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PlatinumDude January 25th, 2014 9:23 AM

Quote:

Originally Posted by LilJz (Post 8058488)
Just wanted to know which is a better attack. Surf or Water Pulse? Surf does bigger damage but Water Pulse can confuse the opponent but with less punch.

This is for single Pokemon, btw.

Surf is better for nearly all Pokemon with access to both Surf and Water Pulse because its higher power outweighs Water Pulse's confusion chance. The only exceptions to this rule are Mega Blastoise and Clawitzer because both have Mega Launcher, which powers up Water Pulse to an equal level of Surf, making the former attack the superior option due to having more PP and a confusion chance.

Frokage January 25th, 2014 4:38 PM

Bulky tales<3
 
Hey everyone! I made this thread, not because I'm looking for assistance on my entire team, but more because I've been bothered with my Ninetales..

Ninetales is my favourite Pokémon, and is the most beautiful shiny creature ever (imo)<3.So after what seemed like forever searching, I finally managed to get a shiny 6IV HA (drought) Ninetales from a guy on JFlynn's stream.
I wanted to run an offensive set on it, however, it seems to be Bold.

I used a reset bag on it, so its EVs have been reset (they were spread all over). So now I'm mainly looking for a decent bulky set I can run with my Tales. What EV spread would be best for a Bold, Drought 6IV Ninetales, and what moveset should it have?

I really hope you guys can give me some answers!
Thanks<3

PlatinumDude January 25th, 2014 7:34 PM

Quote:

Originally Posted by Frokage (Post 8059121)
Hey everyone! I made this thread, not because I'm looking for assistance on my entire team, but more because I've been bothered with my Ninetales..

Ninetales is my favourite Pokémon, and is the most beautiful shiny creature ever (imo)<3.So after what seemed like forever searching, I finally managed to get a shiny 6IV HA (drought) Ninetales from a guy on JFlynn's stream.
I wanted to run an offensive set on it, however, it seems to be Bold.

I used a reset bag on it, so its EVs have been reset (they were spread all over). So now I'm mainly looking for a decent bulky set I can run with my Tales. What EV spread would be best for a Bold, Drought 6IV Ninetales, and what moveset should it have?

I really hope you guys can give me some answers!
Thanks<3

Calm would've been the preferred nature, but here goes:
-Rest
-Sleep Talk
-Flamethrower
-Will-o-Wisp
Nature: Bold
EVs: 248 HP/140 Def/120 Spe
Item: Heat Rock
Ability: Drought

King Shiny January 25th, 2014 10:23 PM

Just hatched my shiny Adamant Beldum, EV spread?
 
Hey guys!

So, 19 boxes later, I finally hatched my shiny Beldum with Adamant nature. Wondering what two-way EV spread I should train it in.

So far I'm maxxing out its attack until I decide what to train next. Any and all help/input is appreciated!!

:D

PlatinumDude January 25th, 2014 10:33 PM

Quote:

Originally Posted by King Shiny (Post 8059673)
Hey guys!

So, 19 boxes later, I finally hatched my shiny Beldum with Adamant nature. Wondering what two-way EV spread I should train it in.

So far I'm maxxing out its attack until I decide what to train next. Any and all help/input is appreciated!!

:D

HP if you want Metagross to take a tanky approach. Speed if you want to use Agility:
-Stealth Rock
-Meteor Mash
-Earthquake
-Bullet Punch/Pursuit/Trick
Nature: Adamant
EVs: 252 HP/252 Atk/4 Def
Item: Leftovers/Iron Ball
Ability: Clear Body

or
-Meteor Mash
-Earthquake
-Bullet Punch
-Zen Headbutt/Pursuit
Nature: Adamant
EVs: 252 HP/252 Atk/4 Def
Item: Assault Vest
Ability: Clear Body

or
-Agility
-Meteor Mash
-Earthquake
-Zen Headbutt/Thunder Punch/Ice Punch
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Lum Berry

Frokage January 26th, 2014 5:52 AM

Quote:

Originally Posted by PlatinumDude (Post 8059391)
Calm would've been the preferred nature, but here goes:
-Rest
-Sleep Talk
-Flamethrower
-Will-o-Wisp
Nature: Bold
EVs: 248 HP/140 Def/120 Spe
Item: Heat Rock
Ability: Drought

Thanks Platinum! Just wondering though, would Hypnosis be a viable move to run on it? And yeah, Calm would be good, but I didn't know its nature at the time of the trade. The guy just told me it's a 5IV HA Vulpix at the time. :/

ENDeverMORE January 26th, 2014 7:51 AM

What's good for jolteon? Timid, or modest?

Nah January 26th, 2014 8:54 AM

Quote:

Originally Posted by ENDeverMORE (Post 8060364)
What's good for jolteon? Timid, or modest?

Timid is best for the extra speed. It allows it to outspeed Greninja, Talonflame, and Noivern...all things you want Jolteon to outspeed. Jolteon's movepool is also kinda shallow, so you can often get away with using Choice Specs for a power boost and spamming one move.

PlatinumDude January 26th, 2014 9:07 AM

Quote:

Originally Posted by Frokage (Post 8060187)
Thanks Platinum! Just wondering though, would Hypnosis be a viable move to run on it? And yeah, Calm would be good, but I didn't know its nature at the time of the trade. The guy just told me it's a 5IV HA Vulpix at the time. :/

Hypnosis' shaky accuracy makes it a not-so-good option.

dontstay96 January 26th, 2014 12:42 PM

Best set for tyranrum and aerodactyl?

PlatinumDude January 26th, 2014 2:17 PM

Quote:

Originally Posted by dontstay96 (Post 8060808)
Best set for tyranrum and aerodactyl?

Tyrantrum is outclassed by a lot of things, but this is the best it can do:
-Dragon Dance
-Head Smash/Stone Edge
-Earthquake
-Ice Fang
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Lum Berry

Mega Aerodactyl:
-Stone Edge/Rock Slide
-Fire Fang
-Aqua Tail/Ice Fang
-Aerial Ace/Taunt/Roost
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Aerodactylite

Banned January 28th, 2014 9:52 AM

I'm considering breeding a Crawdaunt for competitive battling. Is this a good setup?

Ability: Adaptability
Item: Scope Lens
Nature: Adamant
Moves: Crabhammer, Night Slash, Aqua Jet, Superpower
EVs: 252 Attack, 252 Defense, 4 HP

The strategy is to exploit its access to two STAB moves with a high critical ratio (Crabhammer and Night Slash) together with the change in critical mechanics in X/Y, and its access to Adaptability.

PlatinumDude January 28th, 2014 10:04 AM

Quote:

Originally Posted by berlyda (Post 8064320)
I'm considering breeding a Crawdaunt for competitive battling. Is this a good setup?

Ability: Adaptability
Item: Scope Lens
Nature: Adamant
Moves: Crabhammer, Night Slash, Aqua Jet, Superpower
EVs: 252 Attack, 252 Defense, 4 HP

The strategy is to exploit its access to two STAB moves with a high critical ratio (Crabhammer and Night Slash) together with the change in critical mechanics in X/Y, and its access to Adaptability.

