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Game was Great but....
im aggravated that they didnt put any challenge into it.....i mean you get affection and an OP exp Share they could have atleast made the elite 4 have 6 pokemon each along with higher levels such as 80+....i beat the whole league with one level 85 pokemon...which was pretty sad in my opinion....Aurorus pretty much counters everything they throw at you...i used my Raichu for about 2 pokemon thats it....i didnt used my other 3 they just sat there and looked pretty.
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Turn off exp share and use some variety in the battles. I've learned from solo challenges that if you only focus on one Pokemon, the fights become easy and dull because you're too high of a level.
I didn't dab in Pokemon Amie much and when I noticed I was out leveling the gyms, I turned off my exp share. I avoided wild Pokemon for the most part too. That knocked the challenge pretty fairly. |
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In white 2 they made a Normal mode than hard Mode...which they shoulda done in this game as well since they introduced it. |
Well, with full affection you get boosted exp and more chances of dodging and critical hits. Couple that with the exp share and of course you'll be that high level. Unlike before the exp share doesn't reduce the amount of exp the fighting Pokemon gets and the entire teams gets half of that each.
These mechanics were introduced to make the game easier, I think that was stated in an interview. So using them at their max would definitely take away all the challenge. Even Black 2's hard mode wouldn't add anything if you use both max affection and exp share (the latter alone makes the game too easy). Though I do agree I would like a challenge mode (that's unlocked from the beginning). |
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the game is more than 10 years old...making it easier makes no Sense...especially since we can trade with out having to have actually link cords like in the old days. Gamefreak needs to understand that most likely playing the game will be the people who started with it since 98-97 and the newer people playing are smart enough to know what pokemon is...i doubt there is many people who say " oh man pokemon let me see what it is, might as well start with Y" I got the game for my Fiances kid, and he didnt know what pokemon was...hes 12 than i got the game for a nephew of mine and he didnt know either. Gamefreak should Defintely look into making it a lot more Harder/Exciting for the actual Audience...instead of dumbing it down. Im not saying that kids do not play it, but what im saying is that the majority already know how pokemon works and doesnt mind a huge challenge. |
I agree that Gamefreak should think in older fans.
Because let's be fair, little kids don't care or IVs, EVs, storyline, struggle in Battle Maison, they don't care, all they care is having pokémon and battling. So Gamefreak make a game for an older audience, just throw some pokémon in there and all the kids will buy and enjoy too :P |
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I don't see how people are saying it is easy. I haven't been using EXP Share and it is fairly difficult. My pokemon are all around 45 to 50 and just passed the 7th. Note that I only use about 7 or 8 different pokemon.
And I would hate if the Elite 4 was level 100s. I like it being challenging, but 100 is just too much. |
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They implement these Op leveling items which i understand it makes it easy but if your going to add something like the EXP share, and Affection Boosts atleast make the game challenging so people use it. I rather the elite 4 be level 100 pokes at the least if they gonna have only 4 pokemon each...that would make me work for the end prizes you get. End of the game you get all the good items to , breed, find, and make amazing pokemon. |
I hate to say it, but to assume that the majority of people playing these games are the same people that played it back it the day, is very idealized, just because of the few communities that make up the series 'Hardcore'.
The games are still marketed and advertised to children. Not to mention most of the people who played it back in the day have *shutter* grown up... Game freak would never market it at an adult croud. Not that Nintendo would let them anyway, and for good reason. |
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And Growing up has nothing to do with people playing Video games or not....ive grown up...i have a job, and family....i still love pokemon its a very good past time - future experience. They added the EXP share...They added Affection...getting to level 100 is no problem....Now why not make the elite 4 an "ELITE 4" instead of the Easy 4. |
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I feel that Affection and Exp Share are instant easy mode, but if you neglect them the game is like normal/challenge mode. |
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Forgot the internet isnt being used by kids these days youre right..they surely dont know how to play pokemon. |
I found the game to be quite difficult thus far and I don't even have all of my badges yet. Yes, the EXP. Share has certainly made things easier than training the traditional way, but challenges have still presented themselves to me. For example, horde battles can be quite difficult if you are not prepared as well as the various encounters with Team Flare. I have also found some Sky Battles and many Gym battles to be quite a test. No, not the most difficult Pokemon game so far, but I certainly wouldn't say that it isn't challenging.
