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-   -   Developing Pokémon Nox Online (https://www.pokecommunity.com/showthread.php?t=305974)

Destiny. May 17th, 2014 3:46 AM

I prefer the smoothing filter. It fits in better with the metro style.

khkramer June 4th, 2014 8:49 AM

Currently updating the first post as I've made a lot of progress over the last couple of weeks.

One of the features I wanted to complete before releasing a demo was PvP, which is now working 100% (both single and double battles).

Progress is really going steady now and I hope to have a demo out in the next couple of days.

There's also a forum over at: http://pokemonnox.com/
I encourage everyone who's interested in this project to register and say 'Hi'.

khkramer June 10th, 2014 2:27 AM



Introducing Co-Op Battles!



Pokemon Nox Online now includes the feature to battle against trainers and wild pokemon, with your friends.
This feature is currently limited to a few select areas.
There will also be several Co-Op challenges in which you and your friends can earn several rewards.





Zeak6464 June 10th, 2014 7:45 AM

This is looking better by the day !

ZainDx June 20th, 2014 7:35 AM

i register in the forum and im having problems with the verefication mail doesnt arrive to my mail i check everywhere even in the spam and all

khkramer June 20th, 2014 8:33 AM

Quote:

Originally Posted by ZainDx (Post 8309475)
i register in the forum and im having problems with the verefication mail doesnt arrive to my mail i check everywhere even in the spam and all

Hmm, the site is not sending out verification mails it seems.
I've manually activated your account.

ZainDx June 20th, 2014 10:48 AM

mine is just like my name ZainDx

khkramer June 25th, 2014 12:43 PM

Just a tiny update that I wanted to share anyways.
I created 'HD' versions of the battle bases:

http://i.imgur.com/XNqbLN4.png

Immorality July 7th, 2014 7:55 PM

would need to play game before giving full comments but would be good to keep the world expanding via boats and ect keep trading available (region only items would be nice fore trades p2p.)
currency! the world needs its currency for p2p trade (ohh you wanna buy a common pokemon it will cost xxxx oh you wanna buy a super rare pokemon it will cost xxxxxx)
unabtainable legendarys if has pvp it will need limits so someone cannot go catch unbeatable pokemon and ect

and i would really love to see a feature where if you beat the pokemon completely you can still catch youd only get one chance and the pokemon will hate you more. if you catch with out "beating" it will like you more gives better reason for catching but still helps in end result (or even have a custom ball that allows you to catch it and can only be bought from special areas or something )

khkramer November 24th, 2014 9:07 AM

Still alive, first post updated.

Zeak6464 December 11th, 2014 7:59 AM

Quote:

Originally Posted by khkramer (Post 8507910)
Still alive, first post updated.

Do you plan on releasing the "Online Kit" so we could see more Online Features for other games as well . I know you have done a lot for the community from the background , with Mark screwing things up.... I really hope to see an "Online kit" from you in the future after you release Nox :D
Also Can't wait to play NOX !!

TheGuyver December 12th, 2014 9:56 PM

Quote:

Originally Posted by Zeak6464 (Post 8528645)
Do you plan on releasing the "Online Kit" so we could see more Online Features for other games as well . I know you have done a lot for the community from the background , with Mark screwing things up.... I really hope to see an "Online kit" from you in the future after you release Nox :D
Also Can't wait to play NOX !!

There's a lot of custom stuff in his game like the co op battles. I don't really see an online kit being released for it. It's being made with the open source rpg maker too.


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