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Also, Togepi will be losing its Normal-type for Fairy-type according to some leaked details. This will definitely see some changes on how well Togekiss will do in competitive because this thing now gains a Poison and Steel weakness added on to its existing Rock, Ice and Electric weaknesses. I could see it staying in its current tier but the added weaknesses is something to watch out for. |
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In the upper tiers however, Aegislash looks promising because of its ability to switch from a defensive wall to a hard-hitting offensive attacker thanks to its Stance Change ability, which lets it switch to Blade Forme when it uses an attack not named King's Shield (a Protect that sharply lowers the opponent's Attack if the opponent uses a contact move). But then again, 4-moveslot syndrome could be a problem: -Swords Dance -King's Shield -Shadow Sneak -Sacred Sword/Iron Head Nature: Impish EVs: 252 HP/252 Def/4 SDef Item: Leftovers Or Aegislash can use Autotomize + 3 attacks to compensate for its low Speed: -Autotomize -Iron Head -Sacred Sword -Shadow Sneak Nature: Impish EVs: 4 HP/252 Def/252 Spe Item: Life Orb I'm assuming that Stance Change acts as Power Trick (which switches the user's base Attack and Defense) when Aegislash attacks, so I'm using Defense EVs rather than Attack EVs. |
I think Togekiss will see a lot more use actually. Losing the Ghost-immunity and neutrality to Poison and Steel is nothing compared to turning a neutrality to Fighting into x4 resist, gaining a Dragon immunity and more resistance to Dark and Bug. It also handles its new weaknesses well because it has strong Fire-type moves to hit steels and Flying-stab to hit the common Grass/Poison etc.
It will definitely be a huge threat in the upcoming OU and VGC metas imo. I'm unsure about Aegislash at the moment, honestly. It looks like Deoxys 2.0 with how important predictions are for both players while its on the field. |
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And not even Scizor will be safe from its Flamethrower that handles the Steel weakness. |
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Depending on nature and items a Dragonite is the same speed or can be faster than her. Hits hard enough and if has Multiscale can most likely survive a hit. 134 ATK vs 95 DEF. Thats almost enough to one shot is I remember right back when I was doing Hydreigon's damage from Gardevoir's Fairy Wind. It was strong enough to almost KO it and even with double damage, it still would have done a large amount of damage. If the move was stronger like Iron Tail, it has potential. Salamence is in roughly the same boat as Dragonite. If boosted by a Moxie kill, Togekiss is screwed. Garchomp has less attack than them, but still just as deadly and has access to some killer rock attacks like Stone Edge. Hydreigon is the worst off of them all, but still outspeeds her and even with 105 Atk he can still do some damage. The Fairies will be good Dragon checks, but stat wise to majority of them they won't be much of a game changer really. The retyped Pokemon are going to be pushing a majority of the defense in the Meta game renovation, though most still won't be able to take on alternate attacks from the pseudos who are all mostly dragon....This is also, not taking [email protected] into consideration. Heatran will also like his Fairies extra burnt with a side of mashed XD Overall I'm not impressed with them. We've got contenders, but I wonder if its enough with what we have so far. |
Well now that the fairy-type was introduced to and is able to check dragons, I assume there's gonna be an increase of steel- and poison-type moves/pokemon in the gen 6 meta game to check Fairy pokemon. I am really excited about the Gen 6 meta and I can't wait to see how things play out
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I saw this on the first page, but what if they do increase Ice's usability, do you think maybe Hail will become more popular? Or will it still be subpar because Steel types will increase because of Fairies & Dragons etc.
And I'm kinda scared for what Ubers is going to look like, I mean, Mewtwo just got two Mega Evolutions with boosted states. Things might get booted to uber, but never used because they can't keep up with that D: (I also find it ironic because I read somewhere that they're giving Pokemon Mega Evolutions so they'll be on the same power level as "legendary Pokemon" but all the ones that they've been giving to so far (almost) are already high tier? And Legendaries like Entei suck, I'm sure nothing wants to be on its level, haha) |
With the introduction of Mega Abomasnow, I'm sure that Hail will become even more viable in OU. Mega Abomasnow has increased offensive stats compared to its original counterpart, but it also has really, really terrible Speed. This is perfect for weather Trick Room teams, and it also guarantees that Mega Abomasnow gets its weather up. Even though the Abomasite takes up its item slot, it can use Leech Seed for recovery and it also has Ice Shard to compensate for its reduced Speed.
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But, I'm thinking she may still become more prevalent now that she can easily switch in on Outrages and Draco Meteors easily thanks to the Dragon immunity. |
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I'm seeing the new Fairy types as more of set-up sweepers. They may not have high stats initially, but I'm guessing that they'll have some sweet stat boosting moves. I haven't seen any Fairy types that seem like they would be killers out on the battlefield. I'm talking about the new ones, we all know what Azumarill is capable of. |
Breaking news: Mega Gengar gets Shadow Tag. How well do you think it can make use of the ability?
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Metagross automatically drops out of OU, there's no escaping for him now. That or it's deemed too powerful with that ability since nothing can get away and gets banned to Ubers. My prediction.
