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What would you say is the most effective tank you can come up with? One that is really annoying to be fighting against because it would be difficult to get rid of.
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If yes, should I simply keep track of what I kill when I train, would that be an accurate way of tracking EVs? And lastly, what would be a good EVs distribution for him? |
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So yeah, keep track of the EVs you gain while training. How you do so is up to you; some methods work better than others for different people. How I personally do it is divide the number of EVs I want by the number of EVs the Pokemon I'll be training against gives, which then gives me the number of that Pokemon I have to kill in order to get the amount of EVs I want. Then I just keep track of how many I've beaten. As for EV spreads, like I said before, it depends on what set exactly you want it to run. Here are some examples of sets for DPPt Metagross: https://www.smogon.com/dex/dp/pokemon/metagross If you plan to bring it up to Gen 6, use this: -Metagross w/Assault Vest Nature: Adamant Ability: Clear Body EVs: 252 HP, 252 Attack, 4 Sp.Defense Moves: Meteor Mash, Earthquake, Zen Headbutt, Bullet Punch |
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Also, does lvl 2 Bidoof give same amount of EVs as a lvl 52 does? Or simply, can I just train at the place with lvl 3 Bidoofs? I would still be getting 1 EF for HP, right?. |
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Also, if you can a Power item (like the Power Weight or Power Bracer) that'll speed up the process. So instead of 252 Bidoofs, you'll only have to kill 52 with a Power Weight equipped. |
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Also thanks for the moveset, I like it, since Beldum is level 52 already I will just give it a rare candy, evolve to Metang, use heart scales to relearn the moveset I want, do that EV training, it will probably get a few levels, and then off to Daycare with lvl 55-ish Metagross :D |
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I had a stupid idea that will probably sound completely idiotic, but I just wanted to know what you think.
What if you gave a Pokémon (let's say, Steelix) the lowest Speed stat possible with 0 Speed IV, 0 Speed EVs and a Nature that decreases Speed growth, then gave it Gyro Ball? I know you can't just do all this for one move, but if you did then you have room for a Nature that helps another stat, and plenty of EVs that aren't used at all in Speed to make it an excellent defender. What do you think? And has this tactic ever been used, or is it stupid? |
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Usually you would not run Steelix cuz its ass. If youre feeling hipster, run OTR Zong.
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A jolly tyranitar with max speed ev Assume its speed is 300.
Can I know how much its speed is increased after a Dragon Dance compare to holding a Choice Scarf? thanks |
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Anyway, Dragon Dance and Choice Scarf give Tyranitar the same Speed boost of 1.5x. In that case, either boost will make Tyranitar hit 364 Speed. Even then, Mega Tyranitar is better for Dragon Dancing purposes because it outspeeds Greninja after a Dragon Dance, which regular Tyranitar can't do. It also has more than enough bulk to tank priority while it sweeps. Choice Scarf Tyranitar, however, is still viable if you want a speedy Tyranitar right off the bat, though it can't outspeed Greninja. |
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Tired of revenge killer tyranitar with limited attack pool.. |
Granbull Help.
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Hi guys
I'm new to competitive pokemon battling and training so I need some help. I decided I want to breed a competitive Granbull, having never bred pokemon before. I have a 5 IV Granbull with IV's 31/31/31/x/31/31 and an Adament nature. I need help deciding what stats to EV train. Am I right in thinking because Granbull has primarily physical based moves I won't need an IV in Sp. Attack? Which would also mean I won't need to EV train Sp. Attack? I was thinking of max EV traning HP and Speed, would this be sensible? or would I need to EV train all the different stats to make a balanced pokemon? Looking at Granbulls base stats in the attachment his lowest stat is speed so that obviously needs to be Ev'd. He has pretty high attack so I assume I don't need to Ev train that. I assume I only need to max Ev train Speed and HP and put the remaining Ev's in Attack or Defence? Like I said, I'm new to competitive training so any help with this question would be great. Thanks. |
max hp max def, checks haxorus in uu. nice cleric on non-stall (bliss obv better on stall). nice option over aromatisse in general, you choose between checking haxorus better and beating sableye.
