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-   -   Developing Pokémon Nox Online (https://www.pokecommunity.com/showthread.php?t=305974)

khkramer September 25th, 2013 12:56 AM

Sorry for the lack of updates.
I was very busy with school the last couple of weeks.
Right now, I have all the time in the world so expect some updates very soon.
I hope to have some screenshots of the crafting system up this week.

Winter Wonderland November 12th, 2013 6:07 PM

Registered and waiting. Good luck with this.

Zeak6464 November 13th, 2013 8:27 AM

Why does my comments keep getting deleted ?
Also i see that you coded the pvp by hand good job at it ! XD
I can't wait to play !

Maruno November 13th, 2013 11:27 AM

Quote:

Originally Posted by Zeak6464 (Post 7934365)
Why does my comments keep getting deleted ?

Because you keep saying absolutely nothing of interest, which is considered spam.

Please don't post in this thread to respond to me, because that would be off-topic and, again, considered spam. Send me a PM if you want to talk about it.

khkramer February 11th, 2014 12:50 AM

Pokemon Nox is back and better then ever after 3 months of hiatus.
New features include: Pre-Rendered 3D Graphics, a bank system and more!

Here is a sneak peek of the new graphics:

http://i.imgur.com/FQsfXfI.png

I'll keep posting big updates here, if you want to be updated about every small detail you can bookmark the blog: http://pokemonnox.com

Varion Bluefire February 11th, 2014 5:25 AM

Woah, damn!

Those are some sweet graphics.

Nice to see you're back too.
So many people are coming back, sweeeet!

khkramer February 15th, 2014 1:13 AM

February 15 2014

Pokemon Nox has a new 16:9 resolution for a multitude of reasons.
The screenshots shows the Petalburg Woods, unfortunately I don't have Tree tiles in my new graphics style ready, yet.


http://i.imgur.com/GOYH5dW.png

khkramer February 21st, 2014 7:15 AM

Bump
http://i.imgur.com/JiR6kI3.png
Don't mind the tile error :)

khkramer February 23rd, 2014 10:49 AM

Revamped the battle graphics:

http://i.imgur.com/WcF4zJb.png

Radical Raptr February 23rd, 2014 11:34 AM

Quote:

Originally Posted by khkramer (Post 8110927)
Revamped the battle graphics:

http://i.imgur.com/WcF4zJb.png

I don't know how I feel about them being in open space, I feel like it would be better if they were on a register to give them sort of arrangement in the 3d space illusion

but, to each his own I suppose, the transparency looks pretty good

rickyt713 February 23rd, 2014 8:35 PM

wow this looks awesome, cant wait to see how this turns out in the future, keep up the good work, looking forward to more

khkramer February 24th, 2014 5:01 AM

Quote:

Originally Posted by Saving Raven (Post 8110992)
I don't know how I feel about them being in open space, I feel like it would be better if they were on a register to give them sort of arrangement in the 3d space illusion

but, to each his own I suppose, the transparency looks pretty good

Thanks for the feedback, I'm working on battle bases atm.
I'll post a screenshot tonight

Quote:

Originally Posted by rickyt713 (Post 8111799)
wow this looks awesome, cant wait to see how this turns out in the future, keep up the good work, looking forward to more

Thank you.

Sirius Black February 24th, 2014 5:43 AM

I think this game has the hashings to become a really good game, I've got a few questions, you aren't obligated to answer what you don't want to answer.

1) Once you complete the game, are you going to release the source to others so they can host their own servers?
2) If no too one, are you going to have some form or means for people to host their own servers.
3) If no to two, are you going to be hosting this personally or do you need a server host? (Not that I can host, I was just wondering.)

Again, this looks really good, I hope you answer these questions, if you don't, oh well.

khkramer February 24th, 2014 8:29 AM

Quote:

Originally Posted by cgj (Post 8112250)
I think this game has the hashings to become a really good game, I've got a few questions, you aren't obligated to answer what you don't want to answer.

1) Once you complete the game, are you going to release the source to others so they can host their own servers?
2) If no too one, are you going to have some form or means for people to host their own servers.
3) If no to two, are you going to be hosting this personally or do you need a server host? (Not that I can host, I was just wondering.)

Again, this looks really good, I hope you answer these questions, if you don't, oh well.

1. I already released an old source on Ragezone last year, which has since evolved into this: http://forum.chaos-project.com/index.php/topic,13542.0.html.

3. I already have a vps which I'm currently using to test the game, in a few weeks I may do a stress test to see how many people the server can handle.

Sirius Black February 24th, 2014 3:45 PM

Well, that'd be amazing (the stress test I mean.) Could you let me know when you decide if you are going to do one? I'd love to partake in it.

khkramer February 25th, 2014 6:22 AM

Quote:

Originally Posted by cgj (Post 8113176)
Well, that'd be amazing (the stress test I mean.) Could you let me know when you decide if you are going to do one? I'd love to partake in it.

Sure I will make a post in this thread when I'm going to do the stress test.
And I will also send you a pm around that time and to all other interested people.

khkramer March 6th, 2014 5:52 AM

What do you guys think of this graphics style?


Ratty524 March 6th, 2014 3:55 PM

I am absolutely not a fan of crappy smoothing filters.

Granted, the landscape tilesets look nice with them, but the overworld characters look awful and smudgey with it. Personally, I'd recommend sticking to pixel art. Your previous screens were fine with them.

Also I am glad you are using a different font from the ones you have in your early screenshots.

khkramer March 9th, 2014 4:20 AM

http://i.imgur.com/KDLXGv3.png

I'm thinking of releasing the game in episodes.
Like I post the first episode next month, and the launcher will automatically download new episodes when they're ready.
Think of it like big content updates for WoW.

Ratty524 March 9th, 2014 10:47 AM

Quote:

Originally Posted by khkramer (Post 8134731)
I'm thinking of releasing the game in episodes.
Like I post the first episode next month, and the launcher will automatically download new episodes when they're ready.
Think of it like big content updates for WoW.

I think as long as the game is playable for the most part, that's fine by me.
This DOES look impressive, by the way.

Shadeh March 9th, 2014 10:58 AM

This game.....I want it.
Btw, what do you think the system requirements are by any chance?

khkramer March 9th, 2014 11:21 AM

Quote:

Originally Posted by Shadeh (Post 8135254)
This game.....I want it.
Btw, what do you think the system requirements are by any chance?

It should work fine on any computer/laptop with at least a dual-core processor (pretty much any recent computer).

le Squid March 18th, 2014 2:55 PM

Holy cow! This looks fantastic! This will definitely hold me over til the Hoenn remakes!

khkramer May 16th, 2014 2:28 AM

Here's a pvp gif for you guys

http://giant.gfycat.com/AchingInfiniteDaddylonglegs.gif

Dradier234 May 16th, 2014 2:28 PM

Absolutely amazing how far you progressed. Hopefully your game surpasses PokeMMO. Good luck.


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