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-   -   Red Pokémon Maize Version [BETA 3 RELEASED] (https://www.pokecommunity.com/showthread.php?t=309293)

ShantyTown October 1st, 2013 11:15 AM

Pokémon Maize Version [BETA 3 RELEASED]
 
1 Attachment(s)



Event Pokémon Giveaway


Pokémon Maize has an event Pokémon giveaway system! To claim your event Pokémon, visit this website: Event Pokémon Giveaway

The current event Pokémon is:
http://i.imgur.com/tMBKRh6.png



About


Pokémon Maize is an ambitious hack that overhauls Pokémon Red Version and brings a whole new experience to the player. I've been working on Maize periodically for four years now, so it has a lot of new features! The current release is Beta 3. There are tons of new features and gameplay, and the Beta ends after 6 badges in Entropia City. This hack also has an optional Nuzlocke Mode built in to it, so it enforces the rules for you! Keep reading below to see what Maize's Beta 3 has to offer.



Features

  • Brand New Region of Boldor
  • 181 Pokémon
  • Battle Factory
  • Steel, Dark, and Fairy Types
  • Physical/Special Attack Split
  • Shiny Pokémon that are trade-compatible with G/S/C.
  • New Music
  • Event Pokémon Giveaways
  • 26 Future-Gen Attacks
  • New Items
  • Day & Night System
  • Nuzlocke Mode (optional to turn on)
  • Swarms (like in Gold/Silver)
  • HM06 - Dive
  • Running Shoes can be acquired
  • Roaming Pokémon
  • Critical Hits are not based on speed, like in newer games
  • ...and Much More!



Story


I decided to stick with a traditional Poké-storyline. An organization known as Team Quarry is excavating vast amounts of materials from the ground in pursuit of building a mighty city to be the center of their empire (or something like that). While wielding your trusty broom, you set out on an adventure to become a Pokémon master. Explore the region of Boldor while you attempt to thwart Team Quarry and tolerate your ridiculous childhood acquaintance.





Soundtrack


The custom soundtrack can be found here:
https://soundcloud.com/huderlem




FAQ


Q:"My game does not have any color in it. It's black and white like regular Red and not like the screenshots. Why is this happening?"
A:You need to play in SGB (super gameboy) mode. Most emulators support this. VisualBoy Advance is a popular emulator that will do this. Shiny pokemon flash the screen black when they appear, so that's how you can tell in case you can't get the colors to work. They also have a "!" in the top-left corner in their stats screen if you catch one.

Q:"Why didn't I receive the Town Map?"
A:Your rival's sister didn't give it to you. You can acquire it later on.

Q:"Why aren't my Running Shoes working?"
A:You need to press and hold the B button. You also need to acquire them from somebody in Agate City.

Q:"Why won't my Item Stone evolve my Slowpoke/Magmar/etc.?"
A:Those Pokémon aren't in the game. Please see the list of new Pokémon in further down in this thread.

Q:"Why isn't my Ring working?"
A:Items like the Shield Ring or Scouter only work when they are equipped in the top slot of the inventory. That means that only one special item can be equipped at a time. When in doubt, read the in-game item descriptions by selecting them in the items menu.

Q:"Why can't I find the Old Rod?"
A:It's in Agate City. Just look harder.

Q:"What is the main character holding in his hand?"
A:It's a broom.




New Items

Please note that not all of these items are obtainable in Beta 2.2. They are all fully functional in the game, though.
  1. Item Stone: Evolves certain Pokémon that require items to evolve. (Scyther, Onix, Murkrow, etc.)
  2. Scouter Ring: Beeps when wild Pokémon with high DVs appears, so you know if you've found a top-percentage Pokémon.
  3. Shiny Ring: Increases shiny encounter rate to 1/64 chance. (This includes stationary Pokémon and gift Pokémon.)
  4. Focus Ring: Has a chance to prevent your Pokémon from fainting, similar to the Focus Band.
  5. Blunt Ring: Boosts the power your physical attacks.
  6. Wizard Ring: Boosts the power your special attacks.
  7. Shield Ring: Boosts your defense against physical attacks.
  8. Bubble Ring: Boosts your defense against special attacks.
  9. Amulet Ring: Increases money received from trainers after battle.
  10. Booster Ring: Boosts experience gained by your Pokémon.
  11. DV Ball: Sets the DVs of the captured Pokémon to maximum.
  12. Shiny Ball: Makes a captured Pokémon shiny.
  13. Hustle Ring: Increases levels of wild Pokémon.
  14. Wonder Ring: Makes attacks that would do no damage do "ineffective" damage. (Using Body Slam on a Gengar will do 1/2 damage instead of doing no damage.)
  15. Healing Ring: Heals your party Pokémon by a little as you walk around.
  16. TM 04: Now teaches Iron Tail
  17. TM 30: Now teaches Scald
  18. HM 06: Teaches Dive



New Pokémon

  1. Skarmory
  2. Mareep
  3. Flaaffy
  4. Ampharos
  5. Drilbur
  6. Excadrill
  7. Steelix (Item Stone)
  8. Houndour
  9. Houndoom
  10. Gligar
  11. Gliscor (Item Stone)
  12. Murkrow
  13. Honchkrow (Item Stone)
  14. Scizor (Item Stone)
  15. Espeon (Happiness + Day)
  16. Umbreon (Happiness + Night)
  17. Leafeon (Moss Rock)
  18. Glaceon (Ice Rock)
  19. Sylveon (Happiness + Fairy Move)
  20. Bonsly
  21. Sudowoodo
  22. Tyrogue
  23. Hitmontop
  24. Sneasel
  25. Weavile (Item Stone)
  26. Slowking (Item Stone)
  27. Politoed (Item Stone)
  28. Crobat (Happiness)
  29. Hoothoot
  30. Noctowl




Release Info & Download


Beta 3.2 (Released February 3, 2015)
Download Link: http://www.mediafire.com/download/xrrug2ubuy17bsi/maize-beta-3-2.ips

The current release of Maize is playable through 6 badges, the last of which is in Entropia City. You can download the .ips patch from the link provided above, and then you'll need to apply the patch to the Pokémon Red Version (english) ROM using a .ips patcher program, such as Lunar Magic.



Changelog


3.2 - Fixed bug where pokemon seen/owned and number of badges weren't being counted properly.
3.1 - Fixed broken Gym Leader team in Entropia City.
3.0 - 6 Gyms. Battle Factory. Lots of new stuff.
2.2 - Nuzlocke NPC gives a Clefairy instead of Paras. Various bug fixes. Added Shiny Pokemon, Shiny Ring, and Shiny Ball.
2.1 - Fixed Basalt Cave ladder placement. Added NPC who gives player HM-learning Pokemon in Nuzlocke Mode.
2.0 - Complete overhaul of beta 1. Rebuilt entire project using the pokered disassembly. Added many new features.
1.2.1 - Fixed evolution bug that calculated new stats incorrectly.
1.2 - Finished Pyrite City. Added Honchkrow. Fixed growlithe evolution bug. Fixed starters' evolutions' growth rates.
1.1.2 - Added Nostalgia-filled building and Pyrite City Outpost. Fixed some typos.
1.1.1 - Bug fixes: pokedex now correctly displays caught/seen status; Growlithe no longer evolves by level if the battle is finished with Mareep; PP UP now works; fixed shared map data for Jade Village house and Pyrite City house.
1.1.0 - Fixed future-gen attack animations. Finished Ma(i)ze house in Pyrite City. Squirtle is obtainable.
1.0.2 - Added 3 new songs
1.0.1 - Added 3 new songs
1.0.0 - Initial Release. Playable through 4 badges.



Credits

  • Danny-E 33, padz, IIMarkus, Sanky, and several others over at Skeetendo for lots of support and ideas
  • pokered disassembly project
  • Sawakita for lots of help regarding gen 1 hacking
  • Blue Emerald and Chamber_ for the party mini sprites
  • Analgesic Productions for the protagonist, Young, from their indie game called Anodyne
  • Someday, dhogan, and Tynanan for beta testing

If you think you or somebody else belongs on this list, please let me know! I've probably forgotten to mention some individuals.



