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Here's an update. With some help from Sanky and Danny-E 33, I've fixed some sprite set issues that don't appear in Visual Boy Advance. I added some new animations for future-gen moves like Crunch. I also realized that it was possible for the player to get stuck in the Copper Town Gym if they saved the game and came back later, so I just changed it so that it doesn't let the player save the game on that map. There are 2 other more interesting things I implemented. The first is an indicator on the stats screen that shows up if a pokemon has perfect DVs (same thing as IVs in future-gen games). Here's a screenshot of that (you can see the word "PERFECT" on the left side):
http://i.imgur.com/bravogV.png I also added swarms! One route in the game always has a swarm on it, and the swarm changes every hour of gameplay (might change to every half hour). This guy in Copper Town's pokecenter will help you find swarms! (If you're not familiar with what a "swarm" is in the future-gen games, it just means that a certain pokemon becomes common on some route, and usually that pokemon is extremely rare when a swarm isn't happening.) http://i.imgur.com/njtYQv6.pnghttp://i.imgur.com/EigSyKT.pnghttp://i.imgur.com/WMsQSz4.png |
Those updates you are doing are simply amazing! Keep it up!
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----------------------------- I added a new song today, and I'm really happy with how it turned out. It's the "Ikachan" theme from the game Cave Story. In Maize, it's the Copper Town theme. Here's a link if you want to listen to it: https://soundcloud.com/huderlem/copper-town-ikachan-from-cave-story-ost-maize-version |
Sorry for all these double posts... Here's another update:
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I just finished adding an optional Nuzlocke mode to the game. You get to choose at the very beginning of the game whether or not you want to play with Nuzlocke mode enabled. I implemented these 4 Nuzlocke rules:
1. Pokemon die instead of fainting. 2. If all of your pokemon die, it's game over. The game deletes your save file! 3. You only have one chance to catch a pokemon in each area. This includes Route 1 where you don't even have any pokeballs, yet! 4. You are forced to nickname all pokemon you acquire. Hopefully, Nuzlocke will add a bunch of extra challenge if you want it. I know that the normal game isn't super challenging (on purpose). http://i.imgur.com/cKpXtIw.png http://i.imgur.com/oWfxvbD.png http://i.imgur.com/1sSLjTf.png http://i.imgur.com/Dk6FL39.png http://i.imgur.com/4CRYXnV.png |
I was going to just PM Shanty with everything I've found on the Nuzlocke beta test, but I feel like everyone interested in this game's development should know what's going on.
1. You Can (Not) Advance In other words (okay, I'll stop with the Evangelion references), the save files from all previous versions cannot be imported to the Nuzlocke version of 2.0. The message you recieve states, "The save file has been destroyed!" as if you blacked out and died. 2.Save files properly wipe after a loss If you are familiar with miksy91's GS Nuzlocke Patch (http://www.pokecommunity.com/showthread.php?t=282684), this seems to follow everything from that patch, plus extra. So when you black out, your save file is erased as advertized! 3.Trading WORKS It seems the Nuzlocke patch has done nothing to trading. I just wanted to make sure that the traded Pokemon is not automatically deleted from the game or something. In addition, trading a fainted Pokemon (yes, you can do this in Gen 1) to the Nuzlocke version is successful. When you reset the game, the save file is intact despite being out of useable Pokemon, and you spawn back at the Pokemon Center you last were. You can take a maximum of three steps before the game detects that you have no healthy Pokemon and you black out. Blacking out in this case DOES NOT destroy your save file; actually heals your fainted Pokemon from trade and respawns you at the last used Pokemon Center. 4. (Minor bug) Your player does not recieve the Town Map from Daisy like you should This can be easily fixed, unless you want to be hardcore and play the game without a Town Map. 5. Link Battles are still subject to Nuzlocke's restrictions Another minor bug: The Trainer you face has a glitched sprite and not the normal one. When your Pokemon faint in a Link Battle, they are gone for good, along with your save file. Also, that first battle with ??? follows Nuzlocke rules, so you want to win it!!! 6. One Pokemon per Route is strictly enforced As advertized, you can only snag one Pokemon per Route if you play Nuz Mode. Even if you don't have Poke Balls, (example: Route 1 when you first start out) the Pokemon you see is the only one you get. Another side note: The difficulty is noticeably harder, including the already hard Nuzlocke rules. That includes Wild Pokemon, so be careful! Those Digletts in Basalt Tunnel can kill you quickly! |
Beta 2.0 has now been officially released! Check out the new-and-improved first post in this thread to see what it has to offer. Although, if you've been following along from home, you already know what it has to offer.
As Someday stated in the post above this one, you'll have to start a new save file because the ROM's data has been completely shifted around, so nothing is compatible with the old beta 1. Have fun, and please report any bugs/issues you find! As a side note, if anyone wants to make a support banner or whatever they're called, that would be super cool! |
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I can do a support banner for u tonight. If there is anything u want in it like character etc. Then let me know. I'll be glad to add whatever u want. |
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That would be cool if you could make a banner, too. I'd like it to be skinnier than the thing you have in your signature, and it might be cool to feature an Ampharos or maybe the main character's sprite. I don't really have a knack for visual things, so your imagination is probably better than mine. Thanks. |
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NP I will do it with 1 with the main character and 1 with Ampharos. btw what colors would u like the background to be. lol the 1 i did in my signature is a sig not a banner XD So I will make them skinnier for a banner size. |
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ok here are a few I just did. Tell me what you think.
http://i.imgur.com/vSzhtS7.png http://i.imgur.com/ffUfFtj.png http://i.imgur.com/l45RD9Z.png http://i.imgur.com/A7Bi769.png |
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You are welcome. Added 1 more in the last post. Anyway sorry those first 2 are a bit wider. I tried my best to crop them. And sorry I took your title screen to make banners. I thought I should use an easy pic to make some quick banners.
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I play nuzlocke, have hm02 but no fliers and no new routes available. Is it game over?
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Copper. I am supposed to use fly now, right? But I never encountered a flier first in any route, so I had no chance to catch one. Maybe you should add a gift pidgey or something.
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Add an NPC in one of the early towns that will give you a Pokemon that can learn each HM move. You need to sacrifice one of your current Pokemon to get one, though. This NPC wouldn't do this when playing non-nuzlocke mode, though. What do people think of this idea? Any other suggestions? |
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I already have 3 badges without a single team member dying. Pokemon Maize team(Nuzlocke mode): Arcainine lvl 29 flaffy lvl 27 pidgeotto lvl 28 ivysaur lvl 26 squirtle lvl 5(just got it) can't wait to see what you come up with next. |
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Just curious, what were your most favorite and least favorite parts of this beta? |
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found it weird when your hair moves left and right while walking.(I don't really have a least favorite part since I just recently started playing) most favorite part: everything including nuzlocke mode xD and I'll definitely check out pokemon brown and I'll also check out red battle factory. |
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Definitely check out red battle factory! It's a nice side hack that's refreshing (of course I'm a little biased...) |
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