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Counter that Pokémon
The title says it all. I will post a set on this thread and the next person to post has to post a Pokémon set that is a 100% counter to mine. Your set should not only be able to switch in to any of the opposing Pokémon's move, but also be able to KO it. Try to avoid posting sets that have already been posted so that we don't get stuck in a loop where the same five Pokémon sets are posted over and over again.
Ban List: 1. Ubers 2. Unreleased Dream World moves, abilities and items. 3) OHKO (Sheer Cold, Fissure, etc), Self KO (Explosion, Final Gambit, etc) and Evasion boosting moves (Minimise, Double Team). 4) Shedinja Here's an example of how this works: Quote:
I'll start off with my set. Scizor (M) @ Choice Band Trait: Technician EVs: 252 HP / 252 Atk / 4 Def Adamant Nature (+Atk, -SAtk) - U-turn - Bullet Punch - Superpower - Pursuit |
These threads are fun.
https://i.minus.com/iUrMkNjJYMSCW.gif GOOD LUCK GETTING THROUGH THE WALLLLL. Also remember guys: Definition of a counter: A Pokemon that can switch into the opposing Pokemon with little or no risk, and proceed to threaten a KO. Basically, a counter is the perfect switch-in to a Pokemon. |
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Heatran @ Choice Specs Modest Nature (+SAtk, -Atk) 6 HP / 252 SAtk / 252 Speed Trait: Flash Fire - Overheat - Earth Power - Hidden Power [Grass] - Dragon Pulse Cofag cannot do anything to this, possibly giving it a flash fire boost too with Wisp. :P In return its swiftly decimated by Overheat. |
Gyarados:
http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/130.gif -Dragon Dance -Waterfall -Bounce -Substitute Nature: Jolly EVs: 88 HP/248 Atk/4 Def/168 Spe Item: Leftovers Gyarados can come in on whatever Heatran throws out, bar Dragon Pulse, and can either threaten it off the bat with Waterfall or set up a Sub as it switches out, then Dragon Dance from there. |
Ferrothorn
-Iron Defense -Iron Head -Power Whip -Leech Seed/Poison Jab Nature: Bold EVs: 192 HP/252 Def/64 SpD OR SpA Item: Leftovers/Rocky Helmet This thing can successfully switch in to any of Gyarados' attacks. Bounce is the only regularly effective attack it has, which would hit the massive defense stat, plus take damage from Iron Barbs and potentially Rocky Helmet. Power Whip would take care of the sub, and if Ferrothorn could get a Leech Seed in, all the better. |
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[email protected] 4 HP / 252 SAtk / 252 Speed Modest Nature Trait: Magnet Pull - Substitute - Hidden Power Fire - Flash Cannon - Charge Beam Can switch in with ease and get +6 special attack via charge beam and trapping you and behind sub (so whoever suggests a counter next is p much gonna have to deal with that as its a fact). It then returns the KO with Hidden Power Fire or even resisted hits lol. |
[email protected]
252 hp / 252 SpDef / 4 SpA Calm Nature Ability: Storm Drain Earth Power Scald Toxic Recover I don't know what pokemon could survive if Magnezone got X4 special attack and was behind a substitute, but I think if there's a pokemon that could do it, it's Gastrodon. Either resisting, or having complete immunity to all of its attacks and dealing super effective damage back. Not to mention the HP recovery. |
[email protected] Sash
4 Hp / 252 Atk / 252 Spe Jolly Nature Ability: Technician -Bullet Seed -Mach Punch -Spore -Stone Edge Breloom can come in and OHKO Gastrodon with Bullet Seed. |
Tangrowth @ Leftovers
Trait: Regenerator EVs: 252 HP / 252 Def / 4 SAtk Bold Nature - Giga Drain - Hidden Power [Ice] - Focus Blast - Synthesis Tangrowth can take any attack Breloom can dish out with its incredibly high defense, and then strike back with HP Ice. |
Victini:
http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/494.gif -Blue Flare -Focus Blast -Glaciate -Thunderbolt/Thunder Nature: Timid EVs: 4 Def/252 SAtk/252 Spe Item: Expert Belt/Life Orb Not only does Victini prey on Tangrowth's terrible Special Defense, but it also walls the entirety of its set. |
Swampert with Leftovers
Adamant Nature EV: 240 HP / 252 Atk / 16 Def (Offensive tank in smogon) Scald/Waterfall Earthquake Ice punch Stealth rock/Toxic Takes half damage from Blue flare, no damage from thunderbolt/thunder. Doesn't mind Glaciate as Swampert is already a slow Pokemon. Focus blast is the only possible danger but Swampert should be able to take a hit before countering with Waterfall. Plus Focus blast is as accurate as a blind sniper. |
Celebi w/ Life Orb
Modest nature 60 HP / 252 SpA / 196 Spe ~ Leaf Storm ~ Earth Power ~ Thunder Wave ~ Recover Due to its better-than-average defenses, Celebi can endure tons of attacks. Leaf Storm allows it to take down a variety of OU Pokémon, such as Jellicent, Starmie, Tentacruel, Terrakion, and even Swampert. With Thunder Wave, it's able to cripple up a few of your opponent's strongest Pokémon, such as Scizor, Latios, and Breloom. Recover enables it to keep itself healthy at all times. Finally, with Earth Power, this Pokémon can take down Ninetales, Volcarona, Heatran, and Infernape, who are a few of its major threats. |