Kingdra does the critical hit gimmick better because of Sniper and the bulk to take hits, though it'll have to set up with Focus Energy beforehand. Crawdaunt, on the other hand, is too slow and frail and is best off wall breaking with its Adaptability-boosted STABs in Knock Off, Crabhammer and Aqua Jet. Water/Dark has good coverage together, leaving Crawdaunt with little reason to use Superpower.

Banned January 28th, 2014 10:18 AM

Quote:

Originally Posted by PlatinumDude (Post 8064336)
Kingdra does the critical hit gimmick better because of Sniper and the bulk to take hits, though it'll have to set up with Focus Energy beforehand. Crawdaunt, on the other hand, is too slow and frail and is best off wall breaking with its Adaptability-boosted STABs in Knock Off, Crabhammer and Aqua Jet. Water/Dark has good coverage together, leaving Crawdaunt with little reason to use Superpower.

Thanks. I'll consider Kingdra, although it's going to be harder for me to get hold of one. Crawdaunt has a base Defense of 85, so it can actually take hits too, if you're careful what you bring it out against. It's certainly slow though. And Superpower was just a filler really, so I'll replace that with Knock Off.

PlatinumDude January 28th, 2014 10:19 AM

Quote:

Originally Posted by berlyda (Post 8064355)
Thanks. I'll consider Kingdra, although it's going to be harder for me to get hold of one. Crawdaunt has a base Defense of 85, so it can actually take hits too, if you're careful what you bring it out against. It's certainly slow though. And Superpower was just a filler really, so I'll replace that with Knock Off.

Your EV spread is inefficient as well. Max HP gives you better overall bulk on both offensive ends.

Banned January 28th, 2014 10:23 AM

Quote:

Originally Posted by PlatinumDude (Post 8064358)
Your EV spread is inefficient as well. Max HP gives you better overall bulk on both offensive ends.

Why would I need it on both ends?

PlatinumDude January 28th, 2014 10:27 AM

Quote:

Originally Posted by berlyda (Post 8064360)
Why would I need it on both ends?

Though Crawdaunt has bad defenses, it may need the max HP to take the occasional weak resisted hit. Players still prefer using max Attack/max Speed on Crawdaunt to let it outspeed as many walls as it can.

Banned January 28th, 2014 10:32 AM

Quote:

Originally Posted by PlatinumDude (Post 8064366)
Though Crawdaunt has bad defenses, it may need the max HP to take the occasional weak resisted hit. Players still prefer using max Attack/max Speed on Crawdaunt to let it outspeed as many walls as it can.

Ah, I see. I can't help but feel it's wasted on HP though when its Defense already far outstrips its Special Defense.

Jasonmii January 28th, 2014 11:29 AM

I need some help with my Xerneas. I never bothered training it throughout the whole game, now I am trying to figure out the best EVs for it. It has a naughty nature (+ attack, - special defense), which isn't the nature I prefer, but oh well. lol Does anyone have any recommendations for where I should invest EVs?

PlatinumDude January 28th, 2014 11:31 AM

Quote:

Originally Posted by Jasonmii (Post 8064427)
I need some help with my Xerneas. I never bothered training it throughout the whole game, now I am trying to figure out the best EVs for it. It has a naughty nature (+ attack, - special defense), which isn't the nature I prefer, but oh well. lol Does anyone have any recommendations for where I should invest EVs?

Naughty nature isn't good for Xerneas, tbh, because its main STAB, Moonblast is a special move. It doesn't learn Play Rough either, though it does get some physical coverage moves. I'd use 252 Atk/4 SAtk/252 Spe.

Jasonmii January 28th, 2014 1:46 PM

Quote:

Originally Posted by PlatinumDude (Post 8064432)
Naughty nature isn't good for Xerneas, tbh, because its main STAB, Moonblast is a special move. It doesn't learn Play Rough either, though it does get some physical coverage moves. I'd use 252 Atk/4 SAtk/252 Spe.

Thanks! I wish I would've paid more attention to its nature before I continued the game, but I wasn't even thinking about natures at the time. I most likely won't use him that much, but I'd like to make it somewhat decent. I haven't put much effort into EVs because I was planning on transferring all of my trained Pokemon from Black 2, but Poke Bank had other plans. xD

WingedDragon January 28th, 2014 3:52 PM

Has anyone successfully used Knot and one of the power items together in breeding successfully?

PlatinumDude January 28th, 2014 4:28 PM

Quote:

Originally Posted by AdrianD (Post 8064827)
Has anyone successfully used Knot and one of the power items together in breeding successfully?

Destiny Knot + Everstone is preferred because you have a better chance of getting an offspring with the nature you want.

waveguidebuizel January 28th, 2014 5:06 PM

I hope this is the right place to ask:

Illusion copies the pokémon in the back of the party, right? Now, if that pokémon has mega evolved already, does Illusion copy the mega form or just the regular one?

WingedDragon January 28th, 2014 5:42 PM

Quote:

Originally Posted by PlatinumDude (Post 8064880)
Destiny Knot + Everstone is preferred because you have a better chance of getting an offspring with the nature you want.

my thinking was i have gibite with great stats but speed and wanted to use both items to pass onto a male with ideal stats proceed to breed with a HA.

Banned January 29th, 2014 12:47 AM

Quote:

Originally Posted by AdrianD (Post 8064827)
Has anyone successfully used Knot and one of the power items together in breeding successfully?

It seemed to work for me in a similar situation to yours (31/31/30/x/31/x Ditto and x/x/x/x/x/31 Kangaskhan), but it could have just been luck. It can be useful to do this, but I would recommend doing it before you breed for Nature, for the reasons that PlatinumDude gave.

Quote:

Originally Posted by waveguidebuizel (Post 8064955)
I hope this is the right place to ask:

Illusion copies the pokémon in the back of the party, right? Now, if that pokémon has mega evolved already, does Illusion copy the mega form or just the regular one?

It copies the Mega form:

http://i.imgur.com/80EhoL7.png

SnowpointQuincy January 29th, 2014 11:26 AM

On Mega-Tyranitar is Ice Fang or Ice beam do more damage against suck Pokemon like Gliscor.

Mega-Tar is Adamant with 0 SPA IVs (estimated).

Ice Punch is Transfer only, so I don't have it.

PlatinumDude January 29th, 2014 11:28 AM

Quote:

Originally Posted by SnowpointQuincy (Post 8066318)
On Mega-Tyranitar is Ice Fang or Ice beam do more damage against suck Pokemon like Gliscor.

Mega-Tar is Adamant with 0 SPA IVs (estimated).

Ice Punch is Transfer only, so I don't have it.

Ice Fang is a viable substitute over Ice Punch. Jolly is also preferred on Mega Tyranitar because with Adamant, it fails to outspeed base 130s like Jolteon and Crobat after a DD.

dontstay96 January 29th, 2014 2:17 PM

What is the best set for Yveltal?

PlatinumDude January 29th, 2014 2:54 PM

Quote:

Originally Posted by dontstay96 (Post 8066577)
What is the best set for Yveltal?

