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Easiest Pokemon game yet?
I found this game to be extremely easy. I was able to walk through every battle I encountered. Walked through the Pokemon League with my Gardevoir (killed 20 out of the 22 total the use). Throughout the different games there's always been times I've struggled to get through and had to use items in battle but this time around I had no problems. My only problems were making sure I didn't kill wild Pokemon that I wanted to catch in one hit.
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I didn't find much value in the actual story mode; however, the online portion more than makes up for it.
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It was to me especially the elite 4 and champion was hell easy. I think they could had improve this game better then what we got now.
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I have the feeling it indeed was the easiest game so far. I wish especially the Elite Four and champion was more challenging, as that would make me feel better about beating them.
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Do undestand pokemon is meant for ages 10. And try turning off the exp share, if that doesn't work try to do a nuzzlelock (if this is the right word?) or a solo-run throughout the whole game using ONLY your starter. This should increase the dificulty ALOT.
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It was very simple. I feel as if they focused too much on graphics, online play, and the new fairy type...
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The exp share was hella overpowered but it could be turned off, what ground my gears the most was the gym leaders having only 3 pokemon and the elite four having only four. Why gamefreak? Why?
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Anyway, I found B/W to be easier, even with EXP Share. But let's not start pretending Pokemon games were ever hard. Not even Nuzlocke or BW2's Hard Mode. EXP Share does not kill the difficulty, it kills the tedium. If you grind a lot, even without EXP Share, it'll still be easy. This is true for all Pokemon games. (er, well, I didn't grind at all with B/W even when there wasn't a thing like X/Y's EXP Share.) Not to mention the A.I is still easily exploitable. I have quite a few friends who found this game to be a bit hard because they don't use EXP Share or grind, and even shuffle their team. So it all depends on the player. I remember B/W had so many complaints about it being easy, same for gen 4, so whatever. Quote:
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I certainly do agree it's quite easy. However, the beauty of Pokemon games for me is the opportunity to raise my all-time favorite critters, and with the new breeding mechanics it surely encourages us to go for what we call as the "perfect" Pok'emon.
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I wouldn't say BW were that easy, because they had their fair share of tricky foes (some of the trainers early in the game, Lenora, Clay to an extent, the final battles with N and Ghetsis, and I also don't think the Elite Four were that easy either). BW2 were even easier, at least on Normal Mode where Gym Leaders still only have three Pokémon, among other things (though in that one I felt it was easier to get caught off-guard and what not).
As for XY, they were pretty easy with the Exp. Share on. But without it, I find that it makes things considerably harder when trying to keep up. In that case, the trainers can catch you off-guard rather easily, because the massive Kalos Pokédex makes it hard to predict what trainers will have. Some of them have unusually bulky stuff early on. In my current playthrough of Y, some of the trainers have been just near my levels, and on occasion slightly higher, so some of them take longer than they did in my first playthrough of X. (I am doing a Monotype currently though, that might be the problem but not much of it.) Interestingly, the trainers are giving me a harder time than the Gym Leaders. |
I'm not done with it yet, but it's seemed pretty easy so far. The Exp. Share changes do make it very simple to train up lots of Pokémon in a short time, which is nice for those of us who don't have a ton of time to play these days, but it does make things simpler. I haven't played the game without Exp. Share, so I don't know if turning it off makes the game a lot harder, but my impression is that the game is probably still relatively straightforward either way.
It's difficult to compare game difficulty, though, because I've aged a lot since I first played Pokémon. RBY and GSC seemed much harder to me than the rest of the series, but that was probably just because I was younger and had never played Pokémon before (in the case of Red). Now, they seem very straightforward, but I've played them so many times that I don't have a good sense of how difficult they would feel if I picked them up for the first time today. I think to get a real sense of comparative difficulty, we'd need to have a bunch of elementary students who've never played Pokémon before try out the game, and also have some try out the other games. But even that approach might not work that well, because each person's first game might seem relatively harder than the others as he adjusts to how to play Pokémon. Hmm... |
I actually found this game to be the HARDEST POKEMON GAME for the first three badges or so... That double team Machoke/Mr.Mime combo was ridiculously hard. And the first sky battle with the 3 Emolga that raped my Pidgeotto... that was pretty rough.
Anyway, after that I found my pokemon were extremely high leveled compared to the computers, so it couldn't really be hard. |
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To make the game Typically difficult, DON'T use Exp. Share, DON'T use any of the side games, DON'T use Megas. That makes the game a bit more challenging. Also, play it like you first played when you started. Try not to use experience you've gained from being a seasoned vet of the series. Don't over level, don't stock up on potions or pokeballs, use few favorable type matchups. That sort of thing, |
Not all the battles were easy, if you didn't use honedge there was a double battle with 2 furfrou and it could be torture. I turned off the exp share for the elite 4 and my pokemon team was only like level 58-60 while the elite four had like level 65.
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I don't know why, but I feel that the rate of critical hits in the recent pokemon games is way too high.
