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-   -   Moveset Help & Other Questions (https://www.pokecommunity.com/showthread.php?t=305543)

imnotdean January 10th, 2014 8:52 AM

Bullet punch or Extremespeed? (Mega Luc)
 
Hey guys.
I'm running a physical Mega Lucario on my team, the moves so far are:

Close Combat
Swords Dance
Crunch

Right now I'm trying to decide on whether to have bullet punch or extremespeed as a priority move. They both have the same power (after adaptability). Bullet punch lets me check Mega Aerodactyl and many fairy types, but many fast pokemon resist it (starmie, talonflame, etc.). Extremespeed doesn't have that problem, but is stopped by steel, rock and ghost types.

Does anyone have any suggestions? :)

PlatinumDude January 10th, 2014 9:58 AM

Quote:

Originally Posted by imnotdean (Post 8032500)
Hey guys.
I'm running a physical Mega Lucario on my team, the moves so far are:

Close Combat
Swords Dance
Crunch

Right now I'm trying to decide on whether to have bullet punch or extremespeed as a priority move. They both have the same power (after adaptability). Bullet punch lets me check Mega Aerodactyl and many fairy types, but many fast pokemon resist it (starmie, talonflame, etc.). Extremespeed doesn't have that problem, but is stopped by steel, rock and ghost types.

Does anyone have any suggestions? :)

Extreme Speed is helpful if you want the +2 priority or the jump on Talonflame's Brave Bird, but Bullet Punch has the coverage. Really, it depends on what you have a harder time with.

Nah January 10th, 2014 11:44 AM

Quote:

Originally Posted by PlatinumDude (Post 8032554)
Extreme Speed is helpful if you want the +2 priority or the jump on Talonflame's Brave Bird, but Bullet Punch has the coverage. Really, it depends on what you have a harder time with.

To add on to that, it depends a bit on the rest of your team. If they already cover the stuff Bullet Punch would, go with Extreme Speed. If your team doesn't have much for dealing with Mega Aerodactyl and Faires but can handle stuff like Talonflame or Starmie, roll with Bullet Punch.

imnotdean January 10th, 2014 4:57 PM

Right, I guess that makes sense. It didn't occur to me to think of it that way. I'll be going with BP then, thanks! :)

JayTheKing January 11th, 2014 3:44 AM

Do 31 IVs mean 31 more stat points?Do they give a big advantage?

Nah January 11th, 2014 6:08 AM

Quote:

Originally Posted by JayTheKing (Post 8033715)
Do 31 IVs mean 31 more stat points?Do they give a big advantage?

At level 100 you'll have 31 more points. So let's say you have 2 Garchomps. One with 0 Attack IVs, one with 31 Attack IVs. At level 100, the second Garchomp will have 31 more Attack than the first one (assuming they both have the same nature and EVs). At level 50, you'd be getting a bonus of 15-16 points.

....How much of an advantage/how useful perfect IVs are is debatable.

Flushed January 11th, 2014 2:45 PM

Been experimenting, with some success if I may add, with a Meloetta on Showdown. I've been running Assault Vest, as I'm not using a Calm Mind set or anything, and she's been tanking pretty well. But with a mixed attacking set, not really sure what EVs to run. The one's I've been running are purely random, just more Sp.ATK than ATK. I do usually have rain support, and Serene Grace Thunder is pretty deadly.

Meloetta @ Assault Vest
Ability: Serene Grace
EVs: 176 SAtk / 252 HP / 80 Atk
Mild Nature
- Close Combat
- Psychic
- Thunder
- Relic Song

WingedDragon January 11th, 2014 7:30 PM

Is a Dark Void moody Smergle common now?

PlatinumDude January 11th, 2014 7:48 PM

Quote:

Originally Posted by Flushed (Post 8034553)
Been experimenting, with some success if I may add, with a Meloetta on Showdown. I've been running Assault Vest, as I'm not using a Calm Mind set or anything, and she's been tanking pretty well. But with a mixed attacking set, not really sure what EVs to run. The one's I've been running are purely random, just more Sp.ATK than ATK. I do usually have rain support, and Serene Grace Thunder is pretty deadly.

Meloetta @ Assault Vest
Ability: Serene Grace
EVs: 176 SAtk / 252 HP / 80 Atk
Mild Nature
- Close Combat
- Psychic
- Thunder
- Relic Song

Hasty nature is preferred on this Meloetta to take advantage of its Pirouette forme's high Speed. The EV spread should be 64 Atk/252 SAtk/192 Spe. This gives it enough Speed to outspeed max Speed Therian Landorus in Aria Forme and Alakazam/Dugtrio in Pirouette forme (it loses out to Greninja, sadly).

HelpmeDJG January 12th, 2014 12:20 AM

Raising Vespiqueen tips?
 
I'm trying to raise a Vespiqueen on Pokemon Ruby Destiny - Reign of Legends, and I was wondering if anybody had some tips for me. If this helps, this is its summary.

Level: 52
Nature: Impish

HP:150
Attack: 111
Defense: 135
Sp Attack: 92
Sp Defense: 126
Speed: 70

Move Set:

-Destiny Bond
-Hyper Beam
-Toxic
-Aerial Ace

Thanks in advance. :)

PlatinumDude January 12th, 2014 10:35 AM

Quote:

Originally Posted by HelpmeDJG (Post 8035365)
I'm trying to raise a Vespiqueen on Pokemon Ruby Destiny - Reign of Legends, and I was wondering if anybody had some tips for me. If this helps, this is its summary.

Level: 52
Nature: Impish

HP:150
Attack: 111
Defense: 135
Sp Attack: 92
Sp Defense: 126
Speed: 70

Move Set:

-Destiny Bond
-Hyper Beam
-Toxic
-Aerial Ace

Thanks in advance. :)

I'm not sure if raising a Pokemon in a hack would count, but here goes.

Vespiquen isn't a good Pokemon because while it has good defenses, its bad defensive typing, which has common weaknesses, drags it down:
-Substitute
-Roost
-Attack Order
-Toxic
Nature: Careful
EVs: 248 HP/96 Def/164 Spe
Item: Leftovers
Ability: Pressure

SnowpointQuincy January 13th, 2014 12:33 PM

Should I use a Gyrados with Moxie, or Intimidate for standard DD Set? What Moves is he using this Gen? (not mega)

Advice on using Krookodile as a sweeper? He only gets Knock Off is Showdown so far.. but that is part of what makes him awesome! Should I just wait for Bank?

PlatinumDude January 13th, 2014 12:50 PM

Quote:

Originally Posted by SnowpointQuincy (Post 8037733)
Should I use a Gyrados with Moxie, or Intimidate for standard DD Set? What Moves is he using this Gen? (not mega)

Advice on using Krookodile as a sweeper? He only gets Knock Off is Showdown so far.. but that is part of what makes him awesome! Should I just wait for Bank?