Known Bugs


These will all be fixed in the final version of the game!
  • Entering the "Timmy" lab after you've beaten him may cause the game to freeze.
  • Dark-type attacks aren't super effective against Ghost types.
  • Mirror Move can break the game if it's trying to copy Dive. (Maybe this is the case for all new attacks...? Not sure.)
  • Town Map locations are incorrect for several indoor houses. (Same problem with pokemon nest locations.)



Support


Put a support banner in your signature!
http://i.imgur.com/bEaKTZJ.png - Made by qaz015393
http://i.imgur.com/aDjj4ps.png - Made by qaz015393

Follow Maize's development on Twitter!
http://i.imgur.com/F3jWLEv.png

Check out my new channel on YouTube!



Winter Wonderland October 1st, 2013 6:13 PM

Definitely going to try this out! It seems interesting, and I hope that just because you're sticking to the traditional Poke story, it doesn't get boring. I've got faith in this game. Good luck on future progress. :)

slim spazzy October 3rd, 2013 6:52 AM

Wow I can't believe tat only one person has commented on this ! this hack is amazing I always love gen 1 hacks !! don't give up man :D

ShantyTown October 5th, 2013 12:24 PM

Quote:

Originally Posted by Winter Wonderland (Post 7858133)
Definitely going to try this out! It seems interesting, and I hope that just because you're sticking to the traditional Poke story, it doesn't get boring. I've got faith in this game. Good luck on future progress. :)

Cool, be sure to let me (and everyone else) know what you think after you've had a chance to play it through! The story has some substance to it, but it definitely doesn't take itself as seriously as other hacks you see around here.

Quote:

Originally Posted by sako (Post 7861153)
Wow I can't believe tat only one person has commented on this ! this hack is amazing I always love gen 1 hacks !! don't give up man :D

Thanks! I'm looking forward to see what more people have to say about it. Have you played it, already?

slim spazzy October 13th, 2013 7:15 PM

Quote:

Originally Posted by ShantyTown (Post 7865821)
Cool, be sure to let me (and everyone else) know what you think after you've had a chance to play it through! The story has some substance to it, but it definitely doesn't take itself as seriously as other hacks you see around here.



Thanks! I'm looking forward to see what more people have to say about it. Have you played it, already?

Unfortunately I cant as I have my board exams right around the corner.. but after that I difinietly will play this hack !!! and besides I have a feeling this hack is gonna be amazing

Winter Wonderland October 27th, 2013 5:47 AM

Completely forgot about this. I'm gonna start my playthrough now. :3


I should be back with a review.

Jet Pilot October 27th, 2013 10:40 AM

Looks fun, I'll be sure to check it out.

Winter Wonderland October 27th, 2013 12:19 PM

This game is great!

I love it. It's stuffed full of references and puns. It's not a grindfest under the guise of "difficulty." But, it does make you travel quite a bit. Great job on this game, Shanty! I love that all the towns follow a naming theme. I love the item stone, and the feud between Copper Town and Pyrite was done lovely. I'm posting some screens of stuff that cracked me up or made me smile.

Uh-oh. Fighting Toph?
http://i.imgur.com/zQqTpnv.png
Well, I guess not.
http://i.imgur.com/LUrl6Mu.png
Just 'cause you're a thug doesn't mean you can't be a brony.
http://i.imgur.com/IKp8HZb.png
Emulation's big in the Pokemon world, too.
http://i.imgur.com/NvEYhOA.png
CUT a piece of Pi - This one actually had me laughing for like five minutes.
http://i.imgur.com/k81njjK.png
"Can I interest you in a potion or pokeba--" "NAH BRAH. I'M GOOD."
http://i.imgur.com/XCMK2SM.png
What a jerk.
http://i.imgur.com/uA3hhAp.pnghttp://i.imgur.com/V65q1jl.png


All in all this game was done wonderfully. I really appreciate your work here, Shanty! Looking forward to the next beta.

Ended the game with the following team:
Level 25 Onix(Was gonna evolve to Steelix around level 35)
Level 32 Arcanine
Level 29 Ivysaur
Level 28 Flaafy
Level 22 Pidgeotto

ShantyTown October 27th, 2013 5:13 PM

Quote:

Originally Posted by Winter Wonderland (Post 7904941)
This game is great!

I love it. It's stuffed full of references and puns. It's not a grindfest under the guise of "difficulty." But, it does make you travel quite a bit. Great job on this game, Shanty! I love that all the towns follow a naming theme. I love the item stone, and the feud between Copper Town and Pyrite was done lovely. I'm posting some screens of stuff that cracked me up or made me smile.

Uh-oh. Fighting Toph?
http://i.imgur.com/zQqTpnv.png
Well, I guess not.
http://i.imgur.com/LUrl6Mu.png
Just 'cause you're a thug doesn't mean you can't be a brony.
http://i.imgur.com/IKp8HZb.png
Emulation's big in the Pokemon world, too.
http://i.imgur.com/NvEYhOA.png
CUT a piece of Pi - This one actually had me laughing for like five minutes.
http://i.imgur.com/k81njjK.png
"Can I interest you in a potion or pokeba--" "NAH BRAH. I'M GOOD."
http://i.imgur.com/XCMK2SM.png
What a jerk.
http://i.imgur.com/uA3hhAp.pnghttp://i.imgur.com/V65q1jl.png


All in all this game was done wonderfully. I really appreciate your work here, Shanty! Looking forward to the next beta.

Ended the game with the following team:
Level 25 Onix(Was gonna evolve to Steelix around level 35)
Level 32 Arcanine
Level 29 Ivysaur
Level 28 Flaafy
Level 22 Pidgeotto

Thanks for playing! I'm glad you liked it. I was hoping people would appreciate all of the little things that make this hack what it is. I do have an important question, though. Did your Growlithe evolve on its own at level 16, or did you use a Fire Stone? One of my friends was playing the other day, and his Growlithe evolved on its own, which I had never encountered in any of my testing. I'm a bit concerned that it's a huge bug...

Winter Wonderland October 27th, 2013 5:15 PM

Quote:

Originally Posted by ShantyTown (Post 7905580)
Thanks for playing! I'm glad you liked it. I was hoping people would appreciate all of the little things that make this hack what it is. I do have an important question, though. Did your Growlithe evolve on its own at level 16, or did you use a Fire Stone? One of my friends was playing the other day, and his Growlithe evolved on its own, which I had never encountered in any of my testing. I'm a bit concerned that it's a huge bug...


See, I originally thought you'd make it evolve via leveling. But, after about lvl 25, I gave up and used the fire stone I got from the charmander.

It may be that he used an unclean ROM. I didn't encounter any problems besides animations from moves outside of Gen I messing up, but you mentioned that, and it's as easy as inserting the animation.

But, yeah, I evolved using the stone.

dhogan October 28th, 2013 6:45 PM

Hey ShantyTown

I really enjoyed playing this beta, I really wish there were more gen 1 rom hacks of this quality :). But during my playthrough, I was unable to evolve Murkow with the Item Stone. I was just wondering, does Murkow evolve by level or was it supposed to evolve with the Item Stone? Thanks for the great game

AntiRellik1 October 28th, 2013 7:04 PM

Wow this is great. I laughed at the HM01 thing, Cut Pi xD Going to play it! Keep up the awesome work!

roshu October 28th, 2013 7:40 PM

well gen I is my one of my fav gonna try this out

slim spazzy October 28th, 2013 7:53 PM

Well I played this hack and I must say i'm really impressed !!! I love the simplicity of the game and especially some of the random jokes :P but the only think that I found the least appealing were the starters :( I found them a bit hard top play but then everything was simply FUN :d ICANT WAIT FOR THIS TO BE COMPLETED!!!!! A ll your hard work shanty for the past three years have not gone in vain :D :D !!! Keep it up man :D

ShantyTown October 31st, 2013 9:25 AM

Quote:

Originally Posted by Winter Wonderland (Post 7905586)
See, I originally thought you'd make it evolve via leveling. But, after about lvl 25, I gave up and used the fire stone I got from the charmander.

It may be that he used an unclean ROM. I didn't encounter any problems besides animations from moves outside of Gen I messing up, but you mentioned that, and it's as easy as inserting the animation.

But, yeah, I evolved using the stone.

I just remembered that I gave my friend an older version of the hack, so that might be why his Growlithe evolved. That's reassuring to know that your version worked correctly. Regarding the animations, I just never got around to it. Plus, I never play with the animations on, so it's less of a priority for me. It is kind of funny to watch the glitchy animations, though.

