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-   -   Red Pokémon Maize Version [BETA 3 RELEASED] (https://www.pokecommunity.com/showthread.php?t=309293)

ShantyTown June 13th, 2014 2:40 PM

Here's an update. With some help from Sanky and Danny-E 33, I've fixed some sprite set issues that don't appear in Visual Boy Advance. I added some new animations for future-gen moves like Crunch. I also realized that it was possible for the player to get stuck in the Copper Town Gym if they saved the game and came back later, so I just changed it so that it doesn't let the player save the game on that map. There are 2 other more interesting things I implemented. The first is an indicator on the stats screen that shows up if a pokemon has perfect DVs (same thing as IVs in future-gen games). Here's a screenshot of that (you can see the word "PERFECT" on the left side):
http://i.imgur.com/bravogV.png

I also added swarms! One route in the game always has a swarm on it, and the swarm changes every hour of gameplay (might change to every half hour). This guy in Copper Town's pokecenter will help you find swarms! (If you're not familiar with what a "swarm" is in the future-gen games, it just means that a certain pokemon becomes common on some route, and usually that pokemon is extremely rare when a swarm isn't happening.)
http://i.imgur.com/njtYQv6.pnghttp://i.imgur.com/EigSyKT.pnghttp://i.imgur.com/WMsQSz4.png

Mochorro June 13th, 2014 3:40 PM

Those updates you are doing are simply amazing! Keep it up!

ShantyTown June 16th, 2014 8:27 AM

Quote:

Originally Posted by Mochorro (Post 8299703)
Those updates you are doing are simply amazing! Keep it up!

Thanks! The revamped beta is coming out soon!

-----------------------------

I added a new song today, and I'm really happy with how it turned out. It's the "Ikachan" theme from the game Cave Story. In Maize, it's the Copper Town theme. Here's a link if you want to listen to it: https://soundcloud.com/huderlem/copper-town-ikachan-from-cave-story-ost-maize-version

ShantyTown June 17th, 2014 8:59 AM

Sorry for all these double posts... Here's another update:
  1. New song for the intro speech: https://soundcloud.com/huderlem/maize-introduction
  2. At night, music plays slower on outdoor maps.
  3. At night, wild pokemon in outdoor maps have a 10% chance of being asleep.
  4. Finished adding swarms. (Notable pokemon include Scyther, Ditto, and Murkrow for the upcoming beta)

ShantyTown June 18th, 2014 11:42 AM

I just finished adding an optional Nuzlocke mode to the game. You get to choose at the very beginning of the game whether or not you want to play with Nuzlocke mode enabled. I implemented these 4 Nuzlocke rules:

1. Pokemon die instead of fainting.
2. If all of your pokemon die, it's game over. The game deletes your save file!
3. You only have one chance to catch a pokemon in each area. This includes Route 1 where you don't even have any pokeballs, yet!
4. You are forced to nickname all pokemon you acquire.

Hopefully, Nuzlocke will add a bunch of extra challenge if you want it. I know that the normal game isn't super challenging (on purpose).

http://i.imgur.com/cKpXtIw.png http://i.imgur.com/oWfxvbD.png
http://i.imgur.com/1sSLjTf.png http://i.imgur.com/Dk6FL39.png
http://i.imgur.com/4CRYXnV.png

CelticsPhan June 18th, 2014 4:40 PM

I was going to just PM Shanty with everything I've found on the Nuzlocke beta test, but I feel like everyone interested in this game's development should know what's going on.

1. You Can (Not) Advance
In other words (okay, I'll stop with the Evangelion references), the save files from all previous versions cannot be imported to the Nuzlocke version of 2.0. The message you recieve states, "The save file has been destroyed!" as if you blacked out and died.

2.Save files properly wipe after a loss
If you are familiar with miksy91's GS Nuzlocke Patch (http://www.pokecommunity.com/showthread.php?t=282684), this seems to follow everything from that patch, plus extra. So when you black out, your save file is erased as advertized!

3.Trading WORKS
It seems the Nuzlocke patch has done nothing to trading. I just wanted to make sure that the traded Pokemon is not automatically deleted from the game or something.

In addition, trading a fainted Pokemon (yes, you can do this in Gen 1) to the Nuzlocke version is successful. When you reset the game, the save file is intact despite being out of useable Pokemon, and you spawn back at the Pokemon Center you last were. You can take a maximum of three steps before the game detects that you have no healthy Pokemon and you black out. Blacking out in this case DOES NOT destroy your save file; actually heals your fainted Pokemon from trade and respawns you at the last used Pokemon Center.

4. (Minor bug) Your player does not recieve the Town Map from Daisy like you should
This can be easily fixed, unless you want to be hardcore and play the game without a Town Map.

5. Link Battles are still subject to Nuzlocke's restrictions
Another minor bug: The Trainer you face has a glitched sprite and not the normal one. When your Pokemon faint in a Link Battle, they are gone for good, along with your save file. Also, that first battle with ??? follows Nuzlocke rules, so you want to win it!!!

