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GreenFlame August 28th, 2014 12:10 AM

Quote:

Originally Posted by PlatinumDude (Post 8415964)
-Bulk Up
-Knock Off (Poke Bank)/Crunch (cartridge, Kalos-born)
-Drain Punch
-Rest
Nature: Careful
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Shed Skin

Wouldn't Scrafty be better off with Payback? Or is it better to keep Crunch?

PlatinumDude August 28th, 2014 1:55 AM

Quote:

Originally Posted by GreenFlame (Post 8417442)
Wouldn't Scrafty be better off with Payback? Or is it better to keep Crunch?

Just keep Crunch. Payback is rather unreliable, as there are Pokemon slower than Scrafty and I'd rather have a more reliable, consistent STAB to fall back on if a Pokemon weak to Dark happens to be slower than Scrafty.

GreenFlame August 28th, 2014 2:20 AM

Quote:

Originally Posted by PlatinumDude (Post 8417493)
Just keep Crunch. Payback is rather unreliable, as there are Pokemon slower than Scrafty and I'd rather have a more reliable, consistent STAB to fall back on if a Pokemon weak to Dark happens to be slower than Scrafty.

Yeah, I think I'll go with Crunch then. What items could it use well other than Leftovers?

PlatinumDude August 28th, 2014 3:30 AM

Quote:

Originally Posted by GreenFlame (Post 8417503)
Yeah, I think I'll go with Crunch then. What items could it use well other than Leftovers?

Leftovers is generally the best option for Bulk Up Scrafty, IMO. If you're playing by item clause and if someone else is carrying Leftovers, Sitrus Berry is an acceptable alternative.

machupichu18 August 29th, 2014 10:55 PM

Quick Question:
I recently got the pokeball vivillion, just started to be released in Europe in aus, so what's a good nature and moveset for vivillion

PlatinumDude August 29th, 2014 11:35 PM

Quote:

Originally Posted by machupichu18 (Post 8419534)
Quick Question:
I recently got the pokeball vivillion, just started to be released in Europe in aus, so what's a good nature and moveset for vivillion

Once again:
-Quiver Dance
-Hurricane
-Sleep Powder
-Substitute/Bug Buzz
Nature: Modest/Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Leftovers/Life Orb/Focus Sash
Ability: Compound Eyes

GreenFlame August 30th, 2014 9:27 PM

-Bulk Up
-Crunch
-Drain Punch
-Rest
Nature: Careful
EVs: 252 HP/4 Def/252 SDef
Item: Sitrus Berry
Ability: Shed Skin

What if I replace Rest with Amnesia? That way Scrafty can set up with either Bulk Up or Amnesia depending on what the opponent's Pokémon stronger offensive stat is. I'm not sure about this as Rest is very good with Shed Skin, but then again Scrafty will have Drain Punch for some recovery and being able to actually limit the damage done by oncoming attacks is more useful than recovering from that damage, even though I'd like to have both.

PlatinumDude August 30th, 2014 10:10 PM

Quote:

Originally Posted by GreenFlame (Post 8420671)
-Bulk Up
-Crunch
-Drain Punch
-Rest
Nature: Careful
EVs: 252 HP/4 Def/252 SDef
Item: Sitrus Berry
Ability: Shed Skin

What if I replace Rest with Amnesia? That way Scrafty can set up with either Bulk Up or Amnesia depending on what the opponent's Pokémon stronger offensive stat is. I'm not sure about this as Rest is very good with Shed Skin, but then again Scrafty will have Drain Punch for some recovery and being able to actually limit the damage done by oncoming attacks is more useful than recovering from that damage, even though I'd like to have both.

Amnesia is a big no-no. While Bulk Up Scrafty has recovery in Drain Punch, it may not be enough and its fourth moveslot needs to be spent on Rest. Rest isn't that unreliable on Shed Skin Scrafty, since Shed Skin may cause Scrafty to spend less than 2 turns asleep.

JayTheKing August 31st, 2014 3:26 AM

How can a Mamoswine be faster than a Fully Speed trained 31 ivs at speed Talonflame?Quick Claw?

GreenFlame August 31st, 2014 3:38 AM

Quote:

Originally Posted by JayTheKing (Post 8420872)
How can a Mamoswine be faster than a Fully Speed trained 31 ivs at speed Talonflame?Quick Claw?

Quick Claw or Trick Room. Or the Mamoswine had a +Speed Nature and 31 in Speed and a Choice Scarf, while the Talonflame's Nature does not give +Speed. Or the move was increased priority.

JayTheKing August 31st, 2014 3:56 AM

Quote:

Originally Posted by GreenFlame (Post 8420881)
Quick Claw or Trick Room. Or the Mamoswine had a +Speed Nature and 31 in Speed and a Choice Scarf, while the Talonflame's Nature does not give +Speed. Or the move was increased priority.

Trick room no but probably choice scarf since it used it twice in a row.Thank you!

GreenFlame August 31st, 2014 5:37 PM

Now, I know Metronome is not in any way a reliable move. In fact, it is probably the most unreliable move in the game. But I would like to have a Metronome Pokémon not to use in Rating Battles, instead I want to have some random fun in Free Battles :).

What's a good Pokémon with Metronome and a good set for it?

PlatinumDude August 31st, 2014 7:35 PM

Quote:

Originally Posted by GreenFlame (Post 8421564)
Now, I know Metronome is not in any way a reliable move. In fact, it is probably the most unreliable move in the game. But I would like to have a Metronome Pokémon not to use in Rating Battles, instead I want to have some random fun in Free Battles :).

What's a good Pokémon with Metronome and a good set for it?

Try Togekiss. It has reasonable bulk, but take note that Metronome or anything else luck-based will not guarantee you any wins:
-Thunder Wave
-Air Slash
-Metronome
-Roost
Nature: Calm/Bold
EVs: 248 HP/8 Def/252 SDef (Calm) or 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Serene Grace

GreenFlame August 31st, 2014 7:52 PM

Quote:

Originally Posted by PlatinumDude (Post 8421675)
Try Togekiss. It has reasonable bulk, but take note that Metronome or anything else luck-based will not guarantee you any wins:
-Thunder Wave
-Air Slash
-Metronome
-Roost
Nature: Calm/Bold
EVs: 248 HP/8 Def/252 SDef (Calm) or 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Serene Grace

Yeah, I know, that's why this is for Free Battles. I wouldn't dare go into any Rating Battles or Competitions with this, I just wanna use it in Free Battles where I don't really care about winning but rather using randomness for fun.

By the way, what's a good actual Togekiss build as well? I'm breeding for the Fairy compeition and I've already got Clefable and I'm doing Mawile right now, I just need one more.

PlatinumDude August 31st, 2014 7:57 PM

Quote:

Originally Posted by GreenFlame (Post 8421685)
Yeah, I know, that's why this is for Free Battles. I wouldn't dare go into any Rating Battles or Competitions with this, I just wanna use it in Free Battles where I don't really care about winning but rather using randomness for fun.

By the way, what's a good actual Togekiss build as well? I'm breeding for the Fairy compeition and I've already got Clefable and I'm doing Mawile right now, I just need one more.

Same as above, except you drop Metronome for Flamethrower or Dazzling Gleam.

Centipede Chan August 31st, 2014 8:00 PM

I am using a harvest Exeggutor and Trevenant. Should I give them both Lum berries? Right now Exeggutor has the Lum and Trevenant has a Sitrus berry on it

GreenFlame August 31st, 2014 8:07 PM

Quote:

Originally Posted by PlatinumDude (Post 8421689)
Same as above, except you drop Metronome for Flamethrower or Dazzling Gleam.