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This game really scrapped a lot of the nit and grit that made the old games kinda hard and sometimes tedious, like super training and poke-amie, but the main factor to how easy it was will probably dwindle down to the new Exp. Share. By the end of the game, my Blaziken was around lvl 75 and I barely even trained him through normal means, he just sat in my party the whole time. Another thing that made it so easy was that every single "Boss" trainer, i.e Gym Leaders, Rivals, Lysandre, etc, had around 3 pokemon every time you battle them. It is really hard to lose to a 3 pokemon party when you have a full 6.
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Am I the only one who found this game to be decently hard? I guess that's because I didn't use the Exp. Share once, but usually my Pokemon were 2-3 levels underlevled most of the time, and all my Pokemon ran into to trouble a couple of times (Well, except Doublade XD)
I mean, it was harder than G/S/C/HG/SS and B/W at least. Probably FR/LG too. |
I love the story of the game, but either I was too op on this game, or everything was too easy. Like really, thinking back, I never lost a battle.
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everytime these threads come up theres that one guy who no one really pays attention too that talks about simplicity to the game...
Sorry but IVs and EVs add no simplicity to the game since they focused way to much on online battles.. Game was way to easy +1 for the 50th thread made on this. -1 to those who think that not using the exp share and affection make the game harder, obviously do not know how to play pokemonz. |
It was definitely easy to become over leveled/power compared to the gym leaders and other important battles you'd be doing if you weren't careful. I had to actually juggle around more then 6 pokemon to keep myself at the right average thanks to things like exp.share(aka exp.all 2.0) and the Battle Chateau. Plus Super training on top of that streamlining EV training.
The gym leaders really should of used more Pokemon, most of them only used three and thats just sad. Then we're got the elite 4 only using 4 and they were some poor choices of pokemon considering what was available. I was at level for fighting them and I was one shooting most of what they threw at me. The Champion was decent in comparison to them, but not the level of threat I expect from the Champ. It is likely to me that with all the work they put in with a whole new 3D world and its attention to details, plus all the new features they added they kind of lot touch with the balance aspect of things. I don't really hold it against the games though. I also figure whenever the more then likely third installment(s) come about, this is something they'll likely address if there is a voice for it. |
This is it. I've found my favorite post on PC.
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>Taking away bonus experience, higher crit chances, and the ability to literally shake off status effects does not make the game harder Laughed again. If you wanted to you could ignore enough of the features to make the game as easy "hard" as R/B/Y. Turn off Exp Share, don't use Amie, don't Super Train, limit your bag space by discarding items when you hit a certain number, walk or bike through the entire game (no running or skating), flee from horde battles, etc. etc. etc. Whoops, still laughing. |
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Anyways, in reply to the guy you replied to Sounds like you're saying that we suck a pokemon. X and Y isn't that easy so shut up and stop saying we don't know how to play pokemon. It surely sounds like you're saying we don't know how to play. |
nvm i dont explain logic to the simple minded.
Ran Nuzlock challenge on my Y version with the hardest rules i can possibly get, Still was a 1 day walk with 1 dead poke...get real game was easy |
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The only "hard" games were the original first generation games and that's because most of the mechanics were broken, didn't exist, or because of how broken and unbalanced the typings were (dragon and psychic were the end-all-be-all because the Ghastly line was useless [Poison/Ghost] and Ice types were a joke as well). http://static.fjcdn.com/large/pictures/ca/d9/cad9bb_3856475.jpg The games were never created to be difficult in the way that... say... Castlevania or Silver Surfer were difficult. They were created to be fun for all ages. Where there's always been a weakness in difficulty (any 7 year old can beat the games without employing any real strategy and just using the first 6 Pokemon they get at the beginning), linearity (that's simply a feature of all JRPGs), and story lines, the strength has always been that you can make the games as easy or as difficult as you please (718 options and 18 types and combinations - the only games might be able to give Pokemon a run for it's money in terms of customizing one's team is the Final Fantasy series and their job systems). The games are only as hard as you make it through game play. |
Exp share allowed you get to get overlevelled too easily, other than that the game was fine.
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Ive already tried to run with harder rules just doesnt work for me i guess im just tooooo good at it... But anyways i dont think it would hurt GF to add a Difficulty level, one that is really difficult atleast implemented nuzlocke or something...along with a high reward for beating that difficulty, easy normal hard modes have been in video games for little over a decade now. |
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No one is telling you the game is hard. No. One. What everyone is trying to tell you is that it doesn't matter. Every time someone tells you that you completely ignore it, and now you're accusing us of being terrible at Pokemon. (I assure you I am not, as I battled with some of the best players on PC. Have you?) And then what do you say? "It wouldn't hurt to add Hard Mode". Yes it would, because it would be a waste of resource (see: B/W2) and you admit it yourself and that's where you got contradictory. If you're good at Pokemon, a hard mode would not make a damned difference. Why do you think Nuzlocke was still easy for you? Why do you think no one really cared for B/W2's hard mode? Because a little more griding would take away all that "difficulty". Stop. |
In my opinion, i found it pretty easy. Was disappointed in elite 4 & champion difficulty. Another factor is that exp share made it far too easy. Was expecting far better AI trainers in pokemon y...
