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-   -   Red Pokémon Maize Version [BETA 3 RELEASED] (https://www.pokecommunity.com/showthread.php?t=309293)

Astraea December 12th, 2013 1:27 AM

This is one of the Best Gen1 Hack ever!

ShantyTown December 12th, 2013 3:31 PM

Quote:

Originally Posted by IndianCharizard# (Post 7983770)
This is one of the Best Gen1 Hack ever!

I'm glad you think so! I've worked pretty hard on this. Do you have any thoughts about the gameplay?

---

Also, you might have noticed a bug in that last screenshot of Honchkrow. It had like 300HP at level 11. I've fixed that bug, and the latest patch contains the fix.

ShantyTown April 22nd, 2014 2:22 PM

Update time. Sort of. I've spent the last several months working on rebuilding Maize Version with the pokered disassembly. This has tons of benefits in the long run, but it also means I haven't been able to make a lot of visible progress. I'm getting reasonably close to completely rebuilding Maize with the disassembly, and I've actually added some new things along the way. Here's the new titlescreen:
http://i.imgur.com/GSPXWNx.gif

It's not the prettiest thing, but I had fun making it blink at you.

ShantyTown April 24th, 2014 7:30 AM

I just finished adding a new item called the SCOUTER. If you place it at the top of your item list, it will present a message to the player when a wild pokemon with high DVs appears. If you don't know what DVs are, they are basically the same thing as IVs in the later games. I arbitrarily picked a total DV value of 50 to be the threshold. The maximum DV total a pokemon can have is 75 (there are 5 stats, each of which can range from 0-15). Here's what it looks like when it triggers at the start of a wild battle:
http://i.imgur.com/04ViH47.png
It should be useful to the player if they care about that kind of stuff.

DutchyFly69 April 24th, 2014 8:58 AM

Can't wait for it to be completed so I can LP it on youtbe! Good luck ;)

Logan April 24th, 2014 9:37 AM

Quote:

Originally Posted by ShantyTown (Post 8214018)
I just finished adding a new item called the SCOUTER. If you place it at the top of your item list, it will present a message to the player when a wild pokemon with high DVs appears. If you don't know what DVs are, they are basically the same thing as IVs in the later games. I arbitrarily picked a total DV value of 50 to be the threshold. The maximum DV total a pokemon can have is 75 (there are 5 stats, each of which can range from 0-15). Here's what it looks like when it triggers at the start of a wild battle:
http://i.imgur.com/04ViH47.png
It should be useful to the player if they care about that kind of stuff.

Wow that is awesome! Can't say I care too much about DV/IVs but I can imagine it being not only cool, but helpful to people who do. That's great work and is the kind of thing I love to see in ROM Hacks.

Chaos_Darkrai April 24th, 2014 10:17 AM

Quote:

Originally Posted by ShantyTown (Post 8214018)
I just finished adding a new item called the SCOUTER. If you place it at the top of your item list, it will present a message to the player when a wild pokemon with high DVs appears. If you don't know what DVs are, they are basically the same thing as IVs in the later games. I arbitrarily picked a total DV value of 50 to be the threshold. The maximum DV total a pokemon can have is 75 (there are 5 stats, each of which can range from 0-15). Here's what it looks like when it triggers at the start of a wild battle:
http://i.imgur.com/04ViH47.png
It should be useful to the player if they care about that kind of stuff.

Player, what does the scouter say about Spearow's power level?



IT'S OVER 9000!!!!




OK. Sorry, I had to!

ShantyTown April 25th, 2014 8:40 PM

Quote:

Originally Posted by DutchyFly69 (Post 8214200)
Can't wait for it to be completed so I can LP it on youtbe! Good luck ;)

Let's plays rock! You could do one for my other hack, Pokemon Red: Battle Factory, if you're looking for something a little different.

Quote:

Originally Posted by Shinx (Post 8214257)
Wow that is awesome! Can't say I care too much about DV/IVs but I can imagine it being not only cool, but helpful to people who do. That's great work and is the kind of thing I love to see in ROM Hacks.