Oh great, that means when the competition comes I can just replace Metronome. Also, for the Metronome set, could Choice Scarf help instead?

Vannon August 31st, 2014 8:37 PM

Move boosting
 
Assuming perfect set up fodder, is a life orb luxray using charge + electric terrain + wild charge a good idea? Don't think it'd fly in competitive very well, but what are your thoughts on boosting moves to oblivion?

PlatinumDude August 31st, 2014 10:49 PM

Quote:

Originally Posted by GreenFlame (Post 8421692)
Oh great, that means when the competition comes I can just replace Metronome. Also, for the Metronome set, could Choice Scarf help instead?

Not really, no. Relying on Metronome could lead to disastrous results, from copying Self-Destruct/Explosion to calling physical moves.
Quote:

Originally Posted by Vannon (Post 8421705)
Assuming perfect set up fodder, is a life orb luxray using charge + electric terrain + wild charge a good idea? Don't think it'd fly in competitive very well, but what are your thoughts on boosting moves to oblivion?

Your set makes Luxray utter setup bait for Ground Pokemon. The only Pokemon who can get away with 2 setup moves are those that can execute the "double-dance" strategy and have good 2-move coverage. The double-dance strategy consists of two boosting moves, one of which is used depending on the team. For example, in B/W, Terrakion sometimes used Rock Polish and Swords Dance together, the former for outspeeding most threats in offensive teams and the latter for smashing through defensive teams. Its Rock and Fighting STABs have good neutral coverage together as well. You shouldn't aim for both boosts, though. In your example, Luxray is viewed as an offensive Pokemon and it needs all the coverage it can get.

Other examples include Charizard X with Swords Dance + Tailwind, Therian Thundurus with Nasty Plot + Agility and Haxorus with Dragon Dance + Swords Dance.

Quote:

Originally Posted by DDDchu (Post 8421690)
I am using a harvest Exeggutor and Trevenant. Should I give them both Lum berries? Right now Exeggutor has the Lum and Trevenant has a Sitrus berry on it

Sitrus is generally the best option for Trevenant, while Exeggutor should use Lum.

Sets:

Trevenant:
-Substitute
-Leech Seed
-Will-o-Wisp
-Phantom Force/Horn Leech
Nature: Impish/Careful
EVs: 252 HP/180 Def/76 Spe (Impish) or 252 HP/4 Def/252 SDef (Careful)
Item: Sitrus Berry
Abiilty: Harvest

Exeggutor:
-Giga Drain
-Psychic
-Sleep Powder
-Rest
Nature: Modest
EVs: 248 HP/152 SAtk/108 Spe
Item: Lum Berry
Ability: Harvest

TriforceCourage September 2nd, 2014 6:14 PM

Serene Grace Status Spam
 
Hey guys like the title says i want a team based off of status spammin and trolling. This will be for Rating double battles.
Heres what im looking for:

1. Kinda Push away from OU pokes. Dont want a full team of OU just some. Like Togekiss which will be my lead.

2. Dont want to use Poison or Burn trying to make this as uncommon and unpredictable as i can. Only Paralysis, Flinch, Sleep, or confusion. Ex. Togekiss para flinch.

3. Since im going to make use of Serene Grace dont want spore, or confuse ray or such. Just damage inflicting moves that have chance to inflict status.

4. Any ideas on a second Serene Grace pokemon.

5. How i should spead the EVs and IVs and what natures and movesets.

6. Sweeper? or staller team?

Polar Spectrum September 2nd, 2014 6:18 PM

There is a noble warrior who is mandatory to this team you seek

Dunsparce

Serene Grace, Max HP and Atk, Glare and Headbutt. 100% Paralyze; 60% Flinch. Serene grace dunsparce man. Rock it.

PlatinumDude September 2nd, 2014 6:20 PM

Quote:

Originally Posted by Polar Spectrum (Post 8424000)
There is a noble warrior who is mandatory to this team you seek

Dunsparce

Serene Grace, Max HP and Atk, Glare and Headbutt. 100% Paralyze; 60% Flinch. Serene grace dunsparce man. Rock it.

Full set for Dunsparce:
-Glare/Body Slam
-Coil
-Headbutt/Rock Slide
-Roost
Nature: Careful
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Serene Grace

Rock Slide is an option over Headbutt simply because nothing is immune to it.

Polar Spectrum September 2nd, 2014 6:44 PM

Hahaha. I'm glad you actually know Dunsparce sets too xD

I personally prefer headbutt's slightly larger damage due to stab and reliability thanks to 100 accuracy over rock slide's non stab and potential to miss; but hey - the thought's there on both sets.

PlatinumDude September 2nd, 2014 6:50 PM

Quote:

Originally Posted by Polar Spectrum (Post 8424027)
Hahaha. I'm glad you actually know Dunsparce sets too xD

I personally prefer headbutt's slightly larger damage due to stab and reliability thanks to 100 accuracy over rock slide's non stab and potential to miss; but hey - the thought's there on both sets.

That's what Coil is for. Coil boosts Attack, Defense and accuracy, meaning that Glare becomes 100% guaranteed to paralyze a non-Electric opponent, while Rock Slide's accuracy issues are taken care of.

Polar Spectrum September 2nd, 2014 7:18 PM

Quote:

Originally Posted by PlatinumDude (Post 8424034)
That's what Coil is for. Coil boosts Attack, Defense and accuracy, meaning that Glare becomes 100% guaranteed to paralyze a non-Electric opponent, while Rock Slide's accuracy issues are taken care of.

In generation 6, glare was boosted / changed to 100 accuracy normally.

I think going for a boosting / setup move with dunsparce is risky too; most people won't give it 2 free turns without something of a response I'd imagine ;'(

TriforceCourage September 2nd, 2014 7:46 PM

Quote:

Originally Posted by Polar Spectrum (Post 8424068)
In generation 6, glare was boosted / changed to 100 accuracy normally.

I think going for a boosting / setup move with dunsparce is risky too; most people won't give it 2 free turns without something of a response I'd imagine ;'(

I like the body slam over Glare i know Glare is probably the better move in most cases but like i said im tryimg to use serene grace boost as much as i can, i guess i could also see rock slide over headbutt im not all worried about the accuracy penalty, just depends on how adventurous im feeling because of type disadvantage with the 2 normal type moves lol. But Dunsparce sounds like good potential. Is there any ideas of other pokes for the team. What about porygon-z signal beam?

Zeffy September 2nd, 2014 11:25 PM

Hey there! Sadly, we don't allow threads that makes others build the team for them so I'm going to pop this off to the Simple Questions thread. Feel free to make a new thread when you've got at least some Pokemon and movesets figured out. Cheers!

Oh, and no flinch-spam is complete without the almighty haxlord Jirachi :p

GreenFlame September 3rd, 2014 4:37 PM

I just wanted to try this out, so is this good?

Bronzong @ (idk what item)
Levitate
Sassy
252 HP/4 Def/252 SpDef
IVs: 31/31/31/31/31/0 (only if I can get 0 Spd, otherwise x Spd)
-Gyro Ball
-Reflect/Iron Defense
-Trick Room
-Heal Block/Confuse Ray/Earthquake

I'd like to know if any of these moves are good ideas or if there's anything I should change about it.

PlatinumDude September 3rd, 2014 5:03 PM

Quote:

Originally Posted by GreenFlame (Post 8425040)
I just wanted to try this out, so is this good?

Bronzong @ (idk what item)
Levitate
Sassy
252 HP/4 Def/252 SpDef
IVs: 31/31/31/31/31/0 (only if I can get 0 Spd, otherwise x Spd)
-Gyro Ball
-Reflect/Iron Defense
-Trick Room
-Heal Block/Confuse Ray/Earthquake

I'd like to know if any of these moves are good ideas or if there's anything I should change about it.

