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-   -   Red Pokémon Maize Version [BETA 3 RELEASED] (https://www.pokecommunity.com/showthread.php?t=309293)

GigsPlace August 5th, 2014 8:22 AM

I really think this is a great hack :) I even started a let's play of it :D!

ShantyTown August 5th, 2014 4:44 PM

Quote:

Originally Posted by pokeglitch
Also good ideas. Are you planning on making these be purchasable?

Probably from some special vendor. I'm still toying with the idea of wild pokemon dropping loot...so there's always that possibility.

Quote:

Originally Posted by GigsPlace (Post 8386601)
I really think this is a great hack :) I even started a let's play of it :D!

Thanks! I'll have to check it out.

ShantyTown August 12th, 2014 8:30 PM

Update time:

1. Added Fairy moves (Dazzle Gleam, Disarm Voice, Drain Kiss, Moonblast, Play Rough, and Sweet Kiss)
2. Added Happiness/Friendship
3. Added all Eeveelutions (All of the evolutions work as expected, but I still have to add Sylveon's evolution method)
4. Added Moss Rock
5. New rival graphics thanks to Soloo993
http://i.imgur.com/EvBRaJX.png http://i.imgur.com/vClacQY.png

I also posted a video explaining happiness/friendship stuff: https://www.youtube.com/watch?v=XCCY_dAwL0A&list=UU-teRF1YKg7aP2j15vB7w_A

Mochorro August 13th, 2014 2:46 AM

Quote:

Originally Posted by ShantyTown (Post 8398791)
Update time:

1. Added Fairy moves (Dazzle Gleam, Disarm Voice, Drain Kiss, Moonblast, Play Rough, and Sweet Kiss)
2. Added Happiness/Friendship
3. Added all Eeveelutions (All of the evolutions work as expected, but I still have to add Sylveon's evolution method)
4. Added Moss Rock
5. New rival graphics thanks to Soloo993
http://i.imgur.com/EvBRaJX.png http://i.imgur.com/vClacQY.png

I also posted a video explaining happiness/friendship stuff: https://www.youtube.com/watch?v=XCCY_dAwL0A&list=UU-teRF1YKg7aP2j15vB7w_A

Really nice Shanty, well done! I've watched the video, and I have something to ask... It's about the Moss Rock. Are there any wild Pokémon or will you add them there, orwill it be necessary to bring a Rare Candy to evolve the Eevee?

Also, if you take a happy Eevee near the Moss Rock, and level it up, which evolution occurs, Espeon/Umbreon or Leafeon?

ShantyTown August 13th, 2014 6:07 AM

Quote:

Originally Posted by Mochorro (Post 8398997)
Really nice Shanty, well done! I've watched the video, and I have something to ask... It's about the Moss Rock. Are there any wild Pokémon or will you add them there, orwill it be necessary to bring a Rare Candy to evolve the Eevee?

Also, if you take a happy Eevee near the Moss Rock, and level it up, which evolution occurs, Espeon/Umbreon or Leafeon?

Thanks! Right now, you would need a Rare Candy, but I should definitely put some grass next to it so a Rare Candy isn't required.

That's funny that you bring up the question about evolving a happy Eevee! I had to change the evolution routine so that it only tries evolving once. If you evolve a happy Eevee next to the moss rock, it will only try to evolve into a Leafeon.

anaphysik August 13th, 2014 12:00 PM

I have to say - so much thought being put into adapting higher-gen features and adding brand-new mechanics (notably including lots of items)... and, unless I've read wrong, apparently no thought about revamping the terrible Gen-I bag system? The single-pocket bag is one of the greatest annoyances about playing Gen I. I'm not sure how much /can/ be overhauled cleanly for it, but I'd suspect that even a simple 'Bag > [Item Key TM ...] nested start menu button could be workable somehow :/

ShantyTown August 13th, 2014 1:01 PM

Quote:

Originally Posted by anaphysik (Post 8399528)
I have to say - so much thought being put into adapting higher-gen features and adding brand-new mechanics (notably including lots of items)... and, unless I've read wrong, apparently no thought about revamping the terrible Gen-I bag system? The single-pocket bag is one of the greatest annoyances about playing Gen I. I'm not sure how much /can/ be overhauled cleanly for it, but I'd suspect that even a simple 'Bag > [Item Key TM ...] nested start menu button could be workable somehow :/

Some people disagree about the single-bag being an annoyance, but I agree to some extent. I'm glad you brought this up. I've been planning to somewhat revamp the item interface after I add the cooking system. The inventory will be split into 4 categories:
1. Regular items
2. Rings
3. TMs/HMs
4. Cooking ingredients

At least, that's my rough plan for now.

ShantyTown August 16th, 2014 6:44 PM

I have some cool updates to share! Well, at least I think they're kind of cool...especially the first one:

1. Added Sudorand Woods. This area is randomly generated. That means it's different every time you enter it! Watch this video for more info:

2. New Professor Cedar sprite (this one might still need a couple tweaks). It's my first attempt at making a sprite from scratch:
http://i.imgur.com/JzhuOUM.png

PokeGlitch August 20th, 2014 3:14 PM

Oops, posted a test post by accident (I was seeing how you styled your main post because I want to spruce mine up as well).

But I was going to add that the Sudowoodo forest is really cool, good job with that. Have you made sure that there is always a way for the player to exit?