Glad you like it!

Quote:

Originally Posted by 2012maniac (Post 8214294)
IT'S OVER 9000!!!!

This will definitely be referenced some way or another during a quest.

Update:

I've been rolling with the DV-related features. I thought it would be cool to add a PokeBall that changes the DVs of the pokemon you catch with it. I ended up creating the DV Ball, which sets the DVs of the caught pokemon to be maximum (every stat is 15). Its catch success rate is the same as a PokeBall. I would show a picture, but there really isn't anything cool to look at! Anyway, I probably won't let the player buy this item. Maybe it will be the prize for some quests or something...

qaz015393 April 25th, 2014 9:06 PM

sweet hack. haven't played it yet but will soon :) love the features

dhogan April 25th, 2014 9:38 PM

Quote:

I've been rolling with the DV-related features. I thought it would be cool to add a PokeBall that changes the DVs of the pokemon you catch with it. I ended up creating the DV Ball, which sets the DVs of the caught pokemon to be maximum (every stat is 15). Its catch success rate is the same as a PokeBall. I would show a picture, but there really isn't anything cool to look at! Anyway, I probably won't let the player buy this item. Maybe it will be the prize for some quests or something...
That's a great idea! It would probably make since if there were only obtainable after big quests (like for beating the Team Quarry boss), or if there are a few of them as hidden items scattered throughout the region. Anyways, that must not have been easy to implement, keep up the great work :)

Tyranitar Killer April 25th, 2014 10:37 PM

If Dark and Steel is added will Fairy be added

ShantyTown April 26th, 2014 9:25 AM

Quote:

Originally Posted by qaz015393 (Post 8217052)
sweet hack. haven't played it yet but will soon :) love the features

I recommend waiting a month or two if you want to give it a try. I'll be releasing a new beta version that fixes a lot of the old bugs and introduces some new things. One of the main reasons there won't be as many bugs (hopefully none...) is because I'm rebuilding the game using the pokered disassembly, which means I don't have to use hex editing.

Quote:

Originally Posted by dhogan (Post 8217097)
That's a great idea! It would probably make since if there were only obtainable after big quests (like for beating the Team Quarry boss), or if there are a few of them as hidden items scattered throughout the region. Anyways, that must not have been easy to implement, keep up the great work :)

Thanks! I definitely agree with those ideas.

Quote:

Originally Posted by Tyranitar Killer (Post 8217157)
If Dark and Steel is added will Fairy be added

Yeah, I'll be adding fairy. I'm going to be adding Leafeon, Glaceon, Umbreon, Espeon, and Sylveon. I'm not sure what I'll do for Eevee evolving into Sylveon... I'll probably make it so it evolves if it levels up knowing a fairy-type move. We'll see, though.

qaz015393 April 26th, 2014 1:02 PM

nice good luck. ill be waiting for the new release then

Chaos_Darkrai April 26th, 2014 1:17 PM

Quote:

Originally Posted by dhogan (Post 8217097)
That's a great idea! It would probably make since if there were only obtainable after big quests (like for beating the Team Quarry boss), or if there are a few of them as hidden items scattered throughout the region. Anyways, that must not have been easy to implement, keep up the great work :)

Yeah! Kinda like Cyrus giving you the Masterball!

Quote:

Originally Posted by ShantyTown (Post 8217028)
Let's plays rock! You could do one for my other hack, Pokemon Red: Battle Factory, if you're looking for something a little different.


Glad you like it!


This will definitely be referenced some way or another during a quest.

I've been rolling with the DV-related features. I thought it would be cool to add a PokeBall that changes the DVs of the pokemon you catch with it. I ended up creating the DV Ball, which sets the DVs of the caught pokemon to be maximum (every stat is 15). Its catch success rate is the same as a PokeBall. I would show a picture, but there really isn't anything cool to look at! Anyway, I probably won't let the player buy this item. Maybe it will be the prize for some quests or something...