Iron Defense isn't worth using on Bronzong. Trick Room Bronzong is best played as a lead:
-Trick Room
-Stealth Rock
-Explosion
-Gyro Ball/Earthquake
Nature: Relaxed
EVs: 252 HP/104 Atk/152 Def
Item: Mental Herb
Ability: Levitate/Heatproof

Tank Bronzong is played like this best:
-Stealth Rock
-Gyro Ball
-Earthquake/Protect
-Toxic
Nature: Relaxed
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Levitate/Heatproof

machupichu18 September 3rd, 2014 7:23 PM

I would like a good moveset for terrakion, meloetta and staraptor?
Thank you!

EDIT:
Quote:

That's what Coil is for. Coil boosts Attack, Defense and accuracy, meaning that Glare becomes 100% guaranteed to paralyze a non-Electric opponent, while Rock Slide's accuracy issues are taken care of.
Glare has been increased to 100% accuracy in gen 6

PlatinumDude September 3rd, 2014 7:53 PM

Quote:

Originally Posted by machupichu18 (Post 8425220)
I would like a good moveset for terrakion, meloetta and staraptor?
Thank you!

EDIT:
Glare has been increased to 100% accuracy in gen 6

Meloetta:
-Hyper Voice
-Psyshock
-Focus Blast
-Thunderbolt/Shadow Ball
Nature: Modest
EVs: 136 HP/252 SAtk/8 SDef/112 Spe
Item: Assault Vest

or
-Substitute
-Calm Mind
-Psyshock
-Thunderbolt/Focus Blast
Nature: Timid
EVs: 136 HP/252 SAtk/120 Spe
Item: Leftovers

or
-Substitute
-Calm Mind
-Hyper Voice
-Shadow Ball
Nature: Modest
EVs: 252 HP/188 Def/24 SAtk/44 Spe
Item: Leftovers

The Pirouette forme isn't that good in standard play this time around because it's now more vulnerable to Talonflame's Brave Bird. But if you insist:
-Relic Song
-Zen Headbutt
-Close Combat
-Shadow Ball
Nature: Hasty/Naive
EVs: 48 Atk/252 SAtk/208 Spe
Item: Life Orb

or
-Relic Song
-Close Combat
-Return
-Knock Off
Nature: Jolly/Adamant
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb

Terrakion:
-Stone Edge
-Close Combat
-Earthquake
-Hidden Power (Ice)/Swords Dance
Nature: Naive/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb

or
-Stone Edge
-Close Combat
-Earthquake
-X-Scissor/Rock Slide/Quick Attack
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Choice Scarf/Choice Band

or
-Stealth Rock
-Stone Edge
-Close Combat
-Taunt/Swords Dance
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb/Focus Sash

Staraptor:
-Double-Edge
-Brave Bird
-Close Combat
-U-turn/Final Gambit/Quick Attack
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Choice Scarf/Choice Band
Ability: Reckless

GreenFlame September 4th, 2014 9:02 PM

I need 2-4 Surf Water Absorb Pokémon for the Battle Maison which I plan on doing Doubles/Multis, and one of them will be Lapras.

Lapras @ Damp Rock
Water Absorb
Modest/Timid
4 HP/252 SpAtk/252 Spe
-Surf
-Rain Dance
-Ice Beam
-Thunder

Not sure if I should do Modest or Timid, but right now I haven't even got a Modest one nor something that will allow me to breed a Modest Nature onto Lapras so I think I'll do Timid.

I need at least one more Water Absorb Pokémon with Surf. Perhaps Lanturn?

EDIT: Dry Skin does exactly the same thing, so that's fine as well.
EDIT 2: Dry Skin does not do exactly the same thing, but it has very similar effects so it's fine.

PlatinumDude September 4th, 2014 9:53 PM

Quote:

Originally Posted by GreenFlame (Post 8426508)
I need 2-4 Surf Water Absorb Pokémon for the Battle Maison which I plan on doing Doubles/Multis, and one of them will be Lapras.

Lapras @ Damp Rock
Water Absorb
Modest/Timid
4 HP/252 SpAtk/252 Spe
-Surf
-Rain Dance
-Ice Beam
-Thunder

Not sure if I should do Modest or Timid, but right now I haven't even got a Modest one nor something that will allow me to breed a Modest Nature onto Lapras so I think I'll do Timid.

I need at least one more Water Absorb Pokémon with Surf. Perhaps Lanturn?

EDIT: Dry Skin does exactly the same thing, so that's fine as well.
EDIT 2: Dry Skin does not do exactly the same thing, but it has very similar effects so it's fine.

Go Modest because Lapras isn't that fast. Protect is a staple in doubles formats to punish double-targeting, letting a partner eliminate a potential threat, etc, so drop a move on Lapras for it. And Lapras may struggle in doubles formats, given the commonness of Rock Slide, a spread move.

Also, Politoed is pretty much mandatory on rain teams simply because it sets rain off the bat with Drizzle:
-Scald
-Icy Wind/Encore/Perish Song
-Helping Hand/Encore/Perish Song
-Protect
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers/Sitrus Berry/Damp Rock
Ability: Drizzle

or
-Scald
-Ice Beam
-Protect
-Rain Dance/Encore/Perish Song
Nature: Calm
EVs: 252 HP/236 Def/20 SDef
Item: Damp Rock/Sitrus Berry
Ability: Drizzle

or
-Hydro Pump/Scald
-Ice Beam
-Focus Blast
-Psychic/Encore/Rain Dance
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Scarf
Ability: Drizzle

or
-Hydro Pump/Surf/Scald
-Ice Beam/Psychic/Focus Blast
-Ice Beam/Psychic/Focus Blast
-Protect
Nature: Modest
EVs: 172 HP/252 Atk/84 Spe
Item: Damp Rock/Sitrus Berry
Ability: Drizzle

Volt Absorb is the preferred ability for Lanturn, as it already resists Water. The only other viable Water Absorb user in doubles is Jellicent. Dry Skin has Water Absorb's exact same effect of restoring 1/4th of HP when the user is hit by a Water move, plus it restores 1/8ths HP every turn under rain.

However, alternative Dry Skin Pokemon to use are Heliolisk and Toxicroak. Their frailty holds you back, though:

Heliolisk:
-Thunder
-Focus Blast/Surf
-Hidden Power (Ice)
-Protect
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Dry Skin

Toxicroak:
-Drain Punch/Cross Chop
-Sucker Punch
-Fake Out
-Protect
Nature: Jolly/Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Black Sludge
Ability: Dry Skin

It's best to use Swift Swimmers in rain teams, to make up for the lack of Speed you currently have. Ludicolo and Kingdra 4x resist Surf, so they have no problems being hit by it:

Ludicolo:
-Hydro Pump
-Giga Drain
-Ice Beam
-Fake Out/Rain Dance/Protect
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Sitrus Berry/Lum Berry
Ability: Swift Swim

Kingdra:
-Hydro Pump
-Draco Meteor/Dragon Pulse
-Surf/Waterfall
-Protect/Rain Dance
Nature: Modest/Rash/Mild
EVs: 4 HP/252 SAtk/252 Spe
Item: Haban Berry/Roseli Berry
Ability: Swift Swim

GreenFlame September 5th, 2014 5:12 AM

What's a good Mega Gardevoir set? I was thinking that if it's good enough it might replace my Mega Mawile for the upcoming competition. I don't know how many anti-Fairy moves this Pokémon has, but if there is a good one I'll probably need it.

