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-   -   Developing Pokémon Nox Online (https://www.pokecommunity.com/showthread.php?t=305974)

khkramer August 2nd, 2013 2:39 AM

Pokémon Nox Online
 





Introduction

Did you ever play Pokémon and think how awesome it would be if Nintendo made a Pokémon MMO?
No need to dream any longer..
Pokemon Nox has arrived!




Story

Once upon a time, a meteor containing an alien virus crashed on earth.
This meteor was recovered by a scientist from the Team Rocket Remnants.
He considers the meteor and the power it contains the way to restore Team Rocket to its former glory.
If Team Rocket succeeds in extracting the secrets from the meteor, the world as we know it may no longer exist.
Prof.Oak knows Team Rocket recovered the meteorite and failing to contact Red, he gives several new trainers a starter Pokémon in the hopes they can find Red.
Together they may be able to prevent the biggest disaster the Pokémon world has ever faced.
(This is the old storyline, this will soon be replaced with the new one)



Features

• Original Storyline with lots of quests •
• Chat, Trade and Battle with players all over the world •
• Original Region and Storyline •
• Trainer skills •


Screenshots






Current Team:

Me - Creator
Quenten - Writer, Co-Leader
Slizer02 - Pokemon Rebalancing
Melon Ninja - Spriter
Dismissal Amoeba - Helper
Soof - Mapper



Special thanks go to Poccil, Maruno and Blizzard.

Credits:

Kyledove
Alucus
Chimcharsfireworks
WesleyFG
Light-Pa
lalo0101
Rayquaza.

Sundragon August 2nd, 2013 3:21 AM

Its a really unique story, I like it but I would like to see more about the game before giving full comments :). If you need help please P.M I would love to help out with the story and stuff

Radical Raptr August 2nd, 2013 7:02 AM

what kind of new region? you make it sound like theres 3 regions, though the screenshot I see is the path just before pewter city - do you mean you'll be redesigning both regions? are you unable to go to johto? is red no longer on silver mountain? if he still is, are you able to reach it and not johto, because they are right next to each other according to hg/ss (the most recent one ive played :P) and how do you reach hoenn? through a boat ride? after you reach there do you have to keep taking the boat ride?

- in HG/SS there was a train that took you from kanto-johto and vice versa, however, there was also the road to the elite 4, that was sort of a grey area, it was in both johto and kanto - basically when your in 1 region you cant fly to the other, but you could fly to that road, and then fly to the other region much faster than the train - my question is how will you be dealing with this, is there no need to be in the other region when you're in 1? are there exclusive pokemon in each region?

This is planning on being an MMO, is there a limit on pokemon? some games have a limit on beasts and monsters and require players to take action in making more, through growing seeds, or other means, is your game just like a normal pokemon game? are there quests? are the quests the same for each person? can you do double battles with other players? can you team up to take on a gym leader? are gyms a solo thing? are there dungeons? are the gyms a dungeon OOO:

khkramer August 2nd, 2013 7:17 AM

Quote:

Originally Posted by Saving Raven (Post 7763976)
what kind of new region? you make it sound like theres 3 regions, though the screenshot I see is the path just before pewter city - do you mean you'll be redesigning both regions? are you unable to go to johto? is red no longer on silver mountain? if he still is, are you able to reach it and not johto, because they are right next to each other according to hg/ss (the most recent one ive played :P) and how do you reach hoenn? through a boat ride? after you reach there do you have to keep taking the boat ride?

The final game will have 3 accessible regions, Kanto, Hoenn and Johto.
Red is no longer on silver mountain, silver mountain may still be accessible.
You reach Hoenn by a boat ride, after you've taken the boat ride you can fly.

Quote:

Originally Posted by Saving Raven (Post 7763976)
- in HG/SS there was a train that took you from kanto-johto and vice versa, however, there was also the road to the elite 4, that was sort of a grey area, it was in both johto and kanto - basically when your in 1 region you cant fly to the other, but you could fly to that road, and then fly to the other region much faster than the train - my question is how will you be dealing with this, is there no need to be in the other region when you're in 1? are there exclusive pokemon in each region?

Each region will have some exclusive Pokémon.

Quote:

Originally Posted by Saving Raven (Post 7763976)
This is planning on being an MMO, is there a limit on pokemon? some games have a limit on beasts and monsters and require players to take action in making more, through growing seeds, or other means, is your game just like a normal pokemon game? are there quests? are the quests the same for each person? can you do double battles with other players? can you team up to take on a gym leader? are gyms a solo thing? are there dungeons? are the gyms a dungeon OOO:

The only limit to how many Pokémon you can have is how much space the boxes have.
It's just a like a regular pokemon game but with more quests etc.
The quest may change depending on some variables (starter pokémon etc.)
Gyms are still a solo thing, and there will be dungeons.