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Moltres @ Life Orb / Lum Berry if you really fear paralysis that much Modest 4 Def / 252 SpA / 252 Speed - Hurricane - Fire Blast - Hidden Power Ground - Agility / Roost 252+ SpA Life Orb Celebi Leaf Storm vs. 0 HP / 0 SpD Moltres: 78-91 (24.29 - 28.34%) -- possible 4HKO oh wait SpA drops -2 252+ SpA Life Orb Celebi Leaf Storm vs. 0 HP / 0 SpD Moltres: 39-45 (12.14 - 14.01%) -- possible 8HKO Fire Blast / Hurricane also says hi regardless of weather. |
[email protected] Choice Band
176 HP / 252 Atk / 80 Speed Adamant Nature Trait: Sandstream - Stone Edge - Crunch - Pursuit - SuperPower Can switch in on Moltres, take nothing from all your attacks. Even HP Ground in SS does barely anything and easily returns the KO with Stone Edge or Pursuit if you switch. |
Gastrodon
Item: Leftovers EVs: 252 HP / 84 Def / 172 SpD Nature: Calm / Sassy Ability: Sand Force ~ Earthquake ~ Scald ~ Toxic ~ Recover Gastrodon resists Tyranitar's Stone Edge, is not weak to its other moves, and can go for the KO with a Sand Force+STAB boosted Earthquake. |
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Anyway: Roserade http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/407.gif -Spikes/Toxic Spikes -Giga Drain -Hidden Power (Fire)/Toxic Spikes -Rest Nature: Calm EVs: 252 HP/120 Def/136 SDef Item: Black Sludge Ability: Natural Cure Roserade uses its high Special Defense to shrug off Gastrodon's Scalds, though it takes a chunk from Sand Force-boosted EQs. It then threatens Gastrodon with STAB Giga Drain or sets up hazards as it switches out. |
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Anyway: Sigilyph Item: Flame Orb Ability: Magic Guard Nature: Bold ~ Cosmic Power ~ Stored Power ~ Roost ~ Psycho Shift Sigilyph's Magic Guard means that it takes no damage from entry hazards. It also resists Giga Drain and has reliable recovery in Roost. It can set up Cosmic Powers and can hit Roserade with a super-effective Stored Power. |
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252 HP / 144 Def / 112 Sp.Def Calm Nature Trait: Pressure - Rest - Sleep Talk - Bark Out / Shadow Ball - Will-O-Wisp Sigi cant touch it, it then proceeds to get pressure stalled. Bark Out makes special attacker switch ins lol whilst Wisp cripples physical switch ins. |
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Heatran @ Air Balloon Trait: Flash Fire EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Fire Blast - Earth Power - Hidden Power Grass - Toxic / Stealth Rock / Will-o-Wisp This Heatran completely walls Spiritomb, taking next to nothing from Shadow Ball, laughing at Will-o-Wisp and 2hkoing Tomb with Fire Blast. |
The funny thing is that Spiritomb would actually win versus Heatran barring a crit if it switches into Bark Out, keeping in mind that you are going to get Pressure stalled like nothing else:
-1 Fire Blast vs 252 HP / 112 SpD Tomb: (33.55 - 39.47%) -2 Fire Blast vs 252 HP / 112 SpD Tomb: (25 - 29.6%) -3 Fire Blast vs 252 HP / 112 SpD Tomb: (20.06 - 24.01%) With Leftovers assuming Max damage on all the rolls, Spiritomb is sitting at roughly 26% and is ready to Rest as you fire off your final Fire Blast, and it doesn't have to worry about you absorbing WoW as you have no fire moves to power up. Of course, crits makes everything laughable, but eh. Anyway, another way of dealing with Heatran: http://24.media.tumblr.com/fbf5c1d0d083a03cc8bc17827353d122/tumblr_msl1ziBODI1s29bhho1_500.gif Starmie @ Life Orb Natural Cure Timid 252 SpA / 4 SpD / 252 Speed - Hydro Pump - Thunderbolt / Psyshock - Ice Beam / Recover - Rapid Spin Beats Heatran 80% of the time. |
https://i.minus.com/ibvqoV6iO5PN12.gif 252+ SpA Lanturn Charge Beam vs. 0 HP / 4 SpD Starmie: 146-174 (55.93 - 66.66%) -- guaranteed 2HKO after Stealth Rock Yup. Also, Starmie is a shaky counter to that Heatran, because there's a chance it could get OHKOed by HP Grass after LO recoil and SR damage. Starmie is technically a counter since it forces Heatran out or OHKOes it before fainting due to LO, but it's still not very ideal. |
Garchomp w/ Choice Band
Adamant nature 4 HP / 252 Atk / 252 Spe ~ Outrage ~ Earthquake ~ Fire Fang ~ Dragon Claw With Earthquake, Garchomp is able to knock out a variety of fire- and electric-type Pokémon, including Blaziken, Infernape, and Lanturn. Outrage allows it to take out two-three of your opponent's Pokémon in a row. Fire Fang helps it to defeat all ice, steel, bug, and grass-type Pokémon that can usually be found in the OU tier, such as Scizor, Breloom, Metagross, and Abomasnow. And with Dragon Claw, Garchomp is able to stand tall against most other dragon-types. d: |
Garchomp isn't really a counter since if it switches in while Lanturn uses Ice Beam or Sub, then it's toast.
