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-   -   X/Y Weather Nerf (https://www.pokecommunity.com/showthread.php?t=310863)

Pokedra October 21st, 2013 2:35 AM

X/Y Weather Nerf
 
So what do people think about weather abilities being nerfed to 5 turns only? Does this hurt Ninetales or Politoed who were NU before Game Freak decided to do something about it. Will this result in a better metagame?

Should the Drizzle + Swift Swim ban be lifted?

Mr.Winter October 22nd, 2013 4:16 PM

I don't think it's so bad, unless your team depends on it. If that is the case, It may be strategic to begin with Rain Dance and when that clears, run a pkmn with drizzle. It is a limiting change, but, not a major obstacle.

MarioManH October 22nd, 2013 4:43 PM

It will really hurt sweepers in the meta game. It will also cripple weather reliant stallers .

Zeffy October 22nd, 2013 4:48 PM

Quote:

Originally Posted by Mr.Winter (Post 7895864)
I don't think it's so bad, unless your team depends on it. If that is the case, It may be strategic to begin with Rain Dance and when that clears, run a pkmn with drizzle. It is a limiting change, but, not a major obstacle.

It is quite an obstacle actually because the Pokemon who relies on infinite Rain to actually be better are now basically limited to 5 turns. Granted, there's already a lot one can do in five turns. If heavy weather users want to work around the number of turns that weather is active, they are forced to either let the Pokemon hold the corresponding weather-lengthening item (like Damp Rock) or switch out every five turns. Personally, the former is the most logical compromise because the opponent can take advantage of the free turn you give him/her. But then again, having no decent hold item can make quite an impact.

Basically, weather users are in a pretty deep steep at the moment.

BeefTaco October 22nd, 2013 8:20 PM

It's a pretty big nerf to weather teams. Some strategies get crippled like Hail Stall and some pokemon lose some efficiency like Excadrill. I'm not a fan of weather teams but if I was gonna run a team I would choose a Defensive set for Politoed and Ninetails with Damp Rock and Heat Rock over anything else.

Pokedra October 22nd, 2013 9:20 PM

At least it weeds out the noobs who abuse weather to win.

Hikamaru October 23rd, 2013 6:49 AM

Quote:

Originally Posted by Zeffy (Post 7895920)
It is quite an obstacle actually because the Pokemon who relies on infinite Rain to actually be better are now basically limited to 5 turns. Granted, there's already a lot one can do in five turns. If heavy weather users want to work around the number of turns that weather is active, they are forced to either let the Pokemon hold the corresponding weather-lengthening item (like Damp Rock) or switch out every five turns. Personally, the former is the most logical compromise because the opponent can take advantage of the free turn you give him/her. But then again, having no decent hold item can make quite an impact.

Basically, weather users are in a pretty deep steep at the moment.

I basically agree with Zeffy, he hit the nail well good here.

The weather nerf could basically mean weather teams may have to lead with a Pokemon that uses the move to induce the weather and/or hold the rock that extends the duration of the weather condition (Smooth/Icy/Heat/Damp Rock) as well as carry the weather-inducing ability Pokemon (Hippowdown/Tyranitar, Abomasnow, Drought Ninetales or Drizzle Politoed) as a backup weather inducer once the weather clears out.

It's definitely one of the biggest impacts on competitive play this generation, and hopefully opens up the door to more teams that are less weather-based in the standard OU metagame.

Venks October 24th, 2013 4:55 AM

I was scared when I heard about weather nerfs cus I always play Rain Dance teams. But I have never used a Poke'mon with drizzle. So it does't really effect me.

Griffinbane October 24th, 2013 4:21 PM

Doesn't really hurt the doubles metagame too much as far as I can tell. Matches don't often last past like, 8 turns. Not unusual to see a match end before the 5th.


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