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-   -   Moveset Help & Other Questions (https://www.pokecommunity.com/showthread.php?t=305543)

Dark Azelf November 3rd, 2013 2:29 AM

At the moment im not sure why you'd even use DD Salamence. Its basically hard walled by faeries (if it uses Fire Blast) or skarm, scizor, forry, ferro etc and friends if it uses Iron Fail.

DD Salamences niche was being able to get perfect coverage and be basically un-wallable with 3 moves and sweep late game which it no longer has the luxory of. Garchomp or Tyrantrum are probably better at the <stat up move> attacking thing simply because they hit stupidly hard and have a secondary good typing to hit faeries with and in chomps case all it needs to do is run stone edge>fire fang to nail Togekiss and maintain good coverage.

At this point i can only see it running some sort of mix set, otherwise it seems very meh.

[email protected] Life Orb
Rash/Naive Nature
4 Atk / 252 S.Atk/252 Speed
- Draco Meteor
- Fire Blast
- Iron Tail
- Brick Break

or at a push

[email protected] Band / Choice Scarf
252 Atk / 252 Speed / 6 Def
Naughty*/*Naive Nature / Adamant Nature / Jolly Nature
Trait: Moxie
- Outrage
- Earthquake
- Fire Blast* / Fire Fang
- Iron Tail

Yeahhh..... lol.


DDer has 4mss imo as it cant hit what it needs to and is just really meh.

3alexbalex November 3rd, 2013 5:25 AM

I wanna build a competitive meowstic female. IF anyone has a good set please post in reply to me

Red Viper November 3rd, 2013 5:47 AM

Quote:

Originally Posted by 3alexbalex (Post 7917037)
I wanna build a competitive meowstic female. IF anyone has a good set please post in reply to me

This is my set and I think it's quite okay:

252 EV Sp. Atk, 252 EV Speed, 4 EV Sp. Def
Nature: Modest
Ability: Infiltrator
- Psychic (STAB, can also be replaced with Psyshock)
- Shadow Ball (To get rid of Ghost types)
- Signal Beam (To get rid of Dark Types)
- Calm Mind

PlatinumDude November 3rd, 2013 8:06 AM

Quote:

Originally Posted by Red Viper (Post 7917059)
This is my set and I think it's quite okay:

252 EV Sp. Atk, 252 EV Speed, 4 EV Sp. Def
Nature: Modest
Ability: Infiltrator
- Psychic (STAB, can also be replaced with Psyshock)
- Shadow Ball (To get rid of Ghost types)
- Signal Beam (To get rid of Dark Types)
- Calm Mind

I disagree with the nature. Timid is the better nature so Meowstic can outspeed as much as possible.

SmashBrony November 3rd, 2013 5:33 PM

How good is Delphox in competitive battles?

I was thinking of using her in the future...

PlatinumDude November 3rd, 2013 10:06 PM

Quote:

Originally Posted by Stoney the Togekiss (Post 7918292)
How good is Delphox in competitive battles?

I was thinking of using her in the future...

Delphox is kinda mediocre, tbh. Its weaknesses to Stealth Rock and Stone Edge/Earthquake/Surf/Hydro Pump/Pursuit make it hard for it on OU. These are its best bets:
-Fire Blast/Overheat
-Psychic/Psyshock
-Hidden Power (Ice)
-Grass Knot/Shadow Ball/Switcheroo
Nature: Timid/Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs/Choice Scarf
Ability: Blaze

or
-Calm Mind
-Fire Blast/Flamethrower
-Psychic/Psyshock
-Grass Knot/Shadow Ball/Substitute/Wish
Nature: Timid/Bold
EVs: 4 HP/252 SAtk/252 Spe (Timid) or 252 HP/252 Def/4 SDef (Bold)
Item: Leftovers
Ability: Blaze

diaruga135 November 4th, 2013 4:52 AM

my ditto is

mild + alert to sound - 31 sp att + 31 Speed

quirky + like to thrash about - 31 att + 31 Def

modest + take plenty of siestas - 31 hp + 31 Sp Def

does anyone know if all above nature and Characteristics can make perfect iv when breeding? i just get it from gts randomly.