Nah September 5th, 2014 5:36 AM

Quote:

Originally Posted by GreenFlame (Post 8426798)
What's a good Mega Gardevoir set? I was thinking that if it's good enough it might replace my Mega Mawile for the upcoming competition. I don't know how many anti-Fairy moves this Pokémon has, but if there is a good one I'll probably need it.

A pretty standard Mega Gardevoir set is:

-Mega Gardevoir w/Gardevoirite
Nature: Timid
Ability: Pixilate
EVs: 252 Sp.Attack, 252 Speed, 4 Defense
Moves: Hyper Voice, Focus Blast, Psyshock, Shadow Ball/Hidden Power Ground

Mega Mawile is still a bit easier to do though, since Hyper Voice is a Black2/White2 move tutor move (and Pixilated Hyper Voices are Mega Gardevoir's main selling point). Mega Mawile can also get Iron Head.

GreenFlame September 5th, 2014 7:12 AM

Quote:

Originally Posted by Zekrom (Post 8426811)
A pretty standard Mega Gardevoir set is:

-Mega Gardevoir w/Gardevoirite
Nature: Timid
Ability: Pixilate
EVs: 252 Sp.Attack, 252 Speed, 4 Defense
Moves: Hyper Voice, Focus Blast, Psyshock, Shadow Ball/Hidden Power Ground

Mega Mawile is still a bit easier to do though, since Hyper Voice is a Black2/White2 move tutor move (and Pixilated Hyper Voices are Mega Gardevoir's main selling point). Mega Mawile can also get Iron Head.

Yeah, I don't like how there things like Sylveon and Gardevoir can only learn Hyper Voice in previous generations. It means I can't use such Pokémon because I can't use them to their full potential. I already have the Mawile, so I guess I'll be sticking with it, Clefable and Togekiss.

Megan September 6th, 2014 2:54 AM

While I was making a Sand team I noticed that Excadrill (which I wanted to use as my Rapid Spinner) likes to run Iron Head, which I unfortunately don't have access to. Also since I'm taking advantage of using entry hazards myself, using a Defogger wouldn't be the best idea.

Is there a good alternative?

Zeffy September 6th, 2014 3:49 AM

Quote:

Originally Posted by R.F. (Post 8427798)
While I was making a Sand team I noticed that Excadrill (which I wanted to use as my Rapid Spinner) likes to run Iron Head, which I unfortunately don't have access to. Also since I'm taking advantage of using entry hazards myself, using a Defogger wouldn't be the best idea.

Is there a good alternative?

When it comes to spinners, Excadrill is your best bet. I'm sure you can make do without Iron Head, you can probably replace it with Swords Dance. Earthquake/Rock Slide/Rapid Spin/Swords Dance is an extremely potent moveset, especially since Excadrill can force switches. Ground- and Fairy-types are a pain in the ass, though, so you should have something else deal with those.

As for other spinners, there's Mega Blastoise, Cloyster, Claydol, Starmie, Tentacruel, among others.

tossdaboss40 September 6th, 2014 4:26 AM

I just bred a modest roselia in ur guys opinion where should I put the evs. 6 perfect ivs btw

Nah September 6th, 2014 5:29 AM

Quote:

Originally Posted by tossdaboss40 (Post 8427832)
I just bred a modest roselia in ur guys opinion where should I put the evs. 6 perfect ivs btw

Probably would be best to put them all into Sp.Attack and Speed, make it a special attacker. You could also try putting them all into HP and Sp.Defense for a specially defensive one, but that works a bit better with a Calm nature.

Assuming that you're gonna evolve it into a Roserade.

tossdaboss40 September 6th, 2014 5:47 AM

Of course gonna evolve it but not sure if I should split evs into special defense and speed or what. I want it to be able to take a hit and still knock off a fairy or dragon

PlatinumDude September 6th, 2014 8:31 AM

Quote:

Originally Posted by tossdaboss40 (Post 8427908)
Of course gonna evolve it but not sure if I should split evs into special defense and speed or what. I want it to be able to take a hit and still knock off a fairy or dragon

Roserade's special bulk is still good even without investment. Just use max Special Attack/max Speed. Just saying, 6 perfect IVs may not get you anywhere, as Roserade may need a specific Hidden Power type as coverage (Fire and Ice).

JayTheKing September 7th, 2014 6:07 AM

I have an Adamant Diancee with 31 IVs at HP,Atk and SpAtk(Hidden Power Ice).
I want to keep Diamond Storm on it.Should I go for both Sp.Atk and Atk EVs?

PlatinumDude September 7th, 2014 8:32 AM

Quote:

Originally Posted by JayTheKing (Post 8429073)
I have an Adamant Diancee with 31 IVs at HP,Atk and SpAtk(Hidden Power Ice).
I want to keep Diamond Storm on it.Should I go for both Sp.Atk and Atk EVs?

Nope. Adamant lowers Diancie's Special Attack, so Moonblast and Special Attack EVs would be a no-go. Just use HP and Attack.

JayTheKing September 7th, 2014 8:59 AM

Quote:

Originally Posted by PlatinumDude (Post 8429223)
Nope. Adamant lowers Diancie's Special Attack, so Moonblast and Special Attack EVs would be a no-go. Just use HP and Attack.

Should I invest the remaining 4 EVs on Def or Sp.Def?Also will HP Ice be significantly reduced in power?

PlatinumDude September 7th, 2014 9:06 AM

Quote:

Originally Posted by JayTheKing (Post 8429254)
Should I invest the remaining 4 EVs on Def or Sp.Def?Also will HP Ice be significantly reduced in power?

Last 4 EVs don't matter. With Adamant, Hidden Power's power is reduced, as it's a special move. And even if it wasn't Adamant, why would Diancie need Hidden Power Ice when it has Moonblast, which hits Dragons supereffectively and has STAB?

GreenFlame September 7th, 2014 10:52 PM

What's a good Mega Gengar Perish Song set?

PlatinumDude September 7th, 2014 10:57 PM

Quote:

Originally Posted by GreenFlame (Post 8429999)
What's a good Mega Gengar Perish Song set?

Here it is:
-Perish Song
-Taunt
-Protect
-Disable/Substitute
Nature: Timid
EVs: 248 HP/84 SDef/176 Spe
Item: Gengarite

It's weird that this Gengar runs no offensive moves whatsoever, but all it should do is use Perish Song, stall out the 3 turns, then switch out before its Perish count hits 0.

GreenFlame September 8th, 2014 5:39 AM

Quote:

Originally Posted by PlatinumDude (Post 8430002)
Here it is:
-Perish Song
-Taunt
-Protect
-Disable/Substitute
Nature: Timid
EVs: 248 HP/84 SDef/176 Spe
Item: Gengarite

It's weird that this Gengar runs no offensive moves whatsoever, but all it should do is use Perish Song, stall out the 3 turns, then switch out before its Perish count hits 0.

I know this is a defensive set but could Gengar make use of at least one attack move? I thought maybe you could take advantage of Mega Gengar's huuuge Sp. Atk stat by giving it something like Shadow Ball or Dark Pulse, which will give it coverage for 2 out of 3 of its weaknesses in case they are going to be too hard to hold off from with a Perish Song stall.

Nah September 8th, 2014 5:42 AM

Quote:

Originally Posted by GreenFlame (Post 8430208)
I know this is a defensive set but could Gengar make use of at least one attack move? I thought maybe you could take advantage of Mega Gengar's huuuge Sp. Atk stat by giving it something like Shadow Ball or Dark Pulse, which will give it coverage for 2 out of 3 of its weaknesses in case they are going to be too hard to hold off from with a Perish Song stall.

