitute defies the very principle of Pokemon. Every trainer should use the Pokemon they like, and have an equal chance to defeat any trainer with enough knowledge and skill. To remove a Pokemon that you love for a Pokemon that you do not like for the sake of competing is not what Pokemon was about. I am not a fan of Exploud, and I refuse to train many commonly used competative Pokemon because they do not reflect who I am as a trainer.

This is my current team:

Arcanine (Yes, I know this is not a competative Pokemon, but I refuse to deny it's spot in my team for any reason. Arcanine is my favorite Pokemon of all time after all.)
Greninja
Togekiss
Tyranitar
Lucario
Scizor

Zeffy July 18th, 2014 9:26 PM

You're asking for help in a competitive environment. If you don't like the help that you've been given, then that's kind of your fault. Some people have dedicated a lot of time in learning a lot of things to help them succeed in competitive Pokemon battling. Take that "I use my favourite non-competitive Pokemon in battle" attitude elsewhere because that's not how most competitive Pokemon players do things.

Nah July 19th, 2014 5:18 AM

Quote:

Originally Posted by Juxapose (Post 8357404)
The reason I believe that devoting a slot for dealing with substitute defies the very principle of Pokemon. Every trainer should use the Pokemon they like, and have an equal chance to defeat any trainer with enough knowledge and skill. To remove a Pokemon that you love for a Pokemon that you do not like for the sake of competing is not what Pokemon was about. I am not a fan of Exploud, and I refuse to train many commonly used competative Pokemon because they do not reflect who I am as a trainer.

This is my current team:

Arcanine (Yes, I know this is not a competative Pokemon, but I refuse to deny it's spot in my team for any reason. Arcanine is my favorite Pokemon of all time after all.)
Greninja
Togekiss
Tyranitar
Lucario
Scizor

In addition to what Zeffy said, there's nothing wrong with using your favorites. However, if you are going to play that way, you have to realize that puts limitations on what you/your team can handle. It's not like any team can cover every single threat either. Your current team has issues handling Sub-stallers. You only have 2 options: 1) Alter your team so it can handle Sub users, or 2) accept the fact that Sub-users are something you can't handle with your team.

Competitive battling is half your team and half your knowledge and skill. You need both to consistently win. You can't just take any old ♥♥♥♥ team and win no matter how skilled you are, nor can you win with the "best team" if you don't know what you're doing.

srinator July 19th, 2014 9:31 AM

Quote:

Originally Posted by PlatinumDude (Post 8353508)
To add, this is why Extreme Speed is Dragonite's preferred move over Aqua Jet; both do the same amount of damage on Talonflame (80 base power), but Extreme Speed is preferred for the +2 priority.

Umm aqua jet is 40 base power .-. But yes they do the same damage, aqua jet does a bit more to talon tho obv .

dontstay96 July 19th, 2014 1:11 PM

how much speed investment (EVs) does slurpuff need to outspeed scarfchomp after unburden?

PlatinumDude July 19th, 2014 3:57 PM

Quote:

Originally Posted by dontstay96 (Post 8358615)
how much speed investment (EVs) does slurpuff need to outspeed scarfchomp after unburden?

Slurpuff is kinda irrelevant in OU because it's vulnerable to Scizor and other Steels there, unlike fellow Belly Drummer Azumarill.

In case you want to know, Scarf Garchomp hits 499 Speed. Slurpuff has to be Jolly with 192 Speed EVs to outspeed it; Adamant Unburden Slurpuff can't outspeed Scarf Garchomp no matter what.

Also, use Pokemon Showdown's damage calculator to help look for Speed benchmarks for reference.

GreenFlame July 23rd, 2014 3:07 AM

A good Poison-type?
 
What's a good Poison Pokémon I could consider breeding? If there is a type that could be better what Pokémon should I try to train from that type instead? And what's a good Mega-Evolution Pokémon to have on the team?

PlatinumDude July 23rd, 2014 3:27 AM

Quote:

Originally Posted by Giganomix (Post 8364361)
What's a good Poison Pokémon I could consider breeding? If there is a type that could be better what Pokémon should I try to train from that type instead? And what's a good Mega-Evolution Pokémon to have on the team?

Viable Poison Pokemon are Gengar, Mega Venusaur, Scolipede, Nidoqueen and Nidoking (the latter two aren't seen too often in standard play because of their subpar Speed). What Mega Evolution you use depends on the team, IMO. If your team struggles with stall, use Medicham, Mawile or Heracross. If you're playing stall, use Mega Venusaur or defensive Charizard X.

srinator July 23rd, 2014 10:44 AM

Don't forget amoonguss, if u like at its stats right away it may not look stellar but it's def worth a slot esp if u want to save up for another mega

ThNewGuy July 23rd, 2014 8:47 PM

Tips for my Team?
 
Hi I'm new to competitive and WiFi battles and I wanted to know if anyone had any tips for my team I don't have anmove sets in mind so far but I have some Pokemon in mind so far my team is Blaziken Klefkey Scizor Cloyster Blissey and Wobbufet any ideas on who to change out and who to replace them with btw O really want to keep wobbufet.

charizardismyfavorite July 24th, 2014 12:43 AM

seismitoad
 
how would build him? as a wall or physical/special sweeper?

PlatinumDude July 24th, 2014 3:32 AM

Quote:

Originally Posted by ThNewGuy (Post 8365713)
Hi I'm new to competitive and WiFi battles and I wanted to know if anyone had any tips for my team I don't have anmove sets in mind so far but I have some Pokemon in mind so far my team is Blaziken Klefkey Scizor Cloyster Blissey and Wobbufet any ideas on who to change out and who to replace them with btw O really want to keep wobbufet.

If you're playing Pokemon Showdown! OU, Blaziken is an Uber, so you can't really use it. On Battle Spot, it's okay.

Anyway, move sets:

Blaziken:
-Flare Blitz
-High Jump Kick/Low Kick
-Knock Off/Stone Edge/Shadow Claw/Protect
-Swords Dance/Protect
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb/Blazikenite
Ability: Speed Boost

Klefki should abuse Prankster to the fullest. Be aware that it lacks Taunt, unlike fellow Pranksters Tornadus, Thundurus, Sableye and Whimsicott:
-Reflect
-Light Screen
-Spikes
-Fairy Lock/Foul Play/Play Rough
Nature: Bold/Impish
EVs: 252 HP/252 Def/4 SDef
Item: Light Clay
Ability: Prankster

or
-Spikes
-Play Rough/Dazzling Gleam
-Foul Play
-Thunder Wave
Nature: Impish/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Prankster