Quote:

Originally Posted by dhogan (Post 7907572)
Hey ShantyTown

I really enjoyed playing this beta, I really wish there were more gen 1 rom hacks of this quality :). But during my playthrough, I was unable to evolve Murkow with the Item Stone. I was just wondering, does Murkow evolve by level or was it supposed to evolve with the Item Stone? Thanks for the great game

Thanks for playing! I just haven't inserted Honchkrow into the game, yet, so Murkrow doesn't evolve. Sorry for the confusion. I thought Murkrow's giant head would make up for it.

Quote:

Originally Posted by sako (Post 7907669)
Well I played this hack and I must say i'm really impressed !!! I love the simplicity of the game and especially some of the random jokes :P but the only think that I found the least appealing were the starters :( I found them a bit hard top play but then everything was simply FUN :d ICANT WAIT FOR THIS TO BE COMPLETED!!!!! A ll your hard work shanty for the past three years have not gone in vain :D :D !!! Keep it up man :D

I'm glad you enjoyed it! Sorry about the starters, but at least you can catch the other starters. (Well, not Squirtle, but eventually you will be able to catch it.)

pokemonlover493 October 31st, 2013 6:19 PM

This looks like a great hack. I can't wait until it is completed. I like the gen I/II hacks.

ShantyTown November 19th, 2013 3:52 PM

Unfortunately, I haven't been able to work on Maize Version for the last month and a half because I've been busy with school. However, I started doing some music hacking over the weekend, and I've actually made a ton of progress.

After reading a bit about what others have found out about the music format in RBY, I thought it would be fairly easy to write a program that converts a MIDI file into a format that I can insert into the ROM. Luckily, I was right. The MIDI file format is fairly straightforward, so it was easy to parse. My program works really nicely, and I've been able to insert some things like a new title screen song (the main theme from the game Anodyne) and a new tune that is played when healing your pokemon (Song of Storms from Ocarina of Time).

There are still a bunch of unknown commands in the pokemon music format that I need to figure out, like pitch modulation for example.

ShantyTown November 26th, 2013 2:46 PM

I've been working a lot on music hacking lately, so I figured I would share what I've completed so far. I've inserted three songs into the ROM. You can listen to them by clicking on the three links below.

Title Screen
Lapis Town
Routes 1 & 2

The Title Screen song is from the game Anodyne, which is where the main character in Maize Version is from. I wrote the second two songs.

Let me know what you think! Also, I'd appreciate more feedback on the rest of the game if you have any.

Enestor27 November 29th, 2013 7:34 PM

OMG!!! This hack looks great! I can't believe you did this all on your own. I give you major props dude. I'll probably play some when I get back home from vacation. I wish you the best of luck on the future of this game :)

PS. I love the title of the game. I love me some maize and blue

ShantyTown November 30th, 2013 1:27 PM

Quote:

Originally Posted by Enestor27 (Post 7961631)
OMG!!! This hack looks great! I can't believe you did this all on your own. I give you major props dude. I'll probably play some when I get back home from vacation. I wish you the best of luck on the future of this game :)

PS. I love the title of the game. I love me some maize and blue

Thanks a lot! You should do a Let's Play if you're up to it!

In other news, I've continued with my music hacking adventures. Here are three links to more songs that are in the latest beta release:

I also made two songs for 80C's Grape Version hack. The first is for the final battle, and the second is the credits. I'll let 80C reveal them, though.

ShantyTown December 3rd, 2013 4:54 PM

I just wanted to let everyone know that I've released Beta 1.1.0, and you can download it from the link in the first post! These are the major changes from Beta 1.0:

1. 6 new songs have been inserted. You can listen to them by clicking on the links in the first post.
2. Future-gen attack animations are no longer glitchy!
3. The Ma(i)ze House in Pyrite City has been completed, and Squirtle is obtainable somewhere in there.

ShantyTown December 7th, 2013 5:02 PM

I released a new patch (beta 1.1.1) with lots of bug fixes. I believe I've fully resolved the pokedex caught/seen bug. You can read the list of changes in the changelog in the first post!

CelticsPhan December 7th, 2013 8:35 PM

I was looking at this and I was impressed with what I've seen. Gen 1 doesn't have that many hacks to choose from, so I'm glad this is a Gen1 hack. I like how you're continuing with this project even though this thread isn't hugely popular yet. Keep up the good work!

Also, I like this title very much. It's not all "Yellow Fantasy Destiny Darkness" or whatever, just a simple name, Maize.

ShantyTown December 9th, 2013 12:03 PM

Quote:

Originally Posted by GucciMeme (Post 7976145)
I was looking at this and I was impressed with what I've seen. Gen 1 doesn't have that many hacks to choose from, so I'm glad this is a Gen1 hack. I like how you're continuing with this project even though this thread isn't hugely popular yet. Keep up the good work!

Also, I like this title very much. It's not all "Yellow Fantasy Destiny Darkness" or whatever, just a simple name, Maize.

Thanks, I'm hoping the thread becomes a bit more popular. Aw man, but that's the name I was planning on using for my next hack!

----

I've made some progress in Pyrite City the past few days. I completed a building which will let you experience maximum nostalgia.
http://i.imgur.com/9B4xCLA.png
I also finished the Outpost in Pyrite City. You get your first Moon Stone there.

ShantyTown December 11th, 2013 9:51 AM

I just released the patch for beta 1.2. Here are the notable changes:

- Honchkrow is obtainable by using an Item Stone on Murkrow.
- Pyrite City is fully complete
- Fixed bug that stopped Growlithe from being able to evolve from a Fire Stone.
- Fixed growth rates of Starmie, Arcanine, and Exeggutor to match their pre-evolutions.

http://i.imgur.com/ESm8caP.png
http://i.imgur.com/6WiO4cx.png

Astraea December 12th, 2013 1:27 AM

This is one of the Best Gen1 Hack ever!

ShantyTown December 12th, 2013 3:31 PM

Quote:

Originally Posted by IndianCharizard# (Post 7983770)
This is one of the Best Gen1 Hack ever!

I'm glad you think so! I've worked pretty hard on this. Do you have any thoughts about the gameplay?

---

Also, you might have noticed a bug in that last screenshot of Honchkrow. It had like 300HP at level 11. I've fixed that bug, and the latest patch contains the fix.

ShantyTown April 22nd, 2014 2:22 PM

Update time. Sort of. I've spent the last several months working on rebuilding Maize Version with the pokered disassembly. This has tons of benefits in the long run, but it also means I haven't been able to make a lot of visible progress. I'm getting reasonably close to completely rebuilding Maize with the disassembly, and I've actually added some new things along the way. Here's the new titlescreen:
http://i.imgur.com/GSPXWNx.gif

It's not the prettiest thing, but I had fun making it blink at you.

ShantyTown April 24th, 2014 7:30 AM

I just finished adding a new item called the SCOUTER. If you place it at the top of your item list, it will present a message to the player when a wild pokemon with high DVs appears. If you don't know what DVs are, they are basically the same thing as IVs in the later games. I arbitrarily picked a total DV value of 50 to be the threshold. The maximum DV total a pokemon can have is 75 (there are 5 stats, each of which can range from 0-15). Here's what it looks like when it triggers at the start of a wild battle:
http://i.imgur.com/04ViH47.png
It should be useful to the player if they care about that kind of stuff.

DutchyFly69 April 24th, 2014 8:58 AM

Can't wait for it to be completed so I can LP it on youtbe! Good luck ;)

Logan April 24th, 2014 9:37 AM

Quote:

Originally Posted by ShantyTown (Post 8214018)
I just finished adding a new item called the SCOUTER. If you place it at the top of your item list, it will present a message to the player when a wild pokemon with high DVs appears. If you don't know what DVs are, they are basically the same thing as IVs in the later games. I arbitrarily picked a total DV value of 50 to be the threshold. The maximum DV total a pokemon can have is 75 (there are 5 stats, each of which can range from 0-15). Here's what it looks like when it triggers at the start of a wild battle:
http://i.imgur.com/04ViH47.png
It should be useful to the player if they care about that kind of stuff.