I hope GF makes the battles more strategic in the next game! |
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But I digress... I'll be restarting for Challenges, eventually. I won't be getting the bank, nor am I the type of player where I have to have an event Poke, keep my perfectly EV/IV'd, RNG'd, bred for this or that moveset, Shiny, tournament winning, blah blah blah team of super Pokes. Nor will I be buying Y (I'm broke now, and even if I weren't - I'm no longer at the age where I have to have both/all three for each generation. I haven't done that since Gold and Crystal). I'm all for making the games harder for myself for the purpose of having fun - not because I have a need to be challenged to the point where I want to throw my 3DS at a wall. If maddening, curse inducing difficulty is your cup of tea, then buddy, you're in the wrong fan base, you need to hang out with Smogonites and other tournament players, or you need to find your way to the Hack section and play their edits. I won't hold my breath for GF to implement Easy, Normal, Hard, Insane, etc. Even if they do implement difficulty settings, I don't see how that would make much of a difference. Other than making every gym leader, E4 member, and trainer higher leveled (with full diverse teams and smarter AI) and making typings needed to OHKO gyms totally unavailable (though just because they make Pokemon that just so happen to be able to beat a gym without issue available, doesn't mean we have to use them), there's not a whole lot they can do to make things harder - and even then, it would just be more tedious than difficult because any Pokemon can beat another - regardless of typing - with enough grinding. Which again, is more tedious and boring than difficult (RGBY Charmander/Charmeleon [no Iron Claw] and Pikachu vs Brock - Can it be done? Yes. Just takes longer and makes things more annoying [more grinding against weak Pokemon and more items to buy on a smaller budget] than truly difficult). |
Due to the new and improved Experience Share, it was a little easy to train my Pokémon. And by having all of them at a high level together, some battles were made quite easy. There still were a lot of other battles, though, that I found to be pretty difficult. One of the toughest matches that I've ever faced would have to be the second battle with Shauna—when she challenges you at Route 19. Her hardest Pokémon, to me, was Goodera. It was at level forty-nine, and had a variety of physical and special moves, including Earthquake, Sludge Wave, and Dragon Pulse. With only four Sludge Wave attacks, it was able to take down Chesnaught, who, at that time, was my strongest Pokémon. With Dragon Pulse, it defeated my Wartortle and Talonflame. And thanks to Earthquake, it had the chance to take out my Espeon. Espeon wasn't supper-effective to this move, but… Goodera still managed to make it faint. d: To get Goodera, I had to use a ton of Revives and Hyper Potions. Her Greninja was quite tough as well. After only two Double Team, it was nearly impossible to land any attack on this Pokémon at all.
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I know none of the games have been especially hard...but still the champion was even easier than Wallace was...now that's sad...
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Easiest Pokemon game? Yes. Basically it's Exp Share: The Game.
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Try without EXP Share. I did without most of the time and all my pokemon were always a few levels behind or right at the gym leader level. But since when was pokemon games ever hard? If you know how to play, of course it is going to be easy. I am not saying it was hard, but I am not saying it was easy either. I have been playing pokemon since Red/Blue/Green versions so I know all the weaknesses. SO yes of course it is going to be easy. They games were never meant to be hard. You want a challenge? Battle people online. That is the challenge of the game.
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Nuzlocke, and use the rules no pokemon centers (No healing there) annnnd no evolving pokemon (besides starter. And the basic/common rules, use them to. Also NO MEGA EVOLUTIONS. And yes, obviously the basic rules are needed to.
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For example, if you implemented Hard Mode A where Brock had a level 16 Geodude then it would have the stats of a level 16 Geodude. If you implemented Hard Mode B where Brock has a level 12 Geodude with the stats of a level 16 Geodude then it's the exact same as a level 16 Geodude and it would only be different in later levels when its stat growth surpasses a regular Geodude - that is to say, long after you battle him. In either case you could easily just grind until you beat him so it would hardly be challenging. Having a forced Nuzlocke feature is a horrible idea as well. Horrible, dreadful, abhorrent, etc. etc. etc. If GF were to put in a Nuzlocke feature then it would be under their rules - that is to say, not your own. Self-imposed rules are the backbone of Nuzlocke challenges and challenges in general. GF may decide that its Nuzlocke mode limits your item usage but not your Pokemon Center visits and a person may think that's too extreme and not want to play it or not extreme enough and have to play with their own disciplined rules. The former defeats the entire purpose of adding it in as an official feature and the latter is the exact same thing that people have been doing for years. Not to mention Nuzlocke is only one type of challenge. But now we reach my favorite part of the post - the rewards. What exactly are the rewards for beating Pokemon games? Post-game content, of course. Content provided to extend your playing experience, such as hunting down Mega Stones or fighting in the Battle Maison. Having reward tiers for completing different difficulty levels would be - well, I've wanted to say this for a while, stupid. It would be just plain stupid. Someone beats the game on Easy for whatever reason - lack of skill, playing for the story, etc. - and they're not allowed to use the Friend Safari? The Battle Maison is only available to those who beat the game on Hard because they've earned the right? That's all extremely stupid. And content would have to be the rewards for beating the various difficulties because more money or something similar would be even stupider. You need to think more, kid. I don't think you understand the weight your ideas actually hold. |
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