The vast majority of Scizor's sets are pulled off best by its Mega Evolution:
-Swords Dance
-Bullet Punch
-Knock Off/Superpower/X-Scissor/Bug Bite
-Roost
Nature: Adamant
EVs: 248 HP/44 Atk/116 Def/108 SDef
Item: Scizorite
Ability: Technician

or
-Swords Dance
-Bullet Punch
-Knock Off
-Superpower/U-turn
Nature: Adamant
EVs: 252 Atk/4 SDef/252 Spe
Item: Scizorite
Ability: Technician

or
-U-turn
-Bullet Punch
-Superpower/Brick Break
-Pursuit/Knock Off
Nature: Adamant
EVs: 248 HP/252 Atk/8 SDef
Item: Choice Band
Ability: Technician

or
-Bullet Punch
-U-turn/Superpower/Knock Off
-Defog
-Roost
Nature: Impish
EVs: 248 HP/252 Def/8 SDef
Item: Scizorite
Ability: Technician

or
-U-turn
-Bullet Punch
-Superpower/Knock Off/Pursuit
-Roost
Nature: Adamant
EVs: 248 HP/252 Atk/8 SDef
Item: Scizorite
Ability: Technician

Cloyster (if you really insist):
-Shell Smash
-Icicle Spear
-Rock Blast
-Hydro Pump/Razor Shell
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: White Herb/Lum Berry/Focus Sash
Ability: Skill Link

Blissey (take note that Chansey does what it can do better because of its better bulk factoring in Eviolite):
-Soft-Boiled
-Heal Bell/Aromatherapy/Flamethrower
-Seismic Toss
-Toxic/Thunder Wave
Nature: Bold
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

This is literally all Wobbuffet can do:
-Counter
-Mirror Coat
-Safeguard
-Encore
Nature: Bold/Calm
EVs: 28 HP/232 Def/248 SDef
Item: Leftovers
Ability: Shadow Tag

Quote:

Originally Posted by charizardismyfavorite (Post 8365986)
how would build him? as a wall or physical/special sweeper?

What Pokemon are you referring to, exactly?

charizardismyfavorite July 24th, 2014 10:41 AM

Quote:

Originally Posted by PlatinumDude (Post 8366122)
If you're playing Pokemon Showdown! OU, Blaziken is an Uber, so you can't really use it. On Battle Spot, it's okay.

Anyway, move sets:

Blaziken:
-Flare Blitz
-High Jump Kick/Low Kick
-Knock Off/Stone Edge/Shadow Claw/Protect
-Swords Dance/Protect
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb/Blazikenite
Ability: Speed Boost

Klefki should abuse Prankster to the fullest. Be aware that it lacks Taunt, unlike fellow Pranksters Tornadus, Thundurus, Sableye and Whimsicott:
-Reflect
-Light Screen
-Spikes
-Fairy Lock/Foul Play/Play Rough
Nature: Bold/Impish
EVs: 252 HP/252 Def/4 SDef
Item: Light Clay
Ability: Prankster

or
-Spikes
-Play Rough/Dazzling Gleam
-Foul Play
-Thunder Wave
Nature: Impish/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Prankster

The vast majority of Scizor's sets are pulled off best by its Mega Evolution:
-Swords Dance
-Bullet Punch
-Knock Off/Superpower/X-Scissor/Bug Bite
-Roost
Nature: Adamant
EVs: 248 HP/44 Atk/116 Def/108 SDef
Item: Scizorite
Ability: Technician

or
-Swords Dance
-Bullet Punch
-Knock Off
-Superpower/U-turn
Nature: Adamant
EVs: 252 Atk/4 SDef/252 Spe
Item: Scizorite
Ability: Technician

or
-U-turn
-Bullet Punch
-Superpower/Brick Break
-Pursuit/Knock Off
Nature: Adamant
EVs: 248 HP/252 Atk/8 SDef
Item: Choice Band
Ability: Technician

or
-Bullet Punch
-U-turn/Superpower/Knock Off
-Defog
-Roost
Nature: Impish
EVs: 248 HP/252 Def/8 SDef
Item: Scizorite
Ability: Technician

or
-U-turn
-Bullet Punch
-Superpower/Knock Off/Pursuit
-Roost
Nature: Adamant
EVs: 248 HP/252 Atk/8 SDef
Item: Scizorite
Ability: Technician

Cloyster (if you really insist):
-Shell Smash
-Icicle Spear
-Rock Blast
-Hydro Pump/Razor Shell
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: White Herb/Lum Berry/Focus Sash
Ability: Skill Link

Blissey (take note that Chansey does what it can do better because of its better bulk factoring in Eviolite):
-Soft-Boiled
-Heal Bell/Aromatherapy/Flamethrower
-Seismic Toss
-Toxic/Thunder Wave
Nature: Bold
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

This is literally all Wobbuffet can do:
-Counter
-Mirror Coat
-Safeguard
-Encore
Nature: Bold/Calm
EVs: 28 HP/232 Def/248 SDef
Item: Leftovers
Ability: Shadow Tag



What Pokemon are you referring to, exactly?

seismitoad, for some reason they moved a thread that i made on it lol

Death July 24th, 2014 2:37 PM

I have a timid Smeargle that I want to use but I can't decide on what entry hazards to give it. Currently it has:
- Destiny Bond
- Spore

What other two moves should I give it? Should I replace any of the moves it already has?

I'm considering:
- Stealth Rock
- Sticky Web

I was considering toxic spikes, but I have some Pokemon that may want to burn/paralyze the enemy Pokemon.

There's also spikes, but I'm not sure how useful that is? Especially if Smeargle might not be able to survive long enough to lay down all three layers?

Nah July 24th, 2014 2:46 PM

Quote:

Originally Posted by charizardismyfavorite (Post 8366579)
seismitoad, for some reason they moved a thread that i made on it lol

If you can keep the rain up, then make it as a sweeper, though doing a full rain team is hard with the weather nerf. If you're not going with rain, then make it as a tank.

Quote:

Originally Posted by Death (Post 8366983)
I have a timid Smeargle that I want to use but I can't decide on what entry hazards to give it. Currently it has:
- Destiny Bond
- Spore

What other two moves should I give it? Should I replace any of the moves it already has?

I'm considering:
- Stealth Rock
- Sticky Web

I was considering toxic spikes, but I have some Pokemon that may want to burn/paralyze the enemy Pokemon.

There's also spikes, but I'm not sure how useful that is? Especially if Smeargle might not be able to survive long enough to lay down all three layers?

It depends on what the rest of your team is. If its filled with average speed or slow pokes, then Sticky Web will help them stay ahead of the opponent's Pokemon. Stealth Rock is good for teams of faster pokes who love the residual damage it provides that helps them score KOs. I'd use both SR and SW and not go with Spikes, since you often don't need 2 different damaging hazards, not to mention that there's pokes that are unaffected by it.

Death July 24th, 2014 2:56 PM

Quote:

Originally Posted by Zekrom (Post 8366997)
It depends on what the rest of your team is. If its filled with average speed or slow pokes, then Sticky Web will help them stay ahead of the opponent's Pokemon. Stealth Rock is good for teams of faster pokes who love the residual damage it provides that helps them score KOs. I'd use both SR and SW and not go with Spikes, since you often don't need 2 different damaging hazards, not to mention that there's pokes that are unaffected by it.

SR and SW sounds good.

I think, at the very least, Crawdaunt will appreciate both. haha
Thanks.

