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Bulky tales<3
Hey everyone! I made this thread, not because I'm looking for assistance on my entire team, but more because I've been bothered with my Ninetales..
Ninetales is my favourite Pokémon, and is the most beautiful shiny creature ever (imo)<3.So after what seemed like forever searching, I finally managed to get a shiny 6IV HA (drought) Ninetales from a guy on JFlynn's stream. I wanted to run an offensive set on it, however, it seems to be Bold. I used a reset bag on it, so its EVs have been reset (they were spread all over). So now I'm mainly looking for a decent bulky set I can run with my Tales. What EV spread would be best for a Bold, Drought 6IV Ninetales, and what moveset should it have? I really hope you guys can give me some answers! Thanks<3 |
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-Rest -Sleep Talk -Flamethrower -Will-o-Wisp Nature: Bold EVs: 248 HP/140 Def/120 Spe Item: Heat Rock Ability: Drought |
Just hatched my shiny Adamant Beldum, EV spread?
Hey guys!
So, 19 boxes later, I finally hatched my shiny Beldum with Adamant nature. Wondering what two-way EV spread I should train it in. So far I'm maxxing out its attack until I decide what to train next. Any and all help/input is appreciated!! :D |
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-Stealth Rock -Meteor Mash -Earthquake -Bullet Punch/Pursuit/Trick Nature: Adamant EVs: 252 HP/252 Atk/4 Def Item: Leftovers/Iron Ball Ability: Clear Body or -Meteor Mash -Earthquake -Bullet Punch -Zen Headbutt/Pursuit Nature: Adamant EVs: 252 HP/252 Atk/4 Def Item: Assault Vest Ability: Clear Body or -Agility -Meteor Mash -Earthquake -Zen Headbutt/Thunder Punch/Ice Punch Nature: Adamant EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Lum Berry |
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What's good for jolteon? Timid, or modest?
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Best set for tyranrum and aerodactyl?
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-Dragon Dance -Head Smash/Stone Edge -Earthquake -Ice Fang Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Lum Berry Mega Aerodactyl: -Stone Edge/Rock Slide -Fire Fang -Aqua Tail/Ice Fang -Aerial Ace/Taunt/Roost Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Aerodactylite |
I'm considering breeding a Crawdaunt for competitive battling. Is this a good setup?
Ability: Adaptability Item: Scope Lens Nature: Adamant Moves: Crabhammer, Night Slash, Aqua Jet, Superpower EVs: 252 Attack, 252 Defense, 4 HP The strategy is to exploit its access to two STAB moves with a high critical ratio (Crabhammer and Night Slash) together with the change in critical mechanics in X/Y, and its access to Adaptability. |
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I need some help with my Xerneas. I never bothered training it throughout the whole game, now I am trying to figure out the best EVs for it. It has a naughty nature (+ attack, - special defense), which isn't the nature I prefer, but oh well. lol Does anyone have any recommendations for where I should invest EVs?
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Has anyone successfully used Knot and one of the power items together in breeding successfully?
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I hope this is the right place to ask:
Illusion copies the pokémon in the back of the party, right? Now, if that pokémon has mega evolved already, does Illusion copy the mega form or just the regular one? |
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On Mega-Tyranitar is Ice Fang or Ice beam do more damage against suck Pokemon like Gliscor.
Mega-Tar is Adamant with 0 SPA IVs (estimated). Ice Punch is Transfer only, so I don't have it. |
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What is the best set for Yveltal?
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-Dark Pulse -Oblivion Wing -Sucker Punch/Focus Blast/Foul Play -Taunt Nature: Rash/Mild/Hasty/Naive EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb or -Foul Play -Taunt -Toxic/Sucker Punch (latter Impish only) -Roost Nature: Calm/Bold/Impish EVs: 248 HP/8 Def/252 SDef (Calm) or 248 HP/252 Def/8 SDef (Bold or Impish) Item: Leftovers or -Dark Pulse -Oblivion Wing -Foul Play/Hurricane -U-turn/Toxic/Focus Blast Nature: Modest EVs: 4 HP/252 SAtk/252 Spe Item: Choice Scarf |
Hope this is the right place...