Moxie is preferred on offensive DD Gyarados; Intimidate is preferred on bulky Dragon Dance or defensive Gyarados:

Offensive:
-Dragon Dance
-Waterfall
-Earthquake
-Bounce/Stone Edge
Nature: Adamant/Jolly
EVs: 252 HP/4 Def/252 Spe
Item: Life Orb/Lum Berry
Ability: Moxie

Bulky:
-Dragon Dance
-Waterfall
-Bounce/Earthquake
-Substitute/Taunt
Nature: Adamant
EVs: 120 HP/64 Atk/100 Def/224 Spe
Item: Leftovers
Ability: Intimidate

Defensive:
-Rest
-Sleep Talk
-Waterfall
-Roar/Dragon Tail
Nature: Impish
EVs: 248 HP/8 Atk/252 Def
Item: Leftovers
Ability: Intimidate

Offensive Krookodile is best played late-game. And yes, you may have to wait for Bank for this:
-Earthquake
-Knock Off
-Pursuit
-Stone Edge
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb
Ability: Moxie

POKEMONMASTER260 January 15th, 2014 10:54 AM

Do people really only play by the VGC rules these days?
 
So, during the Gen 4 era people used to complain all the time about me having a Darkrai & Mewtwo on my team. They'd always yell things like, "LOLOLOLO YOU N00B STOP USING UBERS!!11!1!ONE!!1!1!!!" During the Gen 5 era I had pretty much had it & thought, "**** it, I'm getting rid of all the ubers on my team." Although, I should mention that during the Gen 5 era I didn't battle people I met on forums nearly as much as I did on Gen 4.

So, here's the thing. My team had no ubers on it. However, what it did have is a Land Form Shaymin & a Jirachi. While these Pokemon are not uber, they are in fact banned by the VGC rules. A few weeks ago I learned from my friend whom I was visiting that during the Gen 5 era people stop giving a **** about the Smogon rules, (which I believe the concept of ubers originated from,) & started only battling people if they followed the VGC rules. Apparently I missed all of this.

So, is that true? Will people not battle me if I'm using Pokemon banned by the VGCs?

Thanks,
PM260

wolf January 15th, 2014 3:46 PM

It depends on who you battle. Just ask people ahead of time what rules they prefer. Smogon's OU is generally the most popular, though.

PervertedJumper January 15th, 2014 4:41 PM

Quick question.

Just finishing up a Noivern. Max SpA and Spe. Atm it has Frisk but I might switch the ability. Anyway I'm wondering on the moveset?

D. Meteor
Boomburst
Taunt

I can't decide between STAB Air Slash or Flamethrower for coverage.

PlatinumDude January 15th, 2014 5:10 PM

Quote:

Originally Posted by PervertedJumper (Post 8041262)
Quick question.

Just finishing up a Noivern. Max SpA and Spe. Atm it has Frisk but I might switch the ability. Anyway I'm wondering on the moveset?

D. Meteor
Boomburst
Taunt

I can't decide between STAB Air Slash or Flamethrower for coverage.

Don't bother with Boomburst; while it has the raw power, it doesn't have the coverage. Noivern is best played as a fast scout, IMO:
-Draco Meteor
-Flamethrower
-Focus Blast
-Switcheroo/Hurricane/U-turn
Nature: Timid/Naive
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs
Ability: Frisk/Infiltrator

or
-Draco Meteor
-Flamethrower
-Focus Blast
-U-turn/Roost
Nature: Naive/Timid
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb
Ability: Frisk/Infiltrator

Hiatus January 15th, 2014 5:13 PM

Maybe you should go with Flamethrower. It should be able to take down plenty of ice-types with that, which Noivern is four-times weak against. If you want, you could also try Roost.

Edit: Nevermind; PlatinumDude beat me to it. xD

PervertedJumper January 15th, 2014 5:20 PM

Nice one!

Thanks for the input.

Griffinbane January 15th, 2014 5:24 PM

Quote:

Originally Posted by POKEMONMASTER260 (Post 8040829)
-snip-

Well written, too long to quote. Yep. Singles Smogon is still the most popular ruleset around. The reason why VGC has become more and more popular is because that's what the official tournament format revolves around, so you will be seeing more and more people battling doubles VGC. Still, we're on the internet and for the most part, singles play still drastically outnumber VGC. Before you battle with anyone, decide on the rules. Voila! Happy players.

SnowpointQuincy January 16th, 2014 3:24 PM

Eelektross isn't the best pokemon, but what do you think of this Physical set?

Eelekxander @ Life Orb
Adamant 252 HP/252 Atk
- Coil
- Wild Charge
- Aqua Tail
- Dragon Tail / Flamethrower

PlatinumDude January 16th, 2014 3:32 PM

Quote:

Originally Posted by SnowpointQuincy (Post 8042845)
Eelektross isn't the best pokemon, but what do you think of this Physical set?

Eelekxander @ Life Orb
Adamant 252 HP/252 Atk
- Coil
- Wild Charge
- Aqua Tail
- Dragon Tail / Flamethrower

Wild Charge and Life Orb are counterproductive with the defensive nature of Coil because they whittle away at Eelektross' much-needed health:
-Coil
-Thunder Punch
-Drain Punch
-Substitute/Dragon Tail/Aqua Tail
Nature: Careful/Adamant
EVs: 252 HP/4 Atk/252 SDef (Careful) or 252 HP/16 Atk/240 SDef (Adamant)
Item: Leftovers

Nah January 16th, 2014 6:03 PM

Do the bonuses Pokemon Amie grants apply in the Battle Maison?

PlatinumDude January 16th, 2014 6:04 PM

Quote:

Originally Posted by No Chance Without Zekrom (Post 8043039)
Do the bonuses Pokemon Amie grants apply in the Battle Maison?

No they don't. This can be seen when the Pokemon doesn't turn its head towards you at the start of the battle; you also don't get to pet them when they KO an opponent.

Nah January 16th, 2014 6:08 PM

Quote:

Originally Posted by PlatinumDude (Post 8043040)
No they don't. This can be seen when the Pokemon doesn't turn its head towards you at the start of the battle; you also don't get to pet them when they KO an opponent.

Aw, I was hoping it would. I really could've used those advantages in the Battle Maison. Why they couldn't just make it tough without resorting to hax and team reading...

WingedDragon January 17th, 2014 3:48 PM

Are there any threads that allow member to post what state they are in and perhaps organize local competitions with real players?

Griffinbane January 17th, 2014 4:02 PM

I think you can organize that here but the thing is, there aren't that many battlers here on PC in general and to organize one on this site would be pointless in my opinion. A much more effective way to organize local competitions would be to say, create a page on facebook or a website dedicated to it, set up tourney format and prizes, and then advertise to the world, with friends helping you advertise it. If you're trying to do what Nugget Bridge does, it won't work here. Our active community is a fraction of what theirs are AND our active community is split between all battle formats while theirs is dedicated to one.

WingedDragon January 17th, 2014 4:17 PM

Thats a good idea in theory. My problem is I dont know many people that are competitive, Causal perhaps but not competitive.

Griffinbane January 17th, 2014 4:23 PM

If the prizes are good enough, it will become competitive, rather than casual. Back when I was scrambling around trying to start a league, I had people willing to help donate prizes... and people as far as Penn State willing to come play. You just need to find the right support. But seriously though, PC is not the place to focus your efforts toward grassroot tournaments. It's fine for a bit of advertising, but not a good place to put 80% of your effort into.