Pick one:
-Dark Pulse
-Oblivion Wing
-Sucker Punch/Focus Blast/Foul Play
-Taunt
Nature: Rash/Mild/Hasty/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb

or
-Foul Play
-Taunt
-Toxic/Sucker Punch (latter Impish only)
-Roost
Nature: Calm/Bold/Impish
EVs: 248 HP/8 Def/252 SDef (Calm) or 248 HP/252 Def/8 SDef (Bold or Impish)
Item: Leftovers

or
-Dark Pulse
-Oblivion Wing
-Foul Play/Hurricane
-U-turn/Toxic/Focus Blast
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Scarf

Danny0317 January 29th, 2014 3:14 PM

Hope this is the right place...
Alright, so whenever I start a battle, I always send out Ambipom first. It's jolly nature, 252 attack, 252 speed, 4 SpD. It's holding a king's rock and it's moves are Power Up Punch (for things like Shuckle) beat up (Ghost types, plus it stacks with his King's Rock and technician and because I always send him out first, it has saved me a few times due to it having a 60% chance of making the opponent flinch), double hit (technician, 20% chance to flinch because of king's rock and STAB) and fake out. Any thoughts on this, like how could I make it better?

PlatinumDude January 29th, 2014 3:34 PM

Quote:

Originally Posted by Ninja Surskit (Post 8066684)
Hope this is the right place...
Alright, so whenever I start a battle, I always send out Ambipom first. It's jolly nature, 252 attack, 252 speed, 4 SpD. It's holding a king's rock and it's moves are Power Up Punch (for things like Shuckle) beat up (Ghost types, plus it stacks with his King's Rock and technician and because I always send him out first, it has saved me a few times due to it having a 60% chance of making the opponent flinch), double hit (technician, 20% chance to flinch because of king's rock and STAB) and fake out. Any thoughts on this, like how could I make it better?

Mega Kangaskhan does Fake Out and Power-Up Punch abuse better than Ambipom can because of Parental Bond. Ambipom's main role is supposed to be a fast scout, but things like Noivern do it better. Return is also preferred over Double Hit because a miss from Double Hit can be costly.

Danny0317 January 29th, 2014 3:36 PM

Quote:

Originally Posted by PlatinumDude (Post 8066722)
Mega Kangaskhan does Fake Out and Power-Up Punch abuse better than Ambipom can because of Parental Bond. Ambipom's main role is supposed to be a fast scout, but things like Noivern do it better. Return is also preferred over Double Hit because a miss from Double Hit can be costly.

I forgot to say I'm battling in UU... but yeah you have a point, although Double hit has saved me a few times because of the flinch, it's also screwed me over because of the miss... thanks :D

dontstay96 January 29th, 2014 3:58 PM

Is there any good set for a physica Yvletal?

Nah January 29th, 2014 4:07 PM

Quote:

Originally Posted by dontstay96 (Post 8066754)
Is there any good set for a physica Yvletal?

Yveltal should probably stick to special or defensive sets, but a possible physical set:

-Yveltal w/Leftovers
Nature: Adamant/Jolly
Ability: Dark Aura
EVs: 252 attack, 252 Speed, 4 HP
Moves: Sucker Punch, Steel Wing, Dragon Rush, Hone Claws

Something like that. I just came up with that offa the top of my head, so its probably not the best thing ever. Too bad there's currently no Flying Gem in X/Y; Yveltal would probably make a good arcobatics user.

1adam9 January 30th, 2014 8:18 AM

Lonely oddish
 
Got my first shiny and once again I got an oddish but it's a lonely nature.

How should I train my lonely shiny oddish?

dontstay96 January 30th, 2014 11:48 AM

Best set for both mega mewtwos (X and Y)

PlatinumDude January 30th, 2014 12:20 PM

Quote:

Originally Posted by dontstay96 (Post 8068146)
Best set for both mega mewtwos (X and Y)

Mewtwo Y:
-Psystrike
-Fire Blast/Aura Sphere
-Shadow Ball/Ice Beam/Grass Knot
-Taunt/Calm Mind
Nature: Timid
EVs: 80 HP/252 SAtk/176 Spe
Item: Mewtwonite Y

Or
-Psystrike
-Taunt
-Will-o-Wisp
-Recover
Nature: Timid
EVs: 252 HP/80 Def/176 Spe
Item: Mewtwonite Y

Mewtwo X:
-Low Kick
-Earthquake
-Stone Edge
-Taunt
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Mewtwonite X

Or
-Bulk Up
-Drain Punch/Low Kick
-Zen Headbutt/Rock Slide
-Taunt/Rock Slide
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Mewtonite X

wolf January 30th, 2014 1:48 PM

Quote:

Originally Posted by 1adam9 (Post 8067853)
Got my first shiny and once again I got an oddish but it's a lonely nature.

How should I train my lonely shiny oddish?

Defense is important for Vileplume, as it lets Vileplume switch into Pokemon like Primeape and Samurott more easily. Lonely lowers Def, and boosts a stat that Vileplume has no use for: Attack. As a result, it's a poor Nature. If you insist on using this Vileplume, perhaps this would be its best option:

Vileplume @ Life Orb / Black Sludge / Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 SAtk / 4 Spd
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Moonlight

Functions like a tank. Hidden Power Fire could be used instead of one of the last two moves if Vileplume has it. Still, Sleep Powder is a nice crippling move that would ensure Vileplume's usefulness in any battle, while Moonlight greatly improves its survivability. Be wary of weather negatively affecting Moonlight, however.

dontstay96 January 30th, 2014 2:22 PM

Best offensive Ztgarde set?

PlatinumDude January 30th, 2014 2:48 PM

Quote:

Originally Posted by dontstay96 (Post 8068409)
Best offensive Ztgarde set?

Just saying, Zygarde isn't an Uber:
-Dragon Dance
-Outrage
-Earthquake
-Stone Edge/Extreme Speed
Nature: Adamant
EVs: 64 HP/252 Atk/192 Spe
Item: Life Orb/Lum Berry

Flushed January 30th, 2014 2:52 PM

Is Special Victini at all viable? I have a Timid natured one so..

PlatinumDude January 30th, 2014 2:54 PM

Quote:

Originally Posted by Flushed (Post 8068470)
Is Special Victini at all viable? I have a Timid natured one so..

Special Victini is viable, yes, but it needs its event moves to work effectively:
-Blue Flare
-Thunder
-Focus Blast
-Glaciate
Nature: Timid/Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Expert Belt

Flushed January 30th, 2014 3:05 PM

Quote:

Originally Posted by PlatinumDude (Post 8068471)
Special Victini is viable, yes, but it needs its event moves to work effectively:
-Blue Flare
-Thunder
-Focus Blast
-Glaciate
Nature: Timid/Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Expert Belt

Well the Move Tutor isn't offering me Blue Flare or Glaciate haha. I guess Fire Blast/Overheat would be the best replacement option for Blue Flare, but Psychic is the only thing I have to replace Glaciate, which obviously doesn't offer the same coverage or drop.

PlatinumDude January 30th, 2014 3:13 PM

Quote:

Originally Posted by Flushed (Post 8068484)
Well the Move Tutor isn't offering me Blue Flare or Glaciate haha. I guess Fire Blast/Overheat would be the best replacement option for Blue Flare, but Psychic is the only thing I have to replace Glaciate, which obviously doesn't offer the same coverage or drop.

Blue Flare and Glaciate are staples on special Victini; the latter slows down opponents on the switch; the former is a nuke attack. Fire Blast makes you lose out on a bit of power; I don't have much to say about Psychic.