Rayquaza. August 2nd, 2013 7:28 AM

Good to see this back. I like the Windows 8 look that all the UIs have. I can't say that I like the current tiles as much as the ones you used before but hope the progress goes well. If you need any help then just send me a PM. ^^

khkramer August 2nd, 2013 7:37 AM

Quote:

Originally Posted by Rayquaza. (Post 7763993)
Good to see this back. I like the Windows 8 look that all the UIs have. I can't say that I like the current tiles as much as the ones you used before but hope the progress goes well. If you need any help then just send me a PM. ^^

Yeah in my opinion some of the old tiles were better too but I have trouble finding them again.
I don't need any help at the moment but when I do I'll pm you for sure :)

Radical Raptr August 2nd, 2013 8:06 AM

If this is an MMO that means we can trade pokemon with other real people, correct? how many pokemon are there in the game? those 3 regions+evolutions, or all of them? or what O.o

anyway, this sounds really cool! I hope it turns out well, you already seem to have a good handle on it since you've answered my other questions ^ ^

-one thing, how will trainer battles work, I'm assuming theres still the normal trainers etc, but will there be PvP? if there is can you do it all willy-nilly? could you stalk people and constantly ask them to battle? can you battle but only in a Colosseum type of thing? can you only battle trainers on routes and such, and the towns and cities are "safe areas"

khkramer August 2nd, 2013 8:11 AM

Quote:

Originally Posted by Saving Raven (Post 7764038)
If this is an MMO that means we can trade pokemon with other real people, correct? how many pokemon are there in the game? those 3 regions+evolutions, or all of them? or what O.o

Yes trading with other people will be possible.
All 649 Pokémon will be in the game with the exception of some legendaries.

Quote:

Originally Posted by Saving Raven (Post 7764038)
-one thing, how will trainer battles work, I'm assuming theres still the normal trainers etc, but will there be PvP? if there is can you do it all willy-nilly? could you stalk people and constantly ask them to battle? can you battle but only in a Colosseum type of thing? can you only battle trainers on routes and such, and the towns and cities are "safe areas"

The final game will feature pvp, you'll be able to challenge people with everywhere with a few exceptions.
There will also be a limit how many battle requests you can send to one person within certain time period so people won't be bothered.

TheFishHead2313 August 5th, 2013 12:56 AM

i like the graphics especially you can go to other regions and good luck on your project ill support ;)

khkramer August 5th, 2013 9:00 AM

Update

I finished Pallet Town, which version do you guys prefer?

http://i.imgur.com/yE7xMzY.png
Version 1

http://i.imgur.com/aqpPE4b.png
Version 2

http://i.imgur.com/NUauX5y.png
Version 3

Radical Raptr August 5th, 2013 9:53 AM

definitly not #2, it just looks weird with the stone paths, I wanna say #3 but I think #1 looks the best

I'd say #1

joeyhugg August 5th, 2013 10:14 AM

I registered on the forum! Can't wait for a demo! Btw, I choose #3.

Whitney's Shaymin August 5th, 2013 5:22 PM

#3 is for me. Obviously that says my choice.

TheFishHead2313 August 5th, 2013 9:27 PM

i like version 1 & 3 and definitely not the second one

khkramer August 6th, 2013 11:53 AM

Little Update

In the end I went with #1 , I also edited the pallette a little bit and replaced the building back to hgss style because they look a lot better in my opinion.

http://i.imgur.com/wK4cw1u.png

Also finished Kanto Route 1

http://i.imgur.com/D2T5D9M.png

Radical Raptr August 6th, 2013 12:00 PM

Quote:

Originally Posted by khkramer (Post 7770623)
Little Update

In the end I went with #1 , I also edited the pallette a little bit and replaced the building back to hgss style because they look a lot better in my opinion.

http://i.imgur.com/wK4cw1u.png

the professor's building looks weird, like its really wide and long, but its really short

khkramer August 6th, 2013 12:08 PM

Quote:

Originally Posted by Saving Raven (Post 7770634)
the professor's building looks weird, like its really wide and long, but its really short

I agree that it look short but it was the best looking lab tile I could find.
Also what do you think of Route 1?