Alright, so whenever I start a battle, I always send out Ambipom first. It's jolly nature, 252 attack, 252 speed, 4 SpD. It's holding a king's rock and it's moves are Power Up Punch (for things like Shuckle) beat up (Ghost types, plus it stacks with his King's Rock and technician and because I always send him out first, it has saved me a few times due to it having a 60% chance of making the opponent flinch), double hit (technician, 20% chance to flinch because of king's rock and STAB) and fake out. Any thoughts on this, like how could I make it better? |
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Is there any good set for a physica Yvletal?
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-Yveltal w/Leftovers Nature: Adamant/Jolly Ability: Dark Aura EVs: 252 attack, 252 Speed, 4 HP Moves: Sucker Punch, Steel Wing, Dragon Rush, Hone Claws Something like that. I just came up with that offa the top of my head, so its probably not the best thing ever. Too bad there's currently no Flying Gem in X/Y; Yveltal would probably make a good arcobatics user. |
Lonely oddish
Got my first shiny and once again I got an oddish but it's a lonely nature.
How should I train my lonely shiny oddish? |
Best set for both mega mewtwos (X and Y)
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-Psystrike -Fire Blast/Aura Sphere -Shadow Ball/Ice Beam/Grass Knot -Taunt/Calm Mind Nature: Timid EVs: 80 HP/252 SAtk/176 Spe Item: Mewtwonite Y Or -Psystrike -Taunt -Will-o-Wisp -Recover Nature: Timid EVs: 252 HP/80 Def/176 Spe Item: Mewtwonite Y Mewtwo X: -Low Kick -Earthquake -Stone Edge -Taunt Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Mewtwonite X Or -Bulk Up -Drain Punch/Low Kick -Zen Headbutt/Rock Slide -Taunt/Rock Slide Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Mewtonite X |
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Vileplume @ Life Orb / Black Sludge / Leftovers Ability: Effect Spore EVs: 252 HP / 252 SAtk / 4 Spd - Giga Drain - Sludge Bomb - Sleep Powder - Moonlight Functions like a tank. Hidden Power Fire could be used instead of one of the last two moves if Vileplume has it. Still, Sleep Powder is a nice crippling move that would ensure Vileplume's usefulness in any battle, while Moonlight greatly improves its survivability. Be wary of weather negatively affecting Moonlight, however. |
Best offensive Ztgarde set?
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-Dragon Dance -Outrage -Earthquake -Stone Edge/Extreme Speed Nature: Adamant EVs: 64 HP/252 Atk/192 Spe Item: Life Orb/Lum Berry |
Is Special Victini at all viable? I have a Timid natured one so..
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-Blue Flare -Thunder -Focus Blast -Glaciate Nature: Timid/Modest EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb/Expert Belt |
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Still comparing the merits of Bulky Volcorona vs. Sweeper Volcorona. I use one in doubles with a Klefki to Sunny Day and Reflect. Tried both in Showdown Not been having a Good Time with either one.
Bulky Volly @ Weakness Policy Flame Body Bold Nature 252 HP / 252 Def / 4 Spee -Heatwave -Bug Buzz / HP Rock -Quiver Dance -Roost Bulky Vol with Reflect and Sunny Day support can take a hit and Dance on turn one. Then get Sunny Day on turn 2. Sunny Day boost my fire on top of the +1/+3 I might get if WP activates. The Problem with Bulky Vol is Roost forgoes a coverage move like HP-Rock. Sweppy Volly @ Sitrus Berry/ Life Orb/ Weakness Policy Modest 252 SAtk / 252 Speed / 4 Def -Heatwave -Bug Buzz -HP Rock / Solor Beam / Giga Drain. (Prankster Sunny Day makes Solar Beam... usable) -Quiver Dance Is Bug Buzz extremely Important for coverage? How about This -- Heatwave Giga Drain / Solar Beam HP Rock Quiver Dance |
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-Quiver Dance/Tailwind -Heat Wave -Bug Buzz -Protect Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Lum Berry/Charti Berry |
So, I was thinking of pairing a Blissey up with a tanky pokemon in doubles and have the Blissey keep the tank and itself up. Now, to help negate Blissey's glaring weakness of physical attacks, I would bring out a shuckle with it and have the shuckle use Guard Split, then swap to a tanky pokemon with Taunt to disrupt Roar. Obviously this could be countered by attacks like Dragon Tail, but nothing's perfect.
[email protected] Leppa Berry Recycle Heal Pulse Softboiled Healing Bell Would it work? |
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-Toxic -Softboiled -Seismic Toss -Protect Nature: Calm EVs: 252 HP/252 Def/4 SDef Item: Leftovers/Chople Berry Ability: Natural Cure |
What is the best set for infernape?