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What do you mean by 'nice cleric on non-stall'? I don't understand why I would have to beat Sableye or Haxous? Are those the best pokemon in UU? |
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Haxorus is a threat in UU and Sableye is generally annoying if you're unprepared for it. Here's the regular Granbull set: -Play Rough -Earthquake -Thunder Wave -Heal Bell/Fire Punch Nature: Impish EVs: 252 HP/4 Atk/252 Def Item: Leftovers Ability: Intimidate |
id consider haxorus the biggest threat in uu atm. sd breaks stall so easily. just some prior damage on the fairy (usually aromatisse, but granbulls coming up), and its gone(aromatisse tends to take knock offs too, and hippo isnt an uncommon mon on stalls). sableye is just a ♥♥♥♥.
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What are good Talonflame and Chesnaught builds? Talonflame seems to be very fast, and by looking at the statistics the preferred Nature is Adamant with Brave Bird being the most commonly known move amongst it. Not sure what Chesnaught's good points are.
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bravebird, sd, flare blitz, roost/uturn
wow, brave bird, roost, whatever brave bird, roost, flare blitz, bulk up chesnaught should run something like spikes, leech seed, spiky shield, a STAB of your choice |
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Talonflame: -Swords Dance -Flare Blitz -Brave Bird -Roost Nature: Adamant EVs: 252 Atk/4 Def/252 Spe Item: Life Orb/Sharp Beak/Sky Plate Ability: Gale Wings or -Flare Blitz -Brave Bird -U-turn -Tailwind/Roost Nature: Adamant EVs: 252 Atk/4 Def/252 Spe Item: Choice Band/Sharp Beak/Sky Plate Ability: Gale Wings or -Bulk Up -Brave Bird -Roost -Taunt/Will-o-Wisp Nature: Careful EVs: 248 HP/8 Def/252 SDef Item: Leftovers Ability: Gale Wings or -Swords Dance -Flare Blitz -Brave Bird -Natural Gift Nature: Jolly EVs: 80 HP/252 Atk/176 Spe Item: Liechi Berry/Salac Berry Ability: Gale Wings or -Brave Bird -Taunt -Will-o-Wisp -Roost Nature: Careful EVs: 248 HP/252 SDef/8 Spe Item: Leftovers Ability: Gale Wings Chesnaught: -Leech Seed -Spiky Shield -Hammer Arm -Spikes/Wood Hammer Nature: Impish EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Bulletproof |
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EDIT: If the opponent doesn't use a supereffective move then Talonflame may be able to survive and take them out on the next turn because of the Attack boost, but it seems risky. EDIT 2: On the Tailwind one, wouldn't you be able to take some EVs out of Speed and into something else, because when you use Tailwind it's gonna put speed up and Gale Wings will make Tailwind go first. |
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Tailwind is usually meant to be Talonflame's parting gift to its team before dying; its not meant to give Talon even more Speed (since its already fast as hell with base 123 Speed and Gale Wings). |
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I am trying to train up a Modest Lucario in my Soul Silver. Can someone tell me if these stats look alright?
lvl 41 ability: steadfast hp- 115 atk- 97 defense- 73 sp atk- 117 sp def- 69 spd- 90 |
What is a good Infernape (my fave Poké) build? Its Attack and Special Attack match exactly, as well as its Defense and Special Defense, though I imagine it to be a good Physical (not sure).
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-Fire Blast/Flare Blitz -Close Combat -Grass Knot -Hidden Power (Ice)/Mach Punch/Thunder Punch Nature: Hasty/Naive EVs: 168 Atk/88 SAtk/252 Spe Item: Life Orb or -Stealth Rock -Overheat -Close Combat -Endeavor Nature: Hasty/Naive EVs: 168 Atk/88 SAtk/252 Spe Item: Focus Sash Ability: Blaze or -Close Combat -Taunt -Will-o-Wisp -Slack Off Nature: Impish EVs: 212 HP/4 Atk/252 Def/40 Spe Item: Leftovers Ability: Blaze |
SR, Flare Blitz, CC, Mach Punch @Sash I think is the most common version, though a CB set with U-Turn over SR or something is probably great in UU.