-
Edit.
Okay, another question. I'm thinking of getting a prankster sableye.
And I can't quite decide if I should get Knock Off over Foul Play?
Or should I stick with Night Shade?

For the Knock Off variant, I don't think Sableye is going to actually kill anything,
so I'm thinking giving it a calm nature, and 31/00/31/xx/31/31 IVs.

What I'm thinking:
- Sableye can rely on burn damage to stall out the Pokemon, so hitting the Pokemon hard might not be really required? (I mean, this is Sableye. It's not going to be hitting that hard in the first place, especially with no attack investment).
- Giving it the lowest attack possible will help it win against other Foul Play users? (Though, I'm not sure if it can kill Klefki because of draining kiss, if it has it)

Or is it better for the knock off variant to have a careful nature and 31 Atk IV? Or should I opt for Night Shade/Foul Play with a calm nature and 0 atk IV?

Nah July 24th, 2014 4:21 PM

Quote:

Originally Posted by Death (Post 8367019)
Edit.
Okay, another question. I'm thinking of getting a prankster sableye.
And I can't quite decide if I should get Knock Off over Foul Play?
Or should I stick with Night Shade?

For the Knock Off variant, I don't think Sableye is going to actually kill anything,
so I'm thinking giving it a calm nature, and 31/00/31/xx/31/31 IVs.

What I'm thinking:
- Sableye can rely on burn damage to stall out the Pokemon, so hitting the Pokemon hard might not be really required? (I mean, this is Sableye. It's not going to be that hard in the first place, especially with no attack investment).
- Giving it the lowest attack possible will help it win against other Foul Play users? (Though, I'm not sure if it can kill Klefki because of draining kiss, if it has it)

Or is it better for the knock off variant to have a careful nature and 31 Atk IV? Or should I opt for Night Shade/Foul Play with a calm nature and 0 atk IV?

It depends on if you want Sableye to wreck physical set-up sweepers or cripple defensive Pokemon. Foul Play is for the former, Knock Off for the latter. You could also use Night Shade to deal consistent damage to all non-Normal type pokes, but Knock Off or Foul Play is probably better. For the Knock Off one, while its not doing absurd amounts of damage, you'll still want 31 Attack IVs and a Careful nature anyway. No harm in doing that, and you might as well get the most out the attack, right? On a Foul Play one, 0 Attack IVs and Calm is fine. Sableye doesn't resist Foul Play, so having a lower Attack stat helps a bit. Though you don't really wanna keep it in on Klefki.

PlatinumDude July 24th, 2014 4:24 PM

Quote:

Originally Posted by charizardismyfavorite (Post 8366579)
seismitoad, for some reason they moved a thread that i made on it lol

A rain sweeping Seismitoad is the only viable set in OU. You still need Politoed to make the most out of it, though:
-Hydro Pump
-Earth Power
-Focus Blast
-Sludge Wave
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb
Ability: Swift Swim
Quote:

Originally Posted by Death (Post 8366983)
I have a timid Smeargle that I want to use but I can't decide on what entry hazards to give it. Currently it has:
- Destiny Bond
- Spore

What other two moves should I give it? Should I replace any of the moves it already has?

I'm considering:
- Stealth Rock
- Sticky Web

I was considering toxic spikes, but I have some Pokemon that may want to burn/paralyze the enemy Pokemon.

There's also spikes, but I'm not sure how useful that is? Especially if Smeargle might not be able to survive long enough to lay down all three layers?

Quote:

Originally Posted by Death (Post 8367019)
SR and SW sounds good.

I think, at the very least, Crawdaunt will appreciate both. haha
Thanks.

-
Edit.
Okay, another question. I'm thinking of getting a prankster sableye.
And I can't quite decide if I should get Knock Off over Foul Play?
Or should I stick with Night Shade?

For the Knock Off variant, I don't think Sableye is going to actually kill anything,
so I'm thinking giving it a calm nature, and 31/00/31/xx/31/31 IVs.

What I'm thinking:
- Sableye can rely on burn damage to stall out the Pokemon, so hitting the Pokemon hard might not be really required? (I mean, this is Sableye. It's not going to be hitting that hard in the first place, especially with no attack investment).
- Giving it the lowest attack possible will help it win against other Foul Play users? (Though, I'm not sure if it can kill Klefki because of draining kiss, if it has it)

Or is it better for the knock off variant to have a careful nature and 31 Atk IV? Or should I opt for Night Shade/Foul Play with a calm nature and 0 atk IV?

For Smeragle, I don't think you need Destiny Bond. It's not fast enough to take advantage of it, unlike Gengar and Speed Boost Sharpedo. You're better off with Magic Coat, which, with some prediction, lets Smeargle bounce back status moves that would have hindered it from setting up in the first place:
-Stealth Rock
-Sticky Web
-Spore/Dark Void
-Magic Coat
Nature: Timid
EVs: 96 HP/120 Def/40 SDef/252 Spe
Item: Focus Sash
Ability: Own Tempo

As for Sableye, an Impish/Bold nature is better for it because even with a specially defensive spread, Sableye still struggles with specially offensive Mega Evolutions like Charizard Y and Mega Gardevoir. Knock Off and Foul Play are the generally better options for it because of the former's utility of removing items and the latter's ability to deal with high-Attakc opponents. In the end, it's better to use the move depending on what your team needs.

Death July 24th, 2014 4:36 PM

Quote:

Originally Posted by Zekrom (Post 8367125)
It depends on if you want Sableye to wreck physical set-up sweepers or cripple defensive Pokemon. Foul Play is for the former, Knock Off for the latter. You could also use Night Shade to deal consistent damage to all non-Normal type pokes, but Knock Off or Foul Play is probably better. For the Knock Off one, while its not doing absurd amounts of damage, you'll still want 31 Attack IVs and a Careful nature anyway. No harm in doing that, and you might as well get the most out the attack, right? On a Foul Play one, 0 Attack IVs and Calm is fine. Sableye doesn't resist Foul Play, so having a lower Attack stat helps a bit. Though you don't really wanna keep it in on Klefki.

Okay, I'll go with knock off and give it the 31 Attack IV.
Thank you.

Quote:

Originally Posted by PlatinumDude (Post 8367130)
For Smeragle, I don't think you need Destiny Bond. It's not fast enough to take advantage of it, unlike Gengar and Speed Boost Sharpedo. You're better off with Magic Coat, which, with some prediction, lets Smeargle bounce back status moves that would have hindered it from setting up in the first place:
-Stealth Rock
-Sticky Web
-Spore/Dark Void
-Magic Coat
Nature: Timid
EVs: 96 HP/120 Def/40 SDef/252 Spe
Item: Focus Sash
Ability: Own Tempo

As for Sableye, an Impish/Bold nature is better for it because even with a specially defensive spread, Sableye still struggles with specially offensive Mega Evolutions like Charizard Y and Mega Gardevoir. Knock Off and Foul Play are the generally better options for it because of the former's utility of removing items and the latter's ability to deal with high-Attakc opponents. In the end, it's better to use the move depending on what your team needs.