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-Swords Dance -Flare Blitz -Close Combat -Mach Punch Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb Ability: Iron Fist or -Flare Blitz -Close Combat -U-turn -Mach Punch/Thunder Punch Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Choice Band Ability: Iron Fist or -Flare Blitz/Fire Blast/Overheat -Close Combat -Thunder Punch/U-turn/Stone Edge -Hidden Power (Ice)/U-turn/Stone Edge Nature: Hasty/Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Life Orb/Expert Belt or -Stealth Rock -Overheat -Close Combat -Stone Edge/Fake Out Nature: Hasty/Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Focus Sash or -Fire Blast -Close Combat -U-turn -Stone Edge/Thunder Punch Nature: Hasty/Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Scarf |
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I should start by saying that I'm still fairly new to competitive battling.
I've been running a lot of battles on Pokemon Showdown with a team I have in X, and I'm still puzzled about something. On this team I have a Mega Houndoom (mainly because I wanted to use a Houndoom), and it has been out-speeded in two very puzzling situations. My Houndoom runs a Modest nature and has 31 IVs in Speed and 252 EVs towards the stat. In the first case, I was out-speeded by a Terrakion that was not choice scarfed. I know their base speed stats are close, but I thought Mega Houndoom would win the speed race and it didn't. So I assumed it had some speed-boosting nature. Then, I got out-speeded in a different battle by an assault vest Goodra. I just...I'm confused by all of this. Is there a speed calculator to figure out this stuff or am I just missing something obvious? I wasn't paralyzed, no sticky web, etc. It's just really frustrating to believe that I'm gonna win a speed race and then I don't and I wind up losing a Pokemon because of it. Any suggestions? |
When a Pokemon Mega-Evolves, his original speed is used for that turn, then his mega-evolved speed stat is used for the next round.
Like when you T-Wave a fast pokemon, the turn order doesn't account for speed changes that happen during a turn. On the next turn changes are applied. that MIGHT be what you were looking for. |
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Timid is the preferred nature for Mega Houndoom because with Modest, it fails to outspeed certain Pokemon like Gengar, Mega Lucario, and the aforementioned Terrakion (the Terrakion you encountered used a Jolly nature). At level 50, Modest Megadoom's max Speed with 31 IVs and 252 EVs is 167, while Timid Megadoom's Speed is 183. At level 100, assuming 31 IVs and 252 Speed EVs, its max Speed is 329; at level 100, its max Speed is 361. The general rule of thumb for fast, frail sweepers like Mega Houndoom is to use a +Speed nature, like Timid or Modest to outspeed as many threats as possible. Mega Aerodactyl and Mega Alakazam can get away with Adamant and Modest, respectively, because 150 base Speed outspeeds a whole lot of opponents, even without a +Speed nature. And to add, here's the preferred set for Mega Houndoom, but take note that it must be used with sun support: -Fire Blast -Dark Pulse/Destiny Bond -Solar Beam/Hidden Power (Ground/Fighting) -Sunny Day/Destiny Bond Nature: Timid EVs: 4 Def/252 SAtk/252 Spe Item: Houndoominite Ability: Flash Fire To add to Snowpointquincy's post, did Houndoom switch into Sticky Web or trigger Goodra's Gooey with a contact move? |
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Something to keep in mind is that on the turn a Pokemon mega evolves, its Speed is the same as its regular form. So in Mega Houndoom's case, it acts like it has a base 95 Speed on the turn it mega evolves instead of base 115. So that may account for some of your Speed issues too. Or you're unlucky and are always losing the speed tie. As for that Goodra, I have no idea why it would outspeed your Mega Houndoom. Goodra is slower than even regular Houndoom, and the Assault Vest version never runs Speed EVs and/or a Speed Boosting nature. Even if it was using max Speed EVs and a Speed+ nature, Houndoom with max Speed EVs and a Speed neutral nature outspeeds by 4 points. And were you using any negative priority moves in these situations? EDIT: Oh...I got ninja'd....again....by 2 people.... |
What is the preferred attack for ZardY, Fire Blast or Flamethrower? What does Fire Blast 2HKO what Flamethrower can't?
