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Pokémon Maize Version [BETA 3 RELEASED]
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Pokémon Maize Version Hack of Pokémon Red Version http://i.imgur.com/GSPXWNx.gif Giveaway Event | About | Features | Story | Screenshots | Soundtrack | FAQ | New Items | New Pokémon | Download | Changelog | Credits | Bugs | Support http://i.imgur.com/F3jWLEv.png http://i.imgur.com/L406QaM.png Event Pokémon GiveawayPokémon Maize has an event Pokémon giveaway system! To claim your event Pokémon, visit this website: Event Pokémon Giveaway The current event Pokémon is: http://i.imgur.com/tMBKRh6.png AboutPokémon Maize is an ambitious hack that overhauls Pokémon Red Version and brings a whole new experience to the player. I've been working on Maize periodically for four years now, so it has a lot of new features! The current release is Beta 3. There are tons of new features and gameplay, and the Beta ends after 6 badges in Entropia City. This hack also has an optional Nuzlocke Mode built in to it, so it enforces the rules for you! Keep reading below to see what Maize's Beta 3 has to offer. Features
StoryI decided to stick with a traditional Poké-storyline. An organization known as Team Quarry is excavating vast amounts of materials from the ground in pursuit of building a mighty city to be the center of their empire (or something like that). While wielding your trusty broom, you set out on an adventure to become a Pokémon master. Explore the region of Boldor while you attempt to thwart Team Quarry and tolerate your ridiculous childhood acquaintance. Screenshotshttp://i.imgur.com/9wGoPyv.pnghttp://i.imgur.com/rUbVVsP.pnghttp://i.imgur.com/KaUDvRb.pnghttp://i.imgur.com/zKfCcLG.pnghttp://i.imgur.com/9o78fnp.pnghttp://i.imgur.com/XBliEcf.pnghttp://i.imgur.com/Bz6YGeg.pnghttp://i.imgur.com/Zr0zGSh.pnghttp://i.imgur.com/4lE5In1.pnghttp://i.imgur.com/OPPeOxt.pnghttp://i.imgur.com/6tEkUzX.pnghttp://i.imgur.com/p2LgBft.pnghttp://i.imgur.com/vglemlY.pnghttp://i.imgur.com/Td6QL2y.pnghttp://i.imgur.com/1CKFpL2.pnghttp://i.imgur.com/04ViH47.pnghttp://i.imgur.com/p08UcXP.pnghttp://i.imgur.com/bravogV.pnghttp://i.imgur.com/EigSyKT.pnghttp://i.imgur.com/cKpXtIw.pnghttp://i.imgur.com/oWfxvbD.pnghttp://i.imgur.com/IDdEHy4.png FAQQ:"My game does not have any color in it. It's black and white like regular Red and not like the screenshots. Why is this happening?" A:You need to play in SGB (super gameboy) mode. Most emulators support this. VisualBoy Advance is a popular emulator that will do this. Shiny pokemon flash the screen black when they appear, so that's how you can tell in case you can't get the colors to work. They also have a "!" in the top-left corner in their stats screen if you catch one. Q:"Why didn't I receive the Town Map?" A:Your rival's sister didn't give it to you. You can acquire it later on. Q:"Why aren't my Running Shoes working?" A:You need to press and hold the B button. You also need to acquire them from somebody in Agate City. Q:"Why won't my Item Stone evolve my Slowpoke/Magmar/etc.?" A:Those Pokémon aren't in the game. Please see the list of new Pokémon in further down in this thread. Q:"Why isn't my Ring working?" A:Items like the Shield Ring or Scouter only work when they are equipped in the top slot of the inventory. That means that only one special item can be equipped at a time. When in doubt, read the in-game item descriptions by selecting them in the items menu. Q:"Why can't I find the Old Rod?" A:It's in Agate City. Just look harder. Q:"What is the main character holding in his hand?" A:It's a broom. New Items
New Pokémon
