![]() |
Beginning Team - need help
As the title suggests, this is my intro team to competitive battling. I am EXTREMELY new to this but I do have a basic understanding of some key terms (Sweepers, walls, OU, UU, EV, etc). Lots of help and suggestions are welcome.
This team is for Pokemon X/Y - I prefer leaning on a Sweeper team. If suggesting replacements, please do not include Pokemon that cannot be obtained through easy means (Such as Porygon, I could NOT find it in the GTS.) Spiritomb @ Leftovers Ability: Pressure EVs: 252 HP / 4 SAtk / 252 SDef Calm Nature - Calm Mind - Dark Pulse - Rest - Sleep Talk Spiritomb is my Wall Breaker. Mono attack along with extra boosts in SpDef along with recovery. Simple enough. He also serves as a staller beside Vaporeon to chip away at the enemy's health with poison from Drapion's Toxic spikes. Aggron @ Leftovers Ability: Rock Head EVs: 52 HP / 252 Atk / 204 Spd Adamant Nature - Iron Head - Dragon Tail - Earthquake - Stealth Rock Aggron is my Physical Sweeper and my Lead. His priority is to lay out Stealth Rock so I can chip away at the opponent's health easily. His Dragon Tail is a means of annoyance, forcing the next Pokemon to come out and receive damage via Stealth Rock. Vaporeon @ Leftovers Ability: Water Absorb EVs: 252 HP / 4 SAtk / 252 SDef Calm Nature - Acid Armor - Scald - Wish - Ice Beam Vaporeon is my Special Wall and Wall Breaker. Combine with a few Acid Armours and Wish, she will serve as a good shield. Choosing Scald over Surf since Scald has a small chance of burning the opponent. She can also stall the poison from Drapion's Toxic spikes. Charizard @ Charizardite Y Ability: Drought EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Flamethrower - SolarBeam - Dragon Pulse - Air Slash Charizard is the Fast Sweeper. Because his mega evolution is a powerhouse, he serves as a secret weapon to obliterate things. Due to his ability, Drought, when mega-evolved as Y, SOLAR BEAMS AGAINST WATER AND ROCK TYPES! BWAHAHAHA. Ditto @ Choice Scarf Ability: Imposter EVs: 252 HP / 252 Def / 4 SDef Bold Nature - Transform Ditto serves as a Revenge Killer. Not many people expect Ditto to be in a team so it can help mess up an opponent's strategy when taking on Ditto. Choice Scarf is to make Ditto faster, so it will attack first rather than the Pokemon it became. (E.g. Lucario takes out Spiritomb. Swap in for Ditto, use Aura Sphere. Choice Scarf makes Ditto faster, bam. Lucario faints.) He is a risky choice, but could turn the tide of a battle easily if someone isn't prepared for it. Drapion @ Razor Claw Ability: Sniper EVs: 156 HP / 252 Atk / 100 Spd Naughty Nature - Toxic Spikes - Night Slash - Cross Poison - Ice Fang Drapion is my Tank Spiker. He'll be backing up Aggron if need be by adding another layer of Toxic Spikes (twice, which is why I gave him 156 HP and 100 Spd because he'll need to withstand attacks in order to use Toxic Spikes for badly poisoned status.) He'll also serve to OHKO opponents with his deadly crits. [Sniper makes critical damage x3, Razor claw increases critical hit ratio, Night Slash and Cross Poison have high critical hit ratio] Ice fang is for the pesky ground types that will be a problem to him. |
I wouldn't call a CroTomb a wall-breaker. Wall-breakers are Pokemon who have high powered moves (and possibly massive offensive stats to match) that can cause massive amounts of damage to walls (either by aiming for the weaker defensive stat or causing a large amount of damage, despite the high defenses the wall has). If you intend to keep Spiritomb, change the nature to Bold and 252 HP/252 Def/4 SDef, since its Defense is very exposed with your current spread. Spiritomb is best saved mid- to late-game.