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Fire Blast 2HKOs Bold Sylveon (Bold Sylveon is still preferred over the specially defensive variant), while Flamethrower isn't guaranteed to do that: 252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Sylveon in Sun: 249-294 (63.1 - 74.6%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 4 SpD Sylveon in Sun: 205-243 (52 - 61.6%) -- 97.7% chance to 2HKO after Leftovers recovery Though Mega Kangaskhan is banned in simulators, Drought Megazard Y's Flamethrower 2HKOs it, while Fire Blast has a chance to OHKO: 252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 4 SpD Mega Kangaskhan in Sun: 313-369 (89.1 - 105.1%) -- 31.3% chance to OHKO 252 SpA Mega Charizard Y Flamethrower vs. 0 HP / 4 SpD Mega Kangaskhan in Sun: 256-303 (72.9 - 86.3%) -- guaranteed 2HKO |
I like the idea of Simple + Shell Smash in Double Battles. Which is the best Shell Smasher? Which ones can actually take a hit on both sides. (Cloister is paper thin special defense)
Which user of Simple Beam is the best? I like Audino. Few Weakneses, can heal the ShellSm,asher with Heal Pulse, and can Helping hand if nothing else. However, Audino is so slow it limits the number of Smashers it can boost on turn one. |
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-Shell Smash -Stone Edge -Razor Shell -Cross Chop/Earthquake Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: White Herb/Lum Berry Ability: Tough Claws |
I have a question about IVs. Let's say I have a Ditto with perfect IVs in every stat, if I were to breed it with another Pokemon, would the offspring have max IVs too? I'm trying to understand IVs a little better. I am sort of confused as to how IVs transfer, like if all IVs transfer or just some.
I hope this is where you're supposed to ask this type of question. lol |
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So, What is the best Aegislash? I hear the mixed sets are best. Is Weakness Policy a good item for it?
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-Shadow Ball -Sacred Sword -Shadow Sneak/Iron Head -King's Shield Nature: Quiet EVs: 240 HP/252 Atk/4 Def/12 Spe Item: Leftovers or -Shadow Ball -Shadow Sneak -Sacred Sword -Iron Head/King's Shield Nature: Quiet EVs: 240 Atk/4 Def/252 SAtk/12 Spe Item: Life Orb/Spooky Plate/Spell Tag or -Autotomize -Shadow Ball -Hidden Power (Ice) -Sacred Sword/Iron Head/Flash Cannon Nature: Rash/Modest EVs: 88 Atk/252 SAtk/168 Spe Item: Life Orb/Weakness Policy |
What sets does Mamoswine use these days?
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-Earthquake -Ice Shard -Icicle Crash/Icicle Spear -Superpower/Stealth Rock Nature: Jolly/Adamant EVs: 252 Atk/4 Def/252 Spe Item: Life Orb Ability: Thick Fat or -Stealth Rock -Earthquake -Ice Shard -Endeavor Nature: Jolly/Adamant EVs: 252 Atk/4 Def/252 Spe Item: Focus Sash Ability: Oblivious |
Does anyone know the rule set for the X and Y beta competition besides the legendary bans? Ie Doubles, level set etc
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Hey, do you guys think I should re-roll Electivire? Here's his current stats at lv. 50:
HP: 136 ATK: 166 DEF: 79 SP. ATK 125: SP. DEF: 94 SPE: 161 He has 4IVs: in all but HP and Defense. This, of course, means he does not like taking physical hits. I've found he has even less bulk than my Noivern (which is surprisinly bulky!) EVs went into Attack, Speed and a little into Special Attack. I think saying he hits HARD is an understatement. This dude clobbers fools. But do you guys think it would be worth it to try to breed all over again to get an extra IV (preferably HP)? I mean that Defense stat is really sketchy. He has lived through some good hits though (STAB Hydro Pump, for example), but I have yet to see him live an earthquake. He has the frailty of a Jolteon, which is deceiving because he's a giant, muscular electric yeti. You'd think he be slower, too. Thoughts? |
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-Wild Charge -Flamethrower -Earthquake -Ice Punch Nature: Naive EVs: 248 Atk/36 SAtk/224 Spe Item: Life Orb/Expert Belt Ability: Motor Drive |
had a quick horde question. currently hunting a gligar with HA now do each individual pokemon in the horde always have the same ability or do they all have different ones? just trying to save time instead of using toxic on each one to see if they have HA.