SnowpointQuincy January 31st, 2014 1:44 PM

Still comparing the merits of Bulky Volcorona vs. Sweeper Volcorona. I use one in doubles with a Klefki to Sunny Day and Reflect. Tried both in Showdown Not been having a Good Time with either one.

Bulky Volly @ Weakness Policy
Flame Body
Bold Nature
252 HP / 252 Def / 4 Spee
-Heatwave
-Bug Buzz / HP Rock
-Quiver Dance
-Roost

Bulky Vol with Reflect and Sunny Day support can take a hit and Dance on turn one. Then get Sunny Day on turn 2. Sunny Day boost my fire on top of the +1/+3 I might get if WP activates. The Problem with Bulky Vol is Roost forgoes a coverage move like HP-Rock.

Sweppy Volly @ Sitrus Berry/ Life Orb/ Weakness Policy
Modest
252 SAtk / 252 Speed / 4 Def
-Heatwave
-Bug Buzz
-HP Rock / Solor Beam / Giga Drain. (Prankster Sunny Day makes Solar Beam... usable)
-Quiver Dance

Is Bug Buzz extremely Important for coverage? How about This --

Heatwave
Giga Drain / Solar Beam
HP Rock
Quiver Dance

PlatinumDude January 31st, 2014 1:53 PM

Quote:

Originally Posted by SnowpointQuincy (Post 8070370)
Still comparing the merits of Bulky Volcorona vs. Sweeper Volcorona. I use one in doubles with a Klefki to Sunny Day and Reflect. Tried both in Showdown Not been having a Good Time with either one.

Bulky Volly @ Weakness Policy
Flame Body
Bold Nature
252 HP / 252 Def / 4 Spee
-Heatwave
-Bug Buzz / HP Rock
-Quiver Dance
-Roost

Bulky Vol with Reflect and Sunny Day support can take a hit and Dance on turn one. Then get Sunny Day on turn 2. Sunny Day boost my fire on top of the +1/+3 I might get if WP activates. The Problem with Bulky Vol is Roost forgoes a coverage move like HP-Rock.

Sweppy Volly @ Sitrus Berry/ Life Orb/ Weakness Policy
Modest
252 SAtk / 252 Speed / 4 Def
-Heatwave
-Bug Buzz
-HP Rock / Solor Beam / Giga Drain. (Prankster Sunny Day makes Solar Beam... usable)
-Quiver Dance

Is Bug Buzz extremely Important for coverage? How about This --

Heatwave
Giga Drain / Solar Beam
HP Rock
Quiver Dance

Bug Buzz is preferred because it's Volcarona's secondary STAB. Those are always good to have. Also, Protect is a staple in doubles formats to protect against incoming attacks, while the partner deals with the opponent:
-Quiver Dance/Tailwind
-Heat Wave
-Bug Buzz
-Protect
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Lum Berry/Charti Berry

Bonbalon January 31st, 2014 2:04 PM

So, I was thinking of pairing a Blissey up with a tanky pokemon in doubles and have the Blissey keep the tank and itself up. Now, to help negate Blissey's glaring weakness of physical attacks, I would bring out a shuckle with it and have the shuckle use Guard Split, then swap to a tanky pokemon with Taunt to disrupt Roar. Obviously this could be countered by attacks like Dragon Tail, but nothing's perfect.

[email protected] Leppa Berry
Recycle
Heal Pulse
Softboiled
Healing Bell

Would it work?

PlatinumDude January 31st, 2014 2:12 PM

Quote:

Originally Posted by Bonbalon (Post 8070403)
So, I was thinking of pairing a Blissey up with a tanky pokemon in doubles and have the Blissey keep the tank and itself up. Now, to help negate Blissey's glaring weakness of physical attacks, I would bring out a shuckle with it and have the shuckle use Guard Split, then swap to a tanky pokemon with Taunt to disrupt Roar. Obviously this could be countered by attacks like Dragon Tail, but nothing's perfect.

[email protected] Leppa Berry
Recycle
Heal Pulse
Softboiled
Healing Bell

Would it work?

Blissey is Taunt bait. Here's a much better set to use on it:
-Toxic
-Softboiled
-Seismic Toss
-Protect
Nature: Calm
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers/Chople Berry
Ability: Natural Cure

dontstay96 January 31st, 2014 7:47 PM

What is the best set for infernape?

PlatinumDude January 31st, 2014 8:56 PM

Quote:

Originally Posted by dontstay96 (Post 8070942)
What is the best set for infernape?

Pick one:
-Swords Dance
-Flare Blitz
-Close Combat
-Mach Punch
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb
Ability: Iron Fist

or
-Flare Blitz
-Close Combat
-U-turn
-Mach Punch/Thunder Punch
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band
Ability: Iron Fist

or
-Flare Blitz/Fire Blast/Overheat
-Close Combat
-Thunder Punch/U-turn/Stone Edge
-Hidden Power (Ice)/U-turn/Stone Edge
Nature: Hasty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb/Expert Belt

or
-Stealth Rock
-Overheat
-Close Combat
-Stone Edge/Fake Out
Nature: Hasty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Focus Sash

or
-Fire Blast
-Close Combat
-U-turn
-Stone Edge/Thunder Punch
Nature: Hasty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Choice Scarf

dontstay96 January 31st, 2014 9:45 PM

Quote:

Originally Posted by PlatinumDude (Post 8071085)
Pick one:
-Swords Dance
-Flare Blitz
-Close Combat
-Mach Punch
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb
Ability: Iron Fist

or
-Flare Blitz
-Close Combat
-U-turn
-Mach Punch/Thunder Punch
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band
Ability: Iron Fist

or
-Flare Blitz/Fire Blast/Overheat
-Close Combat
-Thunder Punch/U-turn/Stone Edge
-Hidden Power (Ice)/U-turn/Stone Edge
Nature: Hasty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb/Expert Belt

or
-Stealth Rock
-Overheat
-Close Combat
-Stone Edge/Fake Out
Nature: Hasty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Focus Sash

or
-Fire Blast
-Close Combat
-U-turn
-Stone Edge/Thunder Punch
Nature: Hasty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Choice Scarf

What about Fire Punch in the first set?

PlatinumDude January 31st, 2014 9:50 PM

Quote:

Originally Posted by dontstay96 (Post 8071179)
What about Fire Punch in the first set?

STAB Iron Fist-boosted Fire Punch is still weaker than a STAB Flare Blitz.

dontstay96 January 31st, 2014 9:58 PM

Quote:

Originally Posted by PlatinumDude (Post 8071190)
STAB Iron Fist-boosted Fire Punch is still weaker than a STAB Flare Blitz.

yeah that can be true, but with life orb AND recoil form FB I think it will go down faster than usual, but I'll follow your choice for flare blitz :D

hughes February 1st, 2014 7:58 AM

I should start by saying that I'm still fairly new to competitive battling.

I've been running a lot of battles on Pokemon Showdown with a team I have in X, and I'm still puzzled about something. On this team I have a Mega Houndoom (mainly because I wanted to use a Houndoom), and it has been out-speeded in two very puzzling situations. My Houndoom runs a Modest nature and has 31 IVs in Speed and 252 EVs towards the stat. In the first case, I was out-speeded by a Terrakion that was not choice scarfed. I know their base speed stats are close, but I thought Mega Houndoom would win the speed race and it didn't. So I assumed it had some speed-boosting nature. Then, I got out-speeded in a different battle by an assault vest Goodra. I just...I'm confused by all of this. Is there a speed calculator to figure out this stuff or am I just missing something obvious? I wasn't paralyzed, no sticky web, etc. It's just really frustrating to believe that I'm gonna win a speed race and then I don't and I wind up losing a Pokemon because of it. Any suggestions?