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Time for another X/Y set I came up with. This time, it's offensive utility Malamar, considering that it's able to learn Superpower; in conjunction with Contrary, it can get dangerous if it hits enough times with the move. It uses Topsy-turvy to screw up setup sweepers. Foul Play and Hypnosis are options in the last slot; the former for a Dark STAB (though it's only effective against high-Attack opponents) and the latter for incapacitating a counter temporarily. Lack of recovery and subpar defensive typing could be a problem, though:
-Topsy-turvy -Psycho Cut -Superpower -Foul Play/(insert some other physical Dark STAB here)/Hypnosis Nature: Adamant EVs: 252 HP/252 Atk/4 SDef Item: Leftovers Ability: Contrary |
Where do you guys figure out all this stuff for the new pokemon? I can't seem to find the site.
I definitely could see that set working, if it gets set up that is. |
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And PD, nice Malamar set. It could really take advantage of Contrary with Superpower there given that it'll be raising its Attack and Defense by one stage and can then take advantage of Psycho Cut and Foul Play/some other physical Dark move, plus using Topsy-Turvy to screw set-up users. |
So, apparently at Smogon, one leaker confirmed that weather abilities like Drought, Drizzle, Sand Stream, etc, now only last 5 turns.
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I'm kind of glad that there will be less weather teams (or, at least they'll be harder to keep up) because I've just recently got back into OU and I have yet to face a non-weather team in the five battles I have done. I might be the only weatherless team...
Anyway, I think it will be a good addition. It's about time that the weather abilities stopped being so strong. |
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I always knew these abilities would be OP so glad to see this change. |
I noticed on another thread that some of the 120 BP moves (such as Blizzard and Thunder) are decreased to 110 BP. With the combination of weather abilities lasting only 5 turns this makes these moves fall farther to obscurity. Galvantula won't be happy with the decrease either, as it has a great ability to go with Thunder's accuracy. The Hidden Power is also at a constant 60 BP, which hurts certain special attackers, and makes them walled more easily, especially by dedicated special walls such as Blissey.
With all of this, it's no wonder that some special attackers might have a harder time in XY than in BW, unless they are those who don't utilize any of the above moves. |
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I wonder why they're decreasing the power, I didn't think the moves were too OP. |
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If those Blizzard/Thunder/Hurricane/Fire Blast etc are getting weaker, I'd imagine most players would now settle for Ice Beam, Thunderbolt or Flamethrower as the Ice, Electric and Fire attacks of choice. |
If Togekiss would be Fairy/Flying it probably won't be OU because of Scizor. If it's true that Fire Blast will only have 110BP, then many Pokemon will start using Flamethrower (Togekiss being one of them), and yes it can be threatening, but Bullet Punch will be an even bigger threat in XY because of Fairy-types being weak to Steel. I assume the Choice Scarf set will probably be the best set Togekiss can run, at least in early XY. ALSO:
252 SpA Togekiss Fire Blast (110BP) vs. 248 HP / 8 SpD Scizor in rain: 272-320 (79.3 - 93.29%) -- guaranteed 2HKO 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 4 Def Togekiss: 338-398 (108.68 - 127.97%) -- guaranteed OHKO Indeed, Drizzle Politoed exists and standard CB Scizor can take a Fire Blast in rain and then take a crap on Togekiss with Bullet Punch. Many dragons can also run Iron Head/Tail to destroy Fairy-types, so I still think they will overpower the metagame. Weavile will probably get higher usage in XY now that it can pursuit trap Jirachi and weakened Metagross and it has means of hitting many steel-types hard with Night Slash or hopefully a stronger Dark STAB. Same goes for Tyranitar. Gengar will also get more usage now that Steel-types no longer resist its powerful Shadow Ball. |
Thats assuming someone is silly enough to keep a Togekiss in vs. Scizor during rain. If Togekiss' only threats are a small amount of Steel types, and Dragon-types with Steel moves to a lesser extent, that means it will be fairly easy to place on a team.
As far as MegaGengar goes..I'm not sure its worth the MegaStone tbh. Its weaker than normal Gengar with Life Orb and lacks the option of Focus Sash or recovery for Sub/Disable. Regardless, its still fast and powerful, but I don't think it will be as useful for early/mid game trapping that people might expect. Definitely not Ubers material. If Ghosts could be tagged I could definitely see it be extremely common, since it would wreck any hope of spinblocking. I think we could see people having the stone equipped, but only choose it as their mega depending on the opponents team. Also, pretty neat sidenote- its third eye looks like the Mean Look eye graphic, hence its ability I suppose. Lol |
Time for another X/Y set I came up with. This time, it's Xerneas:
-Geomancy -Moonblast -Thunderbolt/Grass Knot -Hidden Power (Ground/Fire)/Grass Knot Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Power Herb/Lum Berry While Geomancy takes 2 turns to execute, this can be worked around somewhat with Power Herb (to get the +2 in Special Attack, Special Defense and Speed immediately once) or Lum Berry (to cure one status Xerneas takes) during the charge turn. It's vulnerable to phazers, though. It's best to use this set mid- to late-game. |
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