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A good trick I recommend in this case is using Toxic on all of them and if it says "It doesn't affect Gligar..." that confirms it will have Immunity and will be the one you want to get. If you want to summon hordes quickly make sure you have something that knows Sweet Scent, a good candidate for that is Illumise which you can easily catch on Route 7. Oddish (found in the tall grass on Route 6) can also learn it via level-up. Also, in hordes not all the Pokemon may share the same ability. They will still have their normal abilities most of the time so hunting for hidden abilities in hordes can take time. Another strategy I saw mentioned is using a move that changes abilities like Worry Seed or Entrainment, it'll show their ability before it gets changed so that way you could help spot the hidden ability. Also remember that not every horde is guaranteed to have one Pokemon in it with the hidden ability, it's something that takes time. |
I need an offensive set for milotic (timid) and a defensive set for celebi (calm)
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For Celebi, you'll wanna use one of these 2 sets:
-Celebi w/Leftovers Nature: Calm Ability: Natural Cure EVs: 252 HP, 236 Sp.Defense, 20 Speed Moves: Recover, Giga Drain/Psychic, U-Turn, Perish Song/Thunder Wave -Celebi w/Leftovers: Nature: Calm Ability: Natural Cure EVs: 252 HP, 192 Sp.Defense, 64 Speed Moves: Baton Pass, Recover, Giga Drain/Psychic, Calm Mind/Substitute Milotic isn't exactly meant for an offensive role. Tanking is what it does best, but you could try this: -Milotic w/Flame Orb Nature: Modest Ability: Marvel Scale EVs: 252 HP, 252 Sp.Attack, 4 Defense Moves: Scald, Recover, Protect, Ice Beam/Toxic |
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-Surf/Hydro Pump -Ice Beam/Dragon Pulse -Hidden Power (Electric/Grass) -Recover Nature: Modest EVs: 252 HP/252 SAtk/4 SDef Item: Leftovers/Life Orb Ability: Marvel Scale/Competitive Defensive Milotic should look like this: -Scald -Ice Beam -Toxic/Dragon Tail/Haze -Recover Nature: Bold EVs: 248 HP/252 Def/8 SDef Item: Leftovers Ability: Marvel Scale |
Could someone help me out here? >.< Well, I'm kind of new so I'm lost. Well when I enter a battle server and it says to type my name after I click search for a battle. I typed in my user name- pikaplup- So then it just goes away and does nothing... help please? D:
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Hello I'm lookinf for some good special/mixed walls, which ones are the best?
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Chansey, Blissey, Tentacruel, Gastrodon, and Jellicent all make good special-walls. Oh, and also Latias. Almost forgot about that one. xD" For mixed-walls, try either Ferrothorn or Jirachi. If you like, you may go with Cresselia, too, as well as Porygon2. Another would be Quagsire. With Unaware, you could stall almost all stats-boosters as much as you wish.
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Chansey: -Wish/Soft-Boiled -Protect/Thunder Wave/Heal Bell/Aromatherapy -Seismic Toss -Toxic Nature: Bold EVs: 252 HP/252 Def/4 SDef Item: Eviolite Ability: Natural Cure Blissey: -Heal Bell/Aromatherapy -Soft-Boiled -Seismic Toss/Flamethrower -Toxic Nature: Bold EVs: 4 HP/252 Def/252 SDef Item: Leftovers Ability: Natural Cure or -Wish -Protect/Soft-Boiled -Seismic Toss/Flamethrower -Toxic Nature: Bold EVs: 4 HP/252 Def/252 SDef Item: Leftovers Ability: Natural Cure Gastrodon: -Scald -Earth Power/Earthquake -Ice Beam/Toxic -Recover Nature: Bold/Relaxed EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Storm Drain Jellicent: -Scald/Shadow Ball -Will-o-Wisp/Toxic -Recover -Taunt Nature: Bold EVs: 248 HP/172 Def/88 Spe Item: Leftovers Ability: Water Absorb/Cursed Body or -Scald -Shadow Ball/Ice Beam/Taunt -Will-o-Wisp/Toxic -Recover Nature: Calm EVs: 248 HP/172 SDef/88 Spe Item: Leftovers Ability: Water Absorb/Cursed Body Ferrothorn: -Stealth Rock/Spikes -Leech Seed -Gyro Ball/Thunder Wave -Power Whip/Protect Nature: Relaxed EVs: 252 HP/48 Def/208 SDef Item: Leftovers Ability: Iron Barbs Jirachi (I