Radical Raptr August 6th, 2013 12:33 PM

Quote:

Originally Posted by khkramer (Post 7770646)
I agree that it look short but it was the best looking lab tile I could find.
Also what do you think of Route 1?

oh I didnt see it before, It looks great, I like all the layering with the mountain cliffs and everything, but the middle one seems a little too empty

khkramer August 12th, 2013 10:48 AM

Route 1 Final:
http://i.imgur.com/BUfg0cO.png

Pewter City finished tomorrow(sneak peek):
http://i.imgur.com/UTTS7a6.png

Radical Raptr August 12th, 2013 11:38 AM

I like how it's turning out, route 1 is pretty cool, and I like how the museum is on a cliff, good work!

Rayquaza. August 12th, 2013 2:09 PM

Quote:

Originally Posted by khkramer (Post 7782256)
Route 1 Final:
http://i.imgur.com/BUfg0cO.png

Pewter City finished tomorrow(sneak peek):
http://i.imgur.com/UTTS7a6.png

I love how this is looking. If you want I can send you my versions of those rock tiles which I edited slightly to make into pond tiles.

khkramer August 13th, 2013 11:15 AM

Pokémon Base Stat Updates:

I don't know if I mentioned this before, but a lot of 'weak' Pokémon will get their stats and movesets revised to be more competitive.

Raichu:

http://i.imgur.com/9NUIQRm.png

Persian:

http://i.imgur.com/w13rHuI.png

Rapidash:

http://i.imgur.com/kJGND4K.png

Flareon:

http://i.imgur.com/GxnvWh7.png

Rayd12smitty August 13th, 2013 11:34 AM

Looking really good. I remember seeing this months ago. Glad you're still working on it

khkramer August 15th, 2013 10:20 AM

• New Feature [Crafting]

Pokémon Nox will have crafting as a feature.

Thing you'll be able to craft:

- Foods (Cake,Bread,Pie etc.)
- Pokéballs (Apricorns)
- Medicine (Potions,elixirs,revives etc)
- Hold Items (Power Band, Focus Sash etc)

Thing you'll be able to gather
- Berries (ofcourse)
- Apricorns
- (Moomoo) milk
- Rocks (mining)

Look forward to screenshots of this new feature in a few days :)

Radical Raptr August 15th, 2013 10:59 AM

Quote:

Originally Posted by khkramer (Post 7786999)
• New Feature [Crafting]

Pokémon Nox will have crafting as a feature.

Thing you'll be able to craft:

- Foods (Cake,Bread,Pie etc.)
- Pokéballs (Apricorns)
- Medicine (Potions,elixirs,revives etc)
- Hold Items (Power Band, Focus Sash etc)

Thing you'll be able to gather
- Berries (ofcourse)
- Apricorns
- (Moomoo) milk
- Rocks (mining)

Look forward to screenshots of this new feature in a few days :)

crafting eh? how will you implement it? I was thinking of adding crafting as well but the problem I have is what sort of material would make sense to be crafted into items or medicine as well as where the player would go to craft

I'll assume you have an idea on how to work it into your game, the question is what sort of materials are you going to use? it would seem weird to craft rocks into hold items (other than those weather stones) regardless, its a great feature to add, and good luck in further production! it sounds like this will be turning out to be a great game!

khkramer September 25th, 2013 12:56 AM

Sorry for the lack of updates.
I was very busy with school the last couple of weeks.
Right now, I have all the time in the world so expect some updates very soon.
I hope to have some screenshots of the crafting system up this week.

Winter Wonderland November 12th, 2013 6:07 PM

Registered and waiting. Good luck with this.

Zeak6464 November 13th, 2013 8:27 AM

Why does my comments keep getting deleted ?
Also i see that you coded the pvp by hand good job at it ! XD
I can't wait to play !

Maruno November 13th, 2013 11:27 AM

Quote:

Originally Posted by Zeak6464 (Post 7934365)
Why does my comments keep getting deleted ?

Because you keep saying absolutely nothing of interest, which is considered spam.

Please don't post in this thread to respond to me, because that would be off-topic and, again, considered spam. Send me a PM if you want to talk about it.

khkramer February 11th, 2014 12:50 AM

Pokemon Nox is back and better then ever after 3 months of hiatus.
New features include: Pre-Rendered 3D Graphics, a bank system and more!

Here is a sneak peek of the new graphics:

http://i.imgur.com/FQsfXfI.png

I'll keep posting big updates here, if you want to be updated about every small detail you can bookmark the blog: http://pokemonnox.com

Varion Bluefire February 11th, 2014 5:25 AM

Woah, damn!