https://i.minus.com/ibfN0woZabAkaT.gif 0 SpA Bronzong Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 192-228 (53.63 - 63.68%) -- guaranteed 2HKO after Stealth Rock No one said anything about the moveset needing to be good, right??? |
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Anyway, (lol) that Heatran set I posted against Spiritomb can also counter Bronzong, unless Fire Blast misses. http://media.pldh.net/pokemon/gen5/blackwhite_animated_front/485.gif Heatran @ Air Balloon Trait: Flash Fire EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Fire Blast - Earth Power - Hidden Power Grass - Toxic / Stealth Rock / Will-o-Wisp |
@ Wolf, I guess I could make it a super defensive bulky Starmie, but I couldn't be bothered :x
also finding a bronzong counter this is going to be tough, you want bad movesets, you get them! http://24.media.tumblr.com/tumblr_ltufzffGBX1r1n5pqo1_500.gif Alomomola @ Leftovers 0 SpA Bronzong Hidden Power Ice vs. 104 HP / 152 SpD Alomomola: 30-35 (6.03 - 7.04%) 0 Atk Bronzong Gyro Ball (65 BP) vs. 104 HP / 252+ Def Alomomola: 27-32 (5.43 - 6.43%) IN RETURN: 0 Atk Alomomola Waterfall vs. 252 HP / 252+ Def Bronzong: 45-54 (13.31 - 15.97%) yeah that is not doing a lot BUT with Soak + Toxic and no reliable recovery on Zong, you're pretty much as useless as they come, whereas Alomomola recovers any damage done to it with Regenerator. And thank goodness for that, since after Soak Waterfall does (6.5 - 7.98%) to Bronzong. EDIT: Another way of dealing with Heatran would be posting another Heatran, but that isn't too fun. FATMENCE IS BACK http://25.media.tumblr.com/tumblr_m3hb1qmGHx1qd87hlo1_500.gif Salamence @ Leftovers Pop that weasel with a Dragon Claw and you've got yourself a 0 Atk Salamence Earthquake vs. 0 HP / 0 Def Heatran: 356-420 (110.21 - 130.03%) -- guaranteed OHKO ggggg also @ Crobat: 252 SpA Heatran Hidden Power Grass vs. 0 HP / 4 SpD Starmie: 174-206 (66.66 - 78.92%) Or, if you want a ridiculous Heatran-specific Starmie set with 52 EV's in Speed and a Calm nature just to ensure it gets the speed jump over Tran; 252 SpA Heatran Hidden Power Grass vs. 248 HP / 208+ SpD Starmie: 128-152 (39.62 - 47.05%) - Starmie can, in fact, switch into that, and heal off most of the damage done with Recover. Fortunately Starmie doesn't have to deal with a 2HKO, as any set is faster than it. So it works 80% of the time, or a bit more frequently than that depending on your STAB of choice. |
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Also Wish Mence is awesome. :) Anyways, [email protected] Orb 252 Atk / 252 Speed / 6 HP Adamant Nature Trait: Thick Fat - Ice Shard - Earthquake - Icicle Crash - SuperPower Comes in, tanks mence with its 110/80 defense and returns the KO. |
Wash Rotom:
http://img.pokemondb.net/sprites/black-white/anim/normal/rotom-wash.gif -Volt Switch -Hydro Pump -Will-o-Wisp -Pain Split Nature: Modest EVs: 232 HP/56 SAtk/220 Spe Item: Leftovers While Life Orb Superpower stings, Wash Rotom can easily threaten Mamoswine with a burn from Will-o-Wisp or a supereffective Hydro Pump. |
https://i.minus.com/i18dOxvmHdYxH.gif 0 SpA Vileplume Giga Drain vs. 232 HP / 0 SpD Rotom-W: 152-182 (50.83 - 60.86%) -- guaranteed 2HKO after Stealth Rock |
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[email protected] 168 HP / 220 SpA / 120 Spe Modest Nature Trait: Insomnia - Nasty Plot - Psychic - Grass Knot - Baton Pass Switches in, Insomnia stops sleep powder and threatens vileplume with STAB Psychic. Hypno can also Baton Pass NP boosts sooooo, if you cant stop it passing technically you haven't countered it. Food for thought. Also Baton Pass escapes Pursuit. ;) |
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Anyway: Skuntank http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/435.gif -Sucker Punch -Pursuit -Poison Jab/Crunch -Taunt Nature: Adamant EVs: 252 Atk/176 SDef/80 Spe Item: Black Sludge/Dread Plate Ability: Aftermath Skuntank outspeeds Hypno and Taunts it before it can set up Nasty Plot + Baton Pass. Once that's done, Skuntank can hit Hypno hard with STAB Pursuit as it dry switches. It also resists Hypno's listed offensive moves. |
Torterra @ Leftovers
http://www.pokemonelite2000.com/sprites/bw/389.png -Stealth Rock -Wood Hammer -Earthquake -Synthesis Nature: Adamant Evs: 180 HP / 252 Atk / 76 Spe Ability: Overgrow Torterra can easily switch in against Skuntanks physical moves with its bulky defence and good typing before OHKOing it with STAB Earthquake or forcing it to switch out. |
[email protected] Orb
4 Atk / 252 Sp.Atk / 252 Speed Naive Nature Trait: Intimidate - Brick Break - Draco Meteor - Fire Blast / Flamethrower - Roost Old school Mixmence. Comes in as Torterra cant do anything to it and cushions hits with Intimidate further backing it up. It then returns the KO with Fire Blast. |
Porygon2 @Eviolite
http://www.pokemonelite2000.com/sprites/bw/233.png -Thunderbolt -Ice Beam -Toxic -Recover Nature: Calm Evs: 252 HP / 32 Def / 224 SpD Ability: Trace Lowering Salamence's Atk with trace intimidate leaves Porygon2 able to survive even the super-effective Brick Break before taking advantage of it's good SpA and Salamences fairly average Defence to take it out with Ice Beam. |
Porygon2 @ Eviolite
Trait: Trace EVs: 252 HP / 32 Def / 224 SDef Calm Nature - Discharge - Ice Beam - Toxic / HP Fire / T-Wave - Recover I think we can all agree that this is probably the only thing that comes closest to countering Mixmence. Draco Meteor fails to 2hko without stealth rock (don't even mention the other two attacks, they're p irrelevant in this case) while Porygon2 can retaliate with a super effective Ice Beam for the ohko. edit: ffs above poster Conkeldurr @Leftovers Trait: Guts EVs: 120 HP / 252 Atk / 136 SpD Nature: Brave / Adamant - Bulk Up - Drain Punch - Mach Punc - Payback / Ice Punch uhh yeah this set 3hko's porygon2 with no boost while porygon2 can only 5hko and toxic is going to activate guts so yeah p standard imo |
