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Looking to round off my team, opinions needed
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Team Info as below guys. Was originally posted on general discussions under X/Y until I got guided here. Received different ideas which is leading me to the conclusion that perhaps Tyranitar (if not someone else) needs to be replaced with a better alternative.
Any obvious changes required on this team? Salamence Ability = Intimidate Nature = Timid Dragon Breath, Crunch, Fly, Zen Headbutt Arcanine Ability = Intimidate Nature = Quirky Flame Burst, Outrage, Heat Wave, Crunch Garchomp Ability = Sand Veil Nature = Hasty Sandstorm, Dragon Rush, Earthquake, Dig Magnezone Ability = Sturdy Nature = Bold Thunderbolt, Flash Cannon, Magnet Rise, Mirror Shot Metagross Ability = Clear Body Nature = Sassy Bullet Punch, Meteor Mash, Psychic, Hammer Arm Tyranitar Ability = Sand Stream Nature = Sassy Dark Pulse, Thrash, Sandstorm, Earthquake |
EVs and items would be greatly appreciated. You'll need to do some re-breeding or re-catching, I'm afraid.
Salamence is outright terrible. Not only do you have a Timid nature, which lowers the damage output of all your physical moves, but your current move set doesn't have the best coverage: -Dragon Dance -Outrage/Dragon Claw -Earthquake -Fire Blast/Hydro Pump Nature: Naive EVs: 252 Atk/4 SAtk/252 Spe Item: Life Orb/Lum Berry or -Outrage -Dragon Claw -Earthquake -Fire Blast/Aqua Tail Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Scarf Ability: Moxie or -Draco Meteor -Outrage -Earthquake -Fire Blast Nature: Naive EVs: 64 Atk/192 SAtk/252 Spe Item: Life Orb Arcanine isn't cut for OU. Sure, it has the move pool and stats to be OU, but its pure Fire typing means it doesn't see much use there. Blaziken can do what it does better, despite having to commit two move slots for offensive moves. It's also neutral to Stealth Rock, which is somewhat widespread in the standard environment (I can't really suggest Infernape because Poke Transfer isn't available yet): -Flare Blitz -High Jump Kick -Protect/Baton Pass -Swords Dance/Baton Pass Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Leftovers/Blazikenite Ability: Speed Boost Dragon Rush is VERY unreliable. Don't bother with it. Garchomp has more coverage moves outside of Dragon/Ground: -Swords Dance -Dragon Claw/Outrage -Earthquake -Fire Fang/Aqua Tail Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: Lum Berry/Yache Berry or -Outrage -Earthquake -Fire Blast/Stone Edge/Fire Fang/Aqua Tail -Dragon Claw/Dual Chop Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: Choice Scarf/Choice Band or -Stealth Rock -Dragon Claw/Outrage -Earthquake -Fire Blast/Swords Dance Nature: Naive/Jolly EVs: 252 Atk/4 SAtk/252 Spe Item: Focus Sash Even though Sturdy is a good ability, Magnet Pull is still Magnezone's preferred ability to trap and eliminate Steel Pokemon. Magnet Rise is situational and it does the same job that Air Balloon would have done without wasting a turn: -Volt Switch -Thunderbolt -Flash Cannon -Hidden Power (Ice/Fire) Nature: Modest EVs: 172 HP/252 SAtk/84 Spe Item: Choice Specs Ability: Magnet Pull or -Substitute -Thunderbolt -Charge Beam/Flash Cannon -Hidden Power (Ice/Fire) Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Leftovers/Air Balloon Ability: Magnet Pull or -Volt Switch -Thunderbolt -Flash Cannon -Hidden Power (Ice/Fire/Ground) Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Choice Scarf Ability: Magnet Pull Metagross is kinda eh on the team, since you already have a Steel Pokemon in Magnezone. Here are some much better sets to use: -Stealth Rock -Meteor Mash -Pursuit -Hammer Arm/Earthquake Nature: Adamant EVs: 252 HP/96 Atk/160 SDef Item: Leftovers or -Meteor Mash -Bullet Punch -Hammer Arm/Earthquake -Zen Headbutt/ThunderPunch Nature: Adamant EVs: 164 HP/252 Atk/92 Spe Item: Choice Band or -Agility -Zen Headbutt -Earthquake -Meteor Mash/Ice Punch Nature: Adamant/Jolly EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Lum Berry/Air Balloon or -Meteor Mash -Hidden Power (Fire) -Grass Knot -Earthquake/Zen Headbutt Nature: Naughty EVs: 252 HP/228 SAtk/28 Spe Item: Life Orb Or you can consider a Ground-immune or Ground-resistant Pokemon like Skarmory or Ferrothorn instead of Metagross. While they don't pack the raw power Metagross has, they're in here for the utility they provide: Skarmory: -Stealth Rock/Spikes -Whirlwind -Roost -Brave Bird/Iron Head/Taunt Nature: Impish/Careful EVs: 224 HP/252 Def/32 SDef or 224 HP/32 Def/252 SDef Item: Leftovers/Shed Shell Ability: Sturdy Ferrothorn: -Spikes/Stealth Rock -Leech Seed/Stealth Rock -Power Whip/Protect -Gyro Ball/Thunder Wave Nature: Relaxed EVs: 252 HP/48 Def/208 SDef Item: Leftovers Tyranitar may bring some common weaknesses to the team (like Ground). But if you really want to use it, be my guest. It has a wide movepool, and you're not taking advantage of it: -Stealth Rock -Crunch -Pursuit -Stone Edge/Superpower/Fire Blast Nature: Careful/Sassy EVs: 252 HP/4 Atk/252 SDef Item: Leftovers Ability: Sand Stream or -Stone Edge -Crunch -Pursuit -Superpower Nature: Adamant/Jolly EVs: 180 HP/252 Atk/76 Spe or 4 HP/252 Atk/252 Spe Item: Choice Band/Tyranitarite/Assault Vest/Choice Scarf Ability: Sand Stream or -Stealth Rock -Crunch -Fire Blast/Ice Beam -Low Kick/Ice Beam Nature: Mild/Hasty EVs: 4 Atk/252 SAtk/252 Spe Item: Focus Sash Ability: Sand Stream or -Dragon Dance -Stone Edge -Crunch -Earthquake/Fire Punch/Ice Punch Nature: Jolly/Adamant EVs: 4 HP/252 Atk/252 Spe Item: Life Orb/Lum Berry/Chople Berry/Babiri Berry/Tyranitarite Ability: Sand Stream |
I believe PlatinumDude has given you some really good advice and you should seriously consider it. Just to let you know, Metagross can't learn Stealth Rock this gen (Correct me if I'm wrong) so, you might have to wait a while or choose something else.
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Thank you for the advice you've helped me so much. Will take a little work to get everything put together with items and natures and such, not too familiar with how to get the right natures but i'm sure i'll find a thread or work it out. After all pokemon is a game I don't mind making a grind for. I was open to alternative pokemon suggestions as well but seeing as you've taken the time to give me a genuinely useful response with what I initially posted I shall put the time in with running on your recommendations. This was purely a provisional team as an initial setup as I had a good idea of who I wanted within my team but was unsure when it came to ideal natures/movesets. Again, thank you. ;) Quote:
I think you're correct about Metagross / Stealth Rock. Might need to do a little more trial and error in getting the correct pokemon as replacement as I was enjoying the current party for damage output but I am aware against the better players out there I wouldn't have a hope whatsoever as I have virtually no supporting / defensive moves to help me get out of difficult situations. |
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