If I were you, I'd try to find a league around my area and pitch the idea to the league owner. If there isn't a league around me, I'd try to start one. Perhaps you'll have better luck than I did.

Ars Arcanum January 18th, 2014 1:14 PM

Which Ability for Arcanine?
 
What's a more effective ABILITY for Arcanine?

I'm currently breeding to get a 6IV Growlithe, and I'm almost done. I can choose to either breed my 5IV Arcanine with a Growlithe with the missing Speed IV with either Flash Fire or Initmidate. What do you think is more useful competitively? Justified seems too much of a pain to get, so I'm not going to really bother. I put it in though, to see people's opinions.

JayTheKing January 18th, 2014 1:26 PM

These are abilities not natures.
You should descus this topic in the Battle Center though.
For defensive go for intimitade.
For offensive go with either(minus justified)

Ars Arcanum January 18th, 2014 1:36 PM

WOW I put nature in the title, whoops. You know when you're listening to someone speak, and sometimes you'll write or say they words they do? Was listening to a video was talking about natures...oops.

If the Battle Center is more appropriate, could a mod please move this (and change "Nature" to "Ability," in the title and poll)?

edit: i cant believe how many times i wrote nature sweet jesus

SnowpointQuincy January 18th, 2014 1:51 PM

Fire attacks usually come from Fire Pokemon, who would resist flash fire boosted attacks.

Intimidate is just always a good ability, even better in doubles where both foes get hit.

TwilightBlade January 18th, 2014 2:09 PM

I fixed the mistake and I'm moving this over to Battle Center.

Flash Fire and Intimidate have their merits; I haven't experimented enough with Justified.

BurningLanguages January 18th, 2014 2:34 PM

It completely depends what role your Arcanine plays in your team. The first thing you must decide is if your Arcanine will be Offensive, Defensive or a mixture of the two. This simple breakdown usually helps me most of the time when deciding move sets and abilities.

I hope that my post didn't sound too obvious or juvenile, but I'm just sharing what makes this process less complicated for me.

Here are my opinions:

Offensive = Flash Fire OR Justified
Defensive = Flash Fire OR Intimidate

I would go with Flash Fire for Offensive IF you favor double or triple battles over single battles. Flash fire is also useful for Defensive purposes because this would give a "free" trade-in for Arcanine since it wouldn't get hurt but actually will get stronger. However, using Flash Fire for defensive is only useful if Arcanine knows moves not of it's type.

If you think about it, there are many reasons to choose either ability. Just think a little bit then give it a whirl. If all else fails there's always the ability capsule :P.

PlatinumDude January 18th, 2014 3:45 PM

Quote:

Originally Posted by Normal Spirit (Post 8046268)
It completely depends what role your Arcanine plays in your team. The first thing you must decide is if your Arcanine will be Offensive, Defensive or a mixture of the two. This simple breakdown usually helps me most of the time when deciding move sets and abilities.

I hope that my post didn't sound too obvious or juvenile, but I'm just sharing what makes this process less complicated for me.

Here are my opinions:

Offensive = Flash Fire OR Justified
Defensive = Flash Fire OR Intimidate

I would go with Flash Fire for Offensive IF you favor double or triple battles over single battles. Flash fire is also useful for Defensive purposes because this would give a "free" trade-in for Arcanine since it wouldn't get hurt but actually will get stronger. However, using Flash Fire for defensive is only useful if Arcanine knows moves not of it's type.

If you think about it, there are many reasons to choose either ability. Just think a little bit then give it a whirl. If all else fails there's always the ability capsule :P.

I'd just use Intimidate or Flash Fire on Arcanine. Intimidate is best on defensive Arcanine, but it's still viable on offensive variants. Justified isn't that useful because Arcanine is neutral to Dark, unlike the other users of the ability (legendary musketeers, physical Lucario and Absol).

Ars Arcanum January 18th, 2014 5:17 PM

I'm thinking my Arcanine will look like this:

Adamant @ Life Orb/Leftovers
- 252 Atk/252 Spe/4 HP

Flare Blitz
Wild Charge
Extremespeed
Crunch/Outrage

So basically it'll be an all-out physical sweeper. I'm thinking probably Intimidate would be a little more useful, yeah?

dreyko January 18th, 2014 5:33 PM

Alright, i have a couple questions
What is the best set for Cofagrigus? I was thinking of a bulky attacker set.
Also what are good set for Weezing and Azumarill?

i believe Wezzing now gets Toxic spikes, would those be worth a slot?

EDIT: is Knock off worth it on a gliscor?

PlatinumDude January 18th, 2014 6:16 PM

Quote:

Originally Posted by Ars Arcanum (Post 8046548)
I'm thinking my Arcanine will look like this:

Adamant @ Life Orb/Leftovers
- 252 Atk/252 Spe/4 HP

Flare Blitz
Wild Charge
Extremespeed
Crunch/Outrage

So basically it'll be an all-out physical sweeper. I'm thinking probably Intimidate would be a little more useful, yeah?

Close Combat would be greatly appreciated on Arcanine:
-Flare Blitz
-Extreme Speed
-Wild Charge/Crunch
-Close Combat/Morning Sun
Nature: Adamant
EVs: 252 Atk/4 SDef/252 Spe or 72 HP/252 Atk/8 SDef/176 Spe
Item: Life Orb
Ability: Intimidate/Flash Fire
Quote:

Originally Posted by dreyko (Post 8046564)
Alright, i have a couple questions
What is the best set for Cofagrigus? I was thinking of a bulky attacker set.
Also what are good set for Weezing and Azumarill?

i believe Wezzing now gets Toxic spikes, would those be worth a slot?

EDIT: is Knock off worth it on a gliscor?

Cofagrigus is best played as an offensive Trick Room user.:
-Trick Room
-Nasty Plot
-Shadow Ball
-Hidden Power (Fighting)/Will-o-Wisp
Nature: Quiet
EVs: 248 HP/252 SAtk/8 SDef
Item: Leftovers

Weezing:
-Sludge Bomb
-Will-o-Wisp/Toxic Spikes
-Pain Split/Flamethrower
-Haze/Taunt
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Black Sludge
(note that Pain Split and Toxic Spikes are illegal because Toxic Spikes is an X/Y egg move, while Pain Split is an HG/SS/B2/W2 tutor move)

Azumarill:
-Waterfall
-Aqua Jet
-Play Rough
-Superpower
Nature: Adamant
EVs: 212 HP/252 Atk/44 Spe
Item: Choice Band
Ability: Huge Power

or
-Belly Drum
-Aqua Jet
-Play Rough
-Superpower/Waterfall
Nature: Adamant
EVs: 92 HP/252 Atk/164 Spe
Item: Sitrus Berry
Ability: Huge Power

or
-Aqua Jet
-Play Rough
-Power-Up Punch
-Knock Off/Waterfall
Nature: Adamant
EVs: 16 HP/252 Atk/240 SDef
Item: Assault Vest
Ability: Huge Power

Edit: Knock Off is also viable on Gliscor now that it got buffed.

