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-   -   RMT Need major changes and help (https://www.pokecommunity.com/showthread.php?t=312868)

Mumzy November 13th, 2013 6:47 PM

Need major changes and help
 
spammy, unhelpful posts will be ignored. Otherwise ask as many questions as you need, and feel free to give major suggestions.

About me


Well I made the same thread (RMT) on Smogon but their RMT threads are very dead and no one is very helpful. I'm very open to criticism and as long as I can get decent information I'm a quick learner. I've always been a bit intimidated by competitive battling, mostly because I'm bad with math and numbers, which takes a toll on my stats and EVs. But when X&Y came out I really wanted to try! I have some decently strong Pokemon that can at least take out a couple mons like my Absol and Pryroar which gave me some confidence in the Battle Spot, where I've done pretty well in. (Where I use 3 Pokemon, Pryroar, Marowak and Absol.)

About my teams development


- SO, I do have 6 Pokemon I decided on luckily. But if any changes need to made I'm pretty open. I'm best with ghost psychic and darks so I usually need at least one of those in my team for I find Sp.Atk moves much more powerful and those types are super effective towards commonly used types.

- My pokemons EVs are very estimated. Is that too much of a problem? I'm judging by vitamins and super training. I never battled for EVs before, I spend all my money on vitamins.

- I fail to know most competitive battling terminology and slang, be gentle. o-o

- You'll probably notice that I don't use over used pokemon, in fact I use rarely used Pokemon. That's because I like being different. But I'll make any necessary changes of course.

- I value Sp.Def, I don't know why but it's hard to come by in Pokemon.

- I do realize that some of these Pokemon may have to totally be replaced

My current idea of a team

http://www.smogon.com/download/sprites/bw/359.png

Absol @ Rocky Helmet
Trait: Super Luck
EVs: Atk 60, Spe 30, Sp.Def 20
In all--- Atk 169, Def 95, Ap.Atk 112, Sp.Def 108, Spe 139.
Nature: Timid
~ Night Slash
~ Psycho Cut
~ Thunderwave
~ Swords Dance
- Absol is the first mon because he can take a couple hits but "sweep" out some mons with attack in the beginning of the battle (With my random match up experience) Before he dies his rocky helmet can sometimes finish off his opponent that may have killed him. I would love to keep the absol I already have, it would mean quite a bit. He can definitely get more EVs at this point. -


http://www.smogon.com/download/sprites/bw/477.png
Gliscor @ Toxic Orb
-Earthquake
-Toxic
-Protect
-Substitute
Nature: Impish
Nature: Impish
EVs: 244 HP/248 Def/16 Spe
Ability: Poison Heal


- My Def wall.. If anyone has for for trade let me know.-

http://www.smogon.com/download/sprites/bw/242.png
Blissey @ Left Overs
-Aromatherapy
-Seismic Toss/Flamethrower
-Softboiled
-Toxic
Nature: Calm
EVs: 4 HP/252 Def/252 SDef
Ability: Natural Cure

- Will be my special wall-

http://www.smogon.com/download/sprites/bw/639.png
Chandelure @ choice specs
Ability:Flame Body
EVs: 120 HP, 252 SpA, 8 SpD, 128 Spe
Nature: Timid
~ Fire Blast
~ Shadow Ball
~ Hidden Power Fighting
~ Energy ball
- choosing "choice specs" for all out Special attack-

http://www.smogon.com/download/sprites/bw/642.png
Haxorus @ Lum berry
-Swords Dance
-Dragon Claw
-Earthquake
-Poison Jab
Nature: Adamant
EVs: 120 HP/252 Atk/136 Spe
Item: Lum Berry
Ability: Mold Breaker
- Another sweeper, I would prefer to keep this same Pryroar, I've grown pretty attached to her.-

PlatinumDude November 13th, 2013 10:45 PM

Note that some of your Pokemon's moves aren't legal till Poke Bank is released, which I'll highlight below:

Timid is a terrible nature for Absol to have because it wastes away its excellent Attack, which is one of the main reasons to even use it. It's too frail to go on the supporting end of things, and it's better off on the offensive end, utilizing its Mega Evolution to avoid being statused with Magic Bounce (note that Magic Bounce replaces Absol's original ability when it Mega Evolves):
-Sucker Punch
-Night Slash/Pursuit
-Play Rough
-Fire Blast
Nature: Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Absolite
Ability: Super Luck

or
-Swords Dance
-Sucker Punch/Night Slash
-Play Rough
-Fire Blast
Nature: Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Absolite
Ability: Super Luck

Like Absol, Timid is a terrible nature for Marowak to have. I'm not sure how it fares in the X/Y meta, but here goes:
-Earthquake/Bonemerang
-Stone Edge
-Double-Edge
-Swords Dance/Substitute
Nature: Adamant
EVs: 200 HP/252 Atk/56 Spe
Item: Thick Club
Ability: Rock Head

Wish isn't legal on Hypno yet because it's an event move and those aren't legal till Poke Bank is released. Even then, there are a lot better Psychic Pokemon out there, like Slowbro and Starmie:

Slowbro:
-Scald
-Psyshock/Fire Blast
-Thunder Wave/Toxic
-Slack Off
Nature: Bold
EVs: 248 HP/244 Def/16 SAtk
Item: Leftovers
Ability: Regenerator

Starmie:
-Hydro Pump/Surf
-Thunderbolt/Psyshock
-Ice Beam
-Rapid Spin (clears away opposing entry hazards)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Leftovers
Ability: Natural Cure

or
-Scald
-Rapid Spin
-Psyshock/Ice Beam/Thunderbolt
-Recover
Nature: Timid
EVs: 248 HP/32 Def/4 SAtk/224 Spe
Item: Leftovers
Ability: Natural Cure

Trick isn't legal on Chandelure till Poke Bank. Make do with Energy Ball in the last slot.

