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My first competitive team
I've been thinking of this team for competitive battling. I'd appreciate some opinions and suggestions.
Tentacruel @ Black Sludge Ability: Liquid Ooze EVs: 248 HP / 244 Def / 16 Spe Timid Nature - Scald - Toxic Spikes - Sludge Bomb - Rapid Spin Galvantula @ Focus Sash Ability: Compound Eyes EVs: 252 SAtk / 252 Spe / 4 HP Timid Nature - Sticky Web - Thunder - Bug Buzz - Volt Switch Skarmory @ Leftovers Ability: Sturdy EVs: 224 HP / 32 Def / 252 SDef Careful Nature - Spikes - Whirlwind - Roost - Steel Wing Swampert @ Leftovers Ability: Torrent EVs: 252 HP / 156 Def / 100 SDef Sassy Nature - Stealth Rock - Avalanche - Earthquake - Waterfall Chandelure @ Life Orb Ability: Infiltrator EVs: 252 SAtk / 252 Spe / 4 SDef Modest Nature - Energy Ball - Flamethrower - Shadow Ball - Psychic Kangaskhan @ Kangaskhanite Ability: Scrappy (Parental Bond) EVs: 252 Atk / 252 Spd / 4 Def Adamant Nature - Earthquake - Sucker Punch - Double-Edge - Power-Up Punch |
Tentacruel is seen as a bulky Rapid Spinner. Barrier, though it patches up Tentacruel's medicre Defense, isn't worth using and Tentacruel has better things to do:
-Scald -Rapid Spin -Toxic Spikes/Sludge Bomb -Substitute/Protect/Sludge Bomb Nature: Timid EVs: 248 HP/244 Def/16 Spe Item: Black Sludge Ability: Rain Dish/Liquid Ooze Sticky Web already slows down opposing grounded switch-ins. Galvantula can hit most of who are immune to Sticky Web with a supereffecitve Thunder: -Sticky Web -Thunder -Bug Buzz -Volt Switch/Hidden Power (Ice/Fire) Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Life Orb/Focus Sash Ability: Compound Eyes Skarmory's current EV spread is inefficient. Investing in its HP takes priority over its defenses because it's significantly lower than the defenses. Also, Skarmory NEEDS Roost to even be successful: -Spikes -Whirlwind -Roost -Brave Bird/Steel Wing/Taunt Nature: Impish/Careful EVs: 224 HP/252 Def/32 SDef or 224 HP/32 Def/252 SDef Item: Leftovers/Shed Shell Ability: Sturdy Cradily is very impractical to use. Stealth Rock isn't available for it yet till Poke Bank. Its defensive typing is decent, but Ferrothorn does its job a LOT better: -Spikes/Stealth Rock -Leech Seed/Thunder Wave -Power Whip/Gyro Ball -Stealth Rock/Gyro Ball/Protect Nature: Relaxed EVs: 252 HP/76 Def/180 SDef or 252 HP/200 Def/56 SDef Item: Leftovers Ability: Iron Barbs Hex is very unreliable for Chandelure to use. It relies on the opponent to be statused and Shadow Ball has consistent power: -Fire Blast -Shadow Ball -Energy Ball -Psychic/Hidden Power (Fighting)/Substitute Nature: Timid/Modest EVs: 252 SAtk/4 SDef/252 Spe Item: Life OrbLeftovers Ability: Flash Fire/Infiltrator or -Fire Blast/Overheat -Shadow Ball -Energy Ball -Psychic/Hidden Power (Fighting) Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Choice Scarf/Choice Specs Ability: Flash Fire/Infiltrator Also consider Gengar or Aegislash over Chandelure. Gengar is faster while Aegislash hits harder. Gengar: -Shadow Ball -Sludge Bomb -Substitute/Protect -Focus Blast/Hidden Power (Fire) Nature: Timid EVs: 4 Def/252 SAtk/252 Spe Item: Black Sludge/Life Orb or -Shadow Ball -Sludge Bomb -Focus Blast -Thunderbolt/Hidden Power (Ice/Fire) Nature: Timid EVs: 4 Def/252 SAtk/252 Spe Item: Choice Scarf Aegislash: -Shadow Ball/Iron Head -Shadow Sneak -Iron Head/Sacred Sword -King's Shield Nature: Quiet/Adamant EVs: 252 HP/4 Atk/252 SAtk (Quiet) or 252 HP/252 Atk/4 Def (Adamant) Item: Leftovers or -Swords Dance -Autotomize -Shadow Claw -Sacred Sword/Iron Head Nature: Adamant EVs: 88 HP/252 Atk/168 Spe Item: Leftovers or -Shadow Ball -Shadow Sneak -Iron Head -Sacred Sword Nature: Quiet EVs: 4 HP/252 Atk/252 SAtk Item: Life Orb/Spooky Plate or -Swords Dance -King's Shield -Shadow Sneak/Shadow Claw -Iron Head/Sacred Sword Nature: Adamant EVs: 252 HP/252 Atk/4 Spe Item: Leftovers/Life Orb or -Autotomize -Shadow Ball -Hidden Power (Ice) -Iron Head/Sacred Sword Nature: Rash EVs: 88 Atk/252 SAtk/168 Spe Item: Life Orb Kangkaskhan's current set isn't that good, tbh. Outrage locks it in for 2-3 turns and confuses it afterward. Dizzy Punch is weak and outclassed by Return. Retaliate only is effective if an ally fainted last turn and is outclassed by Return once again: -Return/Double-Edge -Power-Up Punch/Fake Out -Sucker Punch -Earthquake/Bulldoze Nature: Adamant/Jolly EVs: 252 Atk/4 Def/252 Spe Item: Kangaskhanite Ability: Scrappy |
Okay, thanks. I made some changes. I'm going to keep Chandelure and possibly replace Cradily with Swampert instead of Ferrothorn. Would that make any sense?
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Edit: Overheat only sees use on Chandelure's Choice sets; they're meant to get into battle, hit hard and get out. Either use Fire Blast with Life Orb/Leftovers or Overheat with Choice Specs/Choice Scarf. Also note that Kangaskhan's Scrappy will be replaced with Parental Bond when it Mega Evolves. Scrappy is there to ensure that Kangaskhan can still hit Ghosts with Normal/Fighting moves before Mega Evolving. |
Hm. I really don't fancy making half of my team weak to fire, so meh, I guess I'll just try different Stealth Rock users myself and see what works the best for my team.
Alright. I think I'll rather stick with Flamethrower then. I don't trust Fire Blast because of its poor accuracy. And I know. That's why I originally had Parental Bond as her ability. But yeah, I'll put it back there with Scrappy. Thanks for all the advice. I think I'll be fine by myself now. |
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