SnowpointQuincy January 18th, 2014 10:12 PM

Extremely gimmicky set.

Kecleon @ Life Orb
Ability: Protean
EVs: 252 HP / 252 Atk
Brave Nature (or adamant)
- Fake Out
- Sucker Punch
- Brick Break/ Power Up Punch/ Drain Punch*(bw2 tutor)
- Shadow Sneak

Priority moves can make him immune to some attacks before they hit. Helps to Baton Pass some SD Boosts... He can sweep pretty good, but only if you opponent dies of laughter!

He can learn recover, but he aint taking any hits.

Are there other Keckleon Sets?

dreyko January 19th, 2014 1:57 PM

What are the best Rapid Spinner right now? Off the top of my head the ones I can think of are Tentacruel, Starmie, and Forretress.

Nah January 19th, 2014 2:00 PM

Quote:

Originally Posted by dreyko (Post 8048133)
What are the best Rapid Spinner right now? Off the top of my head the ones I can think of are Tentacruel, Starmie, and Forretress.

The only other good spinners I can think of are Excadrill and (Mega) Blastoise.

PlatinumDude January 19th, 2014 3:41 PM

Quote:

Originally Posted by No Chance Without Zekrom (Post 8048137)
The only other good spinners I can think of are Excadrill and (Mega) Blastoise.

Don't forget Starmie. And as a bonus, some sets for each:

Starmie:
-Hydro Pump/Surf
-Thunderbolt/Psyshock
-Ice Beam
-Rapid Spin
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers/Life Orb
Ability: Natural Cure

or
-Scald
-Rapid Spin
-Psyshock/Ice Beam/Thunderbolt
-Recover
Nature: Timid
EVs: 248 HP/32 Def/4 SAtk/224 Spe
Item: Leftovers
Ability: Natural Cure

Blastoise:
-Water Pulse/Scald/Hydro Pump
-Dark Pulse
-Aura Sphere/Ice Beam
-Rapid Spin
Nature: Modest
EVs: 252 HP/252 SAtk/4 SDef
Item: Blastoisinite

Excadrill:
-Earthquake
-Rock Slide/Iron Head
-Rapid Spin
-Swords Dance/Stealth Rock
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Air Balloon/Chople Berry
Ability: Mold Breaker

or
-Swords Dance
-Earthquake
-Rapid Spin
-Rock Slide/Substitute/Iron Head
Nature: Adamant
EVs: 176 HP/60 Atk/252 SDef/20 Spe
Item: Leftovers
Ability: Mold Breaker

The Lord Archcanon January 20th, 2014 7:11 AM

Solo in Competitive Play
 
I am trying to find a Pokémon in gen 6 that would be the most effective in competition as a solo Pokémon. Is this possible?

wolf January 20th, 2014 9:04 AM

Pokemon who don't need much support are very difficult to come by. However, some Pokemon who suit that description are Genesect, Mega Lucario, Aegislash, Deoxys-S, and Mega Venusaur (reference).

The Lord Archcanon January 20th, 2014 10:45 AM

I actually didn't think about Deoxys-S, but that may work. I could also use Mega Venusaur, but he doesn't get the best type coverage with his relatively support-based moveset. I can't use Mega Lucario, though, because my group of people competing decided that we can't use the megas that other people are using... Would Infernape work with Shadow Claw, Close Combat, Flare Blitz, and Swords Dance?

PlatinumDude January 20th, 2014 10:48 AM

Quote:

Originally Posted by The Lord Archcanon (Post 8049520)
I actually didn't think about Deoxys-S, but that may work. I could also use Mega Venusaur, but he doesn't get the best type coverage with his relatively support-based moveset. I can't use Mega Lucario, though, because my group of people competing decided that we can't use the megas that other people are using... Would Infernape work with Shadow Claw, Close Combat, Flare Blitz, and Swords Dance?

Infernape is too frail for any form of setup; Lucario gets away with it because of its good defensive typing. Make do with Aegislash:
-Shadow Ball
-Iron Head/Shadow Sneak
-Sacred Sword/Shadow Sneak
-King's Shield
Nature: Quiet
EVs: 240 HP/252 SAtk/4 SDef/12 Spe
Item: Leftovers

or
-Shadow Ball
-Shadow Sneak
-Sacred Sword
-Iron Head/King's Shield
Nature: Quiet
EVs: 252 Atk/252 SAtk/4 SDef
Item: Leftovers/Life Orb

or
-Swords Dance
-King's Shield/Shadow Claw
-Shadow Sneak
-Sacred Sword
Nature: Adamant
EVs: 240 HP/252 Atk/4 SDef/12 Spe
Item: Leftovers

or
-Swords Dance
-Autotomize
-Shadow Claw
-Sacred Sword
Nature: Adamant
EVs: 84 HP/252 Atk/4 SDef/168 Spe
Item: Leftovers

or
-Autotomize
-Shadow Ball
-Hidden Power (Ice)
-Sacred Sword/Iron Head/Flash Cannon
Nature: Rash/Modest
EVs: 88 Atk/252 SAtk/168 Spe
Item: Life Orb/Weakness Policy

MiniMinun January 20th, 2014 5:36 PM

Um... Hi!

I've been doing a bunch of IV bred Pokemon, sort of forming a team with them, and I decided that I wanted a SubSeeder. I love their concept, and they are very fun to use. So... I remember hearing about how Whimsicott makes a wonderful SubSeeder, so I searched it up, and I see why now, with Prankster.

But now, looking at all it's possible sets, I'm not sure if I should go with the standard SubSeed set. Any suggestions on how I should use Whimsicott? Because now I REALLY want to use one now!

PlatinumDude January 20th, 2014 6:00 PM

Quote:

Originally Posted by MiniMinum (Post 8050074)
Um... Hi!

I've been doing a bunch of IV bred Pokemon, sort of forming a team with them, and I decided that I wanted a SubSeeder. I love their concept, and they are very fun to use. So... I remember hearing about how Whimsicott makes a wonderful SubSeeder, so I searched it up, and I see why now, with Prankster.

But now, looking at all it's possible sets, I'm not sure if I should go with the standard SubSeed set. Any suggestions on how I should use Whimsicott? Because now I REALLY want to use one now!

Honestly, SubSeed is a waste of a Prankster user's utility.