Griffinbane November 4th, 2013 5:07 AM

Does anyone happen to know which pokemon to breed with Charmander for Dragon Dance, Focus Punch, and Crunch? Also for Marill, Aqua Jet and Belly Drum.

Floette November 4th, 2013 5:13 AM

What's the best nature/spread for Florges? I want to run singles with it. Type coverage in the moves is useful, as it's for the Battle Café rather then wifi battles.

WingedDragon November 4th, 2013 6:31 AM

Is Hp imporant for a garchomp. I have fantastic stats for all but HP and Sp def and its Jolly. OR should I keep trying?

halcyonic November 4th, 2013 6:58 AM

Quote:

Originally Posted by Floette (Post 7919145)
What's the best nature/spread for Florges? I want to run singles with it. Type coverage in the moves is useful, as it's for the Battle Café rather then wifi battles.

An offensive set would be nice. Even though I haven't played X and Y, I'm betting this would be the best for offense and coverage.

Florges @ Life Orb
Ability: Flower Veil
Nature: Timid/Modest
EVs: 4 HP / 252 SpA / 252 SpD go with platinumdude's evs
Moves: Calm Mind / Moonblast / Psychic / HP Fire

Calm Mind can help to further boost Florges' already high SpA and bring its fantastic SpD to great levels. Moonblast is the main STAB move here. Psychic deals with Poison types and HP (Hidden Power) Fire deals with Steel types, simple.

Quote:

Originally Posted by AdrianD (Post 7919276)
Is Hp imporant for a garchomp. I have fantastic stats for all but HP and Sp def and its Jolly. OR should I keep trying?

Hidden Power would be underwhelming due to your Garchomp's Jolly nature, but it's still okay to keep. Also, low HP (Hit Points) and SpD would mean that it would not be able to take special attacks as well. Stick with Outrage/Dragon Claw, Earthquake and Stone Edge/Poison Jab (for coverage).

And by 'keep trying', do you mean by breeding for a better Garchomp? If it is, it all comes down to you imo.

Tyrael November 4th, 2013 7:01 AM

Quote:

Originally Posted by AdrianD (Post 7919276)
Is Hp imporant for a garchomp. I have fantastic stats for all but HP and Sp def and its Jolly. OR should I keep trying?

The only thing that Garchomp doesn't need is SpA. Everything else is very useful on it, and you should just keep trying for 31/31/31/x/31/31 spread on it.

PlatinumDude November 4th, 2013 7:06 AM

Quote:

Originally Posted by Griffinbane (Post 7919132)
Does anyone happen to know which pokemon to breed with Charmander for Dragon Dance, Focus Punch, and Crunch? Also for Marill, Aqua Jet and Belly Drum.

Focus Punch and Crunch aren't good options for Charizard X in standard, as well as Charmander in Little Cup. Focus Punch takes prediction to use, since the move will fail if the user gets hit by an attack. Crunch doesn't provide notable coverage and it triggers Aegislash's King's Shield. But if you must know:
-First, breed a female Charmander with a male Gyarados/Horsea/Seadra/Kingdra/Dratini/Dragonair/Dragonite/Axew/Fraxure/Haxorus that knows Dragon Dance until you get another female Charmander with the move.
-Breed that Charmander with a male Scraggy/Scrafty that has Focus Punch and Crunch.

As for BellyJet Azumarill, breed a female Marill/Azumarill with a male Poliwag/Poliwhirl/Poliwrath/Politoed that knows Belly Drum until you get a female. Then breed that offspring with a male Golduck/Kabuto/Kabutops/Buizel/Floatzel/Alomomola that knows Aqua Jet.
Quote:

Originally Posted by Floette (Post 7919145)
What's the best nature/spread for Florges? I want to run singles with it. Type coverage in the moves is useful, as it's for the Battle Café rather then wifi battles.