Wow that is awesome! Can't say I care too much about DV/IVs but I can imagine it being not only cool, but helpful to people who do. That's great work and is the kind of thing I love to see in ROM Hacks.

Chaos_Darkrai April 24th, 2014 10:17 AM

Quote:

Originally Posted by ShantyTown (Post 8214018)
I just finished adding a new item called the SCOUTER. If you place it at the top of your item list, it will present a message to the player when a wild pokemon with high DVs appears. If you don't know what DVs are, they are basically the same thing as IVs in the later games. I arbitrarily picked a total DV value of 50 to be the threshold. The maximum DV total a pokemon can have is 75 (there are 5 stats, each of which can range from 0-15). Here's what it looks like when it triggers at the start of a wild battle:
http://i.imgur.com/04ViH47.png
It should be useful to the player if they care about that kind of stuff.

Player, what does the scouter say about Spearow's power level?



IT'S OVER 9000!!!!




OK. Sorry, I had to!

ShantyTown April 25th, 2014 8:40 PM

Quote:

Originally Posted by DutchyFly69 (Post 8214200)
Can't wait for it to be completed so I can LP it on youtbe! Good luck ;)

Let's plays rock! You could do one for my other hack, Pokemon Red: Battle Factory, if you're looking for something a little different.

Quote:

Originally Posted by Shinx (Post 8214257)
Wow that is awesome! Can't say I care too much about DV/IVs but I can imagine it being not only cool, but helpful to people who do. That's great work and is the kind of thing I love to see in ROM Hacks.

Glad you like it!

Quote:

Originally Posted by 2012maniac (Post 8214294)
IT'S OVER 9000!!!!

This will definitely be referenced some way or another during a quest.

Update:

I've been rolling with the DV-related features. I thought it would be cool to add a PokeBall that changes the DVs of the pokemon you catch with it. I ended up creating the DV Ball, which sets the DVs of the caught pokemon to be maximum (every stat is 15). Its catch success rate is the same as a PokeBall. I would show a picture, but there really isn't anything cool to look at! Anyway, I probably won't let the player buy this item. Maybe it will be the prize for some quests or something...

qaz015393 April 25th, 2014 9:06 PM

sweet hack. haven't played it yet but will soon :) love the features

dhogan April 25th, 2014 9:38 PM

Quote:

I've been rolling with the DV-related features. I thought it would be cool to add a PokeBall that changes the DVs of the pokemon you catch with it. I ended up creating the DV Ball, which sets the DVs of the caught pokemon to be maximum (every stat is 15). Its catch success rate is the same as a PokeBall. I would show a picture, but there really isn't anything cool to look at! Anyway, I probably won't let the player buy this item. Maybe it will be the prize for some quests or something...
That's a great idea! It would probably make since if there were only obtainable after big quests (like for beating the Team Quarry boss), or if there are a few of them as hidden items scattered throughout the region. Anyways, that must not have been easy to implement, keep up the great work :)

Tyranitar Killer April 25th, 2014 10:37 PM

If Dark and Steel is added will Fairy be added

ShantyTown April 26th, 2014 9:25 AM

Quote:

Originally Posted by qaz015393 (Post 8217052)
sweet hack. haven't played it yet but will soon :) love the features

I recommend waiting a month or two if you want to give it a try. I'll be releasing a new beta version that fixes a lot of the old bugs and introduces some new things. One of the main reasons there won't be as many bugs (hopefully none...) is because I'm rebuilding the game using the pokered disassembly, which means I don't have to use hex editing.

Quote:

Originally Posted by dhogan (Post 8217097)
That's a great idea! It would probably make since if there were only obtainable after big quests (like for beating the Team Quarry boss), or if there are a few of them as hidden items scattered throughout the region. Anyways, that must not have been easy to implement, keep up the great work :)

Thanks! I definitely agree with those ideas.

Quote:

Originally Posted by Tyranitar Killer (Post 8217157)
If Dark and Steel is added will Fairy be added

Yeah, I'll be adding fairy. I'm going to be adding Leafeon, Glaceon, Umbreon, Espeon, and Sylveon. I'm not sure what I'll do for Eevee evolving into Sylveon... I'll probably make it so it evolves if it levels up knowing a fairy-type move. We'll see, though.

qaz015393 April 26th, 2014 1:02 PM

nice good luck. ill be waiting for the new release then

Chaos_Darkrai April 26th, 2014 1:17 PM

Quote:

Originally Posted by dhogan (Post 8217097)
That's a great idea! It would probably make since if there were only obtainable after big quests (like for beating the Team Quarry boss), or if there are a few of them as hidden items scattered throughout the region. Anyways, that must not have been easy to implement, keep up the great work :)

Yeah! Kinda like Cyrus giving you the Masterball!

Quote:

Originally Posted by ShantyTown (Post 8217028)
Let's plays rock! You could do one for my other hack, Pokemon Red: Battle Factory, if you're looking for something a little different.


Glad you like it!


This will definitely be referenced some way or another during a quest.

I've been rolling with the DV-related features. I thought it would be cool to add a PokeBall that changes the DVs of the pokemon you catch with it. I ended up creating the DV Ball, which sets the DVs of the caught pokemon to be maximum (every stat is 15). Its catch success rate is the same as a PokeBall. I would show a picture, but there really isn't anything cool to look at! Anyway, I probably won't let the player buy this item. Maybe it will be the prize for some quests or something...

For the DV Ball, you should make a special minigame, or something, so that the player can always obtain it, just VERY rare... just an idea!

Tyranitar Killer April 26th, 2014 10:26 PM

Quote:

Originally Posted by ShantyTown (Post 8217802)
\
Yeah, I'll be adding fairy. I'm going to be adding Leafeon, Glaceon, Umbreon, Espeon, and Sylveon. I'm not sure what I'll do for Eevee evolving into Sylveon... I'll probably make it so it evolves if it levels up knowing a fairy-type move. We'll see, though.

That is cool and would bring Gen 1 hacking up more, havn't seen much gen 1 hacking

ShantyTown April 29th, 2014 8:44 AM

I wrote some new music! This is the new Wild Battle Theme: https://soundcloud.com/huderlem/wild-battle-theme-maize-version
It's heavily inspired from the original wild battle theme.

This song from the game "Cave Story" will be the Trainer Battle Theme: https://soundcloud.com/huderlem/wild-battle-theme-in-maize

ShantyTown April 30th, 2014 12:05 PM

I saw that 80C added the physical/special split for attacks, and I thought that would be a cool feature to add to Maize. I managed to add the physical/special split without too much hassle today. This means that a move being special or physical isn't determined by the type of the move anymore. It's just dependent on the moves themselves. For example, Fire Punch is physical, and Water Gun is special. However, they're usually both special moves. I also added some text to the screen that indicates if a move is special or physical. As you can see in the screenshots, Night Slash is physical, and Dark Pulse is special. (The text is in that box covering Honchkrow's head. It says either "Ph." for physical, or "Sp." for special.)

http://i.imgur.com/p08UcXP.png
http://i.imgur.com/MsziNVK.png

Zed™ April 30th, 2014 1:33 PM

Nice work! And I like those themes!

ShantyTown May 1st, 2014 8:18 AM

Quote:

Originally Posted by Zed™ (Post 8224956)
Nice work! And I like those themes!

Thanks! I'm glad you enjoy them.

Update:

Since I'm adding some new items to the game, I thought it would be helpful for the player to see item descriptions like in the newer games. That way, it's easy to tell what items actually do. Now, in the inventory, there is an additional option "INFO", which displays the selected item's description when you select it. The screenshots below explain it pretty well:

http://i.imgur.com/lHDr5BZ.png

http://i.imgur.com/5a9PP7k.png

Logan May 1st, 2014 8:21 AM

Quote:

Originally Posted by ShantyTown (Post 8224809)
I saw that 80C added the physical/special split for attacks, and I thought that would be a cool feature to add to Maize. I managed to add the physical/special split without too much hassle today. This means that a move being special or physical isn't determined by the type of the move anymore. It's just dependent on the moves themselves. For example, Fire Punch is physical, and Water Gun is special. However, they're usually both special moves. I also added some text to the screen that indicates if a move is special or physical. As you can see in the screenshots, Night Slash is physical, and Dark Pulse is special. (The text is in that box covering Honchkrow's head. It says either "Ph." for physical, or "Sp." for special.)

http://i.imgur.com/p08UcXP.png
http://i.imgur.com/MsziNVK.png

Quote:

Originally Posted by ShantyTown (Post 8226254)
Thanks! I'm glad you enjoy them.

