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Rate my FIRST X/Y compeatative team
the musical, the mafia hamilton INTRO & DISCLAIMER Hello, and welcome to the Underground, home to PC's mafia hub, dedicated to betrayal, trust, and, of course, murder games. Today, we will be playing a game of mafia, with a twist. However, if you are new to the forums and don't know how to play Mafia, or just need a quick refresher, I highly advise you to check out a guide, fabricated by salt seasoned mafia veterans, and give it a read, it should cover the basics of mafia, and you'll be set! Notice! This particular mafia game is based of the musical "Hamilton" that tells the tales of the ten dolla' American Founding Father without a father, if you have an issue about historical accuracy, I apologize in advance, because there will be a lot of inexactness. After all, this is a game of mafia. You have been warned. THE ROLES Thomas Jefferson - If he wants the dirt on someone, he will get it. Each night, he send one of his to investigate a person of his choosing, he will know if they are honorable or not. James Madison – He is very avid at writing that he will use the skill to blackmail people. Once per night, Madison can frame someone or raise the reputation of his peers temporarily. Charles Lee - If he dies during the day, this idiot is going to take someone with him to the grave, while he is alive, he will continue to spread slanderous and vindictive rumors about Washington, when investigated, Washington will come up as dishonorable. He knows identity of the dishonorable men but doesn't communicate with them. James Reynolds - A manipulative man who knows identity of the dishonorable men but doesn't communicate with them. Once per night, he may choose someone to render their vote useless the following day or force someone to vote for a player of his choosing. RULES & GUIDELINES All PokeCommunity and Underground rules strictly apply! THE CAST Etherion as The Narrator 1.2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. |
Gogoat should be using a specially defensive spread if it uses Bulk Up, as its Special Defense isn't boosted when it's using the move. It suffers HORRIBLY from 4-moveslot syndrome because while it has a wide move pool, it can't fit in everything it needs at once (coverage, recovery, utility):
-Bulk Up -Horn Leech -Earthquake/Rock Slide -Milk Drink/Substitute Nature: Careful EVs: 252 HP/4 Def/252 SDef Item: Leftovers Ability: Sap Sipper Tyranitar's Sand Stream doesn't benefit everyone on the team. I'd say that Greninja is the better option over it because while it doesn't have Tyranitar's raw power, it does have unpredictability in the form or Protean: -Hydro Pump/Surf -Dark Pulse -Ice Beam -U-turn/Hidden Power (Fire) Nature: Hasty/Timid EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb or -Spikes -Hydro Pump/Surf -Dark Pulse/Ice Beam -Hidden Power (Fire) Nature: Timid EVs: 4 Def/252 SAtk/252 Spe Item: Life Orb/Focus Sash I'm not sure how defensive Arcanine fares in the X/Y meta, tbh. Close Combat wastes away the defensive investment that Arcanine has: -Flare Blitz -ExtremeSpeed -Wild Charge/Crunch -Morning Sun/Close Combat Nature: Adamant EVs: 72 HP/252 Atk/8 SDef/176 Spe Item: Life Orb Ability: Intimidate/Flash Fire Ferrothorn is massive Taunt bait right here. Power Whip is stronger and Ferrothorn is bulky enough to afford the occasional miss. Iron Defense isn't worth bothering unless it's being used in a dedicated Baton Pass team: -Spikes/Stealth Rock -Leech Seed/Thunder Wave -Power Whip/Gyro Ball -Stealth Rock/Gyro Ball/Protect Nature: Relaxed EVs: 252 HP/76 Def/180 SDef or 252 HP/200 Def/56 