Consider that Florges' offensive move pool is shallow. But it can string together just a couple sets for it to be effective:
-Wish
-Protect
-Moonblast
-Aromatherapy/Toxic
Nature: Calm
EVs: 252 HP/4 SAtk/252 SDef
Item: Leftovers

or
-Calm Mind
-Moonblast
-Psychic
-Hidden Power (Fire)
Nature: Modest
EVs: 252 HP/252 SAtk/4 Spe
Item: Leftovers
Quote:

Originally Posted by AdrianD (Post 7919276)
Is Hp imporant for a garchomp. I have fantastic stats for all but HP and Sp def and its Jolly. OR should I keep trying?

Just keep it.

Jimmyray November 4th, 2013 9:55 AM

Something has been baffling me since I started competitive battling in this gen regarding priority/speed. I've been running Mega Alakazam in my team who has the ability Trace and a base speed stat of 150. A few times I have been outsped and cannot understand why. Please bare in mind that my Alakazam is Modest with 31 IVs in Speed and max EVs in speed too. 2 instances that I can clearly remember are as follows:

1. The match begins and my opponent sends out Gyarados, who proceeds to mega evolve. I switch into Aegislash and absorb Waterfall nicely, but after a failed attempt to used Swords Dance & Iron Head, Aegislash faints from 2 Earthquakes. I then send in Alakazam and mega evolve him, thinking I will easily outspeed him as Mega Gyarados has a base speed stat of 81 and I have a base speed stat of 150. I then proceed to use Dazzling Gleam but to my surprise Gyarados gets in there first and uses Waterfall for a one hit KO. I know he's not choice scarfed as he's used 2 different moves so I'm baffled by this point but with only Blaziken left, I send him out and use protect for the speed boost gain and proceed to 1HKO the Mega Gyarados with High Jump Kick. I have been thinking and thinking and I just don't understand why my Mega Alakazam was outsped. Gyarados' ability is Mold Breaker and that has no significance on speed. My ability is Trace so I gained Mold Breaker as well. Neither Waterfall or Dazzling Gleam are priority or last priority moves. As far as I'm aware there is no item he could have been holding that caused this to happen. My speed is nearly double Gyarados AND Blaziken's so I just really cannot fathom what happened here.

2. In the second instance, Mega Alakazam was faced with a Kingdra. It was already raining and my opponent had just switched out of Drizzle Politoed via Eject Button. I had just switched into Alakazam. Kingdra has a base speed of 85, but admittedly this one did have Swift Swim which (I think) doubles his speed to 170. So Alakazam Mega evolves and traces Swift Swim. Therefore Alakazam's base speed surely should be doubled to 300. 300 clearly > 170. So I go for a Dazzling Gleam, yet Kingdra manages to get in there first with Surf. Can somebody please explain? (I'm operating under the assumption Kingdra would not run with Swift Swim AND a Scarf)

I have no issues outspeeding Mega Gengar and other disgustingly quick opponents so I just cannot understand what has happened here. Sorry for dragging this post out but I wanted to give clear details on the situations. I would be massively grateful if someone could tell me what I'm missing.

PlatinumDude November 4th, 2013 11:06 AM

Quote:

Originally Posted by Jimmyray (Post 7919515)
Something has been baffling me since I started competitive battling in this gen regarding priority/speed. I've been running Mega Alakazam in my team who has the ability Trace and a base speed stat of 150. A few times I have been outsped and cannot understand why. Please bare in mind that my Alakazam is Modest with 31 IVs in Speed and max EVs in speed too. 2 instances that I can clearly remember are as follows:

1. The match begins and my opponent sends out Gyarados, who proceeds to mega evolve. I switch into Aegislash and absorb Waterfall nicely, but after a failed attempt to used Swords Dance & Iron Head, Aegislash faints from 2 Earthquakes. I then send in Alakazam and mega evolve him, thinking I will easily outspeed him as Mega Gyarados has a base speed stat of 81 and I have a base speed stat of 150. I then proceed to use Dazzling Gleam but to my surprise Gyarados gets in there first and uses Waterfall for a one hit KO. I know he's not choice scarfed as he's used 2 different moves so I'm baffled by this point but with only Blaziken left, I send him out and use protect for the speed boost gain and proceed to 1HKO the Mega Gyarados with High Jump Kick. I have been thinking and thinking and I just don't understand why my Mega Alakazam was outsped. Gyarados' ability is Mold Breaker and that has no significance on speed. My ability is Trace so I gained Mold Breaker as well. Neither Waterfall or Dazzling Gleam are priority or last priority moves. As far as I'm aware there is no item he could have been holding that caused this to happen. My speed is nearly double Gyarados AND Blaziken's so I just really cannot fathom what happened here.

2. In the second instance, Mega Alakazam was faced with a Kingdra. It was already raining and my opponent had just switched out of Drizzle Politoed via Eject Button. I had just switched into Alakazam. Kingdra has a base speed of 85, but admittedly this one did have Swift Swim which (I think) doubles his speed to 170. So Alakazam Mega evolves and traces Swift Swim. Therefore Alakazam's base speed surely should be doubled to 300. 300 clearly > 170. So I go for a Dazzling Gleam, yet Kingdra manages to get in there first with Surf. Can somebody please explain? (I'm operating under the assumption Kingdra would not run with Swift Swim AND a Scarf)

I have no issues outspeeding Mega Gengar and other disgustingly quick opponents so I just cannot understand what has happened here. Sorry for dragging this post out but I wanted to give clear details on the situations. I would be massively grateful if someone could tell me what I'm missing.

In Wi-Fi and Battle Maison battles, the opponent gets the +1 turn priority when you Mega Evolve. That's why it's helpful to have Protect or Fake Out to ensure the Mega Evolution goes off safely. Or you can Mega Evolve as the opponent switches to be on the safe side.

Jimmyray November 4th, 2013 11:24 AM

Quote:

Originally Posted by PlatinumDude (Post 7919643)
In Wi-Fi and Battle Maison battles, the opponent gets the +1 turn priority when you Mega Evolve. That's why it's helpful to have Protect or Fake Out to ensure the Mega Evolution goes off safely. Or you can Mega Evolve as the opponent switches to be on the safe side.

But I'm sure I've switched in against Mega Gengar before with Alakazam, and then mega evolved and taken it out with Psychic?

PlatinumDude November 4th, 2013 11:27 AM

Quote:

Originally Posted by Jimmyray (Post 7919667)
But I'm sure I've switched in against Mega Gengar before with Alakazam, and then mega evolved and taken it out with Psychic?

That's not how it works. Here's how it works:
-You Mega Evolve
-The opponent moves first before you do. End of story. That's why it's safe to Mega Evolve as the opponent switches. Remember that Mega Gengar's Shadow Tag doesn't take effect the turn it Mega Evolves.

Jimmyray November 4th, 2013 11:47 AM

Quote:

Originally Posted by PlatinumDude (Post 7919673)
That's not how it works. Here's how it works:
-You Mega Evolve
-The opponent moves first before you do. End of story. That's why it's safe to Mega Evolve as the opponent switches. Remember that Mega Gengar's Shadow Tag doesn't take effect the turn it Mega Evolves.

Okay that would explain the 2 situations I mentioned at first, but literally in the last battle I had, not 20 minutes ago, I sent Heracross out against a Clefable, I mega evolved, and I moved first, then Clefable used Dazzling Gleam. Why did I move first in that situation if the opponent gets +1 priority when I mega evolve?

EDIT: And also, that still doesn't explain how I can outspeed an already mega evolved Gengar on the same turn that I mega evolve (with Alakazam)

PlatinumDude November 4th, 2013 11:57 AM

Quote:

Originally Posted by Jimmyray (Post 7919705)
Okay that would explain the 2 situations I mentioned at first, but literally in the last battle I had, not 20 minutes ago, I sent Heracross out against a Clefable, I mega evolved, and I moved first, then Clefable used Dazzling Gleam. Why did I move first in that situation if the opponent gets +1 priority when I mega evolve?