Update:

Since I'm adding some new items to the game, I thought it would be helpful for the player to see item descriptions like in the newer games. That way, it's easy to tell what items actually do. Now, in the inventory, there is an additional option "INFO", which displays the selected item's description when you select it. The screenshots below explain it pretty well:

http://i.imgur.com/lHDr5BZ.png

http://i.imgur.com/5a9PP7k.png

Both these updates are incredible. You really are going the extra mile when it comes to adding unique, interesting features. I can't wait to see what other modernisations you have up your elaborate sleeve. Keep up the fantastic work, this has definitely got both my eyes on it. :)

Splash May 1st, 2014 8:29 AM

The scouter is an item containing genius I Love Its function! I cant wait for this to be completed! Many hackers could learn a thing or two from you! :D

Zed™ May 1st, 2014 9:07 AM

Quote:

Originally Posted by ShantyTown (Post 8226254)
Thanks! I'm glad you enjoy them.

Update:

Since I'm adding some new items to the game, I thought it would be helpful for the player to see item descriptions like in the newer games. That way, it's easy to tell what items actually do. Now, in the inventory, there is an additional option "INFO", which displays the selected item's description when you select it. The screenshots below explain it pretty well:

http://i.imgur.com/lHDr5BZ.png

http://i.imgur.com/5a9PP7k.png

Wow, what a great thing! I believe even more that this is a great game! :)

ShantyTown May 1st, 2014 12:30 PM

Quote:

Originally Posted by Shinx (Post 8226256)
Both these updates are incredible. You really are going the extra mile when it comes to adding unique, interesting features. I can't wait to see what other modernisations you have up your elaborate sleeve. Keep up the fantastic work, this has definitely got both my eyes on it. :)

Thanks! My main task right now is to get my working version of the game up to the point of the most recent beta release, but I keep getting distracted and adding these extra features. I guess it could be considered a good problem to have?

I think I'm going to add an item that boosts the levels of wild pokemon by ~20%. I also think it will be used the same way as the Scouter, meaning you have to place it at the top of your inventory for it to be in effect. I might also switch it so that either of these items can be in effect by simply being in the inventory.

Chaos_Darkrai May 1st, 2014 12:51 PM

Quote:

Originally Posted by ShantyTown (Post 8226555)
Thanks! My main task right now is to get my working version of the game up to the point of the most recent beta release, but I keep getting distracted and adding these extra features. I guess it could be considered a good problem to have?

I think I'm going to add an item that boosts the levels of wild pokemon by ~20%. I also think it will be used the same way as the Scouter, meaning you have to place it at the top of your inventory for it to be in effect. I might also switch it so that either of these items can be in effect by simply being in the inventory.

wow. This just keeps getting better and better! An item that boosts the level of the wild pokemon by 20!? That must have took some serious ASM! Looking good! And for the new features thing, that's DEFINITELY not a problem! Even if we have to wait longer, having these ultra-cool feature will be epic! And I though pokemon brown was good! It doesn't have all the cool features as this! DV balls, Scouter, and others! Nicely done!

ShantyTown May 1st, 2014 2:25 PM

After an interesting conversation with some padz and Sanky about items, I've decided to add a series of Ring items. Rings are non-essential items that simply offer fun bonuses. However, you can only have one active at a time. To activate a ring, you simply place it at the top of your inventory. I changed the Scouter to the "Scouter Ring", and I've added a new one called the "Hustle Ring" (thanks, Sanky) which boosts the levels of wild pokemon by 25%. For example, if a wild pokemon would usually be level 20, it will be level 25 with the Hustle Ring activated.

Here's a list of some possibilities for the rings (thanks to some crowdsourcing for ideas):
- Scouter Ring (already complete): Beeps when you run into a pokemon with high DV (same thing as IV) values
- Hustle Ring (already complete): Makes wild pokemon have higher levels
- Focus Ring: Chance of pokemon hanging on with 1 HP if it's about to faint (kind of like the Focus Sash/Band or whatever it's called)
- Amulet Ring: Boosts amount of money you receive from trainers
- Exp Ring: Boosts experience gained from pokemon
- 1337 Ring: Changes dialogue to use 1337 Sp34k
- Bike Ring: Makes you move faster
- Ring of Healing: Heals your pokemon by a little bit every ~10 steps you take
- Wonder Ring (already complete): Makes moves that don't affect the enemy pokemon type, do damage. For example, you could use Earthquake on a Pidgey, or Tackle on a Gengar.
- Reverse Ring: Inverts the types of pokemon. For example, Charizard becomes a Water/Ground type.

Anyway, that's the general idea.

Here's a screenshot of the Hustle Ring:

http://i.imgur.com/Lkydq5Y.png

ShantyTown May 1st, 2014 5:29 PM

Update (and a double post...)

I'm really having fun with this today. I just added the "Wonder Ring", which is an item that needs to be at the top of your inventory to be in effect, like the other rings. The "Wonder Ring" removes type immunities from the opposing pokemon. For example, Earthquake affects Pidgey, and Thunderbolt affects Onix. Pretty nifty. There's not much to show visually, but here's a screenshot, I guess:

http://i.imgur.com/dZ7pl49.png

Next up is the "Ring of Healing", which will gradually heal your pokemon as you walk around. (It's basically the opposite of being poisoned.)

ShantyTown May 2nd, 2014 3:36 PM

Welp, I've added two more Rings today. I added the "Healing Ring" and the "Focus Ring". The "Healing Ring" heals all of the pokemon in your party by 1 HP every time you take 32 steps. Like all Rings, it needs to be at the top of your inventory for it to be in effect. The "Focus Ring" is sort of like the Focus Sash/Band. It prevents your pokemon from fainting from an attack 25% of the time. It also shows a message saying that the Focus Ring saved you. I don't have a screenshot for the "Healing Ring" because there isn't anything to look at.

http://i.imgur.com/NwbsH5N.png
http://i.imgur.com/4WY97TA.png
http://i.imgur.com/KoC1Hbo.png

ShantyTown May 3rd, 2014 3:01 PM

I added 4 more Rings to the game this afternoon. Here are the descriptions of what they do! (Remember, I've implemented the physical/special attack split, so these rings apply directly to that. Also remember that you can only wear one Ring at a time!)


1. Blunt Ring: Increases the physical attacks of your Pokemon by ~12.5%
2. Wizard Ring: Increases the special attacks of your Pokemon by ~12.5%
3. Shield Ring: Increases your Pokemon's defense against physical attacks by ~12.5%
4. Bubble Ring: Increases your Pokemon's defense against special attack by ~12.5%

Please tell me if the names of these items are terrible.

ShantyTown May 4th, 2014 11:11 AM

I added two more rings today. Here's what they are:

1. Amulet Ring: Doubles money received from defeating trainers.
2. Booster Ring: Increases gained EXP. by 50%. (This rate is compounded with traded pokemon and trainer battles.)

So far, 10 Rings have been added to the game!

ASPbeastebo May 4th, 2014 4:29 PM

Looks pretty darn cool

It looks like it's worth the time just judging by your screenshots:t006:

Chaos_Darkrai May 6th, 2014 2:20 PM

Sweet progress on the rings... But if I may ask... Are these rings, by any chance, based off of your implementation of the rings in Pokemon Prism? Cool concept, nonetheless!

ShantyTown May 6th, 2014 4:02 PM

Quote:

Originally Posted by 2012maniac (Post 8234140)
Sweet progress on the rings... But if I may ask... Are these rings, by any chance, based off of your implementation of the rings in Pokemon Prism? Cool concept, nonetheless!

I didn't know Prism had rings. How are they used in the game? To answer your question, no I didn't base these off of Prism. I had a discussion with some people over at Skeetendo, and the rings seemed like a cool idea!

Chaos_Darkrai May 6th, 2014 4:09 PM

Quote:

Originally Posted by ShantyTown (Post 8234279)
I didn't know Prism had rings. How are they used in the game? To answer your question, no I didn't base these off of Prism. I had a discussion with some people over at Skeetendo, and the rings seemed like a cool idea!