Musharna @Leftovers
Ability: Synchronise Nature: Bold Evs: 240 HP / 252 Def / 16 SpD http://www.pokemonelite2000.com/sprites/bw/518.png - Calm Mind - Psychic - Batton Pass - Moonlight Musharna is easily bulky enough to take even STAB hits from Gurdurr once you factor in its resistance to fighting moves and with only 50 base power even payback isn't much of a threat against the slower Musharna that can KO Gurdurr with a super-effective, STAB Psychic that also plays on a terrible SpD. |
Slowbro @ Life Orb http://31.media.tumblr.com/e5ed33407ff2ebaa0e8d396241083895/tumblr_mre1djPi3J1r5fhkdo1_500.gif Murkrow @ Eviolite If you Baton Pass, you Baton Pass Perish Song. If you switch, something else gets trapped and dies. ggggg |
Archeops @Flying Gem
http://www.pokemonelite2000.com/sprites/bw/567.png Ability: Defeatist Nature: Naive Evs: 252 Atk / 4 SpA / 252 Spe - Acrobatics - Stone Edge - Earth Power - Roost With only Perish Song to worry about it can switch in fairly easily and then out speed Murkrow to deliver a OHKO with Stone Edge. |
Alomomola @Leftovers
Trait: Regenerator EVs: 252 HP / 252 Def / 4 SpA Nature: Bold - Scald / Surf - Wish - Protect - Toxic Alomomola can stall Archeops all day everyday. Not to mention it can also 3hko with Scald or 2hko with Surf given 4 special attack EVs. |
https://i.minus.com/i98htoTYvu9rk.gif |
Heatran @Chesto Berry
http://www.pokemonelite2000.com/sprites/bw/485.png Ability: Flame Body Nature: Timid Evs: 252 SpA / 4 SpD / 252 Spe - Fire Blast - Earth Power - Hidden Power Grass/Hidden Power Ice - Stealth Rock/Taunt Heatran can switch into any of Roserade's offensive moves with ease being immune to Poison and having a 4x resistance against grass. It cannot out speed Roserade, leaving it open to take a Sleep Powder, but if it hits Heatran will be woken up by its Chesto Berry and left to OHKO Roserade with Fire Blast if it doesn't switch out. It should be noted though that this set would normally use an Air Balloon or Leftovers, the Chesto is because I am specifically countering Roserade. |
Rotom-W @Leftovers or Choice Scarf/Specs
Trait: Levitate EVs: 232 HP / 56 SpA / 220 Spe or 248 HP / 28 SpA / 232 SpD or 4 HP / 252 SpA / 252 Spe Nature: Modest or Timid - Volt Switch - Hydro Pump - Will-o-Wisp / T-Wave / HP Ice - Pain Split / HP Ice Majestic Rotom-W. Can't quite decide which set to use so I just put it all in. lol Pretty self explanatory; hpump 2hkos in most cases. |
Blissey w/ Leftovers
Natural Cure 4 HP / 252 Def / 252 SpD Calm nature ~ Aromatherapy ~ Softboiled ~ Seismic Toss ~ Toxic As soon as Rotom runs into the field and attempts to hit one of its moves, Blissey would immediately be switched in. Due to its massive HP and defenses, Blissey would always be able to endure any attacks that Rotom throws at it. Aromatherapy would be enable it to cure all Pokémon that Rotom has paralyzed, and Softboiled would allow it to recover itself whenever it's in low health. |
Espeon @Light Clay
http://www.pokemonelite2000.com/sprites/bw/196.png Ability: Magic Bounce Nature: Timid Evs: 252 HP / 4 Def / 252 Spe - Reflect - Light Screen - Psyshock - Baton Pass Espeon has nothing to worry about from any damage Blissey might try to inflict, even from toxic due to Magic Bounce. It can then take advantage of Blissey's terrible Def and take it out with STAB Psyshock. |
Tyranitar @Choice Band
Trait: Sand Stream EVs: 180 HP / 252 Atk / 76 Spe Nature: Adamant - Stone Edge - Crunch - Pursuit - Superpower If Espeon is stupid enough to stay do something crazy like set up Reflect, it will have a very bad time. Stealth rock support guarantees an ohko with crunch if Reflect is up, otherwise it has around a 90% chance of ohko...which isn't bad unless you are really, really unlucky :p |
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(I'm so happy I get to suggest this) Hippowdon @ Leftovers Sand Stream (or Sand Force if you want a boost to your attacks vs TTar) Impish 252 HP / 252 Def / 4 SpD - Slack Off - Stealth Rock - Earthquake - Ice Fang 252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 252+ Def Hippowdon: 142-168 (33.8 - 40%) -- 32.15% chance to 3HKO :> Hippo EQ vs 180 HP TTar: (56.47 - 67.35%). In other words, hippo switches in, tanks a hit, slacks off because it is pretty hard to be a hippo in sand, before it proceeds to show Tar how to decorate gardens. Reliable recovery vs nothing, Hippo's got this one. |
Politoed:
http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/186.gif -Scald -Protect/Ice Beam/Refresh -Perish Song/Encore -Toxic/Hypnosis Nature: Bold EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Drizzle Politoed can switch into Hippowdon, change the weather to rain with Drizzle and do whatever it pleases with Hippowdon, including but not limited to: hitting it with a supereffective Scald (potentially burning it in the process), crippling it or the next switch-in with Toxic or Hypnosis (accuracy is shaky on the latter, though) and Encoring Hippowdon into a support move if it somehow stays in. |
Ludicolo @ Life Orb
Ability: Swift Swim Nature: Modest EV's: 252 SpA, 252 Spd, 4 hp Giga Drain Hydro Pump Ice Beam Rain Dance Ludicolo can switch into Politoed's Scald or Ice Beam, and thanks to Swift Swim and Life Orb, outspeed, and KO Politoed with Giga Drain. Even if Scald results in a burn, it won't matter thanks to Ludicolo's special attacks, effectively ending Politoed's rein of terror. |
