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First XY Team
Hello everyone! Thank you for taking the time to offer me some advice. As some background, I've never really worked all that hard on a competitive team - mostly theorycrafting back around Gen4/5 - so I personally don't think I'm very good at it. But Gen6 has really blown me away and I want to put in a lot of time into it. Without further ado, here's my first attempt - any and all advice/criticism is welcome.
Edit 11/18: After reading the feedback and trying some other combinations out, I've remade the team. I didn't feel it necessary to make a new thread, so the old team and all the reasons are still there, in the spoiler tag, although almost all the Pokemon have been replaced. - - - Old Team Spoiler:
New Team Forretress @ Left Overs Ability: Sturdy Nature: Impish EVs: 252 HP / 252 Def / 4 SpD - Rapid Spin - Stealth Rock - Earthquake - Volt Switch Greninja @ Life Orb Ability: Protean Nature: Timid EVs: 252 SpA / 252 Spe / 4 Atk - Hydro Pump - Ice Beam - Dark Pulse - U-Turn Chandelure @ Choice Scarf Ability: Flash Fire Nature: Timid EVs: 252 SpA / 252 Spe / 4 Def - Fire Blast - Shadow Ball - Psychic - Energy Ball Goodra @ Assault Vest Ability: Gooey Nature: Sassy EVs: 252 HP / 252 SpA / 4 SpD - Dragon Pulse - Fireblast - Thunder Bolt - Dragon Tail Lucario @ Lucarionite Ability: Justified Nature: Jolly EVs: 252 Atk / 252 Spe / 4 Def - Swords Dance - Close Combat - Earthquake - Extreme Speed Aerodactyl @ Life Orb Ability: Rock Head / Pressure Nature: Jolly EVs: 252 Atk / 252 Spe / 4 HP - Iron Head - Ice Fang - Stone Edge - Roost Reasoning: Basically, I plan to open with Forretress, drop Stealth Rocks and Volt Switch out, if viable. I want to keep him around for Rapid Spin and possibly, if SR gets cleared, to lay them down again. Greninja remains the Pokemon that the team composition is based around, due to his stupidly high speed and wide move coverage. Chandelure comes in to take any fire attacks that Forretress attracts, and also as a Choice Scarfer. Smogon suggests HP Fighting instead of Psychic but because this is for WiFi battles and I'm unsure how viable it would be to try to breed a good IV Chandelure that also happens to have HP Fighting... I put Psychic. Goodra is just a special tank that can hit back, if need be, and try to force a switch. Lucario is there to setup and sweep, Extreme Speed over Bullet Punch to deal with Talonflame. Aerodactyl is also there to deal with Talonflame, and also just stay in and bully, if possible. Edits: Changed Goodra's nature to Sassy. |
I'd personally go for Blaziken, as you already have enough Steel types plus the fact that Fire/Fighting have great STAB coverage together to KO Pokemon such as Kangaskhan and Forretress.
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Aegislash should never, ever, ever, use a +Defense/Special Defense nature. I'm afraid you don't understand the concept of how Stance Change works. Me and Wolflare have pointed out how Stance Change works in the Simple Questions thread:
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-King's Shield -Shadow Ball/Iron Head -Shadow Sneak -Iron Head/Sacred Sword Nature: Quiet/Adamant EVs: 252 HP/4 Atk/252 SAtk Item: Leftovers Here are some other Aegislash sets you should try: -Swords Dance -Autotomize -Shadow Claw -Iron Head/Sacred Sword Nature: Adamant EVs: 88 HP/252 Atk/168 Spe Item: Life Orb or -Shadow Ball -Shadow Sneak -Iron Head -Sacred Sword Nature: Quiet/Brave EVs: 4 HP/252 Atk/252 SAtk Item: Spooky Plate/Spell Tag/Life Orb or -Swords Dance -King's Shield/Shadow Claw -Shadow Sneak -Iron Head/Sacred Sword Nature: Adamant EVs: 252 HP/252 Atk/4 Spe Item: Leftovers/Life Orb or -Autotomize -Shadow Ball -Hidden Power (Ice) -Iron Head/Sacred Sword Nature: Rash EVs: 88 Atk/252 SAtk/168 Spe Item: Life Orb I also second Boilurn on Blaziken, having half of your team comprised on Steels is kinda problematic. |