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ok so i have this ursaring that i iv bred myself. perfect ivs in HP, Atk, Def, Spcl. Def, and Spd. With the moves Earthquake, Play Rough (so it can atleast do some major damage to a fighting type before getting KO'ed) Rest (to regain HP) and Sleep talk (so im not just sitting there doing nothing). Now the reason i did the rest and sleep talk is because the ability is quick feet which should make its speed stat go up 1 stage when it gets inflicted with a status move right? Well using rest doesnt make me increase my speed which doesnt make sense because it has a status condition. can someone help me please?
and if this ability worked like i thought it would, and rest lasts for only 2 turns, i could totally get my speed up and using the choice band (not the one that is only for one move or use or whatever it is) my attack would be amazing. but why wont the ability work? |
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-Facade -Earthquake/Close Combat -Crunch -Protect/Swords Dance Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Toxic Orb Ability: Quick Feet Play Rough isn't worth it on Ursaring; a STAB neutral statused Facade outdamages a 2x super effective Play Rough: 252 Atk Ursaring Play Rough vs. 252 HP / 0 Def Machamp: 238-280 (61.9 - 72.9%) -- guaranteed 2HKO 252 Atk Ursaring Facade (140 BP) vs. 252 HP / 0 Def Machamp: 276-325 (71.8 - 84.6%) -- guaranteed 2HKO Quick Feet boosts Speed by 1.5x when the user is afflicted by non-infatuation/confusion status. At level 100, Jolly Ursaring hits 229 Speed (maximum, assuming 31 IVs in Speed), which will be boosted to 343 when it's statused. While this Speed is rather good, Ursaring is still outsped by base 108 Speed Pokemon and above with +Speed natures. Or you just didn't invest in Speed at all. Ursaring needs Speed investment to make the most out of Quick Feet; otherwise, it's still slow even with the Quick Feet boost. |
Hi guys. I realised that my team is as bad as Munchlax's speed. I need some recommendations on what to do. This is my RU team.
Doublade (M) @ Eviolite Ability: No Guard Shiny: Yes EVs: 252 HP / 252 Atk / 4 Def Brave Nature IVs: 0 Spe - Swords Dance - Shadow Sneak - Sacred Sword - Gyro Ball Ambipom (M) @ Choice Band Ability: Technician EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Aerial Ace - Knock Off - Return - U-turn Rhyperior @ Leftovers Ability: Solid Rock EVs: 252 HP / 4 Atk / 252 Def Impish Nature - Stealth Rock - Earthquake - Stone Edge - Ice Punch Moltres @ Life Orb Ability: Pressure EVs: 104 HP / 4 Def / 252 SpA / 148 Spe Modest Nature - Fire Blast - Hurricane - Hidden Power [Grass] - Roost Clawitzer @ Leftovers Ability: Mega Launcher EVs: 252 HP / 4 Atk / 252 SpA Mild Nature - Aura Sphere - Dark Pulse - U-turn - Scald Drapion @ Leftovers Ability: Sniper EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Taunt - Swords Dance - Knock Off - Poison Jab What should I remove and what should I add? Thanks! |
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-Swords Dance -Iron Head -Shadow Claw -Shadow Sneak Nature: Adamant EVs: 212 HP/252 Atk/44 Spe Item: Eviolite Ambipom likes the freedom of switching moves, so Choice Band is a no-go: -Fake Out -Return -Low Kick -Knock Off Nature: Jolly EVs: 252 Atk/4 SDef/252 Spe Item; Life Orb Ability: Technician More offensive presence would be preferred for Rhyperior: -Stealth Rock -Earthquake -Stone Edge/Rock Blast -Dragon Tail Nature: Adamant EVs: 248 HP/16 Atk/244 SDef Item: Leftovers Ability: Solid Rock or -Earthquake -Stone Edge -Megahorn -Ice Punch Nature: Adamant EVs: 172 HP/252 Atk/84 Spe Item: Choice Band Ability: Solid Rock or -Rock Polish -Earthquake -Stone Edge -Ice Punch Nature: Jolly EVs: 252 Atk/4 Def/252 Spe Item: Weakness Policy/Life Orb Ability: Solid Rock Since Moltres is weak to Stealth Rock, how about replacing Rhyperior with Sandslash to provide Stealth Rock and Rapid Spin support?: -Stealth Rock -Earthquake -Knock Off -Rapid Spin Nature: Adamant/Impish EVs: 252 HP/252 Atk/4 Def (Adamant) or 252 HP/252 Def/4 SDef (Impish) Item: Leftovers What does Moltres' EV spread do, really? It could use the extra Speed from Timid and 4 Def/252 SAtk/252 Spe. Mild doesn't do Clawitzer any favors; that nature compromises its bulk. U-turn is meant for scouting purposes, not for the damage. Try squeezing in Ice Beam somewhere on Clawitzer so it has an easier time with Grass and Dragon Pokemon: -Scald/Water Pulse -Dark Pulse -Ice Beam -Aura Sphere/U-turn Nature: Modest EVs: 252 SAtk/4 SDef/252 Spe Item: Life Orb 95 Speed is decent in RU, and you're wasting that away with your current Drapion spread. Bulky Swords Dance Drapion should look something like this: -Swords Dance -Knock Off -Earthquake/Aqua Tail -Taunt Nature: Jolly EVs: 160 HP/96 Atk/252 Spe Item: Black Sludge/Lum Berry Ability: Sniper |