Alrighty, thank you. I'll retrain Smeargle to match what you suggested.

As for Sableye, will something like this work? Or should I spread out the EVs between Def and Sp. Def? (120 Def/136 SpD?)
- Knock Off
- Taunt
- Will-o-wisp
- Recover
Nature: Impish
EVs: 252 HP/252 Def/4 SpD
Item: Leftovers
Ability: Prankster

I have a special wall that I think can handle what sableye can't stall.

charizardismyfavorite July 24th, 2014 5:30 PM

Quote:

Originally Posted by PlatinumDude (Post 8367130)
A rain sweeping Seismitoad is the only viable set in OU. You still need Politoed to make the most out of it, though:
-Hydro Pump
-Earth Power
-Focus Blast
-Sludge Wave
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb
Ability: Swift Swim



For Smeragle, I don't think you need Destiny Bond. It's not fast enough to take advantage of it, unlike Gengar and Speed Boost Sharpedo. You're better off with Magic Coat, which, with some prediction, lets Smeargle bounce back status moves that would have hindered it from setting up in the first place:
-Stealth Rock
-Sticky Web
-Spore/Dark Void
-Magic Coat
Nature: Timid
EVs: 96 HP/120 Def/40 SDef/252 Spe
Item: Focus Sash
Ability: Own Tempo

As for Sableye, an Impish/Bold nature is better for it because even with a specially defensive spread, Sableye still struggles with specially offensive Mega Evolutions like Charizard Y and Mega Gardevoir. Knock Off and Foul Play are the generally better options for it because of the former's utility of removing items and the latter's ability to deal with high-Attakc opponents. In the end, it's better to use the move depending on what your team needs.

is that with politoed's drizzle ability? So is he really that bad as a wall?

Also should a jolly furfrou be used as a physical attacker/ wall/ or a mix of both?

PlatinumDude July 24th, 2014 5:33 PM

Quote:

Originally Posted by charizardismyfavorite (Post 8367196)
is that with politoed's drizzle ability? So is he really that bad as a wall?

Also should a jolly furfrou be used as a physical attacker/ wall/ or a mix of both?

Yes. Gastrodon and Quagsire do the defensive Water/Ground thing better.

Also, Furfrou should be physically defensive to make the most out of Fur Coat. Its offensive move pool is just too shallow for it to do any attacking roles, while its Attack isn't high enough for the same purpose.

charizardismyfavorite July 24th, 2014 5:35 PM

Quote:

Originally Posted by PlatinumDude (Post 8367198)
Yes. Gastrodon and Quagsire do the defensive Water/Ground thing better.

Also, Furfrou should be physically defensive to make the most out of Fur Coat. Its offensive move pool is just too shallow for it to do any attacking roles, while its Attack isn't high enough for the same purpose.

I think swampert would prolly be the best, as furfrou what's an ideal moveset for him in competitive play?

PlatinumDude July 24th, 2014 5:38 PM

Quote:

Originally Posted by charizardismyfavorite (Post 8367200)
I think swampert would prolly be the best, as furfrou what's an ideal moveset for him in competitive play?

Swampert isn't seen often either, mainly because it lacks reliable recovery, unlike Gastrodon and Quagsire. But if you insist:
-Stealth Rock
-Earthquake
-Scald
-Roar/Toxic/Ice Beam
Nature: Relaxed
EVs: 240 HP/16 Atk/252 Def
Item: Leftovers
Ability: Torrent

or
-Waterfall
-Earthquake
-Ice Punch
-Superpower
Nature: Adamant
EVs: 172 HP/252 Atk/84 Spe
Item: Choice Band
Ability: Torrent

or
-Curse
-Earthquake
-Ice Punch
-Rest
Nature: Careful
EVs: 252 HP/4 Def/252 SDef
Item: Chesto Berry
Ability: Torrent

charizardismyfavorite July 24th, 2014 5:49 PM

what is ur ideal moveset for a jolly furfrou?

Ideal moveset for rash yanmega?

Sorry to pick ur brain but you seem to be quite knowlegeable when it comes to online comp.

PlatinumDude July 24th, 2014 7:03 PM

Quote:

Originally Posted by charizardismyfavorite (Post 8367215)
what is ur ideal moveset for a jolly furfrou?

Ideal moveset for rash yanmega?

Sorry to pick ur brain but you seem to be quite knowlegeable when it comes to online comp.

Jolly is a no for Furfrou. It's meant to play defensively to take advantage of Fur Coat; it has to use an Impish nature in that case. 102 Speed is rather fast for a wall, anyways:
-Return
-U-turn
-Thunder Wave/Toxic
-Roar/Cotton Guard
Nature: Impish
EVs: 252 HP/252 Def/4 Spe
Item: Leftovers

Yanmega should be Modest or Timid, as Rash won't seem to do anything. However, you could use Rash if you don't have the patience to breed for a Modest nature:
-Bug Buzz
-Air Slash
-Giga Drain/Hidden Power (Ground/Fire)/Ancient Power/Shadow Ball
-U-turn/Sleep Talk
Nature: Modest/Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Choice Specs
Ability: Tinted Lens

or
-Bug Buzz
-Air Slash
-Giga Drain/Ancient Power
-Protect
Nature: Modest
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Speed Boost

Minokun July 24th, 2014 7:17 PM

Quick question, if you use trick on a Pokémon right after they used their move and gave them a Choice item would it take effect then, or do they have to use their move after you use trick?

PlatinumDude July 24th, 2014 7:24 PM

Quote:

Originally Posted by Minokun (Post 8367336)
Quick question, if you use trick on a Pokémon right after they used their move and gave them a Choice item would it take effect then, or do they have to use their move after you use trick?

If a Pokemon gets Tricked a Choice item on to them, they're forced to use the move they last used upon receiving the item.

Ex: Blissey got Tricked a Choice Scarf and used Aromatherapy. Now it's forced to use Aromatherapy only while it's on the field, unless it switches out.

Minokun July 24th, 2014 7:35 PM

So if the Poké were to attack first it wouldn't apply would it?

PlatinumDude July 24th, 2014 7:42 PM

Quote:

Originally Posted by Minokun (Post 8367350)
So if the Poké were to attack first it wouldn't apply would it?

It still applies.

Ex: Mamoswine uses Earthquake on Gothitelle. Gothitelle survives and Tricks its Choice Specs on to Mamoswine. Now Mamoswine is forced to use Earthquake only until it switches out (and that's unlikely, considering that Shadow Tag prevents Mamoswine from switching).

charizardismyfavorite July 24th, 2014 9:59 PM

Quote:

Originally Posted by PlatinumDude (Post 8367325)
Jolly is a no for Furfrou. It's meant to play defensively to take advantage of Fur Coat; it has to use an Impish nature in that case. 102 Speed is rather fast for a wall, anyways:
-Return
-U-turn
-Thunder Wave/Toxic
-Roar/Cotton Guard
Nature: Impish
EVs: 252 HP/252 Def/4 Spe
Item: Leftovers

Yanmega should be Modest or Timid, as Rash won't seem to do anything. However, you could use Rash if you don't have the patience to breed for a Modest nature:
-Bug Buzz
-Air Slash
-Giga Drain/Hidden Power (Ground/Fire)/Ancient Power/Shadow Ball
-U-turn/Sleep Talk
Nature: Modest/Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Choice Specs
Ability: Tinted Lens

or
-Bug Buzz
-Air Slash
-Giga Drain/Ancient Power
-Protect
Nature: Modest
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Speed Boost

Protect seems to usually only work one time in a row, is its main benefit to waste the move in hopes of deleting their other individual's pp.