DJTiki August 20th, 2014 3:39 PM

CAVE STORY MUSIC?!?! Well you have my vote, for having good taste in video game music. ;) I also like what you are doing with Generation 1. Can't wait to play through Sudowan Woods :)

ShantyTown August 20th, 2014 8:01 PM

Quote:

Originally Posted by PokeGlitch (Post 8408537)
Oops, posted a test post by accident (I was seeing how you styled your main post because I want to spruce mine up as well).

But I was going to add that the Sudowoodo forest is really cool, good job with that. Have you made sure that there is always a way for the player to exit?

That's funny! I actually borrowed most of mine from another thread as well. And yes, the player can't get stuck. The exit is always accessible, as well as the house that you're supposed to go to. There is, however, a ladder that is only accessible if it happens to be in one of the open cells at any given map generation.

Quote:

Originally Posted by DJTiKi (Post 8408567)
CAVE STORY MUSIC?!?! Well you have my vote, for having good taste in video game music. ;) I also like what you are doing with Generation 1. Can't wait to play through Sudowan Woods :)

Thanks! Cave Story is the best. There are too many awesome songs to pick from.

PokeGlitch August 21st, 2014 6:41 PM

Quote:

Originally Posted by ShantyTown (Post 8408801)
That's funny! I actually borrowed most of mine from another thread as well. And yes, the player can't get stuck. The exit is always accessible, as well as the house that you're supposed to go to. There is, however, a ladder that is only accessible if it happens to be in one of the open cells at any given map generation.

Nice, clever stuff. Good work! I'm looking forward to seeing what else you throw in!

ShantyTown August 21st, 2014 9:28 PM

Quote:

Originally Posted by PokeGlitch (Post 8409891)
Nice, clever stuff. Good work! I'm looking forward to seeing what else you throw in!

I just kinda make it up as I go... so I'm also looking forward to it! haha

In other news, I just finished adding the Pyrite City theme. You can listen to it here: https://soundcloud.com/huderlem/pyrite-city-maize-version

ShantyTown August 22nd, 2014 9:00 PM

...aaaaand just finished the Nickel City theme song: https://soundcloud.com/huderlem/nickel-city-maize-version

Myc Shredder August 23rd, 2014 6:56 PM

Just stated playing this hack. So many original aspects to count; & the music is a delight to the ear! Best of luck finishing this amazing hack :)

ShantyTown August 23rd, 2014 8:47 PM

Quote:

Originally Posted by Myc Shredder (Post 8412261)
Just stated playing this hack. So many original aspects to count; & the music is a delight to the ear! Best of luck finishing this amazing hack :)

Glad you enjoy it! Just a heads up, read the bug list in the first post. Or at least save in Copper Town before you talk to the guy standing next to the rectangular path in Copper Town. It's possible to get stuck and you'll have to restart at your previous save.

Myc Shredder August 23rd, 2014 8:52 PM

Quote:

Originally Posted by ShantyTown (Post 8412352)
Glad you enjoy it! Just a heads up, read the bug list in the first post. Or at least save in Copper Town before you talk to the guy standing next to the rectangular path in Copper Town. It's possible to get stuck and you'll have to restart at your previous save.

Thanks for the heads up! I'll make sure to save quite often.

ShantyTown August 24th, 2014 7:24 PM

I added Dive (HM06) to the game! Check out this video to see it in action:


I'll probably change the palette of the underwater area to be dark blue-ish rather than orange-red

PokeGlitch August 25th, 2014 5:49 AM

Nice! Good work on the the new HM. I think the seaweed tiles could use improvement, but the programming side of things is great.

ShantyTown August 25th, 2014 4:48 PM

Quote:

Originally Posted by PokeGlitch (Post 8414006)
Nice! Good work on the the new HM. I think the seaweed tiles could use improvement, but the programming side of things is great.

Good to know! I thought they looked good... probably because I made them. I'll make some tweaks and see what people think is better.

PokeGlitch August 25th, 2014 5:26 PM

Hahah sorry I didn't mean to be discouraging. Maybe its just too dense for my liking? I can't really pin it down. Maybe its the edges, since its kind of a sudden stop.

Btw, what is the shell looking thing that is near the exit once you are under water?

ShantyTown August 25th, 2014 5:58 PM

Quote:

Originally Posted by PokeGlitch (Post 8414763)
Hahah sorry I didn't mean to be discouraging. Maybe its just too dense for my liking? I can't really pin it down. Maybe its the edges, since its kind of a sudden stop.

Btw, what is the shell looking thing that is near the exit once you are under water?

No, I'm sure the seaweed isn't the best, since I made in in like 7 minutes. The shell looking thing is just a little shell decoration! Pretty fancy, I know.

PokeGlitch August 27th, 2014 8:49 AM

What is your methodology for creating and inserting music?

Do you create it some music software and then convert it to RBY?

You've sparked my interest in it

ShantyTown August 27th, 2014 4:21 PM

Quote:

Originally Posted by PokeGlitch (Post 8416752)
What is your methodology for creating and inserting music?

Do you create it some music software and then convert it to RBY?

You've sparked my interest in it

Yep, exactly.

1. Create song in a Digital Audio Workstation (DAW). I use Reaper, with the "magical 8-bit" plugin.
2. Export the tracks as midi.
3. Run a script that converts the midi into pokered-compatible assembly or raw hex data.
4. Fiddle with the duties, vibrato, note fade, etc...

PokeGlitch August 28th, 2014 4:53 AM

Seems straightforward, not that I know anything about music though.
Can you make those effects (vibrato, fade, etc) in DAW just to see how it will sound? Or will you have to use the emulator for that?
(Btw good job on the music. I'm not sure I can make any song that will be standable, let alone 10+)


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