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-   -   RMT RU team ver. 2.0 (https://www.pokecommunity.com/showthread.php?t=307073)

PlatinumDude August 20th, 2013 8:04 AM

RU team ver. 2.0
 
I revamped my RU team, but it still focuses on Gallade.

http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/475.gif
Gallade:
-Bulk Up
-Drain Punch
-Night Slash
-Substitute
Nature: Careful
EVs: 240 HP/212 SDef/56 Spe
Item: Leftovers
Ability: Justified

Like in my last team, this one isn't to be replaced, though other set suggestions are still welcome.

http://img.pokemondb.net/sprites/black-white/anim/normal/rotom-mow.gif
Mow Rotom:
-Volt Switch
-Leaf Storm
-Hidden Power (Fire)
-Thunder Wave
Nature: Timid
EVs: 48 HP/252 Atk/208 Spe
Item: Leftovers

This time, Mow Rotom serves as paralysis support. Its role of countering other bulky Water Pokemon stays the same.

http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/139.gif
Omastar:
-Stealth Rock
-Spikes
-Scald
-Ice Beam
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Shell Armor

Omastar sets up entry hazards to aid in KOing opponents and deals with Fire Pokemon like opposing Entei.

http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/244.gif
Entei:
-Flare Blitz
-ExtremeSpeed
-Stone Edge
-Sleep Talk
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Flame Plate

Entei allows me to hit Escavalier and Grass Pokemon hard. I went with Flame Plate because I wanted Entei to have freedom switching between its moves.

http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/615.gif
Cryogonal:
-Ice Beam
-Hidden Power (Fire)
-Rapid Spin
-Recover
Nature: Timid
EVs: 64 HP/252 SAtk/192 Spe
Item: Icicle Plate

Even though Cryogonal is weak to Stealth Rock, it still can use Rapid Spin to clear away opposing hazards. I'm using the offensive set to catch opponents off-guard.

http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/442.gif
Spiritomb:
-Sucker Punch
-Pursuit
-Shadow Sneak
-Will-o-Wisp
Nature: Adamant
EVs: 248 HP/252 Atk/8 SDef
Item: BlackGlasses
Ability: Pressure

Spiritomb is the team's spinblocker and check/counter to Ghosts and Psychics, as well as frail Pokemon in general.

While testing the team, I found that it had problems with Water Pokemon if Mow Rotom got taken out.

Considerations:
-Choice Band and/or Hidden Power (Grass) on Entei
-Defensive Spiritomb/Cryogonal

Zebz213 August 29th, 2013 9:49 AM

I'd put HP Grass on Entei and not the Choice Band since you want the freedom of changing moves, putting a Choice Band on it would not be a bad idea since it is more physical than special but if you want the freedom of choosing moves then definitely go for the HP Grass instead as it will also give you a check against weaknesses, and putting a Defensive set on Spiritomb would also be a good idea as it is more defensive than offensive and your using it as a spin blocker.

P.S Why make a new thread instead of edit the old one?

PlatinumDude August 29th, 2013 2:25 PM

Quote:

Originally Posted by Zebz213 (Post 7808703)
I'd put HP Grass on Entei and not the Choice Band since you want the freedom of changing moves, putting a Choice Band on it would not be a bad idea since it is more physical than special but if you want the freedom of choosing moves then definitely go for the HP Grass instead as it will also give you a check against weaknesses, and putting a Defensive set on Spiritomb would also be a good idea as it is more defensive than offensive and your using it as a spin blocker.

P.S Why make a new thread instead of edit the old one?

Couldn't be bothered editing the old one.

The reason why Entei has Sleep Talk is so that it can function even if it's put to sleep by Amoonguss' Spore. HP Grass wouldn't be a bad idea for dealing with Water and Rock Pokemon without relying on Mow Rotom, though.

Defensive Spiritomb is worth a try. The reason why I had it at offensive was to have it deal more damage to frail Pokemon and Ghosts/Psychics, but I realized it had a tendency to take more damage than I would've liked it to.


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