PlatinumDude July 24th, 2014 10:02 PM

Quote:

Originally Posted by charizardismyfavorite (Post 8367527)
Protect seems to usually only work one time in a row, is its main benefit to waste the move in hopes of deleting their other individual's pp.

Nope, that's not the point of Protect. The chances of Protect failing rises if you use it in succession (multiple times in a row). If you use Protect, then a different move, or if Protect fails, then the Protect is 100% guaranteed. Yanmega and other Speed Boost Pokemon mainly use Protect to guarantee that they get the first Speed Boost.

charizardismyfavorite July 24th, 2014 10:18 PM

Quote:

Originally Posted by PlatinumDude (Post 8367535)
Nope, that's not the point of Protect. The chances of Protect failing rises if you use it in succession (multiple times in a row). If you use Protect, then a different move, or if Protect fails, then the Protect is 100% guaranteed. Yanmega and other Speed Boost Pokemon mainly use Protect to guarantee that they get the first Speed Boost.

ah i see, it genius, great for semi speed tier pokemon.

GreenFlame July 25th, 2014 6:37 AM

So I've been breeding for a Fennekin and I finally have a 6 I.V Modest Fennekin and it has the Blaze ability. Which would be more useful in battle though, Blaze or Magician? I'm not sure how useful Magician could be so I don't think I should keep breeding.

Hikamaru July 25th, 2014 6:54 AM

Quote:

Originally Posted by Giganomix (Post 8368152)
So I've been breeding for a Fennekin and I finally have a 6 I.V Modest Fennekin and it has the Blaze ability. Which would be more useful in battle though, Blaze or Magician? I'm not sure how useful Magician could be so I don't think I should keep breeding.

Blaze is the preferred ability here because Magician causes you to have to go into the battle itemless as it makes you steal the opponent's item when you attack it, except for Mega Stones which can't be stolen. In competitive play, you mostly have to stick a held item on a Pokemon to use it effectively and sadly Magician does not cut it here because it means having no item at the start to make use of the item stealing effect.

So, essentially Magician is outclassed by the other options for abilities.

GreenFlame July 25th, 2014 7:05 AM

Quote:

Originally Posted by Hikamaru (Post 8368175)
Blaze is the preferred ability here because Magician causes you to have to go into the battle itemless as it makes you steal the opponent's item when you attack it, except for Mega Stones which can't be stolen. In competitive play, you mostly have to stick a held item on a Pokemon to use it effectively and sadly Magician does not cut it here because it means having no item at the start to make use of the item stealing effect.

So, essentially Magician is outclassed by the other options for abilities.

Ah, thanks, that's what I thought. Another thing is that I'm not sure what Moveset I should give to my Fennekin and what E.V's it should have. It's still level one and it's Modest with 6 I.V's.

PlatinumDude July 25th, 2014 7:18 AM

Quote:

Originally Posted by Giganomix (Post 8368152)
So I've been breeding for a Fennekin and I finally have a 6 I.V Modest Fennekin and it has the Blaze ability. Which would be more useful in battle though, Blaze or Magician? I'm not sure how useful Magician could be so I don't think I should keep breeding.

Quote:

Originally Posted by Hikamaru (Post 8368175)
Blaze is the preferred ability here because Magician causes you to have to go into the battle itemless as it makes you steal the opponent's item when you attack it, except for Mega Stones which can't be stolen. In competitive play, you mostly have to stick a held item on a Pokemon to use it effectively and sadly Magician does not cut it here because it means having no item at the start to make use of the item stealing effect.

So, essentially Magician is outclassed by the other options for abilities.

Quote:

Originally Posted by Giganomix (Post 8368190)
Ah, thanks, that's what I thought. Another thing is that I'm not sure what Moveset I should give to my Fennekin and what E.V's it should have. It's still level one and it's Modest with 6 I.V's.

Just saying, a Timid nature is preferred for Delphox, as it 104 Speed is rather decent. Without it, it ties with Timid/Jolly base 90 Speed Pokemon and gets outsped by Timid/Jolly base 91-103 base Speed Pokemon. However, a Modest nature is fine if you're using Choice Scarf:
-Fire Blast
-Psyshock
-Grass Knot
-Switcheroo
Nature: Modest/Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Choice Scarf
Ability: Blaze

GreenFlame July 25th, 2014 8:09 AM

Quote:

Originally Posted by PlatinumDude (Post 8368214)
Just saying, a Timid nature is preferred for Delphox, as it 104 Speed is rather decent. Without it, it ties with Timid/Jolly base 90 Speed Pokemon and gets outsped by Timid/Jolly base 91-103 base Speed Pokemon. However, a Modest nature is fine if you're using Choice Scarf:
-Fire Blast
-Psyshock
-Grass Knot
-Switcheroo
Nature: Modest/Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Choice Scarf
Ability: Blaze

Is there any other item I could use that boosts Speed? Or should I rebreed for a Timid Delphox? The problem with rebreeding is I would prefer to have a female Delphox and the gender ratio is 75% Male to 25% Female so it takes a very long time to hatch a female, let alone one that has the right I.V's.

Nah July 25th, 2014 11:02 AM

Quote:

Originally Posted by Giganomix (Post 8368285)
Is there any other item I could use that boosts Speed? Or should I rebreed for a Timid Delphox? The problem with rebreeding is I would prefer to have a female Delphox and the gender ratio is 75% Male to 25% Female so it takes a very long time to hatch a female, let alone one that has the right I.V's.

There aren't really any other items that boost Speed except for a berry whose name I don't remember, but for that to activate Delphox's HP needs to drop to 25% or less, so that's awfully risky. And tbh, I wouldn't bother re-breeding for a Timid one; breeding for 6 IVs takes forever even with good IV parents. Your Delphox will still do alright, though you may really wanna consider giving it that Choice Scarf.

GreenFlame July 26th, 2014 6:43 AM

So I decided to rebreed for a Timid Fennekin, and I finally got a female Timid Fennekin with 5 I.V's (minus Atk)! Also turns out the gender ratio wasn't 75% Male to 25% Female, it was in fact 87.5% Male to 12.5% Female which made it even worse.

Anyway, so now I've got the right Fennekin, is this still okay?:
-Fire Blast
-Psyshock
-Grass Knot
-Switcheroo
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: [Undecided]
Ability: Blaze

Also, what items will I need to gain Special Atk and Speed from horde encounters? And can I get all of these moves from level-up/TMs?

On another subject, what nature, moveset and E.V split should I have when I breed a Froakie to make into a Greninja?