You don't have to worry about Mega Gengar having to deal with Pokemon it's weak to though. Because of Shadow Tag, M-Gengar can pick and choose what it's going to Perish Trap, then have its teammates take care of what it can't.

GreenFlame September 8th, 2014 6:07 AM

Quote:

Originally Posted by Zekrom (Post 8430211)
You don't have to worry about Mega Gengar having to deal with Pokemon it's weak to though. Because of Shadow Tag, M-Gengar can pick and choose what it's going to Perish Trap, then have its teammates take care of what it can't.

Ah, I see. Would it be a good idea to replace Taunt with Confuse Ray?

Nah September 8th, 2014 6:10 AM

Quote:

Originally Posted by GreenFlame (Post 8430237)
Ah, I see. Would it be a good idea to replace Taunt with Confuse Ray?

Nah, because confusion is unreliable, and not having Taunt means other pokes with Taunt will shut MegaGar down. Taunt also prevents set-up, which could allow pokes to kill mega Gengar before the Perish Trapping is complete.

GreenFlame September 8th, 2014 7:39 AM

What would the sequence of moves be for Mega Gengar when it enters? As in, what order would you use the moves? Taunt first? Or Perish Song first?

PlatinumDude September 8th, 2014 7:54 AM

Quote:

Originally Posted by GreenFlame (Post 8430334)
What would the sequence of moves be for Mega Gengar when it enters? As in, what order would you use the moves? Taunt first? Or Perish Song first?

Taunt on walls first. Otherwise, use Perish Song first.

OminousFlare September 9th, 2014 4:52 AM

I need some help here with my B/W in-game team. I'm planning on playing Pokemon Black soon after my completion of Platinum, and though I noticed a lack of Battle Frontier in Unova, I'm assuming that there's probably going to be a similarly post-game battling place, so I want to build my team like a competitive team as I always do with Battle Frontiers in previous games.

That said, do the Elites and the more powerful trainers post-game ever switch their Pokemon? I noticed that even the Frontier Brains rarely did this, but I was wondering if they upgraded the in-game AI in BW? I ask this because I'm wondering if a Spikes/Spinblocker role is necessary for post-game BW.

Nah September 9th, 2014 5:32 AM

Quote:

Originally Posted by OminousFlare (Post 8431274)
I need some help here with my B/W in-game team. I'm planning on playing Pokemon Black soon after my completion of Platinum, and though I noticed a lack of Battle Frontier in Unova, I'm assuming that there's probably going to be a similarly post-game battling place, so I want to build my team like a competitive team as I always do with Battle Frontiers in previous games.

That said, do the Elites and the more powerful trainers post-game ever switch their Pokemon? I noticed that even the Frontier Brains rarely did this, but I was wondering if they upgraded the in-game AI in BW? I ask this because I'm wondering if a Spikes/Spinblocker role is necessary for post-game BW.

The battle facility in Unova is the Battle Subway, which is located in Nimbasa City. It doesn't have varied battle types like the Battle Frontier of Emerald or HG/SS, it's basically a somewhat expanded Battle Tower. IIRC, the Elite 4 and Champion of B/W do have full, higher level teams in the post game. In the Battle Subway there's the regular lines and the Super lines. The Super ones are the ones you need competitive level teams for (just note that battles are 3v3 in Singles and 4v4 in Doubles).

OminousFlare September 9th, 2014 5:37 AM

Quote:

Originally Posted by Zekrom (Post 8431299)
The battle facility in Unova is the Battle Subway, which is located in Nimbasa City. It doesn't have varied battle types like the Battle Frontier of Emerald or HG/SS, it's basically a somewhat expanded Battle Tower. IIRC, the Elite 4 and Champion of B/W do have full, higher level teams in the post game. In the Battle Subway there's the regular lines and the Super lines. The Super ones are the ones you need competitive level teams for (just note that battles are 3v3 in Singles and 4v4 in Doubles).

Thanks for the info, but do you know if the trainers there perform switch outs during battles? Pursuit is one of the many competitive techniques that have never been useful in-game due to trainers rarely switching their Pokemon out, for example, so I would like to know if this has been updated in B/W or B2/W2 post-game.

Nah September 9th, 2014 5:42 AM

Quote:

Originally Posted by OminousFlare (Post 8431302)
Thanks for the info, but do you know if the trainers there perform switch outs during battles? Pursuit is one of the many competitive techniques that have never been useful in-game due to trainers rarely switching their Pokemon out, for example, so I would like to know if this has been updated in B/W or B2/W2 post-game.

Nah, the AI still rarely switches out. Only time they do is if their Pokemon can do absolutely nothing to yours.

machupichu18 September 10th, 2014 1:43 AM

Is this a good M-Herracross set?
Herracross
Item: Herracrossite
Ability: Swarm (Becomes Skill Link once Mega'ed)
Moves: Close Combat
Swords Dance
Pin missile
Rock Blast

GreenFlame September 10th, 2014 2:17 AM

I want a good Jolteon set.

Jolteon @ _____
Volt Absorb
Timid
4 __/252 SpAtk/252 Spe
-Thunderbolt
-_____
-_____
-_____


Also, PlatinumDude, where do you get your sets from?

halcyonic September 10th, 2014 3:07 AM

Quote:

Originally Posted by GreenFlame
Also, PlatinumDude, where do you get your sets from?

most of the sets that platd posts are from smogon

PlatinumDude September 10th, 2014 8:27 AM

Quote:

Originally Posted by GreenFlame (Post 8432196)
I want a good Jolteon set.

Jolteon @ _____
Volt Absorb
Timid
4 __/252 SpAtk/252 Spe
-Thunderbolt
-_____
-_____
-_____


Also, PlatinumDude, where do you get your sets from?

Enigma is right; I do get them from Smogon. It's because they're generally the most effective ways to use the Pokemon in question.

Anyway:
-Thunderbolt
-Volt Switch
-Signal Beam/Shadow Ball
-Hidden Power (Water/Ice)
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Volt Absorb

Here's another take on Jolteon as a Substitute Baton Passer:
-Substitute
-Baton Pass
-Thunderbolt
-Wish/Hidden Power (Grass)
Nature: Timid
EVs: 80 HP/252 SAtk/176 Spe
Item: Leftovers
Ability: Volt Absorb

PlatinumDude September 10th, 2014 8:36 AM

Quote:

Originally Posted by Ultraviolence (Post 8432461)
I believe it is, yes. Pin Missile is your Skill Linked STAB so can leave nice dents on things that don't resist it. Close Combat is another great STAB. Rock Blast can devastate Flying-Types.

One thing I will say is I would run some kind of speed control when using MHera. Whether that be a Sticky Webber or a Tailwinder, it'll really benefit MHera.

To add to this, Guts or Moxie is the preferred ability on Mega Heracross. For the former, Heracross can hold off of Mega Evolution in the event it gets burned or poisoned (especially burn) and go on a Guts-induced rampage. Of course, this comes at the cost of Pin Missile and Rock Blast becoming unreliable. Moxie lets Mega Heracross grab a quick +1 Attack boost upon KOing a weakened opponent before Mega Evolving.

GreenFlame September 10th, 2014 8:43 AM

Quote:

Originally Posted by PlatinumDude (Post 8432457)
Enigma is right; I do get them from Smogon. It's because they're generally the most effective ways to use the Pokemon in question.