Release Info & DownloadBeta 3.2 (Released February 3, 2015) Download Link: http://www.mediafire.com/download/xrrug2ubuy17bsi/maize-beta-3-2.ips The current release of Maize is playable through 6 badges, the last of which is in Entropia City. You can download the .ips patch from the link provided above, and then you'll need to apply the patch to the Pokémon Red Version (english) ROM using a .ips patcher program, such as Lunar Magic. Changelog3.2 - Fixed bug where pokemon seen/owned and number of badges weren't being counted properly. 3.1 - Fixed broken Gym Leader team in Entropia City. 3.0 - 6 Gyms. Battle Factory. Lots of new stuff. 2.2 - Nuzlocke NPC gives a Clefairy instead of Paras. Various bug fixes. Added Shiny Pokemon, Shiny Ring, and Shiny Ball. 2.1 - Fixed Basalt Cave ladder placement. Added NPC who gives player HM-learning Pokemon in Nuzlocke Mode. 2.0 - Complete overhaul of beta 1. Rebuilt entire project using the pokered disassembly. Added many new features. 1.2.1 - Fixed evolution bug that calculated new stats incorrectly. 1.2 - Finished Pyrite City. Added Honchkrow. Fixed growlithe evolution bug. Fixed starters' evolutions' growth rates. 1.1.2 - Added Nostalgia-filled building and Pyrite City Outpost. Fixed some typos. 1.1.1 - Bug fixes: pokedex now correctly displays caught/seen status; Growlithe no longer evolves by level if the battle is finished with Mareep; PP UP now works; fixed shared map data for Jade Village house and Pyrite City house. 1.1.0 - Fixed future-gen attack animations. Finished Ma(i)ze house in Pyrite City. Squirtle is obtainable. 1.0.2 - Added 3 new songs 1.0.1 - Added 3 new songs 1.0.0 - Initial Release. Playable through 4 badges. Credits
If you think you or somebody else belongs on this list, please let me know! I've probably forgotten to mention some individuals. Known BugsThese will all be fixed in the final version of the game!
SupportPut a support banner in your signature! http://i.imgur.com/bEaKTZJ.png - Made by qaz015393 http://i.imgur.com/aDjj4ps.png - Made by qaz015393 Follow Maize's development on Twitter! http://i.imgur.com/F3jWLEv.png Check out my new channel on YouTube! |
Definitely going to try this out! It seems interesting, and I hope that just because you're sticking to the traditional Poke story, it doesn't get boring. I've got faith in this game. Good luck on future progress. :)
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Wow I can't believe tat only one person has commented on this ! this hack is amazing I always love gen 1 hacks !! don't give up man :D
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Completely forgot about this. I'm gonna start my playthrough now. :3
I should be back with a review. |
Looks fun, I'll be sure to check it out.
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This game is great!
I love it. It's stuffed full of references and puns. It's not a grindfest under the guise of "difficulty." But, it does make you travel quite a bit. Great job on this game, Shanty! I love that all the towns follow a naming theme. I love the item stone, and the feud between Copper Town and Pyrite was done lovely. I'm posting some screens of stuff that cracked me up or made me smile. Uh-oh. Fighting Toph? http://i.imgur.com/zQqTpnv.png Well, I guess not. http://i.imgur.com/LUrl6Mu.png Just 'cause you're a thug doesn't mean you can't be a brony. http://i.imgur.com/IKp8HZb.png Emulation's big in the Pokemon world, too. http://i.imgur.com/NvEYhOA.png CUT a piece of Pi - This one actually had me laughing for like five minutes. http://i.imgur.com/k81njjK.png "Can I interest you in a potion or pokeba--" "NAH BRAH. I'M GOOD." http://i.imgur.com/XCMK2SM.png What a jerk. http://i.imgur.com/uA3hhAp.pnghttp://i.imgur.com/V65q1jl.png All in all this game was done wonderfully. I really appreciate your work here, Shanty! Looking forward to the next beta. Ended the game with the following team: Level 25 Onix(Was gonna evolve to Steelix around level 35) Level 32 Arcanine Level 29 Ivysaur Level 28 Flaafy Level 22 Pidgeotto |
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See, I originally thought you'd make it evolve via leveling. But, after about lvl 25, I gave up and used the fire stone I got from the charmander. It may be that he used an unclean ROM. I didn't encounter any problems besides animations from moves outside of Gen I messing up, but you mentioned that, and it's as easy as inserting the animation. But, yeah, I evolved using the stone. |
Hey ShantyTown
I really enjoyed playing this beta, I really wish there were more gen 1 rom hacks of this quality :). But during my playthrough, I was unable to evolve Murkow with the Item Stone. I was just wondering, does Murkow evolve by level or was it supposed to evolve with the Item Stone? Thanks for the great game |
Wow this is great. I laughed at the HM01 thing, Cut Pi xD Going to play it! Keep up the awesome work!