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Yeah, Ambipom definitely needs more work. I'm just gonna completely remove Rhyperior cuz he feels like he has no presence at all. Sandslash it is then. Hmm... I'll try that Moltres spread. Hmm... Yeah, U-Turn is crap on Clawitzer. No idea why I took Mild. Hmm... I see. By the way, should I do something about Moltres and his Hurricane? That 70% accuracy pisses me off. Thanks a lot, friend! |
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Anything else i should know? |
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The issue with using Rest+Sleep Talk is that it randomly selects a move, so you may end up using something you really don't wanna use, and devoting 2 slots to Rest and Sleep Talk means Ursaring is lacking in important coverage moves. I don't know for sure if Toxic Orb will re-activate after Ursaring wakes up, but I'd imagine it would. |
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What's a good Raichu build for my friend? Preferably built around Electro Ball, but if there's anything better ones please advise. Also does Electro Ball count mid-battle stat changes and items that might boost speed?
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-Nasty Plot -Thunderbolt -Grass Knot/Hidden Power (Ice) -Encore/Focus Blast Nature: Timid EVs: 4 Def/252 SAtk/252 Spe Item: Life Orb Ability: Lightning Rod Electro Ball counts mid-battle stat changes in Speed, but not the Speed boost granted by Choice Scarf. |
How's this, and what EVs and Nature?
Charizard @ Charizardite Y Ability: Blaze (Mega: Drought) -Flamethrower -Solar Beam -Roost -Unknown, maybe a good Electric counter. Fire Blast is a bit too unreliable IMO. My friend said he wanted it to be defensive, but have some good offensive power similarly to the Charizard X build I used earlier from this thread: -Dragon Dance -Flare Blitz -Dragon Claw -Roost Nature: Adamant EVs: 248 HP/152 Atk/108 Spe Item: Charizardite X Ability: Blaze (Mega: Tough Claws) |
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The usual bulky Dragon Dance Mega Zard X is like this: Charizard @ Charizardite X Ability: Blaze (Tough Claws) EVs: 144 HP / 252 Atk / 112 Spe Adamant Nature - Dragon Dance - Dragon Claw - Earthquake - Roost But your EV spread might work too. |
I kind of want to train a Luxray and was wondering what's a good move set for it? And if I should use guts over intimidate?
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-Wild Charge -Superpower -Ice Fang -Crunch/Volt Switch Nature: Jolly/Adamant EVs: 4 HP/252 Atk/252 Spe Item: Choice Band/Choice Scarf Ability: Intimidate/Guts or -Wild Charge -Superpower -Facade -Crunch Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Flame Orb Ability: Guts or -Thunderbolt -Superpower -Hidden Power (Grass) -Signal Beam/Volt Switch Nature: Rash EVs: 60 Atk/252 SAtk/196 Spe Item: Life Orb Ability: Intimidate |
While I was creating a (somewhat gimmicky) set for a Special Sweeper Phione, I encountered a problem that I already had a couple of times ago (and which I never managed to solve). As a Special Sweeper having a SpA or Spe boosting nature is a given, but since mine also has U-Turn that means a Modest or Timid Nature would cut a little bit of U-Turns power. Since using a neutral Nature isn't desirables, the only other option would be a Nature that gives a drop in one of the defenses. That would mean losing out on bulk in favor for the attack stat, but less bulk seems undesirable, too.
I'm not asking for sets, but rather an explanation on how I should handle with these nature determining processes. ^^ |
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Which Starter Should I Use? PKMN Platinum
Should I Use Turtwig, Chimchar, or Piplup?
Please Answer I Need Answers For A Let's Play! |
it doesnt really matter, so pick randomly, i personally would pick piplup though
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Making Mantyke work in one of my OU teams.