Anyway:
-Thunderbolt
-Volt Switch
-Signal Beam/Shadow Ball
-Hidden Power (Water/Ice)
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Volt Absorb

Here's another take on Jolteon as a Substitute Baton Passer:
-Substitute
-Baton Pass
-Thunderbolt
-Wish/Hidden Power (Grass)
Nature: Timid
EVs: 80 HP/252 SAtk/176 Spe
Item: Leftovers
Ability: Volt Absorb

Signal Beam is a Gen V Move Tutor. Anything to replace it for that set? Also, what can replace Life Orb if I should be bringing another Pokémon that is already holding one? Also, when you Baton Pass a Substitute, does the Substitute gain the typing of the new Pokémon or keep Electric, and who's HP does it have (since it has a quarter of who ever used it)?

PlatinumDude September 10th, 2014 8:59 AM

Quote:

Originally Posted by GreenFlame (Post 8432469)
Signal Beam is a Gen V Move Tutor. Anything to replace it for that set? Also, what can replace Life Orb if I should be bringing another Pokémon that is already holding one? Also, when you Baton Pass a Substitute, does the Substitute gain the typing of the new Pokémon or keep Electric, and who's HP does it have (since it has a quarter of who ever used it)?

That's why you have Shadow Ball as an alternative.

Remember that item clause isn't active in Wi-Fi battles with other people in the PSS, but it is in Battle Spot and the Battle Maison. If you must use another item, use Magnet or Zap Plate to at least power up Volt Switch and Thunderbolt, but the loss in power for Jolteon's coverage moves hurts.

The Substitute has the user's HP when it is passed. If it's Baton Passed to something else, the recipient's typing and defenses are factored in how much damage the Substitute takes. No matter what, the Substitute's HP has 1/4ths of the HP of the one who Baton Passed it.

machupichu18 September 10th, 2014 5:36 PM

Whats the best moveset for defog crobat? Yes PlatniumDude I know you’re going to say Siczor is better suited for the job….

PlatinumDude September 10th, 2014 5:42 PM

Quote:

Originally Posted by machupichu18 (Post 8433013)
Whats the best moveset for defog crobat? Yes PlatniumDude I know you’re going to say Siczor is better suited for the job….

Not just Scizor, but Mandibuzz and the Latis too. Anyway:
-Brave Bird
-Toxic/U-turn/Super Fang
-Defog
-Roost
Nature: Jolly
EVs: 248 HP/80 Atk/4 SDef/176 Spe
Item: Black Sludge
Ability: Infiltrator

OminousFlare September 10th, 2014 8:27 PM

How long does it usually take to IV Breed one 5IV Pokemon? I'm asking this because it seems like a lot of work, and I'm wondering if it's worth months and months of effort if I'm not battling competitively, and just merely building a team for Battle Subway. If it is required, then could I simply just IV Breed a Pokemon with 31 IVs in one or two stats instead of five? Will that be enough for Battle Subway?

GreenFlame September 12th, 2014 4:18 AM

I revised my Lapras' EVs and I'm gonna do this for a Rain team, I don't know what to have for the other two though. This will be in Doubles, so these two will be sent out first which will start the rain.

Lapras @ Leftovers
Water Absorb
Modest
252 HP/252 SpAtk/4 Spe
-Surf
-Protect
-Ice Beam
-Thunder

Politoed @ Damp Rock
Drizzle
Modest
152 HP/204 SpDef/152 SpAtk
-Surf
-Ice Beam
-Psychic
-Protect

The reason I put so much into SpDef is because I don't want Lapras' Surf to do too much damage to Politoed, because while it will be not very effective, Lapras will be gaining STAB and Rain boost as well as Lapras' EVs in SpAtk and Modest nature.

PlatinumDude September 12th, 2014 7:05 AM

Quote:

Originally Posted by GreenFlame (Post 8434604)
I revised my Lapras' EVs and I'm gonna do this for a Rain team, I don't know what to have for the other two though. This will be in Doubles, so these two will be sent out first which will start the rain.

Lapras @ Leftovers
Water Absorb
Modest
252 HP/252 SpAtk/4 Spe
-Surf
-Protect
-Ice Beam
-Thunder

Politoed @ Damp Rock
Drizzle
Modest
152 HP/204 SpDef/152 SpAtk
-Surf
-Ice Beam
-Psychic
-Protect

The reason I put so much into SpDef is because I don't want Lapras' Surf to do too much damage to Politoed, because while it will be not very effective, Lapras will be gaining STAB and Rain boost as well as Lapras' EVs in SpAtk and Modest nature.

Your EV spread is a waste, IMO. It slightly hampers into Politoed's ability to take physical hits Even with Rain active, Surf won't do much on your partner Politoed:
252+ SpA Lapras Surf vs. 252 HP / 4 SpD Politoed in Rain: 68-81 (17.7 - 21%) -- possible 5HKO

It would be preferable to lead with Politoed and a Swift Swimmer so you can start wrecking things off the bat. See my response to your workings on the rain team for potential teammates.

GreenFlame September 12th, 2014 8:28 AM

Quote:

Originally Posted by PlatinumDude (Post 8426533)
However, alternative Dry Skin Pokemon to use are Heliolisk and Toxicroak. Their frailty holds you back, though:

Heliolisk:
-Thunder
-Focus Blast/Surf
-Hidden Power (Ice)
-Protect
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Dry Skin

Toxicroak:
-Drain Punch/Cross Chop
-Sucker Punch
-Fake Out
-Protect
Nature: Jolly/Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Black Sludge
Ability: Dry Skin

Heliolisk seems to be the slightly more frail of the two, however its offensive power and speed surpasses Toxicroak's. I think I'll go with Heliolisk to run Surf on this, as it is a main focus of this team.
Quote:

Originally Posted by PlatinumDude (Post 8426533)
It's best to use Swift Swimmers in rain teams, to make up for the lack of Speed you currently have. Ludicolo and Kingdra 4x resist Surf, so they have no problems being hit by it:

Ludicolo:
-Hydro Pump
-Giga Drain
-Ice Beam
-Fake Out/Rain Dance/Protect
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Sitrus Berry/Lum Berry
Ability: Swift Swim

Kingdra:
-Hydro Pump
-Draco Meteor/Dragon Pulse
-Surf/Waterfall
-Protect/Rain Dance
Nature: Modest/Rash/Mild
EVs: 4 HP/252 SAtk/252 Spe
Item: Haban Berry/Roseli Berry
Ability: Swift Swim

This is a tough decision. I'd like to have Ludicolo, but Kingdra seems more overall balanced with its stats. Actually, perhaps I'll go with Ludicolo.

So that brings my Rain Team to this:
Spoiler:

Lead with these two:

Ludicolo @ Sitrus Berry
Swift Swim
Modest
4 HP/252 SpAtk/252 Spe
-Surf
-Giga Drain
-Ice Beam
-Rain Dance

Politoed @ Damp Rock
Drizzle
Modest
172 HP/252 Atk/84 Spe
-Surf
-Ice Beam
-Psychic
-Protect

----------------------

Lapras @ Leftovers
Water Absorb
Modest
252 HP/252 SpAtk/4 Spe
-Surf
-Protect
-Ice Beam
-Thunder

Heliolisk @ Life Orb
Dry Skin
Timid
4 Def/252 SpAtk/252 Spe
-Thunder
-Surf
-Hidden Power (Ice)
-Protect

I decided to use Surf instead of Hydro Pump on Ludicolo, as it will allow healing of allies with Dry Skin or Water Absorb. Also, what can Heliolisk have instead of Hidden Power Ice if I'm unable to get the specific IVs required?

PlatinumDude September 12th, 2014 8:55 AM

Quote:

Originally Posted by GreenFlame (Post 8434763)
Heliolisk seems to be the slightly more frail of the two, however its offensive power and speed surpasses Toxicroak's. I think I'll go with Heliolisk to run Surf on this, as it is a main focus of this team.