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well gen I is my one of my fav gonna try this out
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Well I played this hack and I must say i'm really impressed !!! I love the simplicity of the game and especially some of the random jokes :P but the only think that I found the least appealing were the starters :( I found them a bit hard top play but then everything was simply FUN :d ICANT WAIT FOR THIS TO BE COMPLETED!!!!! A ll your hard work shanty for the past three years have not gone in vain :D :D !!! Keep it up man :D
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This looks like a great hack. I can't wait until it is completed. I like the gen I/II hacks.
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Unfortunately, I haven't been able to work on Maize Version for the last month and a half because I've been busy with school. However, I started doing some music hacking over the weekend, and I've actually made a ton of progress.
After reading a bit about what others have found out about the music format in RBY, I thought it would be fairly easy to write a program that converts a MIDI file into a format that I can insert into the ROM. Luckily, I was right. The MIDI file format is fairly straightforward, so it was easy to parse. My program works really nicely, and I've been able to insert some things like a new title screen song (the main theme from the game Anodyne) and a new tune that is played when healing your pokemon (Song of Storms from Ocarina of Time). There are still a bunch of unknown commands in the pokemon music format that I need to figure out, like pitch modulation for example. |
I've been working a lot on music hacking lately, so I figured I would share what I've completed so far. I've inserted three songs into the ROM. You can listen to them by clicking on the three links below.
Title Screen Lapis Town Routes 1 & 2 The Title Screen song is from the game Anodyne, which is where the main character in Maize Version is from. I wrote the second two songs. Let me know what you think! Also, I'd appreciate more feedback on the rest of the game if you have any. |
OMG!!! This hack looks great! I can't believe you did this all on your own. I give you major props dude. I'll probably play some when I get back home from vacation. I wish you the best of luck on the future of this game :)
PS. I love the title of the game. I love me some maize and blue |
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In other news, I've continued with my music hacking adventures. Here are three links to more songs that are in the latest beta release: I also made two songs for 80C's Grape Version hack. The first is for the final battle, and the second is the credits. I'll let 80C reveal them, though. |
I just wanted to let everyone know that I've released Beta 1.1.0, and you can download it from the link in the first post! These are the major changes from Beta 1.0:
1. 6 new songs have been inserted. You can listen to them by clicking on the links in the first post. 2. Future-gen attack animations are no longer glitchy! 3. The Ma(i)ze House in Pyrite City has been completed, and Squirtle is obtainable somewhere in there. |
I released a new patch (beta 1.1.1) with lots of bug fixes. I believe I've fully resolved the pokedex caught/seen bug. You can read the list of changes in the changelog in the first post!
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I was looking at this and I was impressed with what I've seen. Gen 1 doesn't have that many hacks to choose from, so I'm glad this is a Gen1 hack. I like how you're continuing with this project even though this thread isn't hugely popular yet. Keep up the good work!
Also, I like this title very much. It's not all "Yellow Fantasy Destiny Darkness" or whatever, just a simple name, Maize. |
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---- I've made some progress in Pyrite City the past few days. I completed a building which will let you experience maximum nostalgia. http://i.imgur.com/9B4xCLA.png I also finished the Outpost in Pyrite City. You get your first Moon Stone there. |
I just released the patch for beta 1.2. Here are the notable changes:
- Honchkrow is obtainable by using an Item Stone on Murkrow. - Pyrite City is fully complete - Fixed bug that stopped Growlithe from being able to evolve from a Fire Stone. - Fixed growth rates of Starmie, Arcanine, and Exeggutor to match their pre-evolutions. http://i.imgur.com/ESm8caP.png http://i.imgur.com/6WiO4cx.png |
This is one of the Best Gen1 Hack ever!
