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Update (and a double post...)
I'm really having fun with this today. I just added the "Wonder Ring", which is an item that needs to be at the top of your inventory to be in effect, like the other rings. The "Wonder Ring" removes type immunities from the opposing pokemon. For example, Earthquake affects Pidgey, and Thunderbolt affects Onix. Pretty nifty. There's not much to show visually, but here's a screenshot, I guess: http://i.imgur.com/dZ7pl49.png Next up is the "Ring of Healing", which will gradually heal your pokemon as you walk around. (It's basically the opposite of being poisoned.) |
Welp, I've added two more Rings today. I added the "Healing Ring" and the "Focus Ring". The "Healing Ring" heals all of the pokemon in your party by 1 HP every time you take 32 steps. Like all Rings, it needs to be at the top of your inventory for it to be in effect. The "Focus Ring" is sort of like the Focus Sash/Band. It prevents your pokemon from fainting from an attack 25% of the time. It also shows a message saying that the Focus Ring saved you. I don't have a screenshot for the "Healing Ring" because there isn't anything to look at.
http://i.imgur.com/NwbsH5N.png http://i.imgur.com/4WY97TA.png http://i.imgur.com/KoC1Hbo.png |
I added 4 more Rings to the game this afternoon. Here are the descriptions of what they do! (Remember, I've implemented the physical/special attack split, so these rings apply directly to that. Also remember that you can only wear one Ring at a time!)
1. Blunt Ring: Increases the physical attacks of your Pokemon by ~12.5% 2. Wizard Ring: Increases the special attacks of your Pokemon by ~12.5% 3. Shield Ring: Increases your Pokemon's defense against physical attacks by ~12.5% 4. Bubble Ring: Increases your Pokemon's defense against special attack by ~12.5% Please tell me if the names of these items are terrible. |
I added two more rings today. Here's what they are:
1. Amulet Ring: Doubles money received from defeating trainers. 2. Booster Ring: Increases gained EXP. by 50%. (This rate is compounded with traded pokemon and trainer battles.) So far, 10 Rings have been added to the game! |
Looks pretty darn cool
It looks like it's worth the time just judging by your screenshots:t006: |
Sweet progress on the rings... But if I may ask... Are these rings, by any chance, based off of your implementation of the rings in Pokemon Prism? Cool concept, nonetheless!
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Thanks to the work of these guys (http://hax.iimarck.us/topic/197/10/), I've been able to implement mini sprites for all pokemon in the game. I still need to make it load the correct sprite in the nicknaming screen, though. Here's a gif showing the new sprites!
http://i.imgur.com/7FnIEKV.gif |
Today, I added Running Shoes to the game. They aren't an item, like the bicycle is. You use them simply by holding down the B button, just like in the newer games. You receive them from an optional NPC relatively early in the game. Here's a .gif:
http://i.imgur.com/IJjMSfl.gif |
Sweet. By the way. I have an idea for more rings, or even items:
Ring that increases the power of a type, say a magma ring, it would work kinda like the gen 2 item Charcoal. Just an idea. Make it so that it has to be at the top of the list to be in effect. |
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Wow. This hack is quite impressive.
You've added a lot of unique stuff. I love the new icons you used, and the running shoes are pretty neat. |
I'm thrilled to play this game; haven't seen a quality Gen 1 hack besides Brown. I also played your Red Battle Factory hack, so I know what you're capable of!
EDIT: Just finished the first beta, very impressed with your work. |
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Also wanted to say that there were no bugs or glitches in the beta that I detected, which surprised me for a Gen 1 hack. (I know you're cramming for finals, but I just wanted to makes sure you knew that.) |
I'm looking for an artist to work with me on this hack. I'm pretty bad at spriting, so I would love the help. Here are the specific things that I'm hoping for in order of importance:
1. New gym leader sprites 2. New acquired badge graphics 3. New trainer sprites 4. New tiles If you know any artists who might be interested in working with me, please refer them to me. Thanks! |
Well... I'm quite experienced as Gen1\2 spriter, it's not a problem for me create and then compress the trainer sprites;
A few examples of my spriting skills (No devamp tools used, 100% done with paint): http://i1361.photobucket.com/albums/r667/Foxhound80C/cpik_zpsd269686e.png http://i1361.photobucket.com/albums/r667/Foxhound80C/PokemonGrape_03_zps27f8df87.png http://imageshack.us/a/img856/7355/6ij.png http://imageshack.us/a/img834/3499/rwuf.png Badge sprites are the easiest to implement since the graphics used for the badges are already uncompressed (2bpp). |
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As far as compressing them and inserting them into the game, that's not a problem. I can do all of that if I have the image. |
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I could give you the details for the first Gym Leader and we'll see how it turns out?
Thanks! |
Okay, I'll come up with something today, I'll post the pic as soon as I'll finish it.
Is he the first GYM Leader? |
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I'm nearing completion of beta 2.0, and I would love the help of some beta testers. I don't currently know of any bugs, but I'm sure there are a few that I've missed along the way!
PM me if you're interested. |
A few beta testers played through the next release, and they found a few easy-to-fix bugs, which is awesome! I've also added Day/Night to the next beta. At this point, it's just a visual effect, and it doesn't affect any gameplay. However, in the future, I'm planning on incorporating it into scripts/wild pokemon/etc. Right now, it changes to day or night every 30 minutes of gameplay you have. Here's a comparison of the Day and Night palettes:
http://i.imgur.com/LtOEV3w.png http://i.imgur.com/Dde29yE.png |
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