SDef Item: Leftovers/Shed Shell Ability: Iron Barbs Snorlax is too slow to utilize Belly Drum. This set performed best in G/S/C, where stall was very common, and the power creep made it harder for Snorlax to even use Belly Drum in the first place: -Return/Body Slam -Pursuit -Earthquake -Crunch Nature: Adamant EVs: 252 Atk/52 Def/200 SDef/4 Spe Item: Leftovers/Choice Band Ability: Thick Fat or -Curse -Return -Crunch -Earthquake Nature: Adamant EVs: 80 HP/176 Atk/96 SDef/156 Spe Item: Leftovers Ability: Thick Fat or -Curse -Body Slam -Earthquake/Crunch -Rest Nature: Careful EVs: 144 HP/188 Def/176 SDef Item: Leftovers Ability: Thick Fat or -Rest -Sleep Talk -Body Slam -Whirlwind Nature: Careful EVs: 144 HP/188 Def/176 SDef Item: Leftovers Ability: Thick Fat You're not taking advantage of two of Talonflame's main draws over its fellow early birds: Flare Blitz and Gale Wings. The former lets it hits Steels super effectively. The latter gives Talonflame a way to revenge kill Speed Boost Scolipede and Blaziken by giving priority to its Flying moves: -Swords Dance -Flare Blitz -Brave Bird -Roost/Tailwind/Will-o-Wisp Nature: Adamant EVs: 192 HP/252 Atk/4 Def/60 Spe Item: Life Orb/Sharp Beak Ability: Gale Wings or -Flare Blitz -Brave Bird -U-turn -Will-o-Wisp/Tailwind Nature: Adamant EVs: 192 HP/252 Atk/4 Def/60 Spe Item: Choice Band Ability: Gale Wings Since Talonflame is 4x weak to Rock (and Arcanine is simply weak to Rock), you need a Rapid Spinner on the team (Rapid Spin clears your side of the field of the opponent's entry hazards). Starmie is one of the better ones: -Hydro Pump/Surf -Psyshock/Thunderbolt -Ice Beam -Rapid Spin Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Leftovers/Life Orb Ability: Natural Cure or -Scald -Rapid Spin -Psyshock/Ice Beam/Thunderbolt -Recover Nature: Timid EVs: 248 HP/32 Def/4 SAtk/224 Spe Item: Leftovers Ability: Natural Cure |
THANK YOU VERY MUCH PlatinumDude!!!!
I followed your advice and.... Birch (Gogoat) @ Leftovers Ability: Sap Sipper EVs: 252 HP / 4 Atk / 252 SDef Careful Nature - Bulk Up - Horn Leech - Earthquake - Milk Drink Mizu (Greninja) @ Life Orb Ability: Protean EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Surf - Dark Pulse - Hidden Power [Fire] - Ice Beam Caspian (Ferrothorn) @ Leftovers Ability: Iron Barbs EVs: 252 HP / 200 Def / 56 SDef Relaxed Nature - Power Whip - Stealth Rock - Leech Seed - Protect Ziplock (Snorlax) @ Leftovers Ability: Thick Fat EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature - Body Slam - Pursuit - Earthquake - Crunch Katniss (Talonflame) @ Sharp Beak Ability: Gale Wings EVs: 192 HP / 252 Atk / 64 Spd Adamant Nature - Swords Dance - Flare Blitz - Brave Bird - Roost Celestia (Starmie) @ Leftovers Ability: Natural Cure Shiny: Yes EVs: 252 HP / 252 Def / 4 SAtk Bold Nature - Scald - Rapid Spin - Ice Beam - Recover |
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You're wasting away Starmie's excellent Speed. It's better off with Timid and the EV spread I suggested. It's designed to prevent Ferrothorn from OHKOing Starmie with Power Whip while having enough Speed to outspeed Timid Gengar. Talonflame's EV spread gives it just enough Speed to outspeed Jolly Excadrill. The 4 Defense EVs are in there to help take physical hits a teensy bit better. The EV spread I suggested for Snorlax is meant to have maximum power, let Snorlax survive Outrages from Kingdra and Flygon, with 4 Speed EVs letting it outspeed opposing 0 Speed Snorlax and the rest going into Special bulk to help it take special hits more easily, considering that its Special Defense is lower than its HP. |
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