6. One Pokemon per Route is strictly enforced
As advertized, you can only snag one Pokemon per Route if you play Nuz Mode. Even if you don't have Poke Balls, (example: Route 1 when you first start out) the Pokemon you see is the only one you get.

Another side note: The difficulty is noticeably harder, including the already hard Nuzlocke rules. That includes Wild Pokemon, so be careful! Those Digletts in Basalt Tunnel can kill you quickly!

ShantyTown June 19th, 2014 8:27 AM

Beta 2.0 has now been officially released! Check out the new-and-improved first post in this thread to see what it has to offer. Although, if you've been following along from home, you already know what it has to offer.

As Someday stated in the post above this one, you'll have to start a new save file because the ROM's data has been completely shifted around, so nothing is compatible with the old beta 1.

Have fun, and please report any bugs/issues you find!

As a side note, if anyone wants to make a support banner or whatever they're called, that would be super cool!

qaz015393 June 19th, 2014 4:51 PM

Quote:

Originally Posted by ShantyTown (Post 8308177)
Beta 2.0 has now been officially released! Check out the new-and-improved first post in this thread to see what it has to offer. Although, if you've been following along from home, you already know what it has to offer.

As Someday stated in the post above this one, you'll have to start a new save file because the ROM's data has been completely shifted around, so nothing is compatible with the old beta 1.

Have fun, and please report any bugs/issues you find!

As a side note, if anyone wants to make a support banner or whatever they're called, that would be super cool!

Great job for beta `2. Dling it now. Congrats. Gona play this later and 2mor to finish it (before i continue final fanasy type 0).

I can do a support banner for u tonight. If there is anything u want in it like character etc. Then let me know. I'll be glad to add whatever u want.

ShantyTown June 19th, 2014 6:27 PM

Quote:

Originally Posted by qaz015393 (Post 8308681)
Great job for beta `2. Dling it now. Congrats. Gona play this later and 2mor to finish it (before i continue final fanasy type 0).

I can do a support banner for u tonight. If there is anything u want in it like character etc. Then let me know. I'll be glad to add whatever u want.

Thanks! It's been fun to make. Only a year or two until the final version is done... haha Be sure to let me know how you like it.

That would be cool if you could make a banner, too. I'd like it to be skinnier than the thing you have in your signature, and it might be cool to feature an Ampharos or maybe the main character's sprite. I don't really have a knack for visual things, so your imagination is probably better than mine. Thanks.

qaz015393 June 19th, 2014 7:27 PM

Quote:

Originally Posted by ShantyTown (Post 8308821)
Thanks! It's been fun to make. Only a year or two until the final version is done... haha Be sure to let me know how you like it.

That would be cool if you could make a banner, too. I'd like it to be skinnier than the thing you have in your signature, and it might be cool to feature an Ampharos or maybe the main character's sprite. I don't really have a knack for visual things, so your imagination is probably better than mine. Thanks.

Sure I will when U finish it.

NP I will do it with 1 with the main character and 1 with Ampharos. btw what colors would u like the background to be.
lol the 1 i did in my signature is a sig not a banner XD So I will make them skinnier for a banner size.

ShantyTown June 19th, 2014 7:31 PM

Quote:

Originally Posted by qaz015393 (Post 8308942)
Sure I will when U finish it.

NP I will do it with 1 with the main character and 1 with Ampharos. btw what colors would u like the background to be.
lol the 1 i did in my signature is a sig not a banner XD So I will make them skinnier for a banner size.

Ok, sounds good! Definitely incorporate the use of the color "maize": http://en.wikipedia.org/wiki/Maize_(color)

qaz015393 June 19th, 2014 8:21 PM

ok here are a few I just did. Tell me what you think.

http://i.imgur.com/vSzhtS7.png

http://i.imgur.com/ffUfFtj.png

http://i.imgur.com/l45RD9Z.png

http://i.imgur.com/A7Bi769.png

ShantyTown June 19th, 2014 8:25 PM

Quote:

Originally Posted by qaz015393 (Post 8309004)

Those are great. I like the top and bottom ones the most. I'll add them to the main post! Thank you.

qaz015393 June 19th, 2014 8:34 PM

You are welcome. Added 1 more in the last post. Anyway sorry those first 2 are a bit wider. I tried my best to crop them. And sorry I took your title screen to make banners. I thought I should use an easy pic to make some quick banners.

ShantyTown June 20th, 2014 11:18 AM

Quote:

Originally Posted by qaz015393 (Post 8309018)
You are welcome. Added 1 more in the last post. Anyway sorry those first 2 are a bit wider. I tried my best to crop them. And sorry I took your title screen to make banners. I thought I should use an easy pic to make some quick banners.

No, I think they look great. I touched them up a bit and cropped them to the correct size in the first post.

titanomegistoterastios July 2nd, 2014 1:12 PM

I play nuzlocke, have hm02 but no fliers and no new routes available. Is it game over?

ShantyTown July 2nd, 2014 4:23 PM

Quote:

Originally Posted by titanomegistoterastios (Post 8327432)
I play nuzlocke, have hm02 but no fliers and no new routes available. Is it game over?