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I agree the game is way too easy. They really need two difficulty modes. Ever since Gen V the Elite 4 have only had four monsters each, with the champion having six.
What I'd like to see in a "challenge mode". Gyms 1, 2, and 3 (Levels 15-25) 3 Pokemon, beneficial held items, 3 super potions Gyms 4, 5, and 6 (Levels 30-45) 5 Pokemon, beneficial held items, 5 hyper potions Gyms 7 and 8 (Levels 50-65) 6 Pokemon, beneficial held items, 6 max potions Elite 4 and Champion (Levels 70-90) 6 Pokemon, beneficial held items, 6 full restores |
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Listen to this: Train only one type of pokemon. Play the Nuzlocke challange. Use only 1 pokemon. Use only 3 pokemon. use only hm moves and moves taught to the pokemon by levelling. Do not evolve any pokemon. Only allow yourself to use one ball to catch pokemon or else give up.
Anyways, you can think of a thousand challanges to make the game more difficult. Even READ what the NPC's in game tell you? The 8th leader tells you that his fight will be the hardest. Or the easiest. Depending on what pokemon you use. Then again, he will say, that's for all of this whole game, isn't it? Taking that in mind, the game is made around self-challenging. Not around playing the set difficulty that the game ALLOWS. The choice between "Easy" and "Hard" is just not for everyone to understand. |
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been there done that, i want to the game to be challenging enough for when i want to do the nuzlocke challenge it will be a challenge. |
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The game may be for young children, but young children aren't stupid. They can learn if they're willing. I was playing pokemon when I was their age, and back then I didn't know how crap worked. I put the time into learning about the game. The 2DS was brought out because they were too young to handle the 3D capabilities that the game already has, and X and Y didn't have that much. Anyone who finds this game difficult, with or without EXP share must be REALLY that bad at Pokémon or really don't have the basic mechanics down. |
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you are correct kids dont have to do the things the hard way like it was before....i know before when original blue red came out we didnt have serebii or Bulbapedia, we had our minds and reading....now they just look things up on youtube or google.....So why cant they make the game a little bit...No Whole Lot harder....just makes no sense to dumb things down. |
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Pokemon applies to all ages and no, we (I'm assuming you're near my age) as those who grew up with it cannot complain about the mechanics. You say you put time into learning the game, but the game was very very simple back in Red/Blue. It was basically go out, collect, fight, and become the champion. Gold/Silver were pretty much the same way and at the time not many people knew the introduction of EVs and it was way too complex for us without the use of computers and calculators. Sapphire/Ruby was the same, only we had more of an idea and knew how to train and a way to check it in-game. The mechanics become complex over time and we just added new information to what we already knew. Point is, Pokemon is aiming at a large range, from us who were there at the beginning to those whose first games will be X and Y. They will not please one side more than the other and this is our happy medium, a game that if you impose rules on things that are optional will result in a challenging game or if you so use it, find the game to be ridiculously easy. Moreover, Nintendo has already been interviewed about these mechanics and have stated it was to raise Pokemon faster and easier than before so that the goal of catching them all would overall be easier. They did this for those who don't have a lot of time to play the game, the causal gamers who have 2 or so hours per day or every other day to play and don't use strategy guides or look up things on the internet. Hardcore-ish gamers and speedrushers also benefit from this should they choose to use it. P. S The older games weren't any harder, I breezed through Blue, Silver, Emerald, and White 2 with the same knowledge I applied to Y. |
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