Whimsicott is best played as a disruptor with annoying status moves:
-Encore
-U-turn
-Memento
-Switcheroo/Stun Spore/Taunt
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Lagging Tail/Leftovers
Ability: Prankster

Even though Trevenant and Exeggutor are slow, they can utilize SubSeed viably because of Harvest:

Trevenant:
-Substitute
-Leech Seed
-Will-o-Wisp
-Phantom Force
Nature: Impish
EVs: 252 HP/180 Def/76 Spe
Item: Sitrus Berry
Ability: Harvest

Exeggutor:
-Giga Drain
-Psychic/Psyshock
-Sleep Powder
-Rest
Nature: Modest
EVs: 248 HP/176 SAtk/84 Spe
Item: Lum Berry
Ability: Harvest

or
-Substitute
-Leech Seed
-Psychic
-Sleep Powder/Protect
Nature: Bold
EVs: 248 HP/176 Def/84 Spe
Item: Sitrus Berry
Ability: Harvest

Sceptile is also one of the best SubSeeders because of its good Speed:
-Substitute
-Leech Seed
-Giga Drain/Leaf Storm
-Hidden Power (Fire)/Focus Blast
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Leftovers
Ability: Overgrow

Ludicolo also makes a good SubSeeder in rain (though it won't last long in X/Y):
-Substitute
-Leech Seed
-Toxic
-Scald/Ice Beam
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Rain Dish

dreyko January 20th, 2014 8:53 PM

I need some help on a Wobbuffet set.

So far i was thinking of this:

Wobbuffet
Leftovers/Sitrus berry
Calm
4 HP/252 Def/252 Sp.Def

Encore
Mirror Coat
Counter
Safeguard

I'm not sure how effective Wobbuffet really is, but it seems like an interesting Pokemon to use

PlatinumDude January 20th, 2014 8:58 PM

Quote:

Originally Posted by dreyko (Post 8050324)
I need some help on a Wobbuffet set.

So far i was thinking of this:

Wobbuffet
Leftovers/Sitrus berry
Calm
4 HP/252 Def/252 Sp.Def

Encore
Mirror Coat
Counter
Safeguard

I'm not sure how effective Wobbuffet really is, but it seems like an interesting Pokemon to use

Wobbuffet is certainly viable, yes. Its move pool is very small, and this set is the best it can do (though it can also use Tickle, but that's another story). The preferred EV spread is 28 HP/232 Def/248 SDef with a Bold nature to optimize Wobbuffet's bulk.

Brane January 20th, 2014 9:22 PM

How much do the +1 stat boosts actually give? Is it a certain percentage or a fixed number? For instance what would a +2 80 base speed state equal to?

And I was wondering the same thing with choice items as well.

Never really understood how those worked, just kinda went with it.

PlatinumDude January 20th, 2014 9:36 PM

Quote:

Originally Posted by Brane (Post 8050364)
How much do the +1 stat boosts actually give? Is it a certain percentage or a fixed number? For instance what would a +2 80 base speed state equal to?

And I was wondering the same thing with choice items as well.

Never really understood how those worked, just kinda went with it.

A +1 in a stat means that the stat is multiplied by 1.5. Continuing on:
+2: x2
+3: x2.5
+4: x3
+5: x3.5
+6 (max): x4

A Jolly/Timid/Hasty/Naive base 80 Speed Pokemon's maximum Speed at level 100 is 284. At +2, it would be 568.

Brane January 20th, 2014 9:45 PM

Quote:

Originally Posted by PlatinumDude (Post 8050390)
A +1 in a stat means that the stat is multiplied by 1.5. Continuing on:
+2: x2
+3: x2.5
+4: x3
+5: x3.5
+6 (max): x4

A Jolly/Timid/Hasty/Naive base 80 Speed Pokemon's maximum Speed at level 100 is 284. At +2, it would be 568.

Awesome, thanks. That helps a lot when using or coming up against a boosted mon.

MiniMinun January 21st, 2014 4:28 AM

Spoiler:
Quote:

Originally Posted by PlatinumDude (Post 8050102)
Honestly, SubSeed is a waste of a Prankster user's utility.

Whimsicott is best played as a disruptor with annoying status moves:
-Encore
-U-turn
-Memento
-Switcheroo/Stun Spore/Taunt
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Lagging Tail/Leftovers
Ability: Prankster

Even though Trevenant and Exeggutor are slow, they can utilize SubSeed viably because of Harvest:

Trevenant:
-Substitute
-Leech Seed
-Will-o-Wisp
-Phantom Force
Nature: Impish
EVs: 252 HP/180 Def/76 Spe
Item: Sitrus Berry
Ability: Harvest

Exeggutor:
-Giga Drain
-Psychic/Psyshock
-Sleep Powder
-Rest
Nature: Modest
EVs: 248 HP/176 SAtk/84 Spe
Item: Lum Berry
Ability: Harvest

or
-Substitute
-Leech Seed
-Psychic
-Sleep Powder/Protect
Nature: Bold
EVs: 248 HP/176 Def/84 Spe
Item: Sitrus Berry
Ability: Harvest

Sceptile is also one of the best SubSeeders because of its good Speed:
-Substitute
-Leech Seed
-Giga Drain/Leaf Storm
-Hidden Power (Fire)/Focus Blast
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Leftovers
Ability: Overgrow

Ludicolo also makes a good SubSeeder in rain (though it won't last long in X/Y):
-Substitute
-Leech Seed
-Toxic
-Scald/Ice Beam
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Rain Dish



Alright. Thanks a bunch! This really helped. :)

Sevynn January 21st, 2014 7:37 AM

Hey guys just need help with my Goodra moveset wise. I intend to use him as a wall on my team. ;u;

Calm Nature
Ability: Hydration
Moveset
-Rain Dance
-Rest
-Sludge Bomb
-Dragon Pulse

I have bred my Goodra to have Curse too, just debating whether to include it now..or where or..yeah..(im..horrible at movesets uhh //shot) Thanks in advance guys. ^^;;

PlatinumDude January 21st, 2014 8:26 AM

Quote:

Originally Posted by Sevynn (Post 8050940)
Hey guys just need help with my Goodra moveset wise. I intend to use him as a wall on my team. ;u;

Calm Nature
Ability: Hydration
Moveset
-Rain Dance
-Rest
-Sludge Bomb
-Dragon Pulse

I have bred my Goodra to have Curse too, just debating whether to include it now..or where or..yeah..(im..horrible at movesets uhh //shot) Thanks in advance guys. ^^;;

I wouldn't recommend Curse with Goodra because its Attack is lower than its Special Attack.

I wouldn't recommend HydraRest on Goodra because of the Drizzle nerf. It's best off as a tank or a specially defensive wall:
-Draco Meteor
-Fire Blast
-Thunderbolt/Sludge Bomb
-Focus Blast/Dragon Tail
Nature: Modest/Quiet/Sassy
EVs: 248 HP/252 SAtk/8 SDef
Item: Leftovers/Assault Vest
Ability: Gooey/Sap Sipper

or
-Dragon Pulse
-Flamethrower
-Thunderbolt
-Toxic/Dragon Tail
Nature: Calm
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Gooey/Sap Sipper

If you're insistent on HydraRest Goodra, here's how to do it:
-Rain Dance
-Dragon Pulse
-Muddy Water/Focus Blast/Thunder
-Rest
Nature: Modest/Calm
EVs: 248 HP/252 SAtk/8 SDef (Modest) or 248 HP/8 SAtk/252 SDef (Calm)
Item: Leftovers/Damp Rock
Ability: Hydration

WingedDragon January 21st, 2014 2:49 PM

When competing in the live tournaments, is it really a need to have flawless pokes or near flawless? I have this Larvatar with max ivs in all but Atk and Sp Def, Should I keep trying to get a 31 Sp Def?