Sadly, yes :( It's not supposed to be easy! I made the rules really strict on purpose. How far did you make it into the game?

titanomegistoterastios July 2nd, 2014 8:55 PM

Copper. I am supposed to use fly now, right? But I never encountered a flier first in any route, so I had no chance to catch one. Maybe you should add a gift pidgey or something.

ShantyTown July 3rd, 2014 5:17 AM

Quote:

Originally Posted by titanomegistoterastios (Post 8327992)
Copper. I am supposed to use fly now, right? But I never encountered a flier first in any route, so I had no chance to catch one. Maybe you should add a gift pidgey or something.

Yeah, that's where you need to use Fly to get into Pyrite City. Unfortunately, I'm away from my computer until the end of July, so I can't do anything to address this until then. I can think of one way to solve this without changing the rules of nuzlocke:

Add an NPC in one of the early towns that will give you a Pokemon that can learn each HM move. You need to sacrifice one of your current Pokemon to get one, though. This NPC wouldn't do this when playing non-nuzlocke mode, though.

What do people think of this idea? Any other suggestions?

dhogan July 3rd, 2014 1:09 PM

Quote:

Originally Posted by ShantyTown (Post 8328343)
Yeah, that's where you need to use Fly to get into Pyrite City. Unfortunately, I'm away from my computer until the end of July, so I can't do anything to address this until then. I can think of one way to solve this without changing the rules of nuzlocke:

Add an NPC in one of the early towns that will give you a Pokemon that can learn each HM move. You need to sacrifice one of your current Pokemon to get one, though. This NPC wouldn't do this when playing non-nuzlocke mode, though.

What do people think of this idea? Any other suggestions?

That sounds like a good idea. But you will have to make the Pokemon the NPC gives out crappy so players don't abuse the NPC to make their teams better.

ShantyTown July 3rd, 2014 1:47 PM

Quote:

Originally Posted by dhogan (Post 8328885)
That sounds like a good idea. But you will have to make the Pokemon the NPC gives out crappy so players don't abuse the NPC to make their teams better.

Yep, that's what I was thinking, too. I would probably also set the pokemon's DVs (IVs) to 0, too, just to be even more penalizing.

DoYouKnowHowToPokemon July 5th, 2014 9:05 AM

Quote:

Originally Posted by ShantyTown (Post 8328938)
Yep, that's what I was thinking, too. I would probably also set the pokemon's DVs (IVs) to 0, too, just to be even more penalizing.

Sounds great. I've never played a gen 1 hack before and I must say, this hack blew my mind.
I already have 3 badges without a single team member dying.

Pokemon Maize team(Nuzlocke mode):
Arcainine lvl 29
flaffy lvl 27
pidgeotto lvl 28
ivysaur lvl 26
squirtle lvl 5(just got it)

can't wait to see what you come up with next.

ShantyTown July 5th, 2014 10:55 AM

Quote:

Originally Posted by DoYouKnowHowToPokemon (Post 8331593)
Sounds great. I've never played a gen 1 hack before and I must say, this hack blew my mind.
I already have 3 badges without a single team member dying.

Pokemon Maize team(Nuzlocke mode):
Arcainine lvl 29
flaffy lvl 27
pidgeotto lvl 28
ivysaur lvl 26
squirtle lvl 5(just got it)

can't wait to see what you come up with next.

Thanks! No casualties? That's impressive to me. My team always gets destroyed in Rocky Point when I'm testing stuff. If you liked this hack, you should definitely check out Pokemon Brown. It's another gen 1 hack that most people love. Plus, it's complete.

Just curious, what were your most favorite and least favorite parts of this beta?

DoYouKnowHowToPokemon July 5th, 2014 11:22 AM

Quote:

Originally Posted by ShantyTown (Post 8331765)
Thanks! No casualties? That's impressive to me. My team always gets destroyed in Rocky Point when I'm testing stuff. If you liked this hack, you should definitely check out Pokemon Brown. It's another gen 1 hack that most people love. Plus, it's complete.

Just curious, what were your most favorite and least favorite parts of this beta?

Least favorite part:
found it weird when your hair moves left and right while walking.(I don't really have a least favorite part since I just recently started playing)

most favorite part:
everything including nuzlocke mode xD

and I'll definitely check out pokemon brown and I'll also check out red battle factory.

ShantyTown July 5th, 2014 1:59 PM

Quote:

Originally Posted by DoYouKnowHowToPokemon (Post 8331809)
Least favorite part:
found it weird when your hair moves left and right while walking.(I don't really have a least favorite part since I just recently started playing)

most favorite part:
everything including nuzlocke mode xD

and I'll definitely check out pokemon brown and I'll also check out red battle factory.

I've gotten a lot of complaints about the protagonist sprite, which is understandable because it's from another game. I'm definitely going to be tweaking it to try and make it fit the Pokemon style.

Definitely check out red battle factory! It's a nice side hack that's refreshing (of course I'm a little biased...)


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