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This is one of the Best Gen1 Hack ever!
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--- Also, you might have noticed a bug in that last screenshot of Honchkrow. It had like 300HP at level 11. I've fixed that bug, and the latest patch contains the fix. |
Update time. Sort of. I've spent the last several months working on rebuilding Maize Version with the pokered disassembly. This has tons of benefits in the long run, but it also means I haven't been able to make a lot of visible progress. I'm getting reasonably close to completely rebuilding Maize with the disassembly, and I've actually added some new things along the way. Here's the new titlescreen:
http://i.imgur.com/GSPXWNx.gif It's not the prettiest thing, but I had fun making it blink at you. |
I just finished adding a new item called the SCOUTER. If you place it at the top of your item list, it will present a message to the player when a wild pokemon with high DVs appears. If you don't know what DVs are, they are basically the same thing as IVs in the later games. I arbitrarily picked a total DV value of 50 to be the threshold. The maximum DV total a pokemon can have is 75 (there are 5 stats, each of which can range from 0-15). Here's what it looks like when it triggers at the start of a wild battle:
http://i.imgur.com/04ViH47.png It should be useful to the player if they care about that kind of stuff. |
Can't wait for it to be completed so I can LP it on youtbe! Good luck ;)
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IT'S OVER 9000!!!! OK. Sorry, I had to! |
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Update: I've been rolling with the DV-related features. I thought it would be cool to add a PokeBall that changes the DVs of the pokemon you catch with it. I ended up creating the DV Ball, which sets the DVs of the caught pokemon to be maximum (every stat is 15). Its catch success rate is the same as a PokeBall. I would show a picture, but there really isn't anything cool to look at! Anyway, I probably won't let the player buy this item. Maybe it will be the prize for some quests or something... |
sweet hack. haven't played it yet but will soon :) love the features
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If Dark and Steel is added will Fairy be added
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nice good luck. ill be waiting for the new release then
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I wrote some new music! This is the new Wild Battle Theme: https://soundcloud.com/huderlem/wild-battle-theme-maize-version
It's heavily inspired from the original wild battle theme. This song from the game "Cave Story" will be the Trainer Battle Theme: https://soundcloud.com/huderlem/wild-battle-theme-in-maize |
I saw that 80C added the physical/special split for attacks, and I thought that would be a cool feature to add to Maize. I managed to add the physical/special split without too much hassle today. This means that a move being special or physical isn't determined by the type of the move anymore. It's just dependent on the moves themselves. For example, Fire Punch is physical, and Water Gun is special. However, they're usually both special moves. I also added some text to the screen that indicates if a move is special or physical. As you can see in the screenshots, Night Slash is physical, and Dark Pulse is special. (The text is in that box covering Honchkrow's head. It says either "Ph." for physical, or "Sp." for special.)
http://i.imgur.com/p08UcXP.png http://i.imgur.com/MsziNVK.png |
Nice work! And I like those themes!
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Update: Since I'm adding some new items to the game, I thought it would be helpful for the player to see item descriptions like in the newer games. That way, it's easy to tell what items actually do. Now, in the inventory, there is an additional option "INFO", which displays the selected item's description when you select it. The screenshots below explain it pretty well: http://i.imgur.com/lHDr5BZ.png http://i.imgur.com/5a9PP7k.png |
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The scouter is an item containing genius I Love Its function! I cant wait for this to be completed! Many hackers could learn a thing or two from you! :D
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I think I'm going to add an item that boosts the levels of wild pokemon by ~20%. I also think it will be used the same way as the Scouter, meaning you have to place it at the top of your inventory for it to be in effect. I might also switch it so that either of these items can be in effect by simply being in the inventory. |
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After an interesting conversation with some padz and Sanky about items, I've decided to add a series of Ring items. Rings are non-essential items that simply offer fun bonuses. However, you can only have one active at a time. To activate a ring, you simply place it at the top of your inventory. I changed the Scouter to the "Scouter Ring", and I've added a new one called the "Hustle Ring" (thanks, Sanky) which boosts the levels of wild pokemon by 25%. For example, if a wild pokemon would usually be level 20, it will be level 25 with the Hustle Ring activated.
Here's a list of some possibilities for the rings (thanks to some crowdsourcing for ideas): - Scouter Ring (already complete): Beeps when you run into a pokemon with high DV (same thing as IV) values - Hustle Ring (already complete): Makes wild pokemon have higher levels - Focus Ring: Chance of pokemon hanging on with 1 HP if it's about to faint (kind of like the Focus Sash/Band or whatever it's called) - Amulet Ring: Boosts amount of money you receive from trainers - Exp Ring: Boosts experience gained from pokemon - 1337 Ring: Changes dialogue to use 1337 Sp34k - Bike Ring: Makes you move faster - Ring of Healing: Heals your pokemon by a little bit every ~10 steps you take - Wonder Ring (already complete): Makes moves that don't affect the enemy pokemon type, do damage. For example, you could use Earthquake on a Pidgey, or Tackle on a Gengar. - Reverse Ring: Inverts the types of pokemon. For example, Charizard becomes a Water/Ground type. Anyway, that's the general idea. Here's a screenshot of the Hustle Ring: http://i.imgur.com/Lkydq5Y.png |
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