Latios w/ Choice Scarf
252 SpA / 4 SpD / 252 Spe Timid nature ~ Draco Meteor ~ Psyshock ~ Surf ~ Trick Ludicolo is quite fast under rain due to its Swift Swim ability, but Latios is pretty fast as well. By maximizing its Speed EVs and making it hold a Choice Scarf, Latios will be able to outspeed Ludicolo and land the first move. With Draco Meteor, this Pokémon should be able to knock out an opposing Ludicolo with just one single hit. Draco Meteor does not always have hundred-percent accuracy though, so if you don't want to take the risk, then you may go with Psyshock instead. |
Since you are now locked into one move:
Ferrothorn @ Leftovers Trait: Iron Barbs EVs: 252 HP / 68 Def / 188 SDef Brave Nature IVs: 0 Spd - Power Whip - Gyro Ball - Stealth Rock - Leech Seed Ferrothorn resists every move in your arsenal and can strike back with a powerful gyro ball. Or, Ferrothorn can use leech seed and heal back any damage it does sustain. Either way, Latias is getting KO'd, or it's getting switched out. Not to be rude, but remember that the pokemon has to have the ability to switch into the other pokemon's attack. Any attack the pokemon has equipped. |
Chandelure:
http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/609.gif -Fire Blast/Overheat -Shadow Ball -Hidden Power (Fighting) -Trick/Energy Ball Nature: Modest EVs: 120 HP/252 SAtk/8 SDef/128 Spe Item: Choice Specs Ability: Flash Fire While Chandelure doesn't appreciate having Stealth Rock on the field, it can switch in to any of Ferrothorn's offensive moves and scare it out with Fire Blast/Overheat or cripple it with Trick. |
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-Surf -Wish -Protect/Shadow Ball -Ice Beam Nature: Modest EVs: 248 HP/252 SAtk/8Spe Item: Leftovers Ability: Water Absorb Vaporeon is a great counter to Chandelure, as it can switch in on almost any move but Energy Ball. Surf provides reliable, high-power damage, wish provides a solid HP fix, Protect gives Vaporeon the gift of being able to wait another turn for its wish to come true/leftovers to kick in. Ice beam is a great counter for any grass types that try to switch in, especially well known grass sweepers like Venasaur or Breloom. This Vaporeon would work well with a substitute set up, as switching into a substitute would greatly assist it in retaining health. |
Ferrothorn @Leftovers
http://www.pokemonelite2000.com/sprites/bw/598.png Ability: Iron Barbs Nature: Relaxed Evs: 252 HP / 48 Def / 208 Spd (note 0 speed Evs) -Stealth Rock -Leech Seed -Power Whip -Gyro Ball/Thunder Wave Ferrothorn can take anything that Vaporeon dishes out. Set up Leech Seed to sap away at Vaporeon's massive HP whilst replenishing its own. Set up Stealth Rock for switches. Or hit it hard with a super-effective STAB Power Whip. |
Houndoom (F) @ Life Orb
Trait: Flash Fire EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Nasty Plot - Flamethrower - Dark Pulse - Hidden Power [Fighting] 252 SpA Life Orb Houndoom Flamethrower vs. 252 HP / 208 SpD Ferrothorn: 530-629 (150.56 - 178.69%) -- guaranteed OHKO 0 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Houndoom: 132-156 (45.36 - 53.6%) -- 42.58% chance to 2HKO |
Snorlax @Leftovers
Ability: Thick Fat Nature: Adamant Evs: 252 Atk / 52 Def / 200 SpD / 4 Spe http://www.pokemonelite2000.com/sprites/bw/143.png - Body Slam/Return - Pursuit - Earthquake - Crunch/Fire Punch Snorlax can easily switch into Houndoom resisting STAB fire attacks because of Thick Fat and taking minuscule damage from other attacks because of it's huge bulk. It can then OHKO Houndoom with a super-effective Earthquake taking advantage of its poor defences if it doesn't switch out. |
Conkeldurr @ Flame Orb
Adamant Nature, Guts 128 HP / 252 Atk / 128 SpD - Drain Punch - Mach Punch - Facade - Payback Doesn't care about much of Snorlax's attacks as none of it's super effective and it can just use Drain Punch to hurt Snorlax very badly and heal itself at the same time with Snorlax's huge HP. Getting paralyzed from Body slam isn't a huge issue as Conkeldurr is already very slow and it can use the paralysis to its advantage to get Guts boost, Facade bonus damage, and even better use of Payback (correct me if I'm wrong on the last item in the statement) |
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Latios is 2hko'd by Ludiocolo's Ice Beam and as thus cannot switch in or return the KO. Quote:
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Anyway @ above post. Cresselia @ Leftovers 252 Hp / 176 Def / 80 Sp.Atk Bold Nature - Moonlight - Reflect - Thunderwave - Psychic Comes in, lives everything, sets up a Reflect to cushion Payback, then heal with Moonlight and smashes Conk with STAB Psychic or drive it out. |
Zoroark @ Life Orb
4 HP / 252 Sp.Atk / 252 Speed Rash Nature -Sucker Punch -Nasty Plot -Dark Pulse -Taunt Zoroark, under the disguise of another Pokemon, can trick Cresselia into a Psychic which doesn't effect him. Reflect doesn't stop Dark Pulse from a 2HKO, T-Wave is meh but Zoroark is still fairly speedy and if disguised as a Ground pokemon would not even happen, and Moonlight won't work once he uses Taunt. He can easily set up with Nasty Plot and start tearing holes in the rest of the opponent's team after a few turns of forcing Cresselia to either switch or become set-up bait. (off topic but did I do this alright? just checking because apparently it's an issue) |
Since Zoroark is virtually impossible to directly counter with its illusion ability, I'll just put a set that can counter it without its illusion.
