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At the moment im not sure why you'd even use DD Salamence. Its basically hard walled by faeries (if it uses Fire Blast) or skarm, scizor, forry, ferro etc and friends if it uses Iron Fail.
DD Salamences niche was being able to get perfect coverage and be basically un-wallable with 3 moves and sweep late game which it no longer has the luxory of. Garchomp or Tyrantrum are probably better at the <stat up move> attacking thing simply because they hit stupidly hard and have a secondary good typing to hit faeries with and in chomps case all it needs to do is run stone edge>fire fang to nail Togekiss and maintain good coverage. At this point i can only see it running some sort of mix set, otherwise it seems very meh. [email protected] Life Orb Rash/Naive Nature 4 Atk / 252 S.Atk/252 Speed - Draco Meteor - Fire Blast - Iron Tail - Brick Break or at a push [email protected] Band / Choice Scarf 252 Atk / 252 Speed / 6 Def Naughty*/*Naive Nature / Adamant Nature / Jolly Nature Trait: Moxie - Outrage - Earthquake - Fire Blast* / Fire Fang - Iron Tail Yeahhh..... lol. DDer has 4mss imo as it cant hit what it needs to and is just really meh. |
I wanna build a competitive meowstic female. IF anyone has a good set please post in reply to me
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252 EV Sp. Atk, 252 EV Speed, 4 EV Sp. Def Nature: Modest Ability: Infiltrator - Psychic (STAB, can also be replaced with Psyshock) - Shadow Ball (To get rid of Ghost types) - Signal Beam (To get rid of Dark Types) - Calm Mind |
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How good is Delphox in competitive battles?
I was thinking of using her in the future... |
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-Fire Blast/Overheat -Psychic/Psyshock -Hidden Power (Ice) -Grass Knot/Shadow Ball/Switcheroo Nature: Timid/Modest EVs: 4 HP/252 SAtk/252 Spe Item: Choice Specs/Choice Scarf Ability: Blaze or -Calm Mind -Fire Blast/Flamethrower -Psychic/Psyshock -Grass Knot/Shadow Ball/Substitute/Wish Nature: Timid/Bold EVs: 4 HP/252 SAtk/252 Spe (Timid) or 252 HP/252 Def/4 SDef (Bold) Item: Leftovers Ability: Blaze |
my ditto is
mild + alert to sound - 31 sp att + 31 Speed quirky + like to thrash about - 31 att + 31 Def modest + take plenty of siestas - 31 hp + 31 Sp Def does anyone know if all above nature and Characteristics can make perfect iv when breeding? i just get it from gts randomly. |
Does anyone happen to know which pokemon to breed with Charmander for Dragon Dance, Focus Punch, and Crunch? Also for Marill, Aqua Jet and Belly Drum.
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What's the best nature/spread for Florges? I want to run singles with it. Type coverage in the moves is useful, as it's for the Battle Café rather then wifi battles.
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Is Hp imporant for a garchomp. I have fantastic stats for all but HP and Sp def and its Jolly. OR should I keep trying?
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Florges @ Life Orb Ability: Flower Veil Nature: Timid/Modest EVs: 4 HP / 252 SpA / 252 SpD go with platinumdude's evs Moves: Calm Mind / Moonblast / Psychic / HP Fire Calm Mind can help to further boost Florges' already high SpA and bring its fantastic SpD to great levels. Moonblast is the main STAB move here. Psychic deals with Poison types and HP (Hidden Power) Fire deals with Steel types, simple. Quote:
And by 'keep trying', do you mean by breeding for a better Garchomp? If it is, it all comes down to you imo. |
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-First, breed a female Charmander with a male Gyarados/Horsea/Seadra/Kingdra/Dratini/Dragonair/Dragonite/Axew/Fraxure/Haxorus that knows Dragon Dance until you get another female Charmander with the move. -Breed that Charmander with a male Scraggy/Scrafty that has Focus Punch and Crunch. As for BellyJet Azumarill, breed a female Marill/Azumarill with a male Poliwag/Poliwhirl/Poliwrath/Politoed that knows Belly Drum until you get a female. Then breed that offspring with a male Golduck/Kabuto/Kabutops/Buizel/Floatzel/Alomomola that knows Aqua Jet. Quote:
-Wish -Protect -Moonblast -Aromatherapy/Toxic Nature: Calm EVs: 252 HP/4 SAtk/252 SDef Item: Leftovers or -Calm Mind -Moonblast -Psychic -Hidden Power (Fire) Nature: Modest EVs: 252 HP/252 SAtk/4 Spe Item: Leftovers Quote:
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Something has been baffling me since I started competitive battling in this gen regarding priority/speed. I've been running Mega Alakazam in my team who has the ability Trace and a base speed stat of 150. A few times I have been outsped and cannot understand why. Please bare in mind that my Alakazam is Modest with 31 IVs in Speed and max EVs in speed too. 2 instances that I can clearly remember are as follows:
