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I really think this is a great hack :) I even started a let's play of it :D!
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Update time:
1. Added Fairy moves (Dazzle Gleam, Disarm Voice, Drain Kiss, Moonblast, Play Rough, and Sweet Kiss) 2. Added Happiness/Friendship 3. Added all Eeveelutions (All of the evolutions work as expected, but I still have to add Sylveon's evolution method) 4. Added Moss Rock 5. New rival graphics thanks to Soloo993 http://i.imgur.com/EvBRaJX.png http://i.imgur.com/vClacQY.png I also posted a video explaining happiness/friendship stuff: https://www.youtube.com/watch?v=XCCY_dAwL0A&list=UU-teRF1YKg7aP2j15vB7w_A |
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Also, if you take a happy Eevee near the Moss Rock, and level it up, which evolution occurs, Espeon/Umbreon or Leafeon? |
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That's funny that you bring up the question about evolving a happy Eevee! I had to change the evolution routine so that it only tries evolving once. If you evolve a happy Eevee next to the moss rock, it will only try to evolve into a Leafeon. |
I have to say - so much thought being put into adapting higher-gen features and adding brand-new mechanics (notably including lots of items)... and, unless I've read wrong, apparently no thought about revamping the terrible Gen-I bag system? The single-pocket bag is one of the greatest annoyances about playing Gen I. I'm not sure how much /can/ be overhauled cleanly for it, but I'd suspect that even a simple 'Bag > [Item Key TM ...] nested start menu button could be workable somehow :/
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1. Regular items 2. Rings 3. TMs/HMs 4. Cooking ingredients At least, that's my rough plan for now. |
I have some cool updates to share! Well, at least I think they're kind of cool...especially the first one:
1. Added Sudorand Woods. This area is randomly generated. That means it's different every time you enter it! Watch this video for more info: 2. New Professor Cedar sprite (this one might still need a couple tweaks). It's my first attempt at making a sprite from scratch: http://i.imgur.com/JzhuOUM.png |
Oops, posted a test post by accident (I was seeing how you styled your main post because I want to spruce mine up as well).
But I was going to add that the Sudowoodo forest is really cool, good job with that. Have you made sure that there is always a way for the player to exit? |
CAVE STORY MUSIC?!?! Well you have my vote, for having good taste in video game music. ;) I also like what you are doing with Generation 1. Can't wait to play through Sudowan Woods :)
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In other news, I just finished adding the Pyrite City theme. You can listen to it here: https://soundcloud.com/huderlem/pyrite-city-maize-version |
...aaaaand just finished the Nickel City theme song: https://soundcloud.com/huderlem/nickel-city-maize-version
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Just stated playing this hack. So many original aspects to count; & the music is a delight to the ear! Best of luck finishing this amazing hack :)
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I added Dive (HM06) to the game! Check out this video to see it in action:
I'll probably change the palette of the underwater area to be dark blue-ish rather than orange-red |
Nice! Good work on the the new HM. I think the seaweed tiles could use improvement, but the programming side of things is great.
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Hahah sorry I didn't mean to be discouraging. Maybe its just too dense for my liking? I can't really pin it down. Maybe its the edges, since its kind of a sudden stop.
Btw, what is the shell looking thing that is near the exit once you are under water? |
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What is your methodology for creating and inserting music?
Do you create it some music software and then convert it to RBY? You've sparked my interest in it |
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1. Create song in a Digital Audio Workstation (DAW). I use Reaper, with the "magical 8-bit" plugin. 2. Export the tracks as midi. 3. Run a script that converts the midi into pokered-compatible assembly or raw hex data. 4. Fiddle with the duties, vibrato, note fade, etc... |
Seems straightforward, not that I know anything about music though.
Can you make those effects (vibrato, fade, etc) in DAW just to see how it will sound? Or will you have to use the emulator for that? (Btw good job on the music. I'm not sure I can make any song that will be standable, let alone 10+) |
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