Lucario @ Life Orb 4 HP/252 Atk/252 Spe Adamant nature -Close combat -Ice punch -ExtremeSpeed -Swords Dance Takes 1/4x damage from all of Zoroark's dark type moves and hit back with super effective Close combat. |
Chandelure (M) @ Choice Scarf
Trait: Flash Fire EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Flamethrower - Shadow Ball - Hidden Power [Fighting] - Energy Ball 252+ SpA Chandelure Flamethrower vs. 4 HP / 0 SpD Lucario: 494-584 (175.17 - 207.09%) -- guaranteed OHKO 252+ Atk Life Orb Lucario Ice Punch vs. 4 HP / 0 Def Chandelure: 57-68 (21.75 - 25.95%) -- possible 4HKO |
Blissey @ Leftovers
Trait: Natural Cure EVs: 4 HP / 252 Def / 252 SDef Calm Nature - Toxic - Flamethrower - Softboiled - Seismic Toss / Stealth Rock 252+ SpA Chandelure Flamethrower vs. 4 HP / 252+ SpD Blissey in sun: 163-193 (25 - 29.6%) -- possible 4HKO Then Blissey can just use Toxic and spam Softboiled. She also doesn't really care about Flamethrower burns thanks to Natural Cure. |
Scrafty @ Life Orb/Lum berry
Jolly Nature, Shed Skin -Dragon Dance -Drain Punch/Hi jump kick -Crunch -Ice Punch Scrafty doesn't fear Chansey's Seismic toss and in return dish out huge damage with Drain punch while healing half as much HP which is huge. 252 Atk Life Orb Scrafty Drain Punch vs. 252 HP / 252+ Def Eviolite Chansey: 330-390 (46.87 - 55.39%) -- 74.22% chance to 2HKO with Life Orb 252 Atk Scrafty Hi Jump Kick vs. 252 HP / 252+ Def Eviolite Chansey: 440-518 (62.5 - 73.57%) -- guaranteed 2HKO with Lum berry Scrafty's Shed skin means Toxic isn't a huge problem, even more so if it carries Lum berry. Scrafty can get free Dragon dance with correct predictions which will make him even harder to stop. Edit: Ninja'd -.- But I think this still walls it so I'll edit some calculations. Edit2: I just finished changing my post to accommodate the above post which he deleted for some mysterious reason -.- I'm still keeping this up because same Scrafty still owns Blissey in the 2 posts above. |
[email protected] Band
6 Hp / 252 Atk / 252 Speed Adamant Nature Trait: Guts - Close Combat - Megahorn - Stone Edge - Night Slash Lives everything whilst resisting both stab moves and returns the KO. |
Keldeo @C. Scarf/Specs
Modest/Timid, Justified Hydro Pump Secret Sword HP Ghost Surf 4 HP / 252 Atk / 252 Speed Can take down a +1 Scrafty, and can out speed based on natures. With Scrafy not using Zen Headbutt, Scrafty isn't even a threat to Keldeo, unless he gets a crit. ninja'd -------------------------- @Heracross -------------------------- Ambipom @ Life Orb Adamant, Technician - Fake Out - U-Turn - Aerial Ace - Shadow Claw --------------------------- Possibly one of the less conventional sets, Fakeout, for strong damage, U-turn to switch out incase of a switch it, Aerial Ace for fighting types, and S. Claw to counter the predicted chadelure .... Coffagarus would be a problem with this set <_<; as it is heavily reliant on technician |
Aggron
http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/306.gif -Head Smash -Heavy Slam -Earthquake -Aqua Tail/Fire Punch Nature: Adamant EVs: 116 HP/252 Atk/140 Spe Item: Choice Band Ability: Rock Head Since Ambipom isn't using Low Sweep or Low Kick, Aggron can come in safely, resisting any move Ambipom throws at it and threaten it out with Head Smash or Heavy Slam. |
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Relaxed Nature 252 HP / 216 Def / 40 Sp.Atk Trait: Water Absorb - Circle Throw - Scald - Rest - Sleep Talk Resists Aggrons whole moveset bar Earthquake which 4hko's most of the time. Scald and Circle throw in return waste Aggron. |
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Rotom @ Leftovers Levitate ~ Thunderbolt ~ Shadow Ball ~ Will-O-Wisp ~ Pain Split 180 HP / 252 Def / 76 Spe It can burn the Poliwrath (long as it doesn't have a sub), Thunderbolt it, and pain split off damage. |
Drifblim @ Flame Orb
Trait: Flare Boost EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Psychic - Shadow Ball - Thunderbolt - Hidden Power [Fighting] Resists Circle Throws, and it's already burned and has a high enough HP to switch into Scalds. Throw a Thunderbolt at it and that Poliwrath should be done. Post ninja'd, currently editing. Krookodile (M) @ Choice Band Trait: Moxie EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Crunch - Earthquake - Stone Edge - Fire Fang It's immune Thunderbolt and resistant to Shadow Ball. Crunch should be able to defeat Rotom backed by a Choice Band and possibly some Moxie boosts. |
Krookodile is not very ideal since it gets severely crippled by burn, but it's good enough.