P.S Am I asking for too much help? I don't want to be annoying.

PlatinumDude July 26th, 2014 6:57 AM

Quote:

Originally Posted by Giganomix (Post 8369865)
So I decided to rebreed for a Timid Fennekin, and I finally got a female Timid Fennekin with 5 I.V's (minus Atk)! Also turns out the gender ratio wasn't 75% Male to 25% Female, it was in fact 87.5% Male to 12.5% Female which made it even worse.

Anyway, so now I've got the right Fennekin, is this still okay?:
-Fire Blast
-Psyshock
-Grass Knot
-Switcheroo
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: [Undecided]
Ability: Blaze

Also, what items will I need to gain Special Atk and Speed from horde encounters? And can I get all of these moves from level-up/TMs?

On another subject, what nature, moveset and E.V split should I have when I breed a Froakie to make into a Greninja?



P.S Am I asking for too much help? I don't want to be annoying.

Use Choice Specs or Choice Scarf for a Switcheroo Delphox. The former for more power and the latter for more Speed. Up to you.

I'd go to Route 12 to horde-EV train Fennekin.. The Wingull there provide Speed EVs; Mareep provide Special Attack EVs. Switcheroo is one of Delphox's Heart Scale moves. Fire Blast, Psyshock and Grass Knot can be taught to Delphox via TM; the former two are also its level-up moves.

This is the typical Greninja build:
-Hydro Pump
-Ice Beam
-Extrasensory
-Dark Pulse/Hidden Power (Fire/Grass)/Grass Knot/Spikes
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb
Ability: Protean

GreenFlame July 26th, 2014 7:15 AM

Quote:

Originally Posted by PlatinumDude (Post 8369884)
Use Choice Specs or Choice Scarf for a Switcheroo Delphox. The former for more power and the latter for more Speed. Up to you.

I'd go to Route 12 to horde-EV train Fennekin.. The Wingull there provide Speed EVs; Mareep provide Special Attack EVs. Switcheroo is one of Delphox's Heart Scale moves. Fire Blast, Psyshock and Grass Knot can be taught to Delphox via TM; the former two are also its level-up moves.

This is the typical Greninja build:
-Hydro Pump
-Ice Beam
-Extrasensory
-Dark Pulse/Hidden Power (Fire/Grass)/Grass Knot/Spikes
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb
Ability: Protean

Thanks, I'm gonna go to Route 12, give Fennekin the Power Lens and fight some Mareep with my Charizard. Will it help to give my Fennekin Pokérus?

PlatinumDude July 26th, 2014 8:09 AM

Quote:

Originally Posted by Giganomix (Post 8369914)
Thanks, I'm gonna go to Route 12, give Fennekin the Power Lens and fight some Mareep with my Charizard. Will it help to give my Fennekin Pokérus?

Pokerus isn't necessary, but it helps.

GreenFlame July 27th, 2014 3:52 AM

Can anyone give me a good Charizard build? It will be holding Charizardite X, if that makes a difference. I'd like the moveset to include Fly, but don't hesitate to not include it if there is anything better at all. Thank you very much for all your help, it is greatly appreciated.

PlatinumDude July 27th, 2014 4:01 AM

Quote:

Originally Posted by Giganomix (Post 8371431)
Can anyone give me a good Charizard build? It will be holding Charizardite X, if that makes a difference. I'd like the moveset to include Fly, but don't hesitate to not include it if there is anything better at all. Thank you very much for all your help, it is greatly appreciated.

Fly is a terrible option for Charizard X; not only does it lack STAB when Charizard Mega Evolves into Charizard X, but it also takes 2 turns to execute, which means that the opponent can simply switch in a Pokemon that resists Flying to take the hit (i.e. Heatran):
-Dragon Dance
-Flare Blitz/Earthquake
-Dragon Claw
-Roost
Nature: Adamant
EVs: 248 HP/152 Atk/108 Spe
Item: Charizardite X
Ability: Blaze

or
-Dragon Dance
-Flare Blitz
-Dragon Claw/Outrage
-Earthquake
Nature: Adamant/Jolly
EVs: 40 HP/252 Atk/216 Spe or 252 Atk/4 Def/252 Spe
Item: Charizardite X
Ability: Blaze

or
-Flare Blitz/Earthquake
-Dragon Claw
-Will-o-Wisp
-Roost
Nature: Careful
EVs: 248 HP/228 SDef/32 Spe
Item: Charizardite X
Ability: Blaze

Nah July 27th, 2014 9:10 AM

Who are the good wallbreakers this generation? For some reason I can't think of any.

PlatinumDude July 27th, 2014 1:59 PM

Quote:

Originally Posted by Zekrom (Post 8371714)
Who are the good wallbreakers this generation? For some reason I can't think of any.

Mega Heracross, Mega Medicham, Mega Charizard Y, Mega Mawile, Diggersby, Choice Band Talonflame and Infernape are wall breakers worth considering.

Dark Azelf July 27th, 2014 2:04 PM

Crawdaunt and Aegislash strong breakers.

GreenFlame July 27th, 2014 11:17 PM

Quote:

Originally Posted by PlatinumDude (Post 8369884)
This is the typical Greninja build:
-Hydro Pump
-Ice Beam
-Extrasensory
-Dark Pulse/Hidden Power (Fire/Grass)/Grass Knot/Spikes
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb
Ability: Protean

About the last move...it can't be Hidden Power because my Greninja has a Dark-type H.P and since it does it might as well be Dark Pulse, so I'm left with a few options:
Dark Pulse, Grass Knot and Spikes

I like Dark Pulse, but Grass Knot could have some real use and as for Spikes...well I can't decide because I'm not sure which of them would be best.


Now about these:
Quote:

Originally Posted by PlatinumDude (Post 8371435)
-Dragon Dance
-Flare Blitz/Earthquake
-Dragon Claw
-Roost
Nature: Adamant
EVs: 248 HP/152 Atk/108 Spe
Item: Charizardite X
Ability: Blaze

or
-Dragon Dance
-Flare Blitz
-Dragon Claw/Outrage
-Earthquake
Nature: Adamant/Jolly
EVs: 40 HP/252 Atk/216 Spe or 252 Atk/4 Def/252 Spe
Item: Charizardite X
Ability: Blaze

or
-Flare Blitz/Earthquake
-Dragon Claw
-Will-o-Wisp
-Roost
Nature: Careful
EVs: 248 HP/228 SDef/32 Spe
Item: Charizardite X
Ability: Blaze

Which of these would be the best? The middle one seems like an offensive one and the last one seems like a tank, while the first one is a combination of both (sorry if I don't know what I'm talking about).

Zeffy July 28th, 2014 12:25 AM

Quote:

Originally Posted by Giganomix (Post 8372848)
Which of these would be the best? The middle one seems like an offensive one and the last one seems like a tank, while the first one is a combination of both (sorry if I don't know what I'm talking about).

Depends on what you need. The first set is a bulky Dragon Dance, it sacrifices the initial power for the ability to set up much easier. The second one is the full on offensive set--straight power and speed. The last one is the defensive variant.