Those are some sweet graphics.

Nice to see you're back too.
So many people are coming back, sweeeet!

khkramer February 15th, 2014 1:13 AM

February 15 2014

Pokemon Nox has a new 16:9 resolution for a multitude of reasons.
The screenshots shows the Petalburg Woods, unfortunately I don't have Tree tiles in my new graphics style ready, yet.


http://i.imgur.com/GOYH5dW.png

khkramer February 21st, 2014 7:15 AM

Bump
http://i.imgur.com/JiR6kI3.png
Don't mind the tile error :)

khkramer February 23rd, 2014 10:49 AM

Revamped the battle graphics:

http://i.imgur.com/WcF4zJb.png

Radical Raptr February 23rd, 2014 11:34 AM

Quote:

Originally Posted by khkramer (Post 8110927)
Revamped the battle graphics:

http://i.imgur.com/WcF4zJb.png

I don't know how I feel about them being in open space, I feel like it would be better if they were on a register to give them sort of arrangement in the 3d space illusion

but, to each his own I suppose, the transparency looks pretty good

rickyt713 February 23rd, 2014 8:35 PM

wow this looks awesome, cant wait to see how this turns out in the future, keep up the good work, looking forward to more

khkramer February 24th, 2014 5:01 AM

Quote:

Originally Posted by Saving Raven (Post 8110992)
I don't know how I feel about them being in open space, I feel like it would be better if they were on a register to give them sort of arrangement in the 3d space illusion

but, to each his own I suppose, the transparency looks pretty good

Thanks for the feedback, I'm working on battle bases atm.
I'll post a screenshot tonight

Quote:

Originally Posted by rickyt713 (Post 8111799)
wow this looks awesome, cant wait to see how this turns out in the future, keep up the good work, looking forward to more

Thank you.

Sirius Black February 24th, 2014 5:43 AM

I think this game has the hashings to become a really good game, I've got a few questions, you aren't obligated to answer what you don't want to answer.

1) Once you complete the game, are you going to release the source to others so they can host their own servers?
2) If no too one, are you going to have some form or means for people to host their own servers.
3) If no to two, are you going to be hosting this personally or do you need a server host? (Not that I can host, I was just wondering.)

Again, this looks really good, I hope you answer these questions, if you don't, oh well.

khkramer February 24th, 2014 8:29 AM

Quote:

Originally Posted by cgj (Post 8112250)
I think this game has the hashings to become a really good game, I've got a few questions, you aren't obligated to answer what you don't want to answer.

1) Once you complete the game, are you going to release the source to others so they can host their own servers?
2) If no too one, are you going to have some form or means for people to host their own servers.
3) If no to two, are you going to be hosting this personally or do you need a server host? (Not that I can host, I was just wondering.)

Again, this looks really good, I hope you answer these questions, if you don't, oh well.

1. I already released an old source on Ragezone last year, which has since evolved into this: http://forum.chaos-project.com/index.php/topic,13542.0.html.

3. I already have a vps which I'm currently using to test the game, in a few weeks I may do a stress test to see how many people the server can handle.

Sirius Black February 24th, 2014 3:45 PM

Well, that'd be amazing (the stress test I mean.) Could you let me know when you decide if you are going to do one? I'd love to partake in it.

khkramer February 25th, 2014 6:22 AM

Quote:

Originally Posted by cgj (Post 8113176)
Well, that'd be amazing (the stress test I mean.) Could you let me know when you decide if you are going to do one? I'd love to partake in it.

Sure I will make a post in this thread when I'm going to do the stress test.
And I will also send you a pm around that time and to all other interested people.

khkramer March 6th, 2014 5:52 AM

What do you guys think of this graphics style?


Ratty524 March 6th, 2014 3:55 PM

I am absolutely not a fan of crappy smoothing filters.

Granted, the landscape tilesets look nice with them, but the overworld characters look awful and smudgey with it. Personally, I'd recommend sticking to pixel art. Your previous screens were fine with them.

Also I am glad you are using a different font from the ones you have in your early screenshots.

khkramer March 9th, 2014 4:20 AM

http://i.imgur.com/KDLXGv3.png

I'm thinking of releasing the game in episodes.
Like I post the first episode next month, and the launcher will automatically download new episodes when they're ready.
Think of it like big content updates for WoW.