For the DV Ball, you should make a special minigame, or something, so that the player can always obtain it, just VERY rare... just an idea!

Tyranitar Killer April 26th, 2014 10:26 PM

Quote:

Originally Posted by ShantyTown (Post 8217802)
\
Yeah, I'll be adding fairy. I'm going to be adding Leafeon, Glaceon, Umbreon, Espeon, and Sylveon. I'm not sure what I'll do for Eevee evolving into Sylveon... I'll probably make it so it evolves if it levels up knowing a fairy-type move. We'll see, though.

That is cool and would bring Gen 1 hacking up more, havn't seen much gen 1 hacking

ShantyTown April 29th, 2014 8:44 AM

I wrote some new music! This is the new Wild Battle Theme: https://soundcloud.com/huderlem/wild-battle-theme-maize-version
It's heavily inspired from the original wild battle theme.

This song from the game "Cave Story" will be the Trainer Battle Theme: https://soundcloud.com/huderlem/wild-battle-theme-in-maize

ShantyTown April 30th, 2014 12:05 PM

I saw that 80C added the physical/special split for attacks, and I thought that would be a cool feature to add to Maize. I managed to add the physical/special split without too much hassle today. This means that a move being special or physical isn't determined by the type of the move anymore. It's just dependent on the moves themselves. For example, Fire Punch is physical, and Water Gun is special. However, they're usually both special moves. I also added some text to the screen that indicates if a move is special or physical. As you can see in the screenshots, Night Slash is physical, and Dark Pulse is special. (The text is in that box covering Honchkrow's head. It says either "Ph." for physical, or "Sp." for special.)

http://i.imgur.com/p08UcXP.png
http://i.imgur.com/MsziNVK.png

Zed™ April 30th, 2014 1:33 PM

Nice work! And I like those themes!

ShantyTown May 1st, 2014 8:18 AM

Quote:

Originally Posted by Zed™ (Post 8224956)
Nice work! And I like those themes!

Thanks! I'm glad you enjoy them.

Update:

Since I'm adding some new items to the game, I thought it would be helpful for the player to see item descriptions like in the newer games. That way, it's easy to tell what items actually do. Now, in the inventory, there is an additional option "INFO", which displays the selected item's description when you select it. The screenshots below explain it pretty well:

http://i.imgur.com/lHDr5BZ.png

http://i.imgur.com/5a9PP7k.png

Logan May 1st, 2014 8:21 AM

Quote:

Originally Posted by ShantyTown (Post 8224809)
I saw that 80C added the physical/special split for attacks, and I thought that would be a cool feature to add to Maize. I managed to add the physical/special split without too much hassle today. This means that a move being special or physical isn't determined by the type of the move anymore. It's just dependent on the moves themselves. For example, Fire Punch is physical, and Water Gun is special. However, they're usually both special moves. I also added some text to the screen that indicates if a move is special or physical. As you can see in the screenshots, Night Slash is physical, and Dark Pulse is special. (The text is in that box covering Honchkrow's head. It says either "Ph." for physical, or "Sp." for special.)

http://i.imgur.com/p08UcXP.png
http://i.imgur.com/MsziNVK.png

Quote:

Originally Posted by ShantyTown (Post 8226254)
Thanks! I'm glad you enjoy them.

Update:

Since I'm adding some new items to the game, I thought it would be helpful for the player to see item descriptions like in the newer games. That way, it's easy to tell what items actually do. Now, in the inventory, there is an additional option "INFO", which displays the selected item's description when you select it. The screenshots below explain it pretty well:

http://i.imgur.com/lHDr5BZ.png

http://i.imgur.com/5a9PP7k.png

Both these updates are incredible. You really are going the extra mile when it comes to adding unique, interesting features. I can't wait to see what other modernisations you have up your elaborate sleeve. Keep up the fantastic work, this has definitely got both my eyes on it. :)

Splash May 1st, 2014 8:29 AM

The scouter is an item containing genius I Love Its function! I cant wait for this to be completed! Many hackers could learn a thing or two from you! :D

Zed™ May 1st, 2014 9:07 AM

Quote:

Originally Posted by ShantyTown (Post 8226254)
Thanks! I'm glad you enjoy them.