OK. Cool! Just wondering! The rings in prism need the evolution stones, and some coal [a new item] to be made! They have different effects to the stats. For example, one of the rings increase defense when held, while another increases critical hit ratio when held. It's a cool concept. But you had the idea on your own, so good job! Loving the previews so far!

ShantyTown May 15th, 2014 8:00 AM

Thanks to the work of these guys (http://hax.iimarck.us/topic/197/10/), I've been able to implement mini sprites for all pokemon in the game. I still need to make it load the correct sprite in the nicknaming screen, though. Here's a gif showing the new sprites!

http://i.imgur.com/7FnIEKV.gif

ShantyTown May 17th, 2014 8:29 AM

Today, I added Running Shoes to the game. They aren't an item, like the bicycle is. You use them simply by holding down the B button, just like in the newer games. You receive them from an optional NPC relatively early in the game. Here's a .gif:

http://i.imgur.com/IJjMSfl.gif

Chaos_Darkrai May 17th, 2014 9:44 AM

Sweet. By the way. I have an idea for more rings, or even items:
Ring that increases the power of a type, say a magma ring, it would work kinda like the gen 2 item Charcoal. Just an idea. Make it so that it has to be at the top of the list to be in effect.

ShantyTown May 18th, 2014 9:51 AM

Quote:

Originally Posted by 2012maniac (Post 8255264)
Sweet. By the way. I have an idea for more rings, or even items:
Ring that increases the power of a type, say a magma ring, it would work kinda like the gen 2 item Charcoal. Just an idea. Make it so that it has to be at the top of the list to be in effect.

I've considered adding items that boost the power of each move type. Rather than doing that, I've decided to stick with rings that boost attack/defense/speed/special. Of course, there are lots of other rings that help in other ways, like the Wonder Ring, which removes type immunity. (Tackle on a Gengar would work).

esperance May 18th, 2014 12:53 PM

Wow. This hack is quite impressive.
You've added a lot of unique stuff.

I love the new icons you used, and the running shoes are pretty neat.

CelticsPhan May 19th, 2014 12:07 PM

I'm thrilled to play this game; haven't seen a quality Gen 1 hack besides Brown. I also played your Red Battle Factory hack, so I know what you're capable of!

EDIT: Just finished the first beta, very impressed with your work.

ShantyTown May 20th, 2014 7:33 AM

Quote:

Originally Posted by itari (Post 8257203)
Wow. This hack is quite impressive.
You've added a lot of unique stuff.

I love the new icons you used, and the running shoes are pretty neat.

Thanks! For the upcoming beta 2.0, I don't think I'll be adding any more new features other than those I've been posting about. At this point, I'm just scrambling to get the game back to the point where beta 1 ended. (If you didn't know, I've been remaking the game using the pokered disassembly, rather than hex editing.)

Quote:

Originally Posted by GucciMeme (Post 8259014)
I'm thrilled to play this game; haven't seen a quality Gen 1 hack besides Brown. I also played your Red Battle Factory hack, so I know what you're capable of!

EDIT: Just finished the first beta, very impressed with your work.

Glad to hear you played the Battle Factory hack! That one was fun to make. You should have waited a month to play the next beta because I've added a ton of new stuff, even though the story will end at the same point. Oh well, you'll just have to play it again when I release it!

CelticsPhan May 20th, 2014 3:40 PM

Quote:

Originally Posted by ShantyTown (Post 8260207)
Glad to hear you played the Battle Factory hack! That one was fun to make. You should have waited a month to play the next beta because I've added a ton of new stuff, even though the story will end at the same point. Oh well, you'll just have to play it again when I release it!

I actually started the game now to have a save file ready to go for the new beta. I also did this with Brown recently when the game's base went from Gen 1 to Gen 2.

Also wanted to say that there were no bugs or glitches in the beta that I detected, which surprised me for a Gen 1 hack.

(I know you're cramming for finals, but I just wanted to makes sure you knew that.)

ShantyTown May 27th, 2014 8:13 AM

I'm looking for an artist to work with me on this hack. I'm pretty bad at spriting, so I would love the help. Here are the specific things that I'm hoping for in order of importance:

1. New gym leader sprites
2. New acquired badge graphics
3. New trainer sprites
4. New tiles

If you know any artists who might be interested in working with me, please refer them to me.

Thanks!

80C May 27th, 2014 8:59 AM

Well... I'm quite experienced as Gen1\2 spriter, it's not a problem for me create and then compress the trainer sprites;
A few examples of my spriting skills (No devamp tools used, 100% done with paint):

http://i1361.photobucket.com/albums/r667/Foxhound80C/cpik_zpsd269686e.png http://i1361.photobucket.com/albums/r667/Foxhound80C/PokemonGrape_03_zps27f8df87.png http://imageshack.us/a/img856/7355/6ij.png http://imageshack.us/a/img834/3499/rwuf.png


Badge sprites are the easiest to implement since the graphics used for the badges are already uncompressed (2bpp).

ShantyTown May 28th, 2014 6:21 AM

Quote:

Originally Posted by 80C (Post 8271593)
Well... I'm quite experienced as Gen1\2 spriter, it's not a problem for me create and then compress the trainer sprites;
A few examples of my spriting skills (No devamp tools used, 100% done with paint):

http://i1361.photobucket.com/albums/r667/Foxhound80C/cpik_zpsd269686e.png http://i1361.photobucket.com/albums/r667/Foxhound80C/PokemonGrape_03_zps27f8df87.png http://imageshack.us/a/img856/7355/6ij.png http://imageshack.us/a/img834/3499/rwuf.png


Badge sprites are the easiest to implement since the graphics used for the badges are already uncompressed (2bpp).

Are you good at creating sprites from scratch? I'm not really interested in using sprites that are recycled from existing sprites. Although, if it's altered enough from the original, that would work too. I want the graphics to look original, but still look like they belong in the game.

As far as compressing them and inserting them into the game, that's not a problem. I can do all of that if I have the image.

80C May 28th, 2014 7:03 AM

Of course, 90% of my sprites are from scratch or are really modificated (exept for the badges I showed in the badge screen screenshot where I recycled some Gen2 sprites for obvious reasons), here are some of my sprites done 100% from scratch (this time some more serious and complicated work):

http://i1361.photobucket.com/albums/r667/Foxhound80C/f6-salamence_zps88944fa1.png http://i1361.photobucket.com/albums/r667/Foxhound80C/Groudon_zps00c502db.png http://i1361.photobucket.com/albums/r667/Foxhound80C/milotic_zps74f51782.png http://i1361.photobucket.com/albums/r667/Foxhound80C/ec-aron-_zps1578450a.png http://i1361.photobucket.com/albums/r667/Foxhound80C/mightyena_zpsc9c1cdf3.png http://i1361.photobucket.com/albums/r667/Foxhound80C/uranytar_zpsfd33a928.png http://i1361.photobucket.com/albums/r667/Foxhound80C/ee-aggron-_zps9406f39d.png
Yup, Nintendo quality.

Note that the pic before the last one (the second from the right) isn't based on any other existant sprite.

doubts about my spriting abilities?

ShantyTown May 29th, 2014 6:52 AM

Quote:

Originally Posted by 80C (Post 8273005)
Of course, 90% of my sprites are from scratch or are really modificated (exept for the badges I showed in the badge screen screenshot where I recycled some Gen2 sprites for obvious reasons), here are some of my sprites done 100% from scratch (this time some more serious and complicated work):

http://i1361.photobucket.com/albums/r667/Foxhound80C/f6-salamence_zps88944fa1.png http://i1361.photobucket.com/albums/r667/Foxhound80C/Groudon_zps00c502db.png http://i1361.photobucket.com/albums/r667/Foxhound80C/milotic_zps74f51782.png http://i1361.photobucket.com/albums/r667/Foxhound80C/ec-aron-_zps1578450a.png http://i1361.photobucket.com/albums/r667/Foxhound80C/mightyena_zpsc9c1cdf3.png http://i1361.photobucket.com/albums/r667/Foxhound80C/uranytar_zpsfd33a928.png http://i1361.photobucket.com/albums/r667/Foxhound80C/ee-aggron-_zps9406f39d.png
Yup, Nintendo quality.