Aggron is terrible in standard. Its common weaknesses to Water, Fighting and Ground, courtesy of its Steel/Rock typing are so crippling it doesn't even see use there. Mega Aggron patches these weaknesses up by going pure Steel type, using the Filter ability and buffing up its defenses. Since your Mega slot is taken up by Charizard, I'd suggest replacing Aggron with Skarmory: -Stealth Rock/Spikes -Whirlwind -Roost -Brave Bird/Iron Head/Taunt Nature: Impish/Careful EVs: 224 HP/252 Def/32 SDef or 224 HP/32 Def/252 SDef Item: Leftovers/Shed Shell Ability: Sturdy For Charizard, I don't think the Y form is good for this team. Only a team built around Sun could include Charizard Y as a backup sun inducer, but this team isn't one. You're better off using its other counterpart, Charizard X: -Dragon Dance/Swords Dance -Flare Blitz -Dragon Claw/Outrage -Earthquake/Roost Nature: Jolly/Adamant EVs: 252 Atk/4 Def/252 Spe Item: Charizardite X A Naughty nature ruins Drapion's tanking purposes, since its resistances are specially-based. A defensive set shouldn't rely on Sniper that much, and should instead focus on supporting the team: -Toxic Spikes -Whirlwind -Crunch -Taunt Nature: Careful EVs: 248 HP/244 SDef/16 Spe Item: Black Sludge Ability: Battle Armor Since this particular Drapion is walled by Fairies, you can either consider a more offensive Drapion set, as well as Dragalge or Tentacruel: Offensive Drapion: -Swords Dance -Crunch -Earthquake/Poison Jab -Taunt Nature: Jolly EVs: 140 HP/144 Atk/224 Spe Item: Black Sludge/Lum Berry Ability: Sniper Dragalge: -Draco Meteor/Dragon Pulse -Sludge Bomb -Hydro Pump/Surf/Scald/Toxic Spikes -Thunderbolt/Toxic Spikes Nature: Modest EVs: 252 HP/252 SAtk/4 SDef Item: Black Sludge Ability: Poison Point Tentacruel: -Scald -Toxic Spikes -Rapid Spin -Sludge Wave/Ice Beam/Protect Nature: Timid EVs: 248 HP/244 Def/16 Spe Item: Black Sludge Ability: Liquid Ooze/Rain Dish |
So I met up with a friend and found out he used to competitively battle (surprisingly) and we have made a few changes to the set up. We haven't figured out the item, ability, EV, nature and move set yet, but this is what we've got:
Forretress Spiritomb Charizard Y Vaporeon Chandelure Tangrowth Spiritomb, Charizard and Vaporeon will keep everything. Except Vaporeon's Acid Armour will be swapped out with Protect, so she can use a Wish+Protect strategy. For sure, Forretress will have the move set: -Rapid Spin -Toxic Spikes -Stealth Rock -Explosion (we are debating about this, I suggested we go for another move due to Explosion being a less viable solution) He also suggested Mega Charizard Y didn't do much to support the team and Vaporeon didn't have much of a role on taking hits as a special wall, so we swapped in for Chandelure. Enemy attacks with either ghost/water, Vaporeon can absorb the hit as she can serve as a SpDef wall. Forretress serves as the tank spiker and staller. To counter fire attacks against Forretress, again, Vaporeon will intercept, or Chandelure can absorb with via Flash Fire. Charizard's Drought is now effective in supporting 2 Pokemon - Tangrowth and Chandelure. Chandelure's fire attacks will be boosted and Tangrowth has more healing power via Synthesis. While Tangrowth serves as a physical wall, he does have many weaknesses, most common forms would be: Poison, Flying, Fire and Ice. Forretress can take the poison hit, since it doesn't affect Steel types and possibly Flying, as his main focus is to have good defense. Fire and Ice can be handled by Vaporeon and Chandelure. I also realise there isn't an electric type in this team, as I was misinformed Chandelure could learn Thunderbolt. Might have to switch him up. |
Quote:
-Spikes/Stealth Rock -Rapid Spin -Volt Switch -Gyro Ball/Hidden Power (Ice) Nature: Relaxed/Bold EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Sturdy |
Quote:
-Toxic Spikes -Stealth Rock -Rapid Spin -Hidden Power (Fire)/Explosion (which I don't want to use) He suggested Hidden Power (Fire) due to Charizard's Drought that would help boost it up. I can't really see how it would counter anything though. I'd like to keep the Toxic Spikes though so I can push in some form of damage if I'm not attacking. Hidden Power (Ice) and Volt Switch sounds very nice (Volt Switch can help fill in for the missing Electric type). Curse my stubbornness, but is there anything else I could use to keep the Toxic Spike/Stealth Rock/Rapid Spin? |
Quote:
|
Quote:
Forretress @ Custap Berry Ability: Sturdy EVs: 4 HP 252 Def 252 Atk Nature: Lax -Stealth Rock -Spikes/Toxic Spikes -Explosion -Rapid Spin/Gyro Ball |
Quote:
|
Quote:
|
Quote:
Stick to the first set I posted. |
Quote:
Chandelure @ choice scarf Modest; 252 sp atk, 252 speed, 4 HP. -Shadow ball -Flamethrower -Energy ball -Hidden Power (fighting) That set has worked me some magic from time to time. Included a few major sweeps. (One of which I accidently only used ninetails with drought and chandelure, 5-0 sweep.) Hopefully it works well for you. Good luck with your team! |
Quote:
|
| All times are GMT -8. The time now is 1:41 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.