If you want the strongest attacking set on the fly, go with the second one.

GreenFlame July 28th, 2014 8:15 AM

Of the three I've eliminated the third one because I'd like a little more offensive ability. I finally got an Adamant HP/Atk/Def/SpDef/Spe Charmander, and I need to decide between these two:

-Dragon Dance
-Flare Blitz/Earthquake
-Dragon Claw
-Roost
Nature: Adamant
EVs: 248 HP/152 Atk/108 Spe
Item: Charizardite X
Ability: Blaze

or
-Dragon Dance
-Flare Blitz
-Dragon Claw/Outrage
-Earthquake
Nature: Adamant/Jolly
EVs: 40 HP/252 Atk/216 Spe or 252 Atk/4 Def/252 Spe
Item: Charizardite X
Ability: Blaze

I'm kind of leaning towards the first one, because it's more defensive while still having offensive power. Any advice?

GreenFlame July 28th, 2014 9:34 AM

Oh, dear. Oh, no. I didn't even realise Dragon Dance was an egg move! :( I'm so stupid.

Are there any moves that can replace it?

major glory July 28th, 2014 10:25 AM

Hey guys I have a few questions that I would greatly appreciate to have answered! :)

1) Are there any GBA hack roms that support battle trade in vbalink? Even battling two emulators on the same computer, are there any hacked roms that meet this standard? Or would I just need to use clean ones?

2) This is similar to question #1, but it involves DeSmuME wifi compatible emulator; is it possible to trade/battle between two desmume wifi emulators (same computer) on hacked NDS games like Volt white or Storm silver (or even clean roms for that matter, I'd just like to know). Now I understand Nintendo has recently shut down their wi-fi service, but I set up a connection to a custom server. My problem is that although I am able to connect to wifi service successfully, as soon as one of the two desmume emulators accepts an invitation for a trade/battle, one of the emulators just freezes until connection is lost. So long story short, is it even possible to do what I am seeking to? Even with a clean rom?

My apologies if this is too complex of a question for this part of the forum, I didn't really know where else to post it. ~_~

Nah July 28th, 2014 12:38 PM

Quote:

Originally Posted by Giganomix (Post 8373472)
Oh, dear. Oh, no. I didn't even realise Dragon Dance was an egg move! :( I'm so stupid.

Are there any moves that can replace it?

Not really. Mega Zard X really likes to have Dragon Dance. Base 130 offenses and base 100 Speed isn't bad, but more power and speed is needed in the metagame. You could get someone to breed you a Charmander with good IVs, the right nature, and Dragon Dance+other egg moves. Check out the Trade Corner.

wolf July 28th, 2014 1:34 PM

Quote:

Originally Posted by major glory (Post 8373529)
Hey guys I have a few questions that I would greatly appreciate to have answered! :)

1) Are there any GBA hack roms that support battle trade in vbalink? Even battling two emulators on the same computer, are there any hacked roms that meet this standard? Or would I just need to use clean ones?

2) This is similar to question #1, but it involves DeSmuME wifi compatible emulator; is it possible to trade/battle between two desmume wifi emulators (same computer) on hacked NDS games like Volt white or Storm silver (or even clean roms for that matter, I'd just like to know). Now I understand Nintendo has recently shut down their wi-fi service, but I set up a connection to a custom server. My problem is that although I am able to connect to wifi service successfully, as soon as one of the two desmume emulators accepts an invitation for a trade/battle, one of the emulators just freezes until connection is lost. So long story short, is it even possible to do what I am seeking to? Even with a clean rom?

My apologies if this is too complex of a question for this part of the forum, I didn't really know where else to post it. ~_~

Technically this isn't the wrong place to ask, but you would probably get a better answer in the Emulation Questions Thread.

PlatinumDude July 28th, 2014 4:04 PM

Quote:

Originally Posted by GreenFlame (Post 8373472)
Oh, dear. Oh, no. I didn't even realise Dragon Dance was an egg move! :( I'm so stupid.

Are there any moves that can replace it?

Quote:

Originally Posted by Zekrom (Post 8373669)
Not really. Mega Zard X really likes to have Dragon Dance. Base 130 offenses and base 100 Speed isn't bad, but more power and speed is needed in the metagame. You could get someone to breed you a Charmander with good IVs, the right nature, and Dragon Dance+other egg moves. Check out the Trade Corner.

To add, the only Charizard X set that doesn't use Dragon Dance is the pure defensive one. It doesn't rely on egg moves to be effective.

James July 29th, 2014 3:10 AM

Absol
 
Hi everybody,

So i dont have a team of battle worthy pokemon put together and i would like to get one so i have a decent chance whenever i spot battle. Up until not i have mostly been doing collecting and shiny trading. Last night i was lucky enough to get a Kalos region shiny Absol, with perfect IV's with a Jolly nature. its level 3 so it hasn't had much done to it and i wanted to know what the best way to raise it would be so i can get a team member worth its scrap. If anyone can give me some pointers on how to raise it, or possible a link to guide to raising it would be, it would be most appreciated.

Thanks
-James

PlatinumDude July 29th, 2014 8:32 AM

Quote:

Originally Posted by James (Post 8374634)
Hi everybody,

So i dont have a team of battle worthy pokemon put together and i would like to get one so i have a decent chance whenever i spot battle. Up until not i have mostly been doing collecting and shiny trading. Last night i was lucky enough to get a Kalos region shiny Absol, with perfect IV's with a Jolly nature. its level 3 so it hasn't had much done to it and i wanted to know what the best way to raise it would be so i can get a team member worth its scrap. If anyone can give me some pointers on how to raise it, or possible a link to guide to raising it would be, it would be most appreciated.

Thanks
-James

Mega Absol is better off mixed because its Special Attack is usable enough:
-Sucker Punch
-Night Slash
-Fire Blast/Ice Beam
-Play Rough
Nature: Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Absolite
Ability: Super Luck/Justified

However, you could try Swords Dance too:
-Swords Dance
-Sucker Punch
-Night Slash
-Play Rough
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Absolite
Ability: Super Luck/Justified

James July 29th, 2014 9:49 AM

Quote:

Originally Posted by PlatinumDude (Post 8374944)
Mega Absol is better off mixed because its Special Attack is usable enough:
-Sucker Punch
-Night Slash
-Fire Blast/Ice Beam
-Play Rough
Nature: Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Absolite
Ability: Super Luck/Justified

However, you could try Swords Dance too:
-Swords Dance
-Sucker Punch
-Night Slash
-Play Rough
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Absolite
Ability: Super Luck/Justified

Thanks so much for that info!!

Guardian July 31st, 2014 5:18 AM

I am not sure where to ask this but I feel like I'll get e better answer here.

I still have no idea how IVs and EVs work. I mean yes, they determine how strong Pokemon is, IV are gained when Pokemon is born, EVs are gained through battling, vitmains to 100 and PKRS. Yeah, I get all of that, but I dont get the math itself behind all of this.