SnowpointQuincy February 1st, 2014 8:08 AM

When a Pokemon Mega-Evolves, his original speed is used for that turn, then his mega-evolved speed stat is used for the next round.

Like when you T-Wave a fast pokemon, the turn order doesn't account for speed changes that happen during a turn. On the next turn changes are applied.

that MIGHT be what you were looking for.

PlatinumDude February 1st, 2014 8:09 AM

Quote:

Originally Posted by hughes (Post 8071758)
I should start by saying that I'm still fairly new to competitive battling.

I've been running a lot of battles on Pokemon Showdown with a team I have in X, and I'm still puzzled about something. On this team I have a Mega Houndoom (mainly because I wanted to use a Houndoom), and it has been out-speeded in two very puzzling situations. My Houndoom runs a Modest nature and has 31 IVs in Speed and 252 EVs towards the stat. In the first case, I was out-speeded by a Terrakion that was not choice scarfed. I know their base speed stats are close, but I thought Mega Houndoom would win the speed race and it didn't. So I assumed it had some speed-boosting nature. Then, I got out-speeded in a different battle by an assault vest Goodra. I just...I'm confused by all of this. Is there a speed calculator to figure out this stuff or am I just missing something obvious? I wasn't paralyzed, no sticky web, etc. It's just really frustrating to believe that I'm gonna win a speed race and then I don't and I wind up losing a Pokemon because of it. Any suggestions?

Take note that Mega Houndoom's base Speed is 115.

Timid is the preferred nature for Mega Houndoom because with Modest, it fails to outspeed certain Pokemon like Gengar, Mega Lucario, and the aforementioned Terrakion (the Terrakion you encountered used a Jolly nature). At level 50, Modest Megadoom's max Speed with 31 IVs and 252 EVs is 167, while Timid Megadoom's Speed is 183. At level 100, assuming 31 IVs and 252 Speed EVs, its max Speed is 329; at level 100, its max Speed is 361. The general rule of thumb for fast, frail sweepers like Mega Houndoom is to use a +Speed nature, like Timid or Modest to outspeed as many threats as possible. Mega Aerodactyl and Mega Alakazam can get away with Adamant and Modest, respectively, because 150 base Speed outspeeds a whole lot of opponents, even without a +Speed nature.

And to add, here's the preferred set for Mega Houndoom, but take note that it must be used with sun support:
-Fire Blast
-Dark Pulse/Destiny Bond
-Solar Beam/Hidden Power (Ground/Fighting)
-Sunny Day/Destiny Bond
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Houndoominite
Ability: Flash Fire

To add to Snowpointquincy's post, did Houndoom switch into Sticky Web or trigger Goodra's Gooey with a contact move?

Nah February 1st, 2014 8:09 AM

Quote:

Originally Posted by hughes (Post 8071758)
I should start by saying that I'm still fairly new to competitive battling.

I've been running a lot of battles on Pokemon Showdown with a team I have in X, and I'm still puzzled about something. On this team I have a Mega Houndoom (mainly because I wanted to use a Houndoom), and it has been out-speeded in two very puzzling situations. My Houndoom runs a Modest nature and has 31 IVs in Speed and 252 EVs towards the stat. In the first case, I was out-speeded by a Terrakion that was not choice scarfed. I know their base speed stats are close, but I thought Mega Houndoom would win the speed race and it didn't. So I assumed it had some speed-boosting nature. Then, I got out-speeded in a different battle by an assault vest Goodra. I just...I'm confused by all of this. Is there a speed calculator to figure out this stuff or am I just missing something obvious? I wasn't paralyzed, no sticky web, etc. It's just really frustrating to believe that I'm gonna win a speed race and then I don't and I wind up losing a Pokemon because of it. Any suggestions?

That Terrakion was most likely using a Jolly nature, so it could've just barely outspeed Mega Houdoom since yours is using a Modest nature.

Something to keep in mind is that on the turn a Pokemon mega evolves, its Speed is the same as its regular form. So in Mega Houndoom's case, it acts like it has a base 95 Speed on the turn it mega evolves instead of base 115. So that may account for some of your Speed issues too.

Or you're unlucky and are always losing the speed tie.

As for that Goodra, I have no idea why it would outspeed your Mega Houndoom. Goodra is slower than even regular Houndoom, and the Assault Vest version never runs Speed EVs and/or a Speed Boosting nature. Even if it was using max Speed EVs and a Speed+ nature, Houndoom with max Speed EVs and a Speed neutral nature outspeeds by 4 points.

And were you using any negative priority moves in these situations?

EDIT: Oh...I got ninja'd....again....by 2 people....

LightBlast February 1st, 2014 11:22 AM

What is the preferred attack for ZardY, Fire Blast or Flamethrower? What does Fire Blast 2HKO what Flamethrower can't?

PlatinumDude February 1st, 2014 11:37 AM

Quote:

Originally Posted by LightBlast (Post 8071990)
What is the preferred attack for ZardY, Fire Blast or Flamethrower? What does Fire Blast 2HKO what Flamethrower can't?

Fire Blast is preferred.

Fire Blast 2HKOs Bold Sylveon (Bold Sylveon is still preferred over the specially defensive variant), while Flamethrower isn't guaranteed to do that:

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Sylveon in Sun: 249-294 (63.1 - 74.6%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 4 SpD Sylveon in Sun: 205-243 (52 - 61.6%) -- 97.7% chance to 2HKO after Leftovers recovery

Though Mega Kangaskhan is banned in simulators, Drought Megazard Y's Flamethrower 2HKOs it, while Fire Blast has a chance to OHKO:

252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 4 SpD Mega Kangaskhan in Sun: 313-369 (89.1 - 105.1%) -- 31.3% chance to OHKO

252 SpA Mega Charizard Y Flamethrower vs. 0 HP / 4 SpD Mega Kangaskhan in Sun: 256-303 (72.9 - 86.3%) -- guaranteed 2HKO

SnowpointQuincy February 2nd, 2014 12:44 PM

I like the idea of Simple + Shell Smash in Double Battles. Which is the best Shell Smasher? Which ones can actually take a hit on both sides. (Cloister is paper thin special defense)

Which user of Simple Beam is the best?

I like Audino. Few Weakneses, can heal the ShellSm,asher with Heal Pulse, and can Helping hand if nothing else. However, Audino is so slow it limits the number of Smashers it can boost on turn one.

PlatinumDude February 2nd, 2014 1:59 PM

Quote:

Originally Posted by SnowpointQuincy (Post 8073940)
I like the idea of Simple + Shell Smash in Double Battles. Which is the best Shell Smasher? Which ones can actually take a hit on both sides. (Cloister is paper thin special defense)

Which user of Simple Beam is the best?

I like Audino. Few Weakneses, can heal the ShellSm,asher with Heal Pulse, and can Helping hand if nothing else. However, Audino is so slow it limits the number of Smashers it can boost on turn one.