1. The match begins and my opponent sends out Gyarados, who proceeds to mega evolve. I switch into Aegislash and absorb Waterfall nicely, but after a failed attempt to used Swords Dance & Iron Head, Aegislash faints from 2 Earthquakes. I then send in Alakazam and mega evolve him, thinking I will easily outspeed him as Mega Gyarados has a base speed stat of 81 and I have a base speed stat of 150. I then proceed to use Dazzling Gleam but to my surprise Gyarados gets in there first and uses Waterfall for a one hit KO. I know he's not choice scarfed as he's used 2 different moves so I'm baffled by this point but with only Blaziken left, I send him out and use protect for the speed boost gain and proceed to 1HKO the Mega Gyarados with High Jump Kick. I have been thinking and thinking and I just don't understand why my Mega Alakazam was outsped. Gyarados' ability is Mold Breaker and that has no significance on speed. My ability is Trace so I gained Mold Breaker as well. Neither Waterfall or Dazzling Gleam are priority or last priority moves. As far as I'm aware there is no item he could have been holding that caused this to happen. My speed is nearly double Gyarados AND Blaziken's so I just really cannot fathom what happened here. 2. In the second instance, Mega Alakazam was faced with a Kingdra. It was already raining and my opponent had just switched out of Drizzle Politoed via Eject Button. I had just switched into Alakazam. Kingdra has a base speed of 85, but admittedly this one did have Swift Swim which (I think) doubles his speed to 170. So Alakazam Mega evolves and traces Swift Swim. Therefore Alakazam's base speed surely should be doubled to 300. 300 clearly > 170. So I go for a Dazzling Gleam, yet Kingdra manages to get in there first with Surf. Can somebody please explain? (I'm operating under the assumption Kingdra would not run with Swift Swim AND a Scarf) I have no issues outspeeding Mega Gengar and other disgustingly quick opponents so I just cannot understand what has happened here. Sorry for dragging this post out but I wanted to give clear details on the situations. I would be massively grateful if someone could tell me what I'm missing. |
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-You Mega Evolve -The opponent moves first before you do. End of story. That's why it's safe to Mega Evolve as the opponent switches. Remember that Mega Gengar's Shadow Tag doesn't take effect the turn it Mega Evolves. |
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EDIT: And also, that still doesn't explain how I can outspeed an already mega evolved Gengar on the same turn that I mega evolve (with Alakazam) |
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(Gen V question, as I haven't even bought Pokemon X yet ._.)
Caught a Jolly Durant on Twist Mountain. What's a good moveset for it? Since Hustle lowers its Accuracy, I find Hone Claws to be a good move for it. Thoughts? |
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-Hone Claws -X-Scissor -Iron Head/Superpower -Rock Slide/Stone Edge/Superpower Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb Ability: Hustle or -Iron Head -Superpower -Thunder Fang -Hone Claws/X-Scissor Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb Ability: Hustle |
Scizor Moveset for X/Y
Hey, I am looking to get into the competitive battle scene and am working on breeding a Scyther with (very near) perfect IVs, Technician and an Adamant nature. Everything is coming along alright with the IVs, but what moveset should my Scizor use?
I was thinking: Swords Dance Bullet Punch Acrobatics U-Turn With my EVs like this: 252 Attack 252 Speed 4 Sp.Def I am hoping for scizor to be my goto guy and use him as my sweeper. So I ask these questions •Should I use Scizorite with him? •What item do I use? •Does this moveset work? (if not) How can I improve it? •Other comments. I am a newcomer to online battling, so any advice helps. |
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Offensive: -Swords Dance -Bullet Punch -X-Scissor -Brick Break Nature: Adamant EVs: 252 Atk/4 SDef/252 Spe Item: Life Orb Ability: Technician Bulky: -Swords Dance -Bullet Punch -X-Scissor -Roost Nature: Adamant EVs: 252 HP/12 Atk/244 SDef Item: Scizorite Ability: Technician |
Still completely baffled in regards to the largely inconsistent priority variatons I'm experiencing competitively
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