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--- Also, you might have noticed a bug in that last screenshot of Honchkrow. It had like 300HP at level 11. I've fixed that bug, and the latest patch contains the fix. |
Update time. Sort of. I've spent the last several months working on rebuilding Maize Version with the pokered disassembly. This has tons of benefits in the long run, but it also means I haven't been able to make a lot of visible progress. I'm getting reasonably close to completely rebuilding Maize with the disassembly, and I've actually added some new things along the way. Here's the new titlescreen:
http://i.imgur.com/GSPXWNx.gif It's not the prettiest thing, but I had fun making it blink at you. |
I just finished adding a new item called the SCOUTER. If you place it at the top of your item list, it will present a message to the player when a wild pokemon with high DVs appears. If you don't know what DVs are, they are basically the same thing as IVs in the later games. I arbitrarily picked a total DV value of 50 to be the threshold. The maximum DV total a pokemon can have is 75 (there are 5 stats, each of which can range from 0-15). Here's what it looks like when it triggers at the start of a wild battle:
http://i.imgur.com/04ViH47.png It should be useful to the player if they care about that kind of stuff. |
Can't wait for it to be completed so I can LP it on youtbe! Good luck ;)
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IT'S OVER 9000!!!! OK. Sorry, I had to! |
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Update: I've been rolling with the DV-related features. I thought it would be cool to add a PokeBall that changes the DVs of the pokemon you catch with it. I ended up creating the DV Ball, which sets the DVs of the caught pokemon to be maximum (every stat is 15). Its catch success rate is the same as a PokeBall. I would show a picture, but there really isn't anything cool to look at! Anyway, I probably won't let the player buy this item. Maybe it will be the prize for some quests or something... |
sweet hack. haven't played it yet but will soon :) love the features
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If Dark and Steel is added will Fairy be added
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nice good luck. ill be waiting for the new release then
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I wrote some new music! This is the new Wild Battle Theme: https://soundcloud.com/huderlem/wild-battle-theme-maize-version
It's heavily inspired from the original wild battle theme. This song from the game "Cave Story" will be the Trainer Battle Theme: https://soundcloud.com/huderlem/wild-battle-theme-in-maize |
I saw that 80C added the physical/special split for attacks, and I thought that would be a cool feature to add to Maize. I managed to add the physical/special split without too much hassle today. This means that a move being special or physical isn't determined by the type of the move anymore. It's just dependent on the moves themselves. For example, Fire Punch is physical, and Water Gun is special. However, they're usually both special moves. I also added some text to the screen that indicates if a move is special or physical. As you can see in the screenshots, Night Slash is physical, and Dark Pulse is special. (The text is in that box covering Honchkrow's head. It says either "Ph." for physical, or "Sp." for special.)
http://i.imgur.com/p08UcXP.png http://i.imgur.com/MsziNVK.png |
Nice work! And I like those themes!
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Update: Since I'm adding some new items to the game, I thought it would be helpful for the player to see item descriptions like in the newer games. That way, it's easy to tell what items actually do. Now, in the inventory, there is an additional option "INFO", which displays the selected item's description when you select it. The screenshots below explain it pretty well: http://i.imgur.com/lHDr5BZ.png http://i.imgur.com/5a9PP7k.png |
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The scouter is an item containing genius I Love Its function! I cant wait for this to be completed! Many hackers could learn a thing or two from you! :D
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I think I'm going to add an item that boosts the levels of wild pokemon by ~20%. I also think it will be used the same way as the Scouter, meaning you have to place it at the top of your inventory for it to be in effect. I might also switch it so that either of these items can be in effect by simply being in the inventory. |
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After an interesting conversation with some padz and Sanky about items, I've decided to add a series of Ring items. Rings are non-essential items that simply offer fun bonuses. However, you can only have one active at a time. To activate a ring, you simply place it at the top of your inventory. I changed the Scouter to the "Scouter Ring", and I've added a new one called the "Hustle Ring" (thanks, Sanky) which boosts the levels of wild pokemon by 25%. For example, if a wild pokemon would usually be level 20, it will be level 25 with the Hustle Ring activated.
Here's a list of some possibilities for the rings (thanks to some crowdsourcing for ideas): - Scouter Ring (already complete): Beeps when you run into a pokemon with high DV (same thing as IV) values - Hustle Ring (already complete): Makes wild pokemon have higher levels - Focus Ring: Chance of pokemon hanging on with 1 HP if it's about to faint (kind of like the Focus Sash/Band or whatever it's called) - Amulet Ring: Boosts amount of money you receive from trainers - Exp Ring: Boosts experience gained from pokemon - 1337 Ring: Changes dialogue to use 1337 Sp34k - Bike Ring: Makes you move faster - Ring of Healing: Heals your pokemon by a little bit every ~10 steps you take - Wonder Ring (already complete): Makes moves that don't affect the enemy pokemon type, do damage. For example, you could use Earthquake on a Pidgey, or Tackle on a Gengar. - Reverse Ring: Inverts the types of pokemon. For example, Charizard becomes a Water/Ground type. Anyway, that's the general idea. Here's a screenshot of the Hustle Ring: http://i.imgur.com/Lkydq5Y.png |
Update (and a double post...)