I don't think Shell Smash + Simple is that viable in doubles because it takes time to set up. Doubles is a fast-paced metagame and setup moves like Shell Smash are risky to use because the user could be eliminated or crippled before they even get the strategy together. But if you insist, Barbaracle has decent defensive stats on both ends. Also, both Cloyster and Barbaracle are also fine with their regular abilities over Simple, as Cloyster's Icicle Spear and Rock Blast become unreliable without Skill Link, while Barbaracle likes the boost Tough Claws gives to its contact moves:
-Shell Smash
-Stone Edge
-Razor Shell
-Cross Chop/Earthquake
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: White Herb/Lum Berry
Ability: Tough Claws

Jasonmii February 2nd, 2014 3:03 PM

I have a question about IVs. Let's say I have a Ditto with perfect IVs in every stat, if I were to breed it with another Pokemon, would the offspring have max IVs too? I'm trying to understand IVs a little better. I am sort of confused as to how IVs transfer, like if all IVs transfer or just some.

I hope this is where you're supposed to ask this type of question. lol

PlatinumDude February 2nd, 2014 4:07 PM

Quote:

Originally Posted by Jasonmii (Post 8074162)
I have a question about IVs. Let's say I have a Ditto with perfect IVs in every stat, if I were to breed it with another Pokemon, would the offspring have max IVs too? I'm trying to understand IVs a little better. I am sort of confused as to how IVs transfer, like if all IVs transfer or just some.

I hope this is where you're supposed to ask this type of question. lol

In normal cases, an IV from the mother, an IV from the father and a random IV from either parent. If a parent holds the Destiny Knot, 5 random IVs from the parents will be passed down.

SnowpointQuincy February 2nd, 2014 11:01 PM

So, What is the best Aegislash? I hear the mixed sets are best. Is Weakness Policy a good item for it?

PlatinumDude February 3rd, 2014 7:16 AM

Quote:

Originally Posted by SnowpointQuincy (Post 8074801)
So, What is the best Aegislash? I hear the mixed sets are best. Is Weakness Policy a good item for it?

Weakness Policy is good on the Autotomize set. Special Aegislash is more used than the physical variants, though the latter are still viable:
-Shadow Ball
-Sacred Sword
-Shadow Sneak/Iron Head
-King's Shield
Nature: Quiet
EVs: 240 HP/252 Atk/4 Def/12 Spe
Item: Leftovers

or
-Shadow Ball
-Shadow Sneak
-Sacred Sword
-Iron Head/King's Shield
Nature: Quiet
EVs: 240 Atk/4 Def/252 SAtk/12 Spe
Item: Life Orb/Spooky Plate/Spell Tag

or
-Autotomize
-Shadow Ball
-Hidden Power (Ice)
-Sacred Sword/Iron Head/Flash Cannon
Nature: Rash/Modest
EVs: 88 Atk/252 SAtk/168 Spe
Item: Life Orb/Weakness Policy

Nah February 3rd, 2014 8:33 AM

What sets does Mamoswine use these days?

PlatinumDude February 3rd, 2014 11:42 AM

Quote:

Originally Posted by No Chance Without Zekrom (Post 8075334)
What sets does Mamoswine use these days?

Both of these sets are equally viable:
-Earthquake
-Ice Shard
-Icicle Crash/Icicle Spear
-Superpower/Stealth Rock
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb
Ability: Thick Fat

or
-Stealth Rock
-Earthquake
-Ice Shard
-Endeavor
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Focus Sash
Ability: Oblivious

WingedDragon February 4th, 2014 9:10 PM

Does anyone know the rule set for the X and Y beta competition besides the legendary bans? Ie Doubles, level set etc

Ars Arcanum February 4th, 2014 10:33 PM

Hey, do you guys think I should re-roll Electivire? Here's his current stats at lv. 50:

HP: 136
ATK: 166
DEF: 79
SP. ATK 125:
SP. DEF: 94
SPE: 161

He has 4IVs: in all but HP and Defense. This, of course, means he does not like taking physical hits. I've found he has even less bulk than my Noivern (which is surprisinly bulky!)

EVs went into Attack, Speed and a little into Special Attack. I think saying he hits HARD is an understatement. This dude clobbers fools. But do you guys think it would be worth it to try to breed all over again to get an extra IV (preferably HP)? I mean that Defense stat is really sketchy. He has lived through some good hits though (STAB Hydro Pump, for example), but I have yet to see him live an earthquake. He has the frailty of a Jolteon, which is deceiving because he's a giant, muscular electric yeti. You'd think he be slower, too.

Thoughts?

PlatinumDude February 4th, 2014 10:51 PM

Quote:

Originally Posted by Ars Arcanum (Post 8078093)
Hey, do you guys think I should re-roll Electivire? Here's his current stats at lv. 50:

HP: 136
ATK: 166
DEF: 79
SP. ATK 125:
SP. DEF: 94
SPE: 161

He has 4IVs: in all but HP and Defense. This, of course, means he does not like taking physical hits. I've found he has even less bulk than my Noivern (which is surprisinly bulky!)

EVs went into Attack, Speed and a little into Special Attack. I think saying he hits HARD is an understatement. This dude clobbers fools. But do you guys think it would be worth it to try to breed all over again to get an extra IV (preferably HP)? I mean that Defense stat is really sketchy. He has lived through some good hits though (STAB Hydro Pump, for example), but I have yet to see him live an earthquake. He has the frailty of a Jolteon, which is deceiving because he's a giant, muscular electric yeti. You'd think he be slower, too.

Thoughts?

Offensive stats and Speed are all that matter for Electivire. Also, this is the set you should use. Be warned that Electivire struggles to KO Pokemon it can't hit super effectively:
-Wild Charge
-Flamethrower
-Earthquake
-Ice Punch
Nature: Naive
EVs: 248 Atk/36 SAtk/224 Spe
Item: Life Orb/Expert Belt
Ability: Motor Drive

GodsGhost February 4th, 2014 11:41 PM

had a quick horde question. currently hunting a gligar with HA now do each individual pokemon in the horde always have the same ability or do they all have different ones? just trying to save time instead of using toxic on each one to see if they have HA.

Hikamaru February 5th, 2014 12:47 AM

Quote:

Originally Posted by GodsGhost (Post 8078147)
had a quick horde question. currently hunting a gligar with HA now do each individual pokemon in the horde always have the same ability or do they all have different ones? just trying to save time instead of using toxic on each one to see if they have HA.

Gligar's hidden ability is Immunity, which changes to Poison Heal when it evolves into Gliscor.

A good trick I recommend in this case is using Toxic on all of them and if it says "It doesn't affect Gligar..." that confirms it will have Immunity and will be the one you want to get. If you want to summon hordes quickly make sure you have something that knows Sweet Scent, a good candidate for that is Illumise which you can easily catch on Route 7. Oddish (found in the tall grass on Route 6) can also learn it via level-up.