Mantyke @ Eviolite Ability: Water Absorb EVs: 252 HP / 4 Def / 252 SpA Modest Nature - Air Cutter - Blizzard - Confuse Ray - Scald Trying to decide if it would be better to put some HP EVs into phydef and then don't really know what moves I should use. Hydro Pump or Scald, and then thinking about something different instead of confuse ray. |
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Even then, the best, albeit small, niche that Mantyke has to offer is Defog support like its big brother Mantine, but there are plenty of Pokemon that do the Defogging role better, like Mandibuzz and [email protected] |
Mantines best role is on stall/bulkier teams where it walls Char-Y, Landorus-I, Keldeo and some other stuff (non Stone Edge Gyara etc) and as said Defogs. Its pretty decent tbh just needs some Heal Bell and/or Wish Support cos of Rest.
Just dont use Mantyke if you like winning lol. [email protected] 248 Hp / 192 Def / 68 Sp.Def Calm Nature Trait: Water Absorb - Scald - Defog - Toxic / Sleep Talk - Rest |
I am currently in the process of building a trick-scarf male meowstic, here is currently what's it at:
M-Meowstic Ability: Prankster Moves: Trick, ?, ?, ? Item: Choice Scarf What is some other moves I should add to my meowstic to support the trick-scarf strategy as well as the EVs |
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-Psychic/Psyshock -Trick -Thunder Wave/Yawn -Reflect/Light Screen Nature: Timid EVs: 4 Def/252 SAtk/252 Spe or 252 HP/4 Def/252 Spe Item: Choice Scarf Ability: Prankster |
What's a good Mega Mawile build? I want to get one for the upcoming Fairy-only competition.
EDIT: And a good Carbink one. |
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132 HP / 252 Atk / 124 Spe Adamant Nature Trait: Intimidate --> Huge Power - Swords Dance - Play Rough - Sucker Punch - Knock Off / Iron Head / Fire Fang [email protected] 132 HP / 252 Atk / 124 Spe Adamant Nature Trait: Intimidate --> Huge Power - Substitute - Play Rough - Sucker Punch - Focus Punch Carbink sucks, its inferior to Diancie. [email protected] 252 HP / 252 SAtk / 6 Atk Quiet Nature - Diamond Storm - Moonblast - Stealth Rock - Hidden Power Fire [email protected] 252 HP / defensive split Relaxed/Sassy Nature - Calm Mind - Moonblast - Diamond Storm - Rest |
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Also, here's a much better Diancie set, as its bad defensive typing makes it hard to set up Calm Mind: -Stealth Rock -Diamond Storm -Moonblast -Toxic Nature: Relaxed EVs: 248 HP/252 Def/8 SDef Item: Leftovers |
EV training advise
Ok, so Ive been a fan of pokemon for quite a few years now, and ive been getting better on battling competitively and such, but I still have a few questions, and im gonna ask one of them now,
My Mamoswine has a EV spread in attack 252, and I split the rest of them to its defenses, (more to specail defense because its lower, and I wanted it to have even defenses. But then I found a question, I wanted to make Mamaswine take both specail hits and defensive hits well, and since it had lot of HP, I just guessed it would be better to EV the defenses, but now im wondering, what would be more effiecent for Mamoswine to take hits? 252 Ev in HP, or split it in its defenses? |
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For pure physical Mamoswine, Jolly with 252 Atk/4 Def/252 Spe is preferred to get the jump ahead of walls. For Mamoswine with Freeze-Dry, Naive with 244 Atk/12 SAtk/252 Spe is ideal to 2HKO Wash Rotom with said move after Stealth Rock. |
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Ok, another question, what does more damage, ice beam or frost breath? For 6th gen of coarse, and I ask this because frost breath got buffed, but I heard that critical hits were nuked to do 33% added power now, so Im wondering with frost breaths new 60 base power what would do more.
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Frost Breath: 60 base power X 1.5 crit bonus = 90 Ice Beam: 90 base power Damage is still the same with STAB. |
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I'm back, good moveset for skill link chinchino? (+IVs)
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-Tail Slap -Bullet Seed -Rock Blast -U-turn/Knock Off Nature: Jolly EVs: 252 Atk/4 Def/252 Spe Item: Choice Band/Life Orb/King's Rock Ability: Skill Link |
What is a competitive set for Clefairy?
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Anything i should change about this?