https://i.minus.com/iSEMNEM6CLoo5.gif 4 SpA Tangrowth Giga Drain vs. 0 HP / 4 SpD Krookodile: 236-278 (71.29 - 83.98%) -- guaranteed 2HKO after Stealth Rock Fire Fang 3HKOes, but Giga Drain and Leftovers recovery should be enough to prevent that. |
Darmanitan @ Life Orb
Sheer force, Adamant Nature 252 Atk / 4 SpD / 252 Spe - Flare Blitz - Rock Slide - Superpower - U-turn Can take anything Tangrowth throws at it and KO it with STAB flare blitz. |
Milotic (F) @ Leftovers
Trait: Marvel Scale EVs: 252 HP / 252 Def / 4 Spd Bold Nature (+Def, -Atk) - Scald - Recover - Ice Beam - Dragon Tail It can take all of Darmanitan's moves and Scald+Recover until Darmanitan faints. |
[email protected] Specs
128 HP / 252 S.Atk / 128 Speed Modest Nature - Volt Switch - Hydro Pump - Hidden Power [Fire] - Trick Resists the whole set and can either Volt Switch or Trick it. Quote:
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Storm Drain 252 HP / 84 Def / 172 SpD Calm Nature ~ Toxic ~ Scald ~ Ice Beam ~ Recover not necessarily a counter, but it defiantly walls Rotom-W. Voltswitch, and hydro pump are ineffective, even if Gastro is burned it can toxic stall the rotom with recover. |
https://i.minus.com/ir2nu8WR3gTrm.gif 0 SpA Gastrodon Scald vs. 4 HP / 0 SpD Tentacruel: 34-41 (11.25 - 13.57%) -- 9HKO at best Yessssssss. |
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252+ SpA Regice Thunderbolt vs. 4 HP / 0 SpD Tentacruel: 162-192 (53.82 - 63.78%) -- guaranteed 2HKO Who ever said Ice was a horrible defensive typing? |
Mamoswine (M) @ Life Orb
Trait: Thick Fat EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Superpower - Icicle Crash - Ice Shard - Earthquake Mamoswine can take its Ice Beams and resists Thunderbolts. A Superpower should be able to defeat Regice. |
[email protected] Berry
252 HP / 216 Def / 40 S.Atk Bold Nature Trait: Levitate - Calm Mind - Rest - Psychic - Hidden Power [Fighting] Yeah switches in, CM's Up and whacks around mamoswine. Resists its whole set also bar superpower which it can easily tank. |
http://i.imgur.com/fGnRxmn.gif +1 40 SpA Bronzong Hidden Power Fighting vs. +1 248 HP / 8 SpD Eviolite Murkrow: 56-67 (17.33 - 20.74%) +1 40 SpA Bronzong Hidden Power Fighting vs. +2 248 HP / 8 SpD Eviolite Murkrow: 43-51 (13.31 - 15.78%) +1 40 SpA Bronzong Hidden Power Fighting vs. +2 248 HP / 8 SpD Eviolite Murkrow: 86-102 (26.62 - 31.57%) (while Roosting) +6 0 SpA Murkrow Dark Pulse vs. +1 252 HP / 0 SpD Bronzong: 177-208 (52.36 - 61.53%) -- 96.88% chance to 2HKO u lose |
[email protected] Band
252 Atk / 252 Speed / 6 HP Adamant Nature Trait: Justified - Close Combat - Extremespeed - Crunch - Ice Punch Noob krow cant Roost or it gets massacred by CC. Also, 4x resists Dark Pulse. :) |
http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/211.gif SPIKE SPIKE SPIKE or, assuming that it switches into Lucario's most powerful move against it, Luke outspeeds it and hits it twice, which means 0 Atk Qwilfish Waterfall vs. -2 4 HP / 0 Def Lucario: 220-261 (78.01 - 92.55%) -- guaranteed 2HKO ouch. |
Manectric (M) @ Air Balloon
Trait: Static EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Thunderbolt - Flamethrower - Hidden Power [Grass] - Volt Switch Qwilfish has pretty low special defense, and since it's all invested into defense, a Thunderbolt from Manetric can easily defeat it, and it also receives a boost from Lightningrod when hit by Thunder Wave. Manetric can also out speed Qwilfish. |
Druddigon
http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/621.gif -Stealth Rock -Dragon Tail -Earthquake -Glare Nature: Careful EVs: 252 HP/4 Def/252 SDef Item: Leftovers/Rocky Helmet Ability: Rough Skin Druddigon uses its Dragon typing and heavy investment in special bulk to tank every move Manectric has and threatens it with paralysis from Glare, a supereffective Earthquake or the forced switch from Dragon Tail. |
http://media.pldh.net/pokemon/gen5/blackwhite_animated_front/645-therian.gif
Landorus-T @ Leftovers Trait: Intimidate EVs: 200 HP / 84 Atk / 224 Def Adamant Nature - Earthquake - Stone Edge - U-turn - Stealth Rock Dragon Tail deals very low damage thanks to the Defense EVs and Intimidate ability, and because of its additional Flying type it won't be affected by Spikes, which means each time it gets phazed it only loses 12.5% health provided Stealth Rock is on its field. Meanwhile, Earthquake is a guaranteed 2HKO with 84 Attack EVs. |
Bronzong @ Leftovers
Levitate EVs: 252 HP / 252 Def / 4 SpD / 0 Speed IVs Relaxed Nature Gyro Ball Stealth Rock Toxic HP Ice / Explosion A standard set, as far as things go (except for maybe HP Ice / Explosion). Earthquake doesn't affect me, Stone Edge does virtually nothing thanks to my huge defense stats, I'm not gonna take massive damage from Stealth Rock, and U-Turn won't do a whole ton either. In return, I can do any number of things - Toxic, set up my own Stealth Rocks, Gyro Ball or HP Ice (probably the logical choice on this set). |
Chandelure @ Choice Scarf
252 SpA / 4SpD / 252Spe Flash Fire Timid Nature - Fire Blast - Shadow Ball - Energy Ball - HP Fighting Takes nothing at all from any move Bronzong can possibly throw at it, and can OHKO back with Fire Blast. |
Snorlax (F) @ Choice Band
Trait: Thick Fat EVs: 252 Atk / 52 Def / 200 SDef / 4 Spd Adamant Nature (+Atk, -SAtk) - Return - Pursuit - Earthquake - Crunch 252 SpA Chandelure Hidden Power Fighting vs. 0 HP / 200 SpD Snorlax: 128-152 (27.76 - 32.97%) -- guaranteed 4HKO Fire Blast: 17.78 - 21.04% 252+ Atk Choice Band Snorlax Earthquake vs. 4 HP / 0 Def Chandelure: 350-412 (133.58 - 157.25%) -- guaranteed OHKO |
Machamp @ Leftovers / Sitrus Berry