Ratty524 March 9th, 2014 10:47 AM

Quote:

Originally Posted by khkramer (Post 8134731)
I'm thinking of releasing the game in episodes.
Like I post the first episode next month, and the launcher will automatically download new episodes when they're ready.
Think of it like big content updates for WoW.

I think as long as the game is playable for the most part, that's fine by me.
This DOES look impressive, by the way.

Shadeh March 9th, 2014 10:58 AM

This game.....I want it.
Btw, what do you think the system requirements are by any chance?

khkramer March 9th, 2014 11:21 AM

Quote:

Originally Posted by Shadeh (Post 8135254)
This game.....I want it.
Btw, what do you think the system requirements are by any chance?

It should work fine on any computer/laptop with at least a dual-core processor (pretty much any recent computer).

le Squid March 18th, 2014 2:55 PM

Holy cow! This looks fantastic! This will definitely hold me over til the Hoenn remakes!

khkramer May 16th, 2014 2:28 AM

Here's a pvp gif for you guys

http://giant.gfycat.com/AchingInfiniteDaddylonglegs.gif

Dradier234 May 16th, 2014 2:28 PM

Absolutely amazing how far you progressed. Hopefully your game surpasses PokeMMO. Good luck.

Destiny. May 17th, 2014 3:46 AM

I prefer the smoothing filter. It fits in better with the metro style.

khkramer June 4th, 2014 8:49 AM

Currently updating the first post as I've made a lot of progress over the last couple of weeks.

One of the features I wanted to complete before releasing a demo was PvP, which is now working 100% (both single and double battles).

Progress is really going steady now and I hope to have a demo out in the next couple of days.

There's also a forum over at: http://pokemonnox.com/
I encourage everyone who's interested in this project to register and say 'Hi'.

khkramer June 10th, 2014 2:27 AM



Introducing Co-Op Battles!



Pokemon Nox Online now includes the feature to battle against trainers and wild pokemon, with your friends.
This feature is currently limited to a few select areas.
There will also be several Co-Op challenges in which you and your friends can earn several rewards.





Zeak6464 June 10th, 2014 7:45 AM

This is looking better by the day !

ZainDx June 20th, 2014 7:35 AM

i register in the forum and im having problems with the verefication mail doesnt arrive to my mail i check everywhere even in the spam and all

khkramer June 20th, 2014 8:33 AM

Quote:

Originally Posted by ZainDx (Post 8309475)
i register in the forum and im having problems with the verefication mail doesnt arrive to my mail i check everywhere even in the spam and all

Hmm, the site is not sending out verification mails it seems.
I've manually activated your account.

ZainDx June 20th, 2014 10:48 AM

mine is just like my name ZainDx

khkramer June 25th, 2014 12:43 PM

Just a tiny update that I wanted to share anyways.
I created 'HD' versions of the battle bases:

http://i.imgur.com/XNqbLN4.png

Immorality July 7th, 2014 7:55 PM

would need to play game before giving full comments but would be good to keep the world expanding via boats and ect keep trading available (region only items would be nice fore trades p2p.)
currency! the world needs its currency for p2p trade (ohh you wanna buy a common pokemon it will cost xxxx oh you wanna buy a super rare pokemon it will cost xxxxxx)
unabtainable legendarys if has pvp it will need limits so someone cannot go catch unbeatable pokemon and ect

and i would really love to see a feature where if you beat the pokemon completely you can still catch youd only get one chance and the pokemon will hate you more. if you catch with out "beating" it will like you more gives better reason for catching but still helps in end result (or even have a custom ball that allows you to catch it and can only be bought from special areas or something )

khkramer November 24th, 2014 9:07 AM

Still alive, first post updated.

Zeak6464 December 11th, 2014 7:59 AM

Quote:

Originally Posted by khkramer (Post 8507910)
Still alive, first post updated.

Do you plan on releasing the "Online Kit" so we could see more Online Features for other games as well . I know you have done a lot for the community from the background , with Mark screwing things up.... I really hope to see an "Online kit" from you in the future after you release Nox :D
Also Can't wait to play NOX !!

TheGuyver December 12th, 2014 9:56 PM

Quote:

Originally Posted by Zeak6464 (Post 8528645)
Do you plan on releasing the "Online Kit" so we could see more Online Features for other games as well . I know you have done a lot for the community from the background , with Mark screwing things up.... I really hope to see an "Online kit" from you in the future after you release Nox :D
Also Can't wait to play NOX !!

There's a lot of custom stuff in his game like the co op battles. I don't really see an online kit being released for it. It's being made with the open source rpg maker too.


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