Update:

Since I'm adding some new items to the game, I thought it would be helpful for the player to see item descriptions like in the newer games. That way, it's easy to tell what items actually do. Now, in the inventory, there is an additional option "INFO", which displays the selected item's description when you select it. The screenshots below explain it pretty well:

http://i.imgur.com/lHDr5BZ.png

http://i.imgur.com/5a9PP7k.png

Wow, what a great thing! I believe even more that this is a great game! :)

ShantyTown May 1st, 2014 12:30 PM

Quote:

Originally Posted by Shinx (Post 8226256)
Both these updates are incredible. You really are going the extra mile when it comes to adding unique, interesting features. I can't wait to see what other modernisations you have up your elaborate sleeve. Keep up the fantastic work, this has definitely got both my eyes on it. :)

Thanks! My main task right now is to get my working version of the game up to the point of the most recent beta release, but I keep getting distracted and adding these extra features. I guess it could be considered a good problem to have?

I think I'm going to add an item that boosts the levels of wild pokemon by ~20%. I also think it will be used the same way as the Scouter, meaning you have to place it at the top of your inventory for it to be in effect. I might also switch it so that either of these items can be in effect by simply being in the inventory.

Chaos_Darkrai May 1st, 2014 12:51 PM

Quote:

Originally Posted by ShantyTown (Post 8226555)
Thanks! My main task right now is to get my working version of the game up to the point of the most recent beta release, but I keep getting distracted and adding these extra features. I guess it could be considered a good problem to have?

I think I'm going to add an item that boosts the levels of wild pokemon by ~20%. I also think it will be used the same way as the Scouter, meaning you have to place it at the top of your inventory for it to be in effect. I might also switch it so that either of these items can be in effect by simply being in the inventory.

wow. This just keeps getting better and better! An item that boosts the level of the wild pokemon by 20!? That must have took some serious ASM! Looking good! And for the new features thing, that's DEFINITELY not a problem! Even if we have to wait longer, having these ultra-cool feature will be epic! And I though pokemon brown was good! It doesn't have all the cool features as this! DV balls, Scouter, and others! Nicely done!

ShantyTown May 1st, 2014 2:25 PM

After an interesting conversation with some padz and Sanky about items, I've decided to add a series of Ring items. Rings are non-essential items that simply offer fun bonuses. However, you can only have one active at a time. To activate a ring, you simply place it at the top of your inventory. I changed the Scouter to the "Scouter Ring", and I've added a new one called the "Hustle Ring" (thanks, Sanky) which boosts the levels of wild pokemon by 25%. For example, if a wild pokemon would usually be level 20, it will be level 25 with the Hustle Ring activated.

Here's a list of some possibilities for the rings (thanks to some crowdsourcing for ideas):
- Scouter Ring (already complete): Beeps when you run into a pokemon with high DV (same thing as IV) values
- Hustle Ring (already complete): Makes wild pokemon have higher levels
- Focus Ring: Chance of pokemon hanging on with 1 HP if it's about to faint (kind of like the Focus Sash/Band or whatever it's called)
- Amulet Ring: Boosts amount of money you receive from trainers
- Exp Ring: Boosts experience gained from pokemon
- 1337 Ring: Changes dialogue to use 1337 Sp34k
- Bike Ring: Makes you move faster
- Ring of Healing: Heals your pokemon by a little bit every ~10 steps you take
- Wonder Ring (already complete): Makes moves that don't affect the enemy pokemon type, do damage. For example, you could use Earthquake on a Pidgey, or Tackle on a Gengar.
- Reverse Ring: Inverts the types of pokemon. For example, Charizard becomes a Water/Ground type.

Anyway, that's the general idea.

Here's a screenshot of the Hustle Ring:

http://i.imgur.com/Lkydq5Y.png


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