I know that you want to keep this Pyroar relatively the same, but Attract is an unreliable move to use because the target can switch out to negate its effects, plus it's useless against same-gendered 'mons. Pyroar is a terrible Pokemon in general; its abilities are relatively useless competitively (Moxie is useless because Pyroar is a Special attacker) and it has a shallow move pool. Here's the best it can do:
-Fire Blast
-Hyper Voice
-Hidden Power (Fighting)
-Will-o-Wisp/Taunt
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Unnerve

If you need a Pokemon that takes special hits like a champ, try out Assault Vest Goodra:
-Draco Meteor
-Fire Blast/Flamethrower
-Dragon Tail/Power Whip
-Focus Blast/Sludge Bomb
Nature: Quiet/Sassy
EVs: 252 HP/4 Atk/252 SAtk
Item: Assault Vest
Ability: Gooey/Sap Sipper

Mumzy November 15th, 2013 2:16 AM

Alright, since I need a couple walls ill switch marowak for gliscor and blissey for hypno. That will take care of sp.def and def. How does that sound? Also, I already have chandelure of sp.atks so I think haxorus will make a good addition in replacement to pryroar.. I really don't need more than one fire type in my team, too much of a water weakness. Especially since I would like to be able to take out gyrodos in the OU at least. Correct me if I'm wrong. And ill take care of the absol in the team too.

PlatinumDude November 15th, 2013 7:11 AM

Quote:

Originally Posted by Mumzy (Post 7936884)
Alright, since I need a couple walls ill switch marowak for gliscor and blissey for hypno. That will take care of sp.def and def. How does that sound? Also, I already have chandelure of sp.atks so I think haxorus will make a good addition in replacement to pryroar.. I really don't need more than one fire type in my team, too much of a water weakness. Especially since I would like to be able to take out gyrodos in the OU at least. Correct me if I'm wrong. And ill take care of the absol in the team too.

I think you mean switching Hypno for Blissey. Gliscor and Blissey cover each other well:
Blissey:
-Aromatherapy
-Seismic Toss/Flamethrower
-Softboiled
-Toxic
Nature: Calm
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

Gliscor:
-Earthquake
-Toxic
-Protect
-Substitute/Taunt
Nature: Impish
EVs: 244 HP/248 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal

or
-Earthquake
-U-turn
-Taunt
-Protect/Toxic/Ice Fang
Nature: Impish
EVs: 244 HP/248 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal

or
-Substitute
-Baton Pass
-Earthquake
-Taunt/Swords Dance/Agility/Rock Polish
Nature: Impish
EVs: 244 HP/248 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal

Haxorus is a decent addition to the team, but it shares a Fairy weakness with Absol, so you need to be careful of that:
-Dragon Dance/Swords Dance
-Outrage/Dragon Claw
-Earthquake
-Poison Jab
Nature: Adamant
EVs: 120 HP/252 Atk/136 Spe
Item: Lum Berry
Ability: Mold Breaker

Mumzy November 15th, 2013 9:42 PM

Quote:

Originally Posted by PlatinumDude (Post 7937142)
I think you mean switching Hypno for Blissey. Gliscor and Blissey cover each other well:
Blissey:
-Aromatherapy
-Seismic Toss/Flamethrower
-Softboiled
-Toxic
Nature: Calm
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

Gliscor:
-Earthquake
-Toxic
-Protect
-Substitute/Taunt
Nature: Impish
EVs: 244 HP/248 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal

or
-Earthquake
-U-turn
-Taunt
-Protect/Toxic/Ice Fang
Nature: Impish
EVs: 244 HP/248 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal

or
-Substitute
-Baton Pass
-Earthquake
-Taunt/Swords Dance/Agility/Rock Polish
Nature: Impish
EVs: 244 HP/248 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal

Haxorus is a decent addition to the team, but it shares a Fairy weakness with Absol, so you need to be careful of that:
-Dragon Dance/Swords Dance
-Outrage/Dragon Claw
-Earthquake
-Poison Jab
Nature: Adamant
EVs: 120 HP/252 Atk/136 Spe
Item: Lum Berry
Ability: Mold Breaker

Will do, already training the Blissey.

But, on the Gliscor do you think adding Roost would be a good derision? I work very well with HP replenishing moves.. Perhaps this;
Gliscor:
-Earthquake
-Toxic
-Protect
-Roost
Nature: Impish
EVs: 244 HP/248 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal

Between toxic, roost and protect I believe it will make for good walling.

PlatinumDude November 15th, 2013 9:57 PM

Quote:

Originally Posted by Mumzy (Post 7938251)
Will do, already training the Blissey.

But, on the Gliscor do you think adding Roost would be a good derision? I work very well with HP replenishing moves.. Perhaps this;
Gliscor:
-Earthquake
-Toxic
-Protect
-Roost
Nature: Impish
EVs: 244 HP/248 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal

Between toxic, roost and protect I believe it will make for good walling.

Protect gives Gliscor enough healing by stalling for a turn for Toxic damage and Poison Heal recovery.

Mumzy November 15th, 2013 10:01 PM

Quote:

Originally Posted by PlatinumDude (Post 7938272)
Protect gives Gliscor enough healing by stalling for a turn for Toxic damage and Poison Heal recovery.

Ok I'll use substitute then


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