Note that the pic before the last one (the second from the right) isn't based on any other existant sprite.

doubts about my spriting abilities?

What I meant by "from scratch" is that the sprite is completely new, and not devamped or anything like that. I think this sprite looks good:http://i1361.photobucket.com/albums/r667/Foxhound80C/uranytar_zpsfd33a928.png

I could give you the details for the first Gym Leader and we'll see how it turns out?
  • Name: Blandy
  • Uses Normal-type Pokemon
  • He is boring
  • He is not confident in his abilities
I'm sure you already know this...but the trainer sprites are 56x56 pixels and use 4 colors.

Thanks!

80C May 29th, 2014 8:10 AM

Okay, I'll come up with something today, I'll post the pic as soon as I'll finish it.
Is he the first GYM Leader?

ShantyTown May 29th, 2014 8:12 AM

Quote:

Originally Posted by 80C (Post 8274525)
Okay, I'll come up with something today, I'll post the pic as soon as I'll finish it.
Is he the first GYM Leader?

Cool, thanks! Yes, he is the first Gym leader.

ShantyTown June 3rd, 2014 6:56 AM

I'm nearing completion of beta 2.0, and I would love the help of some beta testers. I don't currently know of any bugs, but I'm sure there are a few that I've missed along the way!

PM me if you're interested.

ShantyTown June 5th, 2014 3:03 PM

A few beta testers played through the next release, and they found a few easy-to-fix bugs, which is awesome! I've also added Day/Night to the next beta. At this point, it's just a visual effect, and it doesn't affect any gameplay. However, in the future, I'm planning on incorporating it into scripts/wild pokemon/etc. Right now, it changes to day or night every 30 minutes of gameplay you have. Here's a comparison of the Day and Night palettes:
http://i.imgur.com/LtOEV3w.png http://i.imgur.com/Dde29yE.png

ShantyTown June 13th, 2014 2:40 PM

Here's an update. With some help from Sanky and Danny-E 33, I've fixed some sprite set issues that don't appear in Visual Boy Advance. I added some new animations for future-gen moves like Crunch. I also realized that it was possible for the player to get stuck in the Copper Town Gym if they saved the game and came back later, so I just changed it so that it doesn't let the player save the game on that map. There are 2 other more interesting things I implemented. The first is an indicator on the stats screen that shows up if a pokemon has perfect DVs (same thing as IVs in future-gen games). Here's a screenshot of that (you can see the word "PERFECT" on the left side):
http://i.imgur.com/bravogV.png

I also added swarms! One route in the game always has a swarm on it, and the swarm changes every hour of gameplay (might change to every half hour). This guy in Copper Town's pokecenter will help you find swarms! (If you're not familiar with what a "swarm" is in the future-gen games, it just means that a certain pokemon becomes common on some route, and usually that pokemon is extremely rare when a swarm isn't happening.)
http://i.imgur.com/njtYQv6.pnghttp://i.imgur.com/EigSyKT.pnghttp://i.imgur.com/WMsQSz4.png

Mochorro June 13th, 2014 3:40 PM

Those updates you are doing are simply amazing! Keep it up!

ShantyTown June 16th, 2014 8:27 AM

Quote:

Originally Posted by Mochorro (Post 8299703)
Those updates you are doing are simply amazing! Keep it up!

Thanks! The revamped beta is coming out soon!

-----------------------------

I added a new song today, and I'm really happy with how it turned out. It's the "Ikachan" theme from the game Cave Story. In Maize, it's the Copper Town theme. Here's a link if you want to listen to it: https://soundcloud.com/huderlem/copper-town-ikachan-from-cave-story-ost-maize-version

ShantyTown June 17th, 2014 8:59 AM

Sorry for all these double posts... Here's another update:
  1. New song for the intro speech: https://soundcloud.com/huderlem/maize-introduction
  2. At night, music plays slower on outdoor maps.
  3. At night, wild pokemon in outdoor maps have a 10% chance of being asleep.
  4. Finished adding swarms. (Notable pokemon include Scyther, Ditto, and Murkrow for the upcoming beta)

ShantyTown June 18th, 2014 11:42 AM

I just finished adding an optional Nuzlocke mode to the game. You get to choose at the very beginning of the game whether or not you want to play with Nuzlocke mode enabled. I implemented these 4 Nuzlocke rules:

1. Pokemon die instead of fainting.
2. If all of your pokemon die, it's game over. The game deletes your save file!
3. You only have one chance to catch a pokemon in each area. This includes Route 1 where you don't even have any pokeballs, yet!
4. You are forced to nickname all pokemon you acquire.

Hopefully, Nuzlocke will add a bunch of extra challenge if you want it. I know that the normal game isn't super challenging (on purpose).

http://i.imgur.com/cKpXtIw.png http://i.imgur.com/oWfxvbD.png
http://i.imgur.com/1sSLjTf.png http://i.imgur.com/Dk6FL39.png
http://i.imgur.com/4CRYXnV.png

CelticsPhan June 18th, 2014 4:40 PM

I was going to just PM Shanty with everything I've found on the Nuzlocke beta test, but I feel like everyone interested in this game's development should know what's going on.

1. You Can (Not) Advance
In other words (okay, I'll stop with the Evangelion references), the save files from all previous versions cannot be imported to the Nuzlocke version of 2.0. The message you recieve states, "The save file has been destroyed!" as if you blacked out and died.

2.Save files properly wipe after a loss
If you are familiar with miksy91's GS Nuzlocke Patch (http://www.pokecommunity.com/showthread.php?t=282684), this seems to follow everything from that patch, plus extra. So when you black out, your save file is erased as advertized!

3.Trading WORKS
It seems the Nuzlocke patch has done nothing to trading. I just wanted to make sure that the traded Pokemon is not automatically deleted from the game or something.

In addition, trading a fainted Pokemon (yes, you can do this in Gen 1) to the Nuzlocke version is successful. When you reset the game, the save file is intact despite being out of useable Pokemon, and you spawn back at the Pokemon Center you last were. You can take a maximum of three steps before the game detects that you have no healthy Pokemon and you black out. Blacking out in this case DOES NOT destroy your save file; actually heals your fainted Pokemon from trade and respawns you at the last used Pokemon Center.

4. (Minor bug) Your player does not recieve the Town Map from Daisy like you should
This can be easily fixed, unless you want to be hardcore and play the game without a Town Map.

5. Link Battles are still subject to Nuzlocke's restrictions
Another minor bug: The Trainer you face has a glitched sprite and not the normal one. When your Pokemon faint in a Link Battle, they are gone for good, along with your save file. Also, that first battle with ??? follows Nuzlocke rules, so you want to win it!!!

6. One Pokemon per Route is strictly enforced
As advertized, you can only snag one Pokemon per Route if you play Nuz Mode. Even if you don't have Poke Balls, (example: Route 1 when you first start out) the Pokemon you see is the only one you get.

Another side note: The difficulty is noticeably harder, including the already hard Nuzlocke rules. That includes Wild Pokemon, so be careful! Those Digletts in Basalt Tunnel can kill you quickly!

ShantyTown June 19th, 2014 8:27 AM

Beta 2.0 has now been officially released! Check out the new-and-improved first post in this thread to see what it has to offer. Although, if you've been following along from home, you already know what it has to offer.

As Someday stated in the post above this one, you'll have to start a new save file because the ROM's data has been completely shifted around, so nothing is compatible with the old beta 1.

Have fun, and please report any bugs/issues you find!

As a side note, if anyone wants to make a support banner or whatever they're called, that would be super cool!

qaz015393 June 19th, 2014 4:51 PM

Quote:

Originally Posted by ShantyTown (Post 8308177)
Beta 2.0 has now been officially released! Check out the new-and-improved first post in this thread to see what it has to offer. Although, if you've been following along from home, you already know what it has to offer.

As Someday stated in the post above this one, you'll have to start a new save file because the ROM's data has been completely shifted around, so nothing is compatible with the old beta 1.

Have fun, and please report any bugs/issues you find!

As a side note, if anyone wants to make a support banner or whatever they're called, that would be super cool!

Great job for beta `2. Dling it now. Congrats. Gona play this later and 2mor to finish it (before i continue final fanasy type 0).

I can do a support banner for u tonight. If there is anything u want in it like character etc. Then let me know. I'll be glad to add whatever u want.

ShantyTown June 19th, 2014 6:27 PM

Quote:

Originally Posted by qaz015393 (Post 8308681)
Great job for beta `2. Dling it now. Congrats. Gona play this later and 2mor to finish it (before i continue final fanasy type 0).

I can do a support banner for u tonight. If there is anything u want in it like character etc. Then let me know. I'll be glad to add whatever u want.

Thanks! It's been fun to make. Only a year or two until the final version is done... haha Be sure to let me know how you like it.

That would be cool if you could make a banner, too. I'd like it to be skinnier than the thing you have in your signature, and it might be cool to feature an Ampharos or maybe the main character's sprite. I don't really have a knack for visual things, so your imagination is probably better than mine. Thanks.

qaz015393 June 19th, 2014 7:27 PM

Quote:

Originally Posted by ShantyTown (Post 8308821)
Thanks! It's been fun to make. Only a year or two until the final version is done... haha Be sure to let me know how you like it.

That would be cool if you could make a banner, too. I'd like it to be skinnier than the thing you have in your signature, and it might be cool to feature an Ampharos or maybe the main character's sprite. I don't really have a knack for visual things, so your imagination is probably better than mine. Thanks.

Sure I will when U finish it.

NP I will do it with 1 with the main character and 1 with Ampharos. btw what colors would u like the background to be.
lol the 1 i did in my signature is a sig not a banner XD So I will make them skinnier for a banner size.

ShantyTown June 19th, 2014 7:31 PM

Quote:

Originally Posted by qaz015393 (Post 8308942)
Sure I will when U finish it.

NP I will do it with 1 with the main character and 1 with Ampharos. btw what colors would u like the background to be.
lol the 1 i did in my signature is a sig not a banner XD So I will make them skinnier for a banner size.

Ok, sounds good! Definitely incorporate the use of the color "maize": http://en.wikipedia.org/wiki/Maize_(color)

qaz015393 June 19th, 2014 8:21 PM

ok here are a few I just did. Tell me what you think.

http://i.imgur.com/vSzhtS7.png

http://i.imgur.com/ffUfFtj.png

http://i.imgur.com/l45RD9Z.png

http://i.imgur.com/A7Bi769.png

ShantyTown June 19th, 2014 8:25 PM

Quote:

Originally Posted by qaz015393 (Post 8309004)

Those are great. I like the top and bottom ones the most. I'll add them to the main post! Thank you.

qaz015393 June 19th, 2014 8:34 PM

You are welcome. Added 1 more in the last post. Anyway sorry those first 2 are a bit wider. I tried my best to crop them. And sorry I took your title screen to make banners. I thought I should use an easy pic to make some quick banners.

ShantyTown June 20th, 2014 11:18 AM

Quote:

Originally Posted by qaz015393 (Post 8309018)
You are welcome. Added 1 more in the last post. Anyway sorry those first 2 are a bit wider. I tried my best to crop them. And sorry I took your title screen to make banners. I thought I should use an easy pic to make some quick banners.

No, I think they look great. I touched them up a bit and cropped them to the correct size in the first post.

titanomegistoterastios July 2nd, 2014 1:12 PM

I play nuzlocke, have hm02 but no fliers and no new routes available. Is it game over?

ShantyTown July 2nd, 2014 4:23 PM

Quote:

Originally Posted by titanomegistoterastios (Post 8327432)
I play nuzlocke, have hm02 but no fliers and no new routes available. Is it game over?

Sadly, yes :( It's not supposed to be easy! I made the rules really strict on purpose. How far did you make it into the game?

titanomegistoterastios July 2nd, 2014 8:55 PM

Copper. I am supposed to use fly now, right? But I never encountered a flier first in any route, so I had no chance to catch one. Maybe you should add a gift pidgey or something.

ShantyTown July 3rd, 2014 5:17 AM

Quote:

Originally Posted by titanomegistoterastios (Post 8327992)
Copper. I am supposed to use fly now, right? But I never encountered a flier first in any route, so I had no chance to catch one. Maybe you should add a gift pidgey or something.

Yeah, that's where you need to use Fly to get into Pyrite City. Unfortunately, I'm away from my computer until the end of July, so I can't do anything to address this until then. I can think of one way to solve this without changing the rules of nuzlocke:

Add an NPC in one of the early towns that will give you a Pokemon that can learn each HM move. You need to sacrifice one of your current Pokemon to get one, though. This NPC wouldn't do this when playing non-nuzlocke mode, though.

What do people think of this idea? Any other suggestions?

dhogan July 3rd, 2014 1:09 PM

Quote:

Originally Posted by ShantyTown (Post 8328343)
Yeah, that's where you need to use Fly to get into Pyrite City. Unfortunately, I'm away from my computer until the end of July, so I can't do anything to address this until then. I can think of one way to solve this without changing the rules of nuzlocke:

Add an NPC in one of the early towns that will give you a Pokemon that can learn each HM move. You need to sacrifice one of your current Pokemon to get one, though. This NPC wouldn't do this when playing non-nuzlocke mode, though.

What do people think of this idea? Any other suggestions?

That sounds like a good idea. But you will have to make the Pokemon the NPC gives out crappy so players don't abuse the NPC to make their teams better.

ShantyTown July 3rd, 2014 1:47 PM

Quote:

Originally Posted by dhogan (Post 8328885)
That sounds like a good idea. But you will have to make the Pokemon the NPC gives out crappy so players don't abuse the NPC to make their teams better.

Yep, that's what I was thinking, too. I would probably also set the pokemon's DVs (IVs) to 0, too, just to be even more penalizing.

DoYouKnowHowToPokemon July 5th, 2014 9:05 AM

Quote:

Originally Posted by ShantyTown (Post 8328938)
Yep, that's what I was thinking, too. I would probably also set the pokemon's DVs (IVs) to 0, too, just to be even more penalizing.

Sounds great. I've never played a gen 1 hack before and I must say, this hack blew my mind.
I already have 3 badges without a single team member dying.

Pokemon Maize team(Nuzlocke mode):
Arcainine lvl 29
flaffy lvl 27
pidgeotto lvl 28
ivysaur lvl 26
squirtle lvl 5(just got it)

can't wait to see what you come up with next.

ShantyTown July 5th, 2014 10:55 AM

Quote:

Originally Posted by DoYouKnowHowToPokemon (Post 8331593)
Sounds great. I've never played a gen 1 hack before and I must say, this hack blew my mind.
I already have 3 badges without a single team member dying.

Pokemon Maize team(Nuzlocke mode):
Arcainine lvl 29
flaffy lvl 27
pidgeotto lvl 28
ivysaur lvl 26
squirtle lvl 5(just got it)

can't wait to see what you come up with next.

Thanks! No casualties? That's impressive to me. My team always gets destroyed in Rocky Point when I'm testing stuff. If you liked this hack, you should definitely check out Pokemon Brown. It's another gen 1 hack that most people love. Plus, it's complete.

Just curious, what were your most favorite and least favorite parts of this beta?

DoYouKnowHowToPokemon July 5th, 2014 11:22 AM

Quote:

Originally Posted by ShantyTown (Post 8331765)
Thanks! No casualties? That's impressive to me. My team always gets destroyed in Rocky Point when I'm testing stuff. If you liked this hack, you should definitely check out Pokemon Brown. It's another gen 1 hack that most people love. Plus, it's complete.

Just curious, what were your most favorite and least favorite parts of this beta?

Least favorite part:
found it weird when your hair moves left and right while walking.(I don't really have a least favorite part since I just recently started playing)

most favorite part:
everything including nuzlocke mode xD

and I'll definitely check out pokemon brown and I'll also check out red battle factory.

ShantyTown July 5th, 2014 1:59 PM

Quote:

Originally Posted by DoYouKnowHowToPokemon (Post 8331809)
Least favorite part:
found it weird when your hair moves left and right while walking.(I don't really have a least favorite part since I just recently started playing)

most favorite part:
everything including nuzlocke mode xD

and I'll definitely check out pokemon brown and I'll also check out red battle factory.

I've gotten a lot of complaints about the protagonist sprite, which is understandable because it's from another game. I'm definitely going to be tweaking it to try and make it fit the Pokemon style.

Definitely check out red battle factory! It's a nice side hack that's refreshing (of course I'm a little biased...)


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