This is a tough decision. I'd like to have Ludicolo, but Kingdra seems more overall balanced with its stats. Actually, perhaps I'll go with Ludicolo.

So that brings my Rain Team to this:
Spoiler:

Lead with these two:

Ludicolo @ Sitrus Berry
Swift Swim
Modest
4 HP/252 SpAtk/252 Spe
-Surf
-Giga Drain
-Ice Beam
-Rain Dance

Politoed @ Damp Rock
Drizzle
Modest
172 HP/252 Atk/84 Spe
-Surf
-Ice Beam
-Psychic
-Protect

----------------------

Lapras @ Leftovers
Water Absorb
Modest
252 HP/252 SpAtk/4 Spe
-Surf
-Protect
-Ice Beam
-Thunder

Heliolisk @ Life Orb
Dry Skin
Timid
4 Def/252 SpAtk/252 Spe
-Thunder
-Surf
-Hidden Power (Ice)
-Protect

I decided to use Surf instead of Hydro Pump on Ludicolo, as it will allow healing of allies with Dry Skin or Water Absorb. Also, what can Heliolisk have instead of Hidden Power Ice if I'm unable to get the specific IVs required?

Focus Blast or Grass Knot are acceptable alternatives.

Elite Four Lucian September 13th, 2014 3:05 AM

Tech me Competitive Pokemon
 
I am not really sure where I should be posting this, if it gets locked so be it, but I would like to know if there is anyone that would be willing to teach me how to play competitive pokemon. PM if you you are or just discuss it here.

Zeffy September 13th, 2014 3:30 AM

Quote:

Originally Posted by Elite Four Lucian (Post 8435574)
I am not really sure where I should be posting this, if it gets locked so be it, but I would like to know if there is anyone that would be willing to teach me how to play competitive pokemon. PM if you you are or just discuss it here.

Reading through the Guidelines & Resources thread should be a good start. Quite frankly, the best way to learn is by jumping in. I started to learn how to play competitively around 4-5 years ago by associating myself with like-minded people who wanted to learn. This is why I think that the best way to learn how to play competitive is through simulators (such as Pokemon Showdown!) since you're with people who have similar interests.

I'd start off by using my favourites to get a feel of how things work--assuming that you already know about EVs, IVs, natures, etc. (the earlier link should help!). Once you're familiarized, I suggest looking through the SmogDex since they have one of the best resources in terms of Pokemon sets. If you already have a team in mind, feel free to post it in the forum so that the good people here can help you. Cheers!

Elite Four Lucian September 13th, 2014 5:47 PM

Thank you Zef! :) Appreciate the help man. I know a little bit about EV's, IV's, Natures, etc. But not enough to just jump in.

RedViper1990 September 15th, 2014 6:59 AM

I am going to compete in a 1 vs. 1 Fighting Pokémon tournament and I've chosen Poliwrath and I am wondering what moveset I should use.

I am thinking about:
- Protect, to see what kind of moves my opponent has and to protect against eventually Gallade (which someone already said to be going to use) and Hawlucha
- Brick Break, STAB
- Waterfall, STAB + Chance to flinch the opponent
- Poison Jab, to protect against the Grass fighters

DracoLatch September 16th, 2014 12:43 PM

How should I train an Airidos
 
I'm not sure if I spelt it right, Aridos or Ariados, but I am referring to the spider that evolves from Spinarack. if I was to use one on my team, even though it may not be the best, what would I use (For a 6 iv) including items and EV.

PlatinumDude September 16th, 2014 1:06 PM

Ariados is best played as a suicide hazard stacker, but Smeargle (and to a lesser extent, Galvantula), do this better:
-Sticky Web
-Toxic Spikes
-Megahorn
-Sucker Punch
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Focus Sash
Ability: Insomnia

machupichu18 September 17th, 2014 4:06 PM

What's the best klefki moveset (let me guess klefki got swag-ger)

PlatinumDude September 17th, 2014 4:20 PM

Quote:

Originally Posted by machupichu18 (Post 8440540)
What's the best klefki moveset (let me guess klefki got swag-ger)

Either one of these will work:
-Reflect
-Light Screen
-Spikes
-Fairy Lock/Foul Play/Play Rough
Nature: Bold/Impish
EVs: 252 HP/252 Def/4 SDef
Item: Light Clay
Ability: Prankster

or
-Spikes
-Play Rough/Dazzling Gleam
-Foul Play
-Thunder Wave
Nature: Impish/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Prankster

machupichu18 September 17th, 2014 5:57 PM

Quote:

Originally Posted by PlatinumDude (Post 8440558)
Either one of these will work:
-Reflect
-Light Screen
-Spikes
-Fairy Lock/Foul Play/Play Rough
Nature: Bold/Impish
EVs: 252 HP/252 Def/4 SDef
Item: Light Clay
Ability: Prankster

or
-Spikes
-Play Rough/Dazzling Gleam
-Foul Play
-Thunder Wave
Nature: Impish/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Prankster

But what's the use of fairy lock? Can you give me a run down of how fairy lock works in that strategy, also is it a egg move? (I can't check cause I'm at school)

PlatinumDude September 17th, 2014 6:01 PM

Quote:

Originally Posted by machupichu18 (Post 8440655)
But what's the use of fairy lock? Can you give me a run down of how fairy lock works in that strategy, also is it a egg move? (I can't check cause I'm at school)

Fairy Lock is one of Klefki's starting moves.

Fairy Lock is to be used to prevent the opponent from switching out the next turn; it should only be used when Klefki is about to be taken out.

machupichu18 September 18th, 2014 3:44 PM

So the fairy face off battle compeition is starting soon, I was wondering if this was the best sets for these pokemon:

Klefki:Leftovers
Ability: Prankster

Swagger
Thunder Wave
Foul Play
?

Mawile:Mawileite
Ability: Huge Power

Sucker Punch
Protect
Iron Head
Play Rough

Slurpuff: Sitrus Berry
Ability: Unburden

Belly Drum
Play Rough
Return
Flamethrower

So are these the best movesets? Should I switch out one of mega mawile's moves for fire fang? What are some threats I should look out for?

PlatinumDude September 18th, 2014 4:41 PM

Quote:

Originally Posted by machupichu18 (Post 8441593)
So the fairy face off battle compeition is starting soon, I was wondering if this was the best sets for these pokemon:

Klefki:Leftovers
Ability: Prankster

Swagger
Thunder Wave
Foul Play
?

Mawile:Mawileite
Ability: Huge Power

Sucker Punch
Protect
Iron Head
Play Rough

Slurpuff: Sitrus Berry
Ability: Unburden

Belly Drum
Play Rough
Return
Flamethrower

So are these the best movesets? Should I switch out one of mega mawile's moves for fire fang? What are some threats I should look out for?

For the last slot of Klefki, use Dazzling Gleam or Play Rough.

I don't think Mawile needs Protect; the Fairy competition isn't a doubles format. Using Swords Dance to increase Mawile's power further would be preferred.

Fairy threats to look out for are Azumarill, Mega Mawile, Choice Scarf Gardevoir.

machupichu18 September 18th, 2014 4:51 PM

Quote:

Originally Posted by PlatinumDude (Post 8441639)
For the last slot of Klefki, use Dazzling Gleam or Play Rough.

I don't think Mawile needs Protect; the Fairy competition isn't a doubles format. Using Swords Dance to increase Mawile's power further would be preferred.

Fairy threats to look out for are Azumarill, Mega Mawile, Choice Scarf Gardevoir.

If mawile's a threat, would it be good to run fire fang?