Also, in hordes not all the Pokemon may share the same ability. They will still have their normal abilities most of the time so hunting for hidden abilities in hordes can take time. Another strategy I saw mentioned is using a move that changes abilities like Worry Seed or Entrainment, it'll show their ability before it gets changed so that way you could help spot the hidden ability. Also remember that not every horde is guaranteed to have one Pokemon in it with the hidden ability, it's something that takes time.

dontstay96 February 5th, 2014 11:01 AM

I need an offensive set for milotic (timid) and a defensive set for celebi (calm)

Nah February 5th, 2014 11:22 AM

For Celebi, you'll wanna use one of these 2 sets:

-Celebi w/Leftovers
Nature: Calm
Ability: Natural Cure
EVs: 252 HP, 236 Sp.Defense, 20 Speed
Moves: Recover, Giga Drain/Psychic, U-Turn, Perish Song/Thunder Wave

-Celebi w/Leftovers:
Nature: Calm
Ability: Natural Cure
EVs: 252 HP, 192 Sp.Defense, 64 Speed
Moves: Baton Pass, Recover, Giga Drain/Psychic, Calm Mind/Substitute

Milotic isn't exactly meant for an offensive role. Tanking is what it does best, but you could try this:

-Milotic w/Flame Orb
Nature: Modest
Ability: Marvel Scale
EVs: 252 HP, 252 Sp.Attack, 4 Defense
Moves: Scald, Recover, Protect, Ice Beam/Toxic

hughes February 5th, 2014 11:24 AM

Quote:

Originally Posted by PlatinumDude (Post 8071771)
To add to Snowpointquincy's post, did Houndoom switch into Sticky Web or trigger Goodra's Gooey with a contact move?

Nope to all of those. Also as another bizarre thing that happened today, a Feraligatr somehow beat my Rayquaza, and the Feraligatr was not scarfed. It's annoying relying on base stats for answers when they really seem to be meaningless.

PlatinumDude February 5th, 2014 11:29 AM

Quote:

Originally Posted by hughes (Post 8078990)
Nope to all of those. Also as another bizarre thing that happened today, a Feraligatr somehow beat my Rayquaza, and the Feraligatr was not scarfed. It's annoying relying on base stats for answers when they really seem to be meaningless.

Are you sure you EV trained your Pokemon? Either that or your opponent never cared about EVs, IVs and natures in the first place.

Quote:

Originally Posted by No Chance Without Zekrom (Post 8078987)
For Celebi, you'll wanna use one of these 2 sets:

-Celebi w/Leftovers
Nature: Calm
Ability: Natural Cure
EVs: 252 HP, 236 Sp.Defense, 20 Speed
Moves: Recover, Giga Drain/Psychic, U-Turn, Perish Song/Thunder Wave

-Celebi w/Leftovers:
Nature: Calm
Ability: Natural Cure
EVs: 252 HP, 192 Sp.Defense, 64 Speed
Moves: Baton Pass, Recover, Giga Drain/Psychic, Calm Mind/Substitute

Milotic isn't exactly meant for an offensive role. Tanking is what it does best, but you could try this:

-Milotic w/Flame Orb
Nature: Modest
Ability: Marvel Scale
EVs: 252 HP, 252 Sp.Attack, 4 Defense
Moves: Scald, Recover, Protect, Ice Beam/Toxic

No to Flame Orb Milotic. Flame Orb eats away at its health and can wear it down fast, even with Recover:
-Surf/Hydro Pump
-Ice Beam/Dragon Pulse
-Hidden Power (Electric/Grass)
-Recover
Nature: Modest
EVs: 252 HP/252 SAtk/4 SDef
Item: Leftovers/Life Orb
Ability: Marvel Scale/Competitive

Defensive Milotic should look like this:
-Scald
-Ice Beam
-Toxic/Dragon Tail/Haze
-Recover
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Marvel Scale

Pikaplup February 5th, 2014 3:04 PM

Could someone help me out here? >.< Well, I'm kind of new so I'm lost. Well when I enter a battle server and it says to type my name after I click search for a battle. I typed in my user name- pikaplup- So then it just goes away and does nothing... help please? D:

Nah February 5th, 2014 3:13 PM

Quote:

Originally Posted by Pikaplup (Post 8079373)
Could someone help me out here? >.< Well, I'm kind of new so I'm lost. Well when I enter a battle server and it says to type my name after I click search for a battle. I typed in my user name- pikaplup- So then it just goes away and does nothing... help please? D:

If this is for Showdown or PC's battle server, the name you typed in, if not already taken, will appear in the upper right corner of the screen. Does it let you battle after you punch in the name?

Hiatus February 5th, 2014 7:03 PM

Quote:

Originally Posted by Pikaplup (Post 8079373)
Could someone help me out here? >.< Well, I'm kind of new so I'm lost. Well when I enter a battle server and it says to type my name after I click search for a battle. I typed in my user name- pikaplup- So then it just goes away and does nothing... help please? D:

Not sure if this'll help, but try registering your name first by clicking on the gear icon. Then, hit look for battle. If this doesn't work, try clearing your cookies and cache. Good luck!

dontstay96 February 5th, 2014 10:43 PM

Hello I'm lookinf for some good special/mixed walls, which ones are the best?

Hiatus February 5th, 2014 11:25 PM

Chansey, Blissey, Tentacruel, Gastrodon, and Jellicent all make good special-walls. Oh, and also Latias. Almost forgot about that one. xD" For mixed-walls, try either Ferrothorn or Jirachi. If you like, you may go with Cresselia, too, as well as Porygon2. Another would be Quagsire. With Unaware, you could stall almost all stats-boosters as much as you wish.

PlatinumDude February 6th, 2014 7:28 AM

Quote:

Originally Posted by Nymphadora (Post 8079948)
Chansey, Blissey, Tentacruel, Gastrodon, and Jellicent all make good special-walls. Oh, and also Latias. Almost forgot about that one. xD" For mixed-walls, try either Ferrothorn or Jirachi. If you like, you may go with Cresselia, too, as well as Porygon2. Another would be Quagsire. With Unaware, you could stall almost all stats-boosters as much as you wish.

Quote:

Originally Posted by Nymphadora (Post 8079948)
Chansey, Blissey, Tentacruel, Gastrodon, and Jellicent all make good special-walls. Oh, and also Latias. Almost forgot about that one. xD" For mixed-walls, try either Ferrothorn or Jirachi. If you like, you may go with Cresselia, too, as well as Porygon2. Another would be Quagsire. With Unaware, you could stall almost all stats-boosters as much as you wish.

To add, sets for each:

Chansey:
-Wish/Soft-Boiled
-Protect/Thunder Wave/Heal Bell/Aromatherapy
-Seismic Toss
-Toxic
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Eviolite
Ability: Natural Cure

Blissey:
-Heal Bell/Aromatherapy
-Soft-Boiled
-Seismic Toss/Flamethrower
-Toxic
Nature: Bold
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

or
-Wish
-Protect/Soft-Boiled
-Seismic Toss/Flamethrower
-Toxic
Nature: Bold
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

Gastrodon:
-Scald
-Earth Power/Earthquake
-Ice Beam/Toxic
-Recover
Nature: Bold/Relaxed
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Storm Drain

Jellicent:
-Scald/Shadow Ball
-Will-o-Wisp/Toxic
-Recover
-Taunt
Nature: Bold
EVs: 248 HP/172 Def/88 Spe
Item: Leftovers
Ability: Water Absorb/Cursed Body

or
-Scald
-Shadow Ball/Ice Beam/Taunt
-Will-o-Wisp/Toxic
-Recover
Nature: Calm
EVs: 248 HP/172 SDef/88 Spe
Item: Leftovers
Ability: Water Absorb/Cursed Body

