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Pokémon Levels XY
It's obvious that Game Freak has been experimenting with the trainer, gym leader, and E4 pokémon levels in its games to try to find levels that are suitable for both beginners and veterans. I've listed out the pokémon games by levels - their lowest gym leader level and E4 Champion's highest level - below (NOTE: The last 8 badges of GSC or HGSS don't count here, only the main game):
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So my question is: how do you want them to manage levels in XY? Do you want higher levels than we've seen or even lower than we've seen? Or do you want them to make a new system of handling levels? suggestions would be nice. |
I would like to have a choice between normal and hard mode right at the beginning, this way advanced players could take Hard mode to have a challenge.
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For hard mode they could have stronger Pokemon and maybe even have them be in the mid 60's if not the 70's. |
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As for level boundaries, I would think something like this: Quote:
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I've always thought that by the end of the game your Pokemon should be nearly capped out. It would make sense that the champion have 6 level 100 pokemon.
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As people have stated above I would love to have the option to set the difficulty at the beginning of the game, sort of like the Key System except you have access to it from the start.
In terms of levels I'd like something along the lines of: Easy (8 - 48) Normal (10 - 59) Hard (13 - 70) |
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Now if they make something like Critical mode or Super hard I'll imagine the levels to be 13-85 (with steeper level climbs) |
I'm all about grinding and difficulty.
I'm playing blaze black and I think the levels go form like 15-80 someodd This has made the entire game an uphill challenge that I've greatly enjoyed. I hope x/y are something like that. |
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Lunactic+ (20-90) Now I wish pokemon x/y will actually have a Easy/Normal/Hard mode. |
Me I want something like this:
easy(10-50) normal(12-60) hard(16-85) |
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Levels mean nothing. Having higher levels means you grind more, which isn't hard to do, it's just boring.
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Welp, everybody said about having difficulties to select from the start. I want that as well.
It was a GREAT opportunity in B2W2, but the Key System ruined it. The FE: A difficulty system seems great as well! as long as the enemy Pokemon don't have freaking Counter everywhere |
I want an insane mode wheir you recieve your starter at like level 3.
Gym leaders 1-4 will have 4 pokemon Leader 1(16-20) Leader 2(24-30) Leader 3(32-36) Leader 4 ( 38-43) Then leaders 5-8 should have full teams Leader 5( 46-50) Leader 6( 51-56) Leader 7(56-60) Leader 8(60-65) Then elite 4 ( 75-80) Then champion (85-90) Then all gym rematches (90) once you fight them 3 different time (100) with rotating pokemon All elite 4 rematches (95) Then champion rematch (100) with rotating pokemon ( chosen at random) ( of his type of course, maybe he can have a total of 13 diffrent pokemon and he will randomly choose 6 to battle ) (same goes for gym leaders and elites 4)) |
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I would love an Easy, Medium and Hard mode but that would mean hard coding 3 different games in one, if you understand what I mean: like they would have different levels, different moves (counter moved in Hard mode), different items, possibly evolved pokémon in Hard mode that weren't evolved in easy mode (due to higher levels), etc. I'd love it, but do they have enough time to do that?
I also have two systems in mind and a combination of both as well: The Number-of-badges dependent system Spoiler:
The Player-Level dependent system Spoiler:
The Combined system Spoiler:
Also in DP both the 3rd and 4th leaders were Lv. 30. In FRLG, both the 5th and 6th leaders were Lv. 43. Do you like it when leaders have the same level as it gives you a choice in the order to fight them? There was also a considerable jump from the 4th gym (Lv. 29) to the 5th and 6th (Lv.43) in FRLG. Do you want steep jumps like that again? I thought it was a surprising jump actually. |
There's one thing that throws a bit of a wrench into that algorithm.
How is the highest level Pokemon decided? Is it based on the highest level Pokemon ever caught? The highest level Pokemon in the party? Can the level of traded Pokemon factor in? If so, what happens if someone trades themselves a level 99 Pokemon but have extremely low level Pokemon? Would evolutions also occur if an enemy Pokemon is at, or above, the level to evolve? |
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The whole thing about evolutions occurring if they are higher levelled would also have to be addressed in easy-medium-hard mode. It all depends on GF though I'd like it if gym leader pokes that evolved by levelling up battled with their evolved forms (but should they know the same moves still?) |
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yes please. |
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a. The Wild Pokemon. What will determine these levels and which pokemon will be found in the grass? Same goes for the levels of trainer battles that are outside of the gym. Here's what I think should happen: There is an easy, standard, or 'expert' version of each gym leader and of the Elite 4. The same applies for major battles, such as the storyline's main villain(ex. Ghetsis.) Before a major battle, like a gym battle, a scren pops up and you get to choose 'easy,' 'standard,' or 'expert.' That way if you have trouble beating one gym leader, you can set it to easy for them and just beat the rest on hard. The city is seperate from the routes, because some dude blocks them, with some annoying message. Beat the gym leader, and he'll let you through the wild pokemon area. The badge that you just got determines the difficulty of the wild pokemon. In essence, let's say I'm in Town A. I beat the gym leader in Town A, talk to the guy and he lets me through to Route A. Route A's pokemon are determined by which badge I got from gym leader A...so if gym leader A was Badge Numero Uno, I'd get a set of pokemon like the regional rodent, the common bird, all un-evolved at low levels, etc. It's not pokemon levels that change in the wild; it's the set of pokemon themselves. Say I go and get Badge B, and it turns out Gym Leader B was the eighth gym leader. Talk to the guy, he lets you through, all the pokemon in Route B are the set that are if you beat the 8th gym. But, say I go back to Route A. Route A's pokemon set stays the same because no matter what, because I beat Gym Leader A first, the pokemon in Route A will always be the set that comes from beating the first gym leader. If I challenged C first, then C will have the 1st pokemon set...the routes don't change, the trainers and their locations don't change, the pokemon do. So everyone has a different version of Kalos. The post-game is unlocked after you beat the 8th gym and all post-game locations will have a fixed pokemon set. So...how does that sound in terms of game difficulty? Of course, all routes would eventually lead to dead ends, like a dungeon or something or a park or a Super Training facility. Either way, you'd go back to Lumiose City every time to pick your next location and your next leader challenge. |
Well, BW was just right with the level difficulty, but it really depends on how many trainer battles we have to fight altogether. I hope the trainers pack more Pokemon with higher levels just like the Gym leaders, (Especialy those that belong to Team Flare) so if we took that into account I guess the last Pokemon would be somewhere at Lv. 60-65.
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I hope that later trainers don't have high level teams made 100 percent up of weak Pokémon like a fisherman in BW who had a team of level 60 Magikarps but no Gyarados...
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Black 2 and White 2 had Challenge mode, no?
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