PlatinumDude September 18th, 2014 4:59 PM

Quote:

Originally Posted by machupichu18 (Post 8441652)
If mawile's a threat, would it be good to run fire fang?

STAB Iron Head does almost as much damage as a 2x super effective Fire Fang, so the latter isn't necessary. Calcs below are for level 30s:
252+ Atk Huge Power Mega Mawile Iron Head vs. 132 HP / 0 Def Mega Mawile: 67-81 (75.2 - 91%) -- guaranteed 2HKO

252+ Atk Huge Power Mega Mawile Fire Fang vs. 132 HP / 0 Def Mega Mawile: 74-88 (83.1 - 98.8%) -- guaranteed 2HKO

Polar Spectrum September 21st, 2014 3:33 AM

Speaking of Iron Heads,

wanna confirm for a battle I just had, there's no way to get Iron Head on Excadril in Gen 6 yet albeit from importing a gen 5 one correct? Phrased differently, a Kalos Born Excadrill cannot know Iron Head, right? Just wanna make sure I'm not crazy or missing something here.

Nah September 21st, 2014 4:48 AM

Quote:

Originally Posted by Polar Spectrum (Post 8444388)
Speaking of Iron Heads,

wanna confirm for a battle I just had, there's no way to get Iron Head on Excadril in Gen 6 yet albeit from importing a gen 5 one correct? Phrased differently, a Kalos Born Excadrill cannot know Iron Head, right? Just wanna make sure I'm not crazy or missing something here.

Yeah, the only way Excadrill can currently learn Iron Head is via the Black2/White2 move tutors. So one born in 6th gen can't know Iron Head.

Professor_Jared September 21st, 2014 10:47 AM

So I wanted to ask: What do you think is the best disguise for a Zoroark, that doesn't necessarily give it away on the first turn?

See I kind of wanted to make a team around Zoroark and I'm still working on finding suitable disguises for the Spy.

PlatinumDude September 21st, 2014 11:30 AM

Quote:

Originally Posted by Professor_Jared (Post 8444890)
So I wanted to ask: What do you think is the best disguise for a Zoroark, that doesn't necessarily give it away on the first turn?

See I kind of wanted to make a team around Zoroark and I'm still working on finding suitable disguises for the Spy.

Generally the best disguises for Zoroark are ones that resist Bug and Fighting, like Heracross or those who share the same moves it has, like Infernape.

Polar Spectrum September 21st, 2014 1:31 PM

Quote:

Originally Posted by Professor_Jared (Post 8444890)
So I wanted to ask: What do you think is the best disguise for a Zoroark, that doesn't necessarily give it away on the first turn?

See I kind of wanted to make a team around Zoroark and I'm still working on finding suitable disguises for the Spy.

I'd personally say a ghost type, because that heavily discourages the fighting type moves, as well as bug - and nobody wants to fake out a ghost. It also keeps it believable when it uses Nasty Plot, Sucker Punch, Dark Pulse or even possibly flamethrower. You also get the added bonus of an opponent trying to hit a ghost super effective using dark or ghost, both of which Zoroark resists, and may survive.

cjakabuck90 September 25th, 2014 8:55 AM

What's a good set for a protean greninja? It's it viable to make a physical build?

Detox September 25th, 2014 9:01 AM

While Greninja's physical attack stat is decent at 95, it is usually unwise to run a physical build because the best way to take advantage of Protean is using its higher special attack + superior special movepool. With that being said, Greninja normally runs an all out attacking set

Greninja @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Grass Knot / Hidden Power Fire

Or a Spikes set

Greninja @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Hydro Pump
- Ice Beam
- Extrasensory

Hope it helps.

Dark Azelf September 25th, 2014 1:25 PM

Personally i feel Greninja needs Dark Pulse on the all out set and smogon are actually synapse for not including it in their analysis when it hits alot of its checks for good neutral damage such as Rotom-W which Grass Knot hardly touches, bulky psychics and waters etc, then again a few of their analysis have been kinda questionable recently but oh well i digress. Grass Knot and HP Fire are so niche when you think what they hit lol.


Anyway as for Zoroark just dont use it as a disguise for something weak to Stealth Rock or resistant to Stealth Rock or your opponent will see it coming a mile away unless they are stupid. :| Its best to use it in tangent with something that is bait for physical walls to come in and then nail it with special moves, so physical sweepers. Try not to make said phys sweeper/zoro walled by fairies for obv reasons lol.

MoxieInfinite September 26th, 2014 7:01 AM

I agree, Greninja needs Dark Pulse. Dark is such a huge attacking type, even in non-Aegi meta.

Centipede Chan September 26th, 2014 6:11 PM

Ok so I bred the crap out of life for a shiny 5 IV shiny Gourgeist. It's nature is adamant, But Jolly is recommended. The reason I wanted Adamant was to make it an offensive pokemon, not a subseeding one.

Here's my current idea for the set on Gourgeist @ Leftovers

HP: 252
Speed 252
Sp.Def 4

Moves: Leech Seed, Seed Bomb, Explosion, Phantom Force

PlatinumDude September 26th, 2014 6:25 PM

Quote:

Originally Posted by DDDchu (Post 8450526)
Ok so I bred the crap out of life for a shiny 5 IV shiny Gourgeist. It's nature is adamant, But Jolly is recommended. The reason I wanted Adamant was to make it an offensive pokemon, not a subseeding one.

Here's my current idea for the set on Gourgeist @ Leftovers

HP: 252
Speed 252
Sp.Def 4

Moves: Leech Seed, Seed Bomb, Explosion, Phantom Force

Why don't you have Attack EVs if it's Adamant? Explosion isn't that good now that it got nerfed; it only allows a teammate to get in unscathed at the cost of Gourgeist being KOed. Substitute is also preferred to block incoming status moves, while Will-o-Wisp cripples physical attackers.

Centipede Chan September 26th, 2014 6:28 PM

Quote:

Originally Posted by PlatinumDude (Post 8450533)
Why don't you have Attack EVs if it's Adamant? Explosion isn't that good now that it got nerfed; it only allows a teammate to get in unscathed at the cost of Gourgeist being KOed. Substitute is also preferred to block incoming status moves, while Will-o-Wisp cripples physical attackers.

Ok how about all HP and about 220 Attack and the rest goes to speed or special defense? I'll get rid of explosion with substitute them.

PlatinumDude September 26th, 2014 6:31 PM

Quote:

Originally Posted by DDDchu (Post 8450534)
Ok how about all HP and about 220 Attack and the rest goes to speed or special defense? I'll get rid of explosion with substitute them.

Experimentation is key here. Tweak Gourgeist's Speed EVs to see what it can outspeed with an Adamant nature. Generally, it's y HP/252 Atk/x Spe, where x = the amount of Speed EVs Gourgeist has to outspeed a particular threat, while y = the leftover EVs.

What size Gourgeist are you talking about here? Each of Gourgeist's forms has varying HP, Attack and Speed, where the larger ones are slower, stronger and bulkier than the smaller ones.

Centipede Chan September 26th, 2014 6:34 PM

Quote:

Originally Posted by PlatinumDude (Post 8450535)
Experimentation is key here. Tweak Gourgeist's Speed EVs to see what it can outspeed with an Adamant nature. Generally, it's y HP/252 Atk/x Spe, where x = the amount of Speed EVs Gourgeist has to outspeed a particular threat, while y = the leftover EVs.

What size Gourgeist are you talking about here? Each of Gourgeist's forms has varying HP, Attack and Speed, where the larger ones are slower, stronger and bulkier than the smaller ones.

Using a small one so it can get in fast and do damage quickly and I guess now substitute earlier.


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