Infernape Item: Life Orb or Expert Belt(or anyting else) Ability: Iron Fist Nature:Naive EVs: 176 Atk 80 SpA 252 Spe Overheat Close Combat Thunder Punch Mach Punch |
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Can Garchomp still be used effectively without utilising its Mega Evolution? If so, what's a good set for it?
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Sets: -Stealth Rock -Outrage/Dragon Claw -Earthquake -Fire Blast/Swords Dance Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: Lum Berry/Focus Sash/Rocky Helmet or -Swords Dance -Outrage/Dragon Claw -Earthquake -Stone Edge/Fire Fang Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Lum Berry or -Outrage -Earthquake -Rock Slide/Stone Edge -Fire Blast/Dragon Claw Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Scarf or -Stealth Rock -Dragon Tail -Earthquake -Fire Blast/Toxic Nature: Impish EVs: 252 HP/252 Def/4 SDef Item: Rocky Helmet Ability: Rough Skin |
Can Snorlax breed with Blastoise?
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Moveset and EVs for Mega Blastoise?
I am breeding for a perfect Mega Blastoise at the moment, but I doubt about its best moveset and EVs. A friend said I should have coverage for Grass and Electric too, but that makes this a lot more difficult... Can anybody help?
Right now I'm thinking about: - Aura Sphere - Water Pulse - Rapid Spin - Ice Beam Moves that I might want to use as well: - Scald instead of Water Pulse - Dragon Pulse - Dark Pulse - A Ground-type move? - Blizzard instead of Ice Beam |
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-Water Pulse/Scald/Hydro Pump (personal preference) -Dark Pulse -Aura Sphere/Ice Beam -Rapid Spin Nature: Modest EVs: 252 HP/252 SAtk/4 SDef Item: Blastoisinite |
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pinsir moveset
My pinsir currently knows
X scissor...stab and coverage Close combat...more coverage Rock slide...coverage Earthquake. ..coverage But because when it mega evolves all normal type moves become flying type. I was thinking of teaching it thrash. Is that a good idea? If so what move should I get rid off? |
I would get rid of Rock Slide for Return or Quick Attack if you can provided that you bred it first.
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-Swords Dance -Return -Close Combat/Earthquake -Quick Attack Nature: Jolly EVs: 252 Atk/4 Def/252 Spe Item: Pinsirite Ability: Hyper Cutter/Mold Breaker |
I can't see swords dance working. Pinsir is made to hit hard and fast. While setting up swords dance I'll get ko'ed
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-You have to choose when would be a good time to send Pinsir out, and have him set up on the opposition, so it's kind of like Charizard and Charizard X in that respect.
For example you wouldn't switch Pinsir in on a rock move, or have Pinsir mega evolve and set-up Swords Dance on a Tyranitar (Which would be incredibly stupid by the way). No with Pinsir and Mega Pinsir you have to choose your battles and switch-ins wisely if you want to set up and sweep with it. -Then of course there are Pinsir's team mates whom can help eliminate its checks and counters, and help Pinsir wreak havoc on the opposing team in turn. |
What are the good Scrafty builds? I'm looking for a defensive one but I'd also like to know if it can pull off offense.
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It can do both; here's 2 I use to great effect. Scrafty (Offensive) Nature: Jolly Ability: Moxie Held Item: Lum Berry IV's: 31 in all but Sp Atk EV's: 252 Atk, 252 Speed, 6 HP (or def, or sp def) Moveset: Protect, Dragon Dance, Drain Punch, Crunch Notes: Protect to scout, as fairy will destroy it and dazzling gleam is everywhere. Lum Berry because it won't take very well to Burns or Paralysis at all, and of course if it's asleep it's useless. Toxic will also set it up to be out-stalled while it tries to sweep, and with a jolly nature one dragon dance makes it oustpeed a lot quickly. Coverage between dark and fighting is pretty fair, especially once you've eliminated fairies on their team. Grab a single KO after a dragon dance, and this set is horrifying to deal with. Scrafty: (Defensive) Nature: Careful / Impish Ability: Shed Skin Held Item: Leftovers IV's: 31 in all but Sp Atk EV's: 252 HP, 252 Def / Sp Def (depending on nature) 6 in opposite defense of 252. Moveset: Bulk Up, Drain Punch, Crunch, Toxic / Protect Notes: Bulk up lets it surpass the lack of attack investment, and covers its defense nicely if you opted for Sp Def EV's, or make it a very imposing physical wall. It still wont' handle fairy well, but toxic or protect can help deal with that as it racks up leftovers recovery. Or switches out, because really - fairies scare scrafty. Shed Skin works wonders for dropping status especially in tandem with Protect and Leftovers. It should never go down due to burn or poison. |