EDIT: And also, that still doesn't explain how I can outspeed an already mega evolved Gengar on the same turn that I mega evolve (with Alakazam)

The situation I explained before only works in Wi-Fi and Battle Maison battles. It's not there in standard in-game battles.

Jimmyray November 4th, 2013 12:13 PM

Quote:

Originally Posted by PlatinumDude (Post 7919717)
The situation I explained before only works in Wi-Fi and Battle Maison battles. It's not there in standard in-game battles.

Both of those situations were Wi-Fi battles, I am extremely perplexed :(

WhiteKnightL November 4th, 2013 1:40 PM

(Gen V question, as I haven't even bought Pokemon X yet ._.)

Caught a Jolly Durant on Twist Mountain. What's a good moveset for it? Since Hustle lowers its Accuracy, I find Hone Claws to be a good move for it. Thoughts?

PlatinumDude November 4th, 2013 1:48 PM

Quote:

Originally Posted by WhiteKnightL (Post 7919845)
(Gen V question, as I haven't even bought Pokemon X yet ._.)

Caught a Jolly Durant on Twist Mountain. What's a good moveset for it? Since Hustle lowers its Accuracy, I find Hone Claws to be a good move for it. Thoughts?

Hone Claws helps patch up the accuracy drop Hustle brings:
-Hone Claws
-X-Scissor
-Iron Head/Superpower
-Rock Slide/Stone Edge/Superpower
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb
Ability: Hustle

or
-Iron Head
-Superpower
-Thunder Fang
-Hone Claws/X-Scissor
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb
Ability: Hustle

Pilkie November 5th, 2013 10:21 AM

Scizor Moveset for X/Y
 
Hey, I am looking to get into the competitive battle scene and am working on breeding a Scyther with (very near) perfect IVs, Technician and an Adamant nature. Everything is coming along alright with the IVs, but what moveset should my Scizor use?

I was thinking:

Swords Dance
Bullet Punch
Acrobatics
U-Turn

With my EVs like this:

252 Attack
252 Speed
4 Sp.Def

I am hoping for scizor to be my goto guy and use him as my sweeper.
So I ask these questions

•Should I use Scizorite with him?
•What item do I use?
•Does this moveset work? (if not) How can I improve it?
•Other comments.

I am a newcomer to online battling, so any advice helps.

PlatinumDude November 5th, 2013 2:03 PM

Quote:

Originally Posted by Pilkie (Post 7921281)
Hey, I am looking to get into the competitive battle scene and am working on breeding a Scyther with (very near) perfect IVs, Technician and an Adamant nature. Everything is coming along alright with the IVs, but what moveset should my Scizor use?

I was thinking:

Swords Dance
Bullet Punch
Acrobatics
U-Turn

With my EVs like this:

252 Attack
252 Speed
4 Sp.Def

I am hoping for scizor to be my goto guy and use him as my sweeper.
So I ask these questions

•Should I use Scizorite with him?
•What item do I use?
•Does this moveset work? (if not) How can I improve it?
•Other comments.

I am a newcomer to online battling, so any advice helps.

U-turn makes Scizor waste away its Attack boosts by switching out. Offensive SD Scizor should use Life Orb. Bulky SD Scizor should use Scizorite. Acrobatics isn't worth using since Flying Gem isn't available in X/Y:

Offensive:
-Swords Dance
-Bullet Punch
-X-Scissor
-Brick Break
Nature: Adamant
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb
Ability: Technician

Bulky:
-Swords Dance
-Bullet Punch
-X-Scissor
-Roost
Nature: Adamant
EVs: 252 HP/12 Atk/244 SDef
Item: Scizorite
Ability: Technician

Jimmyray November 6th, 2013 7:38 AM

Still completely baffled in regards to the largely inconsistent priority variatons I'm experiencing competitively


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