My question is, how bad would it be to leave a Pokemon at Day care and let them level my Pokemon from, lets say 60 to 100?
(I am talking about Gen 3, and Gen 4 games)






Also, I have three shiny Beldums.

1. How do I see what are their IVs, and

2. I wanna train one of them and make it a good Pokemon. Any advice on this? I only ever trained Pokemon for story purposes only, so I have no idea how to train it to be somewhat competitively good. I dont have Pokerus and stuff like that. I can only get items that are available in the game, plus everything in Pokemon Emerald cloned infinitely times.
If anyone has any suggestions, let me know :)

Nah July 31st, 2014 11:52 AM

Quote:

Originally Posted by Sven (Post 8378256)
I am not sure where to ask this but I feel like I'll get e better answer here.

I still have no idea how IVs and EVs work. I mean yes, they determine how strong Pokemon is, IV are gained when Pokemon is born, EVs are gained through battling, vitmains to 100 and PKRS. Yeah, I get all of that, but I dont get the math itself behind all of this.

My question is, how bad would it be to leave a Pokemon at Day care and let them level my Pokemon from, lets say 60 to 100?
(I am talking about Gen 3, and Gen 4 games)

Pokemon only gain EVs when they battle other Pokemon (except in WiFi battles and the Battle Maison), so leveling them in the Day Care will not effect their EVs at all. And as of Gen 5, Pokemon no longer need to level up in order for the EVs to take effect, so level 100 Pokemon can be EV trained now.

The math for EVs basically works like this: 4 EVs=1 more point in that stat at level 100. Or, if you're battling at level 50, 8 EVs=1 more point in that stat. IVs are more directly added to the stats. A Pokemon can have a maximum of 31 IVs in a stat, so at level 100, a poke with 31 IVs in Attack will have 31 more Attack than a poke that has 0 Attack IVs. At level 50, its either 15 or 16 more; I don't remember if it rounds up or down.

Does that help?


Quote:

Also, I have three shiny Beldums.

1. How do I see what are their IVs, and

2. I wanna train one of them and make it a good Pokemon. Any advice on this? I only ever trained Pokemon for story purposes only, so I have no idea how to train it to be somewhat competitively good. I dont have Pokerus and stuff like that. I can only get items that are available in the game, plus everything in Pokemon Emerald cloned infinitely times.
If anyone has any suggestions, let me know :)
To get a general idea of their IVs, go take them to the IV Judge down in the Kiloude City Pokemon Center. If you want to know the exact numbers, there's stuff like IV calculators and some method invovling the Battle Institute that I don't remember how it works.

Pokerus isn't necessary for EV training, its just nice to have because it speeds up the process. The best way to EV train is to equip the Pokemon with the right Power item and do horde EV training (where you basically use Sweet Scent to attract a horde, have Pokemon with a spread attack like Earthquake or Surf, and wipe out the horde while the Exp Share is on).

And this is one Metagross set you can consider for your Beldums:

-Metagross w/Assault Vest
Nature: Adamant
Ability: Clear Body
EVs: 252 HP, 252 Attack, 4 Defense
Moves: Meteor Mash, Earthquake, Zen Headbutt, Bullet Punch

Guardian July 31st, 2014 12:33 PM

Quote:

Originally Posted by Zekrom (Post 8378778)
Pokemon only gain EVs when they battle other Pokemon (except in WiFi battles and the Battle Maison), so leveling them in the Day Care will not effect their EVs at all. And as of Gen 5, Pokemon no longer need to level up in order for the EVs to take effect, so level 100 Pokemon can be EV trained now.

The math for EVs basically works like this: 4 EVs=1 more point in that stat at level 100. Or, if you're battling at level 50, 8 EVs=1 more point in that stat. IVs are more directly added to the stats. A Pokemon can have a maximum of 31 IVs in a stat, so at level 100, a poke with 31 IVs in Attack will have 31 more Attack than a poke that has 0 Attack IVs. At level 50, its either 15 or 16 more; I don't remember if it rounds up or down.

Does that help?



To get a general idea of their IVs, go take them to the IV Judge down in the Kiloude City Pokemon Center. If you want to know the exact numbers, there's stuff like IV calculators and some method invovling the Battle Institute that I don't remember how it works.

Pokerus isn't necessary for EV training, its just nice to have because it speeds up the process. The best way to EV train is to equip the Pokemon with the right Power item and do horde EV training (where you basically use Sweet Scent to attract a horde, have Pokemon with a spread attack like Earthquake or Surf, and wipe out the horde while the Exp Share is on).

And this is one Metagross set you can consider for your Beldums:

-Metagross w/Assault Vest
Nature: Adamant
Ability: Clear Body
EVs: 252 HP, 252 Attack, 4 Defense
Moves: Meteor Mash, Earthquake, Zen Headbutt, Bullet Punch

Thanks!
Also my mistake, I haven't noted which game I am playing. Currently it's Pokemon Platinum, so could you adjust the last two answers about Beldum considering that I am in Sinnoh?

Thanks again :)

Nah July 31st, 2014 12:54 PM

Quote:

Originally Posted by Sven (Post 8378853)
Thanks!
Also my mistake, I haven't noted which game I am playing. Currently it's Pokemon Platinum, so could you adjust the last two answers about Beldum considering that I am in Sinnoh?

Thanks again :)

Ah, ok. Power items are in Gen 4, but you'll have to EV train rather slowly because no hordes and the old Exp Share. This is a list of the EVs each and every Pokemon gives out, so you know which ones to battle against: http://bulbapedia.bulbagarden.net/wiki/List_of_Pokemon_by_EV_yield
What you're gonna have to do is equip the Beldum with the correct Power item, lead with it, then switch out to a stronger Pokemon and KO the wild one. Vitamins help too, if you have ♥♥♥♥loads of money.

The IV checker in Sinnoh is in the Battle Tower. Not sure how you can get more exact numbers in Gen 4.

If you need some Gen 4 Metagross sets, take a look here: https://www.smogon.com/dex/dp/pokemon/metagross

Guardian July 31st, 2014 1:40 PM

Quote:

Originally Posted by Zekrom (Post 8378893)
Ah, ok. Power items are in Gen 4, but you'll have to EV train rather slowly because no hordes and the old Exp Share. This is a list of the EVs each and every Pokemon gives out, so you know which ones to battle against: http://bulbapedia.bulbagarden.net/wiki/List_of_Pokemon_by_EV_yield
What you're gonna have to do is equip the Beldum with the correct Power item, lead with it, then switch out to a stronger Pokemon and KO the wild one. Vitamins help too, if you have ♥♥♥♥loads of money.

The IV checker in Sinnoh is in the Battle Tower. Not sure how you can get more exact numbers in Gen 4.

If you need some Gen 4 Metagross sets, take a look here: https://www.smogon.com/dex/dp/pokemon/metagross

So I guess I cant put it into Daycare and let them level to lvl 100? I want to do that but I dont want it to end up too weak.

Also, can every stats get 255 EVs?

Or should I kill only those that give certain EVs, and if yes, which one should I focus on when it's about Beldum?


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