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Why would you use Protect even on Dragon Dance Scrafty? That move is better used in multi battle formats or on Pokemon that need to stall for burn/poison damage (and for some Mega Pokemon, to Mega Evolve safely). That slot is better spent on Iron Head to deal with Fairies or Zen Headbutt for Toxicroak and Heracross; all three of those kinds of Pokemon resists Dark/Fighting. High Jump Kick is also an alternative Fighting STAB for the raw power it provides. For the Bulk Up set, Careful is the better nature because Bulk Up takes care of Scrafty's Defense already. Impish makes its Special Defense more exposed than before. Rest is the best option in place of Protect because with Shed Skin, Scrafty can spend potentially less than 2 turns asleep. Tl;dr: -Dragon Dance -High Jump Kick/Drain Punch -Knock Off (Poke Bank)/Crunch (cartridge, Kalos-born) -Zen Headbutt (egg move)/Iron Head (Poke Bank) Nature: Jolly EVs: 252 Atk/4 SDef/252 Spe Item: Leftovers/Life Orb Ability: Shed Skin/Moxie or -Bulk Up -Knock Off (Poke Bank)/Crunch (cartridge, Kalos-born) -Drain Punch -Rest Nature: Careful EVs: 252 HP/4 Def/252 SDef Item: Leftovers Ability: Shed Skin |
Gliscor help
Hi, I wanted to breed and train a gliscor that had 6ivs and the move stealth rock to set up entry hazards and have good support, but learned that it may be impossible. Since there is to way to teach a Gliscor stealth rock in X and Y, and there is no way to breed for IVs in B&W, as far as I know. I think there is breeding but i dont think there is an IV judge in that game, is there? Is what I want possible? I don't have B&W so I'm not sure about the specifics in the game but I'm not adverse to getting it. And even if I could breed a 6IV gliscor with stealth rock, would I even be able to transfer it to X and Y?
If what I'm asking isn't possible then what would you suggest as an alternative support and entry hazard setup? |
It is possible to IV breed in Gen 5 (and the IV Judge is in the Battle Subway), but it's a huge pain in the ass compared to X/Y and it doesn't help that WiFi for the DS has been shut down.
So if you don't wanna deal with that hassle, other good hazard setters are Mega Aggron, Tyranitar, Skarmory, and Ferrothorn, to name a few: -Mega Aggron w/Aggronite Nature: Impish Ability: Sturdy---->Filter EVs: 252 HP, 252 Sp.Defense, 4 Attack Moves: Iron Head, Stealth Rock, Thunder Wave, Roar/Earthquake Tyranitar @ Leftovers Ability: Sand Stream EVs: 248 HP / 252 Def / 8 SpD Impish Nature - Stealth Rock - Crunch - Ice Beam - Earthquake -Skarmory w/Leftovers or Rocky Helmet Nature: Impish Ability: Sturdy EVs: 248 HP, 252 Defense, 8 Sp.Defense Moves: Stealth Rock/Spikes, Roost, Whirlwind, Brave Bird Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Impish Nature - Stealth Rock - Leech Seed - Power Whip - Gyro Ball You might even be able to get something through the GTS, Wonder Trade, or from one of the Trade Shops here on the PokeCommunity. Btw, you can transfer Pokemon from Black, White, Black 2, and White 2 to X and Y via the PokeBank/PokeTransporter. |
Oh, then was it just the GTS that got shut down? The poketransporter still works? that's great
Why is it so much more of a hassle? Is it because of the hatch times? No O-powers to use? does flame body still cut hatch time in half in B&W? How does the wifi shutting down affect breeding? sorry for all the question lol |
Quote:
It's a hassle to breed in Gen 5 because the Destiny Knot didn't pass down any IVs, only males can pass down egg moves, and only females can pass down Hidden Abilities. Not to mention that good breeding stock is usually difficult to find in B/W and you can't trade for any because Nintendo disabled WiFi support for the DS and Wii (the WiiU and 3DS are fine, you can use the GTS and WT on X/Y). All of that's not a problem in X/Y. The hatch times and Flame Body still work the same in either generation. |
that does sound like a hassel, i think gliscor is now out of my team lol
Thank you! |
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