Ferrothorn:
-Stealth Rock/Spikes
-Leech Seed
-Gyro Ball/Thunder Wave
-Power Whip/Protect
Nature: Relaxed
EVs: 252 HP/48 Def/208 SDef
Item: Leftovers
Ability: Iron Barbs

Jirachi (I highly doubt it can wall much):
-Wish
-Iron Head
-Thunder Wave/Body Slam
-Healing Wish/U-turn/Stealth Rock/Protect
Nature: Impish/Careful
EVs: 252 HP/224 Def/32 Spe
Item: Leftovers

@Nymphadora: You forgot about Mega Venusaur:
-Giga Drain
-Sludge Bomb
-Earthquake/Sleep Powder
-Synthesis
Nature: Relaxed/Bold
EVs: 252 HP/88 Def/168 SDef
Item: Venusaurite

Cresselia:
-Psychic/Ice Beam
-Hidden Power (Fire)/Reflect/Psychic
-Toxic
-Moonlight
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers

or
-Reflect
-Light Screen
-Lunar Dance
-Thunder Wave/Ice Beam
Nature: Bold
EVs: 248 HP/112 Def/12 SDef/136 Spe
Item: Light Clay

Porygon2:
-Thunderbolt
-Ice Beam
-Recover
-Toxic/Thunder Wave/Shadow Ball
Nature: Bold
EVs: 252 HP/252 Def/4 SDef (Bold) or 252 HP/4 Def/252 SDef (Calm)
Item: Eviolite
Ability: Trace/Analytic

or
-Trick Room
-Recover/Tri Attack
-Ice Beam
-Thunderbolt
Nature: Quiet
EVs: 252 HP/252 SAtk/4 SDef
Item: Eviolite
Ability: Trace/Download

Quagsire:
-Earthquake
-Scald
-Toxic
-Recover
Nature: Relaxed
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Unaware

Garison February 6th, 2014 9:42 AM

I accedently said a bad word when I meant to say Hello on the chat. Will I get banned for that.

Jin Of The Gale February 6th, 2014 10:29 AM

Quote:

17:39:10 |j| garison
17:39:25 |c| garison|Helll
17:39:33 |c| garison|I men hello
17:39:52 |l| garison
That's not bad at all. :P

Swearing excessively or disrespecting other users can get you muted though. Click here to read the server rules.

dontstay96 February 6th, 2014 1:10 PM

Brick break or superpower on choice band scizor?

PlatinumDude February 6th, 2014 1:15 PM

Quote:

Originally Posted by dontstay96 (Post 8080628)
Brick break or superpower on choice band scizor?

Use Superpower for the sheer power. Use Brick Break if you hate Superpower's stat drops and/or you can't be bothered transferring a Superpower Scizor over from B2/W2. Superpower is still preferred, though.

dontstay96 February 6th, 2014 2:08 PM

Trace or analytic for porygon2?

PlatinumDude February 6th, 2014 3:03 PM

Quote:

Originally Posted by dontstay96 (Post 8080680)
Trace or analytic for porygon2?

Both have their merits. Trace gives Porygon2 utility by copying an opposing ability, which could make it easier for it to check an opponent. Since Porygon2 tends to move last most of the time, Analytic makes its attacks stronger if it does move last.

Analytic is a DW/Hidden Ability, so it may not be easy to get. Trace is easier to get, as it's one of Porygon2's primary abilities.

dontstay96 February 6th, 2014 8:00 PM

Is there any good special tyranitar set?

Hakai February 6th, 2014 8:02 PM

Brick Break!
 
So I'm playing Dark Rising 1 and 4 of my pokemon can learn Brick Break. I'm not sure which one to teach it to. Here are my options

Lvl 45 Slowking : Headbutt, Scald, Swagger, Psychic

Atk - 84
Def - 79
Sp. Atk - 115
Sp. Def - 104

Lvl 45 Toxicroak : Ice Punch, Dark Pulse, Low Kick, Sludge Bomb

Atk - 108
Def - 63
Sp. Atk - 91
Sp. Def - 78

Lvl 52 Garchomp : Iron Head, Earthquake, Dragon Claw, Fire Blast

Atk - 153
Def - 123
Sp. Atk - 103
Sp. Def - 97

Lvl 56 Rhyperior : Stone Edge, Double Edge, Rock Slide, Crunch

Atk - 209
Def - 165
Sp. Atk - 71
Sp. Def - 81

Any help would be greatly appreciated!

PlatinumDude February 6th, 2014 8:34 PM

Quote:

Originally Posted by dontstay96 (Post 8081112)
Is there any good special tyranitar set?

Tyranitar should stick to physical moves only. It should only use special moves for specific targets.

Jin Of The Gale February 6th, 2014 8:56 PM

Quote:

Originally Posted by dontstay96 (Post 8081112)
Is there any good special tyranitar set?

I suggest you go for a mixed set.

Tyranitar (M) @ Focus Sash
Trait: Sand Stream
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Ice Beam
- Fire Blast
- Crunch
- Stealth Rock

This one's a lead. Fire Blast allows it to hit Steel types like Skarmory, Forretress, Ferrothorn, etc. Ice Beam OHKOs Gliscor, 2HKOs Donphan and deals a lot of damage to other Ground and Dragon types.

Toph Beifong February 6th, 2014 10:31 PM

Help, my sudowoodo doesn't give me an egg!
 
I've put Sudowoodo and a Ditto at the day care, but it won't give me an egg! I'm holding the required incense and everything. What am I doing wrong!?

PlatinumDude February 6th, 2014 10:42 PM

If the Day-Care Man says this phrase, "The two don't seem to like each other.", this means that the pair is less likely to produce an egg. This applies to Pokemon that you own. As a result, it's highly recommended that both parents have different ID numbers or have 2 Pokemon of the same species for effective breeding. In this case, the Day-Care Man will say "The two seem to get along."

Toph Beifong February 6th, 2014 10:49 PM

But the day-care man says they're getting along very well, and their ID's are two completely different ones, but there's still no egg there!

This was a bad joke my friend and I were trying out. The joke was that I had the incense in real life, not the game.

Thank you, PlatinumDude for giving an honest answer and trying to help.

Kakarot1212 February 7th, 2014 7:54 AM

Can I change my name on the battle server?

Jin Of The Gale February 7th, 2014 11:10 AM

Quote:

Originally Posted by Hiroshi Kaede (Post 8081726)
Can I change my name on the battle server?

You can change your name using the /nick command. For example, if "Bulbasaur" is the name you want to use, the command should be "/nick Bulbasaur" without the inverted commas. You can also use the gear button on the top right corner to change names.

Nah February 7th, 2014 11:19 AM

How necessary is a +Speed nature on Genesect? My only legit one (and thus the only one I have on my Y) has a Lonely nature. Would the physical Scarf set still work with a Lonely nature, or is that a no-go?

PlatinumDude February 7th, 2014 11:50 AM

Quote:

Originally Posted by No Chance Without Zekrom (Post 8081985)
How necessary is a +Speed nature on Genesect? My only legit one (and thus the only one I have on my Y) has a Lonely nature. Would the physical Scarf set still work with a Lonely nature, or is that a no-go?

Hasty is preferred because with Lonely, Genesect fails to outspeed some +Speed Choice Scarf Pokemon like Therian Landorus.


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