Hiatus January 22nd, 2014 2:13 AM

Quote:

Originally Posted by AdrianD (Post 8051514)
When competing in the live tournaments, is it really a need to have flawless pokes or near flawless? I have this Larvatar with max ivs in all but Atk and Sp Def, Should I keep trying to get a 31 Sp Def?

It's not absolutely needed or anything, but it is what's recommended. When it comes to competitive battling, every bit of stats matter (well at least to me, anyway).

greenlinenshirt January 22nd, 2014 8:15 AM

Got a quick perfect IV question. How can I tell if a Pokemon has perfect IVs in Pokemon FireRed. Mainly for the Starters, but for anyone? Thanks!

PlatinumDude January 22nd, 2014 8:29 AM

Quote:

Originally Posted by greenlinenshirt (Post 8052682)
Got a quick perfect IV question. How can I tell if a Pokemon has perfect IVs in Pokemon FireRed. Mainly for the Starters, but for anyone? Thanks!

We don't know for sure, but you'll have to keep track of the EVs the Pokemon gets as it levels up. For reference, here are the maximum stats for each starter at level 5, assuming a neutral nature (in order of HP/Attack/Defense/Special Attack/Special Defense/Speed):
Bulbasaur: 21/11/11/13/13/11
Charmander: 20/11/10/12/11/13
Squirtle: 20/11/13/11/12/10

This doesn't mean they'll have a perfect IV in that stat, though.

greenlinenshirt January 22nd, 2014 8:46 AM

Thanks for the quick reply. But, I see people post that they have perfect IV pokemon. How does one know that said pokemon is perfect? I am new to the idea of leveling them as perfect IV and EV. Any info you could give on it, would be great.

Griffinbane January 22nd, 2014 2:13 PM

There's a guy in the Kiloude pokemon center who you can talk to who evaluates your pokemon's IVs. If he says "Can't be better" or something like that (I forget the exact phrase), it means your 'mon has a 31 in that specific stat. If he says something like "It's terrible" or something along that vein, it means your 'mon has a 0 in that stat.

You also have the option to take your 'mon to the battle institute in that big city (I forget the name, the one that's shaped like a pokeball) and use an IV calculator to calculate your 'mon's stats at level 50. I use metalkid's calculator.

IVs cannot be changed. If you get something with terrible IVs, you'll need to breed or trade for a new one. The IVs are generated once the egg shows up in the daycare man's hands or once they pop up on your screen in the wild. I'm not completely sure about the bird trio.

PlatinumDude January 22nd, 2014 3:02 PM

Quote:

Originally Posted by Griffinbane (Post 8053148)
There's a guy in the Kiloude pokemon center who you can talk to who evaluates your pokemon's IVs. If he says "Can't be better" or something like that (I forget the exact phrase), it means your 'mon has a 31 in that specific stat. If he says something like "It's terrible" or something along that vein, it means your 'mon has a 0 in that stat.

You also have the option to take your 'mon to the battle institute in that big city (I forget the name, the one that's shaped like a pokeball) and use an IV calculator to calculate your 'mon's stats at level 50. I use metalkid's calculator.

IVs cannot be changed. If you get something with terrible IVs, you'll need to breed or trade for a new one. The IVs are generated once the egg shows up in the daycare man's hands or once they pop up on your screen in the wild. I'm not completely sure about the bird trio.

The game he was playing is FireRed, where IV checkers don't exist.

Griffinbane January 22nd, 2014 4:41 PM

Derrp. So much for reading.

dontstay96 January 22nd, 2014 6:13 PM

Hello, I was wondering what could be the best set for a Crawdaunt :)

PlatinumDude January 22nd, 2014 6:24 PM

Quote:

Originally Posted by dontstay96 (Post 8053576)
Hello, I was wondering what could be the best set for a Crawdaunt :)

Pick one between two (this is assuming Gen VI, of course):
-Crabhammer
-Knock Off
-Aqua Jet
-Crunch
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band
Ability: Adaptability

or
-Swords Dance
-Crabhammer
-Knock Off
-Aqua Jet
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Mystic Water/Splash Plate
Ability: Adaptability

Mirari January 22nd, 2014 6:56 PM

Isn't Aqua Jet redudant when you already have Crabhammer? You could try another physical move instead, I think.

PlatinumDude January 22nd, 2014 7:08 PM

Quote:

Originally Posted by Lari (Post 8053619)
Isn't Aqua Jet redudant when you already have Crabhammer? You could try another physical move instead, I think.

No. This isn't about redundancy, it's about utility. Crawdaunt seriously needs Aqua Jet to compensate for its terrible Speed. Besides, Water/Dark has good coverage together.

Other Aqua Jet users include Azumarill, Feraligatr and Samurott. They use Aqua Jet for the same reason Crawdaunt uses it.

dontstay96 January 22nd, 2014 7:10 PM

Quote:

Originally Posted by PlatinumDude (Post 8053590)
Pick one between two (this is assuming Gen VI, of course):
-Crabhammer
-Knock Off
-Aqua Jet
-Crunch
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band
Ability: Adaptability

or
-Swords Dance
-Crabhammer
-Knock Off
-Aqua Jet
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Mystic Water/Splash Plate
Ability: Adaptability

hmm that looks nice, what do you think of waterfall, dragon dance or a jolly nature for this poke?

PlatinumDude January 22nd, 2014 7:11 PM

Quote:

Originally Posted by dontstay96 (Post 8053637)
hmm that looks nice, what do you think of waterfall, dragon dance or a jolly nature for this poke?

1. Crabhammer > Waterfall. 200 BP Crabhammer can't be beat.
2. Crawdaunt is still slow, even after Dragon Dance and a Jolly nature, so Dragon Dance is out of the question. Crawdaunt is meant to be a hit-and-run wallbreaker.

dontstay96 January 22nd, 2014 7:48 PM

Best set for an unburden sceptile? no poke transefer moves

PlatinumDude January 22nd, 2014 7:58 PM

Quote:

Originally Posted by dontstay96 (Post 8053686)
Best set for an unburden sceptile? no poke transefer moves

Take note that Flying Gem is unreleased for Sceptile:
-Swords Dance
-Leaf Blade
-Earthquake/Substitute
-Acrobatics/Substitute
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Sitrus Berry/Liechi Berry
Ability: Unburden

If this was Gen V, Drain Punch would've been a valid option alongside Flying Gem.

WingedDragon January 22nd, 2014 8:24 PM

I am trying to breed a 5 iv poke. I have the desired mons that dont overlap and Knot attached to one of them. Do I just keep hatching eggs until I get desired results?

PlatinumDude January 22nd, 2014 8:24 PM

Quote:

Originally Posted by AdrianD (Post 8053723)
I am trying to breed a 5 iv poke. I have the desired mons that dont overlap and Knot attached to one of them. Do I just keep hatching eggs until I get desired results?

That's the gist of it, yes.