No Guard Adamant EVs: 212 HP / 252 Atk / 44 Spe Bulk Up DynamicPunch Stone Edge ThunderPunch Thanks to a huge attack stat for Machamp (especially if you Bulk Up) and a not-so-huge defense stat for Snorlax, Snorlax is gonna get slaughtered. Without Bulk Up 252+ Atk Machamp DynamicPunch vs. 0 HP / 52 Def Snorlax: 474-558 (102.81 - 121.04%) -- guaranteed OHKO Calcs done without Bulk Up and/or Leftovers / Sitrus Berry 252+ Atk Choice Band Snorlax Return vs. 212 HP / 44 Def Machamp: 279-328 (74.59 - 87.7%) -- guaranteed 2HKO 252+ Atk Choice Band Snorlax Earthquake vs. 212 HP / 44 Def Machamp: 182-215 (48.66 - 57.48%) -- 51.56% chance to 2HKO 252+ Atk Choice Band Snorlax Earthquake vs. 212 HP / 44 Def Machamp: 182-215 (48.66 - 57.48%) -- 51.56% chance to 2HKO 252+ Atk Choice Band Snorlax Crunch vs. 212 HP / 44 Def Machamp: 73-86 (19.51 - 22.99%) -- possible 6HKO So, as you can see, Snorlax gets murdered by DynamicPunch from Machamp without Bulk Ups. If you want to Bulk Up once and let Machamp's HP drop, Sitrus Berry (if chosen) activates, bringing Machamp's HP back up (if you don't have a Sitrus Berry, Leftovers still gets some HP back). DynamicPunch, Snorlax is gone and Machamp is at 50% HP and +1 Atk / Def. Simple enough. |
Golurk:
http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/623.gif -Earthquake -Shadow Punch -Ice Punch -Drain Punch Nature: Adamant EVs: 80 HP/252 Atk/176 Spe Item: Choice Band Ability: Iron Fist Golurk is immune to DynamicPunch and ThunderPunch and can take a Stone Edge. Band-boosted Earthquakes will hurt Machamp a lot. |
Gyarados w/Lum Berry
Ability: Moxie Adamant nature 252 Atk / 4 Def / 252 Spe ~ Dragon Dance ~ Waterfall ~ Bounce ~ Earthquake Gyarados is a lot faster than Golurk, so it would always be the one to strike the first move. Gyarados' defensive stats aren't totally bad, so it should be able to endure an attack or two that the opponent throws at it. The first thing Gyarados would do is use Dragon Dance. This would raise its Attack and Speed stats, and enable it to land stronger attacks. When it's done, it would use Waterfall, which would take out Golurk with a single hit. Thanks to Moxie, this would raise his Attack once more, allowing it to get through any Pokémon that the opponent manages to send out on the field. If you're able to utilize Gyarados the right way, then you'll be winning the match in an instant. (: |
Jolteon
252 sp.atk/4 sp.def/252 spe Timid nature @Life orb -Thunder/Thunderbolt -Hidden Power Ice -Shadow Ball -Signal Beam Any electric attack completely destroys Gyarados, and Jolteon is one of the best ways to counter Gyarados. It out speeds Gyarados and can just set off an electric type move with its impressive base 110 special attack stat (most likely Thunder because normally Gyarados is in the rain) |
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Trait: Pressure EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Hydro Pump - Calm Mind - Ice Beam - Hidden Power [Electric] 252+ Atk Gyarados Bounce vs. 0 HP / 0 Def Suicune: 132-156 (38.7 - 45.74%) -- guaranteed 3HKO 252 SpA Suicune Hidden Power Electric vs. 0 HP / 0 SpD Gyarados: 240-284 (72.5 - 85.8%) -- guaranteed 2HKO |
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248HP / 92Def / 40SpAtk / 96SpDef / 32Spd Quiet nature - Wood Hammer - Leech Seed - Blizzard - Substitute Hard walls Suicune basically, sets up a sub and can use wood hammer and leech seed to stall it and defeat it, evs outspeeds Blissey. |
Entei @ Choice Band
252 Atk / 4 SpA / 252 Spe Adamant Nature - Flare Blitz - ExtremeSpeed - Stone Edge - Hidden Power Grass |
Suicune @ Leftovers
Trait: Pressure EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Calm Mind - Rest - Sleep Talk - Surf 252+ Atk Choice Band Entei Stone Edge vs. 252 HP / 252+ Def Suicune: 107-127 (26.48 - 31.43%) -- possible 4HKO HP Grass: 18.31 - 21.78% 0 SpA Suicune Surf vs. 0 HP / 0 SpD Entei: 236-282 (63.61 - 76.01%) -- guaranteed 2HKO |
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252 hp / 40 Def / 216 Sp.Def Calm Nature - Leech Seed - Protect - Giga Drain - Scald Hard walls cune. Giga Drain, Leech Seed and 4x resistance to its STAB move. |
Bouffalant @leftovers
Sap Sipper 156 HP / 252 Atk / 100 Spe Adamant Nature - Substitute - Head Charge - Earthquake - Swords Dance As far as KOing is concerned, the best Ludicolo can do is a 5hko with Scald. If afro thing catches a lucky Grass-type move, a +1 Atk Head Charge is a ohko. Otherwise, it's a 2hko. |
Abomasnow @ Choice Band
252 HP / 252 Atk / 4 Spe Adamant Nature - Ice Shard - Wood Hammer - Earthquake - Avalanche / Focus Punch Can tank anything Ludicolo has (except unlucky Scald burn) and will cleanly OHKO with Wood Hammer after SR. Edit: Greninjaed |
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Trait: Levitate EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Sludge Bomb - Shadow Ball - Focus Blast - Hidden Power [Fire] Gengar can safely switch in to any of Bouffalant's offensive moves and proceed to 3HKO it with Sludge Bomb. |
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252 Def / 112 Sp.Atk / 52 Sp.Def / 92 Speed Calm Nature Trait: Natural Cure - Wish - Protect - Toxic - Flamethrower Focus Blast: 27.3% - 32.3% Evs outspeed Scizor. |
Machamp (F) @ Lum Berry
Trait: No Guard EVs: 212 HP / 252 Atk / 44 Spd Adamant Nature (+Atk, -SAtk) - Ice Punch - DynamicPunch - Stone Edge - Payback |
Slowbro @Choice Specs
Trait: Regenerator OR Own Tempo EVs: 252 HP / 4 Def / 252 SpA Modest nature - Psychic - Surf / Hydro Pump - Fire Blast - Ice Beam Own Tempo is good to avoid Dynamic Punch confusion. Quote:
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