I'm really having fun with this today. I just added the "Wonder Ring", which is an item that needs to be at the top of your inventory to be in effect, like the other rings. The "Wonder Ring" removes type immunities from the opposing pokemon. For example, Earthquake affects Pidgey, and Thunderbolt affects Onix. Pretty nifty. There's not much to show visually, but here's a screenshot, I guess: http://i.imgur.com/dZ7pl49.png Next up is the "Ring of Healing", which will gradually heal your pokemon as you walk around. (It's basically the opposite of being poisoned.) |
Welp, I've added two more Rings today. I added the "Healing Ring" and the "Focus Ring". The "Healing Ring" heals all of the pokemon in your party by 1 HP every time you take 32 steps. Like all Rings, it needs to be at the top of your inventory for it to be in effect. The "Focus Ring" is sort of like the Focus Sash/Band. It prevents your pokemon from fainting from an attack 25% of the time. It also shows a message saying that the Focus Ring saved you. I don't have a screenshot for the "Healing Ring" because there isn't anything to look at.
http://i.imgur.com/NwbsH5N.png http://i.imgur.com/4WY97TA.png http://i.imgur.com/KoC1Hbo.png |
I added 4 more Rings to the game this afternoon. Here are the descriptions of what they do! (Remember, I've implemented the physical/special attack split, so these rings apply directly to that. Also remember that you can only wear one Ring at a time!)
1. Blunt Ring: Increases the physical attacks of your Pokemon by ~12.5% 2. Wizard Ring: Increases the special attacks of your Pokemon by ~12.5% 3. Shield Ring: Increases your Pokemon's defense against physical attacks by ~12.5% 4. Bubble Ring: Increases your Pokemon's defense against special attack by ~12.5% Please tell me if the names of these items are terrible. |
I added two more rings today. Here's what they are:
1. Amulet Ring: Doubles money received from defeating trainers. 2. Booster Ring: Increases gained EXP. by 50%. (This rate is compounded with traded pokemon and trainer battles.) So far, 10 Rings have been added to the game! |
Looks pretty darn cool
It looks like it's worth the time just judging by your screenshots:t006: |
Sweet progress on the rings... But if I may ask... Are these rings, by any chance, based off of your implementation of the rings in Pokemon Prism? Cool concept, nonetheless!
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Thanks to the work of these guys (http://hax.iimarck.us/topic/197/10/), I've been able to implement mini sprites for all pokemon in the game. I still need to make it load the correct sprite in the nicknaming screen, though. Here's a gif showing the new sprites!
http://i.imgur.com/7FnIEKV.gif |
Today, I added Running Shoes to the game. They aren't an item, like the bicycle is. You use them simply by holding down the B button, just like in the newer games. You receive them from an optional NPC relatively early in the game. Here's a .gif:
http://i.imgur.com/IJjMSfl.gif |
Sweet. By the way. I have an idea for more rings, or even items:
Ring that increases the power of a type, say a magma ring, it would work kinda like the gen 2 item Charcoal. Just an idea. Make it so that it has to be at the top of the list to be in effect. |
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Wow. This hack is quite impressive.
You've added a lot of unique stuff. I love the new icons you used, and the running shoes are pretty neat. |
I'm thrilled to play this game; haven't seen a quality Gen 1 hack besides Brown. I also played your Red Battle Factory hack, so I know what you're capable of!