WingedDragon January 22nd, 2014 8:31 PM

Quote:

Originally Posted by PlatinumDude (Post 8053725)
That's the gist of it, yes.


Will having two knots improve my chances?

PlatinumDude January 22nd, 2014 8:40 PM

Quote:

Originally Posted by AdrianD (Post 8053733)
Will having two knots improve my chances?

No. Only 1 Destiny Knot is necessary.

dontstay96 January 22nd, 2014 8:40 PM

Quote:

Originally Posted by PlatinumDude (Post 8053693)
Take note that Flying Gem is unreleased for Sceptile:
-Swords Dance
-Leaf Blade
-Earthquake/Substitute
-Acrobatics/Substitute
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Sitrus Berry/Liechi Berry
Ability: Unburden

If this was Gen V, Drain Punch would've been a valid option alongside Flying Gem.

Cool, but does a special set work?

PlatinumDude January 22nd, 2014 8:45 PM

Quote:

Originally Posted by dontstay96 (Post 8053751)
Cool, but does a special set work?

I dunno, really, but here goes:
-Substitute
-Energy Ball/Giga Drain/Grass Knot
-Focus Blast
-Hidden Power (Ice/Fire)
Nature: Timid/Modest
EVs: 4 Def/252 SAtk/252 Spe
Item: Petaya Berry
Ability: Unburden

dontstay96 January 22nd, 2014 8:48 PM

thanks platinum dude, you sure know a lot :) ok, last one, best set for feraligatr

PlatinumDude January 22nd, 2014 9:09 PM

Quote:

Originally Posted by dontstay96 (Post 8053764)
thanks platinum dude, you sure know a lot :) ok, last one, best set for feraligatr

Again, pick one. Take note that Gyarados does whatever it can do better:
-Swords Dance
-Waterfall
-Aqua Jet
-Return/Crunch/Superpower/Ice Punch
Nature: Adamant
EVs: 104 HP/252 Atk/152 Spe
Item: Life Orb/Mystic Water/Splash Plate

or
-Dragon Dance
-Waterfall
-Ice Punch
-Earthquake/Crunch
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb

or
-Substitute
-Dragon Dance
-Waterfall
-Return
Nature: Adamant
EVs: 144 HP/252 Atk/112 Spe
Item: Leftovers

dontstay96 January 22nd, 2014 9:20 PM

Quote:

Originally Posted by PlatinumDude (Post 8053789)
Again, pick one. Take note that Gyarados does whatever it can do better:
-Swords Dance
-Waterfall
-Aqua Jet
-Return/Crunch/Superpower/Ice Punch
Nature: Adamant
EVs: 104 HP/252 Atk/152 Spe
Item: Life Orb/Mystic Water/Splash Plate

or
-Dragon Dance
-Waterfall
-Ice Punch
-Earthquake/Crunch
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb

or
-Substitute
-Dragon Dance
-Waterfall
-Return
Nature: Adamant
EVs: 144 HP/252 Atk/112 Spe
Item: Leftovers

the 3 look awseome, do you make these sets or do you find them somewhere?

dreyko January 23rd, 2014 4:10 PM

What are the best sets/set for an Eelektross? I have not used one so i am kinda lost on what to do with it

PlatinumDude January 23rd, 2014 4:35 PM

Quote:

Originally Posted by dreyko (Post 8055424)
What are the best sets/set for an Eelektross? I have not used one so i am kinda lost on what to do with it

These sets were used in Gen V; not sure how well they do in X/Y. Eelektross is well-known for its wide offensive move pool:
-Thunderbolt
-Flamethrower
-Giga Drain
-Superpower
Nature: Rash
EVs: 140 Atk/244 SAtk/124 Spe
Item: Expert Belt

or
-Thunderbolt
-Volt Switch
-Flamethrower
-Giga Drain
Nature: Modest
EVs: 172 HP/252 SAtk/84 Spe
Item: Leftovers/Choice Specs

or
-Thunder Punch
-Aqua Tail
-Superpower/Drain Punch
-U-turn
Nature: Adamant
EVs: 132 HP/252 SAtk/124 Spe
Item: Expert Belt/Choice Band

or
-Coil
-Thunder Punch
-Drain Punch
-Substitute/Dragon Tail/Aqua Tail
Nature: Careful/Adamant
EVs: 252 HP/4 Atk/252 SDef (Careful) or 252 HP/16 Atk/240 SDef (Adamant)
Item: Leftovers

dontstay96 January 23rd, 2014 9:44 PM

So I found these 2 sets for Sableye on Smogon, I need to know which one works best:

<p>name: Standard<br />
move 1: Taunt<br />
move 2: Will-O-Wisp<br />
move 3: Recover<br />
move 4: Foul Play / Confide / Night Shade<br />
ability: Ability: Prankster<br />
item: Leftovers<br />
evs: 248 HP / 188 Def / 72 SpD<br />
nature: Bold</p>



Standard
########
Name: Standard
Move 1: Will-O-Wisp
Move 2: Taunt
Move 3: Recover
Move 4: Foul Play / Knock Off
Ability: Prankster
Item: Leftovers
EVs: 252 HP / 4 Def / 252 SpD
Nature: Calm / Careful

PlatinumDude January 23rd, 2014 10:21 PM

Quote:

Originally Posted by dontstay96 (Post 8056059)
So I found these 2 sets for Sableye on Smogon, I need to know which one works best:

<p>name: Standard<br />
move 1: Taunt<br />
move 2: Will-O-Wisp<br />
move 3: Recover<br />
move 4: Foul Play / Confide / Night Shade<br />
ability: Ability: Prankster<br />
item: Leftovers<br />
evs: 248 HP / 188 Def / 72 SpD<br />
nature: Bold</p>



Standard
########
Name: Standard
Move 1: Will-O-Wisp
Move 2: Taunt
Move 3: Recover
Move 4: Foul Play / Knock Off
Ability: Prankster
Item: Leftovers
EVs: 252 HP / 4 Def / 252 SpD
Nature: Calm / Careful

Second one is better. First one was used pre-Poke Bank; the second one is pretty much the go-to set post-Bank.

dontstay96 January 23rd, 2014 10:46 PM

Outrage or Dragon Claw in Mega Charizard X?

PlatinumDude January 23rd, 2014 11:11 PM

Quote:

Originally Posted by dontstay96 (Post 8056112)
Outrage or Dragon Claw in Mega Charizard X?

Both have their merits. Outrage is the move where you want more raw power, but Dragon Claw provides more reliability at the cost of power.

Remember that Outrage is one of Charmander's egg moves, while Dragon Claw is a TM move (I picked Dragon Claw for the sake of convenience).

dontstay96 January 24th, 2014 12:22 AM

Is this a good moveset for a galvantula?

-Thunder
-Sticky Web
-Bug Buzz
-Energy Ball
Timid
Focus Sash

PlatinumDude January 24th, 2014 7:12 AM

Quote:

Originally Posted by dontstay96 (Post 8056199)
Is this a good moveset for a galvantula?