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That said though, judging by your movesets, I think you misunderstand that I'm not trying to sweep with Aegislash, which is why I question if it's even the right choice. I picked him because he would be very bulky both physical and, more important, specially. The fact that his move pool is primarily offensive is because aside from King's Shield, he lacks any real defensive moves not already covered by Klefki like the Screens. I like his ability to absorb special attacks (and, to a lesser extent with that EV spread/Nature, physical ones) but then also to turn around and start dealing damage back, if I so desired. If I wanted a more special defensive aligned Pokemon, I suppose I have other (possibly better) options such as Goodra, Florges, the classic Blissey, etc. |
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Sylveon: -Wish -Protect -Moonblast -Shadow Ball/Hidden Power (Fire) Nature: Bold EVs: 252 HP/252 Def/4 SDef Item: Leftovers or -Calm Mind -Moonblast -Shadow Ball -Hidden Power (Fire) Nature: Modest EVs: 252 HP/252 SAtk/4 Spe Item: Leftovers Aromatisse: -Wish -Protect -Moonblast/Aromatherapy -Calm Mind/Toxic Nature: Bold EVs: 252 HP/252 Def/4 SDef Item: Leftovers Ability: Aroma Veil (note this works even in singles, making Aromatisse itself immune to Taunt) Regarding Stance Change, Aegislash's Blade forme takes on the IVs and EVs of its Shield forme. Re-read my statement on how it works. |
I actually think Florges can be a usable Specially Defensive Fairy, as its Sp. Atk, Speed and Sp. Def is better than Sylveon, although very slight. It only comes with the drawback of not learning Shadow Ball. So Wish, Protect, Moonblast and HP Fire would work on Florges, with the same EV spread, Item and Nature.
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OP has been updated. Previous team has been changed, but put into a spoiler tag for reference. New team is posted.
Mostly wanted to change the old team because while I was using Greninja as a starting point, I was also favoring other Pokemon in the selection process rather than what suited the needed role the best. For example, Klefki was chosen over other leads because of personal preference, even though currently I believe SR to be better than other entry hazards simply because of the "one and done" factor, where Spikes require multiple uses to be effective. |
If Goodra is using Dragon Tail, it has to use a Sassy nature to maintain Dragon Tail's power.
If Greninja is using U-turn, a Hasty nature would be preferred. Aerodactyl is only good in its Mega form. Since your Mega slot is taken up by Lucario, you might as well replace it. Barbaracle or Wash Rotom are good Talonflame checks. Barbaracle: -Shell Smash -Stone Edge -Razor Shell/Earthquake -Cross Chop/Poison Jab Nature: Jolly EVs: 4 HP/252 Atk/252 Spe Item: White Herb/Lum Berry/Focus Sash Ability: Tough Claws Wash Rotom: -Volt Switch -Hydro Pump -Will-o-Wisp -Rest Nature: Bold EVs: 252 HP/252 Def/4 SAtk Item: Chesto Berry or -Discharge -Volt Switch -Hydro Pump -Hidden Power (Ice) Nature: Modest EVs: 232 HP/56 SAtk/220 Spe Item: Assault Vest or -Volt Switch -Hydro Pump -Hidden Power (Ice) -Trick/Thunderbolt Nature: Timid EVs: 4 HP/252 SAtk/252 Spe Item: Choice Scarf/Choice Specs |
On Lucario you'll want to switch out Earthquake for Crunch. This allows you to hit Ghost types for super effective damage. A super effective Earthquake (200 BP) is weaker than a neutral Close Combat (240 BP) due to Adaptability and has redundant coverage.
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Thanks PlatinumDude for the movesets for Rotom-W - I've been looking at using him but I wasn't entirely sure, mostly because any damage that he does do still be special damage. Replacing Aerodactyl with Rotom-W would leave me with only Lucario (and to some extent, Forretress) to be a physical attacker. If a team were able to take down Lucario and throw out a Blissey, I'd pretty much just cry myself to sleep... which basically means "Don't use Lucario unless any/all special walls are dead and buried."
Also, I totally remember you mentioning Sassy nature in the Quick Q&A thread, I just never changed the document. Thanks for reminding me. And yes, Earthquake is put on Lucario almost specifically for Aegislash and, to some extent, Mega Gengar... who are, from what I've been seeing, two very common and powerful threats. Although if I find that predicting the King's Shield is easy in personal experience, I'll possibly drop EQ for Crunch. Also, does the threat of Talonflame justify running ExtremeSpeed over Bullet Punch, or should I keep the latter to deal with Fairies? |
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