highly doubt it can wall much): -Wish -Iron Head -Thunder Wave/Body Slam -Healing Wish/U-turn/Stealth Rock/Protect Nature: Impish/Careful EVs: 252 HP/224 Def/32 Spe Item: Leftovers @Nymphadora: You forgot about Mega Venusaur: -Giga Drain -Sludge Bomb -Earthquake/Sleep Powder -Synthesis Nature: Relaxed/Bold EVs: 252 HP/88 Def/168 SDef Item: Venusaurite Cresselia: -Psychic/Ice Beam -Hidden Power (Fire)/Reflect/Psychic -Toxic -Moonlight Nature: Bold EVs: 248 HP/252 Def/8 SDef Item: Leftovers or -Reflect -Light Screen -Lunar Dance -Thunder Wave/Ice Beam Nature: Bold EVs: 248 HP/112 Def/12 SDef/136 Spe Item: Light Clay Porygon2: -Thunderbolt -Ice Beam -Recover -Toxic/Thunder Wave/Shadow Ball Nature: Bold EVs: 252 HP/252 Def/4 SDef (Bold) or 252 HP/4 Def/252 SDef (Calm) Item: Eviolite Ability: Trace/Analytic or -Trick Room -Recover/Tri Attack -Ice Beam -Thunderbolt Nature: Quiet EVs: 252 HP/252 SAtk/4 SDef Item: Eviolite Ability: Trace/Download Quagsire: -Earthquake -Scald -Toxic -Recover Nature: Relaxed EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Unaware |
I accedently said a bad word when I meant to say Hello on the chat. Will I get banned for that.
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Swearing excessively or disrespecting other users can get you muted though. Click here to read the server rules. |
Brick break or superpower on choice band scizor?
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Trace or analytic for porygon2?
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Analytic is a DW/Hidden Ability, so it may not be easy to get. Trace is easier to get, as it's one of Porygon2's primary abilities. |
Is there any good special tyranitar set?
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Brick Break!
So I'm playing Dark Rising 1 and 4 of my pokemon can learn Brick Break. I'm not sure which one to teach it to. Here are my options
Lvl 45 Slowking : Headbutt, Scald, Swagger, Psychic Atk - 84 Def - 79 Sp. Atk - 115 Sp. Def - 104 Lvl 45 Toxicroak : Ice Punch, Dark Pulse, Low Kick, Sludge Bomb Atk - 108 Def - 63 Sp. Atk - 91 Sp. Def - 78 Lvl 52 Garchomp : Iron Head, Earthquake, Dragon Claw, Fire Blast Atk - 153 Def - 123 Sp. Atk - 103 Sp. Def - 97 Lvl 56 Rhyperior : Stone Edge, Double Edge, Rock Slide, Crunch Atk - 209 Def - 165 Sp. Atk - 71 Sp. Def - 81 Any help would be greatly appreciated! |
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Tyranitar (M) @ Focus Sash Trait: Sand Stream EVs: 4 Atk / 252 SAtk / 252 Spd Hasty Nature (+Spd, -Def) - Ice Beam - Fire Blast - Crunch - Stealth Rock This one's a lead. Fire Blast allows it to hit Steel types like Skarmory, Forretress, Ferrothorn, etc. Ice Beam OHKOs Gliscor, 2HKOs Donphan and deals a lot of damage to other Ground and Dragon types. |
Help, my sudowoodo doesn't give me an egg!
I've put Sudowoodo and a Ditto at the day care, but it won't give me an egg! I'm holding the required incense and everything. What am I doing wrong!?
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If the Day-Care Man says this phrase, "The two don't seem to like each other.", this means that the pair is less likely to produce an egg. This applies to Pokemon that you own. As a result, it's highly recommended that both parents have different ID numbers or have 2 Pokemon of the same species for effective breeding. In this case, the Day-Care Man will say "The two seem to get along."
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But the day-care man says they're getting along very well, and their ID's are two completely different ones, but there's still no egg there!
This was a bad joke my friend and I were trying out. The joke was that I had the incense in real life, not the game. Thank you, PlatinumDude for giving an honest answer and trying to help. |
Can I change my name on the battle server?
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How necessary is a +Speed nature on Genesect? My only legit one (and thus the only one I have on my Y) has a Lonely nature. Would the physical Scarf set still work with a Lonely nature, or is that a no-go?
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