-Thunder
-Sticky Web
-Bug Buzz
-Energy Ball
Timid
Focus Sash

Hidden Power Ice would be preferred over Energy Ball to hit 4x weak Dragons, Gliscor and Landorus, but Energy Ball is still an okay substitute if Galvantula doesn't have the right Hidden Power type.

dontstay96 January 24th, 2014 7:38 AM

Quote:

Originally Posted by PlatinumDude (Post 8056612)
Hidden Power Ice would be preferred over Energy Ball to hit 4x weak Dragons, Gliscor and Landorus, but Energy Ball is still an okay substitute if Galvantula doesn't have the right Hidden Power type.

It has hidden power dragon, is that good enough?

PlatinumDude January 24th, 2014 7:49 AM

Quote:

Originally Posted by dontstay96 (Post 8056645)
It has hidden power dragon, is that good enough?

No. HP Ice is preferred for the reason I stated above.

SnowpointQuincy January 24th, 2014 5:38 PM

So, the popular Volcarona set maxes out HP and Defense. I was wandering if I should use roost, or if Chesto-Rest is still good?

Chesto-Rest would allow me to wipe of a T-wave or other bad status and heal me, which roost can't do. Obviously, roost can be popped more than once.

I'm only using Volcarona for Doubles where Stealth Rock is less common.

Also, recommend a Klefki set. (for doubles if there is a difference)

PlatinumDude January 24th, 2014 5:53 PM

Quote:

Originally Posted by SnowpointQuincy (Post 8057379)
So, the popular Volcarona set maxes out HP and Defense. I was wandering if I should use roost, or if Chesto-Rest is still good?

Chesto-Rest would allow me to wipe of a T-wave or other bad status and heal me, which roost can't do. Obviously, roost can be popped more than once.

I'm only using Volcarona for Doubles where Stealth Rock is less common.

Also, recommend a Klefki set. (for doubles if there is a difference)

Volcarona's main roles in doubles are either a Quiver Dance user, like in Singles, a Rage Powder supporter to give teammates time to attack or a Tailwind supporter to speed up the rest of the team for a while:
-Quiver Dance/Rage Powder/Tailwind
-Bug Buzz
-Heat Wave
-Protect
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Lum Berry/Focus Sash/Charti Berry

I can't think of any doubles Klefki sets at the moment.

Griffinbane January 24th, 2014 7:03 PM

You're gonna hate hearing this because this is repeated really often for doubles teams, especially for Pokemon with diverse movepools.

Klefki's role in doubles is mainly support. Its Prankster ability is the most important bit there. There is no "standard" Klefki moveset because its moveset is so diverse so it really depends on what your team needs. Also, its attack and special attack is exactly the same so you can go with either physical or special attacks. It WILL need to carry at least one attack since Klefki are prone to Taunt. I can't help you build a Klefki set without seeing the rest of your team and knowing what gives you major issues. Let me point out why.

Fairy Lock blocks your opponent from switching, so you can actually get some critical kills with this move. Fairly gimmicky though.

Torment stops stuff from using the same move twice. Anything choiced is essentially effed. Lots of scarfed Mamoswine around, you might wanna look into this. There's other things running around with Choice items but they are either rare or often seen carrying other items (hard to guess). Anyone with brains will switch out if they get Tormented unless they've got only 2 or less left.

Recycle - gimmicky but there's some potential.

Magic Room shuts down all megas for 5 turns. Charizard, Mawile, Kangaskan, and Manectric are especially crippled.

Light Screen and Reflect - standard screens

Safeguard - go ahead and laugh at status.

Thunder Wave - status.

Swagger - more status.

I have no idea if most megas give you trouble, whether or not you're just plain taking too much damage, or if you find yourself crippled often. Get the point yet?

dontstay96 January 24th, 2014 8:14 PM

what is the best set for torterra?

Hikamaru January 24th, 2014 9:30 PM

Quote:

Originally Posted by dontstay96 (Post 8057656)
what is the best set for torterra?

Try these sets, assuming this is 5th Gen. Got no idea on how it fares in X/Y right now:

Set #1
- Wood Hammer
- Earthquake
- Stone Edge
- Bullet Seed / Toxic
Nature: Adamant
Ability: Overgrow
EVs: 88 HP / 252 Attack / 168 Speed
Item: Choice Band

Set #2
- Stealth Rock
- Wood Hammer
- Earthquake
- Synthesis
Nature: Adamant
Ability: Overgrow
EVs: 180 HP / 252 Attack / 76 Speed
Item: Leftovers

Set #3
- Rock Polish
- Wood Hammer
- Earthquake
- Stone Edge
Nature: Jolly
Ability: Overgrow
EVs: 252 Attack / 4 Sp. Defense / 252 Speed
Item: Life Orb

Just try them out and see which suits your style.

PlatinumDude January 24th, 2014 10:53 PM

Quote:

Originally Posted by Hikamaru (Post 8057774)
Try these sets, assuming this is 5th Gen. Got no idea on how it fares in X/Y right now:

Set #1
- Wood Hammer
- Earthquake
- Stone Edge
- Bullet Seed / Toxic
Nature: Adamant
Ability: Overgrow
EVs: 88 HP / 252 Attack / 168 Speed
Item: Choice Band

Set #2
- Stealth Rock
- Wood Hammer
- Earthquake
- Synthesis
Nature: Adamant
Ability: Overgrow
EVs: 180 HP / 252 Attack / 76 Speed
Item: Leftovers

Set #3
- Rock Polish
- Wood Hammer
- Earthquake
- Stone Edge
Nature: Jolly
Ability: Overgrow
EVs: 252 Attack / 4 Sp. Defense / 252 Speed
Item: Life Orb

Just try them out and see which suits your style.

To add, here's an offensive tank set:
-Wood Hammer/Seed Bomb
-Earthquake
-Stone Edge
-Synthesis/Substitute
Nature: Adamant
EVs: 44 HP/252 Atk/212 Spe
Item: Life Orb/Leftovers

dontstay96 January 24th, 2014 11:37 PM

Quote:

Originally Posted by Hikamaru (Post 8057774)
Try these sets, assuming this is 5th Gen. Got no idea on how it fares in X/Y right now:

Set #1
- Wood Hammer
- Earthquake
- Stone Edge
- Bullet Seed / Toxic
Nature: Adamant
Ability: Overgrow
EVs: 88 HP / 252 Attack / 168 Speed
Item: Choice Band

Set #2
- Stealth Rock
- Wood Hammer
- Earthquake
- Synthesis
Nature: Adamant
Ability: Overgrow
EVs: 180 HP / 252 Attack / 76 Speed
Item: Leftovers

Set #3
- Rock Polish
- Wood Hammer
- Earthquake
- Stone Edge
Nature: Jolly
Ability: Overgrow
EVs: 252 Attack / 4 Sp. Defense / 252 Speed
Item: Life Orb

Just try them out and see which suits your style.

Interesting, why the speed EVs in the 1st and 2nd set?

Captain Gizmo January 25th, 2014 9:20 AM

Just wanted to know which is a better attack. Surf or Water Pulse? Surf does bigger damage but Water Pulse can confuse the opponent but with less punch.

This is for single Pokemon, btw.


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