EDIT: Just finished the first beta, very impressed with your work. |
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Also wanted to say that there were no bugs or glitches in the beta that I detected, which surprised me for a Gen 1 hack. (I know you're cramming for finals, but I just wanted to makes sure you knew that.) |
I'm looking for an artist to work with me on this hack. I'm pretty bad at spriting, so I would love the help. Here are the specific things that I'm hoping for in order of importance:
1. New gym leader sprites 2. New acquired badge graphics 3. New trainer sprites 4. New tiles If you know any artists who might be interested in working with me, please refer them to me. Thanks! |
Well... I'm quite experienced as Gen1\2 spriter, it's not a problem for me create and then compress the trainer sprites;
A few examples of my spriting skills (No devamp tools used, 100% done with paint): http://i1361.photobucket.com/albums/r667/Foxhound80C/cpik_zpsd269686e.png http://i1361.photobucket.com/albums/r667/Foxhound80C/PokemonGrape_03_zps27f8df87.png http://imageshack.us/a/img856/7355/6ij.png http://imageshack.us/a/img834/3499/rwuf.png Badge sprites are the easiest to implement since the graphics used for the badges are already uncompressed (2bpp). |
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As far as compressing them and inserting them into the game, that's not a problem. I can do all of that if I have the image. |
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I could give you the details for the first Gym Leader and we'll see how it turns out?
Thanks! |
Okay, I'll come up with something today, I'll post the pic as soon as I'll finish it.
Is he the first GYM Leader? |
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I'm nearing completion of beta 2.0, and I would love the help of some beta testers. I don't currently know of any bugs, but I'm sure there are a few that I've missed along the way!
PM me if you're interested. |
A few beta testers played through the next release, and they found a few easy-to-fix bugs, which is awesome! I've also added Day/Night to the next beta. At this point, it's just a visual effect, and it doesn't affect any gameplay. However, in the future, I'm planning on incorporating it into scripts/wild pokemon/etc. Right now, it changes to day or night every 30 minutes of gameplay you have. Here's a comparison of the Day and Night palettes:
http://i.imgur.com/LtOEV3w.png http://i.imgur.com/Dde29yE.png |
Here's an update. With some help from Sanky and Danny-E 33, I've fixed some sprite set issues that don't appear in Visual Boy Advance. I added some new animations for future-gen moves like Crunch. I also realized that it was possible for the player to get stuck in the Copper Town Gym if they saved the game and came back later, so I just changed it so that it doesn't let the player save the game on that map. There are 2 other more interesting things I implemented. The first is an indicator on the stats screen that shows up if a pokemon has perfect DVs (same thing as IVs in future-gen games). Here's a screenshot of that (you can see the word "PERFECT" on the left side):
http://i.imgur.com/bravogV.png I also added swarms! One route in the game always has a swarm on it, and the swarm changes every hour of gameplay (might change to every half hour). This guy in Copper Town's pokecenter will help you find swarms! (If you're not familiar with what a "swarm" is in the future-gen games, it just means that a certain pokemon becomes common on some route, and usually that pokemon is extremely rare when a swarm isn't happening.) http://i.imgur.com/njtYQv6.pnghttp://i.imgur.com/EigSyKT.pnghttp://i.imgur.com/WMsQSz4.png |
Those updates you are doing are simply amazing! Keep it up!
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----------------------------- I added a new song today, and I'm really happy with how it turned out. It's the "Ikachan" theme from the game Cave Story. In Maize, it's the Copper Town theme. Here's a link if you want to listen to it: https://soundcloud.com/huderlem/copper-town-ikachan-from-cave-story-ost-maize-version |
Sorry for all these double posts... Here's another update:
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I just finished adding an optional Nuzlocke mode to the game. You get to choose at the very beginning of the game whether or not you want to play with Nuzlocke mode enabled. I implemented these 4 Nuzlocke rules:
1. Pokemon die instead of fainting. 2. If all of your pokemon die, it's game over. The game deletes your save file! 3. You only have one chance to catch a pokemon in each area. This includes Route 1 where you don't even have any pokeballs, yet! 4. You are forced to nickname all pokemon you acquire. Hopefully, Nuzlocke will add a bunch of extra challenge if you want it. I know that the normal game isn't super challenging (on purpose). http://i.imgur.com/cKpXtIw.png http://i.imgur.com/oWfxvbD.png http://i.imgur.com/1sSLjTf.png http://i.imgur.com/Dk6FL39.png http://i.imgur.com/4CRYXnV.png |
I was going to just PM Shanty with everything I've found on the Nuzlocke beta test, but I feel like everyone interested in this game's development should know what's going on.
1. You Can (Not) Advance In other words (okay, I'll stop with the Evangelion references), the save files from all previous versions cannot be imported to the Nuzlocke version of 2.0. The message you recieve states, "The save file has been destroyed!" as if you blacked out and died. 2.Save files properly wipe after a loss If you are familiar with miksy91's GS Nuzlocke Patch (http://www.pokecommunity.com/showthread.php?t=282684), this seems to follow everything from that patch, plus extra. So when you black out, your save file is erased as advertized! 3.Trading WORKS It seems the Nuzlocke patch has done nothing to trading. I just wanted to make sure that the traded Pokemon is not automatically deleted from the game or something. In addition, trading a fainted Pokemon (yes, you can do this in Gen 1) to the Nuzlocke version is successful. When you reset the game, the save file is intact despite being out of useable Pokemon, and you spawn back at the Pokemon Center you last were. You can take a maximum of three steps before the game detects that you have no healthy Pokemon and you black out. Blacking out in this case DOES NOT destroy your save file; actually heals your fainted Pokemon from trade and respawns you at the last used Pokemon Center. 4. (Minor bug) Your player does not recieve the Town Map from Daisy like you should This can be easily fixed, unless you want to be hardcore and play the game without a Town Map. 5. Link Battles are still subject to Nuzlocke's restrictions Another minor bug: The Trainer you face has a glitched sprite and not the normal one. When your Pokemon faint in a Link Battle, they are gone for good, along with your save file. Also, that first battle with ??? follows Nuzlocke rules, so you want to win it!!! 6. One Pokemon per Route is strictly enforced As advertized, you can only snag one Pokemon per Route if you play Nuz Mode. Even if you don't have Poke Balls, (example: Route 1 when you first start out) the Pokemon you see is the only one you get. Another side note: The difficulty is noticeably harder, including the already hard Nuzlocke rules. That includes Wild Pokemon, so be careful! Those Digletts in Basalt Tunnel can kill you quickly! |
Beta 2.0 has now been officially released! Check out the new-and-improved first post in this thread to see what it has to offer. Although, if you've been following along from home, you already know what it has to offer.
As Someday stated in the post above this one, you'll have to start a new save file because the ROM's data has been completely shifted around, so nothing is compatible with the old beta 1. Have fun, and please report any bugs/issues you find! As a side note, if anyone wants to make a support banner or whatever they're called, that would be super cool! |
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I can do a support banner for u tonight. If there is anything u want in it like character etc. Then let me know. I'll be glad to add whatever u want. |
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That would be cool if you could make a banner, too. I'd like it to be skinnier than the thing you have in your signature, and it might be cool to feature an Ampharos or maybe the main character's sprite. I don't really have a knack for visual things, so your imagination is probably better than mine. Thanks. |
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NP I will do it with 1 with the main character and 1 with Ampharos. btw what colors would u like the background to be. lol the 1 i did in my signature is a sig not a banner XD So I will make them skinnier for a banner size. |
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ok here are a few I just did. Tell me what you think.
http://i.imgur.com/vSzhtS7.png http://i.imgur.com/ffUfFtj.png http://i.imgur.com/l45RD9Z.png http://i.imgur.com/A7Bi769.png |
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You are welcome. Added 1 more in the last post. Anyway sorry those first 2 are a bit wider. I tried my best to crop them. And sorry I took your title screen to make banners. I thought I should use an easy pic to make some quick banners.
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I play nuzlocke, have hm02 but no fliers and no new routes available. Is it game over?
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Copper. I am supposed to use fly now, right? But I never encountered a flier first in any route, so I had no chance to catch one. Maybe you should add a gift pidgey or something.
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Add an NPC in one of the early towns that will give you a Pokemon that can learn each HM move. You need to sacrifice one of your current Pokemon to get one, though. This NPC wouldn't do this when playing non-nuzlocke mode, though. What do people think of this idea? Any other suggestions? |
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I already have 3 badges without a single team member dying. Pokemon Maize team(Nuzlocke mode): Arcainine lvl 29 flaffy lvl 27 pidgeotto lvl 28 ivysaur lvl 26 squirtle lvl 5(just got it) can't wait to see what you come up with next. |
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Just curious, what were your most favorite and least favorite parts of this beta? |
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found it weird when your hair moves left and right while walking.(I don't really have a least favorite part since I just recently started playing) most favorite part: everything including nuzlocke mode xD and I'll definitely check out pokemon brown and I'll also check out red battle factory. |
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Definitely check out red battle factory! It